Crystal Rift

Crystal Rift

2.5
Смешанные
249.00₽
Steam Store

Разработчик: Psytec Games Ltd

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Описание

A grid-based dungeon-crawler, in classic first person perspective.

Crystal Rift is an inspired by classic dungeon games such as Dungeon Master and Eye of the Beholder with grid-based movement, it has been developed primarily for Virtual Reality headsets, but is also a great experience for those without headsets.

It's an experiential horror challenge game that takes the player through a series of increasingly mysterious locations. Crystal Rift has 26 levels, with unique styles and settings, to provide many hours of gameplay. The player slowly uncovers the narrative and story through exploration, discovering dark secrets and following the path of those who have come before.

Use the In Game Dungeon Editor to build entirely new adventures and challenges for other players to solve.

  • Classic dungeon crawling experience with grid-based movement, monsters, hidden rooms, pressure plates, trapdoors, fireballs, challenges, tactics and more.

  • Designed for Virtual Reality First, this leads to a rich immersive 3D environment with details you can lean into and see, this also presents perfectly in 2D.

  • A unique and compelling story told through the environment, text and speech

  • Optional Scare level, Off, Normal or Extreme

  • Optional Difficulty levels including hardcore perms-death

  • 26 Levels with many hours of gameplay.

  • An in-game Editor, you can create, edit and share maps built inside the game, no external tools required.

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows 7+
  • Processor: Dual Core 2.33 GHz Intel or 3.0 GHz AMD
  • Memory: 2 GB RAM
  • Graphics: Geforce GTX 8800, AMD Radeon 4850 or Intel HD Graphics 5200 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280×720 and 1024×768.
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: Direct X Compatible
  • VR Support: SteamVR or Oculus PC
  • Additional Notes: This is for 2D standard version, VR version higher req as per Oculus standards
Recommended:
  • OS *: Windows 8+
  • Processor: Intel i5-4590 equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: Direct X 11 Compatible
  • Additional Notes: Minimum Specs for VR Version

Mac

Minimum:
  • OS: Mac OS X 10.6 64bit (Snow Leopard) or newer
  • Processor: Intel Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Graphics card supporting OpenGL 2.1 or later. (256MB graphics memory or more) Minimum supported resolutions 1280x720 and 1024x768
  • Storage: 2 GB available space
  • Additional Notes: Please Note OSX DOES NOT SUPPORT VR
Recommended:
  • OS: Mac OS X 10.6 64bit (Snow Leopard) or newer
  • Processor: Intel Core i5
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon HD 2900 or NVIDIA
  • Storage: 2 GB available space
  • Additional Notes: Please Note OSX DOES NOT SUPPORT VR

Linux

Minimum:
  • Memory: 2 GB RAM
  • Storage: 5 GB available space
  • Additional Notes: Please Note Linux DOES NOT SUPPORT VR
Recommended:
  • Memory: 2 GB RAM
  • Storage: 5 GB available space
  • Additional Notes: Please Note Linux DOES NOT SUPPORT VR

Отзывы пользователей

Не рекомендую 13.03.2023 03:33
0 0

Its not an RPG, flat out. Theres not much combat and no exp for it.
Theres no tutorial during gameplay. You dont swing the sword, you use the trigger. You dont need to hold the trigger, just tap it. The game didnt tell me that, I died several times.
It doesn't do context popup for where your looking. Save menus tend to pop up off to the side. You only get 1 save point per level. Once its used, thats it.
The game was last updated in 2016 and thus only serves as beer money for the dev. Get it on sale,

Время в игре: 49 ч. Куплено в Steam
Рекомендую 26.11.2021 14:54
0 0

I've just got an oculus quest 2 and Im a nood to VR. The head tracking in this game is great but motion seems to need a regular joypad. Pretty immersive and Im impressed so far.

Время в игре: 22 ч. Куплено в Steam
Рекомендую 05.10.2020 02:17
2 0

So, as a baseline for FP dungeon crawling on the VR platform, Crystal Rift hits many of the same notes Ultima Underworld did on the PC platform decades ago! Sure I turned my head at the wrong moment & dropped into a pit or got womped by a lava golem, but I took my time, gpt my whacks in and came out on the right side of some battles of wits, ran from dual skeletal baddies but felt immersed with a great sense of place. Old-school style that let me have a great time! Great job!

Время в игре: 101 ч. Куплено в Steam
Не рекомендую 09.12.2019 04:37
9 0

Cannot recommend.

Not amongst the best grid based dungeon crawlers, not even near, but interesting enough to warrant a play.

BUT, the only savegame per level is at the beginning of each level, and it s a ONE time save only.
When I entered the 10th level I found myself unable to move from the beginning position.
I could swing the sword, look around but not leave the square I was standing on.
I was forced to leave the level, and begin AGAIN the previous level I had just completed.
BUT, the sequence was broken there, some doors already opened, but I didnt have all gems, and a bug : I found a skeleton standing where a giant rock ball passes rolling.
The rock didnt kill the skeleton, but he could kill me as usual.

The skeleton was unaffected by my sword, my fireballs passed right through him, as the rock did.

Had to uninstall the game.

Время в игре: 323 ч. Куплено в Steam
Не рекомендую 07.07.2019 21:02
5 0

Casual slasher without component of RPG, no inventory (just swords upgrades), no skills, no leveling. Slow easy enemies. Some kind of easy puzzles, buttons, false walls etc. Very boring...

Время в игре: 153 ч. Куплено в Steam
Не рекомендую 08.08.2018 22:50
5 0

This game looked so great and had so much promise. However it was never finished and has been riddled with bugs since release. The developer also gave up on this one, so I would suggest staying as far away from this one as possible.

Время в игре: 49 ч. Куплено в Steam
Не рекомендую 20.12.2017 18:29
2 0

Not quite what I expected - on the trailer and the pics it looks great!
The graphics is amazing, don't get me wrong, but the controls are squishy (like your character, dies on one hit but you need to kill enemies with 2 or more, realism isn't everything and I still wanna know I am playing a game), the indicators onscreen are for a controller not a keyboard, the menu glitches often - doesn't allow me to resume the game. Worst of all is there is a spelling mistake in the menu. Love the graphics, love the atmosphere, love the music - but it needs a little TLC.

Время в игре: 10 ч. Куплено в Steam
Рекомендую 29.08.2017 11:16
5 0

Ehh...

Not quite what I expected, bot not bad.

My expectations were that I would get a more "classic" dungeon crawling experience
with character leveling,equipment-collecting and action.
These are all where this game falls short of the target.

The game is quite atmospheric and it can get a bit spoopy at time so I give it that.
The controls respond pretty quickly and there is no major delays.
I did have problems with stepping backwards but it might have been my controller acting up.

There are no RPG-elements. Absolutely none. No leveling up, no inventory.
The only power increase you are getting as you progress through the game are
the sword power-ups which gives you a ranged attack and makes it more effective
against certain enemy types. That's it.

You can collect skulls and statues, and replenish lost lives
with red vials (1) or bottles(fills life counter).
You also collect gems and keys to open doors.

The enemies are the usual unimaginative generic skellingtons and stuff,
so nothing new there. Graphically the game is okay if you can put up with the
low-polycount enemies and simple, repetitive wall-textures.
However it still performs well in its task of creating an atmospheric dungeon.

The puzzles are typical for a grid-based dungeon crawler.
Pulling levels, shooting projectiles and pushing buttons,
and some timed gauntlets/tasks with risk of getting a fireball in the face and such.

The biggest letdown I got across is the health-system, or lack thereof.
Basically you have "hearts", which are same as your lives.
If you get hit by an enemy or fall off into a trap the screen INSTANTLY fades into black
and the game plays an "Aaaahh!"-sound with an animation of one of the hearts falling apart.
You never even get to see what happened.
Then you are teleported a few steps back to the entrance of the room.
Enemies do not reset so they have same amount of health when you come back to them.
Not exactly immersive. I would have preferred seeing a heart disappear from my HUD when I am hit and carry on playing instead of having my gameplay interrupted.

But despite of these shortcomings it is a fairly solid little game.
It really could use some extra polish but it has a lot of potential.

I'd probably recommend this to an older player who is new to VR and isn't into a frantic
gameplay and enjoys an atmospheric game.

I'd give this game a 7.5/10.

I bought this game on 75% sale for €2,.49, so it was worth my money.
I suggest getting it when it is on sale.

I didn't encounter many bugs, but I managed to get myself stuck into a room when I was backtracking to look for hidden areas .
The rooms with mummies before stairs down.

Время в игре: 129 ч. Куплено в Steam
Рекомендую 26.06.2017 23:09
5 0

Could this game lead to a VR version of Dungeon master, oh i hope so, this game has so much going for it, and by what i have seen so far these devs could make a very good DM VR, so go on, get that Dungeon master VR remake off the ground and running, i certainly will be first in the queue with my cash.

Zo Kath Ra

Время в игре: 47 ч. Куплено в Steam
Не рекомендую 26.02.2017 17:36
11 1

A friend got me this game as a christmas present, and I was initially somewhat excited for it. I feel like while this game, or more specifically this style of game might work well on a more traditional IO setup, it doesnt work well with VR. As other reviewers have pointed out, there's no ability to walk around, you just push a button to move, And you have to turn to move in a new direction, causing the cord to get tangled around your feet if you arent careful. The battle style is somewhat silly, as swinging the sword doesnt do much good, instead you have to push a button to swing it.

You might as well play the game with a controler and just wear the VR headset as a display while sitting in a chair.

Also, I'm not normally prone to motion sickness, but the animations this game presents when you push the button to move to the next square is like you slid to the next square, and that did get me a bit sick. It would be much better if you simply "teleported" and the screen faded out and faded back in at the new location.

Время в игре: 6 ч. Куплено в Steam
Рекомендую 09.07.2016 06:23
5 0

This is a dungeon crawler game best suited for a seated gaming experience. I think initially I was kinda iffy about it because I wasn't used to the feeling of moving while sitting still, but a little at a time I was able to get used to it. Also, it helps out a lot to choose the smoothest animation for turning and moving. The game defaults for a smooth walking animation but a jerky turning animation.

The Controls are unfortunately set in stone with no way to change them. The game has you use the left hand controller touchpad to move forward, backward and strafe left and right, and the right hand touch pad lets you turn left and right. This would work great if it wasn't VR and also if the touchpad was actually 4 separate buttons and not one button with 4 sides you can press.

I think I would have preferred turning left and right to be on the left hand with moving forward and backward, and strafing to be on the right hand, especially since I have accidentally strafed into a pit too many times while actually meaning to go forward.

Things I liked about this game:


  • It reminded me of the first time I played King's Field on the PS1
  • The game gives you multiple options for difficulty so if you just want to see the sights and "ride the ride" so to speak, you can play on easy.
  • Some of the parts of the game can be scary, but it's like "Disney Haunted House" scary,
  • Lots of potential for more realistic/strategic combat with a variety of swords and abilities.


Things I did not like about this game:

  • The controls are horrible. There seems to be a lag on everything so often you'll accidentally press forward when you meant to press "sidestep" and once the animation starts, you're stuck moving forward, oh but since you pressed sidestep to correct that error, now you're side-stepping into the void after stepping forward.
  • As a result of controls being horrible, the combat is horrible (though maybe it'll get better?) Then again, this is another part of what reminded me of King's Field. Slow combat that feels more like taking turns than being "live action"
  • Part of what's terrible about combat is that here you have a system that allows you to swing your arms and have those movements rendered properly and yet the game chooses to give you "press button to slash sword or hold button to charge a more powerful swing". Highly disappointing.
  • As a result of poor combat you learn quickly that you can only get hit once and you're dead. At least on normal you get 5 lives.
  • [*] Oh and did I mention you can only save at certain save fountains? I guess this is more like a checkpoint system than a save since you start out with 5 lives again even if you saved with only 1.


Seriously though, if you remember that feeling you got when you first played King's Field on the PS1, you may experience that again when you play this for the first time. There's lots of skeleton enemies, there's a dungeon with lots of levers to push that open and close doors and trap doors, and there's even a minecart that you ride (though both times I saw one I was unable to attack so it was purely a ride).

You also start early in the game with a crystal sword. There's a button to let you switch swords so I assume that as you play through the game you will get more swords, and indeed in the demo level they let you use a bunch of different swords (one of which shoots fire out of the tip). Perhaps the different swords will make up for the crappy combat somehow but I'm kinda dubious. I would prefer some kind of combat where you could actually do damage by swinging the sword yourself to the "hold the button to charge a sword attack or press it to do a swing" type deal.

Despite all the negatives, the game is still fun and I want to play it to the end to see what lies ahead. Also, apparently there's some kind of editor available to allow you to make your own levels? That alone could make the purchase worth it depending on how much freedom you have when making a level.

Время в игре: 95 ч. Куплено в Steam
Рекомендую 01.07.2016 00:25
9 1

Good game. I can see why it is disliked though. I personally didn't and don't want to play the story even though it seems fun. I wanted my own moldable exerience. I play for the editor in its entirety. The editor is fun and i spent many hours doing it. This is my favorite Vive game now. If you do buy this game and need help learning the editor read this review. It took hours to discover this on my own. Pressing t will allow you to use the block you are facing to trigger a trap, song, scare, door -exe. When you create a level do it NOT in vr mode it will be alot harder. Dont place down an alien block without testing it first. Pressing n will change the state of an object [on or off]. Most monsters can only move on their type of block.
If you have anymore problems look at the control guide. I recommend this game for those who want to create for others or for themselfs. I think the hate this game is getting is because its hard to learn.

Время в игре: 2070 ч. Куплено в Steam
Не рекомендую 07.06.2016 11:48
68 1

I'm glad I was able to get this on sale.
I understand what the game is going for. It's trying to be a 3D version of a top down console dungeon crawler. Complete with grid based movement.
I can forgive this game many things due to it's commitment to the retro style.
But the puzzling thing is why they went with a one hit kill mechanic.
The first thing you see in the game is your heart meter. Which I assumed was how many hits I could take before dead.
Instead it's some bizzare respawning mechanic.
And things that would normally knock you back and take a heart away in classic games intead kills you. You lose a heart and you respawn a ways away. Until you run out of hearts.
This makes things like the spike traps more trouble than theyre worth. And skeletons moving their sword at you and the screen going black and appearing a fet feet away feels wonky and underdeveloped.
The sword combat is a really floaty and unsatisfying. Combat just plain feels wrong. Everything feels just out of reach.
The world feels unnaturally chlostrophobic due to the grid based movement. A perk the game might of exploited if you could actually press your forehead against the door in front of you. Instead some magical barrier keeps you away from the walls. Which is instantaneously immersion breaking.
Not being able to move while you charge your sword is also a strange choice that left me feeling unduly frustrated.
The sad truth is that everything in this game feels like a chore.
And that's a shame. Because with a few gameplay tweaks this could be one of the best dungeon crawlers on Vive.
I honestly can't recommend it.
There are better, similar experiences out there.

Время в игре: 26 ч. Куплено в Steam
Рекомендую 28.05.2016 15:21
8 1

I really like this game the more I play it. At first glance, I went in expecting a hack and slash or something to compare with Vanishing Realms. This is not that kind of dungeon crawler. You do have the ability to slash at your opponents with your sword in melee range, but as a grid based dungeon crawler, you have to be quick to move your character out of the grid when you're done dealing your hit in melee. You cannot tank these enemies down; every hit drains a crystal heart, losing crystal hearts causes you to respawn at a nearby location. If you do this 5 times, you end up having to restart from your last save point.

If you hold down your trigger attack for about 2 seconds, then let go, you'll release a charged attack from your sword. I'm only on level 7 right now, but so far I've seen 3 sword upgrades. There may be more, but if there is, it's not too important to me. Combat seems to be something to break up the pacing of the puzzles.

You see, so far, I've noticed each floor requires a puzzle to complete before the doors unlock and I can go onto the next level. Usually the objectives are simple: Find a gemstone that matches the color of the gemstone of your door, or find an appropriate key for key slot. To do this, though, you'll need to navigate through floor traps; ceiling traps; deal with enemies that spawn; and figure out ways past the invincible enemies that patrol some parts of the dungeon.

The second and third sword upgrades work as ranged attacks, Once I realized that I should approach combat more as legend of grimrock than skyrim, the game became a little more interesting. Shortly after figuring out how combat works I realized I could play as a melee damage dealer or a ranged damage dealer. Versatile combat is nice, even though combat doesn't seem to be a rewarded effort. It is more of a means to an end, which is to get out of the dungeon, I guess? I'll know as I play longer, but I may take my time. Puzzle games are not my forte and I haven't felt the need to check if there's a walkthrough.

On one particularly large puzzle (floor 6? I can't remember now) I noticed the developer did an excellent job of making the map not too confusing to solve: clever usage of lighting and switches that don't have multifunctions are very good things to keep the pacing right for a casual gamer like myself.

I read somewhere there's upwards of 25 levels in this game. I wonder if the puzzles get significantly harder. That's probably when I"ll take an extended break, knowing my track history.

At any rate, I highly recommend this game if you're a fan of grid movement based dungeon crawlers. There's no experience points, though, and there are no classes to choose from. The puzzles are engaging and the combat is challenging enough that there requires some practice to perfect.

Movement was a little rough for me with the default control setup prior to patch 1.2.9. Once 1.2.9 hit, I switched to a controller setup that works well for me using the Vive's tracked controllers. I think what I eventually learned of how to move pre-patch was to not press the very edges of the thumbpads, but keep my finger about halfway to the edges of the thumbpad when choosing a direction to move.

Thanks to the developer for the fun game. For $10, I am very satisfied with the content.

Время в игре: 192 ч. Куплено в Steam
Рекомендую 15.05.2016 12:03
8 0

I play this with a Vive and a Steam Controller sitting down.

This is a puzzle adventure game in a first person dungeon setting. This is not a room scale action adventure with 1/1 motion tracking, nor is it an RPG. It's an easy mistake to make and I think a lot of prople are getting disapointed.

The dev has provided the option to play standing and with motion controllers but it dosn't add to the gameplay. I think it takes away because the mechanics are so simple all that imput just adds confusion. The player has 2 dimensions of movement and can only face in four directions. VR allows them to look freely and get a better idea of where they should be and what direction they should face but dosn't actually effect to outcome of a situation. Unless the option that was added after the game was released is checked. Then you move in the direction you are looking which actually negates the advantage on VR. I don't think it improves the game.

Once I figured out what the game really was I had a great time. There is a great deal of variety for the very simple mechanics. There is little time wasted between puzzles and It's used to establish a little background and poke fun at itself. It's like beinlg inside of a top down 8-bit dungeon adventure with the monsters and traps made real in front of you. I probably wouldn't be interesed in playing on a flat screen but in VR it's a childhood fantasy come true.

Время в игре: 37 ч. Куплено в Steam
Не рекомендую 08.05.2016 22:18
4 0

UPDATE: No updates in about a year, avoid.

The motion of this game in VR is very disorienting and gets me and others who tried it very sick very fast. That needs to somehow be corrected.

Moving with the VR controller doesn't make any sense. It doesn't change direction based on where you're facing, this gets disorienting fast, causing a lot of deaths just because of the controls. Forward should always move you forward etc. Right now it's locked for north, south, east, west.

There's a lot of missed potential with VR. Why can't I reach out and grab a lever? A button press? Same for swinging your sword, a button press. That's weak. It's the little things that make VR satisfying, and this game misses the point entirely.

Combat seems janky and the movement of the enemies doesn't seem in line with VR, It's very hard to dodge attack ETC it feels like you're supposed to just move back with the controller, again, missing the point of why VR is so good.

Other than that it's a decent old school grid based dungeon crawler, it just needs to be worked out for VR a lot better, so it gets a thumbs down until everything is worked out.

Время в игре: 10 ч. Куплено в Steam
Не рекомендую 15.04.2016 20:58
23 0

Pros:
Charming throwback to the early days of 3D FPS games.
Interesting breadcrumb storyline.
Finding secret areas is a rewarding experience.

Cons:
Locomotion. The touchpads on the Vive controllers are what allow you to turn and move around in 4 directions so it doesn't allow for the feeling of presence; this form of movement can be nauseating for some.
Sometimes the strafe movement fails leading to your death when you can't dodge enemies.
Can't hit enemies when swinging your controller physically like you would if you were holding a sword; you push a button to swing your sword.

Vive support was an afterthought for this game and it shows because it doesn't really utilize the Vive controllers effectively or roomscale possibilities for movement. Don't waste your time or money until they actually update this to take advantage of the Vive (and probably Touch controllers for the Rift when they come out.)

Время в игре: 28 ч. Куплено в Steam
Не рекомендую 02.04.2016 15:19
15 1

Because of how abrupt moving is in this game (old style dungeon crawl not natural movements) I became almost immediately nauseous in VR mode. First VR game that has made me sick and I spent hours playing Valkyrie! Movement needs to be MUCH smoother for this to work in VR.

Время в игре: 9 ч. Куплено в Steam
Не рекомендую 31.10.2015 06:43
71 6

Bought today, hoping this game was like the old Dungeon Hack game on the Amiga.

It looks similar, but it is not. No inventory, skeletons 1 hit killing me, I have to dodge back and forth instead of blocking with a shield. I'm just a nameless being, not a character at all. Often lag would negate a keytap or cause you to do it more than once.

This just isn't fun.

I didn't pay much for this game. For that I'm grateful.

Время в игре: 16 ч. Куплено в Steam
Рекомендую 28.09.2015 17:37
11 1

Tried out at EGX on the Vive and bought it as soon as I got back for my DK2.

No complaints with what I've tried so far except the fact that it doesn't appear to work with an Xbox One controller.

EDIT: Fixed with the latest patch, no issues. I would definately recommend as it is a great VR game.

Время в игре: 120 ч. Куплено в Steam
Рекомендую 02.05.2015 20:46
15 0

Without Oculus Rift it would be a kind of dull and boring game, but with Oculus this is really cool actually. I recommend this game only if you have an Oculus. I think this is one of the most polished games available for Oculus at the moment, very nice and decent graphics. But yeah, to be frank- game itself is pretty simple. (And also I can agree with those who think $25 might be a bit much for such simple game.) But simplicity is justified with possibility creating your own levels.

Время в игре: 49 ч. Куплено в Steam

Дополнительная информация

Разработчик Psytec Games Ltd
Платформы Windows, Mac, Linux
Ограничение возраста Нет
Дата релиза 20.01.2025
Отзывы пользователей 59% положительных (71)

Отзывы пользователей

59%
42 положительных и 29 отрицательных отзывов
Обновлено: 05.01.2025 01:13

Жанры

Indie Adventure

Особенности

Single-player Full controller support Tracked Controller Support VR Supported VR Support Includes level editor Family Sharing