Разработчик: earrgames
Описание
Into The Gloom — это захватывающее хоррор-приключение от первого лица, вдохновленное ретро-графикой, где страх и напряжение выходят на первый план. Действие разворачивается в мрачном мире черных, белых и красных цветов. Вам предстоит пройти 18 напряженных уровней, разгадывая сложные головоломки и собирая важные предметы для продвижения вперед.
По мере погружения в игру зловещие локации и пугающие звуковые эффекты будут держать вас в постоянном напряжении. Ужас игры исходит не только от монстров, но и от гнетущей атмосферы и внезапных скримеров. "Тень" всегда где-то рядом, готовая начать погоню, когда вы меньше всего этого ожидаете.
В отличие от привычных головоломок, основанных на поиске предметов, Into The Gloom предлагает динамичные и заставляющие задуматься испытания, которые требуют больше, чем просто логики. С пятью уникальными концовками, каждое ваша решение определяет судьбу.
Для максимального погружения настоятельно рекомендуется играть в наушниках. Приготовьтесь столкнуться с неизвестным, разгадать тайны и спасаться бегством в этом атмосферном хорроре с пиксельной графикой!
Поддерживаемые языки: english, spanish - spain, polish, turkish
Системные требования
Windows
- ОС: Windows 10 and later
- Процессор: 1.6 GHz or better
- Оперативная память: 512 MB ОЗУ
- Видеокарта: 512 MB VRAM
- Место на диске: 160 MB
- Дополнительно: Headphones recommended
- ОС: Windows 10 and later
- Процессор: 2.0 GHz dual core or equivalent
- Оперативная память: 1 GB ОЗУ
- Видеокарта: 512 MB VRAM
- Место на диске: 160 MB
- Дополнительно: Headphones recommended
Отзывы пользователей
Kilo Yankee Sierra: The Game
Oh my. I wasn't expecting for this game to pull my heart strings. I completed all the endings and game gave me some good scares hehe. This was one of my more emotional gaming experiences. I won't spoil anything, but in one certain ending i started to tear up. A great pixel horror game, great ost, very good story. And all of that for little money. And the developer himself to this day still updates the game! Go support him. This game, like not many other games managed to question my life. Thank you devs :)
I wasn't the hugest fan of this one. While I can tell a lot of work was put into this game and I really wanted to like it, I found it mostly boring and somewhat tedious. 4/10
Yes baby
- Amazing and cool artstyle
- Some downright beautiful visuals at times (it's a shame most of the game takes place in boring white corridors)
- Pretty decent story, just wish it was fleshed out more
- Some cool puzzles
- The ending sequences were the best part of the game. The hand-drawn cinematics look gorgeous and they're the only time the game really expands on the story much. Almost makes me wish this game was a visual novel
- Good soundtrack
- All of the dialogue and text was very well-written
- You can tell a decent amount of love was put into this game
Bogus
- The whole game was basically a fetch-quest with some chase sequences strewn about. The gameplay was mostly boring
- Not very scary, there were two good scares thoughout my playtime
- Some really poorly-explained and annoying puzzles
- I wish there was more symbolism throughout the gloom world, most of it just felt like random locations to get through
- Only one save file, making going back and getting the different endings a complete chore
- I wish we knew more about the main protagonist other than that he's dying
- The chase sequences, despite being the only times the player is in danger, are pretty lame
- This game costs money, and it's not quite worth that in my opinion. There are plenty of other pixelated horror games that are a lot better and free
Into The Gloom is a fairly run of the mill "haunted hospital/house/apartment/asylumn" horror jumpscare first person adventure, with the specific differentiator here that the graphics are particularly terrible. All you do is run around looking for objects and the odd page of text designed to make you feel uncomfortable, and comically run down hallways full of doors that are all locked/jammed/stuck etc etc... video games, a universe where 99% of doors just don't work.
One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience. It's also worth noting that while some third party assets, mostly sound assets, were used in the game, the developer properly credited the creators of those assets. See how easy it is to do the right thing and not be a plagiarist/asset flipper? Kudos to the developer there.
On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers.
The game features lazy low-polygon voxel "Minecraft"-like "art", making this look like a barely functional 3D game from the 1990s. A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without understanding it. It also happens to be easy, and doesn't need any proper talent in terms of game development/graphic artists etc. That's why reviewers are faced with so many of these terrible games with confrontingly bad graphics. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them.
You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Into The Gloom has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for escaping the maze, trivial to achieve, but less than 7 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch.
Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 7 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game.
That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards.
So, should you buy this game? Is this one of the best of the 100,000+ games on Steam?
Into The Gloom is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
Best Puzzle + Horror type game
Nice visuals, mediocre gameplay
You wake up in a hospital, so you start walking around trying to open every single door: most of them are closed for a myriad of reasons: jammed, locked, etc. like they would be in a typical horror game.
Right from the start, there is a puzzle which requires a walkthrough. There are a few more places practically requiring walkthrough. It happens in many games, but his one has too many, especially for how short it is (about 2.5-4 hours).
Notes are lying around, but the story they try to convey is unclear and not very interesting. At some point you get an ending, it doesn’t seem to make much sense.
Most of the game is simply walking around. There are just 3 parts where there is a danger, but in the first 2 of them, it’s plain boring running away (mostly forward) without much thinking. The 3rd one is decent though: you have to explore a place while being chased at the same time.
In some places, you can’t go back for no reason: like going through window or when you click on things like ladders, you have no idea if that just takes you to another room or progresses the game to the next part. Speaking of which, once I “completed” the game (Part 11), I found out that I locked myself out of more than 1/3 of the game content: 8 more parts, which you only get if you complete a sound puzzle back in Part 7 (Prison Yard). If you decide to play - do it.
But generally, I don’t recommend this game.
A cool game, not too long, interesting story with different endings to discover!
Atmosphere is tense, you can really experience dread during the journey, especially on the first playthrough. Its design and colour palette help!
Cool music tracks, soundscape elaborated with attention.
Alternate between phases: search items, notes to progress… or evade, escape from danger!
Different, original kind of puzzles; very fun to resolve.
Totally recommended!
While I'm giving this game a recommendation, my feelings on the overall experience are mixed. I'll start with the positives.
Aesthetically, the game pulls off the minimalist pixelated look using only shades of monochrome and a blood red color. This gives the areas an intensely ethereal appearance on par with old 32-bit horror games. It also has great sound design, knowing when to add more tension or relief into an area's atmosphere. Many of the puzzles are well thought out.
Now, the negatives. The pause feature doesn't really work, as monsters can still move and kill you while "paused." The level design of each area can be all over the place; often, there are many labyrinthine corridors with too many dead ends and locked doors. Notes and important items can sometimes blend in with the environment, making it difficult to backtrack and see what you're actually missing.
There are a total of 5 endings: two of which are death-related, two that rely on whether you complete a specific optional puzzle in the game or not, and one secret ending that you can only get a hint on how to achieve by finding a note in a Rebirth playthrough. I'm cool with having multiple endings as they do give this game some replay value.
However, there's one major flaw. Even though the game does seem to be structured by chapters/areas, there is no actual chapter select. There's only one save file, so you can't go back to an earlier point in your playthrough. If you're a completionist and trying to get all achievements, you know where I'm going with this; if you miss ANYTHING and can't backtrack, you'd have to start a new playthrough to try again.
Ideally, you can complete everything the game offers you in just two full playthroughs. But to find out how to get the secret ending without looking up a guide, you need to do a Rebirth playthrough; if you do an Awakening playthrough first, you're probably going to end up with three separate playthroughs minimum just to get that last ending.
The final area in the Rebirth story path is also poorly designed and frustrating. To survive it, you'd pretty much have to speedrun it without knowing what you're supposed to do next. You get a short time limit to solve some puzzles, then explore a large area to find collectibles and wherever you're supposed to go and avoid the monsters. The ending also feels like a major slap in the face after going through more work, feeling like a hollow victory for the protagonist and places him into yet another less-than-ideal fate.
Overall, a decent pixel horror title with some glaring flaws.
It's honestly not a bad horror game and It reminds me of old indie games. True horror Is knowing the final puzzle is RNG based.
Also the main characters mom makes me act up.
This is one of those games that I got years ago and never got to finish it.
Well, I restarted and finished it today, and I gotta say this is a pretty good game, although it is a bit short. I remember getting this game for a cheap price, and the visuals were what got my curiosity. This game has jumpscares and chasing parts, it also has puzzles, and sometimes you have to run against time. Make sure to explore everything, though, because there will be things you might need later!
I played this years ago after seeing Pewdiepie play an early version. I'm surprised this game never caught on, cause for only $3 its a very worthwhile horror experience that the dev expanded on from initial release into what's now a really solid 3-4 hour experience. The atmosphere and sound design is really great, the story is subtly woven in but effective, with multiple endings, and there are some interesting puzzles that are fair but don't hold your hand.
One of my fav FPS reviewers GmanLives also recommended the game. This should have a lot more reviews and acclaim than the youtuber-bait horror games like Poppy Playtime get. Definitely worth a buy even if it were $5 or $10, but at $3 it's a no-brainer!
overall:
--------
It's kinda meh. Interesting spooky atmosphere but gameplay-wise it's barebones and boring.
Running from door to door clicking on everything, solving ok-ish puzzle. There are just better game to spend your time with.
technical stuff:
----------------
Mouse-look is working with 120hz (and above probably) really nice but WASD movement looks like capped to 30fps. It's weird.
Can't alt-tab --> when you alt-tab the game will freeze and has to be closed via TaskManager.
An emphatic and exciting horror game with a pronounced atmosphere. There is a good variety of scares and puzzles that often converge in fun ways and the entire journey is perfectly paced. The story itself isn't strong but the world's unique mood lessens this limitation.
Fear-ridden traversal of carmine tenebrosity.
6/10
Atmosphere is good. Sci-Fi elements are pretty dang cool. Alternative endings are cool. Funny ending is pretty funny. A few puzzles bothered me, a few were impressive.
I'd say if you're a fan of Survival Horror and you're willing to forgive games heavily to enjoy what they offer, go ahead and buy
Really enjoyed this one. I played a good few "pixel horror" type games, but this one sticks out as a better one. The atmosphere is tense as fuck, so even though the sprites aren't that scary on their own, you'll still get some spooky moments from the combination. Especially at this price, you'd be doing yourself a disservice not to buy it.
Wow, this game is loud! And it has no sound settings in the options! So I recommend going to the bottom right of your desktop and right-clicking on the speaker icon and click "Open Volume mixer." Of course the game has to be already running to lower it.
Other than that, the game is oddly beautiful for a pixel game. It doesn't even feel like one. The art direction must be that good because the atmosphere is spot on for this game. Sound design is amazing too. Gameplay is great, the puzzles aren't that hard and the controls feel good. Overall great game.
I did however experience some strange motion sickness on the "Red Plane," where everything is the color red. I say strange because I'm running the game at 2000fps with a 144hz monitor (v-sycn doesn't change how it feels) so I guess seeing RED on everything I see gave me a hard headache. Might be personal thing so other than that, the rest of the game is A-OK.
edit: Ethan's mom is pretty hot.
A fairly above average indie horror game that involves a pretty interesting concept with decent execution. The gameplay isn't exactly anything new nor spectacular for an indie horror game - Opening doors, solving puzzles and running away from something, but it still managed to get the job done, I never got bored with the game at any point, even at the puzzles.
The few gripes I've had, starting with the most minor: Is the lack of gameplay options that limit you to just 'running away' when being confronted, you can't exactly hide nor react accordingly to avoid an encounter; just make a mad dash from point A, to point B. The layout design of the levels aren't too bad, so most of the time you don't get lost or run into a dead end, but it still feels scripted as hell.
Second of the gripes; are some of the puzzles, especially the ones with a time limit. Yeah, those ones can be a huge kick in the nuts but since most of the checkpoints in conjunction are very reasonable, they're not unbearable to try to complete if you get stuck.
The worst issue for me is... the art-style, not the in-game graphics, I found it's red and grey aesthetic to be quite awesome, that it complimented the game's setting extremely well, but in a pretty jarring contrast - the artwork in the cutscenes were honest-to-god awful and very painful to look at. I'm no Artist and I doubt I can do better- but man, is it just bad; it looked like they were drawn with crayons, they were so bad that they nearly ruined the game's heavily stylised and well-established setting for me. Aside from these issues, this is still a very simple but solid indie horror that should be considered a classic, not IMSCARED levels of classic, but for me, Into the Gloom should be in the upper-echelon of indie horror games.
Into The Gloom is a pixelated horror game with puzzles. There are jumpscares in this game but that isn`t why this game is a horror game. The atmposhere is really creepy and gets under your skin. The puzzles are logical and altough I uses a walktough on two ocassion, I could have figured out the puzzles if I was patient enough. The game has a total of 5 endings and in 1 playtough I unlocked 3 of them. I will be replaying this game to get the other ending, giving this game great replay value. The most amazing thing about this game is its 3$ pricetag. I would easily pay 7$ for this game. Great job to the dev!
THE CAMERA DOESN'T HOLD STILL
The game uses an immersive camera that never stops moving, giving one the feeling of playing a live, breathing character. Even when you are not touching anything, the screen is moving around in slight circles. There is also stride bobbing when moving the character around. These effects may not affect everyone, but it makes me feel sick when I play. As far as I can tell, there is no way to work around these gameplay effects. It makes it very unpleasant when I try to play it, so I just don't play anymore. I can't recommend a game I can't play without feeling nauseated.
Into The Gloom is a good way to spend an afternoon. While short and not terribly developed, the game has a gloomy and dark atmosphere and uses this to its advantage. If you have a soft spot for pixely horror games like I'm Scared and I See You then Into The Gloom is a fine use of your money.
Only being playing for a short time.
Kind of shit so far.
The way forward is vargue and nebulous.
Uninteresting game play.
I seem to be stuck in some sort of glitch having approached every door numerous times with out any success. The items in my inventory including a key don't appear to work with anything, door, cabinet, draw....nothing.
I'll give it another go another time.
Generally speaking it kind of feels like someone's school project.
Compared to the pixelated horror games that I've played, Into the gloom is pretty weak and mediocre. Despite being 'trendy' with it's graphics, Into the gloom plays a lot like any generic and boring horror game.
You are walking in a poorly lit corridor. You try a door, it's jammed. You try another one, its lock is broken. This door won't budge. This door is jammed. You look at notes on the wall. Game says it's just stuff, nothing of interest. You try a door, it's jammed. Another note on the wall, just some stuff. Computers won't work. You see random messages in the wall written in blood. "You will die." "There is no escape." Another jammed door. Linear corridors. Linear sewers. Message in blood. "He is watching." Jammed doors. A person who hanged himself. You will be seeing a lot of those people.
The actual story of the game is being transmitted to player through random notes. Diary entries. Just stuff, nothing of interest. It is clear that this game is intented to be played through more than once. There are keypads, locked doors, puzzles that you cannot solve during your first walkthrough, but the game won't tell you that. Some of the puzzles feel unfair. A jammed door was actually openable with a key. Who knew.
The game consists of approximately 6-7 areas. Hospital. Sewer. Prison. Subway. Forest/cemetary. Generic? Just stuff. Nothing of interest. All areas are poorly lit. Random messages written in blood. "You will surely die soon." You will find another notes, that someone tore of their diary and left behind in random places. Jammed doors. Doors that won't budge. Doors that have a broken lock. So many excuses why the doors cannot be opened, and why you must continue this linear passage. Message in blood. Just stuff. Nothing of interest. A hung person. So many people hanging from the ceiling. Did the developer think that the amount of bloody messages and hung people is directly proportional to the amount of horror?
Into the gloom might have been an okay game, but the price is too much. Seriously. There are pixelated horror games that are much more inventive, intuitive and scarier than this one. And they are free.
For reference:
ImScared: A Pixelated Nightmare
I See You
This is one of the best games I have ever played.
Yes, it is a horror game and yes it is in retro style, but:
Into The Gloom has its own style created by this extraordinary atmosphere and story.
Ohhh yes, the story. The idea of the game is absolutely genius. The developers managed to convey the story excellent with the help of letters, the environment and these notes on the main menue; and of course the five different endings.
I was really overwhelmed by those endings because it was just brilliant.
Soundtrack: It fits perfect and emphasizes/underlines the games atmosphere.
100/10
I would play it again and again.
oh @ all scared cats: The game is not as frightening as it seems.
It has its jumpscares but u won't get a heartattack.
This game is phenomenal. First of all, the atmosphere in this game is phenomenal. The eerie sounds always have me on edge, and even the slightest noise or sudden change becomes terrifying. The puzzles are also well done. None of them are too difficult as long as you don't rush through the game and take your time to find all the clues, but still give you a sense of accomplishment as you complete them. Furthermore, there is a huge amount of gameplay with multiple endings for only $3. This game is very much worth your time. I also found ALL of the endings, so if you need help findng those, watch my video!
https://www.youtube.com/watch?v=sDk0EhJPx8Q&index=1&list=PLKMxTuqznyPMFWfaQvtI_YLWAounc3mNO
You might be asking yourself what's so fantastic about yet another pixelated horror game? What's the angle here? What's the big deal and why do you need to suffer through yet another one? Well, sometimes, those pixels can be just as scary as something "realistic". Sometimes, they just hit just as hard as something as say, Amnesia. Maybe even harder.
So what does Into The Gloom do?
I can tell you what it did for me. As a gamer who has a handicap? Who suffers from a chronic illness? This hits me a little harder emotionally than it might for other gamers. This is, for me, a truly scary game. While we do have the jump scares (and they do offer you a polite warning before you start the game, yay!), we have a more poignant type of horror being told in this game as well. And it's that squishy type of horror that makes you think and dread the future. It makes you question your life. It makes you question yourself.
You don't expect a game that hardly clocks in an hour of game play per session to do that to you, but hey! There it is!
It's not long, but it'll give you the creeps. As you keep playing, more endings and possibilities open up to you. More ways to frighten yourself. More ways to keep thinking...
And it's cheap. It's certainly worth that price. You can waste about $2.99 on a quick scares and some self reflection, right?
Handicapped gamers: Beware of jump scares that may trigger neurological issues. They will not flash too brightly, but they are there. Your hands may get tired from the controls. Take breaks. (I'm on one now before I try again). Otherwise this is a pretty accessible game for majority of gamers.
Already an adored addition to my collection.
Игры похожие на Into The Gloom
Дополнительная информация
Разработчик | earrgames |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 79% положительных (132) |