Разработчик: Piranha Games Inc.
Описание
As a Rookie MechWarrior, you will have immediate access to 16 pre-configured powerful mechanized units called BattleMechs. As you earn in-game currency and experience you will be able to purchase and customize your own stable of awesome Battlemechs. Monthly events will grant you access to even more items, currency, and 'Mechs to help you progress your MechWarrior career. Find your perfect Mech, create your perfect loadout, unlock all your 'Mech Skills, and customize your 'Mech inside and out!
MechWarrior Online™ Legends Quickplay, Faction Play, Private Match, and an Event Queue with custom modes!
Quickplay - Quick Play is where you'll find fast action, fielding your 'Mech in team-based game modes and maps. Pick your Favorite Mech and Drop in Quickplay for intense 'Mech Battles featuring 10+ maps and 4 + modes to keep
Faction Play - In Faction Play you will field 4 ‘Mechs per match, lending your skills and allegiance to the Faction of your choosing in prolonged team-based engagements, conquering and defending planets in their name to earn rewards and expand your Faction's territory across the Inner Sphere.
Event Queue - Be on the lookout for special events such as the monthly Solaris weekend with 1 vs. 1 and 2 vs. 2 intense fights or bring up to 4 mechs in Drop Deck modes to keep you in the fight longer. Sometimes things really get crazy with Unlimited Ammo and Extra Armor modifiers so keep an eye out for the Event Queue.
Become a Legend in MechWarrior Online™ Legends.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: 64-Bit Windows 8.1
- Processor: Intel: Core 2 Duo E7300 @ 2.66 GHz / AMD: Athlon 64 X2 6400+ @ 3.2GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA: 8800 GT / AMD: Radeon HD 5670
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 16 GB available space
- Additional Notes: 45GB temporarily required during installation
- Requires a 64-bit processor and operating system
- OS: 64-Bit Windows 10
- Processor: Intel: Core i5-3470 @ 3.20 GHz / AMD: FX-6300 @ 3.5 GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA: GeForce GTX 660 / AMD: Radeon HD 7870
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 45 GB available space
Mac
Linux
Отзывы пользователей
Takes some time to learn. You only learn if you fight. Don't be a B!**h.
Dodge Dip Duck Dive and Dodge,
but don't hide to protect your K/D because no one gives a S*!* about your K/D.
Not even that second cousin you keep trying to impress.
Hella fun a little tricky to get into especially if it's your first mech warrior game as the mechlab is a little confusing at first but i implore you try a few trial mechs and go from their you'll have a great time on the whole the community is pretty decent aswell
bullshark ruined the game, hardpoint inflation and insane alphas just running around the battle field 1-2 shooting almost everything. Absolutely ridiculous this got past any form of quality testing
One of the few big stompy robot games where you feel like the pilot of a big stompy robot, and not just a first person shooter where everything is smaller than you. The small player base is unfortunate because the Mechwarrior series has been my favorite since I was a kid and it would be nice to see more fans of the series. Recent changes have been very positive and the developers are starting to finally listen to the players, and I think vets of the game should give it another spin.
Mechwarrior Online: Solaris 7 is a solid game that allows players to fully customize the battlemechs they own. There are so many options available to choose for weapons, parts, and camouflage color schemes. Game play in pvp is challenging.
I started playing a while back before the whole steam thing, it was alright. I came back after years and years, they changed a lot about the online part. I notice they don't have the 500 usb gold mechs anymore. The game is enjoyable though compare to the Mech5Merc engine which is unreal the crytech engine is dated for sure it looks alright but you can see it's time is up. Overall the game is enjoyable lots of items and mechs you can select and it's even better with friends. Some people online take this game to serious but it's understandable everyone wants to win. I give the game coming from Mechwarrior 2 and having played all mechwarriors after mech2 I can give this 8.5/10. The game needs some work its easy to buy mech and customize it and I enjoy playing with friends they need to port this to their unreal engine for sure because Mech5Merc looks great and I wish MWO was running on the Unreal Engine.
Probably one of the best Free to Play gaming experiences out there. I'd suggest this to both fans of Battletech and for those looking for a new game.
There are C-Bills and Mech Credits, the former being a general in game currency and the other a premium. However, during event periods and even just from in game achievements, you will gather both. Most purchases are interchangeable. Mech Credits are particularly used for superficial cosmetics or hero mechs.
Holiday or specific launch events will garner free mechs, cosmetics, and currency... And those happen frequently.
There are purchasable mechs that are considered hero mechs IE have unique quirks, color schemes and hardpoints, but most non mech credit purchasable mechs are still considered "meta" or viable. You do not see over rampant use of hero mechs in games at any tier, truthfully.
Learn the tank controls, get into the lore, and try the game.
It's still enjoyable, don't let the extreme turbo nerds try and deter you... Oftentimes they find little joy in anything and have hyperfixations on certain hobbies and get way to nitty gritty on the minutiae
I've put a lot of money and effort into this game. I enjoyed it for a long time, about two years. Unfortunately the community is too small to guarantee appropriate match making, meaning most matches are very one sided affairs. Stomp or be stomped is the overwhelming experience. I would still recommend as a free2play, but I wouldn't suggest you spend any real money on it.
I'm not too happy with the new Skill Tree as the 'mechs that I spent REAL money on since I started playing this game are now horribly broken despite my skill point refund (which does not consider WHY you bought the mechs in the first place). For players who haven't invested in the game it might be a fair refund but for those who value some return on their investment... it's a bust. Another way to put it, some of the 'mechs were like racing a Yugo that was really a sleeper in disguise; they were fun and gave character to the game. Now you are stuck with your "Yugo" which no longer has the performance sleeper parts but hey it's cool... you can still enjoy the cosmetic plastic hood scoop that PGI was so kind to give you as a refund. This is more than just a nerf, the game has been attacked at the core. I think PGI may have finally cured my MWO addiction.
Nightmare1's Comprehensive New Player Guide
Welcome!
So, you're a new player who just installed MechWarrior Online (MWO), and your wondering what your first step should be to get into the game and learn the ropes! Well, have no fear! This guide is designed to not only help you get started learning those ropes, but also to guide you as you develop your skills and progress deeper into MWO’s gameplay.
To veteran pilots who read this, I ask that you bear in mind that this guide is written simplistically to give new players a bird's-eye-view of the game. As a result, some difficult concepts have been potentially oversimplified to introduce new players to them. Please refrain from picking those apart. However, if you see real errors, feel free to weigh in on this guide.
New players, as you grow you will realize that the simplified portions of this guide are not as simple as initially presented. This guide will give you a working knowledge to get you started, but it will ultimately be up to you to take your education further!
First things first! MWO has no story. It is not campaign or story driven, and lacks a single-player system. The game is completely multiplayer focused and success will depend heavily on how well you work together with your teammates. With the exception of one game mode (more on that later), MWO matches take place between two teams of 12 players each. While individual efforts can be enough to turn the tide of a battle, it is more often than not the team's overall performance which paves the way to victory. So, do your best not only to boost your score, but also to coordinate with your allies to win matches! Now, let’s get started!
User Interface (UI):
Open the game and log into it. The first thing you should do, is familiarize yourself with the User Interface (UI) and then to open the Training Tutorial. Click the Spoiler below for a tutorial video on the Mechlab, the UI, and the Training Academy.
https://www.youtube.com/watch?v=AyixGdq05S4
The Training Tutorial is not going to make you a champion MechWarrior, but it will teach you the basics of the game while also giving you your first bit of pocket change. Please note, that I do not recommend purchasing any BattleMechs until you have completed all 25 Cadet Bonuses. Once you have completed all Cadet Bonuses, you will have a tidy sum of money to use on purchasing a BattleMech. Make sure you try out each of the Trial Mechs so that you get a good feel for what each weight class is like, and then purchase a Mech that you favor. An important item to note, is that any XP you earn with a Trial Chassis will be retained, so it may be in your benefit to purchase one of the trial chassis you used to obtain your Cadet Bonuses to help you save time leveling your first Mech.
Be sure to research the BattleMech you want to purchase before buying it though. Not all Mechs are equal, and some perform very poorly. You do not want to lose all your hard-earned, one-time Cadet Bonus C-bills because you purchased a bad Mech.
Buying Your First Mech:
This next video will teach you how to purchase and outfit a Mech. Click the Spoiler for a video tutorial on purchasing and outfitting a Mech.
https://www.youtube.com/watch?v=VpwY_Dg80Kc&t=1s
Combat Types: The Mech I purchased and used in that video is an Inner Sphere (IS) Cicada. It is a Medium Mech that specializes in speed and skirmishing. It is not particularly tanky, nor does it pack a substantial amount of firepower. As I demonstrated in the video, it works best when used to harass the enemy team while using strike-and-fade tactics. Other Mechs, like the Atlas, are tanks that absorb large amounts of damage while also outputting their own high damage. Others still, like the Hunchback, are built to be brawlers and excel at close-range, hard-hitting infighting. Some Mechs can be snipers and others can be Long-Range Missile (LRM) boats, lobbing their ordinance at targets from afar while tucked away safely behind cover. You, as the new Mech purchaser, must decide which gameplay style you favor the most!
It is important to note, that some styles are better than others. LRMs, for example, work well in the lower skill brackets, but are ineffective the higher you climb through the skill levels (more on skill levels in a moment). Sniping and skirmishing remain effective regardless of the tier level in which you find yourself. It is to your benefit to find a robust combat style that will carry you upwards through the ranks while maintaining its effectiveness.
Faction Tech: One other thing to recall, is that there are two principal Factions in this game. You have the IS and the Clans. The IS specializes in close-range brawling and mid-range skirmishing with tanky Mechs, high pinpoint damage, and lower heat generation. The Clans focus on long-range combat with high damage output and quick speeds, and also perform very well in skirmishing. Each Faction has its own advantages and disadvantages. As a general rule of thumb, Clan Mechs are far costlier than IS Mechs while also being more fragile. They can output more damage though and at longer ranges, so they are popular with competitive players. Think of Clans as being your performance vehicles while the IS is your work truck. The hot rod will beat your truck in a street race, but the truck will outperform that hot rod off-road or while pulling a load. Neither is better than the other, but each serves its niche. It is up to you to determine which one you like best for that first Mech purchase.
There is one more important difference between the IS and Clans. IS Mechs are all fixed hardpoint Mechs with fully unlocked chassis. Clan Mechs have two types though. There are the IIC Mechs, which are like high-performance versions of IS Mechs, and there are OmniMechs, which are unique. OmniMechs have locked chassis which limits the amount of customization available. This was done to help balance the Clans and IS since OmniMechs have the unique, modular equipment system known as OmniPods. OmniPods contain weapon hardpoints, and can be swapped around between Mech variants of the same chassis. This means that you can recombine hardpoints to acquire a weapons setup you like the most.
Bear in mind, that you are not limited to one Faction. You can own Mechs from both! However, this takes time since you must grind out all those C-bills. You can always take a shortcut and spend real money to buy Mechs though. Just make sure, as I said previously, that you research the chassis before buying it.
Personally speaking, I recommend that new pilots use IS Mechs. They are easier to learn how to pilot and are much cheaper, enabling you to purchase more of the them on a shorter time basis than the Clans. I will go into detail in a moment on why that is important. For now, just keep in mind that the IS is cheaper and friendlier to new players.
Weight Classes: Now that we have discussed the IS versus Clans, let's look at weight classes. You have four classes from which to choose! These classes are, Medium, Heavy, and Assault.
Light Mechs focus on scouting, skirmisher, and brawling support. They are the fastest class of Mechs in the game, but also the most lightly armed and armored. A Light Mech cannot face down a heavier Mech in a head-to-head fight, but must instead focus on using its high speed and maneuverability to keep its enemy off balance.
To read the rest of this review guide, visit the official MWO forums here: https://mwomercs.com/forums/topic/244669-new-players-start-here/page__view__findpost__p__5606196
You can also read it on Steam here: http://steamcommunity.com/app/342200/discussions/0/135508489634999803/
Unfortunately, Steam's allowed post length is too short to capture the entire guide! :)
(Update: Review edited after the initial excitement wore off a bit.)
TL:DR - one of the best F2P games here. You get your own mech and are not forced to pay real money if you don't want to. You'll hate the constant long range guided missile sniping (or love it, if you'll be one of the people doing it).
Good and active community, maps, everything. Runs on CryEngine.
But above all... The mechs.
The game creates a very good sense of ownership. When you buy your first mech, it can remind you a bit of Star Citizen. Beautiful cockpits, detailed design. You have to carefully choose the loadout for whatever you plan to do, and you will most likely get it very wrong at first. And die a lot. When you get into it a bit, it'll get more fun. See that giant assault mech? Grab a ligt mech, run around it and just shoot it legs off to kill it. Or walk into the wrong corner of the map and get caught in the cross-fire of 8 enemy mechs.
Stragety first. Fighting second. You'll probably like your mech a lot and won't rush into sensless battles. You go alone, you die. You go with your group, you won't die as quickly.
What costs actual money: Color customizations, special mechs (which generate more XP and in-game currency, meaning they ain't worth it) and other useless stuff. It's better to just look at the pretty red and blue mechs of other paying players ;).
As for optimization, I've seen some complaints here. I mean okay, it's not perfect, but it runs smoothly without crashes on a i3 6157u with Iris 550 on mid-to-high settings. Just turn off the shadow effects and you're fine.
There is a lot of potential in this game, but it's pretty inaccessable to new players. I'd be interested in spending some money on this game but the content is so shallow yet complicated.
Pros:
-Great Mech designs.
-great fundamental concepts like the "information warfare" and the different uses for each mech weight class.
-Potential for awesome cooperation between players,
-Free to pay but not pay to win. (a rare treat)
Cons:
-Inaccessable. Its so difficult to know some of the basics and meta unless you dig around the internet.
-There is a lot of grinding to do just to aquire fundamental features. Supposedly I can only enjoy the game after aquiring these time consuming features, but why would I bother if spending the time to get them is so booring and long.
-The turning mechanics are suprisingly amateurish in how they are animated.
-Mech customization is supposed to be a fundamental and fun feature of the game, but it too takes too much time and money to be fun.
No fluff! No lore! In a Mechwarrior game!
Honestly one of the best games I have played involving big mechs and multiplayer. Try it out for yourself and don't listen to those downvotes on this game. Of course it may take a while to get the hang of the game and it may be a little grindy, but hey! thats the fun part!
Matchmaking hasn't been fixed since I started playing. Tier 3 forces you to play against people between tier 5 and tier 1, lowest vs highest skill.
Dying community is not assisting in any way and a very large number of individuals are toxic and will moe lances around just to mess with people.
Grind is okay in my opinion, but it's understandable how so many people would be irate at earning only 200k (If you win and do well, otherwise expect only 50k in earnings) when a light mech requires 6 mil in cbills.
With ghost heat, there are OPTIMUM build in this game. Go either Gauss Rifles, or an ERPPC supported by lasers. For lights: Take an SRM boat or a mech with jumpjets and the ability to mount an ERPPC to poptart with. No other way to play the game and be effective.
Horribly balanced as a result of ghost heat and that DOUBLE heatsinks only provide a piddly 15% increase in heat dispersal, and guaranteed to only get worse with the suggested 'energy drain' mechanic.
No map differentiation. Every map is either an open plain or an open plain with mountains occasionally in the way. Even the 'urban' maps are still an open river with cover on either side or a mountain with no real cover at all. There are no maps built towards brawling, being in close confines, and no map statistic variation such as E/MAG blanketing from tabletop (Which stops your radar from working properly), hints that close range combat with non-light mechs is a pipe dream.
Developer: Stop adding mechanics and just give us tabletop battlemech construction rules. Give us better and more complicated maps. Give us the option and ability to play more than one type of mech.
If you want to play a Mechwarrior game... well... look up a game called MechWarrior: Living Legends. Buy the appropriate Crysis title. Play that instead.
While I am glad to see the MechWarrior series get a reboot, this game falls seriously short of what people expect from a MW game. First of all is the F2P format. Though great for exposing people to the MechWarrior/Battletech Universe, it makes for a really shitty online experience. There are quite a few hackers, as to be expected, since the game offers ZERO hack protection. Secondly, this is still for all intents and purposes a Microstank version of MechWarrior, if only slightly truer to the lore than the MW4 games. Purists (like me) beware. Lastly, it doesn't feel anything like a sim. Try to use a joystick in anything other than the tutorial, and you quickly find yourself at a significant disadvantage due to the game's focus on twitch-shooting with keyboard and mouse.
I'll be waiting on MW5:Mercs to come out, which is supposed to feature REAL content and not expensive perks. Although considering it's being developed by PGI, I don't have high hopes.
It's a functioning game.
Competetive with a good free to play model. Expect to spend around $10 for extra mech bays if you play for a while. Cosmetics are fairly pricey. Actual gameplay components such as new mechs, weapons, and gear is earnable at a quick pace for a free to play game.
It is at its core, an arena shooter. For a battle tech game, time to kill seems a bit quick. But it is still much slower than an average FPS. Some matches can be an absolute joy while others can be the exact opposite.
I have mixed thoughts about it as a whole, but the good times just barely outweigh the bad.
Probably the coolest and most realistic MechWarrior to date besides their upcoming game announced at Mech Con.
Pros:
- Lots of customization
- Pretty to look at
- The devs constantly give free stuff away by way of in-game events (currency, parts and entire mechs)
- Can obtain everything by being completely free to play ("buy to play" mechs are only available in such a capacity for a limited time before their purchasable through the in-game currency)
Cons:
- No tank tracks for legs like the Armored Core games (used to be my personal favorite)
- If you play with even a single friend you make yourself prone to having to face 6-12 man premade groups which generally obliterate you match after match
- There's no Co-Op campaign or any other sort of campaign period
- Certain setups can 1-shot kill you
Pay to win. Full of punks crying amout everything you say and "reporting you" every chance they get about how frustrated and butt hurt they are. Dont waste any money on the game because they will permanantly ban you any time they want. But hey if you are cool with throwing money away and have time to join a clan so you dont get annilated by others who have nothing better to do then its all good. Dont give these scam artists your money, play for free and hold out for MW5.
https://www.youtube.com/watch?v=Gz8Y1V8gy1A
3 out of 5 stars
A satisfying MechWarrior experience that takes as much teamwork and discipline as it does skill to best your opponent. This is a chess like tactical shooter that requires you to purchase and setup a mech to fit your play style, and then challenges you to master that play style. Mics are required as much as a mouse is, and you aren't going to get very far without one.
If you are looking for a game to get your MechWarrior fix in with then this will do the trick.
This game has enough stragety and skill based elements in it to balance out the "pay to win" aspects of an "online version" of a game. That being said, this game could be light years better if it weren't for the pay to win mechanic that does exist. If you take this game seriously in any way you are going to want to purchase a few mechs which will end up costing you about the same price that they could charge if they made you pay to play the game in the first place. It only feels like a pay to win game in the mech lab mode, as there aren't alot of over powered things that you can add to your setup, as long as your team plays with good fundamentals.
Each match, outside of faction play, consists of a 12 versus 12 setup with a max time format, having a kill limit or score limit end the game early. You get 1 life and no health regeneration. There are 4 game modes consisting of Skirmish, Domination, Assualt, and Conquest. Assault being a VIP escort mode, Domination is king of the hill, and Conquest is like territories from halo 2. And yes If you own at territories you are still a noob.
There is a leveling system in this game and I will explain it the best I can in a flow chart style, with a little humor.
-play pick up games with trial mechs.
-grind for money to buy a mech that you might like
-realize that you hate the mech you bought and scrap it for a different one
-grind
-in the meantime, learn how weapon systems work and how different builds have different roles on the field
-realize its going to take months to grind to have the mechs that you want
-pay money for the mechs so you dont waste your time
-realize that you didn't understand the mechanics and re-buy the mech that you scrapped earlier
-level up a few different mechs to mastery efficiency via grinding in pugs
-grind to load said mechs with mods
-build a drop deck for faction play
-group up and que with other players that you like playing with
-play faction mode, shoot face, reck the enemy, and conquer planets.
If I won the lottery there would be a much better MechWarrior game and possibly a movie in production, but for now, as Mechwarrior fans, are just going to have to settle for this.
In a single year this became my favorite game of all time. When I first heard of it I thought it would be terrible, and only gave it a shot because there was nothing else quite like and, well, it's free. And I'm very glad I did that.
The gameplay is really good, with a lot of depth and customization. It features hundreds of different 'Mechs variants that can be customised: loadouts, cockpit items and camo patterns.
Some 'Mechs and weapons are inferior to others, but overall the game is pretty well balanced.
As for the F2P aspects, there are C-Bills, the common currency earned in every match, and MC, the premium currency. The best things that MC can buy are premium time, that increases C-Bills and experience earned in every match, 'Mech bays, that increased the maximum number of owned 'Mechs, and Hero 'Mechs, unique variants with a 30% C-Bill bonus.
The Hero 'Mechs are not overpowered (some are actually worse than their C-Bill variants) and so players that spend money on them have to rely more on their loadout, skill and teamwork rather than the type of 'Mech they own.
One of the biggest problems with the game is the lack of more advanced tutorials. The in-game tutorial only teaches the very basic concepts, and for everything else I had to watch tutorials on Youtube.
The performance of the game, while not terrible, is still worse than it should be, especially for a F2P game.
That being said, Mechwarrior Online is a really good game, albeit with some flaws. It is the only game I never get tired of, and I can't wait for the new content planned for 2017 (new weapons, equipment, 'Mechs and skill trees).
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Дополнительная информация
Разработчик | Piranha Games Inc. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.11.2024 |
Отзывы пользователей | 73% положительных (108) |