Разработчик: Artur Games
Описание
На место происшествия отправляется наш герой - Супер Киборг. Его главная задача - найти и остановить Зирксула!
Уничтожайте все, что движется! Будущее Земли в ваших руках!
Особенности игры:
-геймплей в духе старых консольных игр на Nes (Денди) и Sega
-7 проработанных и уникальных уровней
-множество различных монстров и инопланетных тварей
-эпичные сражения с огромными боссами
-3 уровня сложности
-графика в стиле 8-бит
-саундтрек в стиле chiptune
Поддерживаемые языки: english
Системные требования
Windows
- ОС *: Windows XP, Vista, Windows 7, Windows 8
- Процессор: Pentium 4 800MHz or equivalent
- Оперативная память: 512 MB ОЗУ
- Видеокарта: ATI or NVidia card w/ 256 MB RAM
- DirectX: версии 9.0c
- Место на диске: 100 MB
- Звуковая карта: Yes
- Дополнительно: NetPlay requires a very good internet connection for better experience. Slow connection and high ping may cause glitches.
- ОС *: Windows XP, Vista, Windows 7, Windows 8
- Процессор: Core 2 Duo 2GHz or equivalent
- Оперативная память: 1 GB ОЗУ
- Видеокарта: ATI or NVidia card w/ 512 MB RAM
- DirectX: версии 9.0c
- Место на диске: 100 MB
- Звуковая карта: Yes
Отзывы пользователей
A decent, heavily Contra inspired game that arguably takes a bit too much from it's inspiration as a basis. Feels somewhat like a hypothetical Contra game between Super C and Contra 3 with it's simple arsenal of mechanics and gameplay structure. Being idea diverse helps it stand on its own two legs.
Unless you're REALLY good at Run n gun titles, I heavily recommend playing on easy for your first time.
Pew pew pew pew pew
It's very contra.
Multiplayer works good.
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They say imitation is the sincerest form of flattery. This is especially true of this game as it a complete ripoff of the original Contra game. The problem is that when you try to copy a classic, you need to be better or as good as what you're copying. Unfortunately, this is not the case. It's not that this is a bad game per say, but I'd much be playing any of the 8 or 16 bit Contra's instead of this game. Add in the limited lives and hard difficulty that Contra is known for, this game gets a thumbs down for me. Save up and get the Contra Anniversary Collection instead. You'll be much happier with your purchase.
awful to play
I really tried liking this game. It has a lot going for it, music is great, technicalities are good ... but ... the difficulty level is really hard (before you assume GIT GUD, read on) but not in a good way. I finished a lot of hard games and I like a good challenge, the thing is that challenge here feels very steep even on easy, but most importantly cheap :/
Examples :
- 2nd level the backgrounds are so colorful with so many graphical things going on it's often hard to see the bullets on time
- enemy spawning, jumping etc. feels really cheap, sometimes there's no way to avoid getting hit and that's never a good thing
- bosses are bullet sponges, even on easy
- you rarely feel powerful, power ups are ok (typical Contra) but due to cheap deaths and low lives (even on easy) you always feel like you're about to die and never feel powerful
Anyway, I like the game but would not recommended due to the fact of so many places where you can die so cheaply. Shame. If there was at least a mode with more lives to allow me to enjoy the game and not feel like a cheap chore.
Of course you can just GIT GUD, but to be honest I can't deal with high difficulty that is also cheap. Sorry.
Although it feels way different from its main inspiration (Coming from a Super C NES player who speedruns the game at this point), it's certainly a classic, and it keeps me grounded. I like it.
A game that Should of taken me max 3 hours to complete turned into an 11 hour marathon of pure frustration and agony.
I first want to point out what is really good about the game. The gameplay for the most part is fun, it is a Super Contra Clone, a pure run and gun to its core. The Grotesque Boss Designs are by far one of the ugliest ones (in a good way!) that I have seen in pixel art along with the final world background, it was very well done and felt like a horror game at times, lot of props to the pixel artist in that department. In general the pixel art was good I just wanted to emphasize on the Grotesque part of the designs since its what stood out the most. The music as well in the game was great! I enjoyed every track from every level and even the main menu and boss themes. The sound design overall was amazing.
So why wouldn't I recommend this game? well at its core, the game is flawed, at least the way I experienced it.
First off, Super Cyborg is trying to recreate the old school Hardcore Challenging gameplay that games back in the day provided, which to me, is where the huge fault lies. I think its great that indie devs want to bring back or create products that are similar to the ones from way back when, but why would you also bring in the outdated mechanics that everyone disliked which modern gaming fixed over the years? A game was only made difficult and unfair because they needed to extend playtime and make the price tag justifiable. when you do the same thing for modern games, it just creates an incredibly frustrating and tedious experience.
You die in 1 hit and only have 4 lives, after that, its game over and it shoots you back to the beginning of the level. No checkpoints at all, not even before a boss. Enemy placements are incredibly unfair in a lot of places with them being able to run faster than you and spawning above, under, in front and behind you. A lot of the times your normal weapons are not useful, in fact, most of the weapons you can get were not even as useful as the Spreader which seemed like it was absolutely necessary to progress. This became especially true in a lot of sections of the game where you wouldn't be able to clear ANYTHING (especially in the final boss!) if you did not have the Spreader. Whenever I lost my gun, I would restart because that's just how bad you need to rely on it, so in a way you are forced to play on a no death run since when you get a game over you lose your gun. The Jumping as well seemed like it was floaty for no reason, There is a level where you have to go up and land on platforms and there would be times where I would not land on them even though I clearly touched the edge. Sometimes if the enemies were too close to you, the game wouldn't detect you hitting them which can cause you to lose a life.
I feel like this game was balanced more for co-op then it was for single player. Since I did not play co-op I cannot really say but as a single player experience it was very frustrating. I think there was passion and hard dedicated work done but I did not enjoy having to complete the game towards the mid point.
I cannot recommend this game. There are levels that are harder than they should be, and your deaths are frustrating. I should know what I'm talking about because I've beaten Contra without a single death 3 times.
You gotta be a pretty shitty cyborg to die in just 1 hit.
Fun game, gives a contra feel to it, 2D side scrolling retro sprite'd game. whats not to love!!!
Excelente banda sonora, graficamente se nota una mejora constante en los assets conforme avanzas en el juego (como si el artista del equipo se fuera acomodando durante las creaciones) pero empiezan desde un nivel mas que agradable. El level design presenta ciertas ambivalencias, mostrando cosas muy buenas que te acercan a la experiencia de los Contra de nes y algun que otro elemento posible de Hard Corps, pero tambien se olvidan de respetar la presencia de alguna pausa entre partes para respirar, o tambien saber cuando hay suficientes elementos en pantalla en simultaneo, pasando de un desafio a un snowballing constante que mas que desafiar puede agotar mentalmente.
Mas allá de esa negativa, lo recomiendo fuertemente. Solo tomen con pinzas la idea de dificultad del game designer.
Дополнительная информация
Разработчик | Artur Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 86% положительных (237) |