Разработчик: Trese Brothers
Описание
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies across galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (33 jobs total)!
- Customize your own spaceship: Choose from more than 350 upgrades and 45 ship hulls to build your very own vessel to venture across the vast reaches of space.
- Assemble your wing fleet: Outfit your capital ship as a carrier and launch interdictors, bombers and shuttles into space combat against your enemy
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
- Varied Difficulty Options! play with save slots to try out different builds or storylines or turn on character permadeath and enjoy classic roguelike experience
- Achievement Unlocks: accomplish story and challenge goals to unlock additional optional (but not better) content like new starting ships and new starting contacts. Or simply load the moddable version of the game to skip this entirely!
- Mold the crew by your choices: As you make decisions and set the tone for your ship, your crew will grow and change to match. Destroy enemy ships with all hands on deck and your crew will become more bloodthirsty and savage. Explore distant worlds and loot dangerous wastelands and your crew will become intrepid and clever ... or scarred and half-mad.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP, Windos Vista, or Windows 7 / 8 / 10
- Processor: 1.2 Ghz
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Windows 10
- Processor: 2.0+ Ghz
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
Mac
- OS: Latest macOS Version Only
- Processor: 1.2 Ghz
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Latest macOS Version Only
- Processor: 2.0+ Ghz
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
Linux
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
Отзывы пользователей
This is the most replayable game I own.
It's awesome!!!
Very much like old school Traveller RPG game.
I'm amazed at the depth and scale of this game. Love it all. Its not for the weak of strategy though....
Trading narcotics on faster than light speed has never been more fun!
Very solid game. I had no idea it was as deep as it appears to be. Looking forward to digging into this one.
Are you kidding? This game is from 2018 and there are still new updates with new content. All for free.
Also a really good game which needs some time at the beginning but afterwards very rewarding. The player also has many choices of how to play it. You can be a merchant, an explorer, a pirate and many more.
100% recommendation
Awesome Game its always updated and very fun and enjoyable
Star traders suggests its a game about trading... It's not. To those who made this game i want justice upon them... they would put those who try to play this game in hell. It is where they belong. I deserve a refund. and Steam should be ashamed of being guilty of selling it. If more people cared enough to write negative reviews when called for... the numbers would be reason to pass on trying it.
Favourite game for me 11 out of 10. Simple to get going, but there is depth in how it works that makes it replayable. Nice blend of trading and combat. Storyline and contacts adds political / personal elements and that puts this game ahead of anything similar I have played.
This is a 2D space trading/pirating/merc type of game, but with a big emphasis on relationships and crew development. Enough gameplay depth to take years to truly master.
The most in-depth RPG I ever played. Lots of customisations, play how you want, whether as a commander of an indestructible, big and strong ship, a spy which gather and sell intel for faction that you choose, an explorer looking for treasures, a merchant looking for a honest work, or a smuggler smuggling stuff, a pirate interrupting merchants/smuggler trade path, alien hunter, bounty hunter looking for criminals, and a lot more!
Overall great game. Maybe a little too RNG dependent at times, but has very solid gameplay loops, and kept me very interested over several play throughs. The universe has a very fun plot and backstory - derivative of several other recognizable sci-fi ideas, but combined in an interesting and unique way that fits extremely well with the ludonarrative, which I always appreciate.
this game is one of my all time favorites. i bought it on sale, but it is absolutely worth full price
An incredible strategy game in a "tiny box". They could easily turn this into a tabletop deck-building game. One of the best values in an indie game that I've ever found, this game is a pure dopamine bomb. Be prepared to read! The grammar is typically airtight, you may have to guess around some of the dialect and neologisms they use, but it is a very well written game, if a bit simple for my usual taste. But man, the overall depth of the game is amazing, and it is incredibly replayable as my 1,000+ hours into the game shows. I guarantee that halfway through your first playthrough, you'll already be thinking of several new strategies to try in your next game. Just one more mission quickly turns into one more captain...
No way to reset the unlocks. Discouraged me from getting back into the game. Devs seem to have been dismissive of others with this same issue.
Fantastic sandbox experience that includes both ship and crew combat as you captain your space vessel across the stars while trading to get rich and trying not to infuriate too many Factions in the process.
Speaking of Factions, my only suggestion is to add a "RNG Faction" so I can hunt those sumbitches down and let them know how I feel about them.
Very steep learning curve. Thankfully, the wiki has a lot of information to help you explore the various aspects of the game. The higher the difficulty, the more you have to focus on what your captain is good at. Not a fan of the unlock system (you have to play a certain way at a certain difficulty to unlock some starting professions, ships, etc.), but everything is unlocked in modded games. If you want to play with mods, you have to launch the game from within the steam library, not your desktop icon...which is super weird.
This game is difficult, full of depth, cheap, and CONSTANTLY updated.
I mean, constantly. Full stop.
Heck, even as I write this, there's probably another download in progress. By the time you read it? Another download. Plus another when you finally purchase the game.
I enjoyed this quite a bit. It provides a good feel for a space RPG with your own crew and there are countless ways to play the game. However you want to shape your interstellar career is entirely up to you.
Want to be a Han Solo smuggling type? You can do it.
Want to be a Boba Fett bounty-hunting type? You can do it.
Want to be an USS Enterprise exploring new worlds type? Engage.
No stopping how you choose to play the game, not even the story. You can choose to ignore the over-arching story lines and even if you miss a few, the game keeps chugging along without you. If you decide to dive head-first into the story, it is very detailed and has a lot of moving parts. Even better, the world changes with the story line.
Drawbacks? I guess if you're not into the turn-based, card-game system you may find this lacking. Same with the 2-D overlay. Keep in mind, however, this is game designed and cared for by two brothers. Literally, two people keep this game moving.
With. Constant. Updates. (Hey, there's another one that came through as you were reading this!)
This game deserves a closer look if you are into space RPG simulators. Give it a go.
You have absolutely no f-ing idea what you are supposed to be doing. Might be decent with a tutorial. Caught I was supposed to grab an arbiter, but adding it as a waypoint insinuated it was at current location. This leads to the question of what is left to interact with? More clicking just leads to more questions.
It guts me to not be able to recommend this game: It's a great setting and it's built open enough to let you sink an endless number of hours into it (/taps "# of hours played" sign) while keeping that feeling like you still might see something new around the next star.
The developers have done an admirable job keeping it updated long after most studios would have moved on to something else. They seem like good guys, too.
But the game is so committed to the RNG model that the gameplay loop gives that little dopamine kick while playing it but it's not actually *fun*. It's so much of RNG crap-shoot that a 30 hour play-through can be, quite literally, torpedoed by an uber-enemy you can't run from, can't surrender to, and can't advance on.
The real problem (and the real reason I can't say "buy this") is that it's never not going to be this: the devs have been very clear that it's always going to be completely RNG-centric and, while I certainly respect their commitment to the bit, it means they can't actually promise a good time to someone playing it.
Sorry guys.
The game is probably one of the most criminally underrated games I have ever come across. The developers (2 brothers) are more committed to the creation and support of their games than the extreme majority of game makers out there. Read other reviews and discussions about this game and you will see the depth mentioned repeatedly. Each play through can feel like a full complete experience on its own, but I couldn't even begin to guess how many times you would have to play the game to discover and experience everything. The depth being referred to is regarding narrative elements, mechanics, characters, and most importantly styles of play. There are dozens (at least) completely unique paths and even more captain builds to experience. Now throw in the fact that you can assemble and build different crews and officers each time through as well.
They are well past 300 updates supporting the game. Each update that I have looked at seems to be a carefully crafted addition (new classes, story vignettes, and everything else you can think of) or it is research based balancing. They show no signs of slowing down, even with another game receiving a ton of attention in early access.
There is a deceptively complex learning curve, but you have options in how you want to handle that. You don't have to be like me, where I try to learn about the mechanics as much as possible beforehand. This is the type of game where you can just dive in and learn as you go, which is probably the intended plan. You can still get a tone of enjoyment out of the game on your first play through, even if you are ignorant to how the game works and the options it gives you.
The most important advice I can think of is don't try to experience everything at once (literally impossible dozens of times over). I suggest either choosing the your path beforehand (after you have some experience), or just roll with the punches and not stress about what you are missing. Everything takes time, from missions to docking at a station, so leave yourself a cushion to complete missions on time; don't try to cram as much as possible in.
The very first play through (or even few play throughs) you should probably run with the main story. This will limit you because it will occupy a hefty percentage of your time, but it will also put you at odds with other faction(s), and it will be very difficult to work back into their good graces. After your 1st run in the game, i suggest going the main narrative route again; only making different decisions at the critical junctures.
I am still super green with this game (the hours played is a big lie on my games because I have the bad habit of leaving them running in the background. This game in particular, because I would do some research and get distracted. So, listen to the veterans of this game if I have said anything that contradicts them; but I tried to keep it simple.
This game is, and will be, a cult classic in my opinion. The Trese Brothers accomplished what they set out to do to an almost perfect degree. If you give the game just a little bit of time, and the genres/discription is up your alley; I think this you will be able to add this game to the exclusive personal list you have of games to continually come back to over and over again. I know I will.
Overscoped and poorly executed. Takes a while to learn everything available, only to realize none of it makes a difference because the RNG is so dominant, even with max skills. The devs need to give better tools to solve the RNG problems they throw at the players from the beginning.
Edit:
I'm well aware of how the game works having spent more time then I would have liked in it and while the devs response sounds like it addresses my concerns it fails to be acknowledge the level of RNG that goes beyond the systems he's discussing which can utterly wreck a game session in an instant. Playing through a crappy RNG system just so you can mitigate said RNG system isn't fun or good game design.
Check the other negative reviews and you'll see a record of what I'm talking about.
If you have to check this game out be warned about the RNG and excessive clicky UI. Some players have found enjoyment here, unfortunately I did not, it was frustrating all the way through, just a lot pf broken promises.
Great game but holy shit desertion is ruining this game.. every 2 missions half the crew is leaving despite having everyone at high morale and well paid. The ONLY way to play higher difficulties is to abuse save loops and exploit. Game is ACTUALLY impossible to played normally.
Phenomenal game with multiple ways to play. Scratches that space ranger itch
Unfortunately for more that i tried to like this game, i can't recommend it.
- Your starter ship can't deal with any threat even when you upgraded it
- All enemies are always stronger than you in ship fights
- Complicated way to get quests or ways to improve
- Even when you are in equal terms against an enemy ship it's all random stuff.
4/10
Yeah it's good and I suck at it :)
Sid Meyer's Pirates wishes it was this game.
This is a great game, and it reminds me of the kind of politics in Dune. It is a brutal game, it will rock your bunghole. If you don't know what you're doing, you will get rocked. Ship combat is turn based where you can cause different effects based on your weapons, which those effects can be stacked creating an entirely new effect. In person combat is even simpler, but the diversity of classes and skills you can combine on your people create interesting builds, however the thing you should pay most attention to is your REPUTATION.
Here's where the Dune stuff I mentioned comes in. Everything you do affects your rep with different factions, which gives you different missions, better deals for ships, and if it gets to low they'll try to kill you. Also, it affects your contacts. My God, you will get a lot of different contacts, and each one grants you access to different things. Form different crew you can recruit, different equipment, different missions, different payouts, access to even more contacts. You have a separate rep with these guys, as you do stuff for them, you build rep with them, and build them up in the house they a part of. Also, they have different personalities such as being greedy, being purists, enemies, allies, and so on. All of this adds up for some interesting game play.
Punishing, fiddly, deep, sandbox game with lots of interesting micro. and very wide set of choices.
Very good game.
Don't play this anymore since like a few weeks. Still bought the badge because the developers deserve this. Even if the game would not be for you, the amount of effort,dedication and the way the developers handle themselves and the fanbase is something to be admired.
I will probably pick this up again in a few months and the game itself is a fantastic sandbox where you can you go with whatever you want and find interesting. Happily endorsed and hope (once it is a bit further along) I will pick up Cyberknight Flashpoint (from the same developers) as well.
Great game. Easy to get sucked into and realize 12 hours later that you had only intended to play for 2 hours.
Excellent game, excellent and hard-working devs, who are not afraid to get feedback and then (if necessary) adjust things in the game (free of charge!). If I had three thumbs, I would give three thumbs-up, but I have to do with just two.
| rating - 5 / 5 | badstuff - games needed a option to turn off ingame tooltips | goodstuff - everything else |
Fun free game, space turn based RPG. Reminds me of the old school Traveller table top rpg.
Complex yet very enjoyable game. Plenty of content to sink hours of time into. Updates even year later.
A worthwhile addition to the tabletop-like spaceship adventure genre. Learning curve requires wiki reading. Satisfying once mastered, though a little repetitive.
Most enjoyable: story missions
Most frustrating: mastering ship combat
Hope to see more from them in the future.
This game truly surprised me in ways I didn’t expect. I haven't had this much fun playing a game in a long time! The mechanics are engaging, the art style is unique, and the ship and crew management kept me hooked from start to finish. I particularly enjoyed the various narratives presented through the side quests and character arcs, which added depth to the experience. I hope the developers consider making a sequel or continue updating it to keep everything fresh! I loved it and would definitely recommend it to anyone looking for a great time.
i would love to play the game as it looks really fun but it just crashes. have to restart my PC for it to launch. then i get 2-3 min to play before it crashes again.
I tried to make this game work but it's unstable at best. Crashed multiple times within 15 minutes of playing and I was getting really frustrated with that so I refunded it. It's too bad, it looks fun.
"We have Rogue Trader at home-"
best sandbox for space out there at the moment, old school graphics but the gameplay depth is amazing. trading actually works (which doesnt apply to most space RPGs these days). still come back to it after trying so many space games. which includes starfield btw.
A great starship RPG game. Fly your ship, customize it. Rich replay value with several story mission arcs to play through. As the game goes on, the overall feel is adjusted by various eras and plots.
While I haven't played the AAA game starfield, based on the reviews, it sounds like this is a better version of that game, but without the 3D cutscenes and fancy graphics.
The Star Traders graphics are serviceable and improve the game. They aren't super slick, but they get the job done effectively.
I enjoy the mobile version of this game more. It fits better with the expectations of a mobile device game. The controls are better optimized for touch screen gameplay rather than keyboard/mouse. I think the ideal gameplay experience is on a moderate-sized tablet, ~8" or so.
i cant even begin to comprehend the replayability trough customization, its a literal cure to adhd bro trust.
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Дополнительная информация
Разработчик | Trese Brothers |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 24.11.2024 |
Отзывы пользователей | 85% положительных (3000) |