Разработчик: Splash Damage
Описание
Примечания к обновлению
DIRTY BOMB GOES FREE
To help us celebrate several years of Dirty Bomb we wanted everyone to be able to get their hands on Weapon Skins, on existing Obsidians, and on Mercs without spending real money. To that end, we’ve removed RADs from the game entirely. For those of you with RADs they have been converted to Credits, which can also be earned in-game.
UPDATED CREDIT EARN RATE
To make sure you guys earn whatever you want more quickly, we’ve upped the Credit earn rates from 19 per minute to around 70 per minute, but this varies based on player performance. You'll find Credit Boosters in Advancement Crates to boost this rate.
Players can also earn thousands of Credits by completing Contracts and getting their Daily Play Rewards.
ITEM COSTS
So how much does stuff cost, you ask? Let’s take a look:
Loadout Cases
Loadout Case – 5,000
5 Loadout Cases – 25,000
10 Loadout Cases – 50,000
Crafting
Bronze Loadout Card – 1,500
Silver Loadout Card – 5,000
Silver Loadout Card (Weapon Select) – 15,000
Gold Loadout Card – 25,000
Gold Loadout Card (Weapon Select) – 75,000
Cobalt Loadout Card – 50,000
Cobalt Loadout Card (Weapon Select) – 150,000
Weapon Cases
Weapon Case Key – 14,500
Unlocked ALICE Mk 1 – 25,000
Unlocked Aquila Mk 1 – 25,000
Unlocked CoreSEC Mk 1 – 25,000
Unlocked Royal Force Mk 1 – 25,000
Merc Loadouts
Bronze Loadout Card – 17,500
STREAM TRADING UPDATE
Steam Trading has now been enabled for even more items in Dirty Bomb! We know you’ve all been asking for it, so we made it a priority for this build. Now all Loadout and Weapon Cards are tradable.
REINTRODUCTION OF BACK CATALOGUE ITEMS
We went back and looked through some of the amazing (and not so amazing – looking at you Dapper Doge) content we’ve made for Dirty Bomb that’s no longer available. We’re incredibly proud of the work we’ve done, and with the removal of real money purchases, we thought that now would be the perfect time to reintroduce some of the most popular stuff.
Some of the Cases and Trinket text still refers to the events from which they came, but are no longer active.
Obsidian Operatives
Fletcher – 60,000
Phoenix – 60,000
Stoker – 60,000
Aimee – 75,000
Arty – 75,000
Aura – 75,000
Phantom – 75,000
Proxy – 75,000
Skyhammer – 75,000
Cases – 50,000 Credits
Ghostclip Event Case
Jackal’s Eve Event Case
Containment War Event Case
Dickens Event Case
Final Assault Event Case
Nuclear Winter Event Case
Shell Shock Event Case
Rogue en Vogue Week 1 Case
Rogue en Vogue Week 2 Case
Rogue en Vogue Week 3 Case
Rogue en Vogue Week 4 Case
Trinkets – 10,000 Credits
Ice Coal’d
Spamtrap
Trinkets – 15,000 Credits
Lump o’ Coal (Coaly)
Antivirus
Penny Frogging
Football
Trinkets – 20,000 Credits
Illuminatree
Firewall
Olde Flashlight
Trinkets – 25,000 Credits
Warm Snowman
Mine Sweeper (Proxy)
Arty Marley (Arty)
Angel of Ire (Sparks)
Skullsplitter
Dapper Doge
Hexadic Trinket
Specter Trinket
Trophy Trinket
Об игре
Dirty Bomb возвращает шутеры от первого лица к истокам, требуя от игроков стремительного принятия решений и бросая вызов даже самым искушенным. Она не станет вести вас за ручку — скорее даст вам в зубы. Никакой поддержки контроллеров или автоматического прицеливания: от гибели вас спасут только навыки и скорость реакции. Действуйте сообща или умрите в одиночестве в самой жестокой командной игре жанра FPS!Грязная бомба изуродовала Лондон, и на организацию Central Disaster Authority легла ответственность за его восстановление. Когда же криминальный синдикат Jackal решил помешать и начал воровать технологии, столица погрузилась в хаос. Теперь обе стороны созывают под свои флаги наемников со всего света.
Тут-то на сцену и выходите вы. Что значит какая-то там лучевая болезнь, когда можно неплохо заработать?
Описание:
- Стремительная соревновательная командная игра, возвращающая к истокам понятие шутера.
- Более 20 ярких наемников с уникальными навыками, параметрами и повадками.
- Два режима игры:
- Objective — прорывайтесь через город, выполняя задания, чтобы успеть добраться до финиша вовремя;
- Stopwatch — как Objective, но «погорячее». Команды меняются сторонами посреди боя, чтобы узнать, кто проворнее.
- Objective — прорывайтесь через город, выполняя задания, чтобы успеть добраться до финиша вовремя;
- Побеждайте бесплатно! Ваши навыки всегда важнее денег. Растопчите своих богатеньких друзей и заставьте их рыдать.
Поддерживаемые языки: english, french, german, portuguese - brazil, russian, simplified chinese
Системные требования
Windows
- ОС *: Windows 7 (64-bit)
- Процессор: 2.33 GHz Dual Core
- Оперативная память: 3 GB ОЗУ
- Видеокарта: 512MB - GeForce 7800GTX
- DirectX: версии 9.0
- Сеть: Широкополосное подключение к интернету
- Место на диске: 7 GB
- Звуковая карта: Generic Sound Card
- ОС *: Windows 7 (64-bit) or better
- Процессор: 2.0 GHz Quad Core or better
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 2GB - GeForce 710 or better
- DirectX: версии 9.0
- Сеть: Широкополосное подключение к интернету
- Место на диске: 7 GB
- Звуковая карта: Generic Sound Card
Отзывы пользователей
something special lies here...
One of the best successors of W:ET. Sadly dead :(
There's still a small community that plays this game. I haven't had trouble finding a match. Go through Server Browser. It's a good game, and completely free. They should bring it back.
First of all I've really enjoyed this game over the years, but I constantly uninstall it and reinstall it over and over again. The game is fun, but there are just some dated design decisions that keep it lagging behind most other shooters. Everything beyond this point is my opinion, but I'll try to stay objective. Also, I'm a bit rusty so excuse any mistakes I make.
Pros:
-Each role feels distinct and offer different playstyles.
-Different weapons within categories often feel different and are sidegrades.
-Possible to unlock every loadout and merc just by playing.
-Every charcter feels fast, and every weapon feels viable in the right hands.
-Objective based modes make use of most every role.
-Quick play and Stopwatch (Swapping Sides) and competitve play are free to engage with out of the gate.
Neutral:
-High Time To Kill
-Diverse cast of mercs.
-Variety in loadouts it there should you engage with that.
-Graphics are a bit dated by this point.
Cons:
-Loadout Card system is limiting, and weird. Why can't we assemble our own loadouts?
-Forced camos based on card rarity is just tacked on for seemingly no reason.
-All loadout cards beyond Silver (Some cards don't come in Bronze anymore) are basically Gucci, or Supreme level luxuries for when you need to burn fragments.
-Servers can be full one minute, then gone the next. Small-ish community.
-Difficult to play with friends.
Despite all of this, I can't give this game more than a 7.5 out of 10. Seven just feels a tad too low, and and eight feels too high. The game is enjoyable, but it isn't perfect. Personally I think it feels a little too rigid in the way you can only choose three mercs with you per game. Then on top of that, attempting to use the loadout you may want may cost you a lot of ingame currency, then if you don't enjoy that loadout as much as you thought you would feels like a waste. I think this game just has too many things to pay for with ingame currency, but that may be a good thing for some people. Grinding is fulfilling for some people and may feel like a waste of time for others.
Bottom Line: Game isn't perfect, 7.5 out of 10. Spending ingame currency doesn't always feel like a good transacation took place, and sometimes you can be grouped up with a team unable to handle your opponents due to the rigid loadout, and three merc slots per game.
I find DB has drifted from what I would want in a game to something I don't like. More importantly, I don't think it will improve enough to enjoy going forward, so I'm going to uninstall DB.
The fundamental reason I'm going to uninstall is that the initial and early characters didn't feel too gimmicky, and they tended to work together. Since that time, they've become more and more ridiculous. Constantly putting in characters that don't really mesh together isn't helping the team aspect of the game. When you can help your team while still shooting the enemy and not need to make a decision about which to do, you have a problem. Throwing health packs, ammo, and needing to be on top of people to revive them encourages smart team play. "Don't run into the open, we can't pick you up" Sparks the medic comes out, and more fools over-extend because you can revive them now at a distance, instead of them being dead and gibbed, and they can be picked up. Not being revived is the game punishing bad play by those who over-extend. Javelin dispenses ammo even in fire-fights, so who needs to manage and plan for their ammo? Getting into long fire-fights back in 2015 used to require someone to be very good at managing ammo and position. You had to bring a support character, but that person needed excellent positioning to be able to toss that pack and hit a teammate who needs it without giving it to the enemy, and then quickly be back in the fight. The same is true of the medics. Running a combo of medic/ammo giver required great support. Automatically dispensing ammo in a circle around you doesn't force you to think about how to help your team, and you can help without actively helping. You can both help you team with a power, and shoot an enemy. This isn't encouraging teammates to help each other, it just encourages them to bunch up. Further, key abilities can be done by everyone, like repairing, planting explosives, and reviving. This dilutes the need to take certain classes at all.
Further, rarely has a new character been balanced on release, which means in the the intervening time between release and patch you face a lot of people playing a broken character. In-fact, new characters were never allowed straight into ranked. They would hold them back because they knew they weren't balanced. They eventually gets nerfed, frequently too far, and the cycle repeats. This is irritating, but I also know that characters aren't balanced until you really get a lot of people playing them. I don't know why they feel so far off each time, but I suspect it is because of the aforementioned decision to keep pushing out characters that have odd abilities that need to be special to justify making a new merc. Balancing among more and more abilities also takes more and more effort - effort that could be spent making the one thing that doesn't get enough attention - maps.
Maps. You need more maps. You always need more maps. More maps means more unique strategies, it means you can play a lot of matches without repeating maps (back when there were only 6 maps, I took lots of several week or several month breaks because I didn't want to play the same maps over and over). Each map should highlight a few abilities. You can get the objective done without them and successfully defend without them, but on some maps, some characters should shine without being overpowered. Each map should be able to take advantage of each merc's abilities. I know this is a tall order, but you want to be great, right? The more abilities you have, the more trouble you have where you get into a map and think, "I brought a terrible merc for this map." That should not happen, ever. Rhino is a good example. There are some maps where I will never take him, he's far too slow, and he needs to be on top of people to do damage. There are too many maps where he cannot do much, and very few maps where he can truly shine. Similarly, taking Skyhammer or Arty in Underground, is a waste of time (Skyhammer's marker does act like a grenade, but it isn't a great one). Stoker, on the other hand, dominates in Undergound because his ability is always useful. There is no need for that enormous discrepancy between characters. This removes flexibility to form and break defenses.
While this is definitely a personal preference, the worst part about this game is being one-shot. I don't know why people think this is fun in an arcade-style shooter. In ARMA, SWAT, Rainbow 6, being one-shot killed is fine and I like those games, but not in a game like this. It wasn't fun 20 years ago with the rocket launchers in Quake and Unreal, it still isn't now. The wide-spread availabilty and ease-of-use of one-shot weapons in this game is killing my enjoyment (and I realize that this is a very personal complaint, hence the reason I listed it last). The fact that most people cannot use one-shot weapons well in a fast-moving arcade-style shooter doesn't make them balanced. In any game, when you balance to the average, you neglect that part of the population who will take the time needed to perfect the one-shot (or power, skill, etc.) who will still continue to dominate with over-powered weapons/abiliites, etc. This is where the accurate arcade-style shooting and movement work against you - perfecting that one-shot is 100% doable. I've met and seen plenty of people who have perfected it. For awhile, I could do it pretty well, but it felt really cheap and dirty, so I stopped. Once you master the one-shot kill, it's a joke for those who don't. Removing scope sway on snipers - terrible move, the sway at least made the one-shot kills reasonably rare but threatening. The reviver railgun of doom - terrible move. I still stuck around, despite really not liking these changes. The additional of Javelin was another change that I didn't like. What purpose does she serve? There are characters who can break-up camps, if they're not doing the job, adjust them! Instead, you put in the one-shot rocket of doom, something I was really proud of you for not putting in the game from day one. An arcade style game balanced without a rocket launcher. Ponder that. We had that.
Coming back after a long break, I wanted to see how the game progressed. I see the new characters introduced, and one of them is Hunter - he has a crossbow that can one-shot people. After playing a few games against people with Hunter, I can see once again that the higher-skilled players are STILL taking the high-damage sniper rifles, and Hunter. I used to accept being one-shot as part of the game, but I just don't want to deal with it anymore. If I want to be killed in one shot while moving around a corner, I'll play the SWAT and Rainbow 6 games - realistic shooters. Not in arcade shooters. I want teamwork, but that can't be had, because not enough abilities force you to support or rely your team. I used to think that the self-healing that all mercs have was fine, but as time went on, I found myself drawn to characters that had "tough" perk because I didn't need a medic. Ammo is easy to come by, generally, and rarely do you need to go far out of the way to get it, so who needs those pesky teammates? Going to get ammo shouldn't be easy, a team game should prefer you to get it from teammates, and hence punish you by having inconvenient ammo supply locations.
In case you are wondering, I don't play Overwatch. I saw enough in the videos to know that it wasn't what I was looking for. And now, very sadly, I must conclude that Dirty Bomb joins it.
Finally, I apologize for mistakes - I edited this heavily to make sure my thoughts were coordinated, but I suspect there are errors still left.
So... what is Dirty Bomb - and why would you not want to play it?
Dirty Bomb is a hero shooter in a similar style as Overwatch (though, I want to mention here it was released before OW).
And until the last update - the one titled "Melee Mayhem" - I probably would have recommended it.
I probably still would if not for the addition of what they call rads - their new, shiny cash currency.
Up to this point every "real cash" purchase in DB was shown directly in real money. Changing this to a premium currency like rads is a psychological trick with a number of effects which usually boost sales by manipulating customers:
- Making it impossible to "just buy exactly that" and instead force you pay money "to pay money" - so that you don't just manage to exactly spend all your rads, making you feel like you "rather purchase another pack so those don't go to waste" - ofc they gave away some free rads out of the gate. "First one is free", you know.
- Disconnecting the purchase (and the endorphine rush connected with it) with the feeling of having spend money - you "just" spend rads, no real money
- Making it harder to keep track of how much money you exactly spent
Also - and they added this quite a while ago, but without the addition of rads it just wasn't "bad enough" to bother - they added cosmetic lootboxes in addition to their already lootbox based equipment sets, As real cash only - or rather "rads only" purchases.
While recent balance decisions from the developers were at times questionable and definitely not playtested, I did not bother too much with those and usually would not have bothered writing a review about this, but the drug dealer-level business decisions they did is a complete different beast and for me a reason for me to drop this game all-together.
By far my favorite FPS game on PC and one of the best i've played ever, with the added plus that it is FREEE! While it is not pay to win, it definitly requires skill and somewhat good reaction speed. It is incredibly fast paced, with battles happening across the various maps. It has a selection of 20 different mercs, with an array of abilities that include but not limited to land mines, airstrikes,and revive guns. It's devs pay close attention to their fan base and always try to respond, while keeping them up to date with every new piece added to the game. All in all, the best PC game I have played yet and it receives the highest recommendations I can give. A game worth playing :D
edit:they have added even more characters and weapons,
and I want my nomination task finished. Play Dirty!
edit:Its feckin dead. RIP old fren
Underated. Small amount of space required. Freindly community, you DONT NEED TO PAY. Better than Loadout.
Bring back comp and i can play it, personally i play most fps games for the competitive feeling and i don't get that when i am not matched up with others of equal ability, other than that, great game, looks great, funny voice lines and great voice actors, plus its free so why not!
Edit: Comp has been brought back with a nice new touch of points earned for games won, lost and drawn, definitely will be going back to playing! Unfortunately the game has a very small player base of the ogs from when the game came out.
If you're a fan of fast paced FPS games you need to give Dirty Bomb a try..
It's by the same developer as the very well regarded Wolfenstein: Enemy Territory, and takes the form of a team-based rolling-objective high-speed high-accuracy shooter. I like to think of it as TF2 meets Quake3 in London with wall-jumping...
Much has been made - and misunderstood - about how the game monetises itself (it's F2P afterall). I'm happy to say the game allows you to compete on a level playing field with people investing money - there's certainly no special ammo or pay-only weapons or things like that.
If you do intend to pay for most of your progress with in-game-earned Credits try to maximise the Missions you are set - they can be worth significant amounts to you.
I’m a fan of their art and general style too – it’s British without being hackneyed or irritating, and there are some lovely touches of quintessentially dry humour. What’s more the character design is great. There are both male and female characters but none pander to the dull, well-trodden path of buxom ladies and rippling torso’d men. The design feels more cohesive, solid and more believeable as a result. I find it great.
I'm not going to say the game is perfect - I'm sure the developers would be the first to agree - but they are very open with their work and stream 4 times a week across 2 twitch channels. They take questions and answer them in a manner that's honestly refreshing compared to many other devs.
If I had to criticize - I’d say the real-money cost of many of the items seems too high. Especially the Mercs (characters / hereos / etc.) - this honestly pushes me towards the F2P route to unlock them.
Summing up :: This is my go-to game at the moment and I'm having a lot of fun. If you like a fast FPS experience I can certainly recommend you give it a try.
(If you want to know more - I have YT videos in my profile with more detailed looks into the monetisation system of Dirty Bomb, Tips & Tricks for new players, etc.)
Lets dismiss the rumor that this game is Pay 2 Win, it actually isn't anywhere close to it. If you were to personally ask me what P2W is, I'd say, "Games with weapons or unlockables (Generally ones that give you an advantage or are just overpowered) not obtainable through playing the game for free, instead using real world money to unlock it."
TL;DR: Everything above Bronze in loadouts is cosmetic. Characters rotate to play for free every week.
How this game works is entirely different, you get loadout cards, now while you might think, "Oh, well that must mean that everything Silver and Gold is better than things that are Bronze." This is not correct, every card above Bronze simply works as a form of cosmetic.
On the other hand you have people that would say, "Getting a Bronze card would mean you have way too many advantages over players that don't." This is also not true, as the bronze cards simply give you perks on the side that give you small boosts, no gun damage, health (Except for one perk that gives you up to 30 health for dying multiple times) or other character attributes altered with cards.
Now with these loadout cards, you also get different weapons. These weapons on the loadout cards will change how you play your character. By default you have good loadouts, you can destroy anybody with the basic loadouts so long as you can aim, your guns make you, not your perks. You can get a different gun for every rarity of loadout, even the worst rarities come with guns that can change how you play by alot, but for the most part all the guns are reletively balanced.
Next comes the whole RNG thing that people get very angry at because they can't find good things in cases. 1000 ingame credits = 1 case, this case grants you 1 random loadout card in the game, with the higher tier rarities being lower chances of obtaining, but still possible. if you really want to go all out, you can spend 5 dollars in real world money for some random cases that are primarily used for the higher chance at getting Gold and Cobalt loadouts, but still guarenteed a Silver loadout.
The crafting system is next and it's pretty simple, put in cards you don't like of the same rarity and get the next loadout rarity up, you also select any of the characters that you want a loadout specifically for. Essentially trade up contracts in CS:GO. Pretty easy to understand, gives you another chance at randomizing and it's a way of letting you get loadouts that are Silver and higher without the RNG chance, however the weapons and perks are randomized each time.
With that being said, if you find that you can't be bothered to open up cases for 1000 ingame credits, you can simply save up enough to just buy a bronze loadout that you like.
Next comes characters. Here's where people have whined most about the game. "6-10 Dollars for a single character in this game? What a ripoff!" And here's where I come in and say "You don't need to spend money, blah blah blah, you can play the game normally and get every character you just need to save up a bit."
On top of this, there is a free character rotation every week. Just like in League of Legends, every week three characters become unlocked for the week's duration as playable characters, afterwards you need to purchase them to keep them permanently.
To end this I'm simply going to put it. The game is fun, not Pay 2 Win, and it's starting to take up time I would spend playing Tf2.
Ever play Return to Castle Wolfenstein(RTCW)? What about Enemy Territory? ETQuake Wars? Then this is probably the game for you. Its Fast, Its Team Based, there is parkour and its not Battle field or CoD. Nexon is the publisher but if you enjoy Headshoting fools after a day of work a couple few times times 50 then this is the game for you. It's not pay 2 win because bronze cards are just like silver or gold just different skins. I never played Brink which some people say this reminds them of. But Splash Damage has once again captured me again. It's not perfect but it's better than any other shooter out
Update:
I should have articulated myself better. Sorry. My nostalgic trip was to highlight all the interesting and creative things I could do in ET. When I compare that to Dirty Bomb I'm just not finding the same scope of gameplay. Obviously Dirty Bomb is a different game but I find it lacks depth and could be so much more. Splash Damage just makes these types of games so the comparison is always going to be made in my eyes.
I'm a huge ET fan. It's the one game I look back the most fondly. As another review said this is what BRINK should have been and I totally agree. However it just doesn't quite capture the magic of ET. Perhaps I'm wearing rose coloured glasses... But it's the yard stick I measure ALL Splash Damage games with.
I only played Covert Op (enemy in disguise) back in the day and I miss the little things I could do as that class. This is why the magic is missing for ME -> I can't be as creative as I used to be.
- Capture the forward spawn at just the right time
- Deny the enemy information by blowing up the command post at strategic times
- Secondary means of completing the objective - Fuel Dump ;)
- Satchel charge on a group of gunners
- Run through the spawn to get to the objective in an unexpected manner
- Open the back door and sneak key team members in (multiple vectors to complete a mission)
- Fireteam chat (only communicate to key team memebers)
- Spotting hidden mines
- Mind games with the enemy, constantly blowing up the command post and hiding, blocking the doorway when rushing to defuse, pretend to defend an objective for a long period of time
- Hiding in the bushes, spotting mines waiting to pounce
- Smoke grenades (so useful)
This and so much more I could do that I felt made a huge impact on the course of a round. Brutally hard to pull off but so satisfying. It appealed to my lone wolf introverted nature.
In saying that... I'm going to stick with this game, hoping the new mercs bring something new to the table. Red eye and that invisible one look promising.
Currently the game is fast and fun. Some rounds your team are a bunch of muppets and other times they're God's gift to gaming. Mostly it's a fairly balanced game of tug-o-war. But as it stands there are just too many variations of the same merc. Give me tools to be creative.
Still recommend.
(I used to play as 'Borealis' on Aussie servers if anyone remembers)
If you like a fast paced objective based shooter with classes, then look no further!
Dirty Bomb has Payload, Capture the flag (1 side), and repearing objectives, and depending on the map you can either have to repair, then paylord the EV and finally deliver an objective.
So there's a good mix in maps with objective types.
Sadly, this also means your favorite class, or Merc, might be useless on that map, like Arty in Underground, due to the map having no sky, so you can't call down a bombardment of the area.
Now, it has that TF2 kind of vibe, but there's no med packs lying around, but there's ammo crates stationed in corners.
And medics are very valuable!
There are some balance quirks that needs tuning, but so far it's a very enjoyable experience.
After playing this I have to say this game can be great (unless nexon makes it P2W). Going back and forth between CS and this is crazy hard when CS is more slow. Also this game takes teamwork as well so make sure u can make friends or get friends to play with. HF :)
Great game overall but experiences may vary.
Pros:
- Great speed during game play
- Guns feel good
- Map layouts are nice
- The LoL way of purchasing stuff in game is cool
- The mercs are interesting
- Playing with a group of friends is amazing
Cons:
- Mercs abilities can be OP when they are stacked on a team and some cant be countered
- Loadouts are locked into specific weapon combinations and cant be altered
- Teamwork is essential and joining a PUG feels more like a chore than being fun
- KDR still seems to matter more to most people over objectives
- Support mercs need an end game reflection on the score board (revives, defends, repairs)
Beta is beta though so if they fix a few balance issues, reward support a bit more, dont turn this into P2W, and really push people to play objectives over a TDM style game play then this game will shine. As of right now it's simple, fun, and addicting even with its cons.
I have a couple of thoughts I wanted to share now that I have played this game for a few hours.
Positives:
+ game runs smooth, no framedrops noticed yet
+ art design and character design is great
+ very nice sound set
+ clear level design, options to flank opponents given
+ class based gameplay
+ objectives make for diverting rounds
+ gunplay feels solid
+ movement feels fluid and not clunky
+ walljumps open up new paths
Negatives:
- menu design is cluttered and confusing
- graphical settings need more in-depth options
- movement options are unintuitive (toggled sprint and crouch)*
- quickmatch function is not working properly
- lack of progression
- no character customisation
- ludicrous shop prices (in-game currency)
- loadouts completely based on RNG
- inability to change loadouts in-game
- no freedom of gun choice
- overlapping classes
- unspectacular class skills, lack of innovation
- partly annoying synchronisation
- questionable balance
*Your character will always sprint/crouch when you use the toggled option until you press the button again, my gripe here is that e.g. usually one stops sprinting when released 'W'.
This game relies way too hefty on RNG. The card loadout system feels contra-productive. Your whole experience will have its roots on RNG, it's up to you how you feel about that. I fore one, think it is misplaced in a fps game.
There is a complete lack of customisation, you can't change your characters loadout unless you have another card for him, which you will only receive via crates you get by leveling up your account or purchasing them in the store.
It should be noted that those are completely RNG based as well, meaning you can't choose for which character you want a crate.
The merc prices are just ridiculous, it goes up to 50.000 credits for a merc to unlock.
To put this in perspective, a crate costs 1000, you will receive around 100 per match. Meaning if you want to unlock e.g. Fragger, you have to save 50.000 credits and you will have to play the whole time with the exact same loadout with the few characters you got.
The grind in this game is unreal, furthermore it is not rewarding nor is there any 'wow' factor, since higher cards only offer more passive skills for your character which in case of a fps game, they are rather marginal and not noteworthy.
At it's current state I don't see how this game could possibly spark my interest to the point where this could become an evening game for me. There is no progression, no customisation, un-innovative classes and skills.
Dirty Bomb tries to hard to copy existing games, while failing to develope it's own character and charm.
Most fun I've had with an FPS in a long time. Pretty fast-paced combat, classes aren't too gimmicky. Anyone who digs Enemy Territory or thought Brink had a ton of potential should definitely check it out
This is easily the best FPS I've played in quite some time. FPS games that are all carbon copies of each other and "controller friendly" is the order of the day these days. But not this game. If you attempt to pull the three shots to the nuts that people pull in Call of Duty, Battlefiled and the other copy/paste war games you will do quite horribly in this game. This game is very much like Return to Castle Wolfenstein/Enemey Territory (and made by the company who created ET) with character unlocks that works similar to League of Legends. So far it's been quite good for a beta and I've dropped almost 40 hours into it over two different weekends when the beta was live.
You will enjoy this game if you like:
1. A game where aim matters and shooting for heads is required to excel
2. A game built with mouse/keyboard in mind and doesn't have a "press this button to do a cool animation"
3. A game where movement is just as important as aim. You can jump off walls to reach new areas. Yup, it's awesome
4. Class based team combat with "Mercs" to unlock LoL-style
5. Multiple objectives per map to complete on offense before you then switch to defense and hold those objectives
6. 5v5 ranked system at launch
You will hate this game if you:
1. Enjoy proning. Seriously, F every single one of you guys
2. Enjoy unloading a magazine in 1.5 seconds and hitting a guy in the nuts with 3 of those sprayed bullets across the map with your SMG for the kill
3. Enjoy only shooting people and dislike objectives beyond shooting people
4. Do not like jumping in videogames
5. Hate skillful movement beyond "running lanes". If you want to only press forward to move then this is not the game for you
So far I would recommend it. It's going to be free to play when it's released and as long as the devs avoid any of the more notorious free to play strategies then I'll support it.
The next beta will be soon :)
-Beta Review-
Surprisingly fun! I have never been a huge fan of shooters like CS:GO, but this game is really unique and makes the experience better imho.
One of the main differences is you get characters, When you play games you earn coins based on level badges you get (such as double kill etc) and wins. These coins go towards unlocking new characters. We have been introduced to a handful in beta (Ranging from assaults who can call in air strikes, give team mates ammo when they run out.) medics who heal and have instant revives, snipers, or drop some bad ass proximity mines and blow your enemies to pieces.)
The objectives and maps seem so much fresher and entertaining then similar games. The cyber punkesque graphics and feel to the "Post Apocalyptic" world is also really fun.
The similarity to CS GO also comes in crates, but from what i've seen now.. they're not p2w crates. You can randomly get dropped crates in games you play, and they gave us a starting of 100 keys to open. I don't know if this will change on release, but I love it in it's current build.. In these crates are card loadouts for the different characters. They include different guns and knives and perk abilities. These are sorted by rarity the same way a cs go weapon would be found in crates.
If they give us the chance to customize character outfits, oh god, this would be a masterpiece. Really excited for the next stress test and to see some new characters and game modes!
This is going to be one of the best F2P games to hit steam in a long time.
Teamwork makes the dream work! A fantastic game all around. WARNING - Not for a lone wolf style player. You would be better suited to CoD or Battlefield.
The community is encouraging and helpful so far, and I don't see a lot of room for toxicity beyond a player who chooses to not work towards the common objectives.
EDITED FOR OPEN BETA:
Definitely menu lag with the large number of players online. You can still do what you need to do in the barracks and game browser though.
Some minor bugs while in game that generally don't affect gameplay. Primarily visual bugs.
Competitive has really taken off. I would suggest checking out the VODs on twitch.tv/dirtycups and watching some tournaments in action if you are interested!
Also, be sure to check out the forums as there is a LOT to learn about this game. I am still learning things 150+ hours in.
Back in 2003, Splash Damage released a standalone freeware game known as Wolfenstein: Enemy Territory. It combined the speed and movement of Quake and the hitscan and aiming mechanics of Counter-Strike into a objective-based game. The focus on team-oriented objectives created a very popular fps game that sadly had a community die off and move on.
Splash Damage attempted to revive the series with with Enemy Territory: Quake Wars, but was largely unsucessful.
Welcome to Dirty Bomb, the newest reincarnation of the gameplay. It feels and plays like the first legitemate sucessor to Enemy Territory. With similar team-based classes, and a much more noob-friendly interface than ET could ever muster, this game could possibly be the first game that is a legitemate competitor to CSGO in terms of competitive FPS games... as long as Nexon doesn't FUCK everything up and make the game p2w.
The shooting mechanics combine that of quake and counter-strike. Players are tanky and can take 2 or 3 headshots to kill. However, similar to CS, aiming for the head is highly rewarding as most guns will kill in 8 to 10 shots (generally it takes a little less than 2 seconds to kill a player with body shots). Additionally, you're highly accurate while moving, which makes strafe shooting a viable and effective strategy.
Don't let the cartoonish atmosphere fool you, however. Despite its simplistic nature, there is a lot of depth to the game in taking fights, healing with medics, and even intentionally suiciding to respawn with full ammo or to defend an objective.
If you like playing competitive FPS games, give this one a fair shot. The gameplay is quite unforgiving for new players, but highly rewarding if you stick with it.
Дополнительная информация
Разработчик | Splash Damage |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Metacritic | 63 |
Отзывы пользователей | 82% положительных (843) |