Разработчик: Kerberos Productions Inc.
Описание
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About the Game
Kaiju-a-gogo is a strategy/action title featuring GIANT MONSTERS. The player takes on the role of a fledgling Mad Scientist who has built the first human-controlled Kaiju in the world. While your rivals race to catch up with your genius and build their own Kaiju to compete with you, you have a five-year-window to use your Kaiju to achieve TOTAL WORLD DOMINATION.Choose your Mad Scientist!
Dr. Norman E. Farious and his Kaiju creation, Ginormasaurus!
Botanist Lillian Belladonna and her plant monstrosity, Shrub-Ziggurath!
Professor Ivo Wyrdstrom and his unnatural radioactive mutant, Armagordon!
You will then start play at your Secret Lair, an uncharted island, and launch your first attacks upon the unsuspecting world. As you crush city after city with your magnificent creation, the resistance of the people in that region will weaken, until eventually they bow to the inevitable and admit that you’re in charge. When you have conquered all of the regions on the globe, you win! You are the world’s supreme dictator and number one monkey. Simple as that.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel Pentium 2 GHz or equivalent
- Memory: 4 GB RAM
- Graphics: 1 GB Open GL compatible card
- Storage: 1 GB available space
- Sound Card: Any Windows compatible sound device
- Processor: Intel Pentium 2.3 GHz or equivalent
- Storage: 2 GB available space
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Oh no, they say, he's got to go
Go go Godzilla~ ♪
~Blue Öyster Cult
It all started in 1989. I know, I know. Another one of those long and boring reviews that start with old geezer talking 'bout ancient history. But it'll all make sense, bear with me. Anyway. Like I said, it all started in 1989, when MAXIS released Will Wright's Sim City. Naturally. I mean, it was only 1989 and MAXIS was founded by Will and Jeff Braun only a couple of years ago. No EA on the horizon for a pretty long time. The guys were fully in control of their ideas. And their ideas? Were awesome. It was a turning point. Despite Sim City being only the second MAXIS' game, it established the whole city-building genre, spawned a very long Sim series (yes, the history of The Sims started back then too), etc, etc, etc. We all know the story. But let's talk about Sim City. The first one.
Like I said, it established city-building genre the way we know it today, but aside from all the awesome things about establishing our own city with the detailed infrastructure, there was also a twist that made it all even more special. The literal twist. The one we can see on the box. The changed one that is, but we'll return to that later. While looking on the most common Sim City cover, you can see two things – the city (obviously) and the tornado. See where this is going? Yeah. Aside from building the city and doing your very best to make things working there, there was also an option (and let me quote Duke Nukem here because why the heck not) to get medieval on it. And you know what? There was a certain magic in it.
Maybe it was just seven years old me rebelling but somehow destroying everything huge cities felt... fun. It was the same kind of fun with, say, causing havoc in early (and maybe modern, because what the heck) GTA titles. We were not supposed to do that! Yet, let's just admit it, we all did that. Destroying things just because. With no special goal or reason. Personally, I wasted countless hours causing floods, fire, tornado and doing other nasty things, but my favorite Sim City disaster was, of course... the monster. You know. The one that was shown on the initial cover of the game. The one MAXIS was forced to replace. Because it was a f*cking Godzilla! That's right. In good ol' Sim City we were able to summon King of the Monsters himself! Not only that, there was also a scenario, in which “monster” attacked Tokyo. In 1961. Which was obviously a nod to those awesome Shōwa era movies all kaijū fans know and love. How cool was that?! The answer is cool. Very cool.
And now to our usual question. Why am I telling you all that? The thing is, what we've got here? Is pretty much that. Kaiju-A-GoGo (am I the only one who hears Wham!'s song in a head? Is that too much 80s for one review? Is there such thing as too much 80s?) is a game, in which you take control of the monster and go (go go, Godzilla!) to destroy the city. Which city? Well, that's the best part. The game comes with a selection of real cities. With real landmarks. Naturally, there's gonna be Tokyo (no kaijū game should be allowed to exist without Tokyo), you can destroy Eiffel Tower in Paris, Gherkin in London, etc. But most importantly... Yes. You can pay a visit to moscow and rip kremlin a new one ψ(`∇´)ψ
In other words yeah. Kaiju-A-GoGo is a game that takes “monster” from Sim City and makes him a main dish. There's more than that, though. Global map, for example, is an obvious nod to X-COM (original or reboot, doesn't matter, that part is pretty much the same in both). You can change speed, you can choose destination, and, of course, interception is a thing too. Like, on the way to another (doomed) city, your monster can get interrupted by some pesky enemies. Tanks, helicopters... All those act a lot like X-COM interceptors. Except you're the one who would rather avoid them now. You also get your own secret base. Except it feels more like something from Evil Genius series than X-COM. Because you are not just some mysterious dude now, you're a mad scientist, who didn't spend six years in Evil Medical School to be called mister, thank you very much. Naturally, like any evil genius, you've got your own island (very evil, of course) and you're gonna use it as a base for your operations. Evil operations.
You will brutally clear some territory for your impure structures. You'll do some sinister researches. And, of course, you'll install some ominous upgrade on your kaijū to make it even more powerful. And you know what? You'll sure need those. Because cities here are not nearly as helpless as in Sim City. They won't just look at you having fun. They will fight back and actually causing enough havoc to make city to surrender to your evil will is gonna be quite a challenge (especially since it's hard to hit a bloody thing here, but more 'bout that later). Despite DEFCON being a US thing, the entire planet will have it in this game and the more you push – the more resistance you'll face. Be prepared and keep in mind that most of the time stealing some resources from ruined buildings and then retreat to your base and upgrade is the best strategy. Kaiju-A-GoGo is not just a “press left mouse button to win” game. It's a proper experience. On paper, at least.
Sounds great, huh? To me, it sure does. If something, I wanted something like this for ages. On paper? Like I said, Kaiju-A-GoGo is pretty great. You manage your base, you upgrade your monster, you attack cities, you collect stuff there (destroying different buildings will provide different benefits, like destroying banks will give you money, destroying the universities will give you knowledge and so on) and you prepare for another attack until, finally, the whole world will be on its knees. But.
First, and most importantly, this game is terribly, terribly made. Up to the point where UI won't scale to your resolution. You've got poor eyesight like yours truly? You're screwed. I literally pushed my nose against the screen in order to see numbers. Even the global map itself won't scale properly! Unlike some other 2D strategies with the similar problem, it won't make the game unplayable, but yeah, it won't look good. The game also likes to crash. A lot. And DLC (some kaijū and skins for 'em are sold separately because money) only makes things worse. Up to the point where certain monsters can render the game unbeatable. Did Kerberos Productions try to save the game? Well... They did provide some minor updates now and then for about a year, but all in all – nope. What we have here is an abandoned project.
And that's what ultimately kills Kaiju-A-GoGo. It comes with all sorts of the right ideas, yet neither of them work due to a bad implementation. Global map feels limited and broken, interceptors and other enemies act like there's no AI behind 'em, base management is laughably unpolished and unbalanced due to overall randomness (the game just don't give you enough info on how and where to get the right resources), city maps clearly need more work and feel more like something from 1989 than what they were supposed to be here (despite having all sorts of objects, most of them are mostly for looks), it's laughably hard to hit enemies (those guys are fast and tiny, while their hit boxes are all messed up), there are crashes (all while you can't save during the battles), there are game-breaking bugs and so on. In other words, no matter how you look at it, this here is a no-no. Sometimes the right ideas come to the wrong heads. Dixi.
Haven't experienced a single crash, even with the goop dlc, all the abilities work correctly and there are no performance issues.
I'm running the game with compatibility mode for windows 7, idk if this is the reason as to why i'm not crashing, but i'm having a blast with the game, i highly recommend it
Dammit Steam, you're making it so hard to just have the time needed to make a game fun. I honestly want to like this game. I honestly think that there is a good game here ONCE, and only ONCE, you've built up enough resources in game to get the Advanced Training Center up and running. You see, after those first three upgrades you can get with the Basic you are stuck. You will not have the power to take out any city without lots of time wasting back and forth and you can't build that ATC without several power plants set up early on. Several power plants that can take up to 2 hours of grinding, waiting, and careful planning especially if you didn't know you needed this specific set up in order to get past this sudden spike in difficulty.
As a new player, I didn't know this, only realizing after the first half hour and spent the last hour trying to grind out those 500 Power resources I needed, which are surprisingly hard, especially if you are still learning the game. Sadly I was not able to do it in the 90 minutes I played and I doubt I can do it with 30 more minutes.
So I'm left in this situation. Grind out the next 30 minutes past the 2 hour refund time Steam draconian rules demand just so I can have the CHANCE to maybe enjoy the game to it's fullest while still risking that I might not like it or completely give up on the game before I know for sure if it's any good or not just to assure that I can at least have the 'chance' to get my money back because let's be honest, Steam isn't always consistent on their refund policy.
Ironically, if the game didn't force me to ideal for perhaps a third of my playtime as I waited for upgrades, repairs, and buildings like a freaking dollar mobile game I could have perhaps gotten the resources I needed to properly enjoy the game and find out if I really liked it or not. As it is right now, it is not worth the risk or the time.
The concept is quite interesting, but the game was abandoned way before it reached an acceptable level of polish and content. By now Kerberos has established a habit of abandoning games (check Sword of the Stars 2), this shouldn't be encouraged.
So, why negative review? First you can spend a minute and check "most helpful positive" ones, they all were written at 2015 right after release of this "game". Me personally was impressed by devs' previous title (The Pit) so I bought this one without hesitation. The concept seemed nice, the gameplay at start was nice too. And that's it. After initial couple of hours the game turns repetitive as hell and its main aspect is grind. Also after few starting maps-cities the game features the SUDDEN spike of difficulty which may literally ruin your playthrough if you're not prepared of it. Not to mention multiple annoying little bugs which were ignored by devs and never fixed.
The current state of the game is more "dead" than anything else. The game concept suggested continuous support with content and new playable monsters, hell - they even added Chtulhu art in Trading Cards. But devs dropped it after 1st DLC. I remember them even mocking people who started to express disbelief.
For now they completely abandonned the game and moved towards their next title and we have what we have - buggy, unbalanced and unfinished game.
Ugh i sooooo want to like Kaiju-a-gogo, i like the base building, and using new abilities is fun. I was always excited to finish another round of training but holy moly the actual gameplay / capturing cities is an exercise in frustration that spoils it for me. There's a lot to like but the number of times I could ruin a city enough that it should capitulate but found my kaiju with too little health to really look around for that last objective needed to trigger the city's surrender.
And that's the worst part, there's no way to check progress towards beating a city except the City's Morale. Once it's low enough the city may surrender, but it always felt like i had missed some arbitrary objective. One more tank kill, or one more unique building, or military base, or attack helicopter. But there's no way to figure it out and in the early game (years 1-2) i could never count on having enough health to be able to find it. It was either leave and have to slog through it again on a return trip or try desperately to get to that last Blue-ringed building in the middle of the city now-full of defenders.
So frustrating. After the 4th time exclaiming "dang it, that's not fun!" i give up. Let buildings crumble in a single swipe so my path of destruction doesn't feel like a slog, and work on the also-frustrating and arbitrary crash-to-desktop issues and I would *love* to give this another shot and my recomendation, but as-is the fun doesn't last long enough to justify the frustration.
Pick it up on sale and you'll have some fun, but don't pay full price.
Do you like Brigador? Would you like Brigador with more grind, crashes galor, no support, a paid DLC monster with abilities that crash the game? Congrats, here you go!
Concept wise, this game is cool. In fact I like it a bit more than other games by the company. The RPG aspects, while grindy are pretty neat. The monsters are diverse and each play's very differently. As you conquer cities, you start to feel like a serious threat, as you gain abilities that destroy whole city blocks, the kaiju defense force employs more and more desperate attempts to stop you, and you start to need to worry about defending your secret lair. However a few pretty major problems hold this game back.
Later on, even on good computer's the game has performance issues when attacking some of the bigger cities. These range from slowdowns, to even just outright crashing.
This game is also filled with bugs that never seem to get fixed. Some of the bugs are pretty major. The paid DLC monster is largely non-funtional as it's abilities cause the game to crash to desktop. These are issues that should have been noticed and fixed before launch. It shouldn't even be in the store in that state. There's also a bug where if you delete the first training facility you make after making the next tier of training facility, you literally can't train any skills or build a new training facility until you get rid of all tiers of training facilities you already built and then rebuild them sequentially. I reported that bug months before support for this game dropped, and it is still there, despite being a pretty major bug that can ruin a playthrough.
Finally, this is a pretty minor nitpick but the game just feels like it was intended to be a lot more. Some ingame text seems to indicate that the mad scientists are all trying to conquer the world at the same time, but you never run into any competition. The only opposition you face, is the city defense, and some easily crushed KDF patrols. This causes the game to get really repetitive fast. The game also has the same type of geoscape map as XCOM, but the only thing you ever deal with is moving your kaiju around. You never get another kaiju, or the ability to get a second evil lair. There is no KDF construction facilities or anything to find. It's just more of the same, and leaves the player feeling like some major feature was cut from the final product that was supposed to be in there.
Unforunately, a very similar game called Brigador is now out, which largely has the same gameplay as this, but with continuing support and no game breaking bugs. If the devs came back and fixed the crash issues, then I think this game could compete, but for now, it falls short.
This seems to have basically entered the realm of Abandon-Ware. There's been no updates in a very long time and the last thing they foisted out was a DLC Monster with an ability that crashes the game. You can check the bug section and see that somebody posted about the problem back in December, and there has been no fix yet six months later. So far as I can tell they haven't even acknowledged it. All indications are that they have abandoned this game completely and moved on to other projects so any bugs or problems with the game will never be fixed. The game is largely playable outside of the DLC monster, but it does sometimes randomly crash on me. I enjoy the game when it works and I won't say you 'shouldn't' buy it but you need to know what you're getting into: A game with problems that will never be resolved.
I enjoy this game. It's fun stomping on cities, building your base, and customizing your power loadout to suit your playstyle. The game could use some work though, particularly in the diplomacy and satellite options. It's hard to see any benefit from some of the demands you can make, as outside of surrender the city it's impossible to tell if they do anything at all.
I really love the concept of this game. It feels like the old rampage games plus some X-Com thrown in. The problem is that this game does not value your time at all.
Raiding cities with your monster is good, but the 20th time plays the same as the first. And they take a long time. Slowly stomping across the city and watching your cooldowns. Grid your way city by city across the map. Eventually you will get some attacks on your base, some bits and bobs you can deploy on the world map, some boss-like encounters. But, the gameplay you encountered in the first hour will be wash and repeat for the rest of the game.
A good deal at the 5$ range.
I do not recommend this game at all!
The concept of this game is really great , and I got so excited by the demo video that I didn't even bother to check that the game does not support a controller. I would have been a big hint for what I consider to be the game worst problem: the battle system.
The battles are extremely disapointing , as all you do is click on the direction you want your Kaiju to go , and it automatically destroys everything on its path to the way point.
There are ranged skills that you can trigger during the battle , but they are not fun to use either. You get attacked by many different units and have the option to target then so that everytime you hit a the skill button ( they have coldowns and / or consume resources ) it is fired on them. However , small units tend to move fast so whatever you fire goes to the direction the unit WAS and usually misses. Try to reach it with you Kaiju and you might have both trouble clicking on the small enemy moving fast behind high buildings, and have the Kaiju actually reaching it. When it finally does, it will have received serious damage.
Then you return with you damaged or destroyed Kaiju to your base and speed up time until it gets repaired. And you start a new attack on the same city or a another one. It is always the same. Even with upgradeable skills and different scenerios and enemies the dynamic is the very same. Walk a little bit over the city with the monster destroying things automatically and getting damaged by enemies and then leave.
Other than the battles there is a resource management / building part whose interface is not intuitive or easy to use in my opinion. Eventually I gave up with over little 5 hours of gaming,
Great potential but the difficulty kills it. For perspective, I beat Xcom Terror from the Deep and that is a challenging, but fun game. I found this game difficulty to be unfair. Examples of this include spawning in cities surrounded by enemies that force me to run immediately or when in the process of running have numerous enemies spawn around me that drop my health to zero quickly. I get that enemies need to spawn in the city but having over a dozen laser tanks suddenly appear in my vicinity when I'm trying to exit the map (which can be hard enough, I'll get to that later) is just waste of time when they suddenly kill me. The controls can be clunky. I understand this isn't an action game but part of the strategy seems to be clearing lanes and staying near the edge of cities. I can click on buildings near the edge to destroy and I constantly get prompts to "Leave city?". That's frustrating enough but when I try to run out of the city and click off the map the monster goes wandering parallel to the edge indefinitely (and dies when the spawns appear out of nowhere).
I am confident I could beat this game, but don't intend to because the randomness/difficulty makes it a grind where I have to return to each city many times to take them. It's not rewarding when I feel like my success/failure is a result of random factors and not skill/strategy. Plus I'm not on the biggest/final tier cities yet so I'm throwing in the towel and not wasting my time. For reference, I lowered the difficulty from "Normal" to "Easy" and using the default Ginormasarus with Tier 5 skills. I guess this game needs a very easy choice or some balance thrown in. It seems that some people like it the way it is, but this review is from someone that put in a lot of time and tried to like it. I would consider changing the review if the difficulty is adjusted but I can't see the average buyer enjoying it in the current state.
This is a great game in the spirit of King of Monsters and others of that genre of which there are few too many - aka stomping around like Godzilla murdering cities. It does have some balance issues and other minor quibbles (I feel like there are far too many active abilities for example) but the gameplay is good, the Halloween skins are cool (really enjoying my pumpkin shrubby). The Developers are active on the Steam forums.
Pros:
+ Gameplay is good, it can be a little frustrating trying to get the monster to hit air targets manually but over all it's not difficult to get the hang of, deceptively simple but there is some micromanagement if you want to thrive and a lot of things outside button mashing abilities aren't immediately apparent.
+ Variety of enemies, although some could definitely use balance work.
+ Variety in the layout of cities, for the most part they all feel like unique locations and many of killable recognizable landmarks ("Prump Towers" comes to mind). Some seem to favor one monster over another (because of how much more of a specific type of resource they have).
Cons:
- High difficulty even on lower settings, part of this stems from the depth of the game coupled with the total absence of an in depth wiki or manual which it desperately needs.
- The clock. I understand why they felt this necessary but some of the time it takes to do things like build/repair after a lost fight are too long. They take too long, though, only because the world doesn't stop moving in the mean time and once your island is discovered by a hunter fleet it's pretty much game over so you're always in a race against time. I wish this could be disabled or toned down considerably at lower difficulty levels and a quick persual of the forums here will show I'm not alone in that.
- I would like to see a wireframe out line of enemy units hidden behind and in between buildings, like most RTS games do. Often you can't see what's hitting you until you're already taking lots of damage.
Neutrals:
* This game is marketed as being "Casual" but there is a surprsing amount of depth and it's easy to fuck up and wreck your game. That wouldn't be so bad for a truly casual game but this can happen after 12+ hours in game where the it has the feel of an oldschool arcade coin-op trying to milk you for money or an angry pen and paper gamemaster hell bent on murdering your favorite character.
* At the time of this writing there 3 playable characters. Given how much stuff are in the various tech trees and that they all play differently I can see why there are so few but it seems like the developers are still working on more to release which more variety would be appreciated.
Good fun for the first couple of hours, but once you've tired of attacking the same cities with the same incremental improvement each time it's clear just how shallow this game really is.
I also have to question just how fair the game is to the player when your secret base is eventually discovered and attacked. Even when cheating in an attempt to squeeze more replayability from this game (by giving myself infinite resources) I was shocked to find my top-tier base defences completely overwhelmed at the first sign of trouble.
And unless you're saving regularly and have a point to go back to before your base was discovered: loss of base = game over. Start the arduous process of attacking and researching all over again. Only this time you will see the grind coming.
The controls are incredibly janky, NO MONSTER DON'T SQUISH THAT, RUN THERE!, as is the time accelerate feature, which will force you to increase the speed of time every time an insignificant building is created. This may not sound like an issue. But after your 100th wall piece is finished building you're pretty sick of having to press the speed up time button just to see the next wall finish.
I suspect that the late-game content of having your base investigated and thrashed is tied entirely to your kaiju's tech level. Which, if it is the case, is really lazy programming. Why not have the response of the civilized world grow proportionate to the amount of damage you do? As the game stands, upsetting one continent is the same as upsetting 5 continents in terms of armed response, so why would you care to focus your attacks?
I totally agree with the people appraising this as a mobile game come to PC. The only thing missing is micro-transactions to speed up the monotony.
If the devs make a sequel and learn from this one then it would be worth picking up. This game, unfortunately isn't.
The idea of this game is pretty cool - be a mad scientist, build a giant monster, use it to smash cities, profit. The execution though is pretty meh. The base building is thin, smashing the cities isn't as fun as is should be, though it definately takes a good bit of strategy, grinding up the right abilities, etc. It plays more like a mobile game than a pc one, basic graphics, basic gameplay revolving largely around grinding. I can see it being a game you can lose hours in, grinding your kaiju up for new abilities and levels to smash bigger cities...
This is not a BAD game as such - but for 12.99 you can get much better games. So, I'd say no, only get this on sale, and even then check out a few lets plays to see what you're getting into
Lets get the bad things out of the way so we can get to the fun stuff.
1) There are some glitches, a few maps have terraquatic battleships for instance.
2) It can be a little bit difficult to auto target aircraft.
That's it. Seriously, that's all I can complain about. The first thing is actually hilarious to watch in action, and the second is easily solved by manually right clicking on an enemy and using an ability.
So the good stuff: This game is hilarious. You get to play a Kaiju, an enormous mechanical Godzilla-like robot with lazer eyes, fire breath and a whole slew of abilities to lay waste to all in your path. There are some strategical points to consider (which makes the game fun and adds a bit of a challenge) such as funding for your base in the form of money, biomatter and research. You can build and customize your base, choosing from facilites to generate power, resaerch and food or to train your Kaiju.
Attacking the cities of the world is enormously enjoyable, you can destroy famous landmarks (over and over) and fight anything from infantry to lazer tanks and battleships. The longer you stay in a city, the more dangerous it becomes but you might be able to capture it. Captured cities = money so it can be worth the risk.
Either way, this game is extremely fun and worth a look at whether you like a bit of over the top destructon or a fine tuned strategy.
TLDR: Surprisingly deep game for strategy gamers. Good solid fun for casual gamers, especially ones who love being bad guys.
Having spent so many hours playing this game, I felt like it was about time I wrote a review.
I'm always interested in games which you can play from the 'opposite point of view'. Games like Evil Genius, or Stubbs the Zombie, or Dungeon Keeper, where you can take on the role of the traditional 'bad guy'.
This game lets you take control of a city wrecking Kaiju in your bid to take over the world. Some people have made the comparison to the old school arcade classic Rampage, but this game is so much more intricate and has so much more depth. It's hard to compare it to anything else I can think of. It has base building elements, character development as you power up your Kaiju, strategy at a city level and global level. Resource management. Although you could play it as a casual city stomping experience, if you invest more time and attention in the game, you will come to appreciate the depth here.
At a secret base level, you have to juggle your resources and facilities, making raids to gather all the money and power and organics to maintain your base and build new facilities. You will have a couple of years to build up your base and Kaiju powers before the Kaiju Defence Force (KDF) begin to attack your secret base directly. But when they do, you'd better have some defences in place because even their first attacks can send enough units to wreck your base and overwhelm your Kaiju.
At a global level, there are many cities rated from Tier 1 (weak) to Tier 5 (strong), and spread across 6 global regions. Each attack on a city will raise the alert level of a region, from green to yellow to amber to red. It's much easier to catch a city off guard in a region with a low alert level, and the alert level will drop over time if you don't keep attacking the same region. On the other hand, you can capture cities faster with repeated attacks, but doing so will leave a region on Red Alert level, which I've never seen drop back down to amber, even after several in game months. Attacking cities which are on alert makes your raid much tougher as there will be more units on the map to greet you. Catching a city off guard will give you some time to stomp around without any enemies to oppose you. That can make a big difference.
The only way to force a city to surrender without plunging the whole region to red alert is to hit it when the region is on green alert, completely unprepared, and make it surrender with one attack. That adds a level of strategy. If you have no regions on green alert, do you risk a raid and force that region to an even higher alert level, or take a break, maybe spend some time training new abilities until the regions calm down again? Or do you just attack relentlessly and pay no heed to the alert levels, risking being ambushed when you arrive at a city, or facing a lot of enemy units as soon as you arrive, instead of catching them by surprise and having some time to wreck whatever you wish without having to fight off the defence forces?
At a city level, each city has its own character. The developers have made each city look like it should with the building styles and map layout, and each city has a different selection of units to protect it. Some rely more on helicopters and aircraft, some have more tanks, or hi tech units, some use lighter long ranged units like missile trucks and missile tanks. Each kind of enemy unit requires a different kind of Kaiju power to counter. And with only 6 power slots available, picking the right abilities for each city is important. No point taking normal Eye Beam Lasers when you know you're going to be facing tanks. You'll need Radioactive Death Stare for those. But then again, if you're only going to be facing jeeps and light tanks, normal Eye Beams are much more useful, they cost less power to use, and have a much quicker recharge time. No need for overkill, always picking the most powerful abilities you have.
Also, each city has a different balance of available resources. Some cities might have many colleges and universities, making it a great place to raid for Knowledge. Others might have several banks or large office building areas, great for looting cash. Some have extensive dock and port areas, where you can get plenty of energy. Some cities might not have many buildings where you can get power, so you'll have to make sure you head out with plenty of power already in your Kaijus batteries. Others might have so many power buildings that you can afford to go there running on empty, so you can bring back to base a huge amount of power for building better facilities.
Either way, even though you have a massive monster under your control, you will inevitably be overwhelmed and forced to retreat as the defenders send more and more units against you. So you have to hit a city hard, grab what you need, destroy your chosen targets and get out again safely. Do you want to force the city to surrender and supply you with monthly cash income? Take out their landmarks and stomp on as many civilians as you can. Are you just making a raid for cash, or power, or knowledge? Find the buildings that contain what you need, and smash them to the ground to get at the goodies inside. Banks, Universities, Power Plants, Office Towers... they all give up more loot than simple houses and stores.
You can definitely play this as a casual stress relief kind of game, having fun stomping on fleeing citizens and infantry, swatting helicopters out of the sky and melting tanks with laser beams and plasma breath, but for players who love deeper strategy and unique or unusual gameplay, this game really has a lot to offer.
And with the upcoming release of two more Kaiju, with different abilities and features, it has more to offer in the future. I can understand why some players are disappointed that all three monsters weren't available at launch, but the develpers have been toiling hard behind the scenes, as well as polishing the game as it stands with tweaks, bug hunts and game balancing. Over 200 hours with only one Kaiju, and two more to look forward to. I didn't play Skyrim or Fallout 3 as much as I've played this, and those two games are definitely on my top 5 list of most awesome games.
Thus far, I've been having quite an enjoyable time with this game. One of the main reasons I first became interested was due to the look. Immediately I was struck by how similar it was to an old game I enjoyed (also a monster destroying the city type game), The Movie Monster Game (C64). the only difference being you directly controlled the monster in the C64 title, while in Kiaju-A-Go Go you have basic control over direction and what building to attack, but not true direct 1:1 control.
This game can be a bit of a grind to get your Kaiju built up. Though if things were easy you'd probably not keep playing. The game requires you to balance upgrades, buildings which come in numerous categories (such as production, training, storage, defense and the like) against your current monthly upkeep budget. You can steal resources simply by attacking cities. If you should manage to get one to surrender you will receive a monthly infusion of cash from that city.
Cities come in multiple difficulties. So you will have to upgrade your Kaiju to tackle anything more than the basic level 1 cities (which can still be a challenge if you're only working with level 1 and 2 upgrades). You do get plenty of upgrades to choose from once you've build all of the upgraded training facilities for your Kaiju. So fret not, mad scientist.
Aesthetically, the game looks quite good while still retaining the isometric camera view that games like The Movie Monster game utilized back in the mid 80's. Cities look very nice at night, and you can zoom in or out to quite some degree. The game also runs for me without a hitch, and on an older gaming rig (Core 2 Quad @ 3.72GHz, 8GB 1066MHz RAM, and Radeon HD6970 2GB video card) that's in sore need of an upgrade.
So, if you don't think there are nearly enough Kaiju games where you get to rampage through a city. You have a few extra bucks and are looking to spend some cash on something fun. This is your game.
TL DR version; About as good as Super Godzilla on the snes, except a hell of a lot more grindier.
I played this through all the way to the finish for a very underwhelming game ending. There weren't even any credits! I dug around in the files and found some cool unused music in the soundtrack which left me dissappointed as it would of made the end game sound a lot more fun. Especially when you start to actually fight things that are your size (which is both boring and a bit more tedious since you can't target them like you can everything else.).
All in all, the game could be a hell of a lot better. And I don't see them changing the way the game plays. The small buildings give you trouble through out most of the game until you're stronger. But that really just pads out the length of the game and makes it boring. It would of been better if you could just simply smash through anything small from the start and having to use your abilities on the larger buildings. And having to use the stomp animation on civillians and infantry makes it hard to run away from getting killed, they should just die when you move over them instead. I was also expecting some back and forth dialogue between the mad scientist and the likes of the ultraman and power ranger knock offs. Also the game liked to crash a lot when you fought these types of enemies.
Also forgot to mention, you'll be doing a whole lot of waiting while you upgrade your kaiju. Sounds really bad to complain having to wait 1-2 minutes of your time for a video game. But it all adds up, and you'll be spending a lot of time either looking at your island base or at the world map.
DO NOT BE INTIMIDATED WITH THE NEGATIVE REVIEWS.
Many of the negative reviews are talking about the launch and people who don't understand the controls. Indeed the game was in a rough shape on the launch, with crashes and bugs, but it's perfectly fine right now and being updated with frequency! The devs are very attentive and quick to act about any problems that show up!
From the creators of a marvelous game that I love too (Swords of the Stars: The Pit), this gem is perfect for those who are fan of kaijus (giant monsters) and strategy games.
In this game, you have to plan how to upgrade your kaiju (it even changes his appearance in some upgrades!) and your secret island, to help your efforts in taking over the world.
Destroy cities and make them surrender their command to you, making them vassal states.
Fight against air, ground, sea military forces and even other kaijus that will try to stop you!
And most important: Have tons of fun doing that.
The game controls can be a bit frustrating in the beginning, and the targeting of some attacks may look confuse, but with a little time and patience, you'll get in to it! Just keep in mind that you're controling a giant monster in a city, and that pesky tank you're trying to hit with your Eye Beam may be behind a building or something, and remember to lock the target on them with the right mouse button! :)
By the time, there's only one kaiju, but there are 2 to be released as dlc (for free for those who buy before their release!) and they plan to release more after the 3 initial ones, and maybe even a expansion!
So what you're waiting for? Buy it and go cause some mayhem!
Prior to the recent popularity of crowdunded games, this game is what a publisher would call "a loser". Many of us who grew up in the games world of the late 80's and 90's miss the days when a neat concept game would hit the shelves and surprise with something new. For the decade prior, a new game was the latest FPS, RPG or MMO whos distinguishing feature would be how much sharper the graphics are THIS time. Far from perfect, but a lot of fun, Kaiju-A-GoGo is essentially a unique strategy and tactics RPG about destroying cities and conquering the world with a giant robot.
Concept: Rather than state that the game is bad or good because I happen to like it, It would be better to simply describe the product's appeal to me, and let the reader decide if it appeals to him/her as well. The objective is to conquer the world. The game consists of a strategy metagame and of course the tactical destroy-the-city game.
The strategy gameflow is to build up various resources to improve your Kaiju. You only get one. The game has a base building feature to generate resources and train the Kaiju similar to X-com. The Kaiju is improved by adding abilities you research in a tiered structure. Each successive tier features more abilities than the last, causing the player to be more judicious about which abilities he wants to research.
The tactical game consists of ordering the kaiju to move in a certain direction in the city and using the active abilities for certain effects. The objective is to destroy as much as possible, driving the city's morale down and picking up resources to bring back with you. The lower the morale, the higher the chance the city will surrender. Building types will generate certain types of resources and certain cities have more of some resources than others. As the city wears down, the defenders will grow stronger and the player has to consider the endurance of the Kaiju vs. the his ability to escape or cause a surrender. A surrender is the main way to generate the money resource.
I'm a big fan of this type of gameplay, so this is basically my list of pros. The game is a progressive/grind type of metastrategy game, which does not appeal to everyone. Making the Kaiju stronger and destroying a city is great fun for me, and though the mechanics have some problems, the build up is quite satisfying.
Now for the problems:
The Kaiju can be hard to control sometimes and the amount of enemies and congestion makes maneuvering more difficult than it should be. Some common sense changes, such as allowing clicking off map to escape, and scrolling using arrow keys or some alternate method would be helpful. The kaiju also has a tendency to just shoot whatever it wants rather than the intended target. This can be frustrating.
There are some siily bugs, boats on land and at least once, I had an issue where I wouldn't take damage, my shots wouldnt land and the defenders stopped spawning.
Todays gamer needs a much larger amount of handholding than any generation prior, and this game does very little of it. Though the game can be figured out quite easily through trial and error plus deductive reasoning, these players often have youtube accounts with thousands of other easily confused player subscribers. A manual would probably help them enjoy thier game experience better. I don't know, for me the idea that I should look for an escape route for my Kaiju and be prepared to dig through some buildings when I'm at a certain health level...seems common sense to me.
Unfortunately, this small team of developers did not make the game in first person, or use the unreal-whatever engine to generate graphics. If you need these things to enjoy a game I feel sorry for you, maybe there will be an action spin-off rail shooter if this game takes off...just for you. The art style won't appeal to everyone, and sprites are a thing of the past, though for some sad reason, creepy not-really-lifelike awkward 3d models of people are not.
Thousands of people that have wasted their entire lives playing an mmo where you grind, have done a good job of telling the world how bad it is to grind. This game has a grind. If you enjoy the game, it's an enjoyable grind.
tldr: All in all a fantastic example of a decent crowdfunded game. It provides a gameplay concept (destroying cities with a giant robot x-com style) that would never see the light of day in the traditional model. Even though there are hits and misses, this is a great time to be a gamer.
Дополнительная информация
Разработчик | Kerberos Productions Inc. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 59% положительных (155) |