Разработчик: Tammeka Games
Описание
Climb into the cockpit of a futuristic race craft and tear up the anti-gravity track as battle commences with over 15 real and AI opponents. Offering single and multiplayer action, Radial-G delivers full immersion combative racing on tubular tracks featuring gut-wrenching twists, jumps, splits and unique inverted racing.
Full Release Features
The Full Release version includes the following features:- A new environment set in the depths of space with three regions in and around a derelict asteroid mining station.
- Nine courses offering insanely fast racing around tracks including dizzying splits and twists, crazy stomach-defying jumps and inverted tunnel sections
- A thumping EDM soundtrack
- Gruelling Single Player Career mode to work through earning trophies in-game
- A choice of seven race craft, one only unlockable by reaching ranks in multiplayer, the others through completing Single Player Career mode tiers
- 16-player online multiplayer support
- Offline and single player modes against 15 AI opponents
- Combat gameplay modes with five weapons to blow away your opponents
- Balance the risk and reward of converting your shield to additional user-controlled boost
- Enhanced ship physics - each ship has unique handling characteristics
- Cockpit and 3rd-person camera views (VR supports only for cockpit view)
- Steam achievements
- Steam stats
- Leaderboards
- Support for Oculus Rift, Oculus DK2 (with latest Runtime or 0.8), HTC Vive and OSVR
Available for Arcades on SpringboardVR
Поддерживаемые языки: english, french, italian, german, spanish - spain
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel Core 2 Duo @ 2.4Ghz or AMD Athlon X2 5400+
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000 / AMD HD2600 / NVIDIA Geforce 8600
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: Direct X Compatible
- VR Support: SteamVR or Oculus PC. Keyboard or gamepad required
- Additional Notes: This is for 2D standard version, VR version higher req as per Oculus standards
- OS *: Windows 7
- Processor: Intel i5-4590 CPU equivalent or greater
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: Direct X Compatible
- Additional Notes: These are the recommended specifications as set by Oculus for VR games; non-VR version much lower specs needed
Отзывы пользователей
Beautiful little game, made well in my opinion, and I enjoy it very much
Decent, but not much else. F-Zero fans thirsting for something novel, look elsewhere. If there's a lesson to be gained from this game, it's that making a game like this requires a lot more polish and attention to detail than you'd expect. Nothing feels "right" enough, here, and for this kind of Breakout-esque title, if that feeling isn't there, not much else is - not even the odd feeling of spectacle from the good background design and general graphical fidelity makes it worthwhile. The tubular tracks, also, seem misguided, and not all that interesting to play through or look at.
For a time this was, essentially, one of very few F-Zero-likes out on PC, and sadly it doesn't do the concept much justice. Seek Redout instead.
I bought this game strictly off the basis of it being a VR racing game and the reviews being "mostly positive". I am honestly not sure if those reviewers even played the same game as I did. Every track looks the same and the action is nowhere near as exciting as the trailer and screenshots would have you suggest. Save your money and get GRIP instead.
This game had potential, however with now years of inactivity on a game which promised further updates, and no responses whatsoever to any discussions on steam, I can't suggest this game to purchase, as it honestly feels incomplete.
Radial-G is not Redout nor Wipeout. All of the tracks are tubular though not in their entirely, an important point from strategic racing perspective as you will want to maintain a downhill perspective for both time and visuals. For a small Indie effort and price there are enough tracks and ships, though the best ship is locked behind a multi-player level gate.
There are multiple modes; Battle (most positioning points over 4 races), Time Trial, Race, Eliminator, Rival and Combat (weapons included). You'll breeze through the first of the two single player tiers or at least I did. The third tier is quite the challenge and this is where the game shines. While the game awards "PASS" just with a bronze trophy, the third tier will have you racing for a while.
The A.I. at the higher difficulties thankfully is not of the rubber variety and seems very human. The tracks have obstacles. Some will slow you down and some will force you off the track but they are clearly marked as such. In fact Radial-G does as fine a job with environment and onscreen indicators as I have ever seen in a racer. Further this is where garnering the inside of the tubes warrants importance. If you are on the outer side of the tube good luck reacting in time to any obstacles. Opponent location looking ahead is handled by cylindrical rings. Combat includes lock on indicators.
The combat races are fun and not frustrating though there were a few races where I was pelted by the A.I.. Tough! Wrong place wrong time. Sh*t happens. As I've stated the A.I. has the same aggressive behavior against itself. In a race where I thought no way I would be able to achieve any where close to the podium I was able to place third. I used to play a game called Descent2 and favored laying bombs in odd places. Radial-G, though not 6DOF let's you do just that. When you encounter one of these mine fields, good luck as already tough obstacle navigation just quadrupled.
The boosting mechanic when used takes away shield strength so optimal usage is important and like F-Zero there are shield charging stations. Loosing shields completely will merit you one verbal warning after another which can be annoying. A sound effect would of been a more reasonable alternative.
Word is that Radial-G is quite the VR experience. VR or not Radial-G shines as a futuristic racer.
If you want to m/p hit me up
To start with I am a huge fan of the WipeOut series and REDout.
I really enjoy this game, bought thinking it may be somewhat similar to above mentioned titles but actually quite different, has same sort of wipeout modes but the actual racing tracks are very different in the sense that it is (so far as I have played) cylindrical track you stick to, rather than running off the track or bumping into sides there are traps on the track. Avoid anything red and go for everything green sure fire way to win haha.
Combat racing im struggling with but I remember the same issue with Wipeout HD until I got used to it.
I use Xbox controller, ships handle very smooth with it & I find it significantly easier controlling than I do with Formula Fusion, (I although I suppose I should revisit that game to see if any of the patches have made the game a little more bearable for me.)
I can forsee myself spending hours on this game and is well worth the price of £7.49 in my opinion.
It's funny how so many developers believe that just because THEY make a game everyone is going to choose THEIR game to play together online instead of the thousands of other multiplayer titles available
It's a competent racer but the deal breaker for this game is that the better vehicles can only be unlocked by gaining XP with live players in Multiplayer
The servers are, of course, dead
and that means you will never have access to those ships
You can race AI waiting for a drop in but you can't score XP in an MP match only inhabited by bots
I first played this 1st person Wipeout inspired game back in the Oculus DK1 days as a free demo which showed great promise.
Somewhere along the way, the potential crashed just like you'll do many, many times in this confusing racer. The premise is simple - Wipeout in ships that can race on the outside of tubes.
Back in the early days of VR, roller coaster rides were very popular, and developers were competing to make the sickest rides, and it feels as though the devs of this game had the ambition to combine the fastest, most gut wrenching roller coaster ride, with an actual game... and failed.
At these speeds, the concept of an extremely twisted track will cause the average player to be on the "underside" of the tube pretty often, which means you can only see the track a few meters in front of you. So unless you know the track by heart, anything you do at this point is pure luck - you have no idea whether to turn left or right or stay put.
Furthermore, the handling of the ships themselves just feels "off" and unsatisfiying - especially during jumps and the concave parts of the track. The AI opponents seem to whizz around extremely erradically.
Weapons were also added very late in the development cycle, and they're an unbalanced mess.
You unlock different ships during the single player "campaign", and they differ in the balance of shield, handling and speed. But changing ships during a session on the same track is ridiculously cumbersome, requiring you to quit all the way to the main menu if you wanna see the stats of the available ships.
The presentation is also lackluster - the visuals suffer from very crude textures plagued by "coder color" syndrome, and NO lightning/shadows making everything look very flat and dull.
The "techno" music has it's moments though.
Meh.
58%
EDIT: Revised 10/23/16
My previous review of the game was during early access. The game has been updated considerably since my first review.
Radial G is a futuristic racing game inspired by F-Zero. Radial-G is sadly nothing special. Gameplay is boring & very repetitive. The AI does not provide any fair challenge.
Either the AI is insanely far ahead or it's stuck respawning time after time in the same position. The individual worlds are beautiful and very well designed. Tracks on the other hand
are uninspiring and very 'cramped'. Even though you have the ability to rotate around the hole track tube, they don't feel 'open'. Only specific areas of the track allow you to leave
and even at that, you respawn instantly. You don't have the option of trying to fly back onto the track. They're rocket ships but can't fly?
Performance is ten-folds better now compared to when I wrote my last review. Game is at a steady 60fps. No more stuttering or slowdowns. As I mentioned before, the game looks great.
Sound effects are great but dull. Either they're too quiet or lack bass / treble. I almost expected to have the sounds screaming & blaring intensely. I felt nothing as if the sounds
are placeholders. I love the sound track. Brings me back to the days of Destruction Derby series, F-Zero, Vigilante 8, and early twisted metal.
I'm not a fan of the UI. The UI is generic and doesn't look like it fit with Radial-G. Looks exactly like Unity's example asset UI. The UI does not allow for mouse control or tab control.
Quality options is very limited. Radial-G uses Unity3D. Unity has a huge list of options for developers to implement into their games. Radial-G only allows for Resolution change and a simple
quality switch low, medium, high. I seriously think that Radial-G would benefit from having ultra widescreen / multi monitor support. The UI does not scale to ultra widescreen / multi monitor
and the FOV is not properly adjusted.
This game could be improved so much but it doesn't seem like the devs care or they have moved onto another game. I do not recommend getting Radial-G for $25. Wait for it to go on sale.
http://steamcommunity.com/sharedfiles/filedetails/?id=785907894
http://steamcommunity.com/sharedfiles/filedetails/?id=785907859
http://steamcommunity.com/sharedfiles/filedetails/?id=785907821
http://steamcommunity.com/sharedfiles/filedetails/?id=785907757
MultiMonitor: 4800x900 Triple Monitor
http://steamcommunity.com/sharedfiles/filedetails/?id=785913924
http://steamcommunity.com/sharedfiles/filedetails/?id=785913815
http://steamcommunity.com/sharedfiles/filedetails/?id=785913726
PC Specs:
Fx8320 OC'd 4.2ghz
8gb ram
GTX 980 4GB - Driver 372.90 | Resolution 1600x900 / 4800x900 Surround
ZBoard Stealth 2004
Razer Death Adder 2012
I know I haven't played it for long, but the reasons why I can't recommend it aren't very hard to check 5 minutes in. I actually went through with testing the actual game instead of judging it on its cover, but it still feels the same after a handful of races with a few ships : this game looks and feels cheap.
The trailer made me think it could be like a not so hard but slick racing game. I had seen previews and hands on online, obviously focused on the VR aspect of the game. Anyone who's ever played a Wip3out game inside the cockpit or Ballistics knows how intense the experience can become with a VR headset. Being a fan of the later, I was hyped, hooked, or whatever...
So here I am, and here it is.
The game itself is OK at best. Nothing like a good old face strecher heart pumping techno blasting awesome futuristic suicidal speedy racing game, but... like "OK, that will do for now".
I can't comment on the VR aspect off the game, though I will say that if playing it VR is the only way to make it really enjoyable and unforgettable, that means that we're still in early relationship with VR and once everything sets up, we'll broke up and part ways, thinking that was a stupid idea to blast 900€ on a VR headset just for "that". Racing games can be awesome and awful for numberous reasons, none of which have anything to do with the existence of a headset on your head.
If the game is no good without VR, it is no good with it. Again, wait 'till the VR hype calms down, and look at your games for what they really are.
In that case, we have an OK racing game, with a TERRIBLE menu design, and an overall bad taste/cheap feeling. Like if they had to rush it like hell so that they could meet with VR market deadlines (I suppose that's what happened, it wouldn't be a surprise).
The menus are bad in that sense each sub-level feels like it has been made by a different person, without considering talking to each other and agree on some sort of plan. Let's overlook the fact that it's ugly (no accounting for taste), it's just obviously lacking polish and design. If you enter career mode, you can choose a ship and the the type of racing (different ingame rules) and go for it, but if you enter single race mode, you choose your ship, then the track... and then here comes another menu, pretty much like a main menu, but inside the track... where you can also change your ship and choose track settings... what the... why isn't it like the other one ?
And why on earth do I gain XP points for finishing a track ?! What for ?!
Let's get this straight : if the game was ONLY about racing, like you just press Start and you immediatly start a race and then jump to the next one, without any menu or anything, it would be so much better than this version ! No XP, no clumsy options, no career mode (that I happen to broke/bug exploit just by going back to change my ship), no nothing. Just pure racing.
Since it's a (big) polish issue, I suspect they can still patch it up and work it out, but history shows it won't happen. So in the time being, let's not recommend this game. Play it if you need your fix right now or if you're high up on VR sensations.
Otherwise, don't.
I absolutely love the concept of this game. It's definitely tons of fun... for the first hour or so. My major problem is, there's really no diversity in the tracks, aside from them looking different. Each track still plays the exact same way and doesn't change. They feel very.... static to me. There's no real hazards in the levels, and the only way you can pass someone is if you time your speedups right and don't mess up, or wait for them to mess up. But as it stands right now, it's fairly easy to be that "perfect player" that hits all the speed boosts and doesn't mess up.
I don't want to be that guy, but the tracks should be more engaging and dynamic, because they just feel bland. And this is just a suggestion, but why not add some special abilities to the vehicles, and the white aura thingies recharge said abilities? For example, let's say vehicle A's special ability is a minor speed boost, and vehicle B's ability is a knockback, and vehicle C's would be something like missiles that slow down a target in front of you? Something along those lines would definitely keep player retention. Of course, there would have to be a lot of balancing of vehicles to ensure fair play. But that's just it. In its current form, it's a novelty that is fun for about an hour or two. But after that, it becomes incredibly dull. You've got the formula down, now you just need to figure out how to keep player retention, so that people will want to play for hours on end.
I do love everything else about this game; it reminds me of this weird techno-motorcycle game I used to play on the N64. As bland as the gameplay is, the graphics are beautiful. The levels really feel alive, like when asteroids come wizzing past you as you're trying to pass the guy in front of you. I like how you can reverse gravity too, definitely a cool mechanic that needs to be utilized in a wider variety of scenarios. It looks very polished and refined, visually. I will give you guys credit for that.
I'm not a fan of the game's soundtrack, but I can't really complain about it because it isn't that bad. Although I do wish it was more diverse. The soundtrack of any game is what really gets me immersed in the moment. For example in an RPG, where epic music plays on a huge boss fight with the choir singing and whatnot, and makes your hair stand up like you know you're about to have a great time. Soundtracks that can give me goosebumps like that are usually automatic likes for me. I like the techno theme this game brings, I just see a whole lot more potential than what's being presented. Throw in some dude shredding an electric guitar or something on one of em, or perhaps a solo violin segment on one of the levels with a more serene atomosphere, give it some flavor. Or who knows, maybe you can come up with something even more crazy that ends up working really well. But most importantly, a memorable track should have a discernible melody. Maybe that melody could be the game's leitmotif or something. Just some suggestions. I'm no expert.
I realise this is still early access, which is why I'm writing this at all. Hopefully my thoughts will reach the developers this way. I'm going to not recommend this game for right now, simply because it feels sort of bland. But there's plenty of room for improvement. Spice the gameplay up a bit! Good luck!
I already love this game! Reminds me so much of F-Zero from SNES and Gamcube! I'm hoping to see in the near future more ships, and possibly the ability to build your own ships, kind of like the ship building in F-Zero on Gamecube. I enjoy all the current tracks. Very challenging. It would also be great to see additional tracks that are not just cylindrical. Local 2-Player would also be awesome! Again, I love this game in Early Access, so I am very excited to see whats to come! Great job to all at Tammeka Games! I'm excited for whats to come!
Great VR racing game.
The game is good even without VR. Admittedly at first, I was hoping for a Wipeout clone... this isn't it. It's actually different and I think better. It's like a Wipeout game, but for a new age. Add VR...
A latest patch (v0.9) makes VR easy and work very well. One of the very best VR games I've played so far.
I'd recommend this games for any fan of this type of racing, and this is a MUST HAVE game for anybody with VR.
(playing with a DK1, I'm sure newer tech will be even better)
If I had reviewed this game 6 months ago it would be less positive. Back then the game was fairly unstable, but even back then when I COULD get it to run (on a 3 year old laptop built for home use, not gaming) it was really fun. Now I have a powerful gaming rig and a stable build of the game. And it's amazing.
Pros:
- The concept is really unique and definitely enthralling.
- The entire aesthetic compliments the gameplay, as well as being amazing on it's own.
- This is the first racing game in years i've felt compelled to play.
Con:
- It's a bit of a nitpick, but still important to list that those who are more sensitive to motion sickness may want to steer away from this game.
I love this game.. it keeps getting better after every update,!!! The feeling of 3D racing stage is incredible, better than anything I ever played before. Over all it shows much promissed, I wish it had an optional mode with weapons for a more competitive field. I recommend this game based on what has been done already!!! buy it you will not be dissapointed.
The closest I will ever get to being an F-Zero pilot in my short and miserable born-at-the-wrong-time-in-history life.
I just played this for a bit on a DK2 and I think I screamed all through the first race.
MY GOD what an intense experience. Best I can compare it with is a first person Wipeout with devs that clearly know how to develope for the Oculus Rift.
Do note, however, that this is still Early Access so there's only 1 environment with 3 tracks.
Still, if you own a Rift its more than worth the price of admission!
Great game, sorta like F-Zero except instead of being on a flat 2-dimensionalish track, you are on a round snake like track which you are free to move and rotate around. Sorta think of a monorail which you can move freely around. Unlike a standard racing track which you may slam against a side wall or guardrail, you are able to rotate freely around the track, allowing for a huge amount of racing space. This creates a need for "driving" skill since unlike a traditional raceway there tends to be very little bottlenecking where you can fight aggressively against your opponents.
Instead, you have to focus on maneuvering around the track, dodging slowdown shields and trying to hit every booster you can, in order to get your highest possible speed.
In it's current state, the game is very fun and feels polished, but there are few tracks and ships to choose from, which is to be expected from an early access title. Due to the lack of "content" at this point, the races can become very repetitive. As the game updates however, we should expect to see more added content, adding for a more unique experience each race.
If you are looking for a racer in which you can immerse yourself, and spend hours playing, look elsewhere for the moment. If you are willing to take the slight lack of content built on top of a quality core and give it a test drive, this is a great title to look into.
I personally look forward to keeping up with updates and trying out the new features as the game becomes more immersive with features, and hope others are willing to do the same.
This game has the potential to be every bit as awesome and fun as games like F-ZeroX and Wipeout, and its very much getting there. 20 more ships and 20 more tracks (I like variety) and it will be the best space-racing game I know, and well within my top 5 games ever.
So yea A+++ and I'm looking forward to smashing you off mah damn tube in multiplayer.
So far, So good !! Runs straight onto the Oculus Rift DK2 from the launch options in the Steam Library window with ABSOLUTELY NO FUSS and it looks B-E-A-utiful !!
I am not running an amazing set up: I5 cpu, 8gb RAM, Nvidia gtx 750 2GB.
As I write this, there are only 3 Ship Types and 3 Tracks but if you visit the steam forum you will see that not only is there a lot more planned for this game but the developers seem to be listening to what the community have in the way of input towards the game content.
This is a Nice, Fast Adrenaline Fest !!
I've played Radial-G since the Kickstarter demo, and I absolutely love this game! It's like a cross between wipEout and Ballistics (remember that?) and it's just so fun to play. Tammeka Games has created the best expression of going fast that is available on Steam, and the early access is only the beginning.
I play this on a normal monitor and it plays absolutely fine. You don't need an Oculus to play, although I can imagine it's awesome when played that way.
Grab your own copy, and let's get some multiplayer going!
Игры похожие на Radial-G : Racing Revolved
Дополнительная информация
Разработчик | Tammeka Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 76% положительных (99) |