Разработчик: Knitted Pixels
Описание
Fighters and Strikers focus on gun power while Engineers can build more structures (like turrets, repair platforms...) and Carriers can defends themselves while carrying more orbs to the colony. Defenders features coop up to 4 players and 3D graphics.
"Knitted Pixels is banking the mash-up will yield peanut butter and jelly-like levels of awesomeness in Defenders"
- Armless Octopus
"It strikes a competent balance between the familiar and the innovative"
- The Indie Mine
"Defenders looks beautiful"
- Indie Game Magazine
Besides is strategy component Defenders is a fast paced arcade with lots of content to unlock, like retro modes and new abilities.
- 4 pilots and ship classes
- 12 worlds to explore
- different game modes
- Cooperative gameplay
- Survival mode
- HD 3D graphics
STORY
The Starians came from nowhere, decimating the colonies as they passed.
Only one colony survived, carrying four prototype ships they are travelling to save what it's left of the other colonies, and taking as many Starians as they can on their way.
Twitter: @knittedpixels
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP
- Processor: 32 bit
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660
- DirectX: Version 9.0c
- Storage: 1 GB available space
- OS: Windows 10
- Processor: 64 bit
- Memory: 8 GB RAM
- Graphics: GeForce GTX 780
- Storage: 1 GB available space
Отзывы пользователей
Crashes every time too many moving objects start to show up.
Im Sorry to say that at lest on my rig that THIS GAME SUCKS!
The reasons are as follows, 1 there is no way that I could see to chaange the conrtols on the keybord.
2. there is no tutorial as to how to play ether the campan, or the survivl mode.
3. There is no way "at lest from what I could see" to learn how to play this game, because half the time whan you start the first level you ether get hit by a rock distroying your ship or the screen just goes black, and you can't see.
So in short this game could be a lot of fun, but it still needs a lot of work.
Good for a VERY short match with some friends. Not a long game, not a lot of content. Would not recommend buying it for more than $1-$2
This game is just boring. Way too many moments of completely nothing happening. I can't see anyone finding this game interesting.
e z p z
first of all i didn't finish even the first level.
PROS:
1. Imersive music
CONS:
1. there is no limit on how many fighters you can deploy so the game FPS drops to like 1> and you can't do anything about it (yes i have a mid range gaming computer).
2. there is no explenation what to do when you cleared the level (i found out later that you just have to WAIT for the core to charge) no you can't speed it up you can just wait................... meanwhile there is just a few suicidal enemies spawning
3. storyline?????
4. the menu controls are a bit fidgety.
My overall feeling after playing is good.
At first I didn’t get the game mechanics of the campaign, then I realize that is all about charging the colony with the blue things that pop around. Managing to defend the colony while I was gathering the energy was tricky, but the mix of strategy and fast shooter was satisfying. After playing with several ships I prefer the Striker (love the boost, and it’s the only ship with that ability). Local coop was more fun than playing the campaign alone.
Graphics are amazing and music is great too. I didn’t mind that I couldn’t change the controls, after all is a twin stick shooter, it plays as you can expect from a twin stick shooter. I didn’t have any troubles playing with my 360 or xbox one wireless controller (it also works with Steam controller). It seems that devs addressed the crash and skip intro problems, which is always nice. It can have some fps drops if there are too many units on screen, but usually you take care of the enemies before that happens.
Despite some design flaws, I like when indie devs mix up different game genres. My feeling is that this game could have more juice, but it’s not a bad game, it’s worth to checking out.
This game brings back an 80’s vibe and nostalgia for me. I first tried it in a friend’s house and was impressed with the lighting and overall aesthetic but, frankly, it was too difficult for me.
Some days later, as nowadays I tend to have less and less time to play, I thought about buying it and, man, was I right. Today every game seems to be so easy or at least slow paced that you actually forget what was like to try and fail. I find the game strategic and challenging, as every playable character has a unique play style. And I find the frustration actually rewarding. I know, I’m a masochist. :D
My favorite feature is the local coop because you can pair up damage dealers, supports, etc. That way the game becomes even more strategic (and I've always loved supporting).
So... See you all Defending the Last Colony!
I liked this game a lot, and this review is being made with the thought of this game being made by only 2 people all by themselves, and self pubished.
The mechanics are interesting, although there's some space for more depth, but I feel like a really good pitch could be made out of this game. Something really good could be made with a bigger team of people, and some coders (I believe the technical problems come from the fact that both developers are artists, not coders).
The controls are good and responsive (I recommend playing it with a controller, rather than Mouse and Keyboard), although it could have benefitted from some layout options, or control mapping.
The classes are different enough and mixing them up in coop is really fun.
Single player pits you agains increasing difficulty worlds with some mechanical challenges that makes a great experience overall. But beware hard mode, going alone into it is really...well, hard. I can only wish there was online coop, but I guess that implenting it was out of scope.
It delivers visually, and it feels really good blowing stuff up with the ships. This is the area that is really kicking it off the park. Gorgeous backgrounds and elegant visual effects are real eye candy, even though it runs on Unity 4.
The music is really good and it fits really well the sci-fi theme, can't say much more about it.
Regarding UI, it's not easy to keep track of your health and energy without having to force your eyes to the bars. The UI is clean, and elegant, but it could use some resizing of elements and/or placement. Not the best feature of the game, but it gets the job done.
Overall, a good bang for the buck, and an interesting and original concept, which is enjoyable even with its flaws(mostly technical ones).
Before I write this, the music is freaking awesome, LOVED it, now buckle up.
I don't want to ever slate a game, but man this was so bad, I get the idea of sending it back to the 90's, for a cool retro game, but theres so SO SO much wrong with it. For starters, spelling errors in the "how to play" section, is that even forgivable in this day and age? Not sure. Moving on to using a controller, I couldn't find an option to change the controls, so you are expected to use left stick to move, and click right stick to shoot..Can I not use one of my 4 triggers instead? So i was forced to use it on the keyboard, which meant shooting with my mouse, the cursor is ridiculously small, so you constantly lose where you are actually firing and it becomes a nightmare.
Theres a back story in the intro (you cant even skip it) the story is 10 seconds long, its based on battlestar galatica, which isn't a bad thing. But once you actually start to play the game, there is no longer a story line, or any cut scenes, or anything with text at all, you are left to guess what to do, no "your mission" or "you died" text.
Some of the planets/levels start off like they are going to be great, with instant action and waves, then you clear it, and it all completely stops, i mean completely stops and you have to painfully wait for the cores to re-spawn while the odd random ship happens to pop up and fly in to the wall you've built.
To be quite honest, this game just infuriated me, I thought it would be great fun as I love these types of indie games, and as a child of the 90's love going back in time inside modern day releases.
I know it's only a small release, but I read the one and only review, and got all excited thinking this is going to sick, and hard AF like a lot of indie games are. Nope no, it wasn't hard, it wasn't good and I regret buying it. Sorry.
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Дополнительная информация
Разработчик | Knitted Pixels |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 30% положительных (10) |