Разработчик: Snake Hill Games
Описание
How it works
Sprite Lamp is all about letting artists paint images in a form they are familiar with, and using those images to create the more difficult or counterintuitive maps that are required by modern shaders. This primarily takes the form of painting the same subject lit from a few different directions - between two and five - and processing these images to create a normal map and a depth map.Rendering
Sprite Lamp includes a preview window and various shader options to let you experiment and find out what looks best with your artwork. Sprite Lamp's shaders are included in Sprite Lamp in GLSL form, fully commented, and can be used as a base for including them in your own game. A growing list of Sprite Lamp shaders for common game engines is available at . Sprite Lamp's preview window supports:- Moveable light source with variable colour, intensity, and attenuation
- Hemispheric ambient lighting
- Cel shading
- Self shadowing with depth maps
- Mapping of specular colour, glossiness, emissive colour, and ambient occlusion
- Rendering of animated characters exported from Spine, by Esoteric Software
Pro version
Upgrading to the pro version of Sprite Lamp gives the user access to a variety of additional features suited to larger studios.- A full command line interface
- The ability to convert simple-to-paint 'flow' maps to anisotropy maps for use with external renderers
- The ability to edit and fine tune the depth maps generated by Sprite Lamp
- The ability to load multiple sets of images, process them all at once, and then animate them in the preview window
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows Vista or later
- Processor: x86 processor @1.6GHz or greater
- Memory: 512 MB RAM
- Graphics: Shader model 3.0/OpenGL 3.0
- DirectX: Version 9.0a
- Storage: 200 MB available space
Mac
- OS: 10.11 (El Capitan) or later
- Processor: x86 processor @1.6GHz or greater
- Memory: 512 MB RAM
- Graphics: Shader model 3.0/OpenGL 3.0
- Storage: 150 MB available space
Отзывы пользователей
Brilliant, love it. Really good tool.
Sprite lamp is good tool to make a normal map and other maps for normal(lol) 2D lightning.
Essentially dead in development. Issues with the programmer lead to the project stagnating, so there's no recent support or development on the software or compatibility with other engines like unity.
Haven't used Sprite Lamp yet for my projects, but I did play around with it a lot and it seems very promising. Not only does Sprite Lamp allow you to use lightning shades single sprites, but if you own Spine it also allows you to lightning shades on the animations you have made. However, the lightning shading DOES require quite some work to implement though, because you have to make a couple of extra black/white images of the original that allow the program to create the active lignthing shading.
On top of it all, both Unity and GameMaker are supported by Sprite Lamp. 2 engines that are also supported by Spine as well.
Sadly the author is not overly active on Steam or social media. You can contact him through his own site though and he replies pretty quickly there. There are also forums on his site too.
Great program for creating depth maps, ao maps, etc. I am using this to develop a game with Unity. Very easy to integrate. The concept for creating the artwork takes a little while to get used to, But i find it only takes a little more time for me to make my game assets. My simple artwork looks very cool with dynamic light applied!
Дополнительная информация
Разработчик | Snake Hill Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 80% положительных (5) |