Разработчик: Hunted Cow Studios
Описание
Set in the mythical fantasy land of Gilrand, you take control of either the ‘Order of Radiance’ or the ‘Demons of Hell’ and battle for supremacy across many different battlefields and environments. The game features stunning visuals and is aimed at both PC and iOS release with cross platform multiplayer functionality. Each unit has been carefully designed to have a specific role in the battle, with various strengths and weaknesses determined from an array of unique abilities and traits.
With an epic single player campaign traversing 20 unique levels, do you have what it takes to vanquish the forces of ‘Hell’?
FEATURES
- Explore vibrant fantasy realms, play through gorgeous vistas from lush forests, swamps and the blasted landscape of hell.
- Get into the action with intense skirmish combat, and use your tactics to outsmart your opponent.
- Myriad layers of strategic features including, terrain characteristics, support units, zone of control, level up bonuses and special abilities!
- Control a vast range of units from powerful Paladins and flying Gryphon Riders to Demonic Hellions and Hellhounds from the very depths of Hell.
- With movement types, unit types and traits there are many factors to consider when maneuvering your troops on the battlefield.
- Your troops gain experience from successful attack and defend actions, which then allows them to gain levels and improve their core characteristics.
- Take Command as both factions in an exciting story driven campaign that features two epic campaigns, take command of the 'Order of Radiance' as you battle to defend the Kingdom of men from the invading demonic forces. Then take control of the forces of Hell to deal with the Order's retaliation.
- Varying mission objectives require a range of strategic skills, protect bases from being overrun, capture and control key points or simply wipe out the enemy forces.
- Online Multiplayer or hosteat mode: play against your friends or strangers in a large selection of multiplayer maps.
- Quick to learn but an eternity to master, the depth and richness of the game contributes to a lasting appeal.
Поддерживаемые языки: english, french, german
Системные требования
Windows
- OS *: Windows Vista / 7 / 8 / 10
- Processor: CPU: Intel Pentium 4 or equivalent
- Memory: 1 GB RAM
- Graphics: Graphics: 256MB DirectX card
- DirectX: Version 9.0
- Storage: 500 MB available space
- Sound Card: DirectX compatible sound card
Отзывы пользователей
Having played through this game, I will pretty much be blunt on my opinions regarding Hell. On the one hand, the game itself isn't necessarily "the worst" when it comes to gameplay and premise. The units and maps look pretty cool, if a bit cartoony. On the other hand, the gameplay itself is just meh. From what I recall, this game was released around the same year as Battle Academy 2, and while that game is a completely different animal altogether, it still played far better and felt more enjoyable than what I went through trying to beat both campaigns in this game.
Overall, I don't think Hell was a good game. I don't think it's bad, but it's defintely not good. 4.8/10.
An early purchase for me, I would not buy again. Clunky
A pretty decent strategy game: two factions and many unique units with lots of options. Reminds me of Battlelore: Command system. AI is pretty good and there are surprises in form of enemy reinforcements. It's not RPG, there is no meaningful units progression and you are expected to lose allies.
After such 'warm welcome' on Steam (read: lots of moaning), I no wonder why developers stop working on game and move on. Well, that's what you get when chasing out indie developers and inject toxicity into system.
It's a shame, because few life improvements could really make it more playable: show the move range and targets for enemy units, a couple more spells (direct damage) and Undo button.
Some skills also need tuning, like Trample which is crap-shot to kill a unit (too much randomness). Units' prices also hardly reflect value (super-useful Longbow 15gp vs. okish Spearman 20gp). But, I guess those updates won't happen now.
With that in mind, I really recommend this game - it's fun to play and definitely worth a few bucks they are asking for it. Just make sure you read manual because mechanics are complex.
At this moment in time 2018 I cannot recommend it at the full price of $29.99.
The gameplay is okay and the game is not bad. However a price drop on older games is something that needs to be realized these days.
So if you see it on sale maybe give it a go.
Game is abandoned.
Other than that. My mistake for not doing the research. I was really looking for an Armies of Gielinor kind of experience, and this game did not deliver. At all. After the tutorial the first level in which you're put, seems practically fucking impossible. Also there's a turn limit, so setting up a fight how you please is not possible. Concept is there, but was poorly exectued.
DO NOT BUY.
edit; I know what the requirements are for a refund, but I forgot to refund just over the 1 week limit period, and no refund was given.
Bread-and-Butter Turn Based Tactical Skirmish Game. Has all the basic elements you expect from this kind of games: ranged vs. melee, tactical positioning, support, flanking, cover in buildings, terrain, etc. etc. Uses slightly more units than other games in this genre. However - the unit capabilities seem rather limited, there is limited rock-paper-scissors type strength/weakness matching. A hex-layout would have been more suitable than square-based, and pacing seems pretty slow.
Thus it feels like a tablet/mobile port, or some basic tabletop skirmish game ported to PC. Pre-battle setup customisation is very limited and unit experience does not carry over between matches. Also, crashed on me about 100 Minutes into the game. Personally, I think there are better games of similar type around (but also much worse). I will refund this as it is to generic for my taste, without really unique points that would set it apart.
I would rate it 6 out of 10. It's by no means a bad game, and if there were a "meh" rating I'd use that.
However, if you like those type of games it may still be OK for you.
Story is cliche, and text certainly has its share of spelling errors, but it seemed simple to play and a fun way to pass time. Art is decent (kind of like Warcraft, cartoonish), and relatively easy to figure out. A manual would have been nice, but most nowadays don't provide more than the basics anyway, certainly little in the way of tactics or strategy. Didn't find a manual for this game, but didn't find one, just tutorials. A couple other points: Your units gain experience and level up...but that doesn't seem to carry over from one battle to another (you have to start from scratch each battle). Also, in the later battles you're able to choose some of the units you can bring in with you, but your choice is quite limited. For example, in some battles you get longbowmen, but others only crossbowmen. Or if you get longbowmen, you can only take two perhaps. I'm guessing this is the way the game designers ensure the game stayed balanced.
Anyway, spent a fair amount of time this weekend playing the game, but am now going to uninstall: the game has crashed three times in the past few hours, not only freezing up the game itself but forcing me to log out in order to be able to do anything in windows. This is ridiculous: It's one thing to have bugs that cause your software to freeze or crash, but another thing entirely to force me to log out of windows to fix. Those kind of errors belong in the '90s, not now. I was finally able to shut down the game using task manager and the keyboard, mouse was not functional until I shut it down.
So, if you don't have any problems running the game, great. Still nothing that really stands out. With bugs it just makes it another piece of shelfware.
The gameplay makes it feel like it was ported from a tablet... so bad it hurts.
🔥 😈 𝓗𝔬𝔪𝔢 𝔖𝔴𝔢𝔢𝔱 𝓗𝔬𝔪𝔢! 😈 🔥
The graphics are OK and so is the interface but it is a very rigid game, no ability to choose which troops are deployed, limited scope to employ tactics to win often only a very narrow method to victory on the scenarios it really isn't what they advertise as it appears that you get more choices.
for the cost I expected a more dynamic more "pick and choose your units" style game which this isn't I would not recommend buying this game.
This game is Hell...Seriously, After going through the tutorial I figured the game would have a some what balanced game play but was completely wrong on that account. From the very start of the first mission you are under manned and over powered by your opponents, who ether A. Bomb and Burn you from a distance or B. Trample through all your forces from the get go. Has the potential to be a decent game but as of now there needs some balancing done to it.
Preliminary review after only 1.8 hours [I will update as I play more].
It is a story driven game at the strategic level, you fight one tactical scenario/battle after another, each increasing in difficulty and number of enemies.
If you like turn based tacticaly battles, this looks like a lot of fun.
PROS:
- good graphics
- easy UI
- no bugs
- good AI (I am playing on easiest level and it took me until the last turn to win the first scenario)
- turned based strategy (gotta love it)
- a little like Fantasy General of old (but not quite there, see RPG issues below).
- I am a supporter of Slitherine, the Lords, Matrix Games, and other small, independent, turn-based, war game makers, and this game is so close to having great potential just from the little I have seen. Once it is balanced, I think it will be great. Keep up the good works guys!
CONS:
- No Undo button. It is such a pain to fight a battle for an hour and then due to a misclick get screwed because you can't undo an errant click that had no affect on anything. I hope they add an UNDO button.
- Lacking true RPG from what I can tell so far. Units within a scenario gain experience and can increase in rank, but apparently that unit doesn't carry over to the next scenario/battle, so what is the point?
- There is NO fun RPG things to find on the map, no magic weapons, etc., to outfit your troops.
- If they add the two features listed above, this game could rival Fantasy General and become a classic hit. If you are unfamiliar with Fantasy General (old DOS game) you can play it for free here: http://www.freegameempire.com/games/Fantasy-General
-Also the game is quite difficult, even on easy setting. The game needs balancing for recreational gamers who want to enjoy the game but not spend endless hours repeating battles that are too difficult.
- I am having a hard time getting past the first battle without losing troops. I am not sure if you need to not lose troops as I don't know if they and their experience carry over. WHen I start the second battle I have different troops, but I don't know if my earlier troops come back later. If not, then this game has little RPG factor.
- Some of the enemy units (HELL HOUNDS) seem over powered for first scenario. Game needs balancing.
The controls are so clunky, slow and delayed the low budget really shows through. The sound track consists of 3 notes played repetatively. An unintuitive and vanilla gaming experience that has no redeming feature. If I downloaded this as a free tablet app I would have still reviewed it low, as is I bought it at 66% off and paid $9.99 which honestly is about $9.50 too much. If you have even heard of the fantasy genre you know everything in this game. There's also these unusually long load screens but honestly for a 700MB game with this low resolution graphix there should be seemless gameplay. I'd rather read 50 shades of grey.
This is a fantastic TBS except for the fact that no one is playing the multiplayer. The price is a little steep however. I'd say 7/10 overall, worth it for TBS lovers
Update.. They have indeed added a skirmish mode to the game. Also, if you haven't tried Slitherines PBEM (play by email) multiplayer yet, do so! Take your turn at your pace, click end, and when your opponent takes their turn, whether 5 minutes or a day later, you get an email. Log into the game and go!
`First review of the game. Who knows, it may change. This is a set scenario tactical turn based war game. If you found it, you likely know that or play strategy games already. There is a base "story" that the scenario goes thru. The rule set is very good. The "zones of control" that limit movement around enemy lines really change tactics up. I am only on the beginning few scenarios of the "good" side, but so far,the unit choices are normal. People complain that they arent varied enough, but most other games don't have many more options, unless they are reskins of similar units. Far ranged longbowmen, mid range crossbowmen, knights, calvalry, grunts (men at arms), heavy infantry (spearmen) and more.
The only thing I can't praise is the feeling of rails. Being a limited turn scenario, it really forces your hand into one or two main strategies, especially if you want the bonus objectives. I assume this is to keep the difficulty up. This is, and may be, easily fixed with patches, dlc, or user generated content (dev kit included as usual these days). Some wargamers like the feeling of being pressed for time by the turn limits, however, I feel as if it makes the scenarios into puzzles, that barring horrible luck on many dicerolls, make it so once solved there is little reason to replay. Once you've been thru the scenario and know about the behavior of the AI, you know how to approach the level. It's also likely that I dislike turn limits because I have always been a "sniper" tactician and really like to set up before I attack. In Hell, I can't waste turns being timid. I'm sure more campaigns will be made available at some point.
This game uses the Battle Academy engine. I am not an old school slitherine fanboy, I just found out about them. I got this game for $20, and that price is great for what we get. At $30, it is still a good game. If the developers support it with small content changes for free, it would definitely be worth it. There is already a patch coming, and eventually a skirmish mode, as mentioned on the forum by the developers. If they release full campaigns as dlc for $5 or less, then that would be ok as well. All in all, there are many games that I paid much more for that are not as good. The tactics are solid, the unit variety is there, and although it is presented in a "Blizzardesque" cartoony way, the subject of saving the world from hell, or bringing hell upon the world, is different than some made up warring factions. The demons aren't scary, or funny. More board game styled (obviously..slitherine makers digital boardgames) I highly reccomend if you like tactical wargames, and aren't married to AAA graphics. These games are all in the system, not the graphics. Hunted Cow seems to have taken the BA engine and gave it a different kind of feel, which I like.
Entertaining wargame based on the Battle Academy engine. If you like wargames like Battle Academy, you should like this- why buy this if you already have BA? Well, the shift from an emphasis on ranged combat to (mainly) melee provides an interesting twist. You still want your archers etc in optimal support positions but you really need to pay attention to melee formations, providing support to interlocking units and restricting the enemy freedom of movement with zones of control. Although flanking and support don't always get you the successful strike, over the long term these sort of bonuses add up to make a big difference to your success.
The original BA was set in WW2 which is both a strength and a weakness, the weakness being that sometimes the "historical" scenarios are a little too abstract for something that is supposed to be based on the real events. In "Hell" the fantasy theme means that the scenarios or expectations of them are unfettered by historical contraints.
Definitely entertaining and well worth the price of admission in my view.
Mixed feelings. First mission of the campaign starts per default on hard. First attempt gets me wiped. Second attempt and I'm too slow. Winning on the third, but it still lacks the personalised feel where you can customize your army: you get what you get and that's it.
What really annoys me is that the computer generated opponent gets ranged attacks with almost any units and they're very arbitrary. Deamons spawn (very slowly animated) flames and spawn more and more. It all flies slow as hell and after a few times it gets pretty old to watch the same old boring animation. Wish I could speed it up like 10x.
Also their ranged attack has very low chances to hit, but it's so darn arbitrary. In one game a bunch of deamons spawns flames to no effect, in the other the flames kill a third of my force in a turn or two.
Slow animation, lack of customization, pretty hard difficulty, but due to low numebr of pretty crappy raged units you got very little chance but to rush into mele. Hmmm.
It's still early days but after playing the first mission (A Dark Omen) in the Defenders of Gilrand campaign, I have to say that I'm very impressed with the game. Playing on the default Hard level, I found it to be extremely well balanced, not too difficult, not too easy.
https://youtu.be/dK71D_wSYFM
http://youtu.be/Ej8JlhXXgeM
Based on the Battle Academy engine I had a good idea what to expect before I began playing, namely that it would be good, and I wasn't disappointed. It's not a reskinned clone of Battle Academy though, there are quite a few new game mechanics that enhance it.
In particular I was impressed by the in-depth zone of control (ZOC)and support/flanking system, which requires considerable thought as to how best to arrange your troops to support one another, and in which order to make your attacks. Without even considering the detailed unit stats and abilities, this ZOC/support system puts this game in another league when it comes to tactics. There are also many abilities that various units possess that help to differentiate them and make the tactics even more interesting, like for example the spearmen's "lance" ability which allows them to strike enemy units behind the target square.
The 30 page manual is colourful and comprehensive, detailing the key game mechanics and listing all the unit stats, making it a very helpful reference. Although the game can be played without reading this, it would be far more beneficial to do so, in order to fully understand how these game mechanics work. There's only about 8 pages on the mechanics and it's an easy read.
Although this is not usually important to wargamers, the graphics are pretty good by wargame standards, very pleasant and colourful to look at. However, I did find when fighting in amongst forests that I couldn't always see my units very clearly. The red colour of the autumn leaves on some trees was easily confused with the red colour of the enemy units.
View options are good. The standard view is 3D where you can zoom in and out and and rotate the map. There's also a good map view option (press M) which gives you a top down 2D view of the battlefield which can make it easier to plan your tactics. Finally there's also an Action Camera view (shift-3) which gives you a close up view of the action, which looks a lot more exciting but isn't so practical for general movement and planning.
I still haven't mastered all the game mechanics yet, and will need to re-read the manual to get them all clear in my mind, but there's obviously a great tactical challenge to be had in this game. I'm looking forward to encountering more advanced units as I progress through the scenarios.
Multi-player maps have been included, which will be more challenging against other humans, but they are play-by-email style battles where you finish your turn, send it off to the other player, then get a notification when they send it back to you. It's a simple, effective system, but you can't watch the other player as they take their turn. There is a hot-seat mode so that you can play against a friend on the same computer.
So far, there's no Skirmish mode for creating random battles, but this has been promised, along with the ability to play scenarios co-op (not sure how that will be implemented). There is a map editor included though, which creates the possibility for lots of fan-created scenarios, which will extend the life of this game considerably. More campaigns are promised to be added in the future too, as DLCs.
Update: Skirmish mode has now been added and it expands the gameplay considerably, with many options available for customing random battles. You can choose from a variety of map sizes, different terrains and different points available for purchasing units and customising your forces. A very good addition to the game and ideal for online play.
To sum up, if you're a fan of serious wargames, like Battle Academy, this is a no brainer, buy it now! For non-wargamers it may be a more difficult decision. The fantasy theme will no doubt appeal to many people, but be warned, this is not an RPG. If you like turn based games of any kind this is an excellent choice and is well worth looking at.
Just finished playing my first game and its amazing how much of a classical wargame feel HELL has. Reminds me of those old fantasy war games from the 1970s with the stat and rules depth of a Avalon HILL NAPOLEON AT WATERLOO etc. Sound effects are also nice with plenty of light hearted dialogue while not distracting from all the grim killing.
Love the huge amounts of stats and modifiers delievered in a non-intrusive manner feeling very natural. Zone Of Control alone adds a huge amount of strategy to battles along with many other battlefield conditions. The Combat Log in the advanced options menu is a real treat displaying modifiers and battle outcomes on the fly for those who love the old style feel of rolling dice would give after doing all the mental math of modifiers for terrain, range, weapon type etc etc :D
Graphics are typical SLITHERINE affair with a board game feel to them which is plenty for strategy gamers who have been playing war games since the days of board games.
Detailed intuitive gameplay mechanics which draw me into the scenario and dont let go. Before i know it an hour has passed and am high with gaming euphoria whether i win or lose. Plenty of battlefield carnage with bodies littered all over the ground by the end of the mission. Audio brings out the evil scheming diabolical nature of the demons as human soldiers groan and moan in agony falling to the demonic hordes death touch.
Music is inspiring and never tiring acting like a battle tonic to keep me playing. Reminds me of the retro orchestral masterpieces of the 1990s WARHAMMER 40k FINAL LIBERATION and WARLORDS BATTLECRY III.
Stunning war game in a fantasy setting well worth your coin.
I made a video, kinda long at 40min. http://www.twitch.tv/alienpickle/c/5504760
Skip to 10:00 where I start actually playing it. We cover multiplayer and the editor first.
Have you played any other games that were made using the Battle Academy engine? If so, all the mechanics here are immediately familiar. There are 2 campaigns of 10 scenarios each. Essentially the game is "army of devils vs army of paladins". There's no strategic campaign map that ties it together, and you can play any of the 20 scenarios at any time. Multiplayer is via Slitherine's online "assisted PBEM" system. I don't like that you can't do anything but sit and stare at a menu while your opponent takes their turn but such is the nature of PBEM. I would *much* rather that players could watch each other or review the last turn's replay. But it does allow for asynchronous gameplay, and conducting multiple games at once with other players.
Units break morale, get knocked back, and there is an interesting and quite powerful "support" mechanic here where all units in contact with an enemy lend their attacks to each other. Also, units in contact with other friendly units get bonuses for having nearby allies. This makes the game have a lot more tactical depth than just slugging it out 1v1 with the enemies. Placement and grouping matters considerably.
If you already know you like this sort of game, and you like D&D style fantasy settings, this is pretty much a no-brainer. Especially if you have a friend to play with as well. Suggestion: Download the PDF of the manual and give it a looking over. You'll know right away if this is your sort of game or not.
Дополнительная информация
Разработчик | Hunted Cow Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 45% положительных (20) |