Разработчик: Wax Lyrical Games
Описание
Bounders and Cads features:
- Fun board game style gameplay for all ages
- Play on your own or with up to three friends
- Cunning AI opponents and unique characters
- Voice acting and retro style music tracks
- Explore Brokeville village in full High Definition
- Colorful and cheeky humour
- Supports many resolutions and screen sizes
- Bursting with replay value- each game is different
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP, Windows Vista, Windows 7, Windows 8 or 8.1
- Processor: 1 GHz or equivalent CPU
- Memory: 1024 MB RAM
- Graphics: 128 Mb graphics card with Shader Model 2.0
- DirectX: Version 9.0
- Storage: 200 MB available space
Отзывы пользователей
quite enjoyable variation of a monopoly type game with unique twists.
must land on an adjacent space to upgrade or create an entrance, no entrance = no rent
properties share spaces, but only one entrance per space.
NO TRADING, so must think about where and when to invest in the long term.
Brigadier nipping at your heels can bleed you dry early on, but a fun factor.
AI uses action cards fairly well, but idiotically purchases anything it can.
chance cards are a good mix of cool, funny and infuriating, as is gameplay itself.
good selection of resolutions and an optional windows mode
graphics are fair to middlin' and suit the theme, except for the doors and owner symbols
music has a quirky upbeat of the roaring 20's
no tutorial, but help button suffices, easy to pick up and play
cons:
no volume control and music temporarily cuts out once in a while
cannot zoom out view entire board
have to spin, even if a card or event enforces a fixed movement of x spaces
Brigadier pointless after the first player goes bankrupt
HUB needs an indicator of players, color, and cash for handy reference
only one token shown if multiple players in a space
difficult to see how developed a property is from just star outline color
This is the only game that I wish I had never played ever. Why didn't they at least try to make a good game. It's really, really bad. Boring, spiritless, ignoble mess.
Fun board game, reminds me a little of a European Monopoly. I enjoy board games, so for me it's a winner. Great price too!
Even at 2 euros this game feel like a rip off. You spend 95% of the time watching the AI moving your pawn and AI's pawn around the board and the 5% remaining only consist of obvious decisions. It's slow and boring.
The design is also bad and rely only on chance, yes even more than monopoly.
I read "turn based strategy" and actually got excited; so I bought it without really doing any further research. The problem is: there is no strategy. It's a very simple board game and nothing more.
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I'm struggling to figure out who this was designed for. Are you 90 years old and barely able to push 1 button to play? This might be the game for you. Are you buying this for a 3 year old because you think Monopoly might be too complicated for them? This might be a good game for them.
I've been playing for about 2 hours now. Honestly I'm looking for some redeeming quality to it. Some part of me really wants to like this game; I actually like board games and quite frankly if this were even on par with Monopoly I would probably make this a positive review, but right now even $2 feels like a rip off.
Let me explain: So you start the game by choosing 1 of 4 generic characters which amounts to little more than a colored token on the board.
You spin a wheel instead of dice; but even with 2 digits on the wheel the highest move you can make is 6. The second wheel might as well not exist since there are only 7 outcomes: numbers 1 through 6 or action. Action will only ever show up if you happen to have an action card. (picked up at random from landing on one of the draw card spaces)
Also the game is dumb enough to make you spin (waste time) even when the outcome is fixed: if an opponent played a "move one space" action on you, then your next spin will always be a one. Why spin? Just move me and get on with it.
You move around the board buying up properties. Functionally this is similar to Monopoly. The design seems to be attempting to fix the random nature of needing to land on a specific tile. Instead of landing on a specific space you land on any tiles in a region and can buy any property nearby that isn't already owned. Once you own a property you than have to hope you land near it again and you can upgrade, which levels up the rent factor similar to if you purchased a set of properties in Monopoly. In a weird twist you also need to land near your property again after buying it to be allowed to purchase an entrance. Which is really just you defining which tile your opponent needs to land on in order to be forced to pay you rent, since the property you purchased was from the nearby region and not tied to a specific tile.
This almost sounds good doesn't it? Assuming you like Monopoly and wanted a slightly customizable way to buy and upgrade your properties.
The problem is it doesn't really work any better. The mechanics of buying the properties and collecting rent from them function essentially the same and while that by itself isn't a good or bad thing: the rest of the game is just boring as hell.
Being limited to moving 1 to 6 spaces means getting around the board takes forever. In Monopoly you are rolling 2 to 12; and if you rolled a 2 you were rolling again so really the minimum is 3 spaces a turn, with a max of 35 (which is two sets of double 6's plus an 11 ~ 3 doubles would send you to jail). See the difference? every turn moving 1 to 6 instead of 3 to 35? And the board is larger but with less property.
So where as Monopoly you could get around the board in a few turns and have things to choose from and to do each time; which makes the game feel like it's at least moving along. That doesn't happen here: it can take 40 to 50 turns to get around the board, and you have had maybe 1 or 2 decisions to make each time around which weren't really decisions at all. If you land near something you buy it, if you land near it again you place an entrance or upgrade it. There was no strategy involved; you either do that or watch your opponent do it and than you lose because you have no income.
There is also no auction function so that aspect of the game is missing as well. There's also no real variety in properties, they all feel generic. Imagine playing Monopoly where all you can land on is draw a card or Baltic avenue numbers 1 through 10.
If you aren't landing near a property to buy/upgrade than you are landing on one of the few draw card spaces. Monopolies cards feel positively creative and refreshing compared to how generic and stupid the cards in this game are. Most of the time it will be a complete waste of time: "everyone loses a turn" really? might as well not have drawn the card because what happens when we all lose a turn? We're right back to exactly where we are now. "Everyone gains/loses X amount of money" it doesn't really change the game much if everyone's gaining and losing the same amount; we're all still equally up or down as much as we were in comparison to each other before doing so.
Even cards that feel like they could have been interesting "gamble" you randomly win or lose an amount of money. Yea, but half the other cards were gain/lose an amount of money anyway. The difference? if you had drawn the gain/lose money card you would get that immediately and next turn you could keep playing. Gamble is an action; well great now you have to wait until you roll "action" which means you lose your turn, you can't move and now you randomly gain/lose money. So you cant even enjoy the gambling, you had to give up a turn for it.
Beyond that the other action cards you play are difficult to get any value out of. You effectively lose a turn since you roll action instead of a movement. So, if you get a "target players loses a turn" it hurts you. In a two player game: that means nothing changed. In a 3 or 4 player game, you just hurt yourself as much as you hurt your target.
An hour into the game I drew a card I thought might help: switch places with target player. 20 minutes later when I finally spun an action that let me use the card I realized its drawbacks. I'd long since forgotten which portraits match the color icon on the board. There's just no reason to remember most of the time; but here you are targeting a portrait with no way to know which color icon you are going to be switching with. And switching doesn't help you unless the target is near the start space.
I'm wondering why you need to spin action to be allowed to play an action. 99% of the action cards are case specific to get any value from them. It would be far better if you could just choose to skip spinning to play your actions. It wouldn't be so bad losing a turn to play an action if you could at least choose when to skip the turn and play it. Instead you have to wait to be randomly allowed to play an action and than you are forced to use an action even if it won't help you at the time. Most of the time you are just losing a turn and being forced to use an action that won't help you because it wasn't the right strategic time to use it.
So the one mechanic in the game that might have given you the ability to use strategy has been replaced entirely by a random roll that hurts you more often than helps.
I have a laundry list of other complaints:
1 The music in this game was cute for about 5 minutes, except that's how long it is and then it loops. Since the game can last hours to finish you are listening to the same song in a loop. There's no option to turn off the music after you start the game without turning off your computers sound.
2 The game is really kind of bland. Top down view of a 3d board means all you see are the tops of houses. the game would actually look better in 2d with pictures of things to look at.
3 You can play 99% of the game with space bar, seriously you just watch it happen. no strategy involved.
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Дополнительная информация
Разработчик | Wax Lyrical Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 40% положительных (5) |