
Разработчик: Mighty Rabbit Studios
Описание
- Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat.
- New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning.
- Deep, strategic gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios.
- Detailed open world: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas.
- RPG Elements: Countless side quests where players can grab experience and level up their squad’s core and tactical abilities, grab rare ammo, weapons and gear.
Поддерживаемые языки: english, german, polish, russian, french
Системные требования
Windows
- OS *: Windows Vista or higher
- Processor: Intel Core i3 or equivalent - 2.3 GHz or higher
- Memory: 4 GB RAM
- Graphics: nVidia GT 520, Radeon 5450, or equivalent
- DirectX: Version 9.0c
- Storage: 4 GB available space
Mac
- OS: OSX 10.7 or higher
- Processor: Intel based processor - 2.3 GHz or higher
- Memory: 4 GB RAM
- Graphics: nVidia 560M or higher
- Storage: 4 GB available space
Linux
- Processor: Intel Core i3 or equivalent - 2.3 GHz or higher
- Memory: 4 GB RAM
- Graphics: nVidia GT 520, Radeon 5450, or equivalent
- Storage: 4 GB available space
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Breach & Clear: Deadline Rebirth (2016)
Has a total of 6 trading cards.
I'm rating this positive because I'm looking at it as a cheap, mindless game to screw around with to kill time and nothing more (and by cheap, I mean get it on sale. It is NOT worth the normal $10 price tag). Consider this a negative review if there's no sale available. Either way, I kinda had some fun with it, and it was worth getting on sale for $1.
Starting with the good:
-Can play it on a potato computer fine.
-Visuals aren't too bad.
-A half decent amount of weapons along with attachments.
-A simple upgrade system.
-Open roaming maps. Go where you want for the most part. Heck, the game rewards this if you're a loot goblin and you manage to find some really good weapons before getting into the "story"/quests.
-A simple RPG-like system. Gain XP, spend it on various skills.
-Not difficult at all. Good for mindlessly chilling.
...and now the things I hate:
-The AR15's in this game either are all illegally modified to be automatic (not to mention having better stats than a lot of actual assault rifles) or the devs have no knowledge about it. Should instead be a bottom tier rifle to fit the actual thing.
-Why are weapons using 9mm rounds doing a lot more damage than .45 rounds (example, P38 does noticeably more damage than the 1911).
-In general the developers seem to have never touched any firearm or have done practically no research. Stats seem to be randomly assigned across the board with little to no basis on how the weapons function IRL.
-Your AI squad members have trouble moving around on their own if there are enemies present.
-Despite the game being called Breach and Clear, you cannot issue commands to your squad of what to do after breaching a door. You have to breach the door then immediately pause the game to issue commands.
PROS:
It's fun in small doses
The turn based part is cool, if you switch to third person shooter, not so much.
CONS:
Nothing interesting with the storyline
Anti-climactic
Map is probably the worst I have ever seen
TLDR; if you are in a latin country using an AZERTY keyboard... it won't be playable.
It works with QWERTY keys by default, there is a menu to change the keys, but also a bug/issue when you try to change anything : it's possible to change every single key by any button of a mouse, but NOT by a key of the keyboard...
Click on the key you want to change - click on any key you want to assign - done
That's what should happened but it doesn't... unless you click on your mouse.
So I just tried to play a few minutes but playing with WASD on a AZERTY keyboard... it just doesn't make it.
I'm playing with AZERTY since ages, modify keybindings is just part of the habits... but here you actually need a QWERTY keyboard to play.
As someone who enjoyed the original Breach and Clear, I just cannot recommend this game, it feels like they got way to ambitious and tried to turn it into a story/dialog driven tactical RPG loot shooter but it fell incredibly short on almost every front. If you think this is more Breach and Clear style action, STAY AWAY...
Playing through this game felt more like a chore than having fun, the few times I did have a spark of fun were few and far between...
Bought this when i believed there would be co-op, turns out the devs are lying scum who would rather turn a profit off of lies and sneak a massive feature removal after many purchased it for that feature alone. This is typical of modern devs, so i'm not in the slightest bit surprised, but i was looking forward to this feature. Glad i didn't buy it for a friend tho, already wasted enough money on this bs to play alone. Enough people have described the game in detail, and i agree with most of the complaints gameplay wise and what not, so i'll just leave it at my main complaint which is the removal of a promised feature that many, myself included, bought the product for before it was swiped out without the knowledge of those that purchased it. Certainly would get a refund if i could.
While the original B&C was quite fun, simple and unpretentious, this one is the absolute opposite. It has been clearly designed for mobile devices with simple graphics and a very close zoom level. It is really pathetic on PC. I paid around 1 dollar for it and I still feel scammed.
I rather enjoyed Breach & Clear to the point that when I heard they made a zombie coop type I was rather thrilled to give it a shot with a friend. Sadly when I first got it, the game had a lot of issues with the coop aspect such as crashes, glitches (if your coop partner dies then your game just doesn't progress sometimes) and a lot of network issues such as desync. Instead of trying to fix the coop they completely removed it which destroys the reason why I got the game in the first place.
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The Good
======
1. RPG like - Rather enjoyed the rpg style where you can level and customize your character. Being able to create a 4 man squad with elements suits your play style such as having an all sniper team or mix and match. On top of that your coop friend can use 2 of their own members to join your team however it takes 2 members from your team out of the game which is still fine.
2. Coop - Even though broken I enjoyed the aspect of being able to control 2 units while a friend controls the other 2. When it did work we enjoyed the experience but sadly it came to an end when the game broke and when the developers removed the coop aspect.
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The 50/50
========
1. Story - The story is basic for the whole zombie and very linear. The enemies you face are pretty much the same thing over and over with the odd random creature appearing to spice the game up but sadly it doesn't help move the story on and most times your just hoping the game will end soon so you can check it off your list of beating it. The story leaves a lot missing and confusing by the end.
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The Bad
======
1. Removal of coop - Instead of attempting to fix the issue, the developers sadly removed the feature. It would of been nice for more communications and having the community vote to have more effort put into fixing the coop vs content update/fixes. A simple solution could be to add steamwork and allow players to try fixing the problem themselves, there are many talented individuals that have proven they can solve some of the issues or make mods that completely revamp the system improving it for more enjoyment...Hell just look at Xcom2, someone is doing a Online Coop mod which has it's problems but works from a game that never designed the game to have such a system in the first place.
2. Bugs - The game is sadly filled with bugs such as glitching through the map, quests breaking, getting stuck in mission areas which prevents you from progressing unless you completely kill all the enemies which can't be done because the enemies you need to kill either didn't spawn or glitched somewhere you can't reach them. There are also bugs with the U.i and controls such as trying to use your abilities with not always work or trying to order your units to stay and hold a location ends up having them run head on into the enemies to get devoured or shot to death.
3. A.i - This has been fixed a bit but there are times where the a.i can be rather broken. For example they can easily get stuck on a box,car or even on a sidewalk and there are other times they can be extremely aggressive taking out your team with a massive force that even with top end gear you find yourself fustrated on the situation.( A prime example is in the mines where you have to find some objective, near the objective level you will bump into an area filled with terrorists that just have a better position and able to burn you down before you take one of them out...on top of that if you do manage to kill a few of them...zombies will start appearing behind you making it a sandwich with you being the in the middle.)
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Overall
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Sadly with the coop gone and the reminders (achievements, 2 pack purchase option) slapping a lot of us in the face that wanted the coop experience, this game is rather hard to recommend. The game is okay but with large amount of bugs still in the game I would rather recommend their Breach and Clear standard game which is more turn based focus but a good singleplayer experience with most of the same features as Deadline just without zombies (you can customize and you have a 4 man team). I know the developers have updated the game with a huge patch after removing the coop but sadly there are still problems with the game, a lot were fixed I have to admit and credit the developers for but there are still a bunch there.
I would recommend buying it on sale or getting Breach & Clear (the standard game) for your singleplayer experience.
After 2 hours of trying to play in coop, the devs removed this feature. Now i have bought this game 2 times (for me and my brother) and we cant play together. I cant even give that piece of crap back, because of this damn 2 hours of hopeless trying!
Thats cheating to us gamers and you devs, you got punished for that!
I purchased this game solely for the coop experience. After a "major update" the coop was removed. I have requested a refund. If you bought this game and have less than 2 hours logged, I suggest you do the same.
This is a great game. Squad management with micro and pause planning. Really great Strategy game. Feels like a cross between Door Breachers, SW:KoToR, and DayZ.
Really good game. I bought it on sale for ~$3 paired with Breach & Clear original. Absolutly worth it. I bought it after the whole multi-player fiasco, but as a single player game, its exactly what I wanted and have been looking for, for a long time. And the replayability is awesome, if you beat the game with a squad you can start over with that squad keeping everything you earned from the previous game! Super cool!
One bug I noticed: occasionally if I wasnt careful, a unit could get caught in a "force field". Not game breaking, since certain triggers would free him up (trying not to spoiler, but nevertheless, its not gamebreaking, if only annoying).
Take a look at this gem.
"Removal of Online Co-op: Underutilized since launch, the team made the decision to remove online co-op from the latest version of Breach & Clear: Deadline. This led to widespread performance and reliability enhancements as the code’s dependence on the servers and the need to be ready for drop-in/drop-out multiplayer at any moment was removed. The improvements outlined below are just some of the ways the game has been made better by the removal of Co-op. "
So over a year after the games release the "dev" team decides to REMOVE the main feature of this game. Instead of actually fixing bugs and issues with coop, they decided to remove it.
This is blatant false advertising as the product was sold with this as a listed feature. At the time of this post, this feature is STILL listed on the steam page.
I will NEVER support these devs again, and neither should you.
Breach & Clear: Deadline should just be called Deadline, it's nothing like the original and a collossal disappointment.
It's hard to even know where to start. They could've done something interesting here, like cast you as the CDC or a similar biological disaster unit. They coud've kept it close quarters, putting a strong empthasis on sight lines and room to react against fast moving lethal enemies. Where you could lose a character in an instant, where every death results in another enemy. Kind of like Space Hulk.
Instead, they just went ahead and made Breach & Clear, but real time, in big outdoor maps, replacing lethal human enemies with slow moving cardboard targets and tasking you to do fetch quests for bland NPC's.
Zombies. Literally the most cliche, worn-out, unoriginal theme available, and it has been for some years now. They didn't even spice it up, it's just generic zombies here.
I only played two hours of Deadline, because that's all I could stomach. I tried to make the most of the strategy elements on offer, but honestly the only viable strategy was to form a firing line and slowly retreat. Zombies don't use cover or flank, so why bother doing anything fancy? Just stand and shoot forward. Oh, and if you have a shotgun guy, get used to him wasting ammo as shotguns have a range of about two feet apparently. Even human enemies weren't interesting to fight.
It's.. astounding. I'm struggling to find ways to explain it other than just.. abysmal. Where did this come from? Did all of the original designers leave? Did they let the intern design the game?
I usually try to be more objective and factual in my reviews but Deadline really just wound me up. They didn't just make one mis-step here, they made every mis-step at once.
Another interesting title bent out of shape and plunged into the creative abyss that is "zombie apocalypse".
Don't buy it.
It has been left for dead.
Game is a mess, I can't believe it was released in it's current state.
Last update was November of last year, no future updates in the works.
Just avoid it.
This is an enjoyable little hybrid tactical squad / horde shooter game. In the wake of a zombie infection you control a four man military team against masses of zombies and other survivors trying to achieve your mission. You can do this by issuing orders to you team and micromanaging their every move or taking control of one and having the rest follow. You can swap between these seamlessly as the situation dictates and this system works nicely in the game, allowing it to keep a good pace. The game includes a character levelling system, varied equipment, and a difficulty that scales nicely as the game progresses.
I enjoy playing this game. I enjoy playing this game A LOT.
But it is painfully bugged, and feels unfinished. There are parts of it that are poliished to perfection and I get the feeling these were the parts that the Developers found interesting and enjoyed working on. The rest is in need of a lot of work.
Positives:
- A well thought out character and equipment levelling system.
- A nicely realised World environment, with the city in ruins.
- 'Dungeons' for when you don't feel like following a story, and just want a blast.
- Achievements that are fair and feel rewarding to accomplish.
Negatives:
- The bugs and glitches. There are plenty...
- The story feels disjointed and needs cleaning up. It loses track easily, and you often feel like you missed something.
[*] Lots of uneccessary 'filler' in the game. A cover system where 99% of your enemies use melee, for example.
Conclusion:
I really feel like this is a missed opportunity for a great game. It needs a lot of work to make this happen, but it is well within the realms of possibility. It is receiving regular updates, and I hope these will help polish out these problems, but until then I cannot recommend this game, even though I really want to. When this happens, I will gladly change to a thumbs up.
REVIEW Breach & Clear Deadline
This game uses a hybrid Tactical/RTS gameplay and its made by the popular devs of Breach & Clear. At first I was sceptical about this hybrid Tactical/RTS controlls and how it would work in a zombie game. Mark my words it WORKS and is super fun. Play it like an arcade game or be tactical. Believe me, being tactical will save your life many times.
About game:
You are playing in open world (city) where you will explore and search for weapon, ammo and medic crates. You will encounter zombies walking the streets that will do whatever they can to kill you. You will uncover fast travel locations that you can use later for traveling to specific locations. Me myself rarely use the traveling stations because I have so much fun killing the zombies and collecting scrap on my way to the npc missions.
You will meet people ingame that will give you missions. After beating the missions you will earn exp to level up your soldiers. You get exp for killing on the streets but the big boost comes from the missions. Some missions also give rewards such as scrap or weapons.
Gameplay:
Pressing SPACE will let you go into tactical mode. You can easier cordinate your attack with all characters invidually. Example: Soldier1 cover our rear, Soldier2 cover left flank, Soldier3 cover right flank and Soldier4 cover front assault. And when pressing space you can move timeframe forward slowly so you can see how it works out and change tactics when needed.
Weapons and special moves:
Weapons ingame will have status effects common and rare. So if you are familiar with RPG games you will understand and enjoy this as well. All your soldiers have a special move wich they can use in battle so when you are choosing your squad, think forward what will you benefit from having in battles. You can customize all your soldiers to your liking. Even give name to your upgraded weapons lol.
Scrap and Crafting:
To upgrade your armor, equipment and guns you must craft them in safehouses, this will need scrap wich can be found in loot cheests out in the city. You will also get scrap by killing zombies and soldiers.
Zombies is a blast to kill and there are alot of variations of them as well. Gfx of the zombies are well made.
GFx 8,5-10
SFx 7,0-10
Gameplay 10-10 (Never had this much fun in a zombie game)
Story 6,0-10 (Dont let this fool you.)
I recommend this game. I havent had any issues with the game and the Devs keep patches comming so this game is still supported.
This review is based on the current game state as of 10/8/2015.
This game attempts to be a tactical squad shooter/RPG with a top-down view. The problem is that the tactical component is weak and the game gets repetitive very quickly. The RPG component is quite generic, generic zombie infestation, generic characters, generic skills. Basically this game fails to stand out in either of its targeted genres. Ultimately the developers tried to mix the original Breach & Clear (which is quite good by the way) with How To Survive. The end product, especially given developers capabilities judging by the original Breach & Clear, is disappointing.
To add to this unexplained FPS drops and occasional bugs with control and you get few hours of interesting gameplay before you get bored.
One Grumpy Russian score - 5/10 only entertaining when flow of vodka in your blood is at a constant speed of a bottle and a half per hour.
For more reviews join: http://steamcommunity.com/groups/ogrreview/
B&C: Deadline is really cool.
It's like a mashup between, well, Breach & Clear, Baldur's Gate, Jagged Alliance, X-Com, and Left 4 Dead. It's a top-down shooter that you can toggle between "twin stick" mode and tactical pause based mode. In twin stick mode your teammates follow you around and shoot on their own(you can freely control any team member at any time, and the rest will follow). Once you switch to tactical mode, you are able to give movement and shooting orders to each teammate individually.
There are six classes with skill trees to move through. You get to make and customize your own 4 man team(choose appearance and rename team members). All the gear is changeable and upgradable. Slots are: Head, Body, Clothing, Primary, and secondary weapon. All inventory items and ammo are shared with the whole group at all times. So if you have 4 grenades, any of the members can access the grenades and throw them at any time(but some classes are better with them).
The beginning of the campaign is a tutorial, and the beginning of the first mission is on rails for about 20 min, then the game opens up to being fairly free roam with objectives to choose from. Along with the zombies, there are humans with guns to fight against, which keeps the tactical feel of a Breach & Clear type game. You breach, suppress, and flank while using items and skills to overcome your opponents.
Its RPG elements come with the classes, levels and gear management. Collect, switch out, and upgrade your armor and weapons.
If this is the type of game you enjoy, then you should love this isometric tactical shooter/zombie survival game(it's not a survival game, but something like that on this engine would be super cool).
There are a few kinks that need to be worked out. rebinding controls is convoluted(you can't unbind keys) and sometimes you can see enemys spawn in front of you, but overall I love the feel of the game.
Oh, and it's co-op. Why is it that so many games in this age of extreme high speed internet can't add such a simple concept into their games? Especially when they already have multiplayer built in... Looking at you XCOM.
Yes, I played 14 hours of this. It was for the honor of original Breach & Clear.
What I liked in B&C: Deadline:
+ For some reason I spent 14 hours with this.
Whad I did not like:
- There is no real need for tactics, this is just RTS.
- And not very good RTS.
- Lots of wandering around, in the un-inspired maps.
- All UI controls are made with console conventions. Navigating in menus with PC is a mess.
- Sometimes the control written on screen help is not the actual control to use.
- Sometimes the squad follows your commands. Sometimes they just follow you. There are some controls for that, but either they are unintuitive or they just don't work.
Overall, this game lacks finalization and inspiration.
[TL;DR at last paragraph]
I've supported and defended this game for quite a while now. I tried to accentuate the positive in my original review, but I have to change my rating to Not Recommended.
DEADLine (in which, you control a 4-man squad fighting off hordes of zombies) is not a great game, but it's not a bad one either. The problem, though, is that I know I would have liked it more had it not been prefaced with the B&C title. Because of that title, instead of treating it as its own experience, I resent it for setting me up with certain expectations and then failing to deliver on any of them. Consider the following basic game play elements of both games:
B&C: Players can select a path for each squad member, allowing them to set their viewing direction at the end point.
DL: Implemented.
B&C: Players can adjust their view at any point along the path chosen, allowing them to fire behind them and to the sides as they move.
DL: Not implemented (although you can pause the game and change direction, but this is not the same thing).
B&C: Players assign squad members to multiple doors, breaching with a variety of methods.
DL: Doors are rarely used (and so far, I've only come across single entrances); method of breaching the few you'll find isn't really important.
B&C: Players are visibly timed in each area, allowing them to set target times.
DL: Not implemented.
B&C: Players earn stars and coins for clearing areas within a specific number of turns, making actions used in each turn important.
DL: Stars are not implemented; action can be frozen to simulate turn-based play, but it's not vital, and not important.
B&C: Stars unlock new weapons and gear; players use earned coins to purchase equipment.
DL: Stars are not implemented. Players use randomly dropped (not earned) "scrap" for upgrades, and finds the rest in chests (à la Diablo.)
B&C: Gear and squad members are extremely customizable; everything from the trigger used (weapons) to reaction time (stats), to perks (skills) can be tweaked.
DL: Weapons can have up to three, swappable, "attachments"; members each have a basic skill tree (à la Diablo). Individual stats can no longer be customized.
B&C: Five levels of difficulty; areas can be replayed to try new tactics at any time, keeping any upgrades.
DL: One difficulty, areas can't be replayed (unless you save at the start of each one, but then you'll lose your upgrades).
B&C: Three different modes of play ("Terrorist Hunt," "Bomb Defusal," and "Escape Plan").
DL: Two "Challenge Modes" (one competing with other players) and the Campaign, which has typical RPG-styled quests (à la Diablo). Multiplayer has been added. EDIT 11/18/16 - Multiplayer has been removed from the game.
[TL;DR] Only basic movement is the same; everything else about the game has changed. After playing for several hours now, I'm still not quite sure what DEADLine is (I think "Diabloesque sorta-kinda-RTS" comes closest, although it's also very similar to X-Com). However, I know what it isn't: It isn't a Breach & Clear game. Those expecting anything similar to the original game will likely feel confused and disappointed so, for this reason, I have to change my rating to Not Recommended.
It didn't run on my system, despite it being well above the minimum specs. A poorly optimised mess from what I can see! Avoid, unless you have an extremely good rig.
If u wanna play this with friends, don't do it.
Co-op mode is bad.
U can play co-op only with one friend, because u have to play 2 characters of ur 4 member team. I think it will be much better if co-op mode will support up to 4 players (one player = one character. 3 or less players = someone can control another character).
Player who connecting to host sometimes freezes and can't do anything. If it happens in battle, it's so bad :(
In command mode u need agree with ur friend when toggle real time(impossible if u play with random guy), because zombies can fuck u faster than u think up tactics if ur friend "tired" to wait u. Not so bad, but still uncomfortable to play
Game 7/10
Co-op 3/10
Steam Refund 10/10
ENG:
The game is good in every sense but, forced to repeat the elements that have already been seen earlier. Well conventional first-person shooter game, where there are now only zombies enemy soldiers instead. The game idea is almost as much thrown in now and created a new shell.
The game can still not change the avatar into another game and not playing no female soldiers. Like the previous game, or implemented in the game is turn-based, but mainly, the game is now able to also play in real-time. That's what I would have liked by game also is an entity acting as a co-op support.
Testimonials, anyway. :3
FIN:
Peli on kaikin puolin hyvä mutta, toistaa väkisin niitä elementtejä joita on jo nähty aikasemmin. Hyvin tavanomainen räiskintä peli, jossa on nyt vain zombeja vihollis sotilaiden sijaan.
Pelin idea on lähespitkälti kuin heitetty ja luotu nyt uusiin kuoriin. Peli ei anna edelleenkään vaihtaa peli avataria toisenlaiseksi eikä pelissä ole nais sotilaista. Edellisen pelin tapaan tai toteutettuna peli on pääosin vuoropohjainen mutta, peliä pystyy nyt myös pelaamaan reaali aikaisena. Se mitä olisin toivonut peliltä myös on toimiva yhteisö co-op tuki.
Suositteluni, joka tapauksessa. :3
TLDR: Early Access Alpha, come back again later this year.
Gameplay:
If you played the original BnC, this game's tactical mechanics is very streamlined because the map is absolutely massive. What you get is a topdown shooter with decent controls WASD format. Use of skills fromclasses will certainly take a backseat as the medic and weapon sergeant are all the main skills to use for the first hour. You WILL have teammates die and you'll definitely need them to be revived which is the first default skill for the medic. Weapon Sergeants (heavy gunners) can suppress an entire hoard down, dedicate two of your squad mates to be Weapon Sergeants. They'll make this into EZ mode.
Sounds:
Decent for what they are as of this build. Don't expect too much yet.
Graphics:
They don't make my eyes bleed so they're decent.
Cons as of Alpha:
-The city is still very unfinished
-Tactical overlook while in the map/ can lead to buildings disappearing when looking into other parts of the city. Heavily advise limiting/avoid using the the camera to see farther for now
-AI is not yet perfect, while your teammates are competent as of Alpha, the enemy humans: Mercs and whatnot, will stand there as their comrades die shot by shot. The movement of your team is also pretty haphazard, you will lose a man just leaving the area trying to get into his squad position because you're too close to the wall.
-Bugged ammo, will sometimes net you a 9999 ammo (in my case, the Assault Rifle) and in turn, will lead to a eventual crash.
Summary:
Do I suggest you buying this game? Yes, it fills a very niche roll and buying it now will not have you pay the full game price when it does fully release. Does it mean you should play it in this Alpha build? Answer is two-fold.
1. As a casual gamer, no.
2. As an interested customer, yes. Help sort out the bugs for the versions to come and lead the way for other gamers to enjoy this game.
Игры похожие на Breach & Clear: Deadline Rebirth (2016)
Дополнительная информация
Разработчик | Mighty Rabbit Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 11.05.2025 |
Отзывы пользователей | 52% положительных (410) |