Разработчик: Cuve Games
Описание
Outfit your band of wizards, warriors, and assassins with custom-made weapons and armor built using a full-fledged crafting system, then lead them into battle against legions of lethal foes. Manage combat tactics, wield ice and fire against your adversaries, and obliterate your opponents in a spray of sparks using magical artifacts. As you explore and gain experience, you'll unlock more challenging scenarios and more powerful special abilities, and along the way you'll meet a host of new friends and enemies in this spellbinding tale that will leave you breathless right up to the end.
Featuring a massive menagerie of creatures to fight, and dozens of unique powers to poison, petrify and annihilate them with, Heroes and Legends: Conquerors of Kolhar invites you to experience the adventure of a lifetime.
The game also comes with a beautiful Bestiary containing 51 monsters from the game, and a set of 10 printable collectible cards!
Key Features:
• Epic blend of fantasy role-playing and strategy• Manage a team of five powerful heroes
• Fight for glory in story-driven quests and random adventures
• Craft your own custom weapons and armor
• More than 100 bloodthirsty monsters to battle
• Dozens of powers and special abilities to pick from
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP
- Processor: AMD Phenom 9750 orPentium D 800+
- Graphics: 512 MB
- Storage: 300 MB available space
- OS *: Windows XP or later
- Processor: Intel Core 2 Duo orAMD Athlon 64 X2 5600+
- Graphics: 1 GB
- Storage: 300 MB available space
Mac
- OS: OX 10.6
- Processor: 2.4 GHz
- Memory: 2 GB RAM
- Graphics: 512 MB
- Storage: 300 MB available space
- OS: OSX 10.6 or later
- Processor: 2.4 GHz or higher
- Memory: 4 GB RAM
- Graphics: 1 GB or higher
- Storage: 300 MB available space
Linux
- Processor: 2.4 GHz
- Memory: 2 GB RAM
- Graphics: 512 MB
- Storage: 300 MB available space
- Processor: 2.4 GHz or higher
- Memory: 4 GB RAM
- Graphics: 1 GB or higher
- Storage: 300 MB available space
Отзывы пользователей
What is this game, I don't remember buying it?
I finished up the game and it was a pretty decent casual game. It have general rpg element e.g. assigning "ability points" to a character on the fly. Something else is the resource management of gear and stats. It's linear and something that seems fine to pass the time when you don't have a lot of time to play or if you want something that doesn't necessarily take a lot of effort to play.
Heroes & Legends: Conquerors Of Kolhar (RPG [fast paced] TBS) *** Give It A Try. **** Recommended On Sale.
Overall Score: 6/10
Short Summary:
I enjoyed this game but 10 hours is enough I would say and it gets repetetive pretty fast.
You basically controll 3 heroes in the field and you proceed each "quest" by dealing different waves of enemies while using different abilities.
Estimated gameplay hours: 5-10.
+RPG Elements: Earn resources with each weapon you sell and buy armor/weapons with those resources.
+Different skills to each character. (5 characters overall)
+Level System: Each kill gives exp to your hero until you level up and pick different stats. (Highest level I got is 260)
+Simple Gameplay: You get used to it pretty fast.
+15 Challenges to complete.
+Different types of enemies with 4 difficult boss fights.
-Boring story.
-I find 2 of 5 characters boring to play with. Too bad you don't get to play with the bosses you defeat in this game.
-Minor bugs.
If you're a true fan of TBS games, you will somehow enjoy playing this one, and complete it.
Enjoyment: (7/10)
Repetetive: (6/10)
Replayability (4/10) -After you complete the game, you can play all 15 main quests again (with different heroes/stats etc)
But well, I got tedious after 10 hours.
Frustraiton (6/10) - The game has simple rules but it is challenging especially when you finally reach the boss, and lose.
Boredom (2/10)
Overall Score: 6/10
* Skip it.
** Not Recommended.
****** Recommended On Full Price.
Not at all a traditional RPG, it is a fun action, thinking game which can get quite addicting at times and one I like to come back to after having left alone for a time.
This is definitely a game in it's own catagory, but it is engaging and fun. It isn't a standard RPG really, it is more of a strategy, quick action, management game. Waves of monsters attack your party of three and while each side auto attacks on an active time bar, the player must make quick decisions on who to move where, what skills to level up, and which skill boosts to use in an attempt to keep your party alive until the end of each battle wave. After each battle wave there is small story segment (if one is continuing through the main campaign) and a chance to turn the last cache of items into resources for crafting better weapons and improving armor.
Your choice of characters, 3 to start out and 2 more which join up later, retain levels, items and armor improvements and it is possible to level them up more in-between story segemnts by choosing to just play through additional battle waves before continuing on the main story line.
This game is the successor to Questrun and many improvements have been made to the same basic game play style. The graphics have a much more polished and pleasing look to them, for one. The introduction of an actual story and fleshed out characters replaces the class-based characters of the previous game. And all of the in-between item crafting and upgrading gives the player a feel of more personal control over the developement of their team. I find this game to be a little bit easier and more immersive than Questrun was.
While this game does have a story behind the characters which one gets to read in-between battle waves, it does not have any exploration, NPC's to talk to and interact with, or other out-side-of-battle traits that more traditional RPG's do. It is really more in line with puzzle battlers sort of like Dungeon Hearts. It is really a thinking, action game with a cloak of RPG over the mechanics for game flare and immersion. At some times that action is very fast-paced and it is challenging to enact all of ones decisions on time, and at other times it is slow-going, waiting for a beefy monster to finally be pecked down.
All in all, I enjoy the mechanics which are pretty different from other games, and it makes for a unique experience in my gaming roster.
I thought this was a very fun game good story and a combination of like a heroes of might and magic and a little bit of old style final fantasy. I enjoyed the game immensely
This game is a dumbed down Questrun
I came in and bought this game hoping for a more complete and overall better Questrun (who had a few glaring flaws), and I was sourly disappointed. To make a comparison, my review for Questrun starts like this :
[quote]"I first tried it out in Desura when I got it from a bundle... It was a terrible game. [...] What first looked like a pretty stupidly simple game was actually an hidden gem imo."[/quote]
Well if I was to summarize this one as shortly, I'd say :
[quote]"I instantly bought it after playing Questrun for hours... it was a great game. [...] What first looked like a pretty great game was actually a no-brainer idle game."[/quote]
Seriously, I feel like this is a downgrade compared to Questrun. First of all, the artistic side of things didn't get noticably revamped, so it's out of the balance, only thingthat really matters when comparing the 2 is the gameplay.
So what's new in Kohlar? Persistence, mainly. You keep items and levelup bonuses after each "quests", and you have some stuff you can do between quests (crafting, team customization and some "events" that are basically you choosing one of 2 options).
What this mean is that you cannot re-spec your heroes anymore between quests since they keep the same levelup patterns. So whatever defense/offense you chose will stik to you until you reset your save slot. This means that you will inevitably end up getting stuck against either a physical-heavy quest, or magical-heavy quest at one point.
Next, because of item persistence, as soon as you get ahead of monsters, by doing side quests and/or crafting efficiently, the game becomes an idle game. You will be much stronger than your opponents meaning that you can mostly kill 1-2 waves without interaction so all you have to do is alt-tab every now and then to proc skills and alt-tab back.
Honestly, I've kinda got burnt of the game after 2 hours, and I've got 30+ logged into Questrun, and I would go bac kto Questrun any day whereas I can't say the same for Kohlar.
Saying no might be a bit harsh, it is a mindless game that is best suited on facebook or a tablet or something of that nature.
Worth the money? No
Totally crap? Not really, but gets boring REAL fast
Story is so so, the game mechanics is meh it is like an endless flood of Final Fantasy fights with some options to how the character evolves. It was really fun the first few fights and then it just got plain boring.
I hope that this review helps you to either buy it because it has what you want: endless final fantasy fights with a cliche filled fantasy story or leave it alone if it sounds boring.
Extremly disapointing, i expected so much more from it. This is why i dont have high expectations.
kinda fun. I'd say worth $8 and below
An entertaining, if really fast playing strategy RPG. The concept of auto-combat takes some getting used to, but it really keeps the gameplay moving, and there are other things to manage while this is happening such as leveling up, inventory management, and cooldown usage.
I would say it is both the game's greatest strength and weakness. It keeps the game moving at a quick and exciting pace where traditional turn based would likely bog down into slow and tedious battles, but it also makes it somewhat difficult to be able to enjoy the nuances of gearing up and really getting to know your characters and their abilities as they develop over the course of the game. You don't really get a chance to stop and smell the roses, so to speak.
Still, for it's price it delivers a solid product that gives you your money's worth for the few hours that it will entertain you for. I just wish it lasted a little bit longer.
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Дополнительная информация
Разработчик | Cuve Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 60% положительных (10) |