Разработчик: Rob Lach
Описание
Deluxe Edition Includes
- Game of the Saeculum Edition DLC
- Official Soundtrack
Game of the Saeculum Edition Includes
- Developer Commentary where Rob Lach whispers secrets into your ear and desperately tries to fit a commentary 3x as long as the actual game
- Game Mode Switches Including modes like 66.6 which allows you to play the game at 66.6% speed and Huetrip making everything continuously shift colors.
Methodology Experiment #1
POP:ME1 was designed music first, with the game mechanics, visual aesthetic, and overall structure derived from the creative flow of the music production process. As Rob created each song, he imagined a game that would go along with it, tapping into the emotional energy of the music he was creating, documenting his concepts, and executing the ideas with minimal iteration. What emerged is a series of interactive vignettes, disjointed, taking the player on an intimidatingly intense and equally indecipherable journey of frustration and wonder.Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP or Later
- Processor: Intel Pentium 4 Equivalent
- Memory: 512 MB RAM
- Graphics: 256MB Graphics Memory, OpenGL 2.0 Compatible
- Storage: 400 MB available space
- Sound Card: Required
- OS *: Windows 7
- Processor: Intel Core 2 Duo Equivalent
- Memory: 4 GB RAM
- Graphics: 512MB Graphics Memory, OpenGL 2.0 Compatible
- Storage: 400 MB available space
- Sound Card: Required
Mac
- OS: OSX 10.6
- Processor: Intel 64 Bit
- Memory: 512 MB RAM
- Graphics: 256MB Graphics Memory, OpenGL 2.0 Compatible
- Storage: 400 MB available space
- Sound Card: Required
- OS: OSX 10.8
- Processor: Intel 64 Bit
- Memory: 4 GB RAM
- Graphics: 512MB Graphics Memory, OpenGL 2.0 Compatible
- Storage: 400 MB available space
- Sound Card: Required
Linux
- OS: Debian Stable or Ubuntu 12.04 LTS or later
- Processor: Intel Pentium 4 Equivalent
- Memory: 512 MB RAM
- Graphics: 256MB Graphics Memory, OpenGL 2.0 Compatible
- Storage: 400 MB available space
- Sound Card: Required
- OS: Debian Stable or Ubuntu 12.04 LTS or later
- Processor: Intel Core 2 Duo Equivalent
- Memory: 4 GB RAM
- Graphics: 512MB Graphics Memory, OpenGL 2.0 Compatible
- Storage: 400 MB available space
- Sound Card: Required
Отзывы пользователей
It's a fun retro game with really good retro music.
i bought this just so i could purchase the expensive background for 500 steam points and i still manage to hate this game so much
Ugh, wow okay so when I read that this game was "designed music first, with the gameplay and aesthetic derived from the creative flow of the music production process" I thought HEY here's a game that will play like I'm watching the soundscape of some good music unfold in front of me comprised of loosly related video clips and mini-games that somehow associate with the energy of the music COOL!
Well, ya, you know, in theory that would be cool. This game absolutely did not feel like that for me. Maybe I didnt play it long enough but after the opening sequence really felt like it was testing my resilience against having an epileptic seisure, then subsequent mini-games which make no sense, the music feeling like it was not the star of the show, and literally feeling like I WAS going to have a seisure, I had to turn this game off...
I'm not really sure what they were going for here but honestly I have to say that what this game does best is cause confusion and induce seisures. I mean, literally... before you can play the game it makes you accept that it might kill you before proceeding. COOL
Anyway look, it just wasnt a pleasant experience. You could make an argument that the art and video clips in this game are supposed to get at some deeper meaning about the state of society and moral blah blah but that aspect of this game really was not executed well. If you want to play a game which lambasts the shotcomings of modern society try this lesser known dystopian gem: "Beyond good and evil" There are others but I really need to go lay down after playing this game... My head feels fuzzy : \
Update: 30 minutes later - legit still feeling like I put my brain in a blender
This is a paragon example of why avant garde games a) are difficult to make and b) why people think they can't be done well.
It exhibits all of the traits of a faux avant garde experience -- tedious, insipid, and artlessly self aware.
It enshrouds itself in the bulwark of 'experience' by giving you incoherent injections of culturally loaded symbolism and events. There's no mystery to unpack because it's just mystery qua mystery. It'd be a mystery if the designer herself knew the answers. It's one thing to be oblique but it's another to be a complete reckless void.
It's a collection of minigames that aren't fun nor compelling. The worst is the desert walk, but I'm not certain if that's due to its scraps of highschool poetry or its absurdly slow pacing. A close second is the storm boat experience.
There's probably more things to unlock, but why should anyone play an array of hideously designed games in order to lock more ways to test their patience and good taste?
There's random clips of dated media spliced into an amalgamation that's likely meant to make me 're-consider' pop culture and its panoply of cultural connotations. It feels like a trope to even mention this trope. Also you wouldn't believe that this game also has a few anti-war messages awkwardly wedged in the gaps.
The aesthetics are especially aggravating. All of the standard psychedelic effects would be interesting if they had any complexity or nuance to them. The aesthetics feel less like another cash-in of the current retro-nostalgia fetish and more like the inability of the designer to visually articulate interesting forms.
This feels like a student project that should have remained one.
Loved the visuals, the main problem is that it is 20 minutes long at best, and the replay value is nonexistent. So, uhh..probably not worth the money, and that's a shame
Spoiler alert: there are no spoilers, no hints, plots, or much of anything tangible, really. Just an experience to be had. Most people probably won't enjoy this game, it's not for overstimulated caffeine heads.
Take a Computer Programer, A grahpics modeling team, and everyone else need to develop a small game. Spike there morning coffee with LCD and you get this game 8 hours later,
* warning this game may cause sizures if you are affected by flashing bright lights for a long period of time.
Strange game / interface experiment. I like old raw footage, and early console aesthetics and the experimental nature of deciphering a meaning to the game is amusing. Unsure if the method of exiting the game was intentional or not, but if so, it was pretty cool...
Just 2deep4u. I like indie titles with minimalistic graphics or instructions, but this game is just epileptic images flashing on your screen. There is no goal, no appeal, just mindles minigames that try to be cryptic.
This game opens portals into the fabric of time and space.
Just like Minecraft it may KILL YOU.
"I aint talkin bout no creepy pasta here PAL!"
Sorry I am just nervous and hope only YOU are reading this if Steam does not ban me for telling you GREAT I said their name now they are really going to hear me so... SHHHHH I have to hurry! shutup and listen close...
I am from the future and have been sent here to tell you that even though you are risking your health, vision and soul playing this game You must play for the fate of the Earth and humanity itself are in your hands.
k?
They should replace the word random in the dictionary with POP: Methodology Experiment One.
8-bit artsy and trippy, but is it gamey? I felt extremely unclean after my first play though due to an abundance of flashing colors strobing and exploding on screen, sorta like watching Walt Disney throw-up after a bad drug trip. It makes you seriously consider defenestration as a viable option. Does this review make sense? it shouldn't. And I think that's the stylistic point of this game (a collection of mini-esque games wrapped in a loaf of kung-fu). I think I'll go back and play it s'more. I'm recommending this for: the 8 bit crowd, the minamalist/experimental crowd, and the crowd over there eyeing me as if my days are numbered. This is not for the photosensitive crowd nor the people that shun the philosophy of dogs. You may like this, or you may opposite of like this.
How can I describe this?Think of it as Warioware's hipster cousin.A very artisic journey that takes some time getting used to,but you end up enjoying your time with it when its all said and done.I could easily see this going along side a game like L.S.D. for the Playstation as something that needs to be experienced to understand.So if you like experimentation in your gaming then give it a shot.
Without a doubt the best Volvo Racing Simulator (VRS) in the last decade and likely decade to come (at least until POP:ME2 or POP:ME VRS DLC comes out.)
Play with the lights out and headphones in.
SEIZURE WARNING. Seriously, don't play this game if you are prone to seizures.
This game is basically a dose. You pay a little money to see what you get out of it and then HOLY FUCK WHAT THE HELL IS GOING ON??
In all honesty it's a totally worthwhile experience, but seriously, it's hyper abstract.
Bless This Game.
To start off, if you are not one who thinks video games can be art, then go back to your Call of Recycled: Modern Rehash III. This game is a work of Art. It explores the idea of making a game music first. I really cannot say to much about this game as it requires you to not know much for the full experience. I 100% recommend this if you want to support Art in Video Games.
One last thing: Rob Lach, the game's developer, can split himself into hundreds of clones of himself, or at least that is what the credits say.
Awesome super fun title with a bunch of mini games proving that big budget doesnt equal big fun, its creativity that count. Like warioware the game flips to diff little games only with epic tunes to rock your box. This is the fine art of gaming companies spend millions to achieve, its entertaining, fun, simple, and it works!
(As per the time of this posting the game does not install the audio files needed to work.)
No Audio Fix:
1. Go to: steam/steamapps/common/POPME1
2. Copy OpenAL32.dll into base game dir
If you need the file OpenAL32.dll get it from the Bit.Trip.Runner dir or any other game with it and just copy it in.
Rating: 10/10 Value: $9.99
I guess this is what I get for a game with "experiment" right in the name.
The talk of music and aesthetic made me hope for a melding of sight and sound akin to Audiosurf or Rythm Heaven. Instead we get some bare bones shooting galleries making some hackneyed statement on war, driving straight out of a late 90's flash game, a "puzzle" constructed exclusively out of obnoxioius flashing colors, and several sections I couldn't even control. The controls are not told to you at the begining, I could barely navigate the menu, I couldn't even exit the game! The music isn't much to speak of either, the driving and walking bits are alright, but I've heard much better in the same style elsewhere.
I'm not one of those who dismiss artsy "not a games" but this is just frustrating and grating.
I don't know how to review this game for a few reasons.
1) I don't know what I just played
2) I don't know what the hell was going on
3) I didn't know how to control anything
4) I don't know what I was supposed to do
5) I didn't know machine-gunning down innocent paddy field farmers was a bad thing to do
Bloody good fun though, also updating the review to add to the "The “Whoooaaaaaaa, Dude! 2.0" Steam awards. This award is for the “Fear and Loathing in Las Vegas” of video games.
Like a Youtube poop for the post-ironic, proto-digitcore, retrofuture-punk teen in all of us.
Pretty much a playable music video with some pretty good jokes. If you've got the money to spend and are into that then it's worth it. but if you expect a game with great gameplay and a compelling story go elsewhere.
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Дополнительная информация
Разработчик | Rob Lach |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 68% положительных (38) |