Brink of Consciousness: Dorian Gray Syndrome Collector's Edition
Разработчик: MagicIndie
Описание
Your investigation suddenly becomes personal as the next victim of this psychotic serial killer is Anna, your love! Sam’s every move is being tracked so he has to be extra careful. Putting his journalistic talents to the test, Sam must find the maniac who has kidnapped Anna, and stop him before it’s too late. Travel to Goldvale Manor and scour every nook and cranny of the grand mansion for clues that might lead you to her rescue. Use your instincts and intellect to solve devious puzzles, avoid traps and defy the lunatic's treacherous scheme.
Will you ever escape his clutches?
The Collector’s Edition includes:
- Gorgeous locations and highly detailed hidden object scenes
- Bonus gameplay
- Interview with the developers
- Concept art
Поддерживаемые языки: english, french, german, spanish - spain, czech, dutch, japanese, russian, polish
Системные требования
Windows
- OS *: Windows® XP, Windows Vista®, Windows® 7, Windows® 8
- Processor: 1.4 GHz Processor or faster
- Memory: 512 MB RAM
- Storage: 500 MB available space
Отзывы пользователей
surprisingly well-made, with a really complex setting, and a very fun antagonist. the mansion DOES get a bit too big towards the end, especially since the map isn't super helpful, but i did have a very fun time with this
Would recommend this game, ending was a bit disappointing but otherwise very solid.
Loved it. The voice acting was very good. Enjoyed the puzzles too they were unique and haven't seen them in many HOG:s. Only thing I didn't like about the game was no fast travel map but its an older game so I let it slide.
"LIFE IS FULL OF HYPOCRITICAL MASKS, BUT THE MAN WHO WEARS A REAL MASK SURVIVES"...Oscar
Sam Wilde had just published an article about a series of abductions throughout town when he received a letter with a dire warning, "Anna is so beautiful, isn't she? You're digging where you're not supposed to. If you want to see her alive, come to the Goldvale Manor. Say nothing to anyone. If I see even one sign of the authorities, your beloved will be another work of art in my collection "
Fearing the worst and with no other options, Sam rushes to the Manor and soon realizes he's nothing more than a pawn playing a twisted game of "catch me if you can" in a maze of horrors freak show. Oscar eagerly entices Sam through a multitude of doors and secret passageways. He tracks Sam's every move through a series of cameras and speakers, constantly taunting him and toying with his emotions.
Sam knew he was dealing with a deranged psychopath, but nothing could have prepared him for the human artwork he was about to witness next!...
FEATURES:
This is an old-school HOPA before the creation of a Jump Map. It does have a map that shows each location and where available tasks are located, but you're going to have to travel with your own two virtual feet! This will be no easy task because you will be discovering secret passageways and unlocking dozens of doors within the manor, and unlike today's HOPAs, the scenes won't lock behind you as you progress. In fact, you will be revisiting these scenes throughout the game.
For me, this "free-roaming" aspect is the Adventure part of the Hidden Object Puzzle Adventure game that no longer exists! Having to keep track of or remember how to get back to a particular scene once you finally find an inventory item requires critical thought. In HOPAs of today, scenes are locked behind you, and you're always pushed to move forward as if you're in a cattle chute. How can a game be challenging or require critical thinking if you only have to keep track of 2-3 scenes at a time?
HIDDEN OBJECT SCENES:
There's just something about old-school Hidden Objects Scenes that made them seem more authentic, and they always served a purpose. Somehow they were able to hide the objects in plain sight, yet you had to scour the scene several times to find the objects because they blended items strategically into the scenery. Magicindie Softworks found the Goldilocks sweet spot with the Hidden Object Scenes in Brink of Consciousness; not too many, not too few, just right!
As I stated above, the HO scenes in older games always had a purpose. They were designed to make the player feel as though they were actually searching through a pile of random junk in search of missing parts or a much-needed inventory item. Several HO scenes are repeated from previous chapters so if you can't figure out what you're supposed to do next, revisit previous scenes in search of another HO scene.
MINI-GAMES:
Puzzles had a purpose too. Every mini-game opens intricate locks or turns on electrical panels. Most of the mini-games are mechanical-type puzzles where you adjust pressure gauges or select weights that equal a specific setting. What I loved about these puzzles was that every puzzle was doable without having to refer to a 20-page walkthrough! Most are solved using common sense or simple addition. They are still challenging, and you will feel a sense of pride when you solve them. There were some really unique mini-games, some of which I haven't seen offered in any of the newer games!
BONUS CHAPTER:
The Bonus Chapter is a sequel that takes place three months after the main story. Sam receives a call from his editor insisting he checks out a lead at the local amusement park (nothing good ever happens at amusement parks in HOPA games, right?) Once he enters the park, Sam quickly realizes that Oscar has returned and that he'd walked right into another twisted trap...now Sam must fight for his survival!
The Bonus Chapter takes about an hour to complete, depending on how well you remember how to navigate the park's multiple passageways. You won't be disappointed in the quality of the BC, the developers put just as much effort into this final chapter. It's a good story with a nice little plot twist, with plenty of puzzles, and challenging Hidden Object Scenes.
COLLECTOR'S EDITION:
There are 7 Chapters +Bonus Chapter.
12 Music Soundtracks
11 Concept Art pictures
5 Wallpapers
A Video Interview with the developers (very interesting)
10 "Unknown Oscar" pictures portraying Oscar trying to adapt to his life on the lam in everyday situations. They show that the developers had a great sense of humor, and Big Fish Games members will easily identify with the picture of Oscar and Felix the Fish.
Brink of Consciousness: Dorian Gray Syndrome will absolutely delight HOPA fans who are longing for the adventure aspect that has been missing in newer games. The lack of a Jump Map may be a turnoff for those not interested in a challenge. But for those willing to try, I think you will be pleasantly surprised at how entertaining a HOPA was and can be. You will be completely vested in the gameplay, and, like me, will wonder why developers took the Adventure out of our Hidden Object Adventure games!
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Дополнительная информация
Разработчик | MagicIndie |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 89% положительных (113) |