Разработчик: Pigasus Games
Описание
Rock, Paper, Shotgun says:
"Madness! Brilliant madness."
You enter the room. Squinting your eyes under the dim light, you can make up the improbable form of a pig with wings. It is glorious. “We are Pigasus. Mighty game developers”, asserts the airborne swine, “And this here is Adventurezator”.
“Adventurezator is an adventure game. Well, sort of. You see, we all love adventure games (as all sentient beings in their right minds should) but you must admit that even the best of them lack something very special: good old YOU.”
“In Adventurezator, you not only play an ever-renewed pile of brilliantly designed point-and-click adventures: you actually get to design your own, and publish them too! The best part? You can do that without all that boring programming, or math. It’s all very technical, but (if we had to put it in layman’s terms) it works like a very fancy cable connected directly to your brilliance.”
You stare at the flying mammal for a while, barely containing your happiness. But still, you could use a little more detailed information. Something like a feature list. Maybe with bullet points. Pigasus opens its inventory and gladly gives it to you.
Features:
- An Adventure Sandbox: create and play your own adventures with no scripting or technical knowledge required;
- Workshop support: share your creations, and easily play the best adventures the community has to offer;
- Free-form Object Interaction: objects dynamically interact with each other – no need to manually make a cup and a water fountain find what they can accomplish together;
- Actor editor: create, save and share your own characters;
- Cutscene Editor: show the world your movie-directing abilities have been drastically underrated until now;
- Level Editor: easily point, click, drag, drop and rotate components to create your own levels;
- Campaign Editor: string your chapters together and create a world-spanning saga;
- Full-fledged campaign and stand-alone extra levels: for your enjoyment and to inspire greater creations!
- More post-launch content: we will continue supporting Adventurezator with official and community-driven updates;
- Pointy. Clicky.
- Pigs. Naked, Baby, Flying, Godly Pigs.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP / Vista / 7 / 8
- Processor: 1.7 GHz Dual Core
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 250, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
- DirectX: Version 9.0
- Storage: 1 GB available space
- Sound Card: DirectX Compatible Sound Card
- OS *: Windows 7
- Processor: Intel Core i5 2.2 GHz, AMD Athlon 64 2.2Ghz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850, or better with at least 1 GB VRAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: DirectX Compatible Sound Card
Mac
- OS: Snow Leopard 10.6 or later
- Processor: Intel Core Duo
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 250, Intel HD 3000, or equivalent card with at least 512 MB VRAM
- Storage: 1 GB available space
- OS: Lion 10.7 or later
- Processor: Intel Core i series processor
- Memory: 8 GB RAM
- Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460, or better with at least 1 GB VRAM
- Network: Broadband Internet connection
- Storage: 2 GB available space
Linux
- OS: Ubuntu 12.04 LTS or higher
- Processor: 1.7 GHz Dual Core
- Memory: 3 GB RAM
- Graphics: NVIDIA GeForce GTX 250, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 LTS or higher
- Processor: Intel Core i5 2.2 GHz, AMD Athlon 64 2.2Ghz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850, or better with at least 1 GB VRAM
- Network: Broadband Internet connection
- Storage: 2 GB available space
Отзывы пользователей
i wish it was still growing
I enjoyed it.
I really wish this game was more popular, it's pretty much dead and there is very little on its workshop.
It's a great game, It has fish and a potential to be even greater if more people know about it.
Unfortunately, the game is dead. It lacks content, and you can't customize many things, so this is basically a proof of concept or some technical demo of what the true sandbox should be about.
You have some premade systems, which you can customize/change on the fly; for instance, you can create your own recipes for crafting, but you can do it only with premade 3d models. You can literally make your game inside the game, and it doesn't require you to know a single line of code.
If only there was some way to insert additional content and some way to "edit level" right inside the game.
Too bad that developer had not enough funding to complete all planned things.
I don't recommend to buy it, though, as developer stated that the game is dead, and there will be no new content. Still, I just can't put thumbs down for this game, because I like this concept so much and I'm still going to have some fun, making small games for my relatives in my spare time.
no
As a game Adventurezator leaves a lot to be desired. The story and the puzzles are simplistic, the 'action' is aggravating. Being eaten by a bear in suspenders is less fun than it sounds. Especially if it happens over and over, thanks to clumsy controls. Even picking stuff up or going through doors is unnecessarily complicated. I didn't get very far into the story before getting thoroughly frustrated.
The lack of content on the workshop three months after release, might be a sign, that Adventurezator isn't a good game engine, either. For me the biggest issue is the inability to import my own assets. The models in the game are just too limited. The lack of any kind of scripting means, that I could only make the same style of unappealing action/adventure game as the builtin campaign.
The best part of Adventurezator is the cutscene editor. It's really easy to use. Pigasus Games should turn it into a standalone tool with export to video an GIF. I'd buy that.
This game is great and has tons of potential.
By great I mean it has funny campaign. It is not long, but I think it is more than enough to show what you can do with the tools that the game offers for you.
I have seen some games where players are able to create their own adventures/levels, but for the first time I have seen game with cut scene editor and I think that one is very unique feature too which I am sure will have some amazing or/and funny cut scenes made by people.
Tools in the game is VERY easy to use, but to be honest there isn't tons of different stuff you can do with them yet, at least not in my opinion. Still, I am happy with current ones, but same time I am waiting and hoping for more advanced tools/features in future so adventures can get even more interesting quests.
Fun game if you are creative.
There are a number of free creation tools I could be using but I'm not a painter and the free tools that don't need painting skill have overly long menus to slog through when making events.
Even if this got all the options it needs maybe they'll find some way to keep it sleek and this is a lot cheaper than commissioning artists over and over to make campaigns in a free engine.
No. Just No.
Adventurezator is a fun fun game, it still has a few flaws but that's to be expected for an early access game.
I've been having fun with it, and i think people who likes the concept will enjoy it as well.
The game currently doesn't have much content, but what is there is very detailed and interesting.
If you don't mind the short length, and can spare money for some indie developers, buy it and check it out yourself.
Every once in a while an early access title grabs my attention, holds on, and won't let go. Sometimes these love-at-first-sight relationships end in crushing disappointment. (StarForge) Other times I get to witness the birth of something truly great. So far, Adventurezator is definitely on the "great" side of things.
The style is fantastic, from the comical art direction, to the awkward pig genitalia, the delivery just makes me smile. The whole concept of easy-to-use tools and emergent adventures is already quite enjoyable, and just screams potential. Things feel pretty polished in an "under construction" kind of way. Occassionally you run into these to-do notes where features should be. But hey, this is a game that is currently in development. You can't judge an unfinished house based on the fact that some of the rooms still need paint or furniture.
With Adventurezator's current state, in all honesty, my endorsement is mostly based on potential here. I'm confident that Adventurezator will become something amazing however, because I see none of the warning signs that other failed early access titles exhibited. Performance is good. I see all good, original assets, not purchased Unity models. The roadmap shown so far keeps things realistic, instead of promising the moon, only to ultimately fall short of it. Because of this, I think you can safely give your money to the Adventurezator guys. You'll be supporting something that I can confidently say will be well worth it.
Its a good adventure creator, but we have to wait for more improvements.
like all of it but dont like the fact that you can test os do capins and the other actors but this is altha so it wood take time before its out
Игры похожие на Adventurezator: When Pigs Fly
Дополнительная информация
Разработчик | Pigasus Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 77% положительных (13) |