
Разработчик: Naga Entertainment
Описание
Поддерживаемые языки: english
Системные требования
Windows
- ОС *: Windows XP SP3, Vista, 7.
- Процессор: 2.0+ GHz processor
- Оперативная память: 2 GB ОЗУ
- Видеокарта: NVIDIA 6000 series или выше
- DirectX: версии 9.0
- Место на диске: 4 GB
- Дополнительно: Не тестировалась на Windows XP!
- ОС *: Windows XP SP3, Vista, 7.
- Процессор: Dual Core 3.0+ GHz processor
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA 7000 series или выше
- DirectX: версии 9.0
- Место на диске: 4 GB
- Дополнительно: Не тестировалась на Windows XP!
Отзывы пользователей
Coma: Mortuary is an atmospheric walking simulator with horror elements, telling a tragic story of loss and the afterlife. The game excels in eerie visuals and haunting sound design, creating a disturbing yet immersive experience. However, gameplay is minimal, with slow movement and little interaction, making it more of a narrative-driven experience than a traditional horror game. While the story is intriguing, the execution feels lacking due to repetitive environments and limited player agency.
A moody, cinematic horror experience, but not for those seeking deep gameplay.
Gameplay:
https://www.youtube.com/watch?v=Xa5LamCoUnU
It's a slow-paced horror game with generic dialogue, awkward FMVs, misplaced music, and puzzling, uninspired jump scares.
Coma: Mortuary
Has a total of 9 trading cards.
Not sure what to make of this game because I don't think it knows what it is. The cut-scenes are extremely shaky and steal the control away from the player. They could be part of the game-play so I'm not forced to watch everything happen.
The game-play itself is a walking simulator that tries too hard to be like Dear Ester. I have no idea what the story is trying to be because it talks about a supernatural world with no context, reference or familiarity. It seems the advertised 'trilogy' never happened anyway so there is probably no point completing the story. If my assumption is correct and it is inspired by Dear Ester, it's poorly executed in comparison.
Ultimately I got bored of listening to the monotone narrator talk about something that has previously happened that I have no emotional investment in and talking about a world they seem to understand better than me even though I'm the narrator?
Jump scares, camera overrides, hedge mazes, moralising, pretentious narrative, switch "puzzles" that remind me of solving seven sixteenths of the puzzle on the seven portals, doesn't trust the player to enjoy the intended experience and so frequently cuts to pre-rendered FMV sequences of the developers playing the game, demonstrating that they learned absolutely nothing from playing Half Life.
Music was pretty good though
Coma: Mortuary is an interesting concept for a game, with a rather poor execution.
Story:
In Coma: Mortuary you play as a man whose girlfriend died, filled with depression he decides to commit suicide in the same place she died, so he gets inside his vehicle and crashes it on purpose. But he seemingly survives the crash and is rather put into a coma from which he wakes up and wanders inside a mysterious cave.
That's about it for the story, it's nothing entirely special. It doesn't really go anywhere with it's plot and also the way it wraps up a story could be considered a negative, cause the game ends on a cliffhanger. The game was intended to be a trilogy, but since the first game came out in 2014 and there's no info on a sequel , it's safe to say the story will never get a proper ending.
Graphics:
This is probably one of the few positives I can name about the game and that is the graphics. The caves you explore are filled with detail and some interesting environments like an abandoned library and such. It does wonders for the atmosphere of the game, which certainly creeps you out when you explore the seemingly abandoned environments.
There is one negative which is a weird motion blur. When moving around the environments become blurred as if someone smeared vasaline over the lens.
Audio:
The audio is alright for the most part, nothing entirely special. The main character is fully voice acted and the acting is actually sort of decent. The soundtrack is also decent, giving the game plenty of atmosphere, to unsettle you and creep you out while you explore the caves.
Gameplay:
This is probably the biggest negative I have for the game. Coma: Mortuary is pretty much a walking simulator for it's entirety. It's really boring when you're exploring a certain location with no threat whatsoever. While the environments are interesting and pretty to look at, ultimately there's not much reason to actually to explore as there's no bonuses to do so.
Also the main character moves really slowly. The shift button actually slows you down even more which is annoying as hell. So when you explore the bigger parts of the cave you notice that you reach a dead end and you have to walk back at a really slow pace which really doesn't help the game at all.
Apart from the walking there are minor puzzles to solve to advance, but they are incredibly easy and will not prolong your journey by a lot, I wish the puzzles were a bit harder so there was a bit more play value, but sadly there's not much.
Verdict:
Coma: Mortuary is sadly a really mediocre game. While I still recommend trying out the game if you like horror games, I suggest waiting for a deep discount. There's not much play value as you can finish the entire game in under and hour and not to mention the game having a cliffhanger ending which will never get resolved. I suggest giving the game either a skip or wait till deep discount, not to mention you can get it really cheaply on sale, I think it goes down to under an euro so then it might be worth it.
Final Rating:
5/10
Pros:
+ Amazing atmosphere
+ Impressive environments
Cons:
- Cliffhanger ending which will not get resolved
- Boring
If you liked this review please consider joining https://steamcommunity.com/groups/completingthebacklog and https://steamcommunity.com/groups/ImperialReviews
[table]
[tr]
[td]Title[/td]
[td]Coma: Mortuary[/td]
[/tr]
[tr]
[td]Developer[/td]
[td]N A GA Entertainment[/td]
[/tr]
[tr]
[td]Publisher[/td]
[td]Nova Dimension[/td]
[/tr]
[tr]
[td]Release[/td]
[td]12 May 2014[/td]
[/tr]
[tr]
[td]Graphics[/td]
[td]3D[/td]
[/tr]
[tr]
[td]Genre[/td]
[td]Horror[/td]
[/tr]
[tr]
[td]Price[/td]
[td]€5,99[/td]
[/tr]
[tr]
[td]Rating[/td]
[td]2.5/10[/td]
[/tr]
[/table]
The game.
Coma: Mortuary is the introduction part of a (supposedly) horror trilogy about events in the world of the dead. The game's genre is adventure-ambient with horror-quest element. The narration of a plot is done through a subtitles and an atmosphere.
Gameplay.
Coma: Mortuary could be a much better game than this. So much potential for nothing. The beginning cutscene was interesting to me, however, the motion blur throughout the game is uncomfortable to look at. This game is a post-death experience with an interesting atmosphere, in which you'll play as a nameless guy who lost his girlfriend. He decides to commit suicide, but finds himself trapped in a strange world surrounded by deads (mummies appear), and dead people that appear and disappear. You have a flashlight to guide you in the darkness. Yes, it sounds interesting but it's a trash.
The voice acting is bad and becomes very annoying as the game progresses. "Enemies" pop up from thin air, the game takes control over when it wants, there's no interaction although the game will prompt you to press E, and in almost 9 hours I don't understand for what. The soundtrack turns into a heavy metal, even gave to laugh. Reminds me the soundtrack of horror british movies "28 Days Later..."/"28 Months Later". No sense. Adding to this, the map is basically the same over and over, you always walking on squares. The brief intro promises so much and after, the game is a waste of time.
The gameplay is so bad, how it's possible. The only two actions you can do is walk and look around. First, the character walks so slow that it becomes frustrating. Not worth clicking on shift, it will not make any difference. Second, how can I move above the water? This sounds too bad. For last, I didn't realize how I died in all of times that I played. But as I walk so slowly, it was hard to escape from death. A real mystery. This game could be a very weak version of Amnesia. And if it worth €5,99, is a joke.
[quote]
Positive points. (+)
- The concept is interesting, but very poorly implemented.
- Decent visuals.
[quote]
Negative points. (-)
- Too expensive (the price is a joke).
- The speed you can walk is just terrible.
- Mediocre narration/voice acting.
- Strange gameplay (how can I move above the water, is just stupid).
- The map is basically all the same over and over (you'll always walking on squares).
- The camera isn't good.
- The soundtrack is based in heavy metal, there is no sense. Reminds me the soundtrack of horror british movies "28 Days Later..."/"28 Months Later".
- What ending is this? I know that's a triology, but continues to be disappointing.
- There is no real sense in what happens in this game.
- It's not scary or close to that, at all.
[*]Very weak version of Amnesia.
This has too many issues that overshadow all the positives you can find. Every single issue is generally hundreds of small things that add up to make you understand, that this is more like someone's school project.
It would take way too much to list everything so I'll mention the biggest issue, the audio. The speech has an awkward pause after every word, sound quality is bad, music does not match the theme of the game. Although the biggest issue, the other issues are still big issues just not as bad as the audio, but still bad. If you play this, you'll experience issues with not just the audio but the graphics, 32 bit engine, textures, animations, models, clipping, powerpoint transitions, text design, water speed, movement and much much more.
For all of the things wrong with this game (the walk speed is ridiculously slow, the flashbacks are silly, the puzzles are boring and get in the way), I still think about how interesting the spaces in the game are. Cavernous atriums, abandoned but still torchlit temples, stone passages that feel both decrepit and powerful; it's a serious and successful attempt at designing a place for primeval gods, or maybe the remnants of the first great age of their progeny. The game is definitely a walking sim, and a creepy one, but it's one of those few that feels like it's doing anything right.
I'd give it a 2/2. In a genre that is still trying to figure out what it means when bare visuals are the only real important thing in the game, Coma actually already figured that part out.
If you really want a walking simulator, just save yourself some time and buy Dear Esther or The Vanishing of Ethan Carter or something.
I'm not sure what the goal of this game was, since the storytelling was strange. The main character has a lot of knowledge that doesn't really make sense for him to have, and it comes out of nowhere when he initially starts to talk about it. Other than that, here's a quick summary of the good and bad:
(Maybe spoilers? I don't know.)
Good Things
- I guess the music's okay, if a bit generic.
- Those horizontal spike gates are pretty cool.
- The first chase scene is hilarious.
Bad Things
- If there was a way to turn off the motion blur that happens while you walk, I couldn't see it. So, if you get motion sick, I would doubly suggest you avoid this game.
- The walking speed can be best described as "about the same as a geriatric snail," which is obviously an issue for a game where all you ever really do is walk. (Sometimes pressing shift makes you slow down even further, if you're into that.)
- There's no reason to go anywhere other than forward. There's no lore to find, no jump scares to see, no interesting sights to take in... nothing.
- The game tells you that "light guides the way" and it does! ... except when it doesn't! Hope you like climbing up flights of stairs or walking down paths that don't actually lead anywhere only to realize you have to double back again, because you will. And that's always fun when you go the pace of a speeding baby, isn't it?
- At times, you have to hammer down on the action key to get something to work. (In one room, no matter how hard I tried, I was unable to get the game to let me read some books, despite having a prompt to do it.)
- The puzzles are boring and make you backtrack a lot. Sometimes the game doesn't make it clear that you've even done anything useful until the final part of a lever-pulling marathon.
[*]After a bit of heavy-handed foreshadowing by Mr. Narrator, there's a chase sequence where you can actually die. This is out of nowhere because, earlier in the game, you go through a sequence where you can just slowly walk away from some menacing cardboard cutouts while comically energetic music plays in the background.
After being attacked by a ghost and looking at the game over screen, I realized that I had no desire to try again. While the concepts that the narrator explored were interesting, the execution is very poor, so I never felt all that invested in any of it. It's a shame, really. I wanted to know who the plague doctor dude on the loading screen was.
I think I got this on sale, but I regret having spent money on it at all. Don't waste yours.
Coma: Mortuary is an indie horror walking simulator, developed by N A GA Entertainment and published by Nova Dimension. This title is the first of a trilogy, and it places you in the shoes of a nameless male who, one fateful night, got drunk and crashed his car in a suicide attempt. The man survives, but falls into a deep coma, and that is where this story begins.
There is nothing exactly scary about this title, it's simply a darker walking simulator than what most people are used to. The man that you play as, and who also narrates the entire gaming experience, has no idea that he is in a coma. Instead, he fully believes himself to be in a sort of limbo/purgatory area after death, awaiting judgment for his sins. As you begin walking, well voice acted narration will play at various intervals to further explain this chapter of the story. The story itself is very well written, and the person that wrote it devoted a lot of attention to detail.
You may be surprised at just how well optimized Coma: Mortuary is, the game plays at a flawless 60 FPS for its entire hour-long duration. The only issue that I had while playing the game, was that it would crash any time I attempted to place it in full screen mode. I navigated around this slight annoyance by setting the screen resolution to 1080, and keeping it in windowed mode. Other users have reported bugs and crashes, but I did not experience any issues other than the aforementioned.
The game also has a brilliant soundtrack, one that's still ringing in my head some hours after I've finished playing. These tracks typically begin playing when you're pressed to be in a rush to run away or solve a puzzle, and it would've been nice if they played during the normal walking sections. The puzzles themselves are very straightforward and easy to solve, and they either include simply hitting levers or running away from an enemy. There are a few ways to die, though luckily the title is very generous with its checkpoints.
There are only a few minor gripes that I can accumulate in regard to Coma: Mortuary. The main one is that at various intervals, the game has this terrible distortion/blur effect happening; this is usually when your character is rattled or has been traumatized. I understand the reasoning for the effect, but it is extremely distracting and takes away from the game. It's also quite irritating to constantly hear a pencil scribbling every time that the narrative comes on. Lastly, I will also be like the numerous other reviewers and say that the walking speed is abhorrent; it's excruciatingly slow.
Other than those three things, Coma: Mortuary is actually a really solid atmospheric walking simulator. It's unfortunate that it is so short, but the good news is that there should be two more installments in this series on the way. The story, optimization, graphics, and soundtrack are excellent for the price point. I've played far, far worse, and it surprises me that this game has such a bad rating on Steam.
Rating: 4.0/5.0 - Excellent, highly worth playing.
The Horror Network Curator | Group Click for Gore
Short Version:
Pros:
+Nice visuals
+Interesting concept
+Decent voice acting
Cons:
-Horrible walking speed
-Short
-Not tense nor scary
-Boring Puzzles
-Nothing makes any real sense
-Ending is disappointing
"Long" Version:
Ah, "Coma Mortuary"... A game about death! Sounds interesting.
Ok so, I got this game for 50 cents or something and I really wanted to like it...
Unfortunately, this game is, as many people pointed out before me, a walking simulator. Yes, there is some very basic fun to be had but, in the end, this game managed to bore me to... DEATH (heh)!
Anyways, you play as a nameless guy who lost his girlfriend. He decides to commit suicide, but finds himself trapped in a bizarre world. Sounds interesting, right? Unfortunately, nothing really delivers. Everything starts off intriguing, but after a couple of areas, you realize what you are in for - a snooze-fest. The game doesn't really have an ending because it was meant to be a trilogy, so you're pretty much playing a third of a game.
Gameplay is trash. You can walk slowly or walk... Slower... I am serious. I pressed shift to run and the character walked even slower - the fastest walking speed is painfully tedious and, considering the game has a few parts where you need to backtrack, this was even more annoying. I get it, walking CAN build tension but in this case... Frustration ensued.
You can also interact with levers but it's all really easy and dumb. The "puzzles" require a certain lever sequence to be solved but you can't even press the wrong lever or anything, you just need to find the one that can be pulled and you're done.
There's a part towards the end that allows you to run - it comes out of nowhere and the soundtrack turns into a heavy metal cacophony that left me "WTF".
Voice acting is serviceable but the guy goes on and on about some nonsense about "the place" he is in. I mean, I'm all for a deep understanding of death and hidden meanings but this bordered on ridiculous. Also, there are a lot of parts where the character is quiet and the only thing you can hear is your footsteps - yet again, not scary , boring.
"Coma: Mortuary" looks really good. Even though the flashlight effect only works close to the character, the game world had an "Amnesia: The Dark Descent" feel to it and everything looked better than expected.
So yeah, a cheap, hour long game with pretty graphics, where nothing else works.
Do I recommend it? No. I'm sort of easily scared by games and I didn't even flinch once with this one.
Final Score: 3 out of 10.
If you enjoyed this review, please consider joining my group and following my curator page on Steam:
https://steamcommunity.com/groups/goodguynickreviews
https://store.steampowered.com/curator/7792954-GGN-Reviews/
I paid about 50 cents for this game but honestly this is a game that should be offered for free. Seemed like they were going for more of an experimental narrative type game than an actual horror-type game. You spend the majority of the game walking very slowly through tunnels without a real purpose except to flip the occasional lever or two. The one action scene they give you comes out of nowhere and it is extremely lack-luster.
One thing I actually did like about the game was the story and I would definitely read a book about this game. Only problem is that it would be better than the actual game was...
Coma earns from me a 1/5. Please do not spend your hard-earned six dollars on this game...
Not even at $0,57 can I recommend this game to anyone :P. My expectatoins were low but this game is a total waste of time. Basically you walk slowly(or extra slowly if you hold shift) through pretty repetitive and uninteresting rooms for 90% of the game occasionally solving simple/tedious find all the switches style puzzles. There are two segments during which you are forced to run which are somewhat tense but the rest of the time you are just walking slowly with the occasional loud noise scare popping up. While you are trying to enjoy your walking simulator you recieve the story in a pretty monotone narration that is very vague/nonsensical at times. I was really expecting this to be a Dear Esther clone, but it doesn't even deserve to be compared to that game.
One of the main issues I have with this game is the immersion. In a game like this atmosphere is everything and a big part of that is being in control and experiencing everythging first hand. However repeatedly the game takes control of the camera and completely breaks the mood. The best example of this is the cage scene in the trailer featured on the store page(that scene which appeared to be interactive was half the reason i bought the game), That whole segment is a cutscene though you have no control whatsoever on the cage comes down even though the trailer makes it appear that way. It also doesn't help that there are a mind numbingly large amount of dead ends / repetitive empty rooms that you have to go through. There is also a surprisingly small amount of detail given to each are sure there were a couple of areas which appeared interesting but for the most part the enviornment was very bland.
Finally the cherry on the pie is the game is a whole 40 minutes to an hour long. I came in at 60 minutes on the dot and that was after dying repeatedly and having the game crash to desktop 30 minutes in. It also ends rather abruptly with a cliffhanger that will lead into part 2 if it is ever made.
During my very brief time in The Land Of The Dead, I learned the following:
- The Land Of The Dead is a hauntingly beautiful place, lovingly realised with (mostly) top-notch graphics. It has nice sound, also.
- One can never walk any faster than a speed slightly above GLACIAL in The Land Of The Dead, except perhaps when being "chased" by things popping up (but not necessarily moving towards you) in corridors and doorways. Water provides an even greater obstacle to one's movement, thereby proving the old adage that "blood is thicker than water" COMPLETELY AND UTTERLY INCORRECT (mind you, I didn't get to walk through any blood in the course of the game, so perhaps I'm just jumping to conclusions). For those who can't handle the break-neck pace, however, there is fortunately the option to press Left Shift and slow yourself down even FURTHER.
- There are lots of dead-ends in The Land Of The Dead. Which take FUCKING AGES to back-track from, for reasons listed directly above.
- Every visitor to The Land Of The Dead is helpfully supplied with a FLASHLIGHT (it is pretty dark, after all).
- There are lots of levers and cranks in The Land Of The Dead, used to open doors and so forth. These levers won't necessarily be close to each other OR the portal one is using them to traverse through. In other words, bring a packed lunch if you plan on trying to get through any doors in The Land Of The Dead.
- The Land Of The Dead comes complete with mediocrely-acted narration, in some desperate attempt to recreate the atmosphere of Dear Esther, only in a far less linear environment with far less clues as to where exactly you're supposed to go next. Again, a packed lunch (and, perhaps, dinner) is advised; you may also wish to borrow a saint's halo to make the journey slightly less agonizing on the whole.
- There are a lot of "first-person" cut scenes in The Land Of The Dead, all of which are directed by a very nervous person with a twitchy mouse hand who can't pan around smoothly.
- There is death metal music in The Land Of The Dead, but only at highly inappropriate times, such as when one is being chased down corridors by witchy ghost women who look like cardboard cut-outs. Or witnessing end credit sequences which are as unskippable as the game is now unleavable, except by way of forcefully shutting one's computer down.
- Lastly but not leastly, The Land Of The Dead apparently comes in three parts. Here's hoping the next two are at least slightly better, and FREE to all of us who who were kind enough to give the developers money for THIS barely passable excuse for a "game". ONLY RECOMMENDED WHEN DIRT-CHEAP IN A SALE, AND ONLY FOR THOSE OF US SO ADDICTED TO HORROR GAMES THAT WE'LL PLAY JUST ABOUT ANYTHING AND EVERYTHING.
Verdict: 5.5/10.
There isnt much to say about this game other than its just plain dull. It gives you no reason why or direction to what your supposed to be doing. Which basically consists of walking around aimlessly down corridor after corridor pulling the odd lever every now and then. The monotone mutterings of the narrator about angels and demons doesnt help matters either making you care even less about the supposed story. Also there are no puzzle elements here, you are simply trying to find the exit to the cut-and-paste surroundings. The movement speed also has to be mentioned as your character moves so damn slow. Which I can only think was purposely put in to extend what is already a short experience.
The only redeeming qualities are the graphics and sound design, which aren't too bad at all. Although the death-metal style choice for the one short chase scene seems SO out of place.
Overall very disappointing and I can't recommend this no matter the price. Hopefully the other episodes are more entertaining.
So a man walks into a catacomb.
slowly, really, but just enough to make you want to run the fuck outta there so you don't have to hear all the fucked up shit coming from everywhere you dont want noises to come from.
No place that actually SHOULD contain a jumpscare does so, and the spooky shit that COMES outta nowhere wont leave you alone: when you get to do something when your nerves are completely wrecked from all the odd noises, you will panic.
and do it all wrong.
and you will die.
horribly.
then trial and error.
god damn i hate this game so much i love it!
my fucked up nerves were definetely worth the 4.99€ i paid.
The sad story is truly sad, and if i woulnt leave computer once in a while to regular bathroom visits, i would most likely cry to the story alone.
i loved it.
Worth the $1 I payed for it. It is a bit short and thats saying something because I don't rush. I take time to look at every crany and it could use more scare. The story is amusing enough but needs more atmosphere and better graphics. I would not recommend this for more than $5 though. It is about $0-$5 worth so about $2.50. There are other free games simular to this that offer more such as SCP Containment Breach.
If you want to hear a bored, off-brand Ron Swanson narrate generic dialogue about the afterlife, over VIDEO GAMES SLOWEST WALK CYCLE, then definitely check out Coma:Mortuary. If you're looking for a game where literally anything happens, maybe look elsewhere.
Oh, and if you do decide to check it out, stick around for the most comedically misplaced death metal music, while you walk slower than someone can crawl.
It's evident that a couple of people inspired by the Penumbra series wanted to take a shot at making a slow paced mystical exploration horror game with focus on eery atmosphere rather than combat and jump scares. With this first part, which is supposed to act like an intro of sorts, they brought me from sceptical (I bought it on a sale so I paid almost nothing at all - so I didn't expect anything really), to underwhelmed, to a bit intrigued, back down to underwhelmed and landed on sceptical.
If they put in more effort on the coming episodes, especially when it comes to character models and the AI, then I think it will be at least worth a purchase. As this episode stands, I would not recommend it to the general public - but I _would_ recommend it to horror lovers and people with a genuine interest of games of this type. The atmosphere is absolutely nailed at some parts, while it's completely ruined at others.
If I were to give it one of those oneliner judgements, I'd say "barely passable". If it's on sale again then yes, pick it up. You might enjoy it!
very short game but coma like most atomspheric type games it does a well good job at it i found myself imersed in it and glued to the screen i jumped a few times at some spots and the design and story its really good im very keen to see the other episodes and to hopefully see if they get released
gameplay 4/10
sound 8/10
design 9/10
overall 7/10
i enjoyed it even though it was short
In a world where horror means gore, Slenderman and inappropriate jump scares, Coma:Mortuary is the scariest game that I have played in a long while.
The game uses atmosphere and sound beautifully to create a tense atmosphere, and pretty soon you feel helpless, wandering around endless corridors, enduring the terrors that appear. This is one of the few games that has appropriately used jump scares and managed to form chase scenes that go on for the perfect length of time – you don’t get away too easily, but you’re also not running for so long or regularly that you’re bored.
I have a few issues with this game, however. One of which is that you cannot run or even jog at will, which makes the game feel like it is dragging at times. Even a slightly faster walk that the player can use would help prevent this feeling of drag. Additionally, the puzzles were less “use your brain” and more “Does the hand appear when I hover over this?”. Finally, after the credits there is a sequence of rolling down a corridor, interlaced with scenes from the game (With added footsteps), so you feel like it might build up to something. Has the game ended? Is there another scene? No. It just loops. It doesn’t build up to anything and it doesn’t end, which ruined the end of the game for me when I was waiting for it to take me back to the menu screen (as most games do when they are done). So just be aware of that.
But overall I did really like this game and I would recommend it.
If you want to see a bit of game play to consider buying it for yourself, I have linked my playthrough of this below.
https://www.youtube.com/playlist?list=PLcN6cXpQDyhfiwsqgcqrhn8cjoVOyNSyY
I don't want to spam links or anything, but I think this video I made will do a good job of showing why I do not recommend this game and why I was furious that I purchased it.
https://www.youtube.com/watch?v=nu_v54negZA
This game reminds me of a place i remember as a child called Fun Zone. An overpriced indoor playground Where any possible fun was ruined by the angry teenage attendants constantly yelling "NO RUNNING!!!!". The movement speed is painfully slow. Add a run function, and the beautifull graphics would be worth experiencing. but until then i can't come close to recomending.
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Дополнительная информация
Разработчик | Naga Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Отзывы пользователей | 42% положительных (215) |