Разработчик: Darkling Room
Описание
Key features:
- Spine-tingling ghost story.
- Realistic ghost-hunting, featuring actual E.V.P. (Electronic Voice Phenomena).
- Explore isolated, creepy locations with a nite-vision camera.
- Photographs of unexplained entities captured by creator Jonathan Boakes while researching the game.
- A Full cast of actors to bring the world of Saxton to life.
- Chilling original soundtrack.
- Point and click gameplay with both first and third person interaction.
- Realistic and integrated puzzles.
- A stunning 30+ hours of gameplay.
Поддерживаемые языки: english, german
Системные требования
Windows
- OS *: Windows Xp, Vista
- Processor: 1.5 Ghz
- Memory: 1 GB RAM
- Graphics: 128 MB DX 9.0c compliant videocard
- DirectX: Version 9.0c
- Storage: 1200 MB available space
- Sound Card: DX 9.0c compliant soundcard
- OS *: Windows Xp, Vista, 7, 8
- Processor: 3.0 Ghz
- Memory: 2 GB RAM
- Graphics: 256 MB DX 9.0c compliant videocard
- DirectX: Version 9.0c
- Storage: 1200 MB available space
- Sound Card: DX 9.0c compliant soundcard
Отзывы пользователей
I was enjoying the game until there were mutilated cats... with no trigger warning what so ever. I would NOT have spent time and put money into this game if I knew!
charming, strange game. love the campy voice acting, love the style. a real love project!
A flawed diamond in the rough.
I thoroughly enjoyed my 20 hours in Saxton but definitely without overlooking some quirks. The story itself is really cool, the pace it goes is just right and it unfolds well. The story content and the dialogue though feel a little bit rough, maybe it's because of the voice acting or the fact that some voicelines are reused frequently I'm not sure but it does feel like there's something missing to make the characters feel more than just cardboard cutouts that give you exposition. The graphics surprisingly aged well I think, especially the photo manipulated backgrounds, the 3d models not so much, but the whole monochrome aesthetic really adds to the atmosphere in my opinion, almost making me feel more unease going around. Now the puzzles, they are mostly either a straightforward dialogue or a go here use something puzzle, or a puzzle where you need to remember specific information in order to move forward. Sometimes the information isn't really clear so I had to check hints or a walkthrough just to proceed. Do note two music puzzles towards the end of the game, yes one of them has small hints but I just think any puzzle relying on a player's skill to listening tones isn't really fair. The puzzles I enjoyed more were the ones where I had to use the multiple pieces of information and piecing together the solution like the monolith puzzle in Carrion Woods. I also really enjoyed how much the game utilized Saxton a lot over the course of the game, even the Harbour Cottage where things that happened were relatively straightforward but they put so much into the story, puzzles, and lore that it really did make it feel like the Harbour Cottage was it's own character as well.
Overall. If you are into a slow paced not that scary point and click adventure, with a really nice atmosphere, vibe, and sense of unease while exploring a huge village with quirky characters, and do not mind going through some obtuse puzzles, cheesy dialogue, and some questionable gameplay elements, then this is definitely a recommend.
spoilers: this game bad.
Nigel (Boakes' self-insert, played by him) is borderline regarded and cannot infer anything without seeing it directly placed in front of him. This means the player is constantly aware of puzzle solutions that Nigel is not, until the player stumbles across the exact bizarre, illogical sequence of steps that Boakes wanted you to follow. My personal favorite is the pinecone. This rears its head again and again throughout the game and had me wishing for bad things to happen to the protagonist. My absolute FAVORITE instance of Nigel being incredibly, unreasonably stupid is when the game deliberately does not permit you to go put a valuable in a locked safe with a secret puzzle password (that you know) and requires you to put it in a wooden chest in your bedroom with a small, simple lock. When you get the crown back, you put it in the safe like you should have the first time.
Nigel is also the most awkwardly animated, slothful character I have seen in a very long time. Every animation has the fluid grace of a wounded yak and moves at the pace of a dead one. Probably half of my playtime was spent watching Nigel languidly waddle across the screen to the next empty screen for him to waddle across. No, you cannot skip any of these animations.
The voice acting in this game is painful. Not like charming B-movie bad or early Dracula "is there no light for Dorko" translation bad, but just stilted line readings by actors who either didn't understand their direction/context or didn't bother checking it. It feels like isolated single takes done by people who did not interact with each other at all during the recording process and were not given an actual script or character background. Very middle school theater, or Oblivion mod with voice acting. Nigel alternates between smarmy, bored, and unreasonably aggressive with very little reasoning or emotional intelligence in response to what is happening on screen.
The setting and art direction are fantastic but man, the characters annihilate it. Everyone is (except the kids) awful to interact with and wondrously unhelpful.
The plot starts off very dreary (as all Boakes games do), picks up steam and atmosphere rapidly around the 10hr mark, then just shits all over itself and plops down in the mess to play with it during the rushed final portions. It can best be summarized as an "and then ________ happens" type of plot. I streamed this with friends and we lost our minds when we realized the game was actually ending. Either the money ran out or writers' block hit, but either way the ending sequence is dumber than Nigel.
It became super clear about ten minutes of actual playtime (so like 45 minutes real world) that Boakes sees this as a kind of magnum opus which makes me really disheartened. Dark Fall 1 was fantastic, Dark Fall 2 had a fantastic first half, and Dark Fall Ghost Vigil had some solid moments. Lost Crown petered out. If Blackenrock ever comes out I cannot wait to see 100+ hours of Nigel Danvers' unathletic, awkward model shambling around photographs of a sleepy British town while reading off lines from a rough draft while Boakes figures out how to write in real-time.
Heavy spoilers ahead for questions I was left with:
Why do the ghosts care about cats being killed? Why are the ghosts making food? Why doesn't the pig become a ghost after the ghosts kill him? Why don't the cats come back as ghosts? Is Hardacre actually a ghost like he's implied to be at the start, and if so, did a ghost murdering another ghost cancel out the ghost-level and make him human again? Why did nobody just say "hey man don't grab that crown, it doesn't even do anything cool it just makes the water smell bad"? Why was everyone so profoundly unhelpful and cryptic if they don't want the crown taken? Why was Russet only bound to the church by the crypt spell and not the crown? If the Karstens were actually ghosts, why did Nigel never go back to the farmhouse to look? The farmhouse makes me particularly mad because that was such an overt "hey look something is happening!" plot thread and it was just abandoned. The whole "Gruel is the catnapper" last minute reveal had zero foreshadowing and felt like a random choice too.
Scary and funny at the same time. Love it
This is a great game, The atmosphere is spooky as heck and I don't mind saying playing this at midnight in a dark quite place with no other noise around really got me into the story and boy did i jump out of my skin a few times lo. A great game but i would recommend having a walk through guide by your side incase you get stuck
Yes but with Caveats... if you're familiar with M.R. James ghost stories (particularly "A warning to the curious" then you'll see where this game got a lot of it's inspiration from.
To start with the Cons, I've got a lot of little nitpicks with my one major complaint being a lot of the "puzzles" require 'activations" somewhere else (and often unclear) in order to proceed through the game, and backtracking gets incredibly tedious. I probably made it halfway through the game before I started using a guide. Some of the things just feel arbitrary more than logical. Nitpicks involve "fetch quests", unwieldy inventory, some bad dialogue, and obviously mirrored scenery that just stands out. Also sometimes getting around a specific location with the constant camera angles feels unclear, and you'll spend time moving the mouse around to find the different points you can move to.
Pros: It's better than Mystery of the Druids, and has a compelling enough story to get almost a full 24-hours of play time out of me. I initially wasn't quite sold on the predominantly monochrome setting, but it works especially with the bits of "color pop" interspersed through the scenery.
It's an overall creepy ghost setting that I wish would've gone a little "more". Perhaps worked in more 'threat' and character depth, and more fine-tuning (like cutting down the fens or adding a quick travel for parts). I'm hoping their Blackenrock is a more polished title!
Really fun adventure game and story (I played it back in 2008, glad to see it on Steam).
Игры похожие на The Lost Crown
Дополнительная информация
Разработчик | Darkling Room |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.11.2024 |
Metacritic | 71 |
Отзывы пользователей | 87% положительных (253) |