Разработчик: Petroglyph
Описание
БОРЬБА С ХАОСОМ ИЛИ ЕГО ОБУЗДАНИЕ.
Прошли века после того, как человечество впервые покинуло Землю. Все формы жизни в галактике Млечный путь эволюционировали в направлении внутреннего спокойствия. Но произошла мутация. Таинственный организм направляется к поверхности одиночной и богатой ресурсами планеты под названием Экосистема 9 с целью поглотить все, что он встретит на своем пути.
Грей Гу представляет собой игру-стратегию (ИС), в которой принцип классической стратегии сочетается с хорошо выстроенной военной игрой, где упор делается на принятие масштабных решений. Вы оказываетесь в центре тактической борьбы за выживание и в конечном итоге за установление контроля над Экосистемой 9.
Примите на себя командование одной из трех отличных от других группировок: человечество, которое специализируется в создании защитных сооружений, Бета - горделивая и хорошо приспосабливающаяся раса инопланетян или Гу - загадочная и очень подвижная форма жизни. Сражайтесь из-за массивных стен, атакуйте с стратегических постов боевого охранения или поглощайте врагов целиком. Помните лишь о том, что выбор, который вы сделаете на поле боя, будет означать либо увенчанную славой победу, либо сокрушительное поражение.
Ключевые особенности
- Найдите ту группировку, которая соответствует вашему стилю игры и руководите ей, сражаясь с группировкой ИИ или Грей Гу.
- Ощутите конфликт на Экосистеме 9 вблизи и на личном примере в качестве игрока-одиночки.
- Вступите в группу, ведущую боевые действия на платформе Steam, и найдите противника с аналогичным уровнем игровых умений.
- Измените правила на поле боя, проведя техническую модернизацию своего подразделения.
- Нанесите разрушительные удары, создав мощные юниты, которые принесут победу в игре.
- Играйте в локальной сети.
- Создайте собственное поле бое с помощью редактора карты Грей Гу и поделитесь им со всеми через мастерскую Steam.
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - brazil, russian, polish
Системные требования
Windows
- ОС *: 32-bit Windows 7
- Процессор: 3.5 GHz Intel Core i3 Dual Core or equivalent
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1024 MB DirectX 11 capable video card (GeForce GTX 460 or AMD Radeon HD 5870)
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- ОС *: 64-bit Windows 7
- Процессор: 3 GHz Intel Core i5 Quad Core or equivalent
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 1024 MB Direct3D 11 capable video card (GeForce GTX 570 or AMD Radeon HD 7870)
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
Отзывы пользователей
came so close to being good...
Just needed less of the budget spent on acting and more on levels units and maps...
But its a classic style rts so that's something
Bland and boring.
While it was not the easiest game to initially learn, once you get the hang of it, it can be pretty fun. I didn't enjoy the way it played as much compared to C&C games, but the story kept me going and was worth the price I paid for the game being on sale. Worth trying if you like RTS games.
Apparently this has mixed reviews but this is one of the last real-ass RTS's you or I have played.
Is there jank? Yeah, some
Does it rip farts? You fucken betcha
Way too unbalanced at harder difficulty. Although fan of Petro, this is not one of my favs. Units/buildings don't feel interesting, minus the goo, which is sorta a pain to micromanage. An okay RTS with good cut scenes.
Great traditional RTS game with a good deal of strategic depth and micro opportunities. The factions are well designed and each has a unique style of play and a different base building system. The game isn't overly complex, but it provides enough meaningful unit composition or tech choices to keep things interesting. Victory in multiplayer often comes down to map knowledge, particularly when a goo player is involved. The goo are especially interesting as a faction, and one of the few cases in any RTS game where resource collection itself could be considered truly exciting. The campaign was solid and multiplayer is great if you have players to match with.
Terrible experience.
The Devs spent all their money on acting, mo-cap and beautiful visuals. Forgot to make a game that's fun to play or has any actual variety and strategic depth. Runs badly. Takes ages to save or load.
Tiny campaign, 4~5 missions per faction.
Barely any units, ~10 per faction. 3 assaults, 3 artillery, 3 air units, 1 scout, and mostly identical or flat out made irelevant by other units. No tactical depth what so ever. AOE artillery ALWAYS wins.
Neat story idea, but it's all just a big misunderstanding between idiots.
Interesting base building but tedious.
Streaming Economy, which makes it very easy to overbuild without realising it.
They have some air units, that are totally and utterly useless. It's very sad.
Modular base building tech is a cool concept, but so few units and so cheap it barely matters.
Tech Upgrade Slots. Pick between 4 upgrades for your Artillery, Tank, Air, or Stealth tech that can drastically change the behaviour of one or two of your units. If only those drastic changes were at all useful or interesting. Stupid example; "Artillery Tech" doesn't contain ANY tech to improve artillery, instead relating to making AA units fire at ground, making some bomber have 8 bullets, or some such nonsense.
The Goo is the best part of this game, but their playability feels like an after thought.
Old school RTS game from the people who made Empire at War. Horribly underrated gem of a game. Deserves much more love than it got.
Incredibly shallow and uninspired, nothing like the RTSs that preceded it. Nice to have something new I guess, but as a long time Command and Conquer player this was incredibly boring and hard to get into. There are older and better games to play than this.
Really, really boring.
Unballanced.
Not worth my time.
Pros:
Great story and design.
I love the different factions that feels different.
Cons:
This game very obvious that it only wants to to win the game in one way. You don't do it, you will lose. You need to precisely build certain things at certain times. If you build too early, you will get build locked so nothing gets built, you build too late and the enemy will break what you build as it's built.
This game is insanely anti base building, from the tedium of needing to repair your paper structures (which I swear are buffed so you can't steamroll enemy bases), to the resources running out.
This game is antirush, enemies spawn in fully built bases and firebases to stop you from moving around. They also never run out of resources.
Overall:
This is difficult yes, but it's failing is that it is difficult in a tedious way. You are clearly meant to fail suddenly as the game is unforgiving to even slight mistakes. The problem is that when you fail (when not if), you will lose 30+ minutes of work. Alot of times you don't even find out you made a mistake until 5 minutes after you make it. This game fails despite being inspired designwise, cause it is unforgiving AND tedious.
game is fun to play alone and with others and its fun to spam drovers
Not sure the point in reviewing a 9 year old game, but I think this was a solid showing for the RTS genre. It did some things poorly - unit pathing, for example, always felt poor, but honestly everything Petroglyph does feels that way.
The factions are unique and well thought out. I love their diversity and interesting uniqueness. The units themselves, however, are a little less interesting, often falling into rather uninspired unit types. Even the Goo end up just creating a bunch of basic types that you spam when you need them. The humans are the worst, I think.
One guy was shitting on the campaign. Apparently he felt like the whole premise could be avoided if everyone clearly articulated their intentions. Well, no shit. Turns out, most wars could probably be avoided if people communicated clearly. But they don't. Often. Especially if they all speak different languages and look completely different.
And it just seems shitty to invalidate a premise because the protagonists "could've" acted differently. I mean. That's the story. They didn't act differently.
But people are pretty dumb.
Ultimately, the story has other problems, the largest of which is that it was simply never finished because the devs abandoned the game after it didn't make them the next Elon Musk. But the overall story was fine otherwise, though the individual missions were often obnoxious, grindy slog-fests that involve throwing yourself against the enemy or painfully exploring the map in search of the final Goo Mother.
Either way, this is not a perfect game, but every now and then I like to turn it on and dick around with it. It's a middling showing of the genre that was, overall, enjoyable.
Unless you have something against stories that are based on fallible characters who make basic mistakes like jumping to conclusions or failing to communicate.
Simple asymetric RTS. Didn't really get a fair shake in the greater culture. I'm guessing that's largely because of a notable lack of compelling music. The story is intriguing. It keeps the scale just right so that micro and macro strategies are both necessary.
It's one of those 'the notes they didn't play' type of things. The mechanics are great and asymetric but still balanced well. I love it.
I did not care for this. Just did not like the mechanics
Дополнительная информация
Разработчик | Petroglyph |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Metacritic | 77 |
Отзывы пользователей | 68% положительных (1858) |