
Разработчик: EA Los Angeles
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В Red Alert 3 - Uprising добавлены четыре новые мини-кампании, три из которых познакомят игроков с историей Советов, Союзников и Империи Восходящего солнца, а четвертая — с происхождением всеми любимой японской школьницы-воина с псионическими способностями Юрико Омега. Действие разворачивается после событий Red Alert 3. Советский Союз все еще не оправился от сокрушительного поражения. Империя Восходящего Солнца отчаянно пытается вернуть себе честь и национальную идентичность, а победившие, казалось бы, Союзники погрязли в коррупции и махинациях.Как побежденные Советы отреагируют на оккупацию и присутствие на своей территории таинственной компании «Фьючертех», которой Союзники поручили разрабатывать там новые технологии? Сможет ли униженная Империя Восходящего Солнца воспрянуть и защититься от бывших советских командиров, вторгшихся на ее территорию в послевоенный период? Как оккупационные силы Союзников будут подавлять восстание бывших имперских командиров? И кто такая Юрико Омега, загадочный боец японского спецназа?
- Четыре новых мини-кампании — сражайтесь в четырех новых мини-кампаниях с динамичными и увлекательными заданиями, типичными для серии Command & Conquer. Вас ждут новые истории для всех трех фракций, а также новая кампания в стиле «зачистки подземелий», посвященная бойцу имперского спецназа Юрико Омега. Узнайте, что производит подозрительная технологическая компания «Фьючертех» на своем секретном исследовательском комплексе и как Советы и Империя выходят из кризиса, а также станьте свидетелем превращения Юрико Омега из пленницы в смертоносного убийцу.
- Бросьте вызов лучшим! – Как вы будете противостоять гигантским боевым медведям-десантникам, падающим спутникам или целой армии из Юрико? Сможете ли вы побить рекорд в каждом испытании? В новом режиме испытаний командира вас ждут 50 нелегких испытаний против 9 командиров из разных фракций и территорий. Справляясь с трудными задачами, игроки смогут открыть новые боевые единицы, сразиться с еще более сильными соперниками и проверить на прочность свои стратегические навыки.
- Самый большой актерский состав в истории видеоигр стал еще больше и лучше — легендарные видеоролики Command & Conquer возвращаются в высоком разрешении, чтобы поведать вам сюжет Uprising. В Red Alert вернутся всем полюбившиеся Джемма Аткинсон и Ивана Миличевич, а также появятся Малкольм Макдауэлл, легенда реслинга Рик Флер, Джейми Чун, Холли Вэланс, Джулия Линг и многие другие!
- Новые безумные боевые единицы — в Uprising, как и подобает Red Alert, появятся 11 новых безумных боевых единиц. Лучницы с энергетическими стрелами, машина-амфибия «Каток», крушащая все на своем пути, или гигантская мобильная крепость, летающая голова киборга размером больше любой другой боевой единицы в Red Alert. Заморозьте врагов с помощью криолегионера или отравите их радиоактивной жидкостью чистильщика.
Поддерживаемые языки: english, french, german, italian, spanish - spain, czech, hungarian, polish, russian, korean, thai, traditional chinese
Системные требования
Windows
- Supported OS: Microsoft Windows® XP SP2, Windows Vista (32-bit)
- Processor: Any Intel Core Duo machine; XP: Intel Pentium 4 2.2 GHz or better, AMD Athlon XP 2100+ or better; Vista: Intel Pentium 4 2.6 GHz or better, AMD Athlon XP 2800+ or better
- Memory: 1 GB RAM
- Graphics: DirectX® 9.0c compatible video card, NVIDIA GeForce 6800 or better, ATI Radeon X800 or better
- Hard Drive: At lease 10 GB of free space
- Sound: DirectX® 9.0c compatible sound card (Yamaha Xwave-512 is not supported)
- INTERNET CONNECTION, ONLINE AUTHENTICATION AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY. TO ACCESS ONLINE FEATURES, YOU MUST REGISTER ONLINE. ONLY ONE REGISTRATION IS AVAILABLE PER GAME. EA ONLINE TERMS & CONDITIONS AND FEATURE UPDATES CAN BE FOUND AT . YOU MUST BE 13+ TO REGISTER WITH EA ONLINE. EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON .
Отзывы пользователей
i like it
30 fps lock makes it basically unplayable.
The campaign is great. Unfortunately there's no multiplayer
A good nostalgia trip. Janky, but fun
fire game i like the new strats you can use because of all the weird tech
C&C veteran, been playing the games on and off for decades. Can I just say, as an overall statement: WHERE'S THE AIR DEFENCE?! Been playing Skirmish to get used to all the new units, buildings etc, and even a medium AI just spams air units constantly and within 2 minutes and all you have from every Empire is weak little buggy-ass Anti-Air units that get killed in one shot from any bomber and do pitiful damage. Ooh, I can garrison a Missile Trooper in a Turret, can I? So what, just give me specific Anti-air units and buildings for every Faction. GDI Slingshot from Kane's Wrath anyone? Fucking two of them could hold off the whole air force of a Brutal Empire. Like the previous games every empire needs a dedicated anti-air unit that cannot attack ground units but wrecks Aircraft. Fucking atrocious otherwise. Just constantly getting the shit bombed out of your units and bases with no real way to build up your forces and mount an assault.
There are a few anti-air units for each Faction, but they're all just so mid at best. And if you can't fight off constant air-raids, you can't do anything else. Your assault forces will have no AA ability because anything worth sending to fight ground units or buildings is pure ground-attack. So they'll get chipped away into nothing before they reach the enemy base. If you send the few mixed-AA+ground units available for each Faction they're even squishier so they'll get destroyed even faster but maybe they'll take a few Aircraft with them. By the time they get to the enemy base they won't be powerful enough to do much damage.
The only good unit that's generally an all-rounder is the Rocket Angel. Flying, attacks ground and air but has low health. But oh, they bombed or superweapon-ed your Barracks, so now to get more of those you have to rebuild not only the building but then also spend time doing TWO building-dependent promotions that reset upon destruction. Why have it like that?
Oh, and the big Superweapons take 2 fucking minutes to charge, so fuck you if you didn't get one first because you're getting your base rocked, and bases take ages to repair. To get at the enemy Superweapon building, try fighting through a horde of enemy flying shit with your shopping cart-ass anti-air buggies and whatever handful of air-weak tanks you can muster before taking serious base damage and getting finished off with bomber or Promotion directed-attacks.
In all previous games on Skirmish I've only ever had my Con Yard destroyed by Brutal Steamroller AI, but in this game I can get that done by even a Medium Strategic Air Command AI that I _chose specifically and still just cannot muster the Anti-Air against_. There are no good units for any empire.
The Promotions system stuff is unlocked far too fast and for nothing, and only serves as a distraction to humans and all bonus to an AI that can manage that kind of thing simultaneously with other tasks. You barely get a chance to read the description for half of it before you're attacked, something important happens in game or you could be doing something else strategic in the meantime. It's like watching TV in the background when you should be playing, if the TV is a list of semi-useful little skills that freeze two enemies, swap places with them or get a Supersonic jet to do 12% damage to one of their buildings. But with the AI they've got everything in the tree unlocked in 3m from constantly destroying your units and they just attack you with twelve different things every minute.
Buildings are more fragile than previous games, and take twice the time to repair, With the previously mentioned rapid superweapons and air attack with little defence, you're getting fucked with no time to recover. Russian War Factories also don't heal their units for some reason,
"Campaign" is one mission for each empire, What?! The first one was also strangely difficult and took a few tries once I got wiped out by the artillery.
Some goofy Challenge mode seems to have taken development priority instead where you very slowly unlock units after each challenge. Ugh, no thanks. Why is this a thing? Campaign mode is legendary in every C&C game, what were they thinking with this challenge shit?
In conclusion, every previous "big" C&C game (not you, Renegade) was far superior to this. Even Generals was FAR superior to this mess.
pretty neat continuation of previous Red Alert, shorter campain but the challenge section is gonna devour fat hours from your life along with your mental state and sweat
Why tf single-player only????
Dub game before EA bought it
how the fk does one refund this bullshit piece of crap
best free play rts for pc
When it works its way fun.
This game is a blast! I highly recommend it! I is fun and you can be a good commander and taste real action!
Nostalgic
first mission is impossible on easy, love pretty much every other C and C besides this one because the first mission is legit impossible to beat, they get my scientists no matter what i do on easy, shits dumb how you gonna be a C and C game and not even have a barracks to make more units on first mission?
good game
old but gold
Actual review
This game bore me after only completing all Soviet Campaign. This expansion feel meh not impactful like Kane's Wrath as in plot. The gameplay also made every faction broken on each other and the Allied still meta with cyrocopter AND NOW WITH CRYO LEGIONARE (and now they have AC-130, ffs allied -_-)
But overall this expansion is alright, just don't expect with their short campaign on each faction.
BTW not playing Yuriko campaign because I've just give up after completing all 3 faction, especially bulshittery on last mission of Allied and maybe second and third mission of Rising Sun.
No multiplayer, even over network???
TOP 10 RTS GAME EVERRRRRRR
Great game, spend hours on it when i first bought it on origin back in the day
Don't let the short campaigns trick you there are a tonne of unique scenarios to play , plus busted new units for everyone.
23333
Fun spin off of RA3
It's like a porno but they replaced sex with alternative history, time travel and Tim Curry.
stupid campaign design, stupid mission design. everything is off. and oh, can't even change resolution etc in game, had to tweak some ini file and made them read only to handle that. is this what we got on 2025 ????? what a joke
one of my favorite games to this day, just wished they could've done more with it.
Amazing game, really liked the improvements of the story, I just hope EA made a new installment in the series maintaining the core features of the series
A fun RTS Expansion that I love it very much and it is definitely something. Highly Recommend this if you do not have it. This also Expands on the story for the Japan Faction in the RA3 Base game after the events of the Allie Champaign.
DISGUSTING HORSECRAP. UNPLAYABLE ON MEDIUM DIFFICULTY. TOO EASY ON EASY DIFFICULTY. SUPER SHORT. WHAT A MONEYGRAB!!!
one of best logic game
I like how they made an expansion game of the original red alert 3, and the new features are really cool (however trying to get under par in the time trials was a real painful process lol). For sure would recommend!
Good Game
Sometimes the "expansion packs" can be less than entertaining, especially from a standpoint of what you expect in the way of "cut scene rewards" and what not... this is a good one though. The actors are there, the cut scenes are plentiful enough to satisfy, and the game play is every bit as fun as the base game!
“Who needs friends?”
~Yuriko Omega
At this point, I guess, we all knew what to expect from the expansion. Kane's Wrath already showed us that Zero Hour expansion to C&C Generals is used as some sort of a gold standard now and with RA3 being more Generals than Red Alert... Like I said, it was easy to guess what we'll get. Some new units, a new campaign with some new story in it, and, of course, the new mode to play. One of them “challenges”. Here's a thing, though. While on consoles C&C3 had pretty much exactly what we had in Zero Hour, on PCs it introduced us to a new mode called Global Conquest. Which was some sort of a mix between our usual C&C stuff and the grand strategy. Somewhat akin to what we had in, say, Total War series. Expand your territories on global map and then, when it'll be time to fight, do things in action-packed real-time manner. Which, again, was our usual C&C stuff.
The problem with Global Conquest was that... It was clunky as heck. Came with some really cheap aftertaste too. It was more like a proof of concept than something to be enjoyed for years ahead. It wasn't an experience to make you return to it again and again, but at the same exact time, it made you want for something like that. Only better. And after the next game in the series came out, it was only natural to expect that. Unfortunately... No. It didn't happen.
See, RA3 was all about consoles. Up to the point where it felt more like consoles-oriented spin-off than a real deal. You know, Sid Meier's Civilization: Revolution and stuff. I don't think EA were the only ones to blame for that (it was time when everything went cross-platform, which made huge impact on PC gaming), but still, that's how it was. Also, EA Los Angeles did a pretty good job, so, it's not like I'm complaining or something. At least, when it's about the main game. Because “challenge mode” in the Uprising is kinda... Disappointing.
I mean, it's just that. The same ol' thing from Generals. Except even longer, since to finish the challenge here, you'll need to play through whooping 50 missions. Those won't be some long and complicated missions, but still, those are 50 unique missions with the unique difficulties and limitations. See, the thing about the “challenge mode” here is that you start with only some basic units in your disposal, and in order to unlock more you need to... Well, play the damn thing. Every mission unlocks one certain unit for one certain faction (you're free to choose which faction to use before every mission). Don't expect just going for the strongest suckers out there, though. You will be able to choose, but your selection is limited and high ranking missions will only unlock after you'll be done with the early ones. In order to beat the challenge and see the cutscene (in which Kelly Weaver, the spokeslady for the FutureTech Corporation will personally congratulate you), though, you'll need to finish all 50. Good luck.
Wait, wait, wait... What the heck is FutureTech Corporation? Well, those are our new baddies. And, as their name suggest, they can manipulate time. You're representing them in the “challenge mode”, while in campaign you'll face them in battle. Can make you think of good ol' Yuri when you read about it, but the thing is... FutureTech Corp. feels rather... unfinished. Yes, they'll freeze time during campaign, making you all “OMG! I can't move, yet they're attacking me!”, but aside from that? There's nothing really interesting about them. Unlike Yuri's forces, they're not a playable faction, while in the “challenge mode” you won't even think about them. Like, at all. Just because instead of having their own, they're stealing technologies from the others. Rather smart, yet completely unsatisfying workaround, I must say. EA hired some new actors to make “challenge mode” more fun (WWF / WWE fans would instantly recognize Hall of Famer Ric Flair), but still... Meh. Let's get back to campaign, though. Except they don't call it that in the Uprising.
Instead, we've got a bunch of so-called “mini-campaigns”. And those sure are mini. The factions got only three missions each and only Soviets got four. For whatever reason (insert that ages-old meme about USSR here). Thankfully, there are not just three factions now. No, FutureTech is not playable, I already told you so. The thing is – EA Los Angeles decided to throw in some experiments. Remember C&C: Sole Survivor? Nah, who am I kidding. Nobody remembers Sole Survivor nowadays. It was a weird and failed experiment. Long story short, it was an online-only deathmatch game, in which players were able to pick up one of the units from the original C&C and... Well, title kinda says it all. By controlling a single unit and picking up crates, we were supposed to exterminate the others and survive. The game supported up to 50 players online (which was huge, since it was only 1997), but... Let's just say it didn't work out. The whole thing felt like playing one of those commando missions against other people. In other words, without any additional polish, it just felt way too clunky. Now, why am I telling you that? Because that's pretty much what EA Los Angeles did here, in this expansion.
Don't expect any online, though (I'll return to that in a moment). While revolving around Yuriko (Japan's commando unit from the main game), the fourth campaign feels... Almost Diablo-like, really. And thanks to how core mechanics are way less rough than what we had in 90s, I must say, I had my fun playing it. You want me to compare it with something? Think of those Kerrigan mission packs from StarCraft II. You know, Nova Covert Ops. Except while Nova Covert Ops will end up having nine missions across three DLC packs, Yuriko's story only has three. And honestly, that's totally not enough.
That's just the thing about the campaigns here. Those just aren't enough. Sure, it's 13 missions in total (which, technically, makes it longer than what we had in Kane's Wrath) and for the very first time in history we did get the expensive actors for the expansion (Malcolm McDowell is one of the new faces), but... You know. Still not enough. What's interesting to mention, though, is a lack of co-op. Or any multiplayer. Not because it's dead this time, but because it was never a thing. You may think it's because they wanted to make a nod to old-school C&C (forcing AI companion on us in RA3 even in solo mode did feel pretty weird after all), but the truth is... They've just messed up quite badly here. I'm talking about balance. They totally overdid it with crazy-ass spectacular aspect, thanks to which balancing things out for multiplayer was just... In other words, no multiplayer for us this time.
At the end of the day, Uprising is a pretty weird thing. New units are sure crazy and spectacular, but there's no multiplayer, while the campaign is way too short, while “challenge mode” is a bit too repetitive to call it the main dish. Yuriko's story is a nice touch, but again, it's too short and... I dunno. In a way, the Uprising feels lost. Forced even. Like nobody really wanted to work on it and in the end devs just put some unfinished things together and called it a day. I would not go as far as downvoting it, but... Just make sure not to expect much, OK? This here is more like a cute bonus for those who enjoyed the main game. Not good enough? Sure. But it counts. I guess. Let's just hope they were saving their efforts for the next big thing in the series, right? *SIGH* Who am I kidding? See you in Tiberian Twilight review.
Where's the rest of it?
Soviet power supreme
One of my favorite strategy games in terms of units, missions, story and extra content such as the commanders challenges (they are aggravating at times but still fun.
just impossible stuff to do
fun RTS
More Dog Shit
It's like Zero Hour for C&C General. Great improvement and fun as heck.
Good game
I think Red Alert 3 is a great game. For someone who grew up playing Red Alert 2 and Yuri's Revenge it's nice to see the series get a revamp. I would hands down recommend this game to anyone that likes RTS games and anyone that wants to have a fun time. Since I grew up with Red Alert 2 this one isn't as good, just from a nostalgia perspective, but it is pretty close. If any of you are a fan of this series hit the like button if you want to see red alert 2 get a remastered version.
Two Words to describe this game.
- Sex Sells
Very nice game. Works well with Proton.
Classic Game that refuses to die.... Lets check...
Will you die?
Yuet! I vil not die
Did not like this one. One campaign is some Diablo or what, the other are over engineered and feels strange. The new units feels strange and useless.
Yes x2
---{ Graphics }---
☑ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☑ Space
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☑ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☑ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
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Дополнительная информация
Разработчик | EA Los Angeles |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Metacritic | 64 |
Отзывы пользователей | 86% положительных (1349) |