Разработчик: Pocketwatch Games
Описание
Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more.
Build a base, lead your army, eat your enemies!
The War for Meat
The Longcoats, the Commonfolk, the KSR, and the Civilized are in the midst of a Civil War over who gets to eat, and who has to be the meat. A darkly humorous tale of riots and revolution is told through an extensive Single Player campaign.Endless Replayability
With procedurally generated maps and customizable factions, no two conflicts will be the same, forcing players to strategize rather than memorize.Pick-up-and-Play
With matches lasting from 5-12 minutes, controls designed specifically for the gamepad, and split-screen couch play, Tooth and Tail is a popcorn RTS for veterans and newcomers alike.Поддерживаемые языки: english, korean, simplified chinese, italian, spanish - spain, traditional chinese, german, portuguese - brazil, russian, turkish, french, dutch, ukrainian
Системные требования
Windows
- OS *: Windows 7 or later
- Processor: 2 GHz Processor
- Memory: 2 GB RAM
- Graphics: 1.5gb video card required to play. nVidia 320M, Radeon HD 2400, Intel HD 3000 or better
- DirectX: Version 11
- Storage: 2 GB available space
Mac
- OS: OS X Mavericks 10.10
- Processor: Dual core from Intel
- Memory: 2 GB RAM
- Graphics: 1.5gb video card required to play. nVidia 320M, Radeon HD 2400, Intel HD 3000 or better
- Storage: 2 GB available space
Linux
- OS: Ubuntu 12.04 (64-bit)
- Processor: 2 GHz Processor
- Memory: 2 GB RAM
- Graphics: (Driver mesa 10.6) 1.5gb video card required to play. nVidia 320M, Radeon HD 2400, Intel HD 3000 or better
- Storage: 1 GB available space
Отзывы пользователей
Good for very quick games to scratch that RTS itch you get every once in a while.
very dead but its worth pvp
One of my favorite strategy game!
Deceptively simple. If you bring depth of strategy to this game, you will find it delivers depth of strategy. It feels a bit more like chess at times, since a lot of effective moves are "Material gains". It's impossible to fully protect your units in most cases, but they respawn quickly. So instead, it's about keeping your unit count above that of your opponent, and using your superior firepower to find new strategic footholds.
This game holds up, and on controller is very fun. I only wish I had it on my Switch!
look at the rats
I didn't have a PC until I was in high school, so I was a console gamer throughout my childhood. Of the many PC-centric genres I missed out on in those formative years the RTS has remained the one that I'm most fascinated by. Over the years I've tried my hand at a few, but I've always wound up feeling overwhelmed.
I picked up Tooth and Tail because I saw it on a list of RTS games that are more accessible to new players. While I can partly understand the reason for its inclusion on such a list, I ultimately found it too difficult, succumbing to defeat in the third act and uninstalling it. The developers tried to create a streamlined RTS that does away with some of the more challenging fixtures of the genre, like micromanagement and multitasking, but in so doing they created new challenges unique to this game.
Your options for control in Tooth and Tail are very limited. The only unit you directly issue movement commands to is your "captain" unit--essentially the character you play as. You maneuver them around the map with WASD and click the RMB to have your whole army follow, or the LMB to have only the selected unit type follow. This means at any given time you are issuing orders to none of your troops, all units of one type, or the entire army, and one of the unfortunate consequences of this scheme is that it becomes practically impossible to cover multiple areas at once.
This wouldn't be a problem if the levels were designed more carefully around these limitations, but many of the missions made me feel like I couldn't efficiently respond to the various threats that were bearing down all at once. And when things started going badly other unique design choices, like a building's HP being tied to its completion percentage, made mounting a comeback seem impossible.
Not having to worry about micromanaging individual units or groups, not having to constantly bounce from one point on the map to another, not having to juggle tech research with everything else--I can see how all of these omissions could lead to a newb-friendly RTS, but Tooth and Tail is not that game. The strategy/tactics layer is still brutal, and some of the design decisions actually make things harder than in a "normal" RTS.
On the positive side I will say that I enjoyed the presentation. The pixel art is vibrant and delightfully-animated, and the music, characters and setting are all very effective at fleshing out the anthropomorphic hell of war and class struggle depicted here.
Tl;dr - If you're an RTS veteran, you might find a fun experience here that challenges your assumptions about how games in the genre have to play. If you're a neophyte, stay away! The game is pretty and sounds good, though.
It is by far one of the best games i own
It doesn't matter how streamlined a game is if it isn't actually any fun to play.
Good trailers, but...
dadala, dadala, dada-da, da-da, da, da-da, da-da, dum dum dum daaaa
Barebones and Meager
This game has so much wrong with it even for a "bare bones" style "RTS" game. You don't get hotkeys to create groups for your units. Instead you have to use Q and E to cycle to the particular unit type and left click to control that one unit or right click to control all units. The bad part about this is that the AI for the units is VERY poor.
You might have mortar groups you want to attack from afar and flamethrowers you want up close but if you right click in battle and don't have time to cycle through then most of the time the mortar units will just get into melee range and perish. The issue with this also is the "heroic objectives" for some maps requires your units to have a brain and not just facetank and perish. The mortar units are particularly bad at this.
Even on campaign maps where you have "AI Partners" they do the same thing. They'll run into melee with ranged units and just die leaving you on your own. It becomes tedious and frustrating. If you're an achievement hunter expect frustration with no end.
If you don't care about achievements and you just want to face roll and spam click then this is the game for you. If you don't care about tactics and want to just send tons of units to the slaughter like a certain leader did in a certain "leader named"grad city in WW2 then this is the simulator for you. Just send your rodents to the slaughter and watch them perish.
There is a "multiplayer" but there are hardly any players for the game. It's just a husk and don't expect much. I'm usually not so critical on games but don't call yourself a "strategy" game and then remove the necessary hot keys, style and elements of what a strategy game truly is.
The game is monotonous, tedious, empty and lacks so much quality of life it's not a true RTS game or even a strategy game at all really. I feel the developers had a great idea for a rodent style RTS then they just slapped some basic attack code together and left out the strategy part of the RTS. It's definitely a game for people who just want to click for results. Overall this is by far the worst "strategy" game I have ever played.
In fact I think there is more strategy involved when you play Minesweeper on a Windows XP computer.
Tooth and Tail is not particularly bad for a real-time strategy game, yet at the same time, not particularly good either. Difficulty-wise, expect the A.I. can be anything from self-destructive to overwhelmingly overbearing as there will be some scenarios where the A.I. has many more diverse units and pre-placed defenses while players are expected to have some sort of foreknowledge lest they are harassed with no opportunity to retaliate. The storyline is as linear and obvious as they come, where missions must be completed in order to unlock plot elements and even factions, so do not expect anything more than your generic, sophomoric revolutionary story. In all, this product is pleasing to the eyes and ears, but its inner content is severely lacking in meaning and unprovoking in distributional challenge.
Дополнительная информация
Разработчик | Pocketwatch Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 27.11.2024 |
Metacritic | 80 |
Отзывы пользователей | 83% положительных (1694) |