Разработчик: SITER SKAIN
Описание
Story
Many years have passed since the ALLTYNEX incident and humanity’s resettlement of the Earth. The world’s nations have joined to form a unified economy and a global militaristic government. However, in opposition to the worldwide mass oppression, a resistance organization arose: Valkyness.
The decades long conflict between the Global Unified Army and Valkyness is suddenly interrupted when an alien force arrives seeking vengeance on humanity for atrocities inflicted upon their people.
Earth's war against the Raiwat leads to a surprising ending that reduces almost the entire planet to scorched earth, brings mankind to the verge of extinction and sows the seeds of the events to follow in KAMUI.
Features
- 8 stages of action and massive boss battles!
- Use the reflective shield system mechanic for perfect defense or to powerfully reflect enemy attacks!
- Carefully crafted dramatic developments to match the in-game story progress!
- Take on a diverse roster of enemies: from the Global Unified Army forces to the Raiwat invaders and their apocalyptic living devices!
- Features Arcade, Training and unlockable Soundtrack mode!
- Steam Trading Cards
Поддерживаемые языки: english, japanese
Системные требования
Windows
- OS *: Microsoft Windows 2000 / XP / Vista / 7 / 8
- Processor: Intel Pentium4 1.4GHz or better
- Memory: 128 MB RAM
- Graphics: DirectX 9.0c or above and Direct3D with 64MB or more of VRAM
- DirectX: Version 9.0c
- Storage: 200 MB available space
- Sound Card: DirectSound-compatible Sound Card
Отзывы пользователей
Very cool
6/10
I didn't like it at first, but after a few plays through it has grown on me a bit. The first half of the game is very good, and there the scoring system is pretty inventive. You reflect blue lasers back to the enemy, and each one that kills starts multiplying your score, first 2, then 4, 8, 16, 32 and finally 64 times the score. Once you get the multiplier up, any enemies you kill with your normal shot still gives you that score multiplier, but if you don't kill something for half a second, your multiplier resets. While it's pretty fun, there are a few issues with it.
That half a second timer is really strict, you have to memorize the game down 100% to make the most of it.
Some enemy sprites can shoot any type of laser, which means there is no indication what you will be shot with by a given enemy, did I mention you have to memorize the game 100%? You may be waiting for a blue laser, then they just shoot red ones at you.
Since you want to kill the bosses by reflecting a blue laser at them, they can fight for long periods without firing any, so you just have to survive until they restart their move set, making some boss fights really drawn out.
There is no leader board for score.
Fighting the space fleet early on is definitely the highlight of the game, But once you get to the 6th(maybe 7th) boss, Entropy, that is where the bosses start getting really drawn out; as your standard laser won't do any damage to them, you have to rely 95% on your shield to reflect blue lasers to do damage. The last boss is especially drawn out, it feels like 15 minutes, but is probably 10. your shield becomes unlimited, so the boss will do things like shoot a full screen laser, just hold the shield button for 10 seconds and your good, you can't die, and you don't have to do anything to dodge. This is what really makes it feel drawn out, as stuff like that happens throughout the entire boss fight.
So the shield is limited until the final boss, so you don't want to over use it, as it takes time to recharge, your main weapon becomes weaker the lower the shield gauge is, and if you are firing your main weapon, the shield charges very slowly. This kind of sucks when you use the shield to deflect a lot of shots, and you want to use your main gun to wrack up the points, but you can't sometimes, because you want to recharge the shield. To top it all off, as the shield gauge starts getting low, there is no audio queue to indicate this, your shield turns red but that isn't a good enough indicator.
Controls aren't great, to move diagonally you have to be very specific with your control stick. Ever since Gunvein I always complain when a game doesn't have full analog controls, but this is an older game apparently so I wouldn't expect as much.
In spite of all that, it's still pretty enjoyable, definitely worth the price. The reflector is a nice idea, the tone of the game is cool, and the scoring system is decent fun. Overall, it's good
First, beat the game (which can be cheesed by dying immediately then choosing to not continue, which gives you a permanent extra life), then go to the mission select and choose the other vehicle. Next, select literally any mission, and drop your shield as soon as you reflect a blue shot. Congratulations, your DPS has increased by roughly an order of magnitude.
It's stupid and I love it.
Great classic shmup game. The presentation may sound dated but works well has enemyes, bullets and player visibility are cleat and pratical. The game is old but the gameplay continues to be good and passed the test of time. The mechanics are similiar to gigawing/mars matrix. The only negative i see is that the game is a bit long for the genre to be finished in one sitting. Things could have been a little more compact. Anyway. Siter Skain and qute are the best indie developers when it comes to classic shmps (no bullet hell). I recomend all games from then (this, altynex second and kamui). All the 3 have different mechanics and are good
I played the original title this game is based on (Reflection) back in the early 2000s and this remake has a lot of massive improvements, although the player aircraft in the original game had access to rocket launchers (which has been removed in this version) that can keep firing while the shield is deployed and can penetrate enemy shields. Dodging missiles in stage 7 and the final stage (where your plane loses the side cannons and can be easily picked off one-shot by enemy missiles coming sideways) could have been more fun with this original feature where you can shoot down some enemy missiles with rockets while the shield is on (while also chipping off the robot's HP through its shield).
Despite it being technically a short game, it makes up for that in difficulty + number of lives increased per game over, with insanely fun gameplay. Just hoping the devs would fix that black box issue that you seem bound to get, unless I was just unlucky in that case ^^;
Vertical space shooter. Tight controls. Old school memorizer with interesting bullet reflect mechanic. Nice presentation and graphics. Okay audio. Quite challenging as was the standard back then.
Listed on the Shoot 'em up Database
This game deserves more attention. A very fun old school style arcade shooter, if you like top down shooters with a moderate to hard difficulty, I definitely recommend you check this game out. Great soundtrack too!
This is a really great game. It really reminds me of RayForce and it's a really fun game.
I'm a HARDCORE FAN of scrolling shooters(shoot'em up/shmups). I'm a CASUAL PLAYER of the genre.
What I mean to say is that I enjoy the moment to moment action and kinetic movements of playing these types of games. Often times I play with an arcade stick and on a vertically orientated monitor("Tate" Tah -Tay, when available/applicable). I tend to jump around from game to game over a few beers rather than being OCD about mastering scoring systems and mapping optimal pathing routes. For me, non-stop action and thinking on your toes is what I find so deeply enjoyable about this genre.
Reflex is one of my favorites, hands down. Not quite as bullet-hellish as a CAVE game and you aren't constantly made to adhere to screen filling bullet patterns. This allows for a moment to moment freedom that I enjoy so much, and doesn't demand strict adherence to optimal pathing. Just dodge the bullet and you'll likely be fine(save for a few later bosses).
Reflex is unique in that you can reflect certain projectiles(blue colored) back at the enemies by running into them while your shield is active. Your shield depletes a meter every time you use it. Stop using your shield and your shield will regenerates. It is this risk/reward balance that makes the moment to moment action in Reflex so enjoyable.
If you reflect bullets back at an enemy and it destroys an enemy you get a score multiplier. That's about as far as I've tried to examine the scoring system. Doesn't seem like the most robust scoring system in the genre, but it servers it's purpose and casual high-scores are fun to chase(however, no online leaderboards). As you play the game you will unlock more continues("credits") over time. That's a good thing as Reflex isn't the easiest shooter out there, although it's far from being the most punishing. Another rather unique thing about this game is that it isn't single hit death, you have a shield and also life bar allowing for a less harsh learning period.
The graphics are low resolution sprites and embrace the golden era of shooters. The story is 'whatever' and doesn't really matter to me. But there is nice "story staging" which I think a lot of games of this type could learn from. It allows the player to feel like part of a story's motivations, without the actual need to engage in the story/lore outside of the gameplay. You feel part of something bigger than just playing a game, but it doesn't force-feed you unnecessary story/lore allowing the player to use imagination, should they choose. I feel more games of the genre could benefit from this sublime mixture.
This game is greater than the sum of it's parts. The soundtrack is very good and compliments the action and encounters remarkable well. This is one of the only games that gives me chills every time I play it(the entire space armada level and the Enropi boss battle are standout phantasmagoria crescendos). I really really like this game and recommend it to anyone craving twitchy satisfaction.
The sequels Kamui and Alltynex Second are pretty good too, but not as unique or satisfying as Reflex.
Nice shield mechanic, reflecting all white bullets, hence the name RefleX. If the reflected bullet hit the enemies, there will be multipliers for scoring. Gameplay looks fun. Good music too.
One minor issue is that the game doesn't recognize Xbox controller, so you have to turn off Xbox controller support in the Steam setting.
Edit:
I revisited this game after amassing a lot of credits to see the ending. This game gives extra credit every game over. And wow, this game is just so good!
[Spoiler Alert]
Stage 1 & 2 is what I would expect from an indie game, but then came Stage 3. This stage is what I would want if a game company ever want to make a Star Wars shmup featuring a Starfighter fighting a fleet of Star Destroyer. That was a blast to play.
Due to the mechanic of the reflector shield, some instance force you to play like Ikaruga due to how they design the enemies and the bullets. Really great gameplay and satisfying to pull off.
There is also a boss fight (?) where there are like 5 or 7 ships and they just send 2 by 2 to fight you while the rest just observe from far away. That was badass.
Last boss fight. Oh my god! That was just over the top, it's so insane! After you fight for awhile, then came the 'wing' moment. That was so epic! I really got goosebumps witnessing that. My jaw just drop opened trying to finish the fight.
The whole gameplay is like 40+ minutes so it's like two loops of normal shmup. Really really fun to play even with credit feeding. I really recommend people to play this blindly towards the end.
Excellent Taito Rayforce style shooter, very easy to get into with solid graphics and great controls. A very forgiving game that any shooter fan can enjoy. Good amount of stages and cool bosses round out this title. My only issue is the lack of any modern updates just a simple resolution patch would help this game so much. Very Recommended for the price even if it is not on sale.
While I have only 1cc'd a handful or two shmups this one has to be my personal favorite so far. Its not the greatest by any means except in how the levels unfold. I don't want to refer to it as story because it is vague but that is more or less what I am talking about. That combined with the great music and excellent gameplay for a scrub like myself makes it the perfect shmup for me.
Pretty cool soundtrack, love that the stage selection and sound track selection give more detail to the setting and story. I really like the level design, for example, I like that in one level spaceships in the background will actively attack your ship. It's also pretty neat how the levels are crafted in a way that using your shield in the right moment can save your ass and obliterate all, or most, of the enemies in front of you.
RefleX is a shumup, I liked it a lot, there is a good interface, but not your standard bullet hell shooter, good animations, awesome main menu, sublime sound effects, but no bombs, and it seems there is no way to speed down the spaceship, so they introduce a new mechanic called shield with the second shumup button, its limited to some time and it seems it makes you take less damage while holding the shield button, the most amazing thing about the game is the opening intro, like I always say, devs nowdays don't make openings in games like "Rage 1" for example, so when they do it makes the game shine a bit more, could recommend for who already know how to play shumups, for now I can't complete even the first level of the game.
+amazing graphics
+awesome sound effects
+cool opening intro
+great soundtrack
10/10
This is an old-school shmup that'll tickle your fond childhood memories.
I really like the shield mechanic, it makes for some very interesting combos and strategies. Compared to KAMUI, this feels much more refined, yet deeper than even some recent games. I'm really enjoying this one.
I rate this game 3/5. Okay, but this can get frustrating to play.
This is a fun bullet hell spacey top-down view late 1980's styled arcade shooter which will be fairly familiar to anyone who's played Crimson Clover or Raiden III. However the various weapons systems of your spacecraft can take some getting used to (they are quite a bit more complex than in most other shooter arcade styled games of this kind) and this game is quite a bit more challenging (and can be frustrating) than many other games of this type. The levels and enemies are fairly creative and the action is intense though.
A good shmup/bullet hell with a bullet reflecting shield to bounce bullets back at enemies. Every Game Over you accumulate a continue for your next game. I stored up 50 continues for my run to the end and used 30. RefleX had me cursing a few times but most the time I accepted my lack of skill or the seemingly impossible odds of survival.
Another glorious nostalgia trip to the arcades of old. :-D
EDIT: I'm updating this review. There is so much more to this game that it requires greater elucidation.
RefleX is the standard by which any 2-D shmup and bullet-hell ought to measure by. The gameplay is ingeniously integrated, and the story is told and inferred exquisitely within every stage. You don't need a tutorial; the controls are seamless, intuitive, and gratifying. More happens in an hour with RefleX than an entire season of your average, slow TV series. I have never been more impressed with a game of this genre.
RefleX may not do absolutely everything right, but by goodness, it does literally nothing wrong.
I played Alltynex before playing Reflex, so at the begining it was hard to get used to clearly worse graphics. It took me a bit to get involved in the game, but once I have played a while I am really enjoying the game, even more than Alltynex. Proper difficulty level, smart use of the reflex, big bosses, some Ikaruga like enemies, make reflex a great shoot em up. I strongly recommend it.
Once I've beaten it, I recommend it even more. In the top ten of shoot em ups.
From the ones I've played till now (Dec-14)
1 Ikaruga
2 Radiant Silvergun
3 Thunderforce IV
4 Reflex
5 Gradius Gaiden
6 Sine Mora
7 Atomic Runner-Chelnov
8 Thunderforce III
9 R-Type
10 Alltynex
Finally the renowned doujin Shoot'em up trilogy "The Tale of ALLTYNEX" is getting released on Steam. Starting with RefleX the second game in the series.
Gameplay:
Polished and intuitive, the key mechanic of the game is your ships relfecting shield. When activated the shield reflects bullets, but your ships energy is drained fast and when it gets low enough the shield stops working and even your weapons get weaker. So using the reflector-shield requires timing and strategy, mastering the game requires a lot of pattern recognition, good timing and knowing when to use the shield.
Sound:
The sound design is spot-on, catchy electronic retro music. With nice sound effect feedback from explotions and hits.
Graphics:
Looks basically like an Arcade game from the early 90's. But with some modern effects like lensflares and transparencies. It's pretty good looking for a low resolution 2D game, but the animation is somewhat lacking. The explotions and lazer effects look however satisfying.
Overall:
Impressive for a Doujin game, this could have passed as an professionally produced Arcade game in the 90's. I would recommend this game for any veteran fans of the Shoot'em up genre, the gameplay and music is top notch. But the graphics do look dated, and it is a shame that the developer did not allow making modifications to the game, so it is missing Steam achievements and leaderboards. Also the game lacks configuration options in-game, you have to find the config executable in the steamapps/common/RefleX directory.
For people completely new to the genre, out of the games available on Steam I still recommend starting out with Ikaruga. The only reason being it looks modern and has a great well polished PC port with full Steam features. However RefleX is likely more fun and easier to grasp than Ikaruga for beginners, but not everyone will accept the dated look.
Дополнительная информация
Разработчик | SITER SKAIN |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 96% положительных (49) |