Soul Axiom

Soul Axiom

3.0
В основном положительные
41.00₽
Steam Store

Разработчик: Wales Interactive

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Описание

Welcome to Elysia




From the studio that brought you Master Reboot comes a first-person story-driven adventure puzzle game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers, discover multiple endings and choose your own destiny as you unravel the mystery of your digital afterlife.

The Mystery of Your Digital Afterlife




Explore Soul Axiom’s rich environments and immersive story to unravel the mystery of your life, and your digital afterlife. You will be taken on an intriguing voyage of discovery, through beautiful, haunting locations, facing challenges that will lead you into danger on your mission to unlock your identity, your story, your mystery. But beware: some mysteries are better left unsolved.

Psychological Adventure with Exploration & Puzzle Elements




Interact with a variety of cryptic logic and action puzzles, find clues and explore memories to unlock the secrets of your identity.

20 to 30 Hours of Gameplay




The game is packed full of content with 6 chapters, 40 unique locations, over 100 puzzles and 63 Steam Achievements, expect over 20 hours of captivating gameplay.

Collectible Hand Powers




Harness the abilities of Elysia and interact with the Dynamic Adaptive Environment. Discover powers that will assist exploration and puzzle-solving by phasing, building, destroying or corrupting the digital world around you.

Multiple Story Endings




A tense, but thought-provoking narrative with multiple outcomes, and leaves you yearning to explore all avenues of the lore.

Unique Visual Style




There is a beautifully simplistic emphasis on striking shapes, strong colors, and beautiful effects and lighting to elicit a variety of emotions within The Elysia.

Haunting Soundtrack with 50 Original Compositions




Providing the perfect musical backdrop which subtly enhances the game through well-crafted association with the memories you explore.

Memories and Dreams Become Reality

Take your first steps to paradise by uploading your soul to Elysia, named by critics as “the single most important development in the history of the human race” (Era Magazine, 2027). As the latest state of the art Digital Soul Provider, Elysia is a sprawling server where your memories and dreams become reality. Our patented SoulSync system allows you to choose the memories you want to enjoy for eternity; whether you are a living user or you simply wish to leave a lasting testament of your life that the whole family can relive at their leisure.

In Elysia, death has no dominion. In Elysia, life has no boundaries. Cast off your mortal shackles and discover the secret to immortality in your digital afterlife.
Discover Elysia. Then, now and forever.

The First 5 Minutes...

When you begin the game you are free falling through a storm. Lightning sporadically illuminates the sky, showing brief, vivid flashes of memories. Your memories. You struggle to take a breath as you plummet, out of control, into the eye of the storm, towards your certain death.
Squinting, eyelashes battling the rain, you catch a glimpse of a large object that you are hurtling towards. You brace yourself for impact, for death, confused and terrified and –

You are on the deck of a ship, rain pummelling the wooden boards around you. You look up to see four shadowy figures on the bridge, gazing into the distance, with an old man at the helm.

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows 7 64-bit
  • Processor: Core i3 / AMD A6 2.4Ghz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
  • DirectX: Version 11
  • Storage: 5 GB available space

Mac

Minimum:
  • OS: 64-bit 10.9
  • Processor: Core i3 2.4Ghz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
  • Storage: 5 GB available space

Linux

Minimum:
  • OS: 64-bit Major Linux distribution from 2014
  • Processor: Core i3 / AMD A6 2.4Ghz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
  • Storage: 5 GB available space

Отзывы пользователей

Рекомендую 23.10.2024 20:10
0 0

Futuristic, simplistic journey through a virtual landscape. I recommend watching at least part of a walkthrough on YouTube before buying.

Время в игре: 529 ч. Куплено в Steam
Рекомендую 09.09.2023 10:02
19 2

Despite being an older game, it still has its charm. Puzzle game with pleasant and colorful graphics, the soundtrack is also good. I would like to point out that it is not a game suitable for everyone, the difficulty increases as the levels go by. Currently its full price is not in line with the market, so I recommend taking it on a discount. My rating 7/10

Время в игре: 666 ч. Куплено в Steam
Рекомендую 04.12.2022 21:23
4 0

TLDR Although focusing more on the puzzles than its predecessor, Soul Axiom still fails the execution despite the interesting concept. [15/20⭐, 19h🏅, 2/5💡]

Context Soul Axiom is an exploration game with some puzzle elements. A sequel of Master Reboot (which I’ve just recently played), it takes place after its events in a similar virtual world where memories can be uploaded to (although the connection to the prequel's events is minimal).

Writing The action takes place inside Elysia (the successor of Soul Cloud), where the player spends most of the time collecting memories of different characters. Likewise Master Reboot, most of the game you don’t know who you’re playing as, or why you’re doing what you’re doing. Part of the fun is connecting the memories to build the narrative, although the absolute lack of context in the beginning was a risky decision (and I’m not completely convinced that it is all consistent in the end).

Aesthetics The visuals are very rough, and didn’t really make it for me. Levels are often too dark, too bright, too foggy, or all of the above. Master Reboot at least had the excuse of the virtual world being corrupted, so this passed for a feature rather than a limitation. Each level has its unique style connected to the memory, although often it feels the devs just wanted to try out different sets. (I guess an ice palace is a metaphor for being in a coma…?) Again likewise Master Reboot, there are some corrupt levels that take place deeper in Elysia, although this time they seem to be more connected to the memory in question.

Gameplay On this end Soul Axiom tried to go further than the predecessor, introducing different powers that manipulate the world in different ways (something resembling Q.U.B.E.). While at first this seemed to have potential, it quickly becomes clear that there is nothing interesting in the mechanics. Basically each power can only be applied on specific objects that glow in the corresponding power. So solving levels amounts to finding glowing objects, changing to the correct power, and shoot. These puzzles range from boring to annoying, and often you’re randomly doing stuff without even having feedback about what is happening (worst case being the mansion level). Although to be fair, there are a few exceptions (the apartment level was kind of interesting)

You can die, and will respawn on a checkpoint. The game only auto-saves when a level is completed, so mid-level progress is not saved, you’ll respawn in the hub after quitting. You cannot restart levels, you have to quit the game and return to the hub. In principle this shouldn’t be a problem since there are no deadends, was it not for the amount of bugs (including getting stuck in corners, clipping through walls, having interactions that become irresponsive, ...).

Value It took me about 19h to beat the game (including all achievements), so I think the price tag is fair despite its flaws (although I bought it at a sale). There are multiple endings, depending on a last-minute decision and the collectibles found. There is a single progress slot. You can revisit (most) previous chapters by end-game, and after finishing the game you get back to the hub. So unlike Master Reboot you don’t need to restart the game to get missed achievements. Achievements are related to progressing the story, finding hidden collectibles, and passing some levels without dying, all very doable. Again, while I don’t see me doing it, the game would be replayable only for the “experience”.

PS: Despite the Steam warning, the game works in recent macOS versions.

[quote]For more puzzle-game reviews and curated lists check out the Puzzle Trove.[/quote]

Время в игре: 1232 ч. Куплено в Steam
Не рекомендую 27.09.2022 06:17
4 0

Master reboot was an amazing game. Amazing art style. Great story. wonderful gameplay.

Soul Axiom is nothing of it and it hurts to realize that.
The game is beautifully crafted. But it is aiming to be too high class. It is painfully clear after some hours how much of the graphics got reused over and over again.
The Level design is horrible. Actually horrible! The maps are confusing - and not deriberately difficult but just badly crafted. Mazes that make no sense, are repetitive and confusind.
On top of that, it lacks play testing direly. There are quite some corners where you just get stuck and have to restart that level - with none of your progress saved!
Some puzzles are very very good. But most levels rely on backtracking through empty, boring levels that look as if thesy had to be created on the basis of stock assets. The whole gameplay is based on backtracking and repetition after repetition and wuite a lot of trial and error until you find by accident what to do.
It is realls too bad that this is what came out as a successor of Master Reboot. That game was onle 25% as long but sooooo much better!

Время в игре: 992 ч. Куплено в Steam
Рекомендую 27.08.2022 13:43
0 0

Pretty competent puzzle game, scratches that Myst itch. Found a lot of ideas derivative of BioShock and other games, including story beats, but lots of inventive uses of game mechanics.

Время в игре: 183 ч. Куплено в Steam
Рекомендую 10.08.2022 19:59
0 0

Decent game, with a bunch of puzzles (a lot of variety), long, lots of. The game has good graphics and pleasant music. Good product for this price.

Время в игре: 90 ч. Куплено в Steam
Не рекомендую 08.08.2022 00:56
0 0

Cool concept, great atmosphere, props for what they did with this, however, I can't recommend this based on execution. The lack of saves are frustrating, and getting stuck and having to restart sucks. If you're a sucker for this style of game and you must get it, make sure you get it on sale.

Время в игре: 97 ч. Куплено в Steam
Рекомендую 07.08.2022 17:27
0 0

For me, the game seemed quite interesting, considering that I do not like puzzles at all, there were not very many of them and they are not very easy and fast to pass. Special thanks for the graphics

Время в игре: 136 ч. Куплено в Steam
Рекомендую 07.08.2022 16:37
0 0

The game is amazing. Puzzles and cyberworld - I love it.

I went on an intriguing journey, faced difficulties that put me in danger during my mission.

But, it was better to leave some secrets unsolved..

Several times the game finished its work.. Maybe it's because of my computer? It was nice to get 3 collectible cards during the game.

Время в игре: 135 ч. Куплено в Steam
Рекомендую 04.07.2022 00:59
1 0

in Wales Interactive work very responsible and talented people, the plot in the game is very interesting and delightful, it was interesting to explore the shards of other people's memories and restore the truth, well also the game has a cool 50 songs that may be remembered by you personally
The storyline also brings up some ambiguous feelings. It's basically hard to talk about it. It was all conceived, I suppose, as disparate stories that will weave together in the finale, thanks to cunningly hidden little things, and give a lot of surprise and joy.
There is also a small minus in the game (probably for me personally) - I have a couple of times the game crashed, well, maybe it's just me so

I love this game <3

Время в игре: 213 ч. Куплено в Steam
Рекомендую 27.06.2022 09:19
0 0

Unique puzzles and an excellent storyline makes this first-person adventure game just awesome especially considering the 85% discount and collectible cards with which you can create a nice badge :)

Время в игре: 37 ч. Куплено в Steam
Рекомендую 21.12.2018 10:29
3 0

This game is a bit odd. The graphics are stunning & gorgeous. The voice acting not so great and same with some of the sound effects.

The way the story is delivered is pretty unique & interesting though and the concept and narrative in generalis great.

I'm not usually a fan of puzzle games either but this did them pretty well. Some of them kind of made me think harder than expected and even frustrated me but I enjoyed navigating them. There some minor intense situations but not often enough that you're forced to play at a different pace.

I enjoyed my experience overall and clocked just under 16 hours. It could definitely use some improvements but it was good enough for a once through.

Время в игре: 953 ч. Куплено в Steam
Не рекомендую 13.08.2018 23:54
18 0

It is with heavy heart that I have to give Soul Axiom a thumbs down.

I really like what Wales Interactive did here. The concept is excellent: you are the soul of a dead (?) person, navigating the strange memories of several intertwined characters via glitchy soul and memory preservation technology.

You are given powers such as the ability to make memory fragments appear and disappear (e.g. make a bridge appear to cross a river), or "play" object history sequences to make things move (e.g. rebuild a broken artifact or slide ramps and walls from place to place). In general it is fun to manipulate the environment like this and the ideas here are novel and intriguing. Once you've successfully navigated an area, you are rewarded with cutscene fragments to clue you in on the story.

The art direction is also cool. Since the tech keeping your consciousness alive is imperfect, the minimal graphics make sense. Note that the engine runs smoothly and beautifully and is itself not glitchy at all. Environments are diverse and enjoyable. The game looks great.

Where it all falls apart is in gameplay execution. There are hundreds of puzzles, many of which are rather easy (which is fine), except when it comes to those that aren't clearly framed. Frequently the very pieces of a puzzle will be inobvious, leading you to walk around clicking on everything in sight in the hopes of activating something. Also, this is not a game that lets you get 9/10 puzzles correct and proceed ... you have to solve them all, so if you are stuck on something, tough luck - and level progress is not saved until you complete it. So if you solve 90% of a level and want to take a break to come back with fresh eyes, you can't. More than once, I felt coerced to continue playing for another half hour to solve one last stupid puzzle even though I was sick of it, because of this awful checkpoint system.

Most damningly, the controls for interaction are horrifically clunky and frustrating even when you know exactly what you want to do. There is a lot of waiting, holding down mouse buttons, watching things move past where you tried to target them, it's all hideously slow and unresponsive. Imagine the frustration of not seeing the puzzle pieces, having to click on everything in sight to try to make something - anything - happen, and the very act of clicking on things is maddeningly cumbersome. You just imagined Soul Axiom.

It gets worse! Some of the puzzles are time sensitive, and there are even action scenes and straight up battles, where split second timing is required to avoid "dying" and resetting a challenge. These sequences could be fun and exciting if not for the atrocious, blundering controls and the game's general lack of communication.

Then in the mid-late game, there's an absolutely insane design decision: having navigated a dozen or so "memory levels" over the course of 8-10 hours, the game asks you to go back through the same levels - ALL OF THEM - often re-solving the same exact puzzles you've already done all over again (and don't forget, the awful controls make it painful even if you remember exactly what to do) - to extract a final uncorrupted memory from each level, completing the fragmentary cutscenes you found the first time through. I have to do that half hour time travel apartment sequence all over again? Are you ****ing kidding me? Who would find this fun?

One nice thing: you are given a choice at the end of the game which character to fully explore, depending on which "final memories" you managed to find. I didn't bother to find them all which meant that I only had one character to pick from, the one I liked the least. Rather than go back to search for more memories I went ahead and picked him just to get it over with.

It's a shame. I want to see the endings for all the characters and I'd like to search for more clues and hidden memory fragments, I really would. The story is compelling and the setting is beautifully made; but this game is just too exhausting to play.

There is good stuff here. If you're willing to deal with a bad UI, crappy action scenes, and an exasperating amount of backtracking, for the sake of fresh mechanics, a gorgeous game world, and fun puzzles, I won't stop you. Despite its problems, I'm glad I played the game just to see what was here. I think $20 is too much to pay here. The list price should be $15 and I wouldn't recommend paying more than $8-12.

Время в игре: 861 ч. Куплено в Steam
Не рекомендую 01.11.2016 11:10
10 1

THIS GAME SCORES [0 *1* | 2 3] = ~38% (25%-50%)



Got the game for €8 instead of €20 in the Steam Halloween Sales 2016. After exactly 2 hours, I asked for a refund, but the threshold timing is coincidence.

Reason: Random game-breaking bug(s?) in combination with a ridiculous savegame concept where you have to do a whole mission again if you abort it (and, only slightly annoying, you start over in the mission hub, not at the start of the mission), so e.g. you can't stop at some point in a mission, because the missions' checkpoint concept only applies in-memory. The hub world's checkpoint concept is persistent, but those checkpoints are far apart; can't say if that matters, didn't play enough to find out if this can result in annoying situations, so far it was alright.

At first, I had trouble finding emotional access to the game, because there was no context of how to interpret the literally otherworldly situations, but then eventually the world was explained and made sense. At this point, I was finally beginning to actually be interested, but before this could gain momentum, I reached the hub and chose one of the missions - the leftmost one - and, far in, encountered a game-breaking bug that, based on a video I saw where it didn't occur, seems to happen randomly.

The only thing I could do was to exit to the menu and then click "continue" - which placed me in the hub again. When I had first entered the mission and turned around to touch the exit, I had already seen the message that says the mission would completely reset if I leave it before completing it, and I assume this applies to all missions. The video showing the first mission was almost 7 minutes long, but the person playing it knew exactly what to do at all times, so expect 10-25 minutes while you still need to figure out what's what. And you can't interrupt, or you have to do it all over again, place the platforms, push the buttons, carefully navigate above the abyss.

Far in the first mission, there was a pipeline-like puzzle where I had to arrange two sets of pipes. When I was done with the left set, I fiddled with the right set, but suddenly those pipes stopped being interactive. So I had to start the mission over. The savegame concept is unacceptable as it is, but when game-breaking bugs like this are in the mix, the only winning move is not to play.

It would feel like walking a tightrope, constantly thinking "I hope the game doesn't break". How are you supposed to enjoy the world / story with that load on your mind, gnawing at your nerves? You're constantly threatened with extreme frustration - why should I put up with this when there are hundreds of other games I could play or spend money on?

If the developers choose to work on this: The key solution would be persistent and not-too-far-apart checkpoints. Fixing the game-breaking bug(s?) would help, too, but that's secondary.



AVATAR SIMULATION



You see your body when looking down (at least the legs). You can walk, run (optionally as a toggle), crouch (optionally as a toggle; I found the process of crouching down a bit too slow, and it also doesn't go down far enough for my taste), jump. There's no mantling/climbing, so if you meet a wall that's a wee bit to high for your jump, you're out of luck.

The footstep sounds of normal ground (e.g. in hub) seem to be the original Dark Engine sounds (Thief, System Shock 2), which I liked a lot. I'm not sure if I find them completely apt, and I guess the reason is that as opposed to the Dark Engine games, you're just a levitating camera (With legs.) in Soul Axiom: The natural walk-sway isn't there. I know some people have problems with such things, but making such effects optional has been normal in gaming for the longest time.

You will attain powers that you can use at any time, but they are only effective on specific (clearly marked, once you know what to look for) objects. I agree with the complaint of another reviewer: The powers are delayed too much, you feel hindered. This is ok most of the time, but at other times you feel imprisoned (e.g. when turning the pipes in that game-breaking bug situation). After handling several dozens of objects with the green power, due to the delay I still don't know if the reset animation of objects always plays in full or if I can interrupt it. The delay makes use of the powers feel wooden. It would also have been a lot better if the powers' sounds would not play when you're not actually affecting an object: You can make the power gesture at any time, and if you do that while aiming at the right type of object, the effect this has on the object makes the sound fit well, and that's why it feels wrong when the sound plays even if you're just aiming at thin air. Silence or an alternative sound would be better.



INPUT



You can reconfigure the input. I think I also saw options for controllers but don't remember. I moved all controls from WASD to arrow keys with no problems.

Mouse is not accelerated - just like it has to be. Mouse speed is adjustable.



TECH / GRAPHICS



Thankfully, and this is rare enough, the game has FOV controls that go far enough for my needs. I use a 49" 16:9 screen at arm's length distance, because as opposed to the vast majority, I have understood that a 3D 1st person interface is meant to replace your real-world 1st person, so a bigger screen means better use of / better working interface, which e.g. expresses in the fact that I have no problems doing 1st person 3D platforming, because due to higher FOV, objects that are further away are clearly smaller, so I can estimate distances properly. I like to be immersed when I play, so I try to be in the world instead of just looking at it on a rectangle somewhere over there in front of me.

I had to crank up the FOV slider to max, which showed "100", and I am convinced that this is vertical FOV, because 100° horizontal (at 16:9) would be way too low for me. When standing with my back in a 90° corner in this game, I could see both walls, even when I reduced the FOV to "90", so it's definitely higher than 90° horizontal.

I tried to play at 4K with all settings maxed, but my (powerful) machine couldn't give me full 60 FPS, which is normal, so the game's rendering doesn't seem to either be slow or lightning-fast. Playing at 1920x1080 was just fine.

The graphics are very dark, but there's a gamma slider which helps a little. The darkness is in the design, not in the rendering. With your powers "out", you emit a bit of light, so you can amend this when standing close to stuff. The darkness is not really a problem, it's just a bit much overall, I find.

The graphics are simple and (mainly due to their glow and glowing lines) remind a lot of the awesome Tron 2.0 while by far not reaching their heights (at least up to the point where I played), but they are also not bad: They have proper game studio level, not just amateur level.



CONCLUSION



Don't buy unless the savegame concept is completely overhauled, or considerable frustration from time to time is guaranteed.

If they fix those problems, and if they also reduce the powers' delay that feels so wooden, it might be a great 3D 1st person story campaign puzzler. Can't tell because I stopped at 2 hours.

Время в игре: 124 ч. Куплено в Steam
Не рекомендую 20.06.2016 21:45
94 0

For a small studio, this game has excellent graphic and sound design, and a decent, if somewhat stale, sci-fi plot.

However, the game falls completely flat in the realm of puzzle design. All of the puzzles fall somewhere on a spectrum between trivial and simple. Some puzzles require a bit of thought only because it's often not clear what you're supposed to do. In many cases, the puzzles are arbitrary non-sequitors having nothing to do with the narrative. The game contains the worst kind of timing puzzles -- frustrating and lots of waiting for things to reset, coupled with clunky controls. This game wants to be challenging and fun in the same way as Portal or Talos but misses the mark widely.

Also, you cannot save in the middle of levels, which just seems barbaric in the year 2016.

I'm so bored with the puzzles that I'm quitting at around the halfway point and won't finish. In spite of the excellent production effort, I can't recommend this game.

Время в игре: 897 ч. Куплено в Steam
Рекомендую 24.05.2016 21:38
17 1

This is a great game. The story is cryptic and interesting, and gameplay is fun if slightly repetitive. Puzzle difficulty varies from absurdly easy to reasonably difficult, but is almost always entertaining. The gameplay can be a bit buggy, but it is usually not a problem. The graphics, while not stellar, don't really detract from immersion or enjoyment. Great ambience and music to create a spooky feel.

10/10

Время в игре: 954 ч. Куплено в Steam
Не рекомендую 03.04.2016 23:01
69 2

Plays like a bad dream.



Gameplay:

- Nearly everything is extremely dark. (Clever cost-cutting technique?)
- Cheap jump scares. For some reason, I expected no more jump scares after Master Reboot.
- Repetitive. Too many airducts. Dull, obvious puzzles. (At least in the beginning.) Long stretches of nothing.
- Not-so-fun action bits, such as: avoiding spotlights, running around a dark room full of randomly-moving killer robots with spotlights.
- Unlikable characters.

Overall I found it to be a dull and unpleasant experience. Won't be finishing this game.

Technical issues:

- The game was unplayable for many Linux users with NVIDIA GPUs due to a bug in the game's use of the bloom effect. The bug has been reported during early access. It was "patched" (by adding a bloom toggle) one month after leaving early access.
- Even at lowest setting, still has abysmal performance on Linux (uplayable in 4K, stutters randomly at 1080p). The VSync option has no effect, thus screen tearing is unavoidable.

Время в игре: 188 ч. Куплено в Steam
Рекомендую 04.03.2016 14:38
12 0

Soul Axiom (you heard that in math class, right?) is, as it's officially stated, the spiritual successor of Master Reboot, like the connection between Bioshock Infinite and the ones before the masterpiece. Master Reboot became one of my favorite games mainly because it was a good example of a successfull execution of a creative idea presented as a video
game with artistic value. Soul Axiom borrows everything that is worthy in Master Reboot and makes them better.

The story is loosely tied to Master Reboot and any issue of interest required from that plot is integrated into Soul Axiom's storyline. While the main story is told piece by piece in cutscenes at the end of every memory (memory=level), the theme and the plot is largely explained through collectibles, in the form of toy monkeys called PEMOs, like ducks in
Master Reboot. Pretty much like every other video game which contains collectible items, you sometimes forget about whatever it is you're doing and start to look for them so that you don't miss any critical part of the story. Unfortunately that has become an unwritten rule nobody seems to guestion (an axiom?) in modern video game design and since I can't
really think of a better alternative, I'm not complaining, and to be honest the "hunting" process in Soul Axiom is a lot less tiresome than it is in similar games.

New with Soul Axiom, now the protagonist has several powers which increases the amount of interaction and variety of puzzles. Together with the length (more than twice Master Reboot) and diversity of the story and the abandoned horror elements, this new feature makes Soul Axiom an all-around adventure experience.

Beacuse the game takes place in some kind of virtual reality, the emphasis on graphical design is artistic rather than realistic. Soul Axiom has overall nice graphics, but from a subjective point of view, the game looks great. Especially the DoF effect really enhances the unreal and abstract atmosphere. The cutscene videos are a new addition to the series
and although, being an older adventure gamer, I enjoyed watching them, I must say the level of quality was lower than the rest of the game. There are also a few non-game-breaking technical issues (like dysfunctioning AA options) right now which will probably be resolved in the near future.

There are many other games promising to provide unique psychological/philosophical experiences and almost all of them fall short. Soul Axiom is a great game that does everything it's supposed to do without going too deep (something I wouldn't mind if it did) and manages to keep you interested throughout the 20 hours you spend on this work of art. If you like adventure games in general you absolutely have to play this game. Starting with Master Reboot is recommended.

Время в игре: 1278 ч. Куплено в Steam
Не рекомендую 26.08.2015 22:00
32 2

EDIT: I am updating my review having played more of the game, but I keep a similar stance

This game does have a very nice aesthetic to it, with the art style and the story. It feels very much in the spirit of its predecessor, Master Reboot, which I cannot recommend enough. This game, however falls very fllat in its gameplay however, which frustrated me enough to not finish it.

GOOD: Story and Visual
Though I have yet to complete the story, I was very compelled by what I was able to find, and the tron-like visuals and technology were beautiful while the overtones of darkness and horror kept a very consistent tone for the game. All these aspects are what made me love Master Reboot, and you will find plenty of that in this game.

BAD: Gameplay.
The powers you obtain are very much akin to quick-time events; arbitrary actions you must take to progress the game with no real freedom about how you go about doing them. What's worse is that these powers are the basis for many if not most of the puzzles in this game.

Probably the most frustrating thing were all the other puzzles that didn't require powers, because after being trained to look for (often faint) blue, green and orange glows (basically use X power here), the game will throw in a puzzle that doesn't require them, stumping you until you realize it wants you to do something completely new. These puzzles might have actually been fun, but too often it's like playing Portal then being given a puzzle that doesn't require a portal.

Part of what I liked about Master Reboot was it's simplicity. There may not have been any flashy powers, but it was consistent in the gameplay and allowed you to focus on the story and the visuals.

VERDICT:
While I loved the story and aesthetics to this game, I could not get past the gameplay. If bad gameplay doesn't bother you, then sure, get this game. But if you require good gameplay to stay invested, I would recommend not. Either way though, I highly recommend Master Reboot.

Время в игре: 695 ч. Куплено в Steam
Рекомендую 11.04.2015 11:49
6 0

If you liked Master reboot, you'll enjoy Soul Axiom as well. It's a puzzle solving game. The game has held my interest as I complete each level and makes me want to get into the next levels to see what they are. I've always enjoyed a well done single player gasme and this one fits the bill. I like the visuals in all the different levels and the puzzles are not too frustrating. In my opinoin, a great game over all. Wales Interactive got my attention with Master Reboot and now Soul axiom. I look forward to what they have coming out next. I would also like to thank Ben at Wales Interactive for being good enough to answer my inquireies concerning the game. Great game and good customer service.

Время в игре: 994 ч. Куплено в Steam
Рекомендую 17.11.2014 23:24
22 1

So I don't know how long is the Early Access version for Soul Axiom, but going to talk about the one and a half hours of play time that I've spent in it.

First off the graphics, art direction, and atmosphere is nice, with the little bit of story i understood is presented nicely with good voice acting, and with text i actually had an interest to read so that's good, not many games make me do that.

The puzzles from the start to the end of my play session are nicely made, with mechanics of changing the state of objects and move them using different 'hand' types, the first one being able to solidify objects to make a platform for example, or make them hollow for you to walk through, the second one is 'rewind' or 'play' an object like making a wall disappear, or making stairs appear. Those to mechanics are fun to use honestly, and hopefully there's more to play around with too.

My problem with it now is some of it's levels feel too empty, maybe add more effects or..a crack? i don't, just anything to make it feel not like a grey box level. Second problem is I hope that some of the objects in the world have a better outline for you to use your ability on while 'not looking at it' , which makes it more convenient and saving time. Lastly there's sometimes no way of telling if I'm done with a level or not, making me confused as to where should i go next.

Overall I like the game and the direction it's heading in, just a few tweaks with the visuals and pointers to make the player experience through the game more smooth and less confusing, and in it's current state there isn't much bugs and the game runs like a charm for me, so get it if you want, if you like these types of puzzle adventure games.

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Время в игре: 117 ч. Куплено в Steam

Дополнительная информация

Разработчик Wales Interactive
Платформы Windows, Mac, Linux
Ограничение возраста Нет
Дата релиза 18.01.2025
Metacritic 57
Отзывы пользователей 72% положительных (85)

Отзывы пользователей

72%
61 положительных и 24 отрицательных отзывов
Обновлено: 15.01.2025 19:13

Жанры

Indie Adventure

Особенности

Single-player Steam Achievements Full controller support Steam Trading Cards Steam Cloud Remote Play on TV Family Sharing