Разработчик: Rail Slave Games
Описание
This noxious abyss,
I feed from the milk,
of ultra violet,
Yet I'm lost with you,
My floating twin,
You're the anchor to the drain,
but I am the key,
To nothing.
Speedrun your Police super bike right into the white hot heart off the skirmish to save the souls of the cities junkies!
- You wont avoid bullets
- You will wheel spin through entrails
- intense soundtrack feat:
Cardiffs Techno terrorist "Manpanics"
and Dylan Barry (Super killer hornet Resurrection, G.M.O.S.S.E., Zenodyne, Every zig, Psichodelya, Flying V)
Featuring teletext art by ITAF 2014 winner Dan Farrimond
Developed by UK based micro-indie team Rail Slave Games, N.P.P.D. RUSH: THE MILK OF ULTRA VIOLET is an intense, vehicular, open world, arena shooter combined with lite RPG elements and a 80s British bedroom programmer feel. There is also an exclusive track written by British electro artist MANPANICS plus classic tracks written by Dylan Barry, Founder of Rail Slave Games.
“Rail Slave Games are to today’s indie dev scene as punk rock was to the music scene back in the late 1970’s” commented Darryl Still, CEO Kiss Ltd. “I can guarantee you that you will not play anything else like this - it is about as original as it gets”.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP Service Pack 3 or newer
- Processor: dual core 1.8
- Memory: 1 GB RAM
- Graphics: Graphics card with latest drivers
- DirectX: Version 9.0c
- Storage: 100 MB available space
- Sound Card: Sound blaster Audigy 2 or newer
Отзывы пользователей
this game genuinely doesn't give a fuck if you like it or not
true cyberpunk
I'm reviewing Steam games in alphabetical order, and you can watch my review here: https://youtu.be/X8FjqBcbnSY
Prefer to read?
NPPD RUSH is an unapologetic game, with commitment to a retro 80's arcade aesthetic, and I have to give it some praise for having a vision and seeing it through.
Unfortunately, the "game" part isn't fun at all. It's a top-down bullet-hell style shooter with 5 levels to complete and a time limit that can be extended by using money gained from defeated enemies. It's repetitive, has a very limited number of enemies and mechanics, the player perspective is too cramped, the movement too fast and the screen is obscured by visual effects and blood splatters most of the time, making it a nightmare to play.
It's incredibly overpriced for what it offers, so I'd recommend avoiding this one unless you happen to enjoy this very specific niche of games.
An interesting little art project that could be enjoyable if the controls weren't buggy to the point which the game becomes unplayable - and they're difficult enough to use in the first place. I like the art style but that's pretty much all there is to appreciate.
Really fucking dig it. Fun and addictive. Great aesthetic, hard as fuck, and awesome kickass music. Thanks, it was a great experience.
I'd reccommend if you want something difficult with sort of a trash punk aesthetic. There are a lot of issues with the game such as glitches in the menu and NO PAUSE FUNCTION. Others have pointed out dual monitors would suffer from the cursor aiming and shooting.
Not a very polished game.
But it was a good, interesting, unique experience, I don't regret my purchase.
I actually had high hopes for this game but they were quickly shot. The game starts up with a set of unresponsive text panels that display and skip through way too quickly. When I realized they would move through before I could read anything I chose to skip through them but every click of the mouse would take a second or two to respond before going to the next pane.
When I finally got into the game, lag spikes due to loading as well as badly positioned warp zones held back the quality. I'd rather play hotline miami than to keep playing this game. There were no transitions between screens, virtually no animations besides flickering fullscreen effects, and the HP meter drops to -1 often before giving a game over.
To top it off, the windows volume mixer showed two programs, NPPD Rush (which didn't produce sound the whole time) and "New Project"
This game has virtually no polish and feels like it was hurried through.
I expect more from a game that is able to get on steam.
After an epic, high stakes, heated battle at the start of the game, I realized it was the menu.
ALT-F4/10
On the positive side.. the music is pretty decent .. heavy metal beats. Controls are easy to use w a s d and mouse click to shoot and menu selection. Prett dullified graphics.. I found the mission timer annoying to say the least. 3/10 On this one boys and girls.
Difficult to the point of unplayability, couldnt even get past the first level (if there are any after). the graphics are disorinenting and enemy bullets are impossible to see, it also doesnt help that god himself is trying to smite you with lighting strikes that create sentient fire balls. i cant imagine paying anymore than 39 cents for this and even then im tempted to just refund this
When I was 17, my mother told my grandfather "if you don't stop smoking, you'll never live to see your grandchildren graduate" and my grandpa quit that day and promised to never smoke again. 3 years later he died of lung cancer and I fell on my knees and vowed to never smoke again. It's been extremely tough and I've beat cravings and temptation. I'm 27 now and haven't smoked in ten years. I'm starting to regret not smoking for those ten years because this game gave me cancer anyway....
i what? i played this game through to completion (which took like 10 minutes), half the time squinting because my eyes could not handle the extreme clashing of colors, half the time wanting to take my headset off because of the awful, loud music. i only went that far to see what this insane person had in wait for me, and all of it was only confusion, except i have absolutely no motivation to piece anything together for myself because it was so awful.
i guess i really wasn't missing out when i was putting off playing this game for a year or so. it almost feels like it was trying -extremely- too hard to be a "cult hit" or something.
I... I don't know where to start with this one. This game looks cool, and is sort of fun to play. Just there are a few minor problems that make me not recommend this.
I've tried my best to complete this game, but I must be doing something wrong. From what I understand is that you need to collect so many women to beat the game (forgot how many)... only problem is the entire game is based on a timer that constantly drains over time and when you get hit. Because of this, I can barely make it to level 2. I've even managed to clear the first level with no hits, killing all enemies and collecting all money and women, and still only have about 10 seconds left of time to play on level 2. Since this happens, I've been stuck playing the first level over and over and over and the game got boring super fast. *The screenshots on the store page only show Floor 1, and that's all you will see as well.
The graphics look neat, but dear god I hate the SDTV Lines effect that this game has, and wish I could disable it. I know it's supposed to mimic the old TV look, but I can't deal with those screen lines. The old TV lines always give me headaches and hurt my eyes after some time...
The actual fighting and driving work perfectly. It's easy to drive around fast and shoot everything and dodge everything just fine. I've had no problems with controls.
What really bugs me is there is no options menu. Can't change audio, controls, graphics, etc.
If your a Steam Card Hunter, get this only when it's cheap. It's not worth the $5
Mix old school ideas and pixels with trippy 2D graphics and throw all that on an old CRT TV, and you can get a pretty good idea of what's going on. The story basically goes like this: some drug has taken over and you need to save everyone. In 5 minutes. Oh, and there are weird mutant things that will try to kill you too. You gotta give this game points for originality. The controls are just WASD and the mouse, which I guess most people hate, but I don't mind it as much. Overall, if you have a couple of bucks laying around, then give it a try, but don't expect too much.
//N.P.P.D. RUSH//- The milk of Ultraviolet is a very, very weird game! It's mostly a top-down shooter of sorts, with some light rogue-like and bullet-hell elements. It's a game that you can pretty much beat in less than 10 minutes, but it may take a couple of hours to understand what's going on and be able to beat it.
Basically, you're dying. You've been in some sort of accident, lost your limbs, and are now attached to a motorcycle, with guns for arms. Badass, huh? Everything has a decayed, drugged feel, in a good way. Your task is to collect girls for an unknown purpose (later revealed), and try to survive while you're at it.
You kill enemies that drop money, and you can use that money to upgrade, sell your organs (and be left bleeding out), buy girls, buy more time, etc. Have I mentioned it's a crazy game?
Context
After Uriel's Chasm, Rail Slave Games seems to have become the developers whose games people just get for very cheap, and then do joke reviews on. While there are many legitimate flaws in this game, it certainly does not deserve the way people look at it as.
I played his other game yesterday, and while I recommended it for people who owned it, and wanted a completely crazy experience, I do not think it is a very good game, even at its core. The cryptic biblical theme didn't help either.
With this game, however, while it's full of huge flaws, design-wise, it's also something very unique at its core, and I actually enjoyed it! Think dark Hotline Miami, on steroids. This is pretty much that, although in a smaller scale.
I've bought it for less than 40 cents, and it gives you 3 cards, which you can sell for 9 cents each, so half of the game pays for itself.
Presentation
Alike their other game, there are steam reviewers saying the game's retro look is badly done and very ugly.
Well, the ugliness is completely intentional, and it gives the game a very personal vibe, in my opinion. It's a weird mixture of glitch and cyberpunk. It's gritty and cheesy, but it definitely sets the tone and carries the experience almost by itself.
Mind, however, that the game has many faults when it comes to feedback, and part of it comes in visual form.
This is because you get blood on your screen when you kill enemies (the one introduced after release doesn't, due to a bug...). This would look like you're the one being damaged.
However, when you're damaged, the screen gets blue, and can often pass unnoticed.
It's ... not good. You'll often die because you didn't realize how close you were to death. It's unfortunate...
Thematically, it's very cool looking!
The sound-effects aren't very high quality, but again, help to set the tone. Didn't find them very good at all, but hey...
The music is also a mixed bad. It's mostly an amateur industrial metal. It's very noisy and low-fi, and I'll definitely not listen to it on my own time. Yet, it adds a lot to the experience. Most people will find it completely awful at first listen... the whole game feels like that. But if you can put yourself in the right mindset, you'll find that it's a very cohesive experience, design-wise, and thus creates a great atmosphere to visit for a short while.
Interface and Options-wise, it's pretty horrible. Besides, half of the things do not exactly work as intended. Your preferences always reset when you get to the menu (either by starting the game, or finishing a run), the timer starts counting on the menu rather than when you start a run, etc. Still, the most important option for me was the game's volume (no separate sliders either), and that could be changed at any time, by pressing "+" and "-", so that's fine.
You always have to click when the cursor is on "back" to go back. Many people, myself included, simply press "Esc" to go back, and that closes the game immediately. There isn't any sort of saving, so you may lose a few runs by mistake like that.
Most of the dreadful first impression comes from this. The developer has said that he doesn't like making options menus and the like and wants to express himself. I can understand that, but the result is a game that seems to have be hammered together. And, for most people, it's definitely a big wall to their enjoyment, leading the the whole joke circle jerk around the developer.
The game didn't feature any menu, initially, but it was updated after release to have some options. It was appreciated, but it explains many of the bugs. The menu exists, but the game hasn't been changed to accomodate it...
Bottomline is, it's probably the game with the roughest edges I've played. The interfacing is absolutely awful, and the presentation very unpolished. Still, if you can get past that, you may enjoy yourself!
Structure & Mechanics
In this game, you need to save 30 girls, spread through 5 floors. After that, a passage on the 5th floors opens up, leading you to the final Bossfight.
It's a simple twin-stick shooter. You move with WASD, and aim/shoot with the mouse. The menus are the same.
I don't know why people mention the controls as being bad. I thought they were fairly good. Sure, it does not have gamepad support, but it's no the end of the world.
Perhaps people didn't notice that you're on a motorcycle, so you move as in such. It felt pretty good, to me!
Besides, your guns have a very high rate of fire, and make the enemies seems like butter, at times.
The camera is also very close to your character, which may hinder gameplay for most people. Honestly, I was waaay past that when I played this game. It's the kind of thing you can play for 10 minutes, be challenged, and then put it down.
Each floor has a different configuration, and you'll have to learn their layout to plan accordingly. You have a time limit (which you can increase with money), so it's important to know where to go. The levels are also full of enemies, some of which have a very bullet-hellish pattern. There are only 3 enemy types, though.
There's a shop in the begining of the level, and it's also your "staircase" to change floor. In the shop, you can buy one weapon upgrade, time, girls, and then there are 2 things with a heavy penalty to them. One, is buying health, but losing time. The other, selling your organs, for a big amount of money. Time doesn't tick when you're in the shop. However, once you sell an organ, your health starts to decrease, as you're bleeding out.
While the intention would be for the game to have a very subtle balance between what the player buys, it can be cheesed (haha, obviously!). While that may seem a bad thing (and yes, it is bad design), it opened up a speed-run competition on the Hub, where people are trying to cheese the game faster. It's amusing.
When I first beat the game, I beat it normally, by using the shop only to buy the weapon and time. I explored the levels thoroughly, and collected the girls. It took me more than an hour to understand what was really going on, haha! After that, I cheesed the game, and half cheesed it a couple of more times. It was fun.
The last Boss is in a small screen, with bullet-hell patterns. It only has one phase, and there are situations where you can't avoid to take damage. Still, I never died against it, and I'm not particularly good at these games... The Boss fight is also independent on the rest of the game, so no need to worry about health or anything else.
Conclusion
The game is very, very imperfect, and really bad at times. However, if you manage to ignore that, and even the sub-par design, you'll be left with a very unique experience, and quite fun at its core, I've found! I won't play any more than these 2 hours, but it was almost free... Besides, if you're into getting into the highest scores, the game is quite fun to play with.
For the vibe alone, recommended! Otherwise.. don't.
This game is actually a psychology experiment to view the human reaction to realizing they paid for this game.
The premis is you move around and shoot enemies and collect women while trying to beat the clock.
The absolute worst part is you get a bloodsmear in the center of your screen every time you kill an enemy. This makes it very difficult to see anything.
On the upside pressing escape instantly closes the game so you can get away from it that much quicker.
This game is garbage, its very rare in a game where you have literally no idea as to what's happening the game every single second it's open. Its only good for the trading cards. Basically its a twin stick shooter where you have to find 30 junkies (or something) spread across 5 floors (or something). Controls are terrible and stiff, as others have said you move way too fast, and its very repetitive because all the floors look the same. The graphics are very unclear what is background and what's an actual object, and also what enemies are, or backgrounds are, or what's you're looking at. Its just kind of sickening to view and play. Incoherent mess.
They put brackets in the title because then it will always be at the very top of your library list forever, so it will be the first game you see every time you boot up Steam, its a constant reminder to never trust your own judgement . Avoid at all costs.
For how much this game gets ripped on...it is one of the games that I tend to come back to again and again. There's something about the breakneck difficulty and the intro song when you load up the game that makes it compelling. Also driving around in the blood and making red skid marks is interesting.
Conceptually and aesthetically interesting, but it fails as a shooter. Every kill is accompanied by a large blood splatter on your screen, regardless of your distance from the target. This is constant, and is hugely distracting. There are enemies that emit familiar bullet-hell patterns, but the jittery movement of your bike and the zoomed-in camera leave you utterly unable to deal with most threats. If the camera were adjustable and the blood splatters were turned off, this might be a decent game.
Interesting idea for a retro 80's-style "bad future" bike-based shooter, but very poorly executed. It seems like the entire development budget went into making it look like an Amiga game on a broken television and not a thought spent on actual gameplay, which is repetitive, shallow and buggy. The freakin' timer (which kills you when it runs out) counts down on the pre-load screen! You can Game Over before you even begin playing!
It's difficult to tell what is an actual hazard and what is merely part of the trippy background, and you don't seem to have any mercy invulnerability, so you can take a massive amount of damage in a short period of time when your screen gets "splattered" with pixels, which it constantly will. The camera itself barely lets you see ahead of you, too, so if you try going faster than a snail's pace, you're going to run into enemies or their projectiles. For some reason, you use the keyboard to navigate the menus but use the mouse to make selections; but cannot actually select things with it until you've moved the arrow with the keyboard! It's also inconsistent, letting you use the arrow keys in some parts and forcing you to use WASD in others, and of course, there's no key rebinding options, and hardly any options at all.
The music is the only part that seems to have any semblance of quality, but even that feels like it's "trying too hard", and the soundtrack isn't included so that kinda negates it, since you're still gonna need to actually play this awful game. It's not very expensive, but even for the little I paid for it (with a coupon), I feel like I was overcharged. And if you buy this, you'll feel the same way too.
Below you'll find both a video and written impression of the game
https://www.youtube.com/watch?v=Hm5J69vBWxI
N.P.P.D. RUSH takes the duel stick formula, toss in some rock and roll and a bunch of cyber punk themed pixels in your face. It's a fast paced, challenging and overall enjoyable game. With that said, it's not with out it's flaws. There is a lack of features, as well as no controller support. As a twin stick, I feel controller support is quite important. There doesn't seem to be a huge degree in variety, as it's really just shooting a bunch of stuff, but luckily, shooting a bunch of stuff this game does well, and it is quite fun.
I'm not 100% if it's worth the full asking price, as low as it is, but if you are intrigued it's not terrible, just not perfect. Otherwise, I would recommend keeping an eye for a good sale, as it is at the very least, worth a check out.
Pros:
- Suitable sound track for the game's theme
- Shooting dudes is fun
- Challenging
- Well themed
Cons:
- Can be repetitive to some
- Lack of features
- No controller support
- Lack of variety
This is the kind of crazy bullshit you could end up with in a blind download spree from TUCOWS in 1992. Sometimes you could get something like 'Mario Teaches Salad'. Sometimes you could get some boring Pac-Man clone crap. And sometimes, you could get an absolutely fucking weird homebrewed game like this that could end up occupying an hour of your life and disappear just as quickly, only to disappear and reappear in sub-conscious half-thoughts when you're alone and bored. This is that weird game.
NEW PATCH IS A NEW WHOLE KILLER GAME REBOOT!
The Original Version of //N.P.P.D. RUSH// blew the mind out of my head, removed my limbs, and tossed me into the hyper-real clusterf##k of patterns and surreal violence that is Nauseous Pines. Now, MHLK 2.0 is Back TO KILL MY BODY.
My first impression of RUSH was like taking a hit of:
ENTER THE VOID, ROBOCOP, NAKED LUNCH, VIDEODROME, AND/OR BRAZIL while playing a glitched out SEGA Death.
It was a thrilling, desperate, intensely stimulating, and sickening ride. The visuals, sexy, tiled, and multi-textured, made me feel like I was bolting through a cramped, neon and chippy glass tower of 198X excess. The parallax scrolling and layering effects gave off the weirdest sense of dimensional overwhelm. The details beg for careful observation and some kind of meaning, but there are urgent matters pulling you into the search for bodies. Memory strategies and knowledge are gained through your failures and experiments, and it all starts to make sense and click in the end. A tense pulling apart of the mind's pattern recognition software is ultimately required to reach and defeat Ultraviolet. The classic version can be found on Desura service for those that crave it's crazy charm.
UPDATE IS LIKE SUPER HARD AWESOME MODE GAME:
Installing the new version makes RUSH a totally revamped and extremely arcade like experience. You go way faster, hear louder music and more of it, kill more, face a more coherent and solidified challenge, and easily access upgrade shops from the start of each floor. You get brand new level designs, new graphics, new enemies and game mechanics, new presentation of ideas, and a new level of challenge. If you were perhaps turned off by the charming and quirky but problematic roughness features in the previous version, you will be happy to see that there is now a standard fullscreen mode, intro, menu screen, options and effect settings. When you die, you can start again without repeating the intro text. The new RUSH is a like a hardcore challenge mode. While the pre-patch version seemed to focus more on the mood, aesthetics and weirdness, the updated game focuses on action, speed running, and a smooth bullet hell gameplay experience. There is far less clutter and confusion, and more raw violence. The added CRT monitor, fatchip, and scanline effects are cool, but unfortunately I had to disable them by running in windows xp compatibility mode for my old rig to play without lag (Try running in 256 Color mode for an OLD TIMEY DOS feeling :) Overall, I feel the two versions are almost different games. Each with a different kind of charm and appeal to it. I have yet to succeed in completing my mission in the new version, It really is fare and challenging, I just suck. I recommend you play and master this game with me.
This game was a dissapointment.
For starters, this game feels incomplete. This doens't feel like something you'd buy on Steam, this feels like something you'd download from the internet for free. It's not propperly full-screen, the mouse-cursor appears above the crosshair, and there's no main menu.
Secondly, it has a nice concept, but doesn't exectute it properrly. In an andrenaline-fueled top-down shooter where move at high-speeds, you'd expect to accelerate automatically, right? Well, in this game, you don't. You have to hold down the dirrection you want to go in.
Thirdly, this is mostly personal, but I was expecting a cyber-punk Grand Theft Auto style game where you could explore freely, but no. Not only are you restricted to missions, but you're timed.
It's quite clear that the developers of this game are competent, but they just didn't go for their full potential.
Игры похожие на //N.P.P.D. RUSH//- The milk of Ultraviolet
Дополнительная информация
Разработчик | Rail Slave Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 40% положительных (124) |