Разработчик: Morgondag
Описание
When home is no more...
Resources are sparse. The universe is infinite and unknown. The universe is lonely, open and unforgiving.
You're drifting, in a big, empty and silent space. Searching for a new home. You know a few coordinates to some random locations; but this is the only information you got.
RymdResa is a challenging and evolving space adventure, based on randomness, with RPG elements. Abstract story elements and art are expressed throughout a lonesome and calm journey in space.
Travel through a mysterious cosmos, deep and beyond. Discover the solitude of space! Customize your ship, explore and survive in the retro stylized universe of RymdResa.
Game Features:
★ Solitude Of Space
★ Procedural World
★ Randomized Loot
★ Customizations
★ Pilot Level
★ Abstract Experience
★ 3 Chapters With Different Gameplay
★ Beautiful Art
★ Original Soundtrack
★ Voiced Story
★ Exploration
★ Nonviolent
Solitude of space
The universe is lonely, open and unforgiving, but that doesn't mean it isn't peaceful. We have tried to create a place for relaxation and beauty.
Procedural World
The world is infinite and different every time you play, with over 300 different objects to discover and explore; like planets, stars and spaceships.
Randomized Loot
There is a large amount of different item types you can find to enhance your ship. These are randomized. Try to get legendary items!
Ship Customization
There are 8 ships in RymdResa. Every ship has in total 8 item slots, whereof 2 are unlockable. You can find different styles, auras, engines and other improvements.
Pilot Level
Level up to become a master pilot! Choose orientation, focus on exploring, scouring, survival or technology.
Upgrades
Discover a set of several different upgrades, like researches and different worlds enhancements; why not for example unlock the shield as an item type or see moons in space?
3 Chapters
RymdResa is an evolving space adventure. Each chapter has unique gameplay and a unique narrative. Chapter 3 is set in a new universe!
Beautiful Art
Poetry, peace and art. Explore and enjoy a big set of visuals, crafted with RymdResa's art style; pixelart mixed with a posterized style combined with a strict color pallet.
Original Soundtrack
Every ship has a custom soundtrack enhancing the world around it. Two musicians: Tom Croke and Pat Jacobs created the soundtrack with their vision of the game.
Voiced Story
A poetic voice log from the pilot describing a great loss, thoughts and feelings. Abstract fragments discussing the past, present and future.
Nonviolent
We didn't want to create yet another space-shooter, with laser-beams and exploding aliens. In RymdResa the gameplay is peaceful, passive and relaxing.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8
- Memory: 2 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory
- Storage: 1 GB available space
- Additional Notes: Minimum screen resolution of 1024x768
- Requires a 64-bit processor and operating system
- OS *: Windows 8
- Memory: 8 GB RAM
- Graphics: Hardware Accelerated Graphics with 1GB memory
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Additional Notes: Recommended screen resolution of 1920x1080
Mac
- OS: Mac OS 10.8 Mountain Lion
- Memory: 8 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory
- Storage: 1 GB available space
- Additional Notes: Minimum screen resolution of 1024x768
- OS: Mac OS X 10.11 El Capitan
- Memory: 8 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Additional Notes: Recommended screen resolution of 1920x1080
Linux
- OS: Ubuntu or SteamOS
- Memory: 1 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory
- Storage: 1 GB available space
- Additional Notes: Minimum screen resolution of 1024x768
- OS: Ubuntu or SteamOS
- Memory: 2 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory
- Storage: 1 GB available space
- Additional Notes: Recommended screen resolution of 1920x1080
Отзывы пользователей
The gameplay mostly consists of floating towards the quest marker through strange regions with names which seem like word salad. Ironically, it's also quite easy to die by running out of fuel. The pace's slow; too slow for my liking.
But the main issue is the poetry. Now, this is a freaking indie game from 2015, not some kind of PhD level high literature, so it feels a bit wrong to say this, but... let's just say it very much remind me of old tweets of Jaden Smith. "How can mirrors be real if our eyes aren't real" kind of deal. If we assume it's a taste thing, then take a look at the samples on the screenshots to see if you're okay with the style. Just know that those are the better ones.
As an enthusiast of both the mysticism of space and the wonder of poetry... RymdResa disappointed me both ways.
Truly a one of a kind experience, love the exploration and the music.
I am seeing some technical issues, but I really enjoy the gameplay.
RymdResa is designed to be a relaxing experience, floating in space, doing discoveries, and staying alive. This is the type of space game that I enjoy, where there are many secrets to discover, and the player must equip ship power-up to find them all.
Unfortunately, the linux builds never got totally fixed, and you can see in the support forum that they ignore bug reports. So, do not expect the gamepad controller to work, nor will you see steam achievements.
I get the impression that the game is intended to be played with mouse-control, even though it isn't a great way to steer the ship.
The music is very nice ambient electronica, which is interesting but not repeatitive. The voiceover space-poetry did not end up sounding good, but it can be conveniently muted, in-game. I think the poems were well crafted, but I did not like the modulated spaceman voice.
Overall, I enjoyed the game narriative, the chapter-mission format, and I thought the rogue-like unlockables were expertly implemented.
There are some small things that could have been improved, but this is an indie game from two people. They have moved on to other projects, which is totally understandable. I liked what they were trying to do, and they seem to making my kind of games. This review cuts them some slack, where I might be upset about a different game.
I wish there was a demo for people to play, because it is a very different kind of gameplay. It is going to be hard to get a sense of the game from screenshots or videos. Overall, I would recommend this game for people looking for a chill space exploration game. If you liked the planet exploration in Star Control 2, then you may like this game, too.
Oh, what a beautiful and tranquile game of exploration belies within after the first minutes and stages of confusion, when you've blasted few times in the space engines full running and crashed into something very lethal and thus spectacularily died. After realizing that the key to success is in subtle, slow and considerate boost use and the receipt for survival is stealth and evasion, since you do not have the luxury of blasting the dangers away with lasers or missiles, you start to feel the poetic power of empty space. You will start to appreciate te success in survivalism, since the space is vasta nd hostile. You're not going to dominate this environment. It will dominate you. Still, life in the void feels pretty easy once you get the knack of it.
And then it all changes once again. In stages 1 and 2 things were pretty peaceful, with enough consideration I was able to float past scorching suns and deadly debris pretty easily, nice and slow. Now it's stage 3 and it's getting hectic again. There' s mines. There's tons of scrap flying around. There are hostile aliens, some content with blasting past and cracking few potshots at me, some trying to follow me and bombarding me with their missiles. The quests are getting longer, the environment increasingly hostile every step. And I'm just a peaceful guy, trying to scrape by, unable to shoot back!
As frustrating as it can be to experience once again being blown away in cold space, it is also highly rewarding when you manage to haul one enormous cargo of materials to your mothership, to find something useful in spcae, to upgrade your pilot or ship one small notch to survive just a bit longer next time... These are the moments that keep me playing on. That, and the constant unending feel of exploration, the gift of finding, the beautifully desolate and dryly nihilistic but poetic blurts of machine voiced astronaut that is me speaking out his feelings once every year I have drifed in space.
In its own way RymdResa is merciless as any roguelite. On the other hand, it gives you much leanway by not stripping you of your labour's fruits (namely levels and items you've found) after your death - unless you want it to by activating difficulty levels above "normal". Most of all it is nearly zen-like in its nature of slow and tranquile space exploration, and I love it for what it is. For me this is some kind of equivalent for meditation, the way to escape the hectic real life into something slower, but not dull. I give this little big game my heartliest recommendation.
Beautiful, peaceful, haunting and very very retro sci-fi. Love it to pieces so far, hooked me in in 5 minutes and just kept me hanging in the ether listening to the music and the in-character nostalgia.
A hopeless mission: a lone man sent out into the abyss looking for salvation. The longing for a new place to call home drives him deeper into the void. Hints of life still remain, yet nothing in this empty universe can replace the utopia he was forced to leave behind.
That isn't the plot of the game...its how I feel everytime I think I've stumbled across a spiritual successor to FTL. Rogue-like space exploration, ship customization, an original concept, and choices that matter, all of these promises convinced me to give RymdResa a chance.
I give credit to what seems like a genuine artistic attempt. Slow safe travel emulates the solitude of a long solo space mission, while rocketing forward into the unknown represents the urge to discover, to explore, to hope. The art style fits, as do some of the game mechanics, all of these shades of blue and grey traveling through spaces on their own axis make your lonely little ship seem like an afterthought. On the surface I see endless potential...the existenial trappings of films like 2001: A Space Oddyssey or Moon.
Too bad the game is as empty as its space theme. Gameplay is more or less Asteroids minus a gun. Motivation to explore dissipates as soon as you realize choices dont matter. At all. Fly til you die, every experience feels the same.
Then there's the poetry! I get it, poetry is hard, and while RymdResa delivers decent (albeit rather brooding) prose, it also rambles. Endlessly. Pointlessly. Shut up, spaceman! Get out of my head! I know these are ment to be the musings of madness from a man who has spent years in solitude, but I don't need it sprung on me every 3 minutes. Just make these into "logs" available from the main menu; I'll read them if I'm curious. Supplement my gameplay, dont interrupt it.
Upgrades ultimately mean next to nothing, a meaningless point in a stat that barely matters. Fly slightly faster to nothing in particular! The deeper I try to go, the more shallow this pool seems to be. You, RymdResa, are no contemporary to my dear Faster Than Light. You are simply a pretty face with an empty soul.
And so for a brief moment, I thought I had found a new flame, but alas, she is cold and superficial. The spark fades, we drift apart, and once again I begin my hopeless mission. The next FTL is out there. It has to be. But not here. Not like this. Prehaps I will find it in my next life. For now though, I press on into the unknown. Godspeed. *mic drop*
Nevermind, I'll just smash into the sun again. I hate you, Poetry Slam Spaceman.
RymdResa tries to be two things that can't ever work well together.
One the one hand it's supposed to be a relaxing, atmospheric experience with a touch of poetry. In that regard the success is partial - while the music sets the tone during your lonesome treks through space masterfully and the artstyle complements the whole, the slivers of poetry you arrive at during your travels are as if a teenager's first venture into creative writing.
On the other hand, the roguelite mechanics the actual gameplay revolves around are needlessly frustrating, without any feeling of catharsis. Especially the third level is an exercise in patience I'm not willing to undergo, as death and loss of progress is sometimes so sudden you hardly have time to comprehend what's happening. It's not a game you can get better at, the winning strategy is to move at a snail's pace and hope for the best.
It's just not fun to play.
There is something about the simplicity and zen-like nature of RymdResa that I just love.
Essentially, this is a rogue-lite title that is best played with a controller from the couch. You navigate a spaceship through a fairly simple gravity-based physics system in space. Don't hit bad stuff. Collect a 'star-like' currency. Upgrade your ship. Unlock better ships meta-game style with the currency. Collect weird poems and just figure the whole thing out.
Pros:
+Fun little zen-like space game that will have you playing in short, yet still engaging play sessions.
+The artwork is certainly original and is very nice, in my opinion.
+The universe all has a ambience and feel to it.
+Metagame unlocks.
Cons:
-Yeah, it's a bit pricey.
Another little indie gem that is certainly worth it when it is on sale.
I never thought there would be much overlap between the roguelike and chill-in-space-and-look-at-things genres, and yet here we are. Rymd Resa is by far one of the most relaxing roguelike-things I've played, with a lot of drifting through the cosmos and collecting star stuff. That's not to say there's no death, or frustrating ends to promising runs, but it doesn't take much to get past that and into the soothing embrace of eternity.
Rymd Resa starts pleasantly enough, with a rogue asteroid annihilating your homeworld. Stuck on your dinky starship in the vastness of space, it's up to you to find a new home for yourself and maybe unlock a few secrets of the cosmos while you're at it. The gameplay is very familiar Asteroids-style jetting about but with several extra layers of resources, stats, and items to keep you busy. Most of what you'll be doing at any given time is seeking out and exploring objects in space, while avoiding dangers like rocks, mines, and angry suns.
There are three chapters to the game, each with very different goals to tackle. The first chapter has you following a trail of signals across the universe, while the second tasks you with finding resources and returning them to your base. The third is a mix of both, with objectives to locate in deep space while also bringing back materials for upgrades. A helpful coordinate system and objective marker (which is actually a small companion ship) keep you from getting too terribly lost in the void as you putter about.
You're still going to get lost, though, because space is vast and ever-changing. The heavenly bodies of Rymd Resa move quite a bit, with some drifting lazily in the sea of stars and others streaking off into eternity. They're a lot of planets and nebulae and asteroids but also derelict satellites and stations and stranger things like kittens in F-14s. I should say now that this isn't a terribly immersive game, and it gets a lot more mileage out of its chill atmosphere than simulating any sort of actual space.
Getting near a safe object prompts you to explore it, at which point several different things can happen. You could get Resources, which serve as both your hit points and fuel. You could get Spacepoints, which are spent on unlocking new ships and abilities via research. You could get a bit of poetic dialog that presents you a choice. Or your exploration could fail. Any of those outcomes can also produce a random item, either a consumable that helps you in your journey or a piece of equipment for your ship. There's a pretty broad spread of items to find and equip, which helps give the game a bit more longevity after you complete other upgrades.
There are also levels to gain and skillpoints to assign and audio logs to find, and these are all welcome additions to keep you exploring space. You'll have plenty of reasons to putter around the stars, exploring and collecting to your heart's content... and then a bit of space junk will come out of nowhere and annihilate you. Rymd Resa has one big flaw, and that's how easy it is to die, at least at first. I mentioned your Resources are your life and your thrust, and the base ship can hold up to 300 points. Well, a rogue asteroid is going to do well over 100 points, so if you've been out exploring for awhile and drift too far the wrong way, or just happen to be in the way of a comet, that run is over. You can even bite it from a particularly unlucky exploration that saps your Resources with no recourse.
I had a few moments of intense frustration as lovely space journeys ended abruptly and unfairly, and it's all due to how weak your starter ship is. You can unlock better ships with 600 or even 1000 Resources to run with, but this costs Spacepoints and it's NOT a one-time unlock. You're buying that ship for your next run, so you'd better hope it's a good enough run to earn all those Spacepoints and more back. Items and research upgrades can also mitigate these issues, so by the end of the game you should be back to drifting happily through the void. It's just that first hour or so that threatens to disappoint.
Hopefully you can get past that hurdle because Rymd Resa is an excellent chillout roguelike full of wonders to discover. The simple, high-contrast graphics and the synth soundtrack are perfect for your treks into the unknown, building upon the strange and solitary atmosphere of your quests. There are some pretty poetic audio logs and text that might annoy you if you often find yourself deriding things as pretentious, but I found they added pleasantly to the offbeat presentation. In the end it's a relaxing journey in a colorful, creative galaxy that I find myself just as strangely drawn to.
Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my curation page!
This game has got so much depth to it, and between the music, the diaries, and the vastness of the distances you travel, it really evokes a sense of the solitude of space. If you're looking for a shooter or a ship-builder or an traditional RPG, it's probably not for you. But if you want a game that will make you ache in your bones and reward patience, it's sick.
Litterally fell asleep on this.
Developers shouldn't call it a roguelike cause all it has in common with other games of that genre is procedural generation. The soundtrack is good and the still images sure look nice, but that can't even out a complete lack of gameplay or interesting backstory.
Space Voyages are fueled by Stardust and space diaries are the only conversation, in this Interstellar RPG.
RymdResa translates to “Space Voyage.” If you enjoy poetry and philosophy with your journey through the stars, then this minimalistic asteroid drifter game might be for you.Story: Castaway in Space
The narrative begins with the destruction of your world by an asteroid, which is played out in front of your eyes. Then you are left adrift in your rocket-ship among the stars to recount your angst to the darkness of space. The story is wrapped in poetic devices, which are discovered in pieces as you explore various anomalies on your journey. Events are sad, joyful, lonely, and splendidly beautiful in turns; and so goes the poetry to match.
I bought the game on release day, as I had been waiting for it early for the poetry. Though the achievements were not popping then, I continued to play for awhile for the relaxing music, exploration, and poetry; which was what I was there for to start with. I had been surprised to find the danger element, I guess, considering the relaxing nature of the exploration. But, it all makes sense when you consider the goal of the game is to experience the angst and solitude of being a castaway in space. In space, it has been said; no one can hear you scream. What did I expect? Did I actually think I could float around in space perfectly unharmed? I mean, seriously. Well, I noticed they’ve added a sandbox for just such dreamers like me. But, in returning to the game today after not playing for some time, I noticed the achievies have been fixed. So, though I have progressed no further than the first chapter to date, I look forward to exploring the “rest of the story.”
Game Mechanic: Rhyme without Reason
I hesitate to use the word mechanic here, because in all honesty there is little mechanics of control allowed the player. You point your little ship in the direction the Sentry is aiming. What follows is an amalgam of random events: chance and luck, with a small bit of skill. You navigate carefully around space, only able to exert thrust or not. I’ve tried using my Steam controller to no avail here. The keyboard controls are mostly a complete waste. The best option is to just use the mouse to pilot the ship; left clicking to thrust, and right clicking when you come up on a random anomaly to explore. The random anomaly may kill you instantly or offer you a choice of bonuses. The bonuses may kill you instantly or give you goodies.
Collectables include stardust, which is both fuel and health, consumables which offer special abilities and are accessed at will with the number keys, and spaceship parts to upgrade. The upgrade screen has a neat little interface that lets you click and drag found parts onto your ship. But, if you play in a skilled manner, you will probably feel frustrated from the random nature of both the objects that come at you and the luck of the dice roll that the exploration uncovers.
Pros:
*Poetry
*Enjoyable soundtrack & Lovely digital art style
*Simple mechanics
*Large freedom of difficulty choice
Cons:
*Minimalistic Graphics
*Random Events
*Little player control
*Screen Resolution both limited & bugged
[h1]I recommend RymdResa for gamers who enjoy philosophical poetry and random event exploration in the stars. If you are in it for the game itself, and not too concerned with a rush for the achievements, then you will find the time in space well spent for drifters.
It's awful.
I guess the game's strengths are supposed to be related to its atmosphere and aesthetics, but the graphics all start feeling the same after about five minutes, the text is uninspiring, the voice acting is of negative value, and the game's aesthetic first conveys the infinite vastness of space as you float in it, and then the infinite tediousness of space as you float in it, in that order.
The main strategic choice you have to make is whether you will travel at high speed toward your destination (incurring higher risk of crashing into a random obstacle and dying) or whether you will travel at low speed toward your destination (and be bored out of your mind). The next most strategic choice you have to make is whether you will actually choose to interact with the objects in space so that you have something at all interesting to do, or whether you will wisely refrain from interacting with the objects in space so that they refrain from randomly killing you via a dialog box informing you that you have just taken damage equal to some multiple of your ship's maximum possible resources, or (more rarely) randomly killing you without any explanation at all, leaving you to ponder whether you just died due to a bug or a feature, and whether in the end it really makes a difference.
I kept coming back to this game believing that there had to be some redeeming value that I just hadn't experienced yet, but there are so many more worthy games on Steam, and I can only make a fool of myself by giving this game another chance so many times.
I sincerely wanted to like RymdResa. I did find it enjoyable, initially, but the latter part of the game is filled with questionable gameplay decisions that detract from the experience significantly.
RymdResa is an atmospheric, space exploration game with a somewhat charming aesthetic. You are alone in space, and the story is trickled to you in sporadic pieces of poetry. You have no weapons at all, and your health and fuel are one shared resource, which is pretty unique in a space game. It features decently accurate Newtonian physics, which is a rarity in games. The biggest criticism I can level against it mechanically is that you travel faster when moving diagonally, because your velocity is capped in X and Y directions independently.
There's a standard RPG progression mechanic, with experience and levels, and progression is generally preserved across deaths. There is also loot and an inventory system, which can be transferred across different ships. There is a sort of currency, called spacepoints, which you can spend on new ships. You use the ship once, and if you die you have to repurchase it. Equipped items are preserved across deaths, but are not shared between ships.
The game itself is broken into 3 chapters. In the first chapter, you have to visit 9 different points on the map. If you die, you have to start over from the beginning. It eases you into the game, and has decent pacing as long as you don't die too often. In chapter 2, you gain a central base. As long as you're able to get back to it, your progress gets saved. It introduces an entirely new progression mechanic, which keeps the game interesting. However, chapter 2 also introduces multiple ways to regenerate health, which makes it significantly easier than chapter 1. There are a few instant-kill events that are 100% RNG based, but that's acceptable in a rogue-like game even if frustrating.
The final chapter is where it all goes downhill. You once again have to visit 9 different points on the map, this time to gather keys. Fortunately your progress is saved between points, because you will spend 10 or so minutes playing Asteroids betwen each point, except in this game you can't shoot back. The story snippets begins to grow bland and, by the 4th or 5th point, the game becomes a chore. What's worse is that you have 'boss fights' for the last 3 keys.
The boss fights are a simple frustration mechanic. The bosses are space-god psychopaths, and you beat them with the power of dialogue. You are given sets of two choices multiple times. One is right, the other will get you brutally mauled. Sometimes the answer is obvious, sometimes it's obviously a crapshoot ('left' or 'right' is a choice you have to make multiple times). Unless you consult a guide, it is highly unlikely to win in under a few tries. Combine that with the amount of time required to get back to the boss, and you have at least an hour or two artificially added to the game for no value whatsoever.
To be honest, I would recommend skipping the last chapter entirely. It introduces no new mechanics, unless you consider attempting to empathize with psychopaths as such. The ending is extremely underwhelming, and frankly disappointing. And the story snippets begin to feel like you attended a poetry reading for longer than 10 minutes.
The first two chapters of the game are actually somewhat pleasant. But when judging the game, you have to consider it in its entirety. The last third of the game gives no new mechanics, and offers very little payoff for a lot of frustration.
I cannot recommend this game at full price. Even if you are genuinely interested in the premise, you should only consider getting it on a major sale.
You captain a small space ship. As you go through space and things come up like FTL in real time with random outcomes. The thing is that your ship's fuel and life are effectively the same. Additionally gravity has a random and huge effect on you. The result is you floating through space without the resources to really control what you are doing or what happens to you. Sometimes you get pulled toward your next objective. Sometimes, often, you get pulled toward certain death. One time I spawned, went places, randomly found some really good research, got a bunch of XP, and lived a long and fulfilling life before I died. One time I spawned, got pulled toward two massive stars, used a lot of fuel to boost away from a gravity pull I could not normally overcome, and instantly died because while boosting you lose all control and can't avoid asteroids in your path. One time after 10min of play I randomly came upon an event that took away 1000 fuel/health instantly with no real warning (max starting health is 300). The only constant is the poetry of a spaceman who is dead inside and will soon be dead outside.
I like this game because I believe it attains it's own goals; becoming art. However it also has the habit, for better and worse, of taking the player's time and throwing it away... into a vast endless hypnotic void.
God if this isn't the calmest, most difficult game I've ever seen. Beautiful in every way imaginable, from the custom soundtracks for each ship you can fly in, to the backgrounds of the space around you that shift when you pass through different zones, this game is literally art. If you're a poetry fan you'll like the fact that the only voice acting is read poetry from the pilot, which also helps unravel more of the plot as you go along. Very calming besides the fact that, as any good rogue-like will have, it's nearly impossible to progress the story for a very long time. For instance, i nearly completed the first chapter when i got a gift from the game for travelling through space for 8 years: a wormhole that puts me all the way back at spawn point. But besides the unfair RNG, one of the best games i've play in a while.
tl;dr this game makes me want to fuck space and you should too.
RymdResa has been described as the world's most relaxing roguelike. That descriptor was enough for me to one, raise an eyebrow and two, quickly see what it was really about. Having started my first run, relaxing wouldn't exactly describe this experience. There was a sense of urgency, lack of control and, a surprising air of hostility. I died within a minute. I tried again and even when taking a more cautious and slowed approach, an asteroid still barreled right into me. I tried again and died within a menu from a pre determined hit to my resources. That's when I realized that the statement was true. It's relaxing if you make it so and go at your own pace but you won't make much progress. It's the peaceful tranquility of a lone existence yet the acceptance of a slow death. That's what this game does so well, it creates an atmosphere of loneliness and quiet contemplation, accentuated by the initial soft piano and stirring audio logs.
But who has time to think when you suddenly have to reverse course in a instant and wrestle with stopping to avoid that space rock? The game comes alive when you're boosting straight through the gravity well of a sun because you couldn't pull back in time and in doing so, crash through a field of asteroids. Your ship is damaged but you're alive. How about when you're cruising along and suddenly an object 25 times your size comes into view a little too fast for your liking? If anything, the objects should be bigger because it's the most thrilling rush of the game and leads to some awe inspiring moments. It breaks up the banality, you must be alert and pay attention or you're dead.
The point is space is cruel. Not by design but by nature. Nothing is actively aware or trying to kill you. The point is you have a mission and no matter how hopeless or bleak it seems, it's better than just a-waitin' 'round to die. As a diary log says, just do. The poor guy has suffered enough and no one wants to drift around in a circle for 65 years.
Well I have given this game 2.2 hours via Steam timer and I can honestly say that I cannot recommend this game. Some people may say that that amount of time cannot give a game a fair shake I think it can. I made it about 5 minutes into chapter 3.
Pros:
- The music is wonderful and quite relaxing for my tastes.
Middle of the road:
- The visuals are decent. While I found the background and resource collection objects unique and very well done, but your ship and floating resources were very crude and uninspiring.
- The voice asset in the game were in my mind very well done. I do not know if it is a fully synthesized voice or if they had someone reading lines and then ran it through a mixing board. That being said the actual dialogue/diaries entries were written like a 16 year old trying to be deep, like Jayden Smith's Twitter deep. Some will find it endearing, I do not.
Cons:
- The game-play just feels mediocre to me. All I have to do click in the direction that I want my ship to go, dodge some obstacles and that is it. But that is all you need right? In my mind no. A person needs challenged, they need to be drawn into the experience. There is no depth with this game-play. I feel that they could have done much more with the IP they created.
I think I can see what they were trying to do here and I applaud them for their efforts. This game is not my cup of tea, but it may be yours. Give it try if you feel that the points I brought up are not important for your experience.
SUMMARY: A strange, relaxing, poetic, journey-based roguelike about a lone traveller in space and his mission to help humanity. Simple to play, RymdResa manages to be both challenging, interesting, and set a wisftul, lonely mood all at the same time. Worth it for fans of rougelikes, journey-based games, and people wanting something unusual and atmosphric.
RymdResa is a bit difficult to describe. It's a Space Roguelike, where you gradually build up a ship and a pilot (and more) to take on adventures (through much permadeath). It's also an artistic, moody, journey based game about one lone traveller with a poetic soul, facing the void and a mysterious mission. An atmospheric roguelike if you will (that's my current term I'm sticking with).
You start out in a lone ship after the loss of earth, following vague signals to search the galaxy for particular locations. Your ship is supported by Resources, which you can find by exploring various worlds, ruins, and artifacts or using abilities and equipment. Running out of resources means death, and as using your engines or hitting a danger (helpfully outlined in red) costs resources, you want to keep them stocked up.
Travelling will result in random locations coming up, occasional obscure choices, and your character's own poetic observations. Time passes as well, and every year you may get a new poem, or an incident that changes the game a bit.
Your character also gains experience and equipment, both of which carry over between games. Research pods let you add new features to your ship - and in an intersting rule twist, require time to develop, so researching something simply requires you to play or wait. Eventually you can construct your ultimate pilot and ship - though it's still going to be tough.
Adventuring also nets Starpoints, which are spent to respect the character, to purchase new and better ships for that mission only), and so on. Starpoints also carry over between missions, thankfully.
Fiinally the loss of a pilot may let you purchase temporary boosts for the next game - use them well.
The game is divided into three chapters, each of which has different goals and requirements - on top of assorted side quests you can do. Your strategies and experiences will change as you explore and upgrade and encounter more of the mysterious tale.
The game's atmosphere of isolation, drifting, and speculation is maintained by its music, the character's occasional musings, and the strange and surreal universe the character voyages in. You may encounter a piece of poetry or a few words hanging in the void, or a space station with tentacles. One area of space may be interted, another with a background of a pulsing star. RymdResa is it's own surreal cosmos.
The developers, as of this writing, are also supporting it with new content and quests. These people really care about their game.
The simple play, the many options, and the atmospheric presentation combine to make the game both relaxing and challening, both strange and familiar.
I will note the difficulty curve is going to be different for different players. Having seen other people's reaction to playing the games, it seems some people take to RymdResa and its easy - for others challenging. As a guy with a near-supernatural ability to run into things in this game, I was the later.
Is RymdResa a good game? Most definitely, it shows true artistic craftsmanship, it's easy to pick up, provides depth, and can really reach you. I've enjoyed piecing together the story behind my ever-returning lone astronaut - or perhaps I'm just making one up from the pieces of poetry. The game also has a certain compelling element to it that draws you back.
Is it for you? Well, no, it's not for everyone. It's best for:
* If you like Space Roguelikes, flying around and exploring - but also want to relax and not have huge amounts of combat or complex trading routines.
* If you like journey/travel based games but want something more, something to prod you.
* If you like experimental games then this is definitely for you. RymdResa achieves a certain "something" that's worth exploring. There's something compelling about it.
* If you want a game that mixes challenge and relaxation in the right amount - but doesn't hold your hand.
So make the call. Perhaps you'll join some of us in the stars, ever-returning, reading cryptic poetry in space as we try to save humanity and ourselves.
The poetry of the diary pods is beautiful and often thought-provoking, and they very effectively capture the essence of solitude and desolation. This is not merely a game about wandering through space, this is a compelling story about a cosmonaut who shoulders the responsibility of finding a new home for mankind, and who struggles with a profound loneliness along the way. The voice acting brings the diary pods to life, and adds an emotional power that could never be felt if they were only read. This is immersion done right and it is storytelling of the highest caliber. The diary pods, to me, almost single-handedly elevate this game to the status of art, not simply entertainment.
Not to mention that the game looks gorgeous, and proves to be an enjoyable challenge. I highly recommend this game if you're in an existential mood.
Дополнительная информация
Разработчик | Morgondag |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 23.12.2024 |
Отзывы пользователей | 70% положительных (168) |