Разработчик: TreeFortress Games
Описание
Thanks to Young Horses, Slick Ent Inc, and Team Meat for allowing us to do these amazing crossover exclusives for our Steam launch.
What is Bardbarian?
Bardbarian is a game! A game we've been lovingly working on for far too long and are ready to unleash on Steam with (hopefully) some love from the Greenlight Community.
What genre is the game?
It is a mixture of Tower Defense, RPG & RTS with some 'Shmup and Snake elements.
What's the Story?
You play as Brad the barbarian, who is awoken to the sounds of his town under siege. Today is different though; Brad has grown tired of fighting all the time. The usual grind for XP has grown dull, and he has decided to pursue his dreams of making music instead of shedding blood. Fashioning a lute out of an old axe, he steps out to save his town in the most bizarre of ways.
What's Gameplay like?
Move Brad around the battlefield and dodge incoming enemy attacks and projectiles. Brad is constantly playing his axe-lute and generating notes, standing still will cause him to "jam" and generate notes even faster. These notes act as your in-game resource; you can spend them to perform solos to summon units to follow and fight for you, as well as solos to boost their performance.
Navigate your party through the hordes of enemies, dodging and attacking, preventing them from destroying your town's prized decorative crystal. Survive waves to progress, collect loot, and unlock new units. Upon death you are able to visit the town shop in order to upgrade Brad, the town and your followers, in hopes to make it further next time.
Features!
- Beautiful, hand-drawn artwork from start to finish
- An awesome Rock/Metal original soundtrack by Maximum Satan
- Bizarre genre-bending hybrid gameplay
- 12 unique units to unlock
- Customize your party loadout; Over 200 possible combinations
- Collect loot from your fallen enemies and upgrade Brad, the town, and your units
- A difficulty curve that will punish you for making mistakes, and you will
- Over 8 enemy types to make you regret everything
- 4 Epic boss battles to crush your spirits
- Endless and Survival modes with leaderboards for when you're feeling competitive
- Easter eggs and references galore, can you spot them all?
- There's a dinosaur boss
- There's also a Ratcoon, look at those sad little eyes
Steam/Greenlight Exclusive Features
- Full controller support + KB+M
- Revamped UI
- Camera Control
- Steam Cloud Saves
- Rebalanced for Desktop
- 3 Exclusive Indie Crossover Units
- Steam Achievements/Leaderboards
Поддерживаемые языки: english, german, french, italian, spanish - spain
Системные требования
Windows
- OS *: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
- Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
- Memory: 1024 MB RAM
Mac
- OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
- Processor: Intel® Core™ Duo 1.83GHz or faster processor
- Memory: 1024 MB RAM
Отзывы пользователей
Good for a 100% RUN
Game mixes tower defence with rogue-like elements that feels very fresh and original. however It does get a little too repetitive after a few runs. Combat is too easy and it isn't till you hit the night stages that you feel the challenge arise (even on hard mode). Music and art are great however it only features one single map.
Game also features mini games that are a nice touch with survival mode and a runner style game. Achievements are good as well with roughly 10-12 hours to attain them all.
Overall its a good game that will appeal to both tower defence and vampire survivors fans.
Bardbarian is the cutest game ever! The mix of music and battling is so fun and unique. I especially love the Halloween option, it's adorably spooky! In this game you gather your little party of characters and rock out while defending your town! If you love music and strategy, this game is a must-play!
played this on mobile many years back - didnt even barely have as much fun as back then, but i know this is in fact a nice game, so thumbs up even tho its gotten a bit old to me.
It's interesting that I decided to play this game in 2022 because it feels like the grandfather of a big hit this year, Vampire Survivors. It is not really a tower defense despite the popularity of the tag, there is something to defend but you don't build towers, pathing is not important and you are actually a target. It's closer to a casual bullet hell in my opinion. Remove the town crystal and make your units invincible and this would have been Vampire Survivors Lite many years in advance.
The game gets repetitive, especially on normal difficulty and because of the rogue-lite elements but it is short enough that it's not a detriment unless you go for all the achievements like I did. Around half my playtime is for getting enough gold to unlock everything for the last achievement.
Nice cute artstyle and it's easy to pick up that "axe" and start jamming.
You really can't go wrong with this game, and it's cheap oh and fun, a lot of fun (for those who like a fair challenge) to be more precise! It offers a nifty tower defense game in a midieval setting where you need to ward off countless waves of undead while improving your main hero, units and base (on a grinding we will go, yo ho..) and it's pretty fun regardless of getting hard(er) depending on how far you go.. Good thing is, everything you get to unlock will be yours to keep and explore forever (now how great is that)!
The soundtrack is rock/metal oriented so for those who like house/techno etc will not be met with such pounding beats and flashy laser spectacles.. (huhuhuh sobs*..)
If you want to know more, you'll just have to buy this game and play it.. (you can even get it cheaper online, like i did but don't tell anyone else about it alright... Check it out: allkeyshop . com (
A good idea for the game with mediocre realisation and a lack of content
This game is a mix of TD and Arcade genres. From Tower Defense games it got point A, where enemies come from, and a target B, which they are trying to destroy. This game also contains "towers", which are not towers, but units, which follow your "Bard".
So the goal of the game is eliminate 20 waves of enemies moving your hero as a locomotive, while your units are killing enemies without your manual control. Despite moving and hiring new units you can also collect droppable items, like gold or notes (in game currency) and use powerups. I think.. that's all, what you can do in the battle... and, actually, it's enough to be satisfied..... enough until you die.
http://steamcommunity.com/sharedfiles/filedetails/?id=1162513909
After the death, you appear in the loddy room, where you can upgrade your hero, troops and base using gold, which was dropped from the killed enemies in the battle. Each unit has 7 upgrades, there 20+ units. But only a few available at the start. Also, there are 10 upgrades for your hero with 2-5 levels and 6 upgrades with 2-5 levels for the base. In my opinion, it's a good addition to the game.
When you finished with upgrades you start the game and.... you appear at the level 1... again. Even if you passed Level 4 in the last session... you start from Level 1.... And that's the great problem with this game. It's incredible repetitive game.
http://steamcommunity.com/sharedfiles/filedetails/?id=1162514042
So, actually I wanted to play further, but I didn't want to play the same levels again and again for just getting gold and I had not enough unit power to beat the next level.So... sorry, but I appreciate my time.
There are also two mine-games. First mode is endless run, classic arcade, you run until you die :D
The second is similar to main gameplay. The main difference you protect nothing except you. You will get new new unit every 20-30s. So, just run and survive.
Both modes weren't interesting for me.
http://steamcommunity.com/sharedfiles/filedetails/?id=1162513825
Pros
- Interesting idea of the gameplay
- Nice sound design
- No bugs were found
- Cheap game
Cons
- Every session starts from the beginning of the stage. There are 4 stages with 5 levels in each one. So even if you passed 4 levels and get killed by the boss in the 5th level, you are forced to play about 15 minutes in the first 4 levels before you can give him a revanche.
- It's impossible to complete the game from the first try, because your squade is weak. So you need to replay the game again and again before you will be strong enough to kill the boss on the 20th level.
- The game looks the same during all 20 waves
- Annoying delay when Bard performs 5s guitar solo after each unit summoning or using ability
- Unbalanced difficulty curve. 1-4 levels are extremely easy ( and boring because of it), but when boss comes and wipes you out in a couple of seconds....
Resume
A nice idea for the game which was spoiled with insanely grind system and repetitive gameplay. I can't recommend it.
Bardbarian
Estimated gameplay hours: 6-7-10.
Game Genre: 2D Mixed Strategy-Tower Def with RPG elements.
This game may look like one of those cheap internet / app games but it is very enjoyable to play.
Gameplay: Your goal is to defend the town by killing the enemies round after round, but what makes it good is the RPG aspect.
You have 20 rounds, 4 bosses & more than 15 units & hero/town upgrades that would help you sucessfully survive each round.
If you're not getting bored from random games very fast and have an open mind for this type of game, you will find it fun to play therefore, I recommend it.
Overall Score: 8/10
*Game Tips*
-- Units -- I used Archer & Mage at lower rounds and few Wizards + 2 Tank & 1 Shaman at higher rounds, it works well.
(Necromancer at mid rounds is also recommended).
-- Hero Skills -- 'Golden Axe' first, Damage,Speed,Party upgrade(more units) & Note Regeneration+Distance between units.
-- Town Upgrades -- 'Friends', Pet skill is a must, Magic castle (for magic units XP Level) & 'Town Drunk' is also nice.
* Skip it.
** Not Recommended.
*** Give It A Try.
**** Recommended On Sale.
****** Recommended On Full Price.
Supposedly the protagonist Brad got tired of the grind for XP and decided to retire to be a bard, but this game is still nothing but grind.
Brad doesn’t directly attack enemies, but instead plays music to summon members of his party that are selected before the game starts. Half of the game is spending coins to upgrade all kinds of passives for the town, units and Brad himself, but the single upgrade paths are all standard. The player gets some sense of strategy by picking which units to include in their party, which is kind of like selecting what towers to build in a TD game, except being mobile takes away figuring out the puzzle of a good maze or what tower combinations are most efficient for an area. The other part of the game is spent as Brad running around while his party auto attacks enemies. After a while the game kind of feels like it plays itself for the most part. It never seemed like I got better at fighting the same handful of enemies over and over again while listening to the same melody, in the same environment.
I bought in for the promise of more content, mainly co-op, and for the crossover characters. The crossover novelty was cool, but wore off, and the promised content has yet to come. Maybe I would have enjoyed it more with co-op, but overall it was a lukewarm experience.
Bardbarian is functional and can be fun for a while, but it’s not really that engaging.
I found this game to be polished and nice looking, but the gameplay is lackluster and mind-numbingly repetetive. The same bullet dodging goes on for 8+ hours and upgrades and units make very little difference, Maybe it would play better on a tablet? As a pc-gamer I expect more.
I really enjoyed this game. I like games where you can grind gold and other stuff and then upgrade your units, hero, town... . It is short but good, just like games should be. In the game itself you have to protect your town crystal and try to not die. You have to fight the incoming waves of always getting stronger enemies. What I also like is that you can fairly achieve all of the achievements to get the 100%. I strongly recommend this game, especially because it is not that fame.
Fun little game. It's a bit like.... a tower defense game (no wait, come back, I didn't mean it...) but instead of placing towers, your auto-firing troop follow you around as you run near to enemies, dodging bullets.
Full controller support. Gets challenging on later levels.
100% Achievement Guide
Information on how to get 100% Achievements for Bardbarian.
This guide can contain occasional spoilers which will NOT be marked
http://steamcommunity.com/sharedfiles/filedetails/?id=248196736
Its a simple, but a good Game for a really fair Price.
This Game makes a lot of Fun.
Me for my Part: Thumb up!
Bardbarian is a casual action game with hints of tower defense. I wasn't a huge fan of the game's cartoonish look, but tower defense is my favorite casual genre of game, and I go out of my way to try any game of the genre, whether it claims to add something new or not.
Bardbarian is fun in doses, but it quickly wears out its welcome. It adds something new to the tower defense genre, which is the fact that your "towers" are various characters that you can upgrade and you can influence their actions using music. You also have no stationary units (other than a full upgrade later on in the game where you can have units defend from on top of two buildings), and you are in charge of moving to the enemies and killing them off before they get close to your town center. While this is a new take on the genre, I didn't find that it added much enjoyment gameplay-wise, and in many cases, it turned out to be frustrating. You essentially have three entrances where enemies spawn, and the screen isn't large enough to cover the entire "field", so it's easy to be focusing on defeating enemies on one side of the screen and completely miss enemies coming through on the other side, because they are not visible on screen but only on the mini-map.
One of my favorite things about the tower defense genre is conquering maps and moving onto new challenging maps, and figuring out the best strategies for handling the routes enemies would take. Unfortunately, Bardbarian has one map, and one map only. It's understandable, in a way, because your towers are not stationary, so therefore new maps wouldn't be necessary. However, the game quickly becomes dull and repetitive because your surroundings are never changing. To add insult to injury, this game is one of the biggest grindfests I've ever played. Reading other reviews that state it was developed for phones now that I've played the game makes total sense, because this game sure does play like a phone game. Expect to play the same levels and waves of enemies over and over and over and over in order to save enough gold to buy even some of the most basic upgrades. Also, there are 20 waves of enemies, total, in the game. 20 waves TOTAL, which is equal to about one or two maps in most other tower defense games. The game only saves your level progress at every five levels, so if you don't beat the boss at the ends of levels 5, 10, 15, and 20, don't expect to start back on the level you died on. You have to go all the way back to the beginning of that "section" to try again.
Another issue I find with the game is the fact that your units are so easily killed, even when fully upgraded. Playing through a grindfest of a game to save enough for certain upgrades can be somewhat justified if those upgrades make the player feel as if it was worth it, but upgrading anything--anything, from the Barbarian's own health to his units or the town itself--feels ultimately underwhelming.
The game also sports a survival mode (with one map to choose from) and an escape mode (one map). Both are ways to post high scores, add small value to the game, and potentially make a little extra gold. Survival mode is fun for a few tries, but escape wasn't really my cup of tea.
In summary, I began this review with the intention on giving the game a "recommended, but only on sale for $2.00 or less," but the more I thought about the game to write this, the more I realized I couldn't justify recommending it. In the end, it's up to you to decide, but I implore those fellow tower defense fans out there to find a different game of the genre to try. Bardbarian removes more enjoyment from the genre than it adds, and to be completely honest, it's possible that tagging this game as tower defense does it an injustice, because I went into this game wanting something that I ultimately did not get. Bardbarian can be fun, but it plays like an action casual phone or online Flash game. If you are willing to pay to purchase it with that in mind, you probably won't be disappointed. Otherwise, I'm sorry, but I cannot recommend this.
Edit 4/29/2016: I've noticed that an abnormal percentage of people have marked this review as unhelpful. As I always try my best to cover all aspects of a game in a review to be helpful to potential consumers, I would appreciate any comments on my review letting me know the information I've left out, or any questions you have about the game which my review left unanswered. I will update the review as applicable. Thank you!
Bardbarian is one of these games I went into "just to try", and find myself returning to now quite regularly. It has quite an original concept, being a tower defense with more than a twist. There is a central point to defend, and there are enemies coming in to attack, ever more, ever more strong. So far, so good.
But. The towers to defend your stronghold are not static, but are attached as party-members to the Bard you can steer around the battlefield, destroying enemies "on the fly" as it were. You do not attack yourself, but one can enhance the attacks of your party-members by playing short guitar-riffs, played free by collecting notes. Extra attack, speed, defence and a short freeze of the enemies come in handy as the waves of enemies get stronger. As usual, units and your Bard himself can be upgraded, for this one needs the coins the enemies drop in abundance.
In order to succeed, fast reactions and speedy thinking are necesarry. I found it difficult at first to keep an overview of the battlefield, as several issues need attention: where are the enemies coming in at thier strongest, which buffs are needed, did any of my units die so I have to summon a new one, is my stronghold still going strong, .... But after a while I got used to it and enjoyed running all over the place, with my little but brave party. Playing it with an Xbox 360-controller certainly helps and feels most natural.
Enemies get quite strong before halfway in the game, and so sustaining the 20 waves is no easy task. Every 5 levels there is a boss, but for the most part enemies do not change that much during the game. Still, with an extra "free run" mode (try to get as far as you can dodging the enemies) and with a "survival mode", one can come back to this game again and again. As can be expected nowadays, there are Steam trading cards and some inviting achievements, which really help to appreciate the game to the full. No classic, but still very enjoyable. Don't hesitate to buy this, especially when it's on sale or in a bundle.
Gameplay: 20/30
Graphics: 12/20
Sound: 9/10 (the combination of the sound-track and the guitar riffs works admirably well)
Longelivety: 14/20 (thanks to the extra modes, and to an extra difficulty level)
Technical & stability: 9/10
Personal rating: 7/10
Overall: 71/100
Don't bother. This game isn't awful but you can find better similar games for free on Kongregate.
Your a bardbarian and you summon different units to fight waves of enemy and protect the crystal. You can use powerups and a stun attack to affect the battle but most the time your dodging projectiles and trying to get within the proper range of an enemy. You can upgrade the main character, the units and the town.
There just isn't much to this game. The campaign is actually pretty short but it pads itself out by making you grind gold for upgrades, which could be fun but the gameplay gets stale pretty quick so it just becomes a chore. The unlockable units are frustrating because you're not going to want to replace one of the units you have already upgraded - so you probably wont be changing your roster until later levels. You have to pick 3 units you can summon for each run through, so a lot of the others will fall by the wayside. Your minions will miss constantly, especially long range ones. The units give you a pretty wide hit area with how they stand around you (without upgrading), so a lot of dodging will involve turning another direction so your units mash together to get to the other side of you. So everything is pretty inprecise and skill doesn't come into play much, it's just comes down to grinding for those upgrades. The controller support is flawed, often you wont be able to preform the stun move and you have to restart the game for it to work again (at least on 360 controllers). Also, the soundtrack and sound effects are annoying and repetitive. I could see how this would be a better IOS game if you just wanted to mindlessly kill a few minutes but I wouldn't suggest buying it on Steam. On the plus side it does have nice art and the Steam exclusive characters are pretty cool.
While this game looked really cool, I'm glad I bought it while it was on sale.
Simply put it is a mobile game ported to steam but nothing feels like it has been added.
It is a pure time waster as you must grind to get coins to upgrade units to get further, but with a limit for 3 followers (for the time being I haven't seen any hints of being able to unlock more) and units who just gain more HP it really feels like a pure grind with no real end point.
Also I found it frustrating to have to work out what the other two powers ups do as the tutorial only covers the first one (which in my mind is the only one worth using now I have played a bit more)
This really doesn't feel like a game I will keep playing past another the 2-3 hour mark and even then I only played for so long just to see if it went anywhere else.
TL:DR. Pure mobile game port and not worth the money in its current state.
PS: I hope you prove me wrong in future updates BardBarian, as I like the concept but the game-play is boring and repetitive.
While this game is fun for a short while, it get's pretty repetitive.
It also has quite some bugs and an uncompleted localization with no option to change the language.
Overall it feels more like a beta then a polished product.
Conclusion:
The game itself is enjoyable for a short period of time, but if you are bored fast, don't like guitar music, are easily annoyed by bugs or genereally are low on money, don't get it.
Ótimo joguinho no estilo Tower Defense com elementos de RPG. Lindo visual, trilha sonora de rock muito maneira e uma jogabilidade viciante. Não sei se sou só eu, mas me lembra bastante de Plants vs. Zombies. Preço justo pelo conteúdo. Pedida certa para fãs do gênero ou para os interessados em conhecê-lo.
Great little Tower Defense style game with RPG elements. Beautiful visuals, awesome rock soundtrack, addictive gameplay. I don't know if it's just me, but it reminds me a lot of Plants vs. Zombies. Fair price for the content. Must buy for TD fans or if you wanna try it out.
First off, very fun game. At first I thought this would be an easy game but obviously as levels progress hordes of mobes get tougher but as you kill you collect gold which you may use to upgrade your hero, your minions and few other things. You unlock new units the further you survive. This is a great Tower defense/RTS game, dont think i played another like it but soon as I saw trailer I bought it.This is a well done game thats pretty challenging. I'll be playing this for a while.
Дополнительная информация
Разработчик | TreeFortress Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 88% положительных (425) |