Разработчик: Midgar Studio
Описание
WISHLIST OUR NEW DEAR VILLAGERS GAME
Об игре
Мир Гериона разорван на части. Несколько лет назад таинственная инопланетная сила погрузила планету в бесконечную разрушительную войну, в которой и магия, и технологии дошли до своих самых темных пределов.
Теперь возникла еще большая угроза: захватчики выпустили Коррозию — смертельную болезнь, превращающую живые организмы в отвратительных чудовищ.
В эти отчаянные времена молодому солдату придется принять свою судьбу и отправиться в эпическое путешествие, которое навсегда изменит будущее Гериона...
Ключевые особенности:
- Захватывающая история, наполненная сюжетными поворотами и душераздирающими моментами
- Завораживающий фэнтези-мир
- Эпические сражения с уникальной стратегической системой пошаговых боев
- Харизматичные и запоминающиеся персонажи
- Потрясающий саундтрек при участии Ясунори Мицуды (Chrono Trigger и Xenoblade Chronicles)
- Продвинутая система создания предметов
- Бесстрашный и очаровательный зверь, с которым можно подружиться
- Более 50 часов игрового процесса!
О студии Midgar Studio
Midgar Studio — независимая французская студия, созданная в 2008 году и состоящая из тринадцати любителей видеоигр. Студия расположена в Ниме на юге Франции и специализируется на хардкорных играх, в основном для ПК и консолей.
Поддерживаемые языки: english, french, german, japanese, simplified chinese, spanish - spain, spanish - latin america, russian
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64 bits
- Процессор: Intel i5 6500
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GTX 970
- DirectX: версии 11
- Место на диске: 20 GB
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64 bits
- Процессор: Intel i7 8600
- Оперативная память: 12 GB ОЗУ
- Видеокарта: NVIDIA GTX 1070
- DirectX: версии 11
- Место на диске: 20 GB
Mac
Linux
Отзывы пользователей
There are still numerous bugs, specifically with combat. After 50 hours of play the crystal forging system is completely unclear, crafting is basically useless with thousands of mats in storage, and there is a lot of just back and forth running around.
7/10. This game is a bit of a labor of love. Its rough and unpolished, lot of bugs that can be annoying but if you can ignore them, this game is pretty fun. It has a pretty cool grid based JRPG combat system that takes a while to learn, but once you do it can be very fun. The story is great IMO and I've actually used several things from this game in my DND campaign. The characters are hit or miss, both in playability and personality. I enjoyed it but I can see how it wouldnt be great for everyone.
Edge of Eternity failed to meet expectations on several fronts. First and foremost, the game’s unnecessarily high system requirements are disappointing, especially considering the lackluster graphical quality. Screenshots appear significantly more polished than the actual game, creating a false impression of visual appeal.
It feels like there’s potential — JRPG elements, humor, character progression, and stats — but ultimately, it falls flat. From the start, the game feels dull and slow, plagued by numerous graphical and functional bugs that further hinder the overall experience and immersion.
The combat system also disappointed — the turn-based battle mechanics feel outdated and less engaging compared to modern alternatives. The boring and drawn-out battles drastically reduce interest and pacing.
Additionally, the price of the game is unjustifiably high given the low-quality content and overall experience. What’s also baffling are the overwhelmingly positive reviews, which seem difficult to justify.
In reviews, the game is often compared to Final Fantasy, but I’ve only played XV and found no similarities whatsoever, aside from the fact that they are both JRPGs. Final Fantasy is clearly on an entirely different, much higher level.
A lot of graphical glitches and a few bugs. Decent story and gameplay though. Deserved a sequel if the developer can avoid making the same technical problems.
UI is so bad.
i cant stand any more of it
the game have good mechanic and not so bad gameplay. gameplay is similar to wild arm.
i feel like the game is trying to be skyrim and final fantasy at the same time but the execution is just so bad
Despite its flaws, decent game.
Decent game that is still getting love.
The games battle system glitches out in a scripted story battle in early chapter 3, making it impossible to proceed.
ok
bad game
General review: Good, not Great, but has the potential to be better.
The overall feeling of this game can probably be summarized as (1) an indie game trying to look like a big studio game, and (2) going out of its way to try and hit every classic jrpg trope in the manual.
I'm very interested in seeing the next game that this studio makes (whether it's a Part 2 or something else) so they can showcase what they learned from making this one.
-- Detailed comments --
Overall, it's a very large game but the pacing doesn't quite land right:
- It's a party-based tactical game but you don't get a full party until 2/3 of the way through the game and don't get enough party members so that you can swap someone out until almost the end.
- The setting is interesting and can be engaging (notwithstanding the edgelord protagonist and mary sue female companion), but getting to the end feels very much like a "Chapter 1" that needs to continue or you don't feel like you actually got a conclusion to anything.
- Some of the terrain mechanics that can be very interesting really only get used once or only in a specific zone and you never see them again.
- There aren't a lot of equipment options, it's mostly just better or worse or slightly-worse-until-you-level-it-up.
- As a tactics-type game it falls into the same trap that they all do, where increasing your speed to get more turns is objectively the best option in every situation.
- The areas are absolutely massive and can be beautiful, but they feel like there is a lot of wasted space (in every sense of the word). Part of this is because the way the combat grid works as an overlay on the actual field there needs to be enough room to give full battle maps... but it still feels like there is a lot of distance to cover in every area.
-very scuffed, game feels unfinished mouse/keyboard or controller both feel incompatible
-bugs such as not being able to target enemies or falling through the floor in combat
+cool characters and stories
Do not get me wrong, edge of eternity is not a bad game. It has all the ingredients that a great JRPG has, unfortunately the way it is executed is not very favorable. I liked the characters for the most part, but it's hard to make a connection with the side characters when they look almost same like (and are so much different style wise from the main cast). I liked the exploration surprisingly and the combat is pretty fun ( Except when the enemy is faster than you and kills you in three turns before you get to act but that's a me problem ). I actually think it's quite admirable for everything it tries to do,( Especially the scenery, and the dialogue is quite charming at times ). I'm proud of what the dev team was able to achieve, i just hope their next project can become a step above this. I only gave this a "No" review because steam does not allow for a "Just ok" rating. If you're feeling to pick up and play an RPG then Edge of Eternity is certainly an option for you to choose, but there are definitely others in the market that are a bit better.
Like FF8. Go play Final Fantasy VIII instead.
It's a long drawn out game that tries to be more than what it can.
1. Massive world that is barren and devoid of any activities besides random mobs scattered around.
2. 30 hours in and I only have the same starting 2 party members. 30 HOURS!!
3. It's a buggy mess with music overlapping each other, and characters clipping during cutscenes.
It's been 3 years since the game got released and it's running like it's in Alpha stage...
Has impressive visuals and the makings of a great game. However, the game while playable to the end is unfinished. There are multiple quest lines that feel like there should of been follow ups to them and dialogue that sounds like a quest was meant to start from it. The game's ending makes it feel like this was meant to be part of a much larger game or a series. Additionally there are several annoying bugs that affect the main quest lines' battles in some areas. There are work a rounds to these bugs though
I disliked working my way through a buggy game only to make it to the end and have a 3 phase final boss fight bug out right at the end causing me to have to restart the whole boring thing.
The game is very buggy, the graphics aren't as good as screenshots in store seem, the story is lame, the pacing is bad ... I wanted to like this game and hoped if I kept playing something interesting would happen. Instead I was punished ultimately in the end.
Omg
4
Development was clearly cut short
The world is mostly large open areas filled with nothing but crafting materials
Combat is painfully slow, even at 4x speed
I backed this game during its kickstarter and thought that I'll wait for the rest of the content to release before playing it. After playing it for while I've come to regret backing it at all. The gameplay is extremely boring and you'd be better off spending your time else where.
I tried to look into the modding scene and thought of making a mod myself but when directed to their modding page I was met with some story about NFL jerseys from China, it seems the mod page was hi-jacked and they didn't bother doing anything about it. After posting about it on steam discussions in the modding section (which was barren) someone replied that the game was abandoned, I'm assuming it was after they released the "new beginning" update.
There is a game to play though, but in my opinion the game is bad.
As with any precious and roughly hewn stone: With careful study and adjustment, the light can shine through in a truly astounding way.
There are some small arenas of discomfort:
-Minor visual effects linked to specific spells that (depending on weather) just don't look right.
-Certain NPCs are comically under-animated. Add to this that many are simply not visually appealing.
-I played using the Japanese voice over pack; animations often didn't match the dialogue during cutscenes.
-Certain fights cause action time to hang. *This doesn't soft-lock the game*, you always have a button that moves time forward manually.
-Certain puzzle fights *do* soft-lock the game when they start, but the devs added a "restart" button to refresh the encounter. This fixed it every time.
-Given that you're working with an ATB-like (Action Time Battle) system, and there's a stat you can stack that's linked to how often a character gets a turn... Take the time to tweak your stats so you can go faster. It's pretty much required by the end.
With that out of the way, Edge of Eternity is a work of great beauty:
The land is extremely detailed and vibrant at all times of day. There are a wide variety of environments and despite the opening stating outright that advanced technology is part and parcel of the story being told, I was thoroughly lost (and invested) in the authentic fantasy feel of the game. I found the story fascinating to follow, and I thoroughly enjoyed the ride.
Cedric Menendez is to be commended for his splendid orchestral composition. I had to go looking for which tracks Yasunori Mitsuda contributed to the OST because I simply couldn't tell offhand.
The character writing is wonderful, though it is limited initially. You're stuck with the first two characters for quite a long time; the story has a very long and steady introductory arc through... I want to say chapter III. Everything beyond that point is an absolute joy. The ceiling for spectacle was already quite high, but they continually raise it. There's always something new they want to show you. Sometimes it's genuinely horrifying; more often, it's breathtaking. In combat, it's curveball after curveball; testing the limits of their own combat system in innumerable ways.
I found the voice work (again, I used the Japanese voice overs) to be excellent. I can't speak to any others. Tone and expression was very well chosen, and I found every member of the main cast likeable.
Before I forget: You also get to ride a giant cat.
For anyone who enjoys turn-based combat and has a love for reading, strong recommendation.
It's an interesting story, at least the starting premise. The game mechanics are interesting, I have only seen something like this once before, but not quit the same. I like the two main characters, they have interesting personalities, especially that they are almost polar opposites. Now I have never played a JRPG befoe, I'm assuming this is one. So I can't be a judge about how repetitious the combat gets after a while. The foes are varied with different attacks for most of them. But a map region will be loaded with too many of the same maybe. I didn't mind that very much, I want to get further into the game so I can see what the later stages are like.
Note: Starting Chapter 6.
A genuine JRPG made by a French developer team with that pleasant combination of emotional depth with occasional cringe moments where the writing falls flat.
Bloom is overly aggressive, turn it off to enjoy the visuals.
The sibling dynamic between the protagonists is well portrayed and feels real.
Not entirely bug free but I've not been prevented from progressing.
All in all, we'll see how I feel when I finish, but I absolutely recommend this game provided you keep your expectations in check.
Nice 7.5/10
Worth to Play :D
Good game.
Pretty apparent that it should have been lengthier but was cut short in production... main quest is really good and characters are memorable
A Good Insomnia Cure
Story : Very Boring.overly serious
Gameplay : Tedious
Conclussion: not worth it
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Дополнительная информация
Разработчик | Midgar Studio |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 76% положительных (1650) |