Разработчик: BetaDwarf
Описание
И вот как это будет!
1. Выберите одного из Чемпионов!
2. Готовьте своего Чемпиона к новым испытаниям, собирая колоду из карт с экипировкой, заклинаниями и помощниками!
3. Ступайте на дорогу смерти, сгенерированную случайным образом, сражайтесь с невероятными чудищами, избегайте ловушек и бросайте вызов бесчисленным боссам!
4. Сразите самого главного Босса и получите награды, которые превзойдут ваши самые дерзкие мечты!
Теперь вы знаете все — готовьтесь выйти на Арены Вечности!
Особенности игры
- Отзывчивое управление, достойное классической экшн-аркады, только в 3D - о, да!
- Это настоящий рогалик! Если вы умрете, чемпион выбывает из игры! Каждый матч генерируется случайным образом!
- Кампания в стиле рогалик? Вы не ослышались?! Именно так, черт побери! Каждый раз генерируется уникальная кампания.
- Соберите для своего Чемпиона колоду из мечей, огнестрелов и огненных шаров: каждый раз, выполнив миссию, вы получаете право выбрать очередную карту, а карты — это круто!
- Станьте легендой, зарабатывая и добывая новые карты и чемпионов!
- И, наконец, Арены постоянно изменяются, заполняются изощренными ловушками, захватывающими видами окружения и злобными чудищами: новые опасности будут подстерегать вас на Аренах вечно!
Разработчики
Второй по счету проект от создателей инди-хита FORCED — создаваемый с любовью, но полный смертельных опасностей!Прочтите графический рассказ о студии BetaDwarf (второе по популярности изображение на портале imgur!).
Следите за постоянными новостями:
Поддерживаемые языки: english, french, italian, german, spanish - spain, russian
Системные требования
Windows
- ОС *: Windows 7, Windows 8, Windows 10
- Процессор: Intel Core i3, 2.4 Ghz or equivalent
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
- DirectX: версии 10
- Сеть: Широкополосное подключение к интернету
- Место на диске: 6 GB
- ОС *: Windows 7, Windows 8, Windows 10
- Процессор: Intel Core i5, 2.4 Ghz. or equivalent
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 570 or equivalent, minimum 1024 Mb of VRAM
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 6 GB
Mac
- ОС: OS X 10.11 or higher
- Процессор: Intel Core i5, 2.4 Ghz. or equivalent
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA GeForce GT 300 Series or Radeon equivalent, minimum 512 MB VRAM
- Сеть: Широкополосное подключение к интернету
- Место на диске: 6 GB
- ОС: OS X 10.11 or higher
- Процессор: Intel Core i7, 2.4 Ghz. or equivalent
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GT 500 Series or Radeon equivalent, minimum 512 MB VRAM
- Сеть: Широкополосное подключение к интернету
- Место на диске: 6 GB
Linux
- ОС: Ubuntu 15.04
- Процессор: Intel Core i3, 2.4 Ghz or equivalent
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
- Сеть: Широкополосное подключение к интернету
- Место на диске: 6 GB
- ОС: Ubuntu 15.04 64-bit
- Процессор: Intel Core i5, 2.4 Ghz. or equivalent
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 570 or equivalent, minimum 1024 Mb of VRAM
- Сеть: Широкополосное подключение к интернету
- Место на диске: 6 GB
Отзывы пользователей
Hi,
Basically it is a topdown arena fighting game. There is almost nothing special about it. Skills are basic, arenas are basic, classes are basic, enemis are basic, bosses are basic, the gameplay is a loop you do the same all the time. The only great aspect would be the narrating of the game, the presentation.
This game does everything okey-isch, it is definitely not a bad game but there is not much special about it.
If there was a neutral option, I'd pick it.
Gameplay loop is simple and fun enough. Although I am about to type a METRIC load of stuff, it's really simple in practice, I promise. Pick a Program (Level), pick a hero, beat Battles (Stages) comprised of 8 Arenas (Zones) to fight the Arena Boss. Each Battle has 1-5 unique mechanics that can add or subtract enemies. Some are fun (Necromancer resummons people you kill!) and some are obnoxious (Blind Prophet hides your cards. Wow, I love playing blind!). Similar to Hearthstone, you get 1 Mana per Arena which you can spend to play cards in your deck. Mana refreshes per Arena for the most part, so having a nice mana curve is advised. A cool mechanic introduced is that the boss at the end of each Arena has their own deck, so they play cards that affect the arena.
Win ~2-3 battles (they may vary depending on the Program, the details are fuzzy since I've been stuck in the DLC maze hell-zone) and you'll eventually fight the boss at the end of the Program of which there are 3, with 1 extra in the DLC. Pick enough Points and you'll gain access to a Boon, which stays with you for the duration of your run. There's also an ascension mode if you're interested in that. After you win/die, you are given gold per boss killed which you can use to spin the gacha wheel to get cards. If you get duplicate cards, they are turned into "Shards" which you can use to guarantee a card unlock of a certain tier.
Because of the strange gacha system for cards, it starts off boring, picks up as you get more cards, picks up even more when you can make your ideal deck, then sharply nose-dives if you plan to hunt for achievements. Would say around ~20-30 hours of my 83 hours of gameplay were stuck "improperly" doing achievements.
My main gripes are:
-Achievements (listed on Steam) do NOT indicate that they are stage locked (example being the no-hits are locked to the third stage, I HATE NO-HITS AAAAA). This normally wouldn't be an issue, were it not for the fact that they are somewhat tied for progress, varying from gold to Boons. I get it, old game, but it's still soul-crushing to think you did a hard achievement only to be gaslit into thinking you failed it.
-Said achievements are obscured by question marks. They're unlocked by winning a Battle (maybe just playing?) so you couldn't even know the info above initially. Thankfully Guides exist, but WOW that sucks.
-Achievements range from a cake walk to CRAZY challenges like "Win a Battle without personally destroying any barrels" (the stage is flooded with them), "Clear 3 Arenas in a row without taking damage," and my beloathed, "Beat a boss without taking any damage," not as a single achievement, but 3 SEPARATE ONES FOR EACH CHARACTER (No-hit once with each character, in case it was confusing).
-The gacha grind for cards is pretty obnoxious. [spoilers]I would suggest using Cheat Engine to skip that part, really saved a lot of time.[/spoiler]
-All the characters kinda suck, in regards to personality/voicelines. It's grating listening to them after a while, but I'm a bit bitter from achievement hunting.
Overall, worth if on sale and don't achievement hunt unless you enjoy suffering.
Secret CHEAT gamer strat (courtesy of "iwansquall" in the discussions, YOU'RE A LIFESAVER): You can alt + f4 before dying to restart the last stage you played. Works in all Programs, in case you want to efficiently achievement hunt.
LOVED this arena game when it was released. But as of 2024, it's no longer functional though. Does not launch.
man was this game ahead of its time.
if it was made today it'd be ported to mobile and riddled with microtransactions.
thank god it was ahead of its time.
Better than I thought it would be. Surprised it took this long to be suggested.
Fun game
Nearly five years after playing it and eight years after release I still haven't found a game that scratches this same sort of fast-paced, single-player MOBA (oxymoron, I know), itch. I kinda wish BetaDwarf would take a break from Minion Masters and make a sequel to this gem.
Дополнительная информация
Разработчик | BetaDwarf |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Metacritic | 67 |
Отзывы пользователей | 80% положительных (326) |