Разработчик: Wishes Ultd.
Описание
Features
- Roguelike structure: randomly generated levels and permanent death!
- 19 unlockable character classes with unique gameplay!
- One of those classes is a monkey! (!!!!!)
- Constant, delicious tension: you always need to spend coins to get more coins
- A grandma that packs a whollop!
- SECRETS! (duh)
Поддерживаемые языки: english
Системные требования
Windows
- OS: XP, Vista, 7, 8
- Processor: 1.2GHz processor
- Memory: 512 MB RAM
- Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
- DirectX: Version 9.0c
- Storage: 15 MB available space
Mac
- OS: 10.7+
- Processor: 2.4 GHz Intel Core 2 Duo or better
- Memory: 512 MB RAM
- Storage: 15 MB available space
Linux
- OS: Ubuntu
- Processor: 2.4 GHz Intel Core 2 Duo or better
- Memory: 512 MB RAM
- Storage: 15 MB available space
Отзывы пользователей
Maybe there's something more to this game, but I find it too confusing and poorly designed to give it another chance or read kilometer-long guides just to get into it.
i like it its just... kinda boring
Got this game way back when it first came out. Its one of the grandfathers of indie rouge likes on steam, and you can tell. The game is rough around the edges in a good way where you can tell its a product of its time. The game is good when playing on pc, but when you play on the steam deck it's almost next level. At the core of the game is simple yet complex combat, with real time battles that make you have to make tough calls quickly which can make or break a run. Your attacks are also your deck, witch is also a form of health, which is also money, and status. This makes everything tie into each other in a way that I have not seem any other game really do. Also you have some run perma upgrades, and a an actual health bar that you also need to take into consideration. Also there are gods that you must either pay off to get special coins that last a run or they will get made at you and give enemies buffs. to top it off every level has a time limit where if you take too long you start losing coins.
it's fast paced crazy fun and with 26 different characters it's highly repayable.
9/10
Be warned, the game is absurdly loud when you start it. There is a settings menu; to access it, you have to move to the podium, then select the wrench tab. Escape does not bring up a menu, or seemingly do anything at all. The interface was designed for controllers. There is a dedicated fullscreen toggle key (F), but no back button whatsoever, you have to click the onscreen back buttons.
Once I finally got into the game, I was disappointed to discover the enemy takes actions over time, it's not turn-based. Maybe it's a good game if you like that sort of thing, but it's not for me.
A PvE roguelike deckbuilder made before slay the spire was made. Wow. Also it's fun and simple, definitely worth the price if you're even just curious.
More skill than luck needed here, though luck has some influence. But, though I get that it was intended to keep the game moving quickly, the lack of a pause function in various parts of the game kinda detracts from the enjoyment of it. But that issue isn't insurmountable, so yeah, 9/10, would recommend.
(Wiki writers and game mechanic documenters, try this game out and help finish the wiki please!)
A deckbuilder with - wait, where is everyone going?
Yeah, the market for deckbuilders is flooded right now, but this one from before the boom does things very differently (and well) and it's unfortunate that it's so overlooked.
Such a fun game with a diverse set of characters! I love to experiment and switch between each lootmancer, and it's entertaining to see which strategies take me far. Fairly easy to dive into and play as a beginner. Would recommend it to other people if they're looking for simple but fun roguelikes.
A fantastic, unique roguelike. Even at over 170 hrs playtime and I still have yet to discover every coin, which I consider a good thing! There is a learning curve, but once you can start to recognize what coins do at a glance the gameplay really shines. One of my favorites, I keep coming back to it even 5 years after initially purchasing it.
It's so weird to re-visit this 7 years old game after the boom of the rogue-like deck-building genre because it feels like a twist on these games.
Basically, instead of a deck of cards, you have a bag of coins. You draw a handful of coins, split them into piles of duplicates and choose which pile you thrown at your opponent. Put the rest back into the back and start over. Except, the coins your throw are lost and then replaced with coins you loot and buy. And the game isn't turn-based, you have to play as fast as possible. And some coins have ongoing effects while in your bag so you don't want to draw and throw them. And some coins are more or less likely to be drawn. And there is no currency, coins have a value and if you want to buy something, you have to give coins with enough total value.
For me, this game is a huge mental challenge to play. I have trouble learning the game because everything is constantly changing.
It's a good game but I recommend it mostly because it's a truly unique game, especially for deck-builder fans.
Coin Crypt is a challenging and wonderfully fast-paced deckbuilding roguelike. The game is in dire need of a tutorial - my first two sessions consisted of confusion and little else, until I looked up a community guide in the Steam forums - but once one understands the basics, the depth of the mechanics is frankly incredible.
In the classic deckbuilding game Dominion, you gradually build a bigger deck of cards, play those cards, and then eventually shuffle them back into your deck. In other words, your deck is never exhausted. Coin Crypt's genius is that all its coins (i.e. cards) can only be used once. Combat against monsters ends once either party has no more coins, or no more health. In other words, both your coin pouches (decks) constitute a second resource that must be managed separately from your health, if you want to survive. Conversely, there aren't just coins that heal you or hurt the opponent; there are also ones that that make the opponent drop coins; ones that steal their coins and put them into your pouch; ones that give you status effects (e.g. +100% damage for a few turns); ones that do something and then give you other coins; etc. Since combat is a mixture of real-time and turn-based, coins also have cast times, so more powerful coins take longer to cast.
As if that wasn't enough, there are also items, and gods to which you can donate coins in exchange for future favors (for instance, donating to the god of greed makes coins based on stealing and dropping coins more likely to appear in chests); so you might not actually want to *use* the coins with the highest monetary values, since you can donate them instead. All these factors combined make for frantic fights in which you must make split-second decisions re: which coins to use to defeat (or survive) your enemies as efficiently as possible. Defeated enemies drop all their unused coins, but maybe it's more efficient to just outlast this one with a minimal expenditure of coins? Oops, you thought too long about it. You've died. Time for another run.
Even successful runs take only ~30 minutes - a *great* timeframe for a roguelike, and much better than, say, FTL's >60-90 min. And as if all the above wasn't enough variety already, there are ~20 unlockable classes - from the basic Assassin (+30% damage, -30% healing) to utterly weird ones (Ghost: gains much more loot, but constantly drops coins; Shroud: gets more loot from enemies and absorbs coins they use to attack it, but gets no chests whatsoever). One's class, blessings, items, coins, and gods all contribute to one's overall build, and since there are so many ways to defeat (or lose to) enemies, there's a pretty remarkable number of viable builds. And all that is based on the brilliant decision to make coins a separate resource that can be easily depleted. *This* is how to make a great, original combat system.
I loved this game so much that I played it to 100% completion, including the expansion, which only improved my opinion of the game further.
This is a remarkable, lovely, fantastic experience.
Can someone explain to me why people dislike this title? The combat system is a bit werid because it's not the standard used by many RPG titles.
That's because it's not an RPG (Ignore that giant confusing steam Tag.), it's a single player card game where the "cards" are replaced by "coins." The combat system is easy enough for a half blind two year old stright out of the special ed classroom to figure out. (No offense to anyone with a disability. You're more then likely smarter then half these "top" reviewers.) It's not that hard people.
Furthermore, replying directly to an actual review. IT'S NOT A STATEGY GAME. How did you, what, what, waaaat? I'm just not even going to comment on that one because it makes me lose my faith in humanity and all that jazz.
I'm actually a casual gamer who doesn't like the slightest ounce of unfair challenge and I find the game to be relaxing and enjoyable. I've never used a walkthrough and nor have I needed to.
The game is a fast paced, deck building game. It should be noted that this "Confusing" title has infomation on every single coin you pick up. If it has HP drain, or some generic stat point on it that makes it better.
The deck building side is not what you expect. You have these donation boxes that are effectively "Garbage cans" that you throw your useless moves in into them. The more you donate to the gods, the easier this game becomes. You get more rare items and less garbage moves as you continue to please the gods. If you anger them, then say hello to that nice warm game over screen.
Overall, the music is on par with Undertale in terms of being an OST masterpiece. The graphics are pleasing to the eyes. The controls are basically, one button on your mouse and the arrow keys. So that's easy enough to pick up on even if you don't own a twenty button four hundred thousand dollar gaming mouse.
It's a wonderful title. Unlike most rouge likes, this is a game that you can sit down and have a glass of tea in the afternoon with. Unlike the stressful "I could die any minute" games that we're used to seeing in this genre.
EDIT:
I got super tired of reading so many complaints of people saying that the game is too hard and confusing, so I wrote a guide for beginners. This should clear up any questions you might have about the game, and if you still don't like it afterwards, then I guess it isn't for you. This review is also specifically focused on the base game and does not include any info on the DLC expansion.Also, this was Slay the Spire before Slay the Spire.
---
This is a near-perfect lovechild of tabletop board games and roguelikes.
Coin Crypt is a procedurally-generated roguelike adventure game. What makes this game unique is its deckbuilding mechanics and deep, strategic gameplay. You play as a lootmancer, one of 20 characters who hunt for treasure in the mysterious "Coin Crypts". The coins found within treasure chests are used for both battling and bartering, but once they're used they're gone forever. With 201 different coins to find and use, the game offers a rich variety of play.
Coin Crypt separates itself from other games in its genre through a combination of strategy and pressure. The combat system runs on an active time battle format rather than a strict turn-based system. Each coin has its own cast time, and if you take too long to decide your play, your opponent will get the better of you. Because you have to think on your feet before your opponent makes their play, the game keeps things simple and fast, while leaving room for other strategies, such as actually letting your opponent go first, stacking buffs, and more. There's always the looming danger of running out of coins, which immediately ends your run. Because of this, you must keep your deck lean and efficient, but also mindful of the coins you spend as they'll disappear once used. To balance this, you can donate unneeded coins to Deities, the Loot Gods, who offer specific coins that suit different styles of play such as stalling, pure offense, defensive, and more.
Other than the wide variety of coins, there's also a good amount of different enemies who challenge you with specific playstyles. Some will steal your coins, poison you, force you to drop your coins, and more. Each floor has an optional miniboss that award you with items that give positive modifiers to your character. Once you've beaten 9 levels, you'll have to fight a random boss to win your run. As with most roguelikes, Coin Crypt has permadeath. Upon ending a run, you can use the money you accumulated to unlock different character classes with different modifiers that can change the way you play. Every class has to be played in their own unique way, and there’s no one method that will work for any class.
This game offers great replayability, a surprising amount of depth, and good fun if you're looking for a more strategic roguelike/RPG. Be warned; it is a difficult game with a moderate learning curve. One of its biggest issues is that new players will have a hard time learning the mechanics. There is no tutorial, and the game can feel very confusing at first. It will take a lot of subsequent playthroughs to slowly understand the strategies and skills needed. Some players may get turned off by the game's almost childish art. Personally, I feel like it suits the game, giving it an almost boardgame-like aesthetic, which suits its gameplay. Some aspects may feel unbalanced, such as quick enemies or unfair coins, and there are still some bugs that have ruined some user's savefiles. Playing the game with a gamepad may feel awkward, but it plays smoothly with keyboard and mouse. Some classes are more difficult to play than others, although that's typical for most roguelikes. However, the developer is still in touch with the community and has steadily been working out the game's kinks. All in all, Coin Crypt is definitely worth the $10.00 purchase.
TL; DR: One of the most underrated roguelikes on Steam. Must-get if you're a fan of collectible card games and roguelikes/RPGs.
Quite like the idea of building your own deck, however the real-time nature of combat makes this very frustrating... I don't feel that I have enough time to weigh the pros and cons of playing this or that card (once a card is played, it is removed permanently from your deck).. Instead I feel punished if I take my time thinking me decision through, as the AI isn't waiting for me to decide and instead pummels me. And if I don't take my time to think it through, I often end up throwing good cards away. With some sort of a turn-based combat, this could've been a fanstastic game.
This game is a gem. Visually it's adorable, and mechanically its comprehensive without being simplistic. The runs are fast, never lasting more than a half hour or so until you're much better at the game, and the difficulty curve is fair and rewarding to climb. They tend to introduce more complex mechanics to raise the difficulty instead of just increasing numbers. The diversity of characters along with the number of different coins and items that you can buy mean that no run ever really feels the same.
My one complaint would be ther it does fuck-all to teach the player what is what. None of the icons or mechanics or anything are even kind of explain in a tutorial or tips system or anything. It just kind of assumes you'll figure it out or die. And to be fair, its not hard at all to figure it out. But still. Dick move Coin Crypt.
Other than that, its an amazing game.
This is a fun Adventure / Dungeon game where you travel through randomly generated levels to collect coins from looting chests or defeating monsters.
Each coin offers a different ability in battle. One coin can be activated to attack, defend, cast poison, cast steal, cast slow or speed and many others. You can even stack up different coins for combination attacks.
This game is very tricky in that you have to be careful not to use or lose all of your coins or it's Game Over and there is no continue. You will have to start right back from the beginning. But it's not all in vain as all the coins you collect earn you cash to spend towards new character unlockables. Each with different stats and powers to help you.
You will also be able to unlock new and upgraded coins and new monsters that appear throughout the game.
An online leaderboard is available to compare your progress with other Steam Users and there is also a cool daily challenge to help you earn new things.
The game works smooth with both keyboard and mouse as well as a 360 controller.
This is one of those games you will find yourself coming back to quite often. :)
Fun game with a unique combat system, unfotunately there is so little balance as to render the game's strategy almost moot.
If you want to win, play a wizard. If you want to just have fun, play any other class.
I didn't get in on Coin Crypt until the official release, so I never got to see the development, but in its finished state the game is really damn fun. As you proceed through the game you unlock new characters with unique playstyles and strategies. It's also balls hard. Definitely worth the price of admission as far as I've played, and I'm sure I'm gonna keep going back to it for a while.
UPDATE: Oh also there are a lot of secret. I'm still playing 3 months after writing the review and am still figuring out new things. I really love this game.
In Coin Crypt, you are a lootmancer harnessing the power of coins. The gameplay mixes deck-building with standard roguelike elements - permadeath and random levels. Your bag of coins is used both for combat and for buying items. The combat is semi turn-based - coins have cast times and everything slows down while picking a coin. There's a lot of variety in coins, enemies, and classes. Of course, there's unlocks. Your total earnings go toward new classes and achievements unlock new classes, coins, and enemies. Games are generally quick and the variety keeps things interesting. Overall, it's good fun.
The best coin collecting simulator 2014
Feels like a very original game concept, and it's very well executed.
You go around a randomly generated dungeon hunting for coins, and at the same time you have to spend those same coins to perform attacks on enemies lurking in the dark of the dungeon. This creates a mechanic that I've never seen before, being a loot hoarder it is hard on me to part with my coins to be able to survive through the attacks and proceed through the dungeon!
It also has unlockable characters with different set of bonuses that affect gameplay in different ways.
Only real issue I have with it is that it's an obvious tablet/mobile port to PC, it's abundantly clear in the controls and it's a bit painful at times.
Well worth the reasonable price :)
Coin Crypt is a roguelike, like FTL or The Binding Of Isaac. It's a game where you have to start all over again if you die. But Coin Crypt has an original concept for its battles; the loot you find, coins in this case, is also used to battle your foes.
Coins can have different properties, like healing for 5 or 10 points, or doing 10 points of damage while taking 5 of your hitpoints. A fun concept that keeps things fresh. If you run out of coins it's game over. You have to be careful which coins you want to use and which ones you want to save as loot.
Of course, all loot is randomized and there are several floors to go through. It's not a big game, I guess one can complete the game in roughly 30 minutes, if you're lucky enough. If you're not lucky enough, you'll at least earn experience points that can be used to unlock new classes that might you help during future playthroughs.
The graphics are simple and all enemies are basically just textured rectangles, but it's cute to look at. The sounds didn't make much of an impression on me, but I guess it fits the game as far as style is concerned.
Recommended for it's original take on the genre. Let's hope more stuff gets added in a later stage, because right now there's not really enough content.
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[Beta Review]
This game has gotten a good amount of positive feedbacks and I do like the neo-"roguelike" genre that seems to be recently popular. I am just having a hard time getting to enjoy it. I've unlocked five or six classes and it is fun trying them out and their different playstyles, and have gotten as far as level 3-3 with the princess where a grandma killed me rather fast :P. The concept of the game itself -- collecting coins and using them to do battle -- is fine, but the implementation just seems off.
The biggest issue for me is that the flow or pacing of the game feels like it is all over the place:
1. Walking around is too slow for my tastes. I know this is upgradeable, but it's simply not fun to be walking as slow as you do. The pace after one upgrade is just about perfect for a standard walking speed, or a tad slower than that.
2. Looting coins from enemies/chests and discovering new coins was fun for a short while, but it just seemed too hectic for me to constantly have to keep track of what coins I had at the moment, and it's easy to run out of any particular coin. I am aware this adds an element of "strategy" to the game, and I'm not opposed to strategy in any sense -- I love strategy games, as well as RPGs, and even some computer trading card games (which Coin Crypt's coin system very vaguely resembles). To me, the coin and loot system started feeling like a chore very fast.
The "cursed chest" system also seemed good in theory, limiting players but giving them choices and what coins to pick, but looting chests quickly felt like a chore as well. The "Choose for me" feature somewhat helped this, but didn't entirely alleviate the pain, and I don't enjoy the game making too many decisions for me :P. Perhaps chests should hold more coins at a time, but have less chests throughout the corridors to compensate. I believe that this would make looting chests more rewarding and feel less like a chore.
As with the coin system itself, I would enjoy having atleast some basic attack to count on in the heat of battle - it can be relatively weak and slow, with coins still being used the majority of turns, but all too often I'm out of attack coins or it takes 2-3 turns to draw any in my hand for combat. All too often, combat felt more like simple luck based on what coins I drew and the size of the stacks, rather than a system where I had some sense of control and that flowed well.
3. Victory when enemies run out of coins is good and all, but receiving no reward on victory just makes the battle seem like a waste of time -- even a random 3 hit/heal/shield coin would be better than nothing.
4. There's already discussion about and players wanting more RPG and persistent elements to the game, and I would have to strongly agree that these would help make playing Coin Crypt much more enjoyable and rewarding. The devs have posted that they don't want to dilute the challenge of the game, which I understand -- but the game as it is with zero progress (excluding class unlocks) carrying over between deaths seems more like a "hardcore" mode than the standard mode of the game should feel. Perhaps I am bias after playing through an excellent neo-roguelike and a game that is already completed, Rogue Legacy, which balances between progression and perma-death (you could call it serial-death) very nicely.
In summary,
Pros
Permadeath action
Class unlocks
Unique coin system
Cons
Base walking is too slow
Lack of satisfying progression between games
Battles seem to rely too much on luck
Coin system in general seems chaotic and not fun
Perhaps this game simply wasn't my "cup of tea" so to speak, but the elements of the game in theory seemed to be enjoyable for me, just not the implementation. I wouldn't want to turn this game into something it isn't, as it already has it's fair share of fans who have enjoyed the game and played it far more than I. But implementing these features and suggestions would hopefully turn the game into something that I would personally more enjoy, and that I believe other players would enjoy as well. Good luck devs, and thanks for reading! I'd like to keep up to date on the development of this game and may try it again after any big updates.
Take care,
- johnmyster
This game is just great! All the fun of looting in a fun style and great battle mechanics. Be sure to checkout my channel for videos and playthroughs of Coin Crypt! [url]https://www.youtube.com/watch?v=3hTGcsb1EnI&list=PLI2XP8Pu9HGGO9SXmsfc5JOAf9nvBdZpD&index=1[/url]
Дополнительная информация
Разработчик | Wishes Ultd. |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 91% положительных (144) |