
Разработчик: Coilworks
Описание
Run on walls, leap hundreds of meters, dodge, and destroy hostile robots.

PLATFORMING
Scale huge walls, rocket boost at blistering speeds, and perform giant leaps. Find your own path through obstacles, or find clever shortcuts to skip them altogether—though it won't always be easy to pull off!NO HOLDING BACK
Your full abilities are unlocked almost from the start, the only defining factor is your own skill.
STORY
Take the role of Demi, a wounded war veteran who wakes up in a strange new world above the clouds. Explore the world and try to overcome it's obstacles, as she rediscovers herself and tries to come to terms with the situation, and her future.
OVER 40 LEVELS
Includes over 40 levels is various difficulties and numerous themes. Now all 34 core levels have been revised for 2020, offering a smoother, more balanced experience. Also includes the original 2014 versions of all levels, and now with the full Defiance DLC—Free of charge!PERSONALIZE
Over 45 available skins and costumes. All unlockable in game by completing a large variety of extra challenges.
COMPETITIVE
Test your abilities, earn ranks and compete on the global leaderboards in multiple different game modes.
STEAM WORKSHOP
Steam workshop support. Download and play dozens of community created levels, or build your own levels and share them with others.Поддерживаемые языки: english, japanese, simplified chinese
Системные требования
Windows
- OS *: Windows 7
- Processor: 2GHz Intel Dual Core processor
- Memory: 2 GB RAM
- Graphics: 512 MB OpenGL 3.2 compatible card
- Storage: 3 GB available space
- Sound Card: Any compatible soundcard
- OS *: Windows 7
- Processor: Intel Core i5 (or better)
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce 560 Ti (or ATI equivalent)
- Network: Broadband Internet connection
- Storage: 3 GB available space
- Sound Card: Any compatible soundcard
Отзывы пользователей
You play as a soldier navigating the obstacles in her mind as she recovers from her traumatic injuries. Each level is a platforming challenge where you can either take the easy way, the hard way, or carve out your own path to reach the goal.
I've been playing on the ROG Ally lately, and it works very well for me except for some minor issues, but that hasn't stopped my fun so far.
Well, this was an incredible surprise, this game is amazing, I've found myself drawn to this game quicker than I have to any game since I was like five years old. I can't think of a single thing to complain about with this game, I haven't found any bad points at all. I don't know what half the people with negative reviews have been smoking as this game controls perfectly, and moving around feels SO good.
The game is a platformer where you're set at the beginning of a stage and told to get to the end of it, however you feel like doing so. You can run, jump, and run up and along walls, as well as hang off of ledges. Then, using meter, you can boost yourself forward (including on walls), double jump, and boost forward in the air. Everything adds or subtracts from your momentum rather than sets you to a certain speed. You also have full control of the camera and the direction of your movement along walls and on the ground (some special terrain exists which changes that). You can also shoot your gun, and shoot a charged shot which also gives you a little bit of a boost, like a rocket jump. It's GREAT.
And then the level design is GREAT as well. Very open ended levels that let you forge your own way forward, but also very well laid out so you can't just skip past everything no sweat. Basically, there are platforms and walls around that you (generally) make your way upward along, with obstacles strewn around like enemies, lasers, mines, spike strips, grenades, forcefield walls which you have to break with charged shots...
It takes about 4 hours to see all endings, but you'll likely get much more time out of the game if you go for higher ranks on the stages.
It also has lovely music!
Really can't recommend this game enough.
This is a great and underrated 3D platformer with awesome movement, physics and general identity. It's not the most spectacular and isn't for everyone, but you should really consider trying it!
The main appeal of this game is the movement and controls. Controlling Demi here feels so good in almost every aspect. The wallrunning and climbing especially is fun because you have precise control on how you move on walls in this game. Once you get good, running across or jumping off walls will become as normal as moving on the ground and you'll be able to enter a state of just comfortably flowing around sections of the level. Your rocket gear allows you to boost around, but it's not to the point where you can just skip all of the level design. You'll have to manage your power meter to make sure you have enough to rocket boost or enough to climb up a wall. You'll have to carefully consider when you initiate a rocket boost because it depends on your velocity what effect rocketing will have. If you boost while you're just starting to jump, then you'll get a lot of height because of that strong initial upwards jumping force. If you're falling from a jump though, then instead of going upwards your rockets will push you downwards. It's momentum, your rockets multiply your speed and push you further in a direction instead of simply acting as moves that give you X amount of height or distance. This really allows for optimization of paths through levels and a fun showcase of one's skill.
The levels consist of floating structures and ruins in the skies. You'll be doing parkouring across platforms, doing some wallrunning straightaways or a lot of climbing up tall tower segments. You'll also have to worry about robotic enemies of many types and forms that will hurt you and interrupt your movement. There are some gameplay changing aspects such as structures that give you infinite power, drain your power or bounce you, but admittedly they only get added near the end of the game so you'll mostly be doing the same parkour for the majority of it.
The levels here are again not cakewalks allowing you to skip through them. You'll have to really experiment to find clever skips or exploits to cheese anything. With the DLC especially, this game can get brutally difficult. The level Desire for example which is part of the Defiance DLC set of levels took me 4 hours to beat. Luckily this game comes with a pretty forgiving respawn system that allows you to place your own checkpoints anywhere you want. You'll still need to learn the level enough though to do a good run and get higher rankings to unlock other levels.
There are a lot of workshop levels to play. The level creator itself is pretty hard to comprehend but people have been able to make very unique playing levels with it, from challenge courses to legit entirely working Metroidvania levels somehow. A lot of them seem to be quite difficult or focused on one aspect of the game instead of playing like the majority of the levels from the main game though, which means that you'll probably have to really like this game to enjoy most of them.
The premise of this game is that Demi is some sort of future soldier who gets severely injured and goes into an unconscious state. Every level is a dream of hers that represents something important. For most of the levels, you get dialogue from Demi regarding its meaning after you beat it. It's cool, but admittedly the dialogue seems too lengthy and I dislike how inexpressive the voice acting is, sounding the same for every line and every word. There are multiple endings for you to achieve through completing certain levels at the end of paths on the level map. Nothing that substantial comes from the endings though so I would say that the game lacks a satisfying conclusion. You'll just keep playing and unlocking levels until you see all the endings and are left with difficult challenges to beat.
The art direction here is really pleasing. The effects they applied to the visuals I say makes this game not age porly even though it's from 2014. It still can look quite beautiful aesthetically. The design of Demi is also pretty cool in my opinion and you can unlock a ton of alt skins if you wanna change it. The music for this game is great and probably isn't like what you've heard before. It's not one of the best soundtracks ever made but it's definitely above the quality of just being okay or good. It's worth a listen even if you're not going to play the game.
This is overall a worthwhile experience that doesn't seem to have been as successful as it probably deserved to be. You can wait for it to go on sale, but I personally would say it's worth the full-priced price-tag, especially because the devs are still updating it for some reason after all of these years.
This game is so peak omg. One of the best platformers I've played for a long time.
Quite an enjoyable experience, this sort of game makes or breaks on the movement and controls but they really nailed it. There's enough freedom and momentum that you can skip chunks of some levels which always feels satisfying in pursuit of faster and faster completion times. I appreciate that they tried to tell a story here but I never felt as though I was ever contributing to it. I made it through 2 of the DLC levels but those are where the challenge really is (outside of speedrunning), and I'm happy to say I don't have the time nor skill to keep throwing myself at them.
absolutely not.
Don't let the low hours played fool you. I played this a ton on Playstation and was excited to pick this version up when I got a PC. This is clearly the better way to control it and maneuver. The game is super fast and you'll have a blast rocketing through the air and dashing up walls.
My only complaint, and it is massive, and one that I retain from all the time played before, is that some of the combat encounters are, um, simply not fun. You might find them challenging and maybe that's cool for you, but I don't really play this game to stop moving and peek around corners to snipe things. I play this game for rocket boosters! Yeehaw! Zip! Zing! I'm flying all over the freakin place! But then the drones come out and you can't kill them or things hidden by the environment are sniping you out of range and you need to navigate their bullets over a bottomless pit to even see what the hell is shooting you... Look maybe you'll like it.
This game's rad as hell and I'll always love it, but, unfortunately, it comes with a 'but.' It sounds like I'm really down on it but the super annoying frustrating why am i playing this game levels are in the minority. Most are the fun, fast, and enemy-free levels that let you move like a rocket pack is strapped to your back. Because it is.
Bit clunky, but the gameplay is okay, the level design is interesting, the setting is neat, and the amount of content is fine. I would recommend but only on an okay sale.
A platformer just as it should be; fast-paced, precise, challenging, well-designed, and rewarding.
awesome fast paced third person precision platformer
it's not fast. it's definitely one of the slower parkour games i've ever played and its full of indie jank but still surprisingly fun
A well made actionpacked game that still gets patched after a decade. Nice Dev!
This is genuinely a pretty fun game. It's a pretty rad booster based parkour game. I bought this years ago on a whim and enjoyed it. There was a rerelease of the game called Super Cloudbuilt that I bought too, but this, the original version of the game, has been getting updates from the devs. It shows just how much they care and I think more people should, at the very least, give it a try.
It's Mega Man Legends but even better! They've been continuing to update the game for 10 years now. That's a lot of support from an indie dev team. If you like Mega Man and you wanted it to be more focused on speedrunning and platforming, this is the game to try out.
Genuinely one of my favorite 3-D platformers, that feels like no matter how much I play, or will play, there will always be something new for me
The way this game executes being a parkour platformer with such a lack of distraction and such a good art direction. It's an unforgettable experience.
Игры похожие на Cloudbuilt
Дополнительная информация
Разработчик | Coilworks |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 09.03.2025 |
Отзывы пользователей | 85% положительных (571) |