Разработчик: Mixamo
Описание
Important notice for Fuse 1.3 customers!
Beginning August 22, 2017, uploads from Fuse 1.3 will not be supported on . To continue using Fuse, download Adobe Fuse CC (Beta).*What is an Auto-Rig?
The Auto-Rigger is Mixamo's easy online way of getting your 3D character ready to animate. Normally, rigging a character takes a 3D professional days, but one Auto-Rig on takes just minutes.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: 64-bit
- Memory: 4 GB RAM
- Network: Broadband Internet connection
- Storage: 3 GB available space
Mac
- OS: 10.8
- Processor: 64-bit
- Memory: 4 GB RAM
- Network: Broadband Internet connection
- Storage: 3 GB available space
Отзывы пользователей
Shame Adobe removed it... bastards! Fantastic app!
I use it occasionally still the Steam version still works long after discontinuing it
old but good, low ploy quick models for testing or low poly scenes
So is Fuse free now? What did I pay for when I bought the base software for 50 Dollars? Just asking, since I really enjoy the program but if its free now does that mean the program was a waste of the money I spent on it?
I still recommend it though since it's basically free, I am just kind of shocked that I spent 50 Dollars on a free product... What did I pay for!?!?
EDIT: Fuse is now free, so as long as you don't care about the uncertainty surrounding the product, there's no reason not to try it. Especially if they release the 1.4 update, which would allow users to fix small issues with clothing/hat fits. But I will be surprised if that update ever happens. At this point, I cannot recommend adopting Fuse into your workflow because we don't know what's going to happen to it and therefore can't depend on it. It's like choosing to learn Maya if it was just announced that Maya was being discontinued soon. Why waste all that effort in adopting/learning it? Guess we'll see what happens in 6 months with Adobe at the helm...
Original Review:
As it stands today (Jun 2 2015), Fuse is being sold on steam at a price of $100. Yesterday Mixamo was bought by Adobe, and it was announced that Fuse will be free. So no, I definitely do not recommend buying Fuse at this point. Mixamo has said that Fuse and autorigging will be available for 6 mo, beyond that is anyone's guess. I suspect Fuse is a dead product at this point, because Adobe will be integrating Mixamo into Photoshop for graphic designers and illustrators. Game development isn't on their radar, and it doesn't make financial sense for Adobe to continue updating Fuse, a free product on Steam, when they will have a similar offering under Creative Cloud,
R.I.P., Fuse. You were on your way to becoming the holy grail of character creation for game development. I was getting my workflow down pat for creating clothing, and was getting ready to release a clothing pack on Unity. Now with all the uncertainty, who will buy into Fuse, and definitely who will buy a clothing pack I create?
I don't blame Mixamo's owners for cashing out, but this is the third time I've had my chain yanked by Mixamo's changes in direction. It's definitely been a cautionary tale for anyone wanting to do freelance work to not trust that anything or anyone will be there for you from day to day. better to just learn how to create characters in a modeling program and do everything yourself, and then sell your own work.
Fuse is easy to use and work about the same way as the Sims character creator. It gives you a lot of different bodies and parts to work with in order to create new characters.
The reason so many people review this software as a negative product is the fact that it used to cost money to download your characters after they have been riged. Early 2015 mixamo made rigging free, so it's not a problem anymore :)
The only thing they should improve are more hair, shirts, pants and other miscs.
They also offer a easy way to export models in to sfm or gmod, without using any of the modeling programs like blender or maya, for creators not so familiar with those programs, like myself.
an artist review:
as someone who knows bare-minimum to 3D creation, the interface is pretty user friendly. I was able to learn pretty quickly how to use the program. I purchased it with hopes to have a solid 3D reference for my own characters faces. Customization works well enough, though I do wish I had more liberty/ freedom to push the facial features further and make them more unique and personal. The customization seems to be on the level as Sims/ Dragon Age: Inquisition in that regard. One other thing i'd like to see is In the beginning stages of developing the character is options available for skin color/ complexion readily available. But, I can see that this is a program to quickly create stock characters, which is fine. There's still quite a bit to explore and learn from this program, so I will have to mess around with a lot more of the features and update the review.
overall for an artist like myself, it is an excellent resource to have a model that you can move at any angle for drawing reference.
I've been exploring FUSE a lot as a source for characters for a UE4 game I'm trying to develop. I had a month of the "indie pack" (not on steam, but through their subscription) and successfully got a FUSE character moving around in the UE4 environment.
FUSE is unique in that it's essentially middleware that's trying to do the jobs of 5 people in a team that usually consists of 10, so it won't be able to do everything, and doesn't claim to. It'll be able to make awesome looking characters that are rigged for very cheap, and on their site, there are animations you can buy. Or, because the characters are rigged, you can animate them on their own.
Will FUSE characters be able to immediately drop into (name of program)? Probably not. They might need some coaxing. You might have to get really into (said program) and learn what it is that makes it work... but this is a good thing.
For UE4, a hang up was on the skeleton and the material quality. For months, I was going on their forums and freaking out about how a UE4 skeleton download option would be great, or how sometimes the materials didn't come through looking the best - because UE4 didn't naturally know how to handle some of the FUSE character's files. Well, after months of awesome awesome customer support on thier forums - they came through with that skeleton. Plus, not that it's their job to fix things in a totally different program for me, but they're planning an update for the UE4 materials.
I'm a believer. These guys are keeping pace with the bigger game engines and are inching closer and closer to that "dream product" you want it to be. They've bitten off a lot, but they're delivering, and i'm very excited to see where this goes - and to use it in my game.This is a tool, and an awesome one, but just don't expect it to go ahead and make your game for you! That's your job!
It's good for creating a model (apart from the vast lack of clothing and accessories).
When I exported and auto-rigged as prompted a hidden fee popped up asking me to buy the character that I made.
*sigh*
Just use to play around with model creation, wouldn't bother exporting the models unless you're absolutely loaded.
So, I am a developer and I have no design skills. This tools might be what I am looking for.
And at first glance, it really is. It is really super easy to create a beautiful character, even I can do it!
But then you want to export your character with animations to an .fbx file and... you have to pay?????????
I just bought software, I paid for it, and it asks for 50$ for every animation I want to export on one character? Yes, there is a monthly subscription, but I am not at that stage of development yet where I can justify this expense. Yes, you get one export per week for free. I can't wait that long while developing!
This is a rip off.
I have used Poser in the past with my previous game, it was long ago. Poser didn't ask for more money.
I really hate this trend of asking people for money and then asking them for even much more than the original price to have them do what they paid for in the first place. It is a disgrace for everything software and games have ever standed for and it will destroy the market. You want to make games? Pay us! You want to make better games? Pay us more! You want to play a game? Buy it, and pay for in-game purchases or you won't be able to complete it. Wth...
Honestly, this is horrible. It's slow, the clothes look horrible on the models no matter what you do, and it's basically the worst 3D modeling/animating program I've ever used. I wish I could return it.
There simply isn't enough customization options to make this worth while. At best, this would be good for background NPCs, not main characters. Since the regular price (luckily I got it for $25, although I would still like my money back) is comparable to a AAA game, I was expecting something at least as customization and user friendly to a "create a character" in any high quality game. Unfortunately, it is very limited and not very intuitive. I should be able to create any kind of character I can imagine and change every aspect to any degree (Something like Daz), but you have about maybe 20-30 character options with limited options to customize to a certain degree. At this point I'd even settle for the create a character and clothing options from saints row 3 or "create a wrestler" from a ps2 WWE game.
Conclusion/Should you buy
If the regular price was $25, It would be worth it (although I would still wait for it to be on sale). You can make a wide variety of generic characters. it would be good for quickly creating a zombie horde, or village/city NPCs that you would not be concentrating on. However, this is not for making a main character or important NPCs that you would have to look at for more than a few minutes.This software is laughably bad. :( The Fuse program itself is just a front-end for their model-selling website. The best output you can hope for from Fuse directly (free) is an un-textured OBJ file and some separate textures for you to manually skin everything. If you want a rigged FBX model, you have to pay on their site (you get 2 free rigs per week) - and the prices are just insane. A single character with some animations will set you back hundreds of dollars. If you want - there's a yearly subscription plan with a very hefty price point (>1000$ per year). Even funnier, if you edit your character and want to regenerate the rig for some reason - it's a new character and you have to pay again.
If you're a small developer and are looking for an easy way of making rigged characters for a game - stay away from this program. The models aren't even all that good - they often have some mesh problems with vertices in weird places and overlaping surfaces that may cause flickering problems. If I payed the full price and not the 18EUR, I would be really annoyed now... This is the moment, when one wishes Steam had a refund policy.
I bought this on sale for 20 dollars and I can safely say I have not wasted a Steam Card on anything more useless than this program. I sincerely apologize to anyone who bought it for full price. I'd probably shoot myself before spending one hundred dollars on this. It looks great on the store page, sure, seeing the nice looking Spy being edited, animated, and put right into SFM. That's how they getcha.
First of all, most of the animations you have to pay for on their website. Yes, they've got the free thing, and that's nice, but if they would have told us that we had to pay for even more stuff, things would be different. I came in looking for a nice editor and stock animator and was thoroughly disappointed.
Speaking of the editor, there's only so much you can do. The body editing was slightly extensive but ultimately useless, cookie cutter clothing options with only a fair amount of designing options. But hey, you COULD get the DLC that includes next to nothing for an extra amount of cash! $$$$$$$$$$$
I think the biggest let down, however, was the exporting and file saving. In the video, you see the guy making the Spy model, rigging and animating it, and putting it into SFM. Nice and simple, all done in a short amount of time. This could not be further from the truth. Not only did I have to sign up to their website, be offered to purchase animation sets, and wait years for the downloads to get ready, but you CAN'T SAVE IT AS A .MDL FILE. This boggles me to no end. Why not? If they know most people on Steam are using it as a way to make custom models and import them to SFM, why not include a .MDL option?
There is a way to convert it, however, if you're willing to download and learn a whole new program. I gave it a shot and was instantly confused, I couldn't even open the correct files even though they were sitting in plain sight. No program should have its user go through this much extra work to simply export a model in the correct file.
tl;dr Even if you're an avid Source Filmmaker user like myself, do not purchase this program. It's got disappointing amounts of customization, horrible user interface if you want to export something, and unless you're a 3D model genius, you're not going anywhere with this. It's a whole scene just trying to export one model correctly and was a waste of my time and money. Definitely not recommended.
Not currently recommended. The models need tweaking to look as natural as MakeHuman ones and I was pretty pissed off to be honest to discover you only get to rig a couple of models per week using the Mixamo website. I would have prefered rigging to be built into the core system (given it is in the free competitor) rather than upload to the cloud to do it online. Been around for long enough to know I will probably want to use this long after Mixamo aren't around anymore and feel like I've only been given half the software I thought I was getting.
The screenshots in the store page that show the characters in various poses are very misleading. It does mention that "animation" is provided through a paid service under "feature list"... and it comepletely fails to mention that there is no way to pose the character models on your own.
After "purchasing" this, I found out the hard way that those screenshots were achieved through the added paid service.
I wanted to use this to aid me in my art when drawing difficult poses and I'm only giving this a negative review do to the misleading screenshots.
I wish I had read the reviews beforehand.
Basically for a quick generation of some basic character this works fine. However if you want more than that you have to pay (LOTS). There are a few animations you can use for free, but you have to pay for basic movements fast. Also there is an auto rigger that you can use a limited number of times (at the moment of writing, 2x per week).
Using this product for full character creation, rigging and animation will cost you a LOT more than the initial price.
Please read other reviews as well before buying. If I had done it beforehand, I wouldn’t have bought it.
Edit: It appears that there is a basic motion pack for free, however it is a bit hidden away. This makes it somewhat more usable.
Edit 2 (2015-03-23): It seems that auto-rigging is now limited to ONE time use only without paying. Unless a dev can tell me how the autorigging becomes unlocked to 2x per week (or heck even 1x per month) I would seriously NOT recommend further use of this software if you are unfamiliar with rigging yourself and are not a millionaire.
NOTE: This is a review for version 1.0 of FUSE (though I've been toying with it since its initial release)
TO POTENTIAL BUYERS:
In truth this product is a mixed bag of nuts. Mixamo is trying to do something truly great here and if they adjust their approach to customer management and marketing with this product they just might build a very powerful indie-focussed tool to quickly build out a cast of characters on a fairly reasonable budget. There is certainly a market for this, and with enough customer buy-in they could become an industry staple in this regard. With that said, the tool isn't there just yet.
CONTENT:
As most other reviews have mentioned, content is sorely lacking and this is a make-or-break issue for mixamo. While it's true that there are several options to choose from, the problem is that your realistic options are less than half a dozen body-type options per body part because TF2, zombie and male body parts don't make sense on a female torso, so the actual logical options per character gender/type are very sparse.
CUSTOMIZATION:
The issue of content could be mitigated for a while by customization, as in tweaking facial features, the topology, asymetrical component sizes and (this is a HUGE dealbreaker) the level of detail. Seriously, if you can't set optional LOD versions to sub 7000 verts with 1- 3 draw calls and have options for 2048 textures then it cripples the usefulness of your product for many games, especially on the mobile platforms where most of the indies focus ( indies being the target audience of this product). Pretty game models are pointless if they're not functional as game models.
TO THE MIXAMO DEVELOPERS:
I'm an indie hobbyist, but a senior software solutions developer for enterprise business systems (switched over from game dev a few years ago) so I do understand where you're coming from and that you really have a great concept with massive potential here. Unfortunately there's also a common industry trend at work here, specifically in the disconnect between your vision and the customers' perception of that vision. I get what you're trying to do, you're trying to build a community around fuse and set up a microtransaction model around it, which is reasonable and fair. With the coming customization and import features, you're intending that users will start generating content, sharing it and then you can keep fleshing out this tool much like a character-focussed cross between unity's asset store and sims. There's definitely a market for that and it is a great idea to manueaver yourself into that space, especially with your existing catalogue of assets. The problem though, is that you've adopted a "build it and they will come" approach by prematurely releasing this tool on the strength of its promises, and marketing it on steam to indies as a full stand-alone product while still expecting studio-level prices and rationale to be applicable. It's not, and that's why your reviews here are so negatively slanted. You need to make a decision here: market it to studios and retain your pricing models(charging for the third rig per week and $20 animations) or open it up to the indies properly(at least the basic animations, full rigging and website-independent end-to-end workflow) and grow the community around it to expand and capitalize on optional microtransactions, plugins and add-on packs. You can't have both and arguing that your $20 animations are reasonable in the industry context isn't a valid argument when you're marketing this as a stand alone product to indies on steam, you're either targeting the wrong audience or your message/marketing is wrong for the audience chosen. Adding more features in itself isn't enough, you'll need to learn how to build a happy word-of-mouth community around your tool, because bad press kills good products. In truth Fuse has the potential to be the industry standard in a year or two if it matures well enough, but it was released too early and isn't a commercially viable product just yet. Keep doing what you're doing with the features, and focus on what your clients need, not what you think they need. Drastic LOD's, (facial!) customization, significantly more content (try making 20 truly unique modern sims-setting females without resorting to different outfits), the inclusion of basic animations(walk, sit, talk, run, interact) and so on. But the biggest CHANGE you need to make is in how you deal with and talk to your customers, because trying to convince them of the value verbally in the comments isn't going to win you credibility. The value has to be apparent, and you have to admit and respond to feedback. Set up a forum, hold feature polls to make the development process interactive, hold competitions for user-submitted content, have a dedicated fuse site with showcases and case studies, video tutorials, and above all be transparent. The initial marketing here was a misstep. Don't add features and keep quiet in hopes that it will go away, because it creates the impression to your customers that you don't care what they think. Mistakes are okay as long as your customers know you make adjustments to your approaches when needed. Instead, be open about the roadmap, ask and interact with your users on a constructive platform and get their buy-in that way, because that is the only way that this product will work.
I'll be keeping an eye on Fuse, with time I think it might just become what everyone has been hoping for.
Extremely disappointed purchase. In fact you get the opportunity to create a very primitive model of several parts. The number of parts is very limited. You cann't be using some form of motion, or even be change the pose. Button animation actually does not allow to change the character posture, and sends you to a website where you can buy some animation.
For example walking,+ jumping,+ turning cost you 350 dollars. I'm not kidding, more than three hundred dollars for simple movements!
Many games such as MMOs, give you much more room for customization of a character at a much lower price.
This seems to be Fuse Basic... and the Maximo side of things is way too expensive. I wanted to buy an Action Animation Pack, and it was close to the price of purchasing the full royalty free versions of Daz3D (which has a $100 game character export plugin for sale).
I am a bit disappointed with this new business model... that charges you for software, and then essentially charges you to continue using it.
I'm sorry, but as a game artist, these models are aweful. They start off with body parts that are often not to scale and even after tweaking the scale where, say, the legs and arms fit the body and head size, the overall structure of the legs and/or arms is off in scale. They aren't anatomically correct. The saving grace is if you plan to cover them up with clothes, but they barely give you anything you can work with, aside from some generic pieces and the go so far as to charge you $19 to get more generic clothing. Waste of money and waste of time. If you have nothing else to lean on, this might work, but even the exported models don't look right without a bit of work in other apps. Avoid this one and just go for the free (and better) alternative of using MakeHuman.
[15 Mar 2014 EDIT:]
I can honestly still say stay away from this. Makehuman just came out with a finalized version that is not only free, but does what this is supposed to do. Don't waste your money on this.
All the things it promises to be are a lie, the character creation is worse than the one in the sims and once you get to animate them you have to pay for the movements.
You will not get a nice movie like you can at SFM it is not fluid and not flexible.
At this time I wish refunds existed.
Fuse its Terrible, The Video its a Trap! LISTEN TO ME DONT BUY IT! if you were planning to make models of your own to put on games like Gmod or SFM, YOU ARE WRONG! very limited on creation, and even after you create a model can do nothing else with it! WASTE OF MONEY!
Дополнительная информация
Разработчик | Mixamo |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 43% положительных (226) |