Разработчик: Infinite Monkeys Entertainment Ltd.
Описание
Поддерживаемые языки: english, japanese, french, german, spanish - spain, polish, russian, dutch, simplified chinese, traditional chinese, korean, portuguese - brazil
Системные требования
Windows
- ОС *: Windows Vista or later
- Процессор: Intel Core 2 Duo 2.4 GHz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Shader Model 3.0 support with 512MB Integrated Memory
- DirectX: версии 9.0c
- Место на диске: 1100 MB
- ОС *: Windows 7 or later
- Процессор: Intel i3 3.3GHz or better
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Shader Model 3.0 Support and 1GB Dedicated Memory
- DirectX: версии 9.0c
- Место на диске: 1100 MB
Mac
- ОС: OS X 10.6.9 Snow Leopard or better
- Процессор: 2.4 GHz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Shader Model 3.0 support with 512MB Integrated Memory
- Место на диске: 1100 MB
- ОС: OS X 10.8.5 Mountain Lion or better
- Процессор: 2.4 GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Shader Model 3.0 Support and 1GB Dedicated Memory
- Место на диске: 1100 MB
Linux
- ОС: Ubuntu 32/64
- Процессор: Intel Core 2 Duo 2.4GHz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Shader Model 3.0 support with 512MB Integrated Memory
- Место на диске: 1100 MB
- ОС: Ubuntu 64
- Процессор: Intel i3 3.3 GHz or better
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Shader Model 3.0 support and 1GB Dedicated Memory
- Место на диске: 1100 MB
Отзывы пользователей
Think I completed this one when I got it about 10 years ago... but that was before the "Done to Death" update (v2.05), which I just finished. On starting the game this time, I was greeted with many entertaining screens from the in-game Armoury, awarding my knights with new items and clothes to wear. I expected to play 10 hours, about how much time I had clocked into it from last time. Ended up closer to 15, but I put in some extra time hunting for achievements. I'm at 75% now. Mostly on my own, but I referred to a couple of guides on how to get a couple of them, especially:
https://steamcommunity.com/sharedfiles/filedetails/?id=252009371
and
https://steamcommunity.com/sharedfiles/filedetails/?id=2365232144
Would replay to get the rest, especially the speed run one. Once I knew what I was doing, I could run through the whole game in under 2 hours. But the achievement, as I understand it, is for under 1 hour. In total, there are 4 zones (mines, mountains, castle, and sky ruins) with about 20 levels each. Each last puzzle is an epic sequence, like exiting an erupting volcano. Zones also come with a bonus level, which feels a little harder than the rest. But you're not entirely done once you beat a level: You can also try to feed a hidden fuzzy monster named Jeff, or try to beat the par time and death count. There are two tiers of par, gold (good) and purple (best). Very little margin for error and more guesswork for purple medals, but fortunately I still won some achievements by securing golds.
One achievement (There's Really Nothing Over Here) is for exploring a few areas that don't go toward solving the puzzle in their level. Areas like these are exceptions, because the closed-world nature of the rest of the game helps with figuring out how to solve its harder puzzles. Base-game brainteasers still took some experimentation, but I could solve them all without looking up answers. No tutorial, but I didn't feel like I needed one: Controls are intuitive (arrow keys for movement and space for jump) and new mechanics, like electric force fields, are introduced gradually. Puzzles are fun, challenging, and memorable. Although I sometimes struggled to recall solutions in time when attempting to speedrun.
Oh yeah, and if it feels impossible to get even the par time and death count in the Elevated Subbasement level, you're probably doing what I did and I recommend to try looking for another way up.
One thing that makes this game unique from others I've played is its dark-humor main mechanic, where players build on past (sometimes failed) attempts to achieve the goal. It reminded me of Lemmings, where the idea is to finish a level while keeping as much of a group alive as possible. This game is another way around: How do you solve a puzzle with the smallest number of individual casualties? Characters are knight avatars with randomly-generated accessories from the Armoury and humorous names displayed on a scroll at the bottom of the screen. The Monty Python-esque humor is complemented with pleasant music that I didn't realize was so catchy until I'd turned off the game and heard the music start up again in my head. General feel of the game reminded me of Crash Bandicoot: Wrath of Cortex, character design and movement reminded me of Rayman, and the final boss Death reminded me of Grim Fandango or the forest level in LEGO Racers.
The story, about the quest of a king and his knights to find the Cup of Life, appears as snippets on level selection screens. Awards for completing a puzzle are other grails, like the Cup of Sugar, which I think start to fill up the Main Menu screen. I would sometimes miss the other goodies on these screens, like puzzle names, because I was so focused on grinding past puzzles... but I would also have the opposite problem of being over-eager when choosing something, and having to go back to the screen because I didn't make the choice I meant to -- so I think it all balanced out.
I had an "itchy finger" when playing too, especially around zombie machines. My playstyle involved a lot of trial-and-error; if I took more time out to think, I might have had a lower death count. (I ended up with 6500, but I think that's for all-time, including: all playthroughs, speedruns, multiple near-attempts to get the No Vacancy achievement, ...) I may have been a little faster in the long run, too. But levels are short (a handful of screens) and there's autosave when the puzzle is finished, so the game can be won by playing that way. I turned on the cumulative timer in the Options menu for speedrunning, but kept other preferences as defaults.
I ran into a couple of visual bugs. But they were usually from straying too far off the beaten path and usually cleared up if I got back on track or died. (I didn't ever have to restart the level or application.) Game felt done when I made it to the (playable!) credits screen, but I wanted to keep on going anyways. Well worth the $7 I got it for when I found it on Steam, probably through Portal. Can't wait to pull it out again and work on speedrunning!
Fun for a brain tickle. And runs great on Linux.
gud?
This is a hidden gem. I finally 100% it and I only hope that more people find this game and play it.
The physics of the game is terrible.
For several levels I can see what's meant to be done but the climbing and jumping are just impossible to execute.
Life Goes On is a game about death. Lots of death.
In the game you are tasked with collecting the Holy Grail at no expense to the knights. You need to use your own corpses to navigate a plethora of levels and puzzles in order to collect the Holy Grails (And satisfy Jeff)
The games premise is really solid overall and the initial levels hide a rather complex game as the levels towards the end of the game become far more puzzle heavy. The levels are generally all well put together and every few levels there's a new mechanic or obstacle added that changes how you interact with the levels. All in all I like the variety on show here, especially the worlds ending levels which are extra long, arduous levels that could easily be three or four individual levels.
One gripe I have, and I know this game is a decade old, is that whilst the games level design is pretty good, the physics of the game are far from perfect. If you're gunning for the challenges such as minimal deaths or time, you may find that certain levels just don't respond properly or will sometimes screw you over. I also think the knights could feel better to control as they are a little slippy and the controls don't feel as tight as I would personally like them to be.
On the visual end I don't think the game is that strong, same with the general sfx and music. It's not the most interesting game on this front which does let the game down a little bit. Again, it is a decade old title from first time devs and it's not the worst, it could just be improved.
All in all it's a unique title that can be fun but a little frustrating due to the little imperfections of the game.
A puzzle game where brute forcing it is sometimes an option. Overall it's funny and challenging so I would recommend.
(Forget the cup. Your mission is Jeff)
这是一款趣味性与智慧性完美结合的经典游戏,虽然已经历经多年,但依然能够与当下的热门游戏一较高下。游戏设计巧妙,尤其是最后一关,既充满挑战又饱含情感,让我在欢乐中感受到了一丝感动,仿佛与游戏中的角色一同成长。
very fun game to play when you don't feel like getting all excited by fast pace action
Игры похожие на Life Goes On: Done to Death
Дополнительная информация
Разработчик | Infinite Monkeys Entertainment Ltd. |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 28.01.2025 |
Отзывы пользователей | 95% положительных (695) |