Разработчик: Cellar Door Games
Описание
Buy Rogue Legacy 2
Об игре
Rogue Legacy представляет собой генеалогическую игру в жанре rogue-"LITE", в которой любой может стать героем.Каждый раз, когда вы погибаете, на ваше место встает ваш ребенок. Каждый ребенок уникален. Один может быть дальтоником, другой — страдать от головокружения, а третий может даже быть карликом.
Но это нормально, ведь идеальных людей не бывает, и добиться успеха может любой. Но вам придется стать невероятно хорошим, так как эта игра СЛОЖНАЯ. К счастью, каждый раз, когда вы погибаете, все собранное вами золото можно использовать для улучшения вашего имения, благодаря чему ваш ребенок получает точку опоры в жизни и еще один шанс одолеть зло.
Однако вам не следует меня слушать. Лучше посмотрите трейлер. Всегда лучше один раз посмотреть, чем слушать объяснения.
Но если вы действительно хотите ПОЧИТАТЬ об этой игре, ознакомьтесь со списком ниже.
Вот чем ЯВЛЯЕТСЯ Rogue Legacy:
- Процедурно генерированное приключение. Исследуйте новые замки в каждой жизни.
- Rogue-lite. Ваш персонаж погибает, но с каждой гибелью ваша генеалогия растет и становится сильнее.
- Куча уникальных черт, делающих каждое прохождение особенным. Всегда хотели узнать, как живется с дислексией? Теперь это возможно!
- Более 8 классов для выбора (9)! Каждый класс обладает уникальными способностями, влияющими на ваш стиль игры.
- Более 60 различных противников, на которых можно испытать свои умения. Надеемся, вам нравятся смены палитры!
- Огромное, расширяемое дерево умений. Накапливайте трофеи, чтобы улучшать свое имение и дарить преимущество наследникам.
- Ах, да! Также доступны кузня и магазин колдуньи, но мы забыли показать их в трейлере...
- Снаряжайте героев мощным оружием и доспехами. Или же приобретайте новые способности, такие как полет, рывки и прыжки по воздуху.
- Множество тайн и пасхальных яиц, которые следует открыть... Если они там есть? Да, есть.
- Есть контроллер? Играйте с контроллером. Приготовьтесь увидеть все
- Клоуны.
Поддерживаемые языки: english, french, german, spanish - spain, polish, portuguese - brazil, russian, simplified chinese
Системные требования
Windows
- OS *:Windows XP/Vista/7
- Processor:1.6 Ghz
- Memory:1 GB RAM
- Graphics:X1950 Pro, 7900 GT
- DirectX®:9.0c
- Hard Drive:400 MB HD space
- Additional:Only available in desktop mode for Windows 8.
- OS *:Windows XP/Vista/7
- Processor:2 Ghz
- Memory:2 GB RAM
- Graphics:HD 4770, 8800 GTX
- DirectX®:9.0c
- Hard Drive:400 MB HD space
- Additional:Only available in desktop mode for Windows 8.
Mac
- OS: Snow Leopard 10.6.8, 32/64-bit
- Processor: Dual Core CPU
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Hard Drive: 400 MB HD space
Linux
- OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
- Processor: Dual Core CPU
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Hard Drive: 400 MB HD space
Отзывы пользователей
Very classic and good roguelike, i approved
It was good , sometimes it become too much like a bullet hell game, but majority of the time it was fun and there was always someway to progress
Black Catalog Review #1: Decently challenging but can get repetitive with limited environments and small enemy roster.
7/10
Peak roguelite, still holds up today
Great roguelite. The movement felt too tight when I first started, but it gets easier and is essential for effective combat.
Thought this was an excellent rogue lite game. While the graphics are somewhat dated the gameplay is still excellent and it has lots of nice little ideas. It's the sort of game where you die a lot but each death feels like it's a step forward and it was hard to put down. The learning curve is fairly steep but never felt too daunting.
gfy u f i|
A classic roguelike, worth a play for historical reasons. Rogue Legacy 2 really does blow it out of the water, but I go back to play it from time to time for the happy memories.
I have died over twenty times in this game. I still play it from time to time. Help.
5/10 it has some fun
It's a fun and funny rogue-like
I don't know why Steam demands a written review
I legitimately cannot fathom why this piss-poor latency flash game became a "MUST HAVE" indie title. The controls are hardly responsive. Enemies have disproportionate hit-boxes, and deal damage on contact. Your attack animation is clunky and often ignores the enemy's hb, or outright cancels upon taking any sort of damage. Enemies also random-gen, which leads to situations where you will never be able to dodge an attack without sacrificing some of your precious little hp. The "everyone is retarded (special)" mechanic wears itself out immediately because you're going to just keep getting steamrolled every time you try to play the game like you would a normal metroidvania/action platformer. How can I enjoy my character is a Dwarf if running through this little shortcut just makes me even more susceptible to these bullshit eyeballs?
No, I'm not going to sink anymore time into the game to "make it better" or to beat out the beginner phase. The game, at it's core, is shit.
Fantastic game, awesome soundtrack.
It isn't perfect, but it is a really enjoyable metroidvania meets roguelike experience.
I guess you could say that Rogue-likes are this game's…Legacy. *rimshot*
Started off simple enough—swing a sword, grab some gold, die horribly. Rinse and repeat. Easy, right?
42 hours later and hundreds of deceased members of my house, I still haven’t unlocked everything. But I’m close. I swear. Just one...more...dungeon.
10/10. I’ll be here forever.
nice
.
Very interesting game. You can complete it 10+ times and still don't get bored
Personally it's not my kind of metroidvania game, the attack mechanics are probably what keeps me from fully enjoying it. They're far too rigid to comfortably play with, attacking feels like much more of a chore than it should be and it doesn't really fit the pace of the game. Attacking can lock you in the direction you're facing, which with the fast pace of some enemies led to damage and deaths that could've easily been avoided. This ends up feeling more like a bug than an intended feature.
The game itself isn't terrible, it definitely would be a fun game to play. I did manage to have some fun, but I wouldn't consider it an easy or casual game. The two bosses I've faced so far have some mild bullet hell aspects to them, so if other bosses or the new game plus bosses are harder then it could be problematic for the less agile. The game isn't impossibly difficult but it wouldn't be something meant for people with little to no experience with gaming.
The roguelike elements don't really feel like they add much if anything, maybe the game expands with them further on, but it's mostly stat buffs and some classes. I'm personally not against stat buffs but I did expect the game to change a little bit like a in dungeon store for food and potions or a wider variety of buffs and defects when picking a character for the next run. The upgrades aren't bad, just not what I expected from a game of this genre.
Overall the game is good, but the attack mechanics hold it back for me. The game is aimed more towards those wanting a challenge rather than the casual player.
I got 34/35 achievements in like ~15 hrs and played a bit more for the last one...
This game is fine for its time, pretty good one actually!!!
Do not grind for Thanatophobia achievement if you are casual
Worth the price? probably, good game? not sure about it. Progression is just too slow and enemies repetitive. The cycle death-resurrect is too slow, why would you send me to the intro screen? just put me other characters please.
20 million dmg
Stopped playing because it felt too difficult to make genuinely satisfying progress.
Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might be a dward with have vertigo. But that's OK, because no one is perfect, and you don't have to be to succeed.
Over a decade with a poorly written game description... wow.
"It's part of the charm! ugh you just dont get it!!!! its supposed to be a critique on perfecti-"
Thinking a little too deeply there gamer....
I've played roughly 50 hours of Rogue Legacy for each of two stretches. The reason: there are really two games in one here, and you have to get past the difficulty wall of Game 1 to get to the real fun of Game 2.
Here are the basic mechanics: you soldier into a grimdark castle as a knight with a choice of a randomly generated and unusual trait (for example, you're color blind or you're super small). You get as far as you can into randomly generated dungeons (with reoccurring enemies and high-level area environments) until you die, and then you're given the chance to do the whole thing again as New Knight with another random trait.
OR
You do everything I noted above except you DON'T die. Instead, you play it safe, collect as much gold as you can, then boogey back to the castle entrance to unload all of that cash into better weapons and stats.
So, you know, a pretty standard roguelike setup.
The difference that made me quit initially after 50 hours, and then pick it back up again years later to run another 50 hours, is that your exploration will get you to a set of four bosses who are, let's call it, "punishing". You're going to hit some walls here quickly. And since there's so much to do and explore outside of those fights, you might find yourself racking up time exploring all four main areas first.
This is Game 1: drilling down through the first tier of the dungeons until you have to meet and defeat the bosses.
After that, though, it's not New Game+ business as usual with upgraded enemy stats and the same basic structure. No, after Game 1, there is a host of new and even more punishing bosses that get unlocked, and which require doing as much with all of that gold and those skills as you can.
Which is to say, if you're even casually interested, you're going to have at least 15-20 hours of a great time in Game 1, and if you want to push forward, you've got all of Game 2 to look forward to as well!
This is a difficult rogue 2D platformer. The conceit is that you are traveling through a castle, which is kind of a metroidvania-like map, getting treasure and abilities and fighting monsters. If you die, you get a choice of a new character who might be stronger, might get more money (which lets you upgrade), or might make you move backwards. It's a hard game and can be frustrating at times.
its fun
It's a fun classic. Tight controls, difficult yet fun enemies. Great for those people who want a challenge, but not a bunch of commitment. Way more fun than mario.
Losing is fun.
I didn't like this one. I thought the combat and platforming were jank. The game is so stingy with its progression that I could only hope I would die with enough gold to slightly increase my health, instead of feeling any real progress towards exploring the castle.
I bought Rogue Legacy because I like roguelikes, and this one looked fun and quirky. Each time you died you would continue playing as your descendant and they might be colorblind or dyslexic, tall or short, but this did little to add flavor to the constant grind for gold.
When you start a new run, you lose any gold you have left over from your last run. You can buy an upgrade but any extra gold is gone, so you have to earn the entire cost of an upgrade in a single run. If you didn't make enough gold to buy an upgrade, then this feels comically antagonistic because the run was a complete waste of time. I understand that this was an intentional design decision that requires you to play well enough to earn the entire value of an upgrade, but it still sucks.
I just want to explore the caslte, but wait! theres more! The rooms, enemies, bosses, and gameplay are not up to the standard of the games Rogue Legacy is inspired by, which means the randomness is all it brings to this formula. unfortunately, shuffling the rooms means you'll be traversing generic worthless rooms looking for the important ones so the experience of exploring a mysterious castle was not part of my experience.
I'm sorry for being so negative, some people love it.
It's a fun game to just hack 'n slash at things. It helps take your mind off the frustrations of the day and it has a challenge to it. I enjoy the game and you should buy it and then try the second edition after you get done with this one.
GRAPHICS
🔵 MS-DOS graphic
🔘 Ugly, but still bearable
🔘 Fine, nothing too fancy
🔘 Pretty good
🔘 Next gen graphic or art
[hr][/hr]
STORY
🔵 What is the story?
🔘 Written by 5 years old child
🔘 Something that'll hook you up with the game
🔘 You can remember the story after you finished the game for a while
🔘 You cannot get it out of your head
[hr][/hr]
FUN
🔘 You want to delete it after a few minutes
🔘 It's not for everyone
🔵 Could be bored after a while
🔘 Can keep you entertained for hours straight
🔘 It's already morning?
[hr][/hr]
MUSIC
🔘 Just mute it
🔵 Few of them are good
🔘 Not the best, but it's good
🔘 You get immersed in the game
🔘 Sometimes you will need to stop playing the game to hear it.
[hr][/hr]
TOTAL SCORE: 7/20
>=17: you don't want to miss this masterpiece
>=14: definitely worth the price
>=6: if its on sale or free, you could consider to try it
<6: don't waste your time on it
Used to be goated back in the day but now it didn't age that gracefully. Still a fun game for Roguelike fans.
A blast to play through! What is goin on with NG+ Difficulty though???
Difficult rogue-like with lots of replayability. If you liked it, you will also like Rogue Legacy 2.
great game
so much fun
Дополнительная информация
Разработчик | Cellar Door Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 23.12.2024 |
Metacritic | 85 |
Отзывы пользователей | 92% положительных (9911) |