Разработчик: Brightrock Games
Описание
Чувствуете, что начинает угасать интерес к монотонному расчленению злодеев и бесконечным заданиям и наградам — золоту и обуви чуть приличней, чем раньше? Начинаете сомневаться в своем героическом призвании? Тогда добро пожаловать в War for the Overworld!
Возрождаем симуляторы управления подземельями
Как никогда точно воссозданная атмосфера классических игр про повелителей подземелий: вы сможете вырыть и обустроить собственное логово владыки зла прямо под верхним миром. Управляйте своими подземельями, бейте прислужников и возводите подземные крепости, заполненные опасными комнатами, ловушками и гнусными прислужниками. И все это время вас будет наставлять классический и самый лучший голос зла: Ричард Райдингс!
Вооружитесь арсеналом зла
У зла должен быть выбор, и на путях зла вариантов предостаточно! Богатый выбор из более чем шестидесяти комнат, заклинаний, зелий, ритуалов, защитных сооружений и построек на протяжении всей игры. Примените все ваши коварные уловки против достойных героев верхнего мира, чтобы больше не смели соваться за пределы границы.
Успешно осваивайте разнообразнейшие режимы
Вы можете одерживать победы над врагами в любом из шести доступных режимов. Выберите режим: кампания, сражение, сценарии, сетевая игра, битва на выживание или расширение «Мое карманное подземелье» (2 бесплатных уровня включены в основную игру), и осознайте, каково это — быть настоящим воплощением зла.
Настраивайте, создавайте и делитесь… c врагами
Создавайте свои собственные карты и кампании с помощью мощного редактора карт с интуитивно понятном меню и поддержкой скриптов, а потом делитесь ими в мастерской Steam, где уже хранятся тысячи пользовательских карт! Не останавливайтесь на достигнутом: десятки мутаторов позволят вам нарушить любое правило. Зло еще никогда не было столь изобретательным!
Создано культистами (фанатиками) для культистов (фанатиков)
Игра War for the Overworld создана независимой командой разработчиков-фанатиков, каждый из которых обожает симуляторы управления подземельем. После выхода игры мы продолжали выпускать для игры бесконечные обновления, улучшать баланс и добавлять новые функции. Игровое сообщество — важная составляющая нашего успеха, и без его участников наша игра никогда бы не достигла таких высот. От всей души говорим им: «Спасибо!».
Поддерживаемые языки: english, french, german, russian, simplified chinese, traditional chinese, italian, spanish - spain, polish, japanese, spanish - latin america
Системные требования
Windows
- OS *: Windows 7 Service Pack 1 , Windows 8 , Windows 10
- Processor: Dual Core CPU @ 2.5GHz
- Memory: 4GB RAM
- Graphics: Nvidia GT450 512MB or better, ATI 4870HD 512MB or better
- G3D Mark: 1500
- Hard Drive: 7GB available space
- Sound: Speakers or headphones
Full Knowledgebase Article
- OS *: Windows 7 (64-bit) Service Pack 1, Windows 8 (64-bit), Windows 10 (64-bit)
- Processor: Quad Core CPU @ 2.5GHz
- Memory: 8GB RAM
- Graphics: Nvidia GTX 560 1GB RAM or better, Radeon 8950 HD 1GB or better
- G3D Mark: 3000
- Hard Drive: 10GB available space
- Sound: Speakers or headphones
Full Knowledgebase Article
Mac
- OS: OS X 10.10 or higher
- Processor: Dual Core CPU @ 2.5GHz
- Memory: 4GB RAM
- Graphics: Nvidia GT450 512MB or better, ATI 4870HD 512MB or better
- G3D Mark: 1500
- Hard Drive: 7GB available space
- Sound: Speakers or headphones
Full Knowledgebase Article
Due to compatibility issues, 2017 Macbook Pros and onwards which feature Intel Iris graphics are not supported. For more information please view our full article above.
- OS: OS X 10.10 or higher
- Processor: Quad Core CPU @ 2.5GHz
- Memory: 8GB RAM
- Graphics: Nvidia GTX 560 1GB or better, Radeon 8950 HD 1GB or better
- G3D Mark: 3000
- Hard Drive: 10GB available space
- Sound: Speakers or headphones
Full Knowledgebase Article
Due to compatibility issues, 2017 Macbook Pros and onwards which feature Intel Iris graphics are not supported. For more information please view our full article above.
Linux
- OS: Ubuntu 12.04 or higher
- Processor: Dual Core CPU @ 2.5GHz
- Memory: 4GB RAM
- Graphics: Nvidia GT450 512MB or better, ATI 4870HD 512MB or better
- G3D Mark: 1500
- Hard Drive: 7GB available space
- Sound: Speakers or headphones
- Additional Linux Requirements:
- glibc 2.14 or later
- libstdc++6 or later
- GCC 4.9 or later
- Only the latest video card drivers are supported
- OpenGL 3.0 support is required
- glibc 2.14 or later
Full Knowledgebase Article
- OS: Ubuntu 16.04 or higher
- Processor: Quad Core CPU @ 2.5GHz
- Memory: 8GB RAM
- Graphics: Nvidia GTX 560 1GB or better, Radeon 8950 HD 1GB or better
- G3D Mark: 3000
- Hard Drive: 10GB available space
- Sound: Speakers or headphones
- Additional Linux Requirements:
- glibc 2.14 or later
- libstdc++6 or later
- GCC 4.9 or later
- Only the latest video card drivers are supported
- OpenGL 3.0 support is required
- glibc 2.14 or later
Full Knowledgebase Article
Отзывы пользователей
This is just modern day Dungeon Keeper, a game that I play for countless hours during my childhood. This game perfectly captures that nostalgia for me. If youre a fan of the old Dungeon Keeper games and want something modern thats not going to look terrible on a modern display, this is the game for you!
A great spiritual successor of the great DungeonKeeper 2 before EA effed it up.
Had fun with the game, but it wasn't perfect. I honestly wouldn't recommend paying full price for it(I got it with all the DLC for less then the price of the base game off sale).
I was itching for a dungeon keeper game, and this mostly filled the itch.
Only issues is the recruiting of monsters kinda makes no sense like I would have enough rooms to get them in my dungeon but only 1-2 (if any) would show up. Other times I would get filled up. I had to rely more on using lighting blast, and converting enemy units to reliably succeed.
even with that I would still recommend it
Its basically Dungeon Keeper 3. Follows the formula precisely and I love it. If you hated the Dungeon Keeper series you won't like this much. But otherwise recommended for all strategy fans and dungeon crafters.
Worth playing if you're a fan of dungeon keeper!
A nice RTS dungeon Management Sim. I recommend it.... if you like being frustrated.
there are alot of fun mechanics in this game, like building themed rooms that preform specific functions, casting cool spells, preforming rituals, capturing enemies and converting them, turning the dead in to your own army, directly controlling minions.... the list goes on and on and on.
the 2 primary means of gathering your hoard to attack enemies or defend yourself are anoying as hell, for different reasons.
1st is Rally, you drop one of several banners (one banner is for everyone in your hoard, later you get access to banners for specific types of minions, such as the beasts) and your minions flock to the banner.
Firstly, this is good, because you can drop a rally banner, then go back to working on your base, till your minions get to the banner, then you can go back to them and give them more directions... well, the problem with this is that if the enemy is pretty far away. and they have a big base, chances are very high that your minions will start revolting and turning on you due to not being paid, or fed, or not getting any sleep..... etc etc which means that your other minions will stop what they are doing, and start attacking the minions that are revolting...
2. the second form of gathering your hoard is warband... and this is so mind numbingly tedious as it involves takeing one of the most fun aspects of the game - takeing direct control of a minion, and experiencing the map through them; and turning it in to a slog of an RPG where you must assume control of a minion, then create a warband, and wonder around trying to find enemies... OH wait, they are in your base... once you release control of the minion, you will have to reassume control of them, and reform the warband. and you will have to release control... as you cant do anything else while controlling them, such as... defend your base? and you have the exact same issue as the rally banner, while in the warband, your minions follow you, and wont eat, or sleep, or GO TO THE TREASURY TO GET PAID (like seriously... WHY is that a thing???)
once you get to the later maps in the campaign their is a near constant list of announcements of someone being unhappy from not getting paid or fed or sleep: or they are angry, or they are revolting, or they are leaving
and god forbid it be a timed mission, as while all this is going on, you are still trying to build a presentable base, and being attacked while your narrator explains to you that you are falling behind.. and oh, enemies have literally appeared inside your base next to your dungeon heart...
all in all, i really enjoyed the game, and even the fairly predictable story. just soo many good elements made this a micromanagement hell.
War for the Overworld is a wonderful spiritual successor to Dungeon Keeper. It is a ton of fun to build a dungeon, manage an army of ne'er-do-wells, and smack the good guys around after spending an hour building an unstoppable horde. The design allows for plenty of fun strategies, whether for running through maps lightning fast or taking your time building your perfect RTS base layout.
Tons of fun, absolutely recommend for a more modern approach to Dungeon Keeper with some base building, army managing fun.
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It is an ok game. But like so many "ok games" I wouldn't recommend it.
It's not quite Dungeon Keeper, especially in it's art direction . Yet it is more of a genera we don't get anymore ad that's worth a play.
not recommended
gameplay is fantastic bu the graphics are no up to date but i think we all know why.
Rating: ★★★☆☆ (3/5)
A decent attempt at a modern Dungeon Keeper.
Despite having completed the original Dungeon Keeper more times than I can remember, I still don’t understand how recruiting or unit stats work here even after finishing the campaign. Instead, I relied on how broken converting enemy units and magic are to progress, which shouldn’t be acceptable in a title that has seen this many updates. The game is fun, but it doesn’t improve upon the gameplay of the original. Worth at a discount.
The game is really fun and, in some ways, even better than the original Dungeon Keeper.
That said, it feels like it’s missing some of the charm those older games had... but maybe that’s just nostalgia speaking.
My main issue is performance.
Even with an RTX 4090 and a Ryzen 9 7900X3D, I can’t get a stable 120 FPS, which is disappointing.
عجيبة ذكرتني بالأيام الخوالي .
Very fun and loving homage to Dungeon Keeper.
it is a great successor to the legendary Dungeon Keeper. The voice acting is also a national treasure of the underworld.
good evil army
Perfectly scratches the Dungeon Keeper itch
Cute concept overall but AI is dumb, just pacing around the rally point when enemies are attacking a building next to it.
I have really enjoyed playing this game. Great voice work, and a fantastic trip back to dungeon keeper :)
I find it hard to recommend this game. It has not aged well, and does not look very good when compared to other Dungeon Keeper-type games of the same age. I found it to be a rather un-intuitive game, in terms of the controls, the massive number of menus and rallies/warbands you need to use, and even just looking at the mini-map. Moving the screen around felt janky, and trying to use the minimap to see where things were in real time just felt awful. Enemy corpses, for some reason, stay highlighted on the map for some time even after death, often giving the impression that there are still foes there.
There is no real use for traps and walls. The enemy will place explosives too fast for you to stop where ever they want, and when it comes to defences even your bombard canons will be out ranged by many of the ranged enemies. In the end your best bet is to clear as much space as you can to build as many facilities as you can, to summon as many soldiers as you can. This felt really lame and annoying. I just did not have fun while playing this game.
There is also the problems with crashing. In about ten hours of game play I crashed several times, playing Dungeons 2 (another game of the exact same type from the exact same time) I didn't crash once. This game, thankfully, goes on sale for relatively cheap. At 80% off it is not a bad deal, but if you can't get it at that reduced price, don't get this game at all.
Just not as good as the Dungeon series. Possession as a mechanic versus having an actual Dungeon Lord just makes zero sense and is much less fun. Noone plays games like this to micromanage ONE unit and you can't see so much of the important stuff needed for an RTS with possession's UI.
A great replacement for Dungeon Keeper, rip.
Obligatory comparison to Dungeon Keeper: while it might not hold up to the original two games it is very much an enjoyable experience. Difficulty for main campaign is a bit on the easy side but there are a lot of different modes to play.
I love it
Awesome game!
If your a dungeon keeper, you know.
The game is great, I only write this review caz ppl are too stingy nowadays saying things about Dungeon Keeper and whatnot... The game has some issues, but it is playable and definetly worth its price. It is not Dungeon Keeper, but it can stand on its own as a good enough game to spend some time. It may not be a masterpiece and as I said there are some issues (like AI doing st*pid things sometimes), but it is playable and you will still have enough fun time with it... moreover developers are still there and still do some minor patches for the game.
AI is trash but torturing is fun.
The spiritual successor to Dungeon Keeper is how I'd describe War for the Overworld. No other game comes close to recreating it's overall feel.
I love this game so much the campaign is so much fun for the first time around any other time its just boring, BUT THE DLC IS SOOOO GOOD I WISH IT HAD MOREEE.
Every mission I play, i think "this is the worst mission yet" and it just keeps getting worse each time.
"X is angry because Y" you will hear this constantly whenever you have to actually fight anything, because "'i'm feeling a bit peckish, curse our overlord for us being under attack/invading this enemy dungeon right now." and a quarter of your army turns against you because someone had to skip naptime because enemy workers blew up your wall.
and please for the love of god can somebody tell the narrator to SHUT THE FUCK UP
good homage to the OG
i like it because this game reminds me of my childhood :))
Bad, they didn't improve on Dungeon Keepers series.
Just lazy copying and didn't fix all the stuff that needed to be addressed
In a world of games that take themselves too seriously, I count myself fortunate that this one doesn't. War for the Overworld is a fun, very enjoyable romp through an exciting and challenging fantasy setting, where oftentimes building the dungeon can be just as satisfying as actually playing the missions. Narrated beautifully, visually still strong even after nearly a decade, with mostly fun goals to work towards and an interesting, but ultimately fairly bare-bones story - WFTO is something I really enjoyed playing, though as with anything, it did have it's share of poor moments.
The game can still be a little buggy, even after all this time. Reloading saves that are over an hour long has a tendency to not load properly, sometimes textures dissapear and you stare into the void (though only ususally on a single tile face), crashing in some of the campaign levels (Heart of Gold most notably) isn't uncommon, and unit overlays can sometimes fail to render, or properly highlight. These aren't deal-breakers for me, but they do take things down a notch in my esteem, and can be a nuisance
WFTO is a game that will take some getting used to if you've never played a dungeon management game Ala Dungeon Keeper before. It's not afraid to be challenging, and the AI most certainly knows how to play the game - likely better than you ever will, and even if you did know better, it can do actions simultaneously that a player simply couldn't. It's the first time in a long time where I've played a game that had a difficulty born not of an artificial means, such as inflating stats or giving free resources, but an AI that actually just plays the game better and better. You can learn the game by watching the AI at work, and you can see a lot of how the game's nuance is expressed through that same medium too. It's brutal at it's highest level, but it's always (almost) fair.
The game nails it's vibe perfectly as well - it's cartoonishly evil, grandiose, over the top, scenery chewing fun. The narration for it all is perfect, and the voice lines from your minions help a great deal too. You really feel like you're in the setting the game tries to put you in, and my only complaint is that the story is a little thin on the ground. I would've loved some more lore and story to really get stuck into, but, that wasn't the focus here.
I will say, though, the hands-off, no micro style of play can be extroadinarily frustrating when it comes to the AI just... not doing what you're wanting them to do. Workers especially can often not decide to do things, because a worker that you own is already trying to do it - even if it's across the map, and thus you can't get another one to do it instead, even if you plop it right on top of what you want done. Territory battles, where workers can just yeet themselves into the enemy fortifications, or completely ignore encroaching workers, is a frustrating sort of micro-management that I really didn't enjoy wrestling with. The cowardice of your workers is only a neutral because it's *all* workers, meaning that same cowardice can be leveraged to essentially create a repelling field.
It's been a long time since I had this much fun having my ass kicked, or since I've stayed up so late not because I wanted to get it done, but because I wanted to keep playing it to get to the end - a disdinction that might be hard to understand at first glance. I'm often playing games to their end regardless of whether or not I particually like them, but in this case, the game would suck me in every time I've played. It's fun, challenging, entertaining, complex, and most of all - it's got this wonderful charm to it. While it's issues keep it from being one of my all-time favorites, it's very clearly up there with the best of them. If you don't mind losing, and you want to switch things up and be evil for a change, commence your War for the Overworld - and delight in the carnage and chaos you will inevitably sow.
It is okay, I suppose. The story is a bit boring and along with the game play. The story do not tell you anything really on whats going on except for "Hey there, want to going on a pointless murder spree to get this artifact and leave you on a cliff hanger at the end?" Even in a game like "Overlord" atleast you knew you are killing things to establish lordship over the lands. This doesn't feel that way as you are just some background guy who gets bullied by the main character until you "die in the end?" or maybe spirit released?
I am not a fan of the recruitment system for units. You must create every room available up to five guys then work on new room to maximize units as every unit you receive is like 30 more that you have to wait until you can get another...which means if you have 4 units, you must wait 2 1/2 minute to receive 1 of that unit. They don't explain how the beast lairs work as far as recruitment. Bigger room means more attraction sure. But, when a beast dies it doesn't seem like it raises the attraction to what it used to be. So if I wanted fast recruitment, I would need to sell the entire room and remake it just to raise attraction back up or it will stay at low levels.
Graphics are alright, but its nothing to get excited over, or wowed about.
It's Dungeon Keeper 2, but with more stuff
Satisfies my dungeon-core itch, charmingly gibbering and farting minions, complex systems to have to juggle about, lots of extra DLC campaigns and such thrown in, it's a great dungeon management game in the spirit of Dungeon Keeper.
Totally worth the $5.99 - it's easy peasy, but wow nostalgia galore
love it
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Дополнительная информация
Разработчик | Brightrock Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 24.11.2024 |
Отзывы пользователей | 87% положительных (3848) |