
Разработчик: Brightrock Games
Описание
Чувствуете, что начинает угасать интерес к монотонному расчленению злодеев и бесконечным заданиям и наградам — золоту и обуви чуть приличней, чем раньше? Начинаете сомневаться в своем героическом призвании? Тогда добро пожаловать в War for the Overworld!
Возрождаем симуляторы управления подземельями

Как никогда точно воссозданная атмосфера классических игр про повелителей подземелий: вы сможете вырыть и обустроить собственное логово владыки зла прямо под верхним миром. Управляйте своими подземельями, бейте прислужников и возводите подземные крепости, заполненные опасными комнатами, ловушками и гнусными прислужниками. И все это время вас будет наставлять классический и самый лучший голос зла: Ричард Райдингс!
Вооружитесь арсеналом зла

У зла должен быть выбор, и на путях зла вариантов предостаточно! Богатый выбор из более чем шестидесяти комнат, заклинаний, зелий, ритуалов, защитных сооружений и построек на протяжении всей игры. Примените все ваши коварные уловки против достойных героев верхнего мира, чтобы больше не смели соваться за пределы границы.
Успешно осваивайте разнообразнейшие режимы

Вы можете одерживать победы над врагами в любом из шести доступных режимов. Выберите режим: кампания, сражение, сценарии, сетевая игра, битва на выживание или расширение «Мое карманное подземелье» (2 бесплатных уровня включены в основную игру), и осознайте, каково это — быть настоящим воплощением зла.
Настраивайте, создавайте и делитесь… c врагами

Создавайте свои собственные карты и кампании с помощью мощного редактора карт с интуитивно понятном меню и поддержкой скриптов, а потом делитесь ими в мастерской Steam, где уже хранятся тысячи пользовательских карт! Не останавливайтесь на достигнутом: десятки мутаторов позволят вам нарушить любое правило. Зло еще никогда не было столь изобретательным!
Создано культистами (фанатиками) для культистов (фанатиков)

Игра War for the Overworld создана независимой командой разработчиков-фанатиков, каждый из которых обожает симуляторы управления подземельем. После выхода игры мы продолжали выпускать для игры бесконечные обновления, улучшать баланс и добавлять новые функции. Игровое сообщество — важная составляющая нашего успеха, и без его участников наша игра никогда бы не достигла таких высот. От всей души говорим им: «Спасибо!».
Поддерживаемые языки: english, french, german, russian, simplified chinese, traditional chinese, italian, spanish - spain, polish, japanese, spanish - latin america
Системные требования
Windows
- OS *: Windows 7 Service Pack 1 , Windows 8 , Windows 10, Windows 11
- Processor: Dual Core CPU @ 2.5GHz
- Memory: 4GB RAM
- Graphics: Nvidia GT450 512MB or better, ATI 4870HD 512MB or better
- G3D Mark: 1500
- Hard Drive: 7GB available space
- Sound: Speakers or headphones
Full Knowledgebase Article
- OS: Windows 10 (64-bit), Windows 11 (64-bit)
- Processor: Quad Core CPU @ 2.5GHz
- Memory: 8GB RAM
- Graphics: Nvidia GTX 560 1GB RAM or better, Radeon 8950 HD 1GB or better
- G3D Mark: 3000
- Hard Drive: 10GB available space
- Sound: Speakers or headphones
Full Knowledgebase Article
Mac
- OS: macOS 10.10 to 10.15 (macOS 11+ is unsupported)
- Processor: Dual Core CPU @ 2.5GHz
- Memory: 4GB RAM
- Graphics: Nvidia GT450 512MB or better, ATI 4870HD 512MB or better
- G3D Mark: 1500
- Hard Drive: 7GB available space
- Sound: Speakers or headphones
Due to compatibility issues, 2017 Macbook Pros and onwards which feature Intel Iris graphics are not supported. For more information please view our full article above.
- OS: macOS 10.10 to 10.15 (macOS 11+ is unsupported)
- Processor: Quad Core CPU @ 2.5GHz
- Memory: 8GB RAM
- Graphics: Nvidia GTX 560 1GB or better, Radeon 8950 HD 1GB or better
- G3D Mark: 3000
- Hard Drive: 10GB available space
- Sound: Speakers or headphones
Due to compatibility issues, 2017 Macbook Pros and onwards which feature Intel Iris graphics are not supported. For more information please view our full article above.
Linux
- OS: Ubuntu 12.04 or higher
- Processor: Dual Core CPU @ 2.5GHz
- Memory: 4GB RAM
- Graphics: Nvidia GT450 512MB or better, ATI 4870HD 512MB or better
- G3D Mark: 1500
- Hard Drive: 7GB available space
- Sound: Speakers or headphones
- Additional Linux Requirements:
- glibc 2.14 or later
- libstdc++6 or later
- GCC 4.9 or later
- Only the latest video card drivers are supported
- OpenGL 3.0 support is required
- glibc 2.14 or later
Full Knowledgebase Article
- OS: Ubuntu 16.04 or higher
- Processor: Quad Core CPU @ 2.5GHz
- Memory: 8GB RAM
- Graphics: Nvidia GTX 560 1GB or better, Radeon 8950 HD 1GB or better
- G3D Mark: 3000
- Hard Drive: 10GB available space
- Sound: Speakers or headphones
- Additional Linux Requirements:
- glibc 2.14 or later
- libstdc++6 or later
- GCC 4.9 or later
- Only the latest video card drivers are supported
- OpenGL 3.0 support is required
- glibc 2.14 or later
Full Knowledgebase Article
Отзывы пользователей
Think Dungeon Keeper and this is it but with new graphics. I have only played about 7 hours but I'm having fun with this game. If you liked Dungeon Keeper then I strongly recommend you check this out. If you haven't tried Dungeon Keeper, then try that too!
well enough dungeon keeper ❤
If the nostalgia hit and you have a craving for Dungeon keeper, but you would like to be able to actually see what you are playing (don’t know how I managed to play at 640X480), then this is the game for you. Difficult enough to be a challenge without being so difficult to be annoying. I think War for the Overwold is the perfect balance between nostalgia and modern.
Love it, need more!
I just bought War for the Overworld and finished the campaign and a little more. Not great value, even on sale. I was initially very excited. I loved Dungeon Keeper 1/2. I did not like WFTO. I hate RTS and this game erred toward RTS in every way. In a nutshell: DK allowed you to pause and give commands. This doesn't, it doesn't even allow you to slow it down meaningfully.
The forced frantic-RTS focus short-changed almost every aspect of the design and detail. Who has time to zoom in and look at cute character models and animations when you will literally lose the level if you do that? The game also messes with you when it wants to slow-pan and show some event when you really need to be doing the fast RTS build and micro-manage instead. Then it snowballs because you are just finding the levels annoying to beat and you lose your sense of goodwill toward the game.
DK1/2 let you pause the game and/or slow it down to the point it was fun for you. I hate the RT in RTS -- I like strategy and animations of the strategy in action. I have no interest in frantic clicking and smashing keys -- that is not a game style I have ever had any interest in. Also I found the UI slow and clunky so it was not just RTS but semi-broken RTS because you fight the UI. The only RTS games I enjoy allow you to pause (e.g. AOE2, DK1/2, Total War,...) and consider your options or respond to situations. And when that is an option -- I love it. I have clocked 1000s hours in such games.
In general I did not like the level design either. Seemed to be biased toward frantic RTS play. Many levels had layouts that were too constraining (can't fit rooms you want because of rocks) and/or complicated (crazy large enemy bases that play no role in the level), yet not particularly fun or strategic to play.
The winning strategy was simple every time -- build fast and smash the enemy.
I did not need to use most of the spells, potions, rituals at all. They are just distractions from the frantic RTS unit management. The titans render most units irrelevant anyway.
Since it is all frantic RTS you don't get to enjoy the levels and all the options anyway. It was also really bad that the levels would auto-end as soon as the objective was met. DK let you keep exploring. DK1/2 was fun because you could build the dungeon you want and enjoy the details. I loved being able to take my dragon from level to level when I found the artifact on each level.
I would have liked a longer campaign with simpler levels introducing new ideas slowly and letting you enjoy making the dungeon you want at the pace you want: Just nice simple open levels with limited game elements available and a clear objective. I thought I might get some replay value with survival mode but the levels are horrible -- not at all strategic, just frantic RTS garbage with enemies charging in from all directions and too many things to protect.
Keep in mind that many DK fans are 50+ these days. Just a guess but I suspect frantic clicking is the last thing they want. Going slower would also help a lot with the game jerky interface/optimization issues it has.
This game is an RTS with the twist that workers don't build your base structures, they dig out and claim the land for them, and mine the gold to pay for them. That interesting twist unfortunately fails to deliver a fascinating play experience. In the early levels of the campaign the AI is slow and provides no real threat, whereas the later levels are mostly an experience in artificially inflated numbers that make the game frustrating, It seems that almost all AI behavior is scripted, and not responsive to player behavior at all, other than pathing through shorter routes to attack, if the player happens to open one up. To worsen matters, the campaign does a poor job of instructing in the later game units and abilities, complicating that late game numbers disadvantage. The late game required the same unimaginative tactic many times to deal with the numbers (cannons in a chokepoint). The troop's movement and management, once again, is good in concept, but in execution is clumsy and too inefficient. Troop needs are easier to ignore than to meet (even though it results in the unit turning hostile against your units), as the units need so often, and are so bad at fulfilling those needs, even when you make it as easy as you can for them. They will doggedly fight rather than withdraw, often even when you use the Recall spell (they often only run for a bit and then reengage when harried), or they get "lost" in your base, and seem to be unable to find pay/food/sleep even when they walk over the tile required. I can appreciate the devoted fan service to the Dungeon Keeper series, but only the completionist in me could get me to finish this title. Due to the above mentioned, I wouldn't wan't to subject myself to the multiplayer experience, let alone another DLC campaign.
Decent game like the original Dungeon Keeper. Plenty of minions and options you can use to win. Downside is the need to rush in many levels.
An RTS game worth your time! It has the charm and content to stand the test of time. Just like the original Dungeon Keeper games, it is an RTSs at the core. It doesn't try to reinvent the niche genre, but doing more of it. I think there is a balance issue, but it does not bring the quality down.
The price is kinda hard to justify now with the OG Dungeon Keeper (Playing with the KeeperFX mod) on steam, so I recommend waiting for a sale to pick it up.
The campaigns, challenges & skirmishes are all fully functional. The addition of the Steam Workshop paired with a powerful in-game Map Editor is a huge thing. Paint any map you want, change some options and have fun playing!
Or make countless scripts that interact with eachother, give objectives and create big events and accidently creating your very own Campaign!
Half of my hours where creating my own campaign... then stopping & deleting it because of feature creep but I don't regret it one bit! I had so much fun testing/playing my own levels.
War for the Overworld is what Dungeon Keeper 2 should've been and that is why I recommend getting this game if you think the price is right!
Its a yes and no game.
For one it is the only true successor of Dungeon Keeper and does a good job of capturing that, but on why I stop playing it. Everything has time limit missions. Sure its optional but I'm just not good at that. Just don't think rush is fun and knowing I need to do unfun stuff to turn a grey thing on, kind of annoys me.
More a pet peeve. Probably die before I unlock all that shit.
Fine otherwise.
Simply the best
While it's a spiritual successor to Dungeon Keepers, it actively punishes players for not speed-running each Campaign, making it difficult to attain all Achievements unless one just zerg-rushes each objective. It goes against its own nature by insisting one just build a simple dungeon then zerg-rush the cheapest/fastest-spawning units. It also doesn't want players to play defensively, with how weak most defenses are and the increased reliance on micromanaging individual strike-groups (Warbands in this game).
As well, the AI is especially cheaty on higher difficulty, employing the same rush tactics to overwhelm players instead of building up stronger and stronger units and then sending them off against the player at a pace that would make one sweat it out a bit.
Sadly, the best way to enjoy the game is to play the opposite of what the game wants players to do; turtle, expand your dungeon, build up strong forces, then unleash them all in an overwhelming mix to melt through walls, defenses, and enemies. But then one would be giving up on the Achievements. If a sequel is ever made, I would like to see time-based Achievements replaced by more special unit use (use X number of units to crush an objective) or more optional objective completion (kill sub-bosses, convert enemy units, take control of 75% of the map, etc) Achievements.
It's like dungeon keeper.
Its okay.
Its got the Dungeon Keeper feel & gameplay, its got the narrator and its got fairly decent monsters.
What it does not have are enough maps and i have no idea why.
Across all the DLC and the main game there are just a handful of maps and they are really quick, some just 15 minutes long. But they are really basic, uncomplicated, straightforwards.
I dont understand why they couldnt just make more of them when theres so little effort put into them.
*Thumbs Up*
Is fun if you like Dungeon Keeper
Amazing game. If you liked Dungeon Keeper it's a must must must buy
No clue why this has 'Mixed' recent reviews. IMO, this is a really superb title, and it's still getting small updates 10 years on. That's dedication from the dev.
If you're a fan of:
Playing as the bad guy,
Building a base (Dungeon),
Funny commentary,
I would recommend you pick this title up, even though it is 10 years old.
Only buy on discount or better yet, just go play dungeon keeper.
Game is absolutely obsessed with forcing you to rush, level timers, narrator won't shut up about needing to rush, absolutely obnoxious enemy units streams if you don't rush nownownow from the start of the level.
Willing to bet most people that wanted a spiritual successor to dungeon keeper wanted to build up a dungeon and not rush down every level like it's an RTS.
The best spiritual successor you could ask for. It captures the feel of Dungeon Keeper, but expands on it and makes it its own.
Golden Oldie - a classic tale of Evil defeating the forces of good.
Did you like Dungeon Keeper?
This is.... it.
Absolutely amazing how this game can still capture you after 10 years being on the market.
I loved Dungeon Keeper and have seen many attempts to succeed that classic.. With mediocre results.
War for the Overworld has finally done it.
Now it would be high time to create a sequal that can compete in complexity.
Lets see if they get it done.
Really brings back the nostalgia of playing the classic game it's similar to. Great adaptation and quite fun, eventhough it lacks some of the original characters that I do miss. Still well worth it!
I'm only reviewing the single player campaign. I have no interest in playing multiplayer after my experience.
TLDR: If you like the original 2 Dungeon Keepers - hard pass. War for the Overworld changes Dungeon Keeper into a modern, feature-bloated RTS with little more than the look and a familiar voice to connect it to its past.
As a person who recently discovered the original 2 games, I bought this despite reading many negative reviews hoping for the best. I admit, I was wrong. So wrong in fact that this is the ONLY game I ever considered requesting a refund for. If you want a modern RTS that plays similar to Dungeon Keeper and is filled with tons of abilities, spells, etc. then go for it. If you are looking for Dungeon Keeper, then go back and play the originals.
To those who don't know, this is the spiritual successor to Dungeon Keeper 2, because there never was a #3. Dungeon Keeper levels are generally open and you can build a dungeon (base) how you like and play at your pace and win by the method that you choose. Some levels have a timer, but most are generous enough that you can still do things your way. Things are simple. Most traps and spells are used as the situation arises, and most are useful in some capacity. Less is more in this case.
And then there's War for the Overworld (Dungeon Keeper 3). Tons of features, some that are good and fill the gaps missing in Dungeon Keeper, like the ability to repair walls, or use mana to finish building traps faster. The rest feel like a chore to go through and decide when and where to use. Did you remember to build the right potions, and did you remember to use them? Did you spend your sins to upgrade your abilities? Did you select the right ritual? Did you remember to cast it. Can you decide which specialty spell to use and where?
And the frustrating part is because they decided to make this like a standard RTS, there is no time to sit and strategically plan things out, but instead memorize the best min/max strategy, build up fast, and then rush. Half the time I don't know, or care, about the latest 10 things they added this level, because I'm too busy trying to build my rooms and ready a ton of defenses so I can survive the waves of attacks before advancing.
By killing the simplicity, they killed the game. And the old game had issues, but the problems here are much worse because of the pace. I literally need to put all my mana into minions in the beginning to get the rooms I need built before I'm overrun. Also, the trap builders are so worthless you can skip them all together (you can use mana to build them). I have had EIGHT trap builders for several minutes, and no traps were built. And did the right creatures actually show up? Sometimes yes, sometimes no. Really, you may build a room and the creatures never show, or one shows up.
Honestly, with millions of games out there and new ones every day, I don't have time to waste another minute playing a game that fails to deliver. It was a good effort, and the game is polished, but there was too much focus on "modernizing" the gameplay and not enough on making it something that fans of the original would like too. Dungeon Keeper in look only.
Hard pass.
Dungeon Keeper 3 in everything but name.
Great successor to the original
Good successor to Dungeon keeper 2
Well, I was sceptical of buying this at first, mainly just because of the Year it is, and how there have been a lot of Games being released which look like something good at first, and turn out to be not what they are cracked up to be.
So, is it basically Dungeon Keeper, but without the IP Label that EA Stole from the Community... YES. IF EA didn't just hog the Intellectual Property that is Dungeon Keeper, this would be a SOLID Entry for Dungeon Keeper 3.
Any Good: YES, SOLID Entry
Rating: 18+ (Combat, Graphical Detail when Zoomed In)
Graphics: Wide Range
> Got a Toaster, use Lowest Settings
> Got a 4090 RTX, use Highest Settings
CPU Load: My AMD 7900X didn't notice even on High Settings
Note:
So, I've only checked out the Pet Dungeon thus far, but that was what I liked from Dungeon Keeper 2 anyway, and the Pet Dungeon is a DLC in this anyway. However, I can tell, this is a SOLID Entry (I know I've said this 3 Times, it's that good).
OK, to the Review's Details:
I will admit, I set my Standards very low here, since most Games releasing this Decade are basically All Looks and No Substance. So, maybe I'm just still in stock by the fact I've run into something that is actually Good for once (it's been a while).
For those who've playing Dungeon Keeper (I started with DKII), you will remember the Quotes, and the funny lines that were narrated to you while you were playing. While I haven't heard any Copy and Pasted Lines, I'm sure that is more to do with licencing. That said, we've got a whole bunch more lines instead. Funny, and very in line with everything we liked about Dungeon Keeper 2. So, if you came for the Funny Quotes, you're in the right place.
Gameplay:
Having come from playing Dungeon Keeper 2, I wasn't left clueless about what everything was. The Settings do have Tutorial set to 'Default' Mode, but there is an 'Advanced' Mode listed too. There is also a, what I can only assume is a 'Cryptic' Mode, likely for additional Comedy, I've not checked it out yet though. All of the UI Elements are in similar enough places for a Player to not be entirely lost. That said, they added a few things too. Not too much as to be overwhelmed though.
They added what looks like a Tech-Tree Skill-Tree thing, that you spend 'Sins' (yes, that's what they called them) in order to Unlock whatever you like. This means you can unlock various Spells OR Construction Options as and when, and if you know what you want, you can buy the Skills you want, and leave the ones you don't want to save cluttering up your UI.
I did notice a few Classic Spells being changed:
Sight Of Evil, is now split up into TWO Spells, and both do different things. First of all, they are now Rituals, so you need the corresponding room in order to use them. One Scans for Gold, and Neutral Gateways. The other Scans for Enemy Territory owned by whomever.
Create Gold, again, this has been changed, and now works very differently. Again, it's now been turned into a Ritual, and will Deplete your Mana Pool to ZERO over 30 Seconds, in exchange for giving you Gold. I think it's Percentage Based to 25% of your Capacity, but I might be wrong. I had a Capacity of 100K, it gave me 25K. Your Mana will replenish after a very short delay after the Ritual is completed.
New Additions we always wanted:
So, there is now a Spell for Building. Yes, you no longer need a Foundry worker to Build Defences. Obviously, the Spell is there to act as a Quick Tool, or as an Emergency Measure. It can be a bit costly. It's not meant to be efficient, thus, it encourages you to have a Foundry.
OOPS, I didn't mean to Destroy that Wall... No need to worry, you can now Replace Walls. So now, you can build your Dungeon how you want it. There are two Skills that do this, one appears to be Unlocked automatically. 150 Gold + 1 Imp to place it = Earth Wall. There is an Improved Version that you can use, but this is deployed using the Defence TAB. Thus, you use Defence Parts to build it. Building a lot of them will need a Foundry, OR, a lot of Mana.
What I haven't seen yet:
Magic Door, maybe the way things were changed has meant, there is no need for one now. You can get a Glacial Door though. the Glacial Door, when set to 'LOCKED' will increase its HP several times over, and will 'FREEZE' the connected Walls and thus give them more HP too.
Worried about Gore?
Just zoom out, and you won't see it. You can set your Settings to use a MAX Zoom Level of 50, which can see a large portion of the Map. That said, if you like Graphic Details, you can Zoom right in, and watch... Anyway, it is able to cater to those who like Graphic Detail, and those who really don't want to see it. Though, the design of the Gateways, I personally would like to see a Customisation MOD that changes them from the Default floating Bones, to something less Graphic. Don't like it, just Zoom out to 50 Zoom.
Summary:
It's on offer frequently enough, I got it at the Discounted Price. It was worth every penny. Get the DLC Complete Version, and you won't regret it. £20-£25 GBP when on Offer. Though, if Money is really Tight, the Base Game without the trimmings is less than £5 GBP when on Offer.
Great Game, especially considering the times. Better than ANY AAA Titles this Decade so far. Less Pricey too.
A great dungeon sim, a variety of levels, challenging but achievable and a good little story line. Well worth the purchase, a fun little throwback to games like dungeon keeper.
Fun Dungeon Keeper like game. I enjoyed the main campaign and aesthetics. The devs have a cool post-launch story on youtube for those interested.
Best Dungeon Keeper like out there...as long you have all DLCs for all content.
However, most people play it for the multiplayer and rush for a quick victory, so if you want slow and steady you play the singleplayer, but the AI both from the enemy dungeon and your minions start to breakdown after the hour mark.
Sometimes your own workers decide to ignore sections of the maps you told to dig for no reason, even if there is nothing else to do and you havent used a banner that prevents them from getting or working there.
Devs are giving small updates over the years but they are working on Galacticare now, so dont expect anything mayor or intense as fixing AI problems.
Workers have the stupidest AI i've ever seen, they disregarded placing traps, building rooms and mining gold to fortify floors and walls near the enemy base while we were being attacked. The worker AI also doesn't care about the impasse flag, straight up ignores 2nd version of it too so all my workers just walk and fortify the impasse zones when i've told them not to.
it's also pretty annoying when you have to micro-manage doors to let workers out to build things, and traps being able to be attacked around corners is another thing as well.
melee traps are essentially useless, they get hit by attacks from ranged enemies who don't get anywhere near it or any of your ranged traps so have fun hearing "blade lotus lost" 5 minutes after you put it down.
i really should've just refunded the game due to how broken it is still after a whole decade. i legit hope everyone who buys this game from now on buys it for 6$
if you loved the original dungeon keeper games this game will bring you back.
I loved Dungeon Keeper and this is that on steroids.
I love all the fan made content too.
Game doesnt work anymore. Getting error
For the Dungeon Keepers
This game is essentially Dungeon Keeper 3, DK2 was a favourite of mine, and I frequently return to this game. If you haven't played Dungeon Keeper before or heard of this, it is akin to a base-builder where you attack the forces of good after building up your dungeon. How you build your dungeon is up to you, adding plenty of replayability.
scratches that dungeon keeper itch with a bit of command n conquer sprinkled on top... very cool
Nice remake of Dungen keeper
Imagine if a resonant voice from the past suddenly spoke up, extolling the virtues of Evil...
This game is great. I was searching for a game like dungeon keeper (dk) and this certainly itches that scratch. While it does not have the original IP, it gives a similar feeling (especially with the original dk narrator) with updated graphics, hours of game play and new features. Additionally it even runs smoothly under Linux (currently Ubuntu 24.10) out of the box.
Listen, hear me out- it was an excellent call to get Richard Ridings to do his Daddy Pig thing. Big fan.
Apart from that, I just can't get into it. The creatures are boring to me.
The graphics are so cold and drab I fall asleep.
The soundtrack does not make me wanna get up and do a !JACKPOT WINNER! dance (i can't even hum a few bars of it in my head). It's severely lacking in charm, it's tinny-sounding, and somebody mistook squinty darkness for atmosphere.
Go back and LOOK at Dungeon Keeper 1 and 2 - they do not take place in an annoying pitch black void that promotes eyestrain. They had rich warm reddish/goldy colour palettes.
Very easy on the eyes. Even the blues looked warm.
Also- those games ran well.
I'm giving this a thumbs down. If that upsets anybody, idk.. sorry?
(if it makes ya feel better, the rating i'd give EA is a slap from the hand of evil)
Dungeon Keeper is back. Better, more beautiful, more evil. What EA didn't do is well done here. It's nice to be evil. If you liked Dungeon Keeper, clear purchase recommendation.
Incredibly buggy on Apple computers (mine is Apple M1 Pro, 2021). The top bar is cut off in game, and there are no known fixes. Some theorize it is due to the game not recognizing the notch at the top of the computer, so the game thinks is is using the correct resolution to fit the whole game in the screen. You can minimize the window not to go full screen, but then the controls get glitchy. The controls in general are poorly done - if I hover over buttons, instead of explaining what the button does, the game returns info on the graphics below the button, which is usually dirt. Yes, I know it's dirt. ... super helpful. /s
Nice Dungeon Keeper remake ... probably didn't reach an agreement with bullfrog, but it definetly is dungeon keeper in all but name, and oh well ... the horned reaper. The menu is a bit bad, it loads very slowly, and it often crashes on my system. The in game engine works fine though ..
fun
My minions are asking for a sequel.
so buggy i wish to duy
If you love Dungeon Keeper 2 then you will love this game.
“Isaac: I'm alive! I'm mother******g still alive!
G: Yeah, just my luck.”
~The House of the Dead: Overkill
Remember Dungeon Keeper 3: War for the Overworld? No? I really wonder why... Oh, wait, wait! O know! It's because those a-holes from EA canceled it! That's why. Sure, they did that to focus on games based on The Lord of the Rings and Harry Potter, some of which were actually quite good, but come on. We're not praising EA here, we hating 'em. Focus! Anyway, the story of Dungeon Keeper was our usual EA thing from 90s / early 2000s. They've consumed the original makers and they've killed their love child. The end. Dungeon Keeper, a unique franchise, beloved by many, was no more. EA still tried to milk its name by making some crap, though. There was that canceled tower defense game for Facebook, there was that MMORPG for Chinese market (which looked a lot like WoW for whatever reason) and, of course, there was that f2p game for smart devices. Naturally, nobody liked that. Facebook game didn't even make it to release, Chinese MMO was shut down in, like, a year (which makes it one of the shortest-lived MMOs ever made), while mobile game was our usual “pay to win and invade random people” crap. DK was dead. And with it being EA, instead of doing some smart necromancy, they've just buried the corpse. But.
Like I said, despite having only two proper games, the series had a very strong fan base. You know where this is going. It's always the same story. There are some dedicated fans, there's that website... When it's about Ion Fury (Duke Nukem 3D total conversion) it was Duke4.net. In Dungeon Keeper case? It was Keeper Klan forum. As you can easily guess from this game's title, guys just refused to give up on Dungeon Keeper 3. I mean, come on. We even got ourselves the official trailer back in the days. It was one of those games. Those that were so heavily teased that many years later, people still kept dreaming about 'em. Thankfully, the torture is finally over. Because guys from Keeper Klan finally made our dreams come true. Did they, though?
My first thought when I started playing this game was “OMG! It's Dungeon Keeper 2!” Like Dungeon Keeper Online, this game uses BLIZZARD-like visuals, but all in all, it's impossible not to notice just how similar the design here is to what we had in DK2. Not to the original game from Peter Molyneux and his team, but to that bright and colorful sequel. Which, in my book, is not really a good thing. Say whatever you want, the first Keeper had way superior design and the atmosphere. But OK, OK. They wanted to deliver us third game in an unofficial way (akin to what was done in The 13th Doll in a way), I can understand that. Unfortunately, while not having enough experience, guys made lots of mistakes. Let's start with gameplay.
Despite the game's name, you should not expect real overworld here. Yes, Dungeon Keeper 3 trailer showed us Horned Reaper (the most badass creature in the series that also served as its face) appearing on surface. No, there's nothing like that here, in War for the Overworld. In this game we're back to dungeons. I may sound like that dog from KC Green's comic, but honestly, this is fine too. Dungeon Keeper was dead for OMGWTF how long, nobody really expected this to stay true to the original lore. I mean, The 13th Doll did, but judging fan projects too much is always a bad idea. Just keep that in mind – this game does not really continue the original story, OK?
My first real complain here is... the pace. Brightrock Games (that's how our guys decided to call themselves) added lots and lots of new stuff to our usual DK2 formula. We've got consumables (like those bombs that'll help us clear certain kind of terrain), we've got rituals that'll require some of our Cultists (new name for our ol' pals Warlocks) to gather, we've got skill points similar to what we had in, say, Command & Conquer: Generals... No, seriously, there's heck of a lot of things here to bother. And it's not a good thing. How's a lot of content is a bad thing, you may ask? Well, like I said, it breaks the pace. Both previous games were thought through. They allowed us to speed things up during the boring parts (like early excavation), they did understand that having too many things can make us feel overwhelmed... Technically, new stuff here isn't a huge problem either. I mean, you can regulate speed in War for the Overworld. Unlike some of the other RTS projects (new guys under EA did that in the “new” C&C games and even the original makers from Westwood did that in their post-EA projects), Brightrock Games didn't forget to include speed slider, but there are no hotkeys. That's right. Every time you'll need to slow the game down or speed it up, you'll need to go to menu. Every. F*cking. Time. Ruins the single player campaign quite a lot.
Talking about single player mode. Not like I'm judging guys for being heavy on DLC (hard work, after all, requires proper payment), but it's important to mention that, while Dungeon Keeper games had about twenty-missions-long campaigns, this here only has thirteen. And DLC adds only eleven (Heart of Gold adds four, while The Under Games has seven, even though there's more replayability in it). Which... Isn't a lot. Sure, you may say that there are always skirmishes and multiplayer and... Yeah. Can't argue with that. War for the Overworld does feel like it was made with all that in mind. I mean, they didn't really bother with the atmosphere and just repeated the same mistake the first Dungeons game made by adding cheap parody humor, akin to what we had in, say, Magicka. It does feel like this game was meant for online sessions and since multiplayer in DK 2 was buggy as heck it does make sense, but here comes our biggest problem.
While DK2 was buggy, this game is downright broken. Not like Brightrock didn't try. There's a support button sitting right in the main menu and they do reply both on their own website and on Steam, it's just... Despite all of the major problems being reported ages ago (we talking, like, ten years here), they never managed to do anything 'bout 'em. As the result, the game's suffering from all sorts of crap. It may crash, maps got 50% chance not to load properly, leaving you with no way but to shut down game's process, there's a big chance to get black screen after beating a level, sometimes critical scripts just won't work, leaving you with a game-breaking situation on your hands, etc. It also criminally unoptimized, which can (and will) render some of the big maps unplayable at some point, even if you'll use the lowest settings possible. Heck, even cutscenes here are broken! Like, after a pretty intense final level I was supposed to enjoy the ending, but guess what? Cutscene just froze on its first frame! Nice job, Brightrock. Really nice job. NOT!
So yeah. Imagine your favorite series you considered dead for ages making a big comeback and you wishing it didn't. Just because of how poor that comeback is. Again, I totally appreciate the effort and all the job. Must be fun for the guys to work on their dream project too. But as a random paid customer I just can't give a thumb up to a product that barely works. And even if we'll forget about all the bugs and other technical difficulties, War for the Overworld is a meh game at best. The first couple of minutes were probably the only good memory I've made with it. As sad as it is, Dungeon Keeper 3? Is still a dream. Dixi.
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Дополнительная информация
Разработчик | Brightrock Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 01.06.2025 |
Отзывы пользователей | 86% положительных (3929) |