Full Mojo Rampage

Full Mojo Rampage

4.0
Очень положительные
299.00₽
Steam Store

Разработчик: Over the Top Games

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Описание

Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!

The game includes several multiplayer cooperative and competitive modes to play with friends.

Key Features


  • Randomly-generated items and levels in beautiful 3D. Not two playthroughs will be the same.
  • Improve your character by leveling up and unlocking voodoo pins that you can use and upgrade to receive special bonuses.
  • Online Co-op: Up to 4 players can play together each campaign.
  • Multiplayer VS modes: Play online with up to 8 players in fiersome battles. (Current modes available: deathmatch, team deathmatch, Capture the Flag, King of Mojo). Level up and customize your character to show your friends who is the best!
  • Tons of items and unlockables: masks, pins, mojos and power-ups.
  • Unique “class” system that revolves around choosing a voodoo god each with their own special powers and attributes.
  • Music composed by Alistar Lindsay (Prison Architect).
  • Several easter eggs from our favorite games!

    The Quests


    • When you start a new game you can select which quest you want to do. Each quest has a different story, goal and setting. The quest map and each individual level is randomly generated, so you can replay the game and be challenged each time.
    • Quests include: campaign quests, daily quest, survival and survival unlimited.

    Customizing Your Character


    • After choosing a quest you will be able to customize your character.
    • In this screen you can choose a mask, a parent god and the voodoo pins you want to carry. In one of the last updates we added "Blessings" as an extra expensive buff for the current quest you want to play.
    • Each god has a set of spells that define how you play the game. There are 8 voodoo Loa you can unlock.
    • Voodoo Pins are very important. They provide unique bonuses that will help you in the game. At the beginning you wont have any pins unlocked, but by playing you will unlock them and with the gained gold you can upgrade them. The number of pins you can select at the same time will increase as you progress in the adventure.
    • In this menu you can also level up your character once you have enough experience. Experience is gained by exploring, progressing through the levels and doing events.

    The Dungeon Map


    • The dungeon map is randomly generated. The icons represent cemeteries, swamps, bosses, events, vendors and shrines.
    • There are many events that are quite fun and have some surprises, so make sure to visit all the "?" icons as those are special challenges for your current game.

    Gameplay


    • Each level is randomly generated with enemies and secrets.
    • In future updates we plan to add some crafting or mixing options to customize your items.
    • Levels have doors to vendors, god shrines and mixing rooms: the more you explore the more prepared you are for the dungeons!
    • In this world death is around every corner, though do not fret! Dying is not an end, and rather only a means of becoming a stronger voodoo soul! Being a practitioner of voodoo has nourished your soul with immortality. As such, any gold and experience you earn will persist with your character through death itself. Use this gold and experience earned to buy new pins and the favor of Loa to progress through even harder challenges!

Поддерживаемые языки: english, spanish - spain, french, italian, german, dutch, hungarian, polish, portuguese - portugal, portuguese - brazil, russian

Системные требования

Windows

Minimum:
  • OS *: Windows XP SP3, Windows Vista, Windows 7, Windows 8, Windows 10
  • Processor: Intel Core 2 Duo or AMD equivalent or better
  • Memory: 2 GB RAM
  • Graphics: Nvidia Geforce 8800GT or ATI Radeon HD 3870 or better
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX compatible Sound Card
  • Additional Notes: SSE3 compatible CPU required.

Отзывы пользователей

Рекомендую 06.08.2023 19:11
8 1

Full Mojo Rampage


Feeling hexed

Full Mojo Rampage is an action-packed voodoo-themed game that sets out to deliver an exciting experience with its unique premise. While it manages to conjure moments of fun and creativity, it struggles to sustain its charm throughout, resulting in a somewhat mediocre gaming experience.

Gameplay:
The gameplay in Full Mojo Rampage offers a mix of fast-paced action and voodoo-inspired spellcasting, creating some thrilling moments. The variety of spells and upgrades adds a layer of depth, encouraging experimentation and strategizing. However, the controls can feel imprecise at times, leading to occasional frustrations during intense battles. Additionally, the procedural generation of levels keeps the game fresh with each playthrough, but it can also result in uneven difficulty spikes.

Graphics and Art Style:
The game's voodoo-themed art style is visually appealing, with vibrant colours and whimsical character designs. The environment designs effectively capture the mystique of the voodoo world. However, the lack of graphical polish and occasional visual glitches detract from the overall experience.

Audio:
Full Mojo Rampage's soundtrack complements the game's atmosphere with its tribal beats and eerie sounds. However, the limited variety of music tracks can become repetitive over time. Sound effects are adequate, but they lack the impact needed to truly immerse players in the voodoo realm.

Replay Value:
The game's rogue-like elements, such as random level generation and unlockable items, provide some replay value. The desire to experiment with different character builds and strategies can keep players engaged for a while. However, the repetitive nature of the gameplay and lack of substantial content might lead some players to lose interest after a few playthroughs.

Multiplayer:
Full Mojo Rampage offers multiplayer co-op, which can be enjoyable when playing with friends. However, the matchmaking process can be sluggish, and the community might be limited, leading to difficulties in finding others to play with.

Overall, Full Mojo Rampage presents an intriguing concept with its voodoo-themed action gameplay. It manages to deliver some enjoyable moments, especially when experimenting with various spells and strategies. However, the lack of precision in controls, repetitive audio, and occasional graphical glitches hold it back from achieving its full potential. For fans of rogue-like games and voodoo themes, it might be worth exploring, but others might find it falling short of creating a truly captivating and long-lasting gaming experience.

One word or phrase to sum up the experience


Limited rougelite fun

Performance/Bug related incidents


None were experienced during my playtime with the game

Similar to games


Cult of the Lamb, The Binding of Isaac, Slay the Spire

Rating: ★★★★★☆☆☆☆☆


https://steamcommunity.com/sharedfiles/filedetails/?id=869454819

Время в игре: 648 ч. Куплено в Steam
Рекомендую 24.01.2021 16:05
0 0

Very solid game from the genre. If you like the RNG aspect of these games then this has a good concept around it. Iv had more fun on this game in the 8 hours iv played than most AAA titles that have been released recently. Good job devs :)

Время в игре: 483 ч. Куплено в Steam
Не рекомендую 26.12.2020 13:43
22 0

Refund requested: it claims to offer local co-op play, but the local co-op entails you spawning as a shadow clone of player 1, with no options to have your own character. You can't customise as player 2, you can't grab items, you can't interact with in-game objects, and you 'spawn' as part of player 1 (i.e. you share a health bar, you share the exact same gear and set-up, and you are differentiated only by being a 'shadow' version of player 1's character).

Время в игре: 14 ч. Куплено в Steam
Рекомендую 03.10.2018 03:54
1 0

This game reminds me of that old 90s game Millenium Soldier..... though a completely different setting, but interestingly same type of gameplay.

For a more recent game-like feeling, really is like The Binding of Isaac.

Время в игре: 2452 ч. Куплено в Steam
Не рекомендую 07.01.2018 18:07
8 2

It's a twin-stick roguelike, but it just doesn't have legs. I was bored after just a few short levels, even co-oping with a friend. There's no difficulty curve, just enemies with more HP. There's nothing interesting level to level, just a change in scenery and here we go again. Mindless. Boring. Repetitive.

Время в игре: 27 ч. Куплено в Steam
Рекомендую 22.09.2017 09:03
5 0

Excellent game, has a bit of an 'Enter The Gungeon' feel to it, but with more customizability options and, to be fair, more fun dungeons (though less challenging)

Время в игре: 269 ч. Куплено в Steam
Рекомендую 18.07.2017 00:56
6 0

Full Mojo Rampage is a fun and easy to play "Rogue-Like" game.
I enjoy the gameplay, and the atmosphere. (It sort of reminds me of "Medieval" with "SIR DANIEL FORTESQUE"! ahhh memories...)
One thing that is interesting about Full Mojo Rampage in comparison to its close relative "Binding of Isaac", is that it allows you to level up outside of the dungeons and rooms, allowing you to increase HP, Atk Rate, Dmg, etc. In-Lobby between dying and starting over.

I haven't even been able to play Multiplayer at this time, and look forward to it quite a bit.

One thing I would LOVE to see in this game, is more character customizations such as asthetic armours, robes, feathers, mantles more masks etc. this would give me more reasons to replay, and search, ohhh which brings me to another point maybe more secret rooms or rare events.
I think in general the game as is, is great and could easily be added to (maybe some DLC in the future?).

It's definetly a great game!

Время в игре: 233 ч. Куплено в Steam
Рекомендую 05.07.2017 19:51
6 0

Fun and Unique, Especially for a Rogue-Like. If you like playing single player then you should get it, apart from single player you can play with other friends in co-op, but if you don't have anyone on your friend's list to play with, you won't be finding anyone on multiplayer as it is pretty much dead. The only way I found other people was looking through the games discussion page.

Время в игре: 104 ч. Куплено в Steam
Рекомендую 27.12.2015 01:40
9 1

Cons:
Too grindy

Pros:
Binding of Isaac met Rogue Legacy and this is their prime offspring
Addicting
Lots of content secrets and stuff
Original (not many voodoo themed games out there, right?)
Great Co-op
Did I mention its addicting?

Время в игре: 426 ч. Куплено в Steam
Рекомендую 01.11.2015 05:01
7 0

Full Mojo Rampage combines the charm of Magicka with the looting, dungeon-crawling bliss of Diablo. It's fun alone and even better with friends. Collect pins to gain boosts before your runs and discover Mojo to create all sorts of crazy gear to equip. Tons of replay value.. And it looks pretty darn snazzy, too!

Время в игре: 436 ч. Куплено в Steam
Не рекомендую 03.06.2015 18:50
3 0

The top down shooter is a genre I'm fond of and I was genuinely excited when I first saw Full Mojo Rampage. It's not a terrible game, but the core gameplay suffers from some problems.

Firstly, you get a fairly limited view of what's going on around you. Particularly when moving south I felt blind as to what I was walking into. Enemies with missile/charge attacks generally have a range of around half a screen, which sometimes means you are being attacked from offscreen, or you don't get to see the enemy telegraphing their charge so when it comes at you there's no time left to dodge.

The levels are initially empty - you trigger enemy spawns as you explore. Most of them will run straight at you after their spawn animation, and except for the kamikaze types you can outrun them (by default; presumably if you put enough points in speed you can outrun kamikazes too).

You can choose from a bunch of characters which have a variety of spells, but all have the same peashooter basic attack. You can't take many hits either, and all of this combines to encourage a conservative strategy:

1. Tiptoe around level until enemies spawn
2. Run away from enemies while shooting at them
3. Remain in the already explored area of the level until they're all dead (to avoid spawning more enemies)
4. Rinse and repeat

Unfortunately none of this is very hard, or engaging. Nor could I find any other viable strategy; the limited dps means you need to progress through the level fairly slowly to manage enemies as they spawn, and your limited health pool means you need to keep your distance as you can't afford to take risks.

It's a shame, because if it wasn't for these core issues it would be a lot of fun.

Время в игре: 328 ч. Куплено в Steam
Рекомендую 29.01.2015 11:38
3 1

I observed this game for a long time before buying it and after buying all i could think of, was the time lost waiting.

This game is damn legit. It reminds of Alien swarm. Top view action rpgish, where you choose a character from a couple unique 1s (you gota unlock them by playing a bit with the basic one) and build him via items and equips.

Its in this new genre, where you play untill you die so you can upgrade and start stronger. (rogue legacy, ftl, magicite, etc(its easier than those games))

You have only a few buttons to press but in no way do you feel lacking or without options. Its actually really well made. Characters are unique and eventhough upgrades and levels seem small (in fractions) they add up really fast, taking into account the style of play.

Its original, lore wise (pretty cool and well researched voodoo background (though turned into something cheerful and funny lol))

Its well made, responsive and intense. Levels are interesting and fit accordingly with whats expected from the player.

its a 8/10 for sure. Definetly a game worth its price and garanteed action. For those who enjoyed alien swarm, dungeon siege or other similar titles, this game is a must.

Время в игре: 300 ч. Куплено в Steam
Рекомендую 04.10.2014 09:04
2 0

It's a very good game to play with a friend and you should have fun with it for several hours. However, after some time it got to repetetive for me to keep me interested, cause the effect of the items are not too interesting. Still would recommend it if you want plan to play with a friend

Время в игре: 732 ч. Куплено в Steam
Рекомендую 22.09.2014 15:09
5 0

This is an extremely well polished arcade'ish RPG. It is more "rouge-lite" than "rouge-like" as it leans more towards RPG but it will definitly be a unique experience everytime you play with new buffs/items/equipment everytime you play. Personally I thought the balance was perfect.

You have great progression options, multiple "class" play style options. High difficulty level and extremely smooth online Coop.

It still needs true local coop but even as it is this game has already brought me hours of fun.

Totally recommend!

Время в игре: 692 ч. Куплено в Steam
Не рекомендую 21.08.2014 04:21
12 0

More enthousiastic people have made lists of the positive bits so I'll focus on the negatives that stops me from recommending this game.


Backpedalling and holding left-click gets old really fast.

The game relies too much on chance.( on one occasion, I was given a buff that boosted my attack by 300% but reduced my attack speed. With a beam wand equipped, I pretty much vaporized a boss). On other occasions, you will only find garbage mojos(the standard equips in the game). This also goes with the boss fights because so far theyve been the similar spam-bouncy-attacks-in-a-small-room-and-jump/spin-all-over-the-place where a few rogue hits will finish you off if you didnt luck out and find potions on the way since not even the random shops can be relied on to get them because they often only sell wands and mojos.

The monsters often spawn very close to you. In a game where a death means restarting at the beginning of the level and losing your accumulated mojos/buffs, having a suicide bomber appear and blow up in your face is simply silly.

The multiplayer is a ghost town.

Время в игре: 641 ч. Куплено в Steam
Рекомендую 15.07.2014 06:10
6 0

Very fun. Seems like a somehow mix of Burn Zombie Burn and Torchlight. Each chapter takes your saved character (attack rate, health, speed and damage points) through each challenge with an empty backpack. You have to see what magic tools you can find and if you can adapt to use them. Each chapter has around 5 or 6 levels to pass. You unlock pins and masks and stuff for your saved character. The challenges are fun and a little silly, while the monsters are creative. Just fun.

Время в игре: 4902 ч. Куплено в Steam
Рекомендую 23.06.2014 01:17
30 0

FMR is a must grab on Steams summer sale, and here is my review on why.

Over the Top Games is the independent game development studio( w/5 game developers) behind the multi-award winning NyxQuest. Founded in 2008 and based in Madrid - Spain. FMR was released on May 8th, 2014. It has a Voodoo theme that works & characters are "cute". The game mechanics are solid and fluid. ( I used the 360 controller so can't give opinion on K & M ) I haven't had any crashes or lag issues at all. The development team is planning to release free content updates as well.

The music is a nice horror/fun mix from the talented composer Alistair Lindsay, for thosse that don't know the name he has done games such as ~ Prison Architect, LostWinds, Roller Coaster Tycoon 3, and even helped with the Rare classic Jet Force Gemini.

The game itself doesn't really hold a story ~ but buying this game I wasnt really looking for one. It's tagged as a rogue-like game but I find it a lot more forgiving than most true rogue-likes, as others have called it and I agree it's more rogue-lite. Don't let that discourage you if like games such as Binding of Issac ~ Rogue Legacy ~ Risk of Rain you'll find easy to understand gameplay with a fair amount of depth to it. Character progression & customization that you keep even after death. Boss encounters provide a fun challenge. Loads of items to find while running around. FMR has solid 3D graphic style, lighting & shadow effects all seemed solid.

My rating for Full Mojo Rampage ~
Graphics 5 of 5
Music & sounds 4.5 of 5
Multiplayer N/A ( but have heard good things.)
Gameplay 4.7 of 5

Overall score 4.7 and worth the buy!

Thanks for taking the time to read my review, cheers!


Время в игре: 366 ч. Куплено в Steam
Рекомендую 16.05.2014 06:38
5 0

This game pleasantly suprised me.
It plays similarly to games like binding of issac or nuclear throne, being a top down shooter with a large inclusion of roguelike elements.
The gameplay involves doing a variety of differing quests in order to complete levels, while collecting items to make yourself more powerful. Some examples inclide destroying the summon pillars, collect x amount of items, and destroying waves of enemies quickly to weaken a boss. Combat is that of a twinstick shooter, focusing on movement while attacking surrounding enemies. Each level is procedually generated, and the player progresses over a world map aiming to reach the end through beating each stage. Death in the game without special items requires the player to start over in the chapter. In online co-op the players have a shared pool of 3 lives, but if that pool runs out, then they lose.

There are various classes in game which each have their own unique abilities and rampage effects. The beginning class has dodging, a sort of fire mortar, and the rampage involves summoning an ally to your aid. Later examples include the ability to summon stationary totems to deal damage, or sacrificing ones own health to deal damage. The inclusion of the class abilities gives a reliable way to deal with challenges without having to worry about your luck being down, and gives the player a fairer chance to survive without item drop luck being a trouble(compared to other games of the type)

The game includes more customization then just class though, also including various unlockable and upgradable pins which modify starting stats, many unlockable masks (for visual difference only), and a levelling system which gives minor stats through leveling. (Though this same leveling also is required to unlock use of the pins). The leveling so far hasn't seemed to imbalance the game, as it has remained difficult throughout. As well, it includes a variety of difficulty levels which unlock as you beat each chapter. Each difficulty level seems to add more hazards, as the one right after the normal difficulty makes enemies harder, whlist adding a chance for enemies to drop bombs after death (and there are about 3-5 more difficulties after that).

There are many items in FMR, with a variety of upgrades, weapons, and consumables. There are about 12 weapons, each weapon with a unique projectile. Each weapon not only has the base projectile type such as a beam or a boomerang style poison cloud, but also includes randomly chosen bonuses, including extra projectiles, bonue damage, and extra charges. Though each weapon has a certain amount of ammo before it runs out, each weapon can be stored in the inventory for later use. All relics and inventory items can be swapped out for others at any time for other ones, though as well the player is limited to a max of 5 relics and 5 inventory items after obtaining upgrades (the player starts with base 2 relics and base 3 inventory).

Relics (also known as mojo's) are the primary items for upgrading your character. Their effects vary from the base mojo giving base stat upgrades such as health, damage, crit chance, or a percent chance of a homing missle, to the unique mojo's which give larger bonuses as well as unique effects, such as heal on critical hit, or enemies summoning a black hole on death. The inventory can hold weapons, relics (for later use) and usable/consumable items. Usable items are more often one use only, but others have a timed recharge. The inventory items have a large variety, with such items as a temporary spread shot potion, a disco ball that distracts enemies, a pipe which summons an allied cannon or kamakazee pack, and a passive knife which permanently buffs you once you land the killing blow on four elite enemies.

There are also coins for shop items and pin upgrades, and tokens for unlocking classes and masks. A feature which does bother me a little is the fact that coins are continuous between games, meaning that players can purchase all of the items they want after upgrading all of their pins, and don't have to worry about money like in games such as issac. I'd rather prefer that coins be added up into an upgrade bank after each run, but have each run start off with no money.

Enemy variety is fairly big. Though each stage only has a certain amount of differing enemies, there are many stages to choose from, such as swamps, lava pits, caves, dungeons, and pipe ridden distilleries, each with different enemies. Each stage also features background secrets which grant items, and each stage has their own different looking secret (though a little more variety in the secrets for each stage would be appreciated). Not only is there a variety of base levels, but as you go through each chapter, a larger variety of quests and areas are given, and though the first chapter may lack in some variety in quests at first, progressing certainly causes the game to open up. The game also features boss encounters which do seem to change in some encounters, but since I've played some chapters more then otherss, I don't know which have changing encounters. Nonetheless, the bosses were challenging and fun, and each one functioned differently.

Aside from the main levels, there are also side areas accesible from the map, such as shops, mojo mixers, shrines, and challenges, all with very different ways of functioning. The shops are what you would expect, allowing one to buy and sell items. The mojo mixer is a unique area of incredible value, which allows the player to combine two mojos (upgrade relics) into one upgrade, saving precious upgrade slots, and allowing one to equip more relics. The shrines have a variety of effects, some being purely positive, while others end up being more risk/reward. The possible effects of the shrine depend on the class the player chooses, and in online co-op, all of the different players classes are chosen from for the possible shrine effects. As well, in online co-op, shrine reward items are distributed depending on how many players there are, so that other players don't get left out. The challenges are varied as well, ranging from destroying a mini boss in someones nightmare, to fighting off enemy skeletons to defend friendly zombies.

Right now there are only base 4 chapters, a survival mode, unlimited survival, and a generated daily quest (similar to spelunky). Each chapter is procedually generated in both the selected map layout, and the individual stages, and though I haven't yet tried it, I would assume the survival would include some sort of random elements as well. Though 4 chapters doesn't seem like a lot, they have taken quite a bit of time to get through, plus I haven't yet tried variety of other difficulties, or the survival mode. As well, if you enjoy the leaderboard focused daily challenges in something like spelunky, then the daily challenge will likely interest you.

I haven't tried the local co-op, so I cannot speak for whether or not it is very different from the online co-op, but the online co-op is a blast, though some of the mechanics may put some off. Players have a shared 3 life pool, and once a single player dies after they are all lost, the the run is lost. As well, players must revive eachother when they fall. A player can obtain other ways of revival, but there is no way to regain shared lives to my knowledge. Players must share items they come across, including weapons, upgrades, items, and coins. I personally like this fact, as it ecourages a team sharing of items to help with other players builds, but there are a few downsides. The inventory and relic upgrade slots at the time of typing cannot be dropped, and players can accidentally pick them up, even if they have reached the maximum for that slot type. As well, coins are not shared, and cannot be dropped.

Overall, it's a wonderful game in my opinion. I absolutely reccomend it.

Время в игре: 711 ч. Куплено в Steam
Рекомендую 08.05.2014 17:04
3 0

Full Mojo Rampage is an excellent twin stick shooter - i.e. it has a similiar control structure, and top down view as Binding of Isaac but that's where the similiarities end. actually even aiming on mouse is differant in both games and voodoo lets you do your shooting in more directions

Well, the game puts you in the heels of some crazy voodoo midget dude (with his own warddrobe of unlockable designer voodoo masks) and has you running for your life through differant chapters each consisting of a veriety of levels to explore, killing all in your path; while all the time collecting xp, gold, consumables (such as potions and wands which give some great firepower like the exploding chicken nuggets wand) and the main loot items 'Mojo Badges', these orbs of voodoo bad-assness can increase your stats or give you cool crap like homing missiles & crowd control proccs, while others are re-usable and generally provide you with an awesome new spell, there's even ones that send you to little mini-missions that will give you a permannet buff after killing x number of elites and such - a lot of thought has gone into these badges to give the upgrades a fresh feel, ive seen them change them so many times during early access which was kinda kinder surprise fun cause they got cooler each time. You have 4-5 slots to carry all these lovely things around at the begining, but there's even drops that increase your item slots allowing you to carry more power. not to mention a mojo mixer altar where you can combine 2 Mojo Badges into 1 while keeping all the stats in a purple epic glow

The game has perma death (eek!) but the xp, gold and medals collected during the game last through your demise, allowing you to purchase more skill points - you also level up and get stronger the more you play, there is an afterlife for stats so its a rogue-lite

The developers have added veriety everywhere. Chapter are differant from each other each containing its own unique level bioms and missions (some are straight up kill everything, some involve finding items, theres a death labrynth maze level + more. the level layout is randomly generated), There's no ordinary class selection. In the voodoo world your 'class' is determined by which diety you choose to follow. Each of these dieties called 'Loa's' have ugly faces and award you with two unique active spells and one special passive skill. each deity also randomly spawns a unqiue consumable drop for you during play (some heal u, some do damage etc), and instead of skill trees you have upgradable voodoo pins; of which there are a lot, but you can only carry 2 at the begining, but you're able to carry more as you level up (i think i have 4 pin slots at lvl 11). you can mix and match your Loa skills with either healer pins or dps pins or cc pins to see which works for which play style

There's also a good variety of enemies to kill, and loads of stuff to find, upgrade and loot! The controls are tight (I use a xbox pad, its excellent for this), the soundtrack is fitting and the gameplay is difficult enough so that youll need to level up and replay each chapter few times before being able to beat it. The game is also very polished - running smooth since alpha, so smooth i forgot it wasnt released yet.
A multiplayer mode was also added close to release - which i still havent tried, was determined to finish the single player first.
all-in-all a charming indie shooter that oozes its own fresh voodoo character. Awesome rogue lite action. good times^^ - a big wet and warm thumbs up for this game! one of my favourites

Время в игре: 1765 ч. Куплено в Steam
Рекомендую 11.01.2014 01:25
39 0

I really like this game. In concept it is very similar to Nuclear Throne or Binding of Isaac, but set in a colorful "voodoo" world with much better graphics than either game. The art and design work are excellent and the controls are pretty tight.

Время в игре: 213 ч. Куплено в Steam

Дополнительная информация

Разработчик Over the Top Games
Платформы Windows
Ограничение возраста Нет
Дата релиза 15.01.2025
Отзывы пользователей 85% положительных (269)

Отзывы пользователей

85%
229 положительных и 40 отрицательных отзывов
Обновлено: 12.01.2025 15:47

Жанры

Action RPG Indie

Особенности

Single-player Multi-player Co-op Steam Achievements Full controller support Steam Trading Cards Steam Cloud Steam Leaderboards Remote Play on TV Family Sharing