Разработчик: Looking Glass Studios
Описание
Key Features:
- Thrilling, stealth-based FPS gameplay
- Complex, non-linear levels allow you to choose a different path every time
- Advanced enemy AI and sophisticated new master thief tools to outwit them
- Gripping narrative with intriguing subplots through 15 huge missions
Awards
- Hall of fame entry in Gamespy
- Greatest Games of All Time entry in Gamespot
- 3rd annual Academy of Interactive Arts and Sciences Awards (2000) - Outstanding Achievement in Character or Story Development
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP or Windows Vista
- Processor: 1.8 GHz Processor
- Memory: 512MB RAM (1 GB recommended)
- Hard Disk Space: 2GB HDD
- Video Card: 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)
- DirectX®: 7
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Thief 2: The Metal Age (2000)
Thief 2 is a direct sequel to the first Thief (1998) game. If you played that one, this title will feel almost identical as Thief 2 had a very short development cycle. Now like all second and third games in any series, it is highly recommended that you play the first Thief game before you play this one or the story won't make sense.
Like the previous thief game, you need to download some mods to make the game run properly on modern computers. I downloaded a mod called T2Fix (a Unofficial Comprehensive Patch) to make the game work. Just Google it and you will find the mod.
The story is very engaging, you continue the story of master thief Garrett as you now face a modern and evolving city. Technology started to be used more, so electric lights are used more and you can't put these out with your water arrows like you did with torches in the previous game. You can still find light switches and turn them off to keep sneaking around. There are also these new mech enemies, really painful to fight them head on. I read that the devs designed the city first and filled in the quests later, and you can really feel that effect this time around as you play the game. The stealth is really good, the Thief games were ahead of the time with stealth in gaming. The music is also very good. There are less supernatural elements in number two than the previous game.
The Thief games are a must have for any game collection and are extremely fun to play. Take your time, plan your routes and attacks, nick everything not nailed down. Classic games.
8/10
"Some people in this city are too rich for their own good. Lucky they have me to give them a hand."
- Garrett
Thief 2 felt like a perfect continuation of the first game’s immersive stealth experience, with just the right amount of refinement. The core gameplay remains true to the original, retaining what made Thief special but with slight improvements that enhance the experience.
One of the highlights for me was the improved map design. Thief 2 manages to make the levels more intuitive, removing the unnecessary confusion that sometimes bogged down the first game. This adjustment makes exploring the environment even more engaging without sacrificing challenge.
I also appreciated that Thief 2 didn't fall into the trap of artificially increasing difficulty by making NPCs overly sensitive or amping up detection mechanics. Instead, it builds challenge naturally by expanding your objectives within each mission. This way, the game maintains its focus on skillful stealth rather than frustrating players with contrived obstacles.
Playing Thief 2 in 2024 feels especially refreshing, given how many big studios seem focused on producing uninspired, over-designed slop for a vague, non-existent “everyone” audience. In contrast, Thief 2 knows exactly what it is and who it’s for, sticking to its roots and respecting the player’s intelligence.
Overall, Thief 2 is a fantastic continuation of the series, capturing the essence of the original while smoothing out some rough edges. It's a worthy sequel that any fan of the first game will enjoy.
Review of Thief 2: The Metal Age
Thief 2: The Metal Age is an impressive sequel that builds upon the foundation laid by its predecessor, offering players a captivating and immersive experience in the world of stealth and intrigue. As a devoted fan of Thief, I can confidently say that this installment manages to enhance the atmosphere and gameplay mechanics that made the original so beloved.
From the moment you step into the shadows as Garrett, the master thief, you are greeted by beautifully designed levels that are rich in detail and atmosphere. The game's environment feels alive, from the bustling streets of the city to the intricate interiors of its many locations. The art direction and sound design work in tandem to create a noir-like ambiance that pulls you deeper into the world.
One of the most commendable aspects of Thief 2 is its introduction of new items and gameplay mechanics. The addition of various gadgets, such as the rope arrows and gas arrows, not only enriches the gameplay but also enhances the player’s strategic options. You’ll find yourself contemplating multiple approaches to objectives, whether it’s sneaking past guards, creating distractions, or employing stealthy takedowns. The freedom to choose your path through levels feels rewarding, and it encourages multiple playstyles and replayability.
However, I would be remiss if I didn’t address the final level of the game. Without delving into spoilers, I found it to be somewhat of a letdown in comparison to the rest of the meticulously crafted missions. While it certainly has its moments, it felt less polished and engaging than the preceding levels, which left a slight sour note at the end of an otherwise stellar adventure.
Despite that, Thief 2 maintains its status as a cornerstone of the stealth genre. The complex narratives, richly drawn characters, and intricate level designs make it a must-play for fans of immersive simulations and stealth mechanics. Overall, if you enjoyed the first Thief, I wholeheartedly recommend diving into Thief 2: The Metal Age. Just be prepared for a somewhat uneven conclusion to an otherwise brilliant journey through the shadows. Missed opportunities aside, this game remains a classic that has aged remarkably well and continues to influence stealth titles to this day.
Iconic stealth game!
One of the true greats
Firstly - the game is old and struggles to play as it should on newer systems. The Thief community have rectified that by introducing Thief Fix (or T2Fix in this case), which I strongly advise you download and install prior to playing the game.
Thief Gold, Thief 2 and Deus Ex (see avatar) are games that I will never remove from my HDD.
I have been playing Thief since the very first demo of Thief: The Dark Project back in the late 90s. Thief: The Metal Age has always been my favourite of the two Looking Glass Studios games; the level design seemed much more polished than the original, the objectives more varied and the locations more striking visually. There are many of the original levels that shipped with the game that I still play for fun and Stephen Russell voices Garrett superbly throughout his tenure in all three games.
Of course, the game is very nearly 25 years old and as such, looks as visually dated now as a game from the mid-70s did when Thief was released. The engine is old, the AI can be easily manipulated and the polygon count is low on models but I would say that you need to look past these, if you do, you will see a game that has some excellent emergent gameplay and as such, you can still have fun playing a level for the 10th time or more. Life of the Party and First City Bank and Trust lend themselves brilliantly to this especially.
The levels were designed prior to a story being devised and in some way, it shows. There are weak levels, certainly, most notably in my opinion being Ambush! and Trace the Courier. The common thread between both is that they use the same map of the streets of The City and for me, just don't work as well as the others. They are bookended between some excellent levels, which may help serve to make them seem considerably weaker.
When the game hits its heights of level design, it does so incredibly well. Framed, Precious Cargo, First City Bank and Trust, Life of the Party, Masks and Eavesdropping regularly top fan lists of favourite levels and one of my personal favourites in Kidnap utilises the old Lost City map from The Dark Project but updates it brilliantly with Mechanist interference to challenge.
The game does not hand-hold apart from the first mission and you will not have an overt marker directing you from Point A to Point B - you are given a crudely drawn map which in some circumstances looks nothing like the actual level (or omits large parts), given a list of things to do and told to go and accomplish them. You have very little to help you other than a compass and a "light gem", which works the same way as the first game - darkening to indicate how visible you are to the AI and show whether they will alert (yellow bar) or attack (red bar) on seeing you. Extra items add more functionality to Garrett, in the form of water arrows to put out torches, fire arrows which explode on impact (and can light torches), moss arrows which dampen the noise you make over the circumference and more.
The higher difficulties require you to find more gold, and possibly some extra loot but for the most part, they will restrict killing of any in-game human NPC, whether neutral or hostile to Garrett.
To that extent, it remains a somewhat stark reminder of how brutal the learning curve on some older games can be - though I honestly believe it's the lack of assistance, the dodgy at times AI and very simple objectives that can (and often does) lead to some of the most fun gameplay I have had. Occasionally, an NPC may not fully reset their alert status, leading to you having to work harder to get around them, as they'll trigger on sight a lot more easily, chase you for longer, or even search harder before giving up.
The base game is excellent and each level can be played for a relatively short time, or even hours depending on the play style you wish to employ. Ghosting and the like require a hefty amount of patience and in some respects either can't, or are exceptionally difficult to do in some levels.
Once you've finished the climactic level of Sabotage at Soulforge, this is where the game properly opens up, however. There is a wealth of extra content available, created for free by players and still going nearly a quarter of a century later.
I fully recommend AngelLoader created by FenPhoenix to play Fan Missions (FMs), which cuts out the older rigmarole and allows you to essentially install them using the third party program.
There are so many FMs, you will likely never get bored. Some of them raised the bar incredibly high for the time, such as the standalone unofficial expansion Thief 2: Shadows of the Metal Age - these have then been expanded upon even further and levels now push the limitations of the engine, rather than the systems of the day. Reddit and Through the Looking Glass (TTLG) still have very active and passionate communities and the playerbase shows no signs of slowing as it reaches its 25 year anniversary early in 2025. I'd in fact wager you're more likely to see a lot of silver anniversary content in the form of new FM levels, contests and the like.
The game costs £6 and is regularly on sale for even less than that. For the sheer amount of replay value you will have (and take it from me with nearly 11 days solid of Thief 2 play just on Steam alone, not even factoring in the days playing the original CD release), it's honestly a no-brainer.
If you haven't and you're reading this review wondering if you should buy it - get Thief and Thief 2, install the community patches to get it working properly, download AngelLoader and then go and get some Fan Missions (and especially Shadows of the Metal Age for Thief 2, and The Black Parade for Thief Gold), you'll never be bored.
uwu
Just as good as the original. Granted I am 20+ years late but I am so glad to play such a gem.
Much more streamlined (in a good way--those '90s level designers were crazy man) than the first, while keeping all the stuff that made the first so special. Great worldbuilding, cool gameplay, cool story. Audio is still rarely matched even among AAA games.
The story does feel very slightly disjointed, as it was in fact put together after the fact as a way to string together a bunch of cool levels the developers had made. All in all, not a bad way to do things, and a few elements (the antagonist, Karras) stick out as being great nonetheless.
Plus, I say this without the rose tinted glasses, seeing as this game was released before I was born.
It's like Thief but with larger levels, more emphasis on human enemies, and insane replayability with the amount of secrets you can find in each level. There's nothing quite like it.
Comeon, this is the peak of stealth gameplay and content on the PC that ever was or will be and we all know that.
This is a classic game that aged very well in some areas :
- the gameplay, same old formula that's still fun today
- the plot : way deeper than the first game, still i prefer the first one
- the ambiance : still chilling !
It's a must have for every stealth fan !
best stealth game ive played
they made system shock 2 and then this and then they effing died
Fantastic sequel to another amazing game. The game-play is essentially the same, but with enhancements to the graphics, writing, voice acting, level design... just everything really. I especially enjoyed the story here; consequences of the events of Thief 1 directly tie into the story here. And you can hear / read about why things happen in this game. The motivation for everything to unfold is there. It's just incredible. New enemy designs made for some tense moments. They're unnerving from the way they move and what they say. The loud, droning footsteps make their approach feel alarming and scary.
There is some discourse over the last level- lots of people agree that it's the worst level in the game, and I have to agree. It was by far the most time I spent in a single level. One of the problems is that you cannot get enough resources to incapacitate all of the enemies, however, on that level I found an exploit that can make them incapacitate themselves so I had free reign to run everywhere I needed to. Without doing that, I can see it being incredible tedious to crawl throughout this massive, multi-layered level. Even then I had trouble finding everything I needed.
The ending felt a little lackluster to me. The animation at the end felt unclear, even though I knew what should have happened. Thief 1's ending was more satisfying.
Just like the first game, I used a mod, TFix, which enables widescreen. I did not use any other graphics-enhancing or game-play mods. My first play-through was ~40 hours, almost the same amount of time I spent in Thief 1.
Despite some slight shortcomings, this is still one of my favorite games. The game-play is fantastic, tense, and rich with character and story.
Game of the Millennium
The sequel to a stealth game that was crafted with best ingenuity of a standard AAA modern game we'd have today with only its graphics holding it back but even that the art-style is taking care of that. Its stealth mechanics are so refined, they outclass those of any we have today. This sequel simply adds more to the already amazing formula.
Probably one of my all time favourite games, I don't think I've ever enjoyed a game as much as I enjoyed this and Deus Ex the first few times I played them and with the state of the industry rn, probably never will again lul. Great Game, but if you are a graphics snob look elsewhere its definitely dated looks wise.
a hidden diamond. you can take advantage of it and it has to be a must-have game if you are a lover of stealth games✨
Best thief game honestly, VERY good with OpenAL and Tfix installed, I really couldn't see why anyone wouldn't buy this game. Just buy it and you'll understand
The best stealth game ever created. For Karras' sake just get this already!
Just a classic, stealth fans should give it a try.
NOT A FINAL REVIEW, JUST NOTES
I think Thief Gold has multiple strong qualities and is a unique game. However, it also has major flaws that cannot be ignored. Thief 2 seems to have some of the same problems as its prequel. The main thing for me is that you often have to put in a lot of effort for almost every single mission and it is often not worth it. It is hard for me to motivate myself to play more than a few missions of Thief (Gold or 2) per week and it's easy to lose patience and '' stop seeing the point '' of playing the missions with thoroughness.
Mission 1 : I liked the layout of the map and the concept of the mission.
Mission 2 : interesting at first. I like the concept of having to open each doors with a code. Ends up dragging on for little satisfaction in the end. Not terrible, but disappointing.
Was going smoothly until the last level, where the Stage 1 piece cannot be converted into Stage 2. A shame, given it was one of the more interesting levels in the whole game. If you're planning on playing this, INSTALL T2FIX . Seriously.
Other than the bugs, this game has huge levels, a greater focus on the city, and overall felt even more ambitious than the preceding entry. The NPC dialogues are in a league of their own as always, while the mechanist children add a whole new level of challenge and eerieness. Absolutely loved the exploration and slowly uncovering Karras' plot. Some of these levels are among my favorite in the series, although, of course, both games could use a lot more signposting throughout.
Overall, another cult classic that inspired gems like Dishonored and Bioshock; Although not without its faults, Thief II provides, ambition, frustration, and entertainment all in one stealth-filled package from 24 years ago.
Great follow-up to a great game. Just awesome.
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Дополнительная информация
Разработчик | Looking Glass Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 05.12.2024 |
Metacritic | 87 |
Отзывы пользователей | 95% положительных (1271) |