Разработчик: Ion Storm
Описание
- Передовой геймплей боевой хитрости - Прячься в тенях, крадись мимо охраны или устраивай им засаду в темноте!
- Огромный арсенал воровских инструментов - В том числе отмычки, дубинка, стрелы, перчатки для лазания по стенам, масляные склянки, ослепляющие бомбы и кинжал.
- Целый город на обозрение - Пробирайся в любое здание, обирай знать на улицах, трать добычу и строй свою репутацию. Чувствуй себя как настоящий вор в городской среде с непараллельной восприимчивостью и интерактивностью.
- Продвинутый искусственный интеллект - Охранники, которые видят и слышат, учитывают улики и подозрения, ищут незваных гостей, сражаются, преследуют, шевелят губами в соответствии с текстом, меняют выражение лица и используют сотни строк диалога в реальном времени.
- Система динамического освещения и теней - Каждый персонаж и объект отбрасывают реалистичную, динамическую тень, влияющую на геймплей хитрости.
Поддерживаемые языки: english
Системные требования
Windows
Рекомендуемые: Intel Pentium IV 2.0 ГГц (или эквивалент AMD Athlon XP), системная память 512 МБ, видеопамять 128 МБ, Direct3D 9.0 и Pixel Shader 1.1
Thief: Deadly Shadows не поддерживает игру на переносных компьютерах.
Отзывы пользователей
This game takes me waaay back. Nostalgia is a hell of a drug, and this game gives me an overdose.
BEST ..Felling Nostlagic
Meh.
This is supposed to be Thief 3, but was made by a new studio and made it's debut originally on the XBox. Unfortunately, as much as I love Thief 1 & 2 on the dark engine, this Thief is at least slightly worse in almost every way compared to the originals (minus the updated graphics). I still love the game, but I just don't come back to it like I do Thief 1 & 2, it may be that I'm just unshakably faithful to the Thief series that I'm not THAT harsh on it. That said, the controls, story and game-play are just OKAY. The camera is particularly bad though, as it is both 1st AND 3rd person, and the controls and environment were made for neither. (Get the Sneaky Upgrade, it'll help.) Everything else is still pretty good, especially The Cradle mission, peak Thief. If you get this game on sale, it's still a steal or a deal (pun intended).
I really tried to love this game, but it was impossible, at least for me.
Characters often get stuck in walls and doors because the spaces are too narrow. The settings are very simple and repetitive as are colors and textures. Many of the game's limitations are due to the console's hardware limitations, but the overall result is disappointing. I mean, this game was released just a few months before Half-Life 2, so that's no excuse for such a poor implementation.
The unofficial patch called The Sneaky Update limits these issues, but not entirely.
EPIC! A nostalgic game I grew up watching my Dad play, the narrative is incredible. Can't say enough how much I love this game.
This isn't a horrid game, it's just not for me. This is worth it if you wanna hit up all Thief games to completion but don't get repulsed by the engine like I have.
Coming off of Thief 1 and 2, I'll pass on this one -- I've already completed an Ion Storm xbox jankification via Invisible War, and although this is less of a butchering than that, I still just could not get into it. If it were a few years earlier I probably would've just sucked it up and completed it anyway. I do understand that LGS went under, and a lot of employees were relocated to texas to help make this game. The engine feels like liquid ass coming off of TFix 1-2. Yes, the sneaky upgrade does help a lot with this game, and you can numerically tailor some aspects about it. There's a timeline where I could've finished this game, but I really don't think I would've enjoyed most of it besides just finding out what happens next -- which I have read what happens anyway. It did seem like it had a cooler story than usual.
It's unfortunate that I couldn't get T2x working for me, but thankfully I still have The Black Parade for more classic thief. Have not heard good things about the reboot, but I'll at least give it a try like I did for this game.
Well I finally got around to finishing this game after years and years and years, it crashes a lot, the open source patch for the game helps a TON, you should absolutely play this if you like games like dishonoured or any games with sneaky elements, the game is very much a product of its time but this gives it a certain sense of charm and atmosphere, I feel ive done the game some justice by finally playing through to the end! Good story, murky atmosphere and just a good fun game really!
Not much in the way of help guides so some stuff i really had to figure out on my own which was a good challenge!
(the patch is essential, there are still random crashes but much less so with the unofficial patch so be sure to hit F10 a lot to auto save!)
My Favorite All Time Genre Stealth Games
8/10
Reviewing every game I've played in my Steam Library. Game 27
I hated this game upon release but over time I've managed to grow my appreciation for it.
I loved Thief: The Dark Project and Thief 2: The Metal Age this changed a bunch of well loved mechanics from the prior games and it just took me years to get over my over hyped expectations for this game.
Ultimately my own hype made this a disappointment for me, the city was small and the levels were split into loading zones and they changed Garrett's weapons and items (mainly the removal of the sword).
Now I can see how it was visually and technically a great game (for its time), obviously its extremely dated and some mods are needed to get widescreen and better graphics, the story finally hooked me for a while and I've enjoyed the game.
There are lots of different ways to traverse the levels and the objectives and level design (although not really open like the first two games) was still well put together.
There is also a really fun play-style called 'ghosting' (not the "official" type of ghosting where you literally touch nothing, no doors, lights etc) where you rapidly move around the levels with NPC's just barely getting a glimpse of you.
They become alerted/suspicious and probably would swear they saw something, but by the time they come to investigate you're long gone and have only left a door open, stuff missing and the lights out.
I've not finished it yet and perhaps I will find the inspiration to complete it one day.
Reccomended
P.S I have many hours more outside steam.
If you do not have nostalgia for this game, you will not like it.
i blackjacking innocent townsfolk 👍 gg 👍
Thief 1 and 2 are amazing games, really underrated too so going into Deadly Shadows i was positive, though left underwhelmed.
It's a pretty underwhelming and incredibly janky experience, it's filled with unresponsive controls, strange hitboxs, getting stuck on objects, for some reason it has third person which makes the controls/camera janky, the levels have loading zones which really disconnects the immersive experience, tutorial is really hand holding which doesn't fit the style of the Thief series etc the engine just feels unpolished and unfinished.
Sneaky Upgrade Mod makes the game playable which i appreciate, sadly i don't feel it's enough to save the game but i do feel the creator deserves all the credit for making the game atleast playable as without it then it's an even worse experience.
Broken without further work, I.E downloading patches. Controllers "work" in that you can use the sticks, nothing else, again you must go download patches.
So...No i don't recommend this at all.
Does steam even bother to check if games work before they host them? Can i post a broken game for sale and then hide behind steam when the lynch mob comes?
The developers responsible for creating and approving the movement system should never be allowed to as much as look at a video game again. It's the most embarassing movement system I have ever seen anywhere. QWOP and Getting Over It are at least intentionally trying to be a pain in the ass.
I was feeling nostalgic for the Thief games and have been slowly replaying the whole trilogy.
I actually really enjoyed Thief Gold and Thief 2 when I replayed them. I could see the flaws and jank in a product that was really showing it's age, but I could also see the creativity and passion and fun.
Deadly Shadows on the other hand is not only janky as heck, but also honestly pretty buggy and awful, with really stiff controls and at least, in my instance, a lot of physics and clipping glitches. It was so terrible as to be nearly unplayable. Can not recommend.
boring
Guys I have worked out a way around the lock picking bug, all you have to do is press the "print screen" button, along with the "e" button or whatever button you use to interact. This seems to work on a lot of old games for some reason, but it's the "print screen" button as well as the interact button to get the lock picking wheel to appear.
Worth a play, but honestly worse than 1 and 2 in pretty much every way. The hub world and town guard makes me want to blow my brains out, can't believe nobody has made a mod to remove town guard from the game.
My fav thief game
peak
Not nearly as good as the first 2 games but still an extremely enjoyable experience.
"Sneaky Upgrade" fan made patch is practically a requirement though but it's simple to install.
Unbelievably janky.
But not the good, enjoyable kind of janky.
Not very enjoyable, even with the Sneaky upgrade.
What a way to kill a series. Add horrible controls, movement TIED to animation, remove mechanics, dumb down kept ones, worse maps, worse difficulty, janky physics, and for what? for a few extra polygons? This is like demo version of the previous games with better graphics which is a shame because it still has the vibes of a Thief game.
The first two are much better (yes, even in 2024 stop crying about the pre-historic graphics you baby), but this is unfortunately probably the last true thief game we will get. The reboot in 2016 was an abomination that should've been taken behind the chemical sheds and disposed of. Do yourself a favor and play the first two on GOG with the Tfix patches (just google required thief Gold / 2 mods) and install. After those try the Black Parade Mod and experience some of the best immersive sim levels I've ever seen in a video game and in a lot of ways blows the original levels out of the water. They are extremley large tho so you deff do want to start with the 2 original games first, or at least the first one before jumping in. Then try this game. You really don't want to enter here imo. Still it's a great stealth game, just not a great thief game.
Playing Thief: Deadly Shadows after the first two games brought a mix of fresh and familiar elements. The developers managed to preserve the core spirit, with its dark atmosphere, eerie soundscapes, and suspenseful vibe, all amplified by the new engine. The graphics update was refreshing, even if the engine came with some occasional glitches.
However, this third installment marked the first shift toward artificially increasing difficulty—a departure from the natural challenge found in the earlier games. Unlike the first two titles, which avoided making NPCs overly sensitive and detection mechanics unnecessarily punishing, Deadly Shadows amps up these elements in ways that feel contrived. Where previous games focused on skillful stealth and expanding mission objectives to challenge players, this installment introduces obstacles that can feel less rewarding.
The addition of factions and relationship-building mechanics also felt unnecessary and somewhat out of place. Garrett has always been a lone wolf with a personal code, forming alliances only when situationally advantageous. By pushing these faction elements, the game strays from his established, independent character and muddies the lone-wolf persona that made him such an iconic figure.
The attempt to broaden the game’s world by letting players explore the streets was innovative for its time, but in 2024, this feature doesn’t hold up as well. The open-world feel can get repetitive, detracting from the focused tension that made the earlier games unforgettable.
Despite these missteps, Deadly Shadows stands out favorably in 2024’s gaming landscape, which is rife with shallow characters and formulaic narratives aimed at a non-existent “modern” audience. In comparison, Thief: Deadly Shadows is refreshing, with a rich, dark fantasy world that respects the player’s intelligence and tries to stay true to the source. Even with its flaws, it offers a much-needed escape from today’s homogenized, watered-down offerings and remains a worthy installment in the Thief series.
I wanted to try this game, but got stuck on tutorial because lockpicking is bugged and nothing happens. As I was trying to get a solution on the internet, I got fed up and couldn't bother to try anymore. If they don't bother to make the port playable, why should I bother doing it myself? This is not even worth a dollar.
I remember when I first tried it right after release, when I saw the highlighted footsteps as part of a tutorial on the map, the world fell for me. I was a bitter little monster about it and I hated it so I uninstalled. Then years passed (a decade I think) and I tried it again, and realized how stupid I was back then. It's a really good continuation of the Thief series, and the last one too. Enjoyed playing it and would reccomend it to anyone who plays stealth games and isn't after the latest graphics and mechanics. GG
Thief is a good and funny game but i'm not a good thief ha ha ^^
One of my all times favorite game. It isn't that optimized for modern PCs/Laptops but with The Sneaky Upgrade Community Patch, you will linger for more content, it's so goddamn good. I wished it was longer and had an open world + the graphics and the atmosphere are just pure perfectness. The sound effects, the music, everything is awesome. 10/10 , I would recommend you to play it with the patch for the best experience.
Thief: Deadly Shadows stands as a hallmark of stealth gaming, expertly blending atmospheric storytelling, intricate level design, and a compelling gameplay experience that captivates players from start to finish. Released by Ion Storm in 2004, this third installment in the acclaimed Thief series not only honors its predecessors but also sets a high bar for future stealth titles. With its richly crafted world and engaging mechanics, Deadly Shadows is a must-play for fans of immersive gameplay.
Immersive World and Atmosphere
At the heart of Thief: Deadly Shadows is its atmospheric setting, a beautifully realized city inspired by Gothic and Victorian aesthetics. The game’s environments are meticulously designed, from the shadowy alleyways of the city to the opulent interiors of noble estates. Each location is teeming with detail, creating a living, breathing world that players can lose themselves in.
The dynamic day-night cycle adds an extra layer of immersion, influencing gameplay and strategy. Players must adapt their tactics depending on the time of day, with darkness serving as both a cover and a crucial element for stealth. This design choice enhances the overall experience, making every mission feel unique and tailored to the player’s approach.
Engaging Stealth Mechanics
Thief: Deadly Shadows excels in its stealth mechanics, offering players a variety of tools and abilities to navigate challenges. The game encourages a thoughtful approach to gameplay, allowing for multiple solutions to problems. Players can choose to sneak past guards, pickpocket valuable items, or engage in creative distractions to manipulate their environment.
The addition of the “focus” system allows players to slow down time, granting them a strategic advantage in tense situations. This feature complements the game's emphasis on stealth, enabling players to plan their moves carefully and execute their strategies with precision.
Rich Narrative and Character Development
The narrative of Thief: Deadly Shadows is compelling, weaving a tale of betrayal, intrigue, and heists that keeps players invested throughout. Players step into the shoes of Garrett, a master thief with a complex backstory and moral dilemmas that add depth to his character. The story unfolds through well-crafted missions that balance action and exploration with moments of character reflection.
Supporting characters are equally well-developed, enriching the narrative and providing context for Garrett’s actions. The interplay between characters, along with the game’s overarching themes of power and corruption, creates an engaging storyline that resonates with players.
Impressive Audio Design
The audio design in Thief: Deadly Shadows is outstanding, enhancing the immersive experience. The atmospheric soundtrack perfectly complements the game’s tone, evoking a sense of tension and suspense during key moments. Ambient sounds, such as the whispers of NPCs or the creaking of floorboards, further immerse players in the world, heightening the stakes during stealth sequences.
Voice acting is also noteworthy, with strong performances that breathe life into the characters. The dialogue feels authentic and adds emotional weight to the narrative, making players more invested in the unfolding story.
Areas for Improvement
While Thief: Deadly Shadows is a remarkable title, it does have some minor flaws. Some players may find the AI behavior to be occasionally inconsistent, leading to moments that break immersion. Additionally, a few of the later missions can feel a bit more linear compared to the expansive early levels. However, these issues do little to detract from the overall experience.
Conclusion
In summary, Thief: Deadly Shadows is a triumph in stealth gaming, showcasing a perfect blend of immersive world-building, engaging mechanics, and a rich narrative. Its atmospheric design, thoughtful gameplay, and character-driven story make it a standout title that resonates with players long after the experience ends.
For fans of the stealth genre or anyone looking for a deeply immersive experience, Thief: Deadly Shadows is an essential journey into a world of shadows and intrigue. It not only honors the legacy of the Thief series but also stands as a testament to the potential of video games as a medium for storytelling and engagement.
taffer is my new favorite word and no i didn't play the cradle mission.
Awesome atmosphere, but the controls are clunky. Shalebridge cradle is one of the best level ever designed.
G.O.A,T
Very good. Goes for game itself, story and sound design. The maps are smaller, but offer a couple of options...
Fights between your allies and your enemies are real dramas - something to be watched- like even ... the world is alive ! Its funny.
Shows where Thief 4 really failed - making a cohesive thief-extraordinaire/exploration experience, where you find notes, listen to conversations and partake of some meaningful extra-curricular exploration; in order to yield the bounty.
Recommend Sneaky upgrade. Seems good thus far. FMVs for a start (but need to compare it to the original); the game works well and looks good at least.
Maybe the game looking quite rich and allows some good scripting , thanks to the game engine, but...
Unreal engine (2) is a total joke... walking/jumping on many objects will make the character bug out, leaving him in a T pose, this means you cant run, crouch or walk normally... This happens ALOT! It's clearly a limitation in the engine as it happens in Deus Ex 2 as well! Totally ruins the immersion! It is worse on here, as you really must fix it. Often reloading makes your character skip, alerting all enemies around; so this is not
a good thing (yes sure just save often - still Utterly shockingly - jaw dropping-ly bad). *face palm*
Not completed yet, will update review later. really invested thus far.
The missing map makes it next to unplayable.
It didn't turn out to be what I thought it would be. It's very cool when it did come out but I am not playing this anymore
I love the sound effects with this game!
I played this game as a kid on the original Xbox and it both amazed and scared me. I've replayed it again as of typing this out and all I can say is this is one of the few "true" stealth games. Hiding in the dark, making the least noise that you can, and trying to leave everything as it was so enemies don't notice a difference, these are all crucial in making sure that you're not detected.
It's definitely showing its age now and you'll notice but I highly recommend this game if you love immersive stealth.
Pretty watered down compared to the first two but there's no good reason to skip it if you're a Thief fan.
I played this game pirated,geforce 6600gt bundled,retail purchased and steam purchased one.
I probably finished this game close to 10 times. And i still like the myst from this gem of a game.
I've bought this game for my Xbox twice and have played it tons of times to the point where both discs "Crashed out". Great game, was really wild for the time.
All the Thief games are top notch, still hard to beat the level of creativity these games have and immersive ancient fantasy vibes imbued with a medieval world. 1 was a true creative piece, and by 3 they really added positively in ways unexpected adding more depth, like the groups of Hammerites and Pagans etc, the whole freaky assylum then the mystical cthulu like underworld.
This game is up there with MediEvil, Alice (the original, not offered on steam), Skyrim....
there are mods to modernize the textures, like Sneakys upgrade.
I play with an xb cntroler, easier to sink back and play Garrets role as a sneak, the vibrations and spinning dongles make it so much more immersive picking locks etc, and it's what I originally played on so is what I recommend.
Not many games like it in my opinion, would love for another release but honestly feel it'd be butchered...best leave it be.
Something is buggy with the steam release unrelated to the og dev's. Play it on xbox if you can dont buy it on here
"Thief: Deadly Shadows" Storywise, it's a brilliant denouement to the franchise. The movement mayhap be a little janky if not downright bizarre at times, and the levels are smaller and less creatively designed compared to the first two games. The ambience and sound in this game are still phenemomal though, and there are levels full of atmosphere. Despite it being the weakest installment in the trilogy, it's still full of charm and interesting new additions, and I would consider it among one of the best stealth games of all time.
sounds of a torch being doused "You turn the lights off when I still need them. Truly, these are...dark times."
awesome game if you like sneak genre
While it's an okay experience, is better than Thief 2014, and my favorite in the series story-wise, it still PALES in comparison to the first two games overall. The Shalebridge Cradle mission carries this whole experience on its back like Atlas
I pretty much only recommend it if you wanna actually see how the trilogy ends
I've never played the other Thief games, so I can't say how this one compares. I played this one back when it first came out and loved it then, so when I saw it again in a Steam sale for practically free I grabbed it out of nostalgia. 20 years later it's still enjoyable, and the Shalebridge Cradle is still super creepy
One piece of advice - quicksave frequently. I did experience crashes occasionally, and a weird bug where Garrett would start floating and be unable to jump or crouch. I suppose that's to be expected from something so old running on an unofficial patch, but it doesn't significantly detract from the experience.
Yes
Just download SneakyTweaker from Nexus and the game's perfect! No bugs, has 1920x1080 support. Literally the best stealth game on Steam.
This movement is clunky as hell, even in the (intended) 3rd person, Garrett moves awkward as f*ck. The AI is somehow even more retarded. And having to manually change back the resolution every time you decide to play the game becomes tedious fast.
That said, this is still a Thief game, and an enjoyable one at that. Garrett now moves exclusively through the city, but there's still space for the supernatural elements from the first game. Lockpicking has shifted from holding down RMB to a full mini game (akin to Bethesda titles), and entering combat now makes you feel completely helpless, since the block feature is all but missing here. And there's no rope/vine arrows anymore, since the levels themselves had to undergo downscaling to be ported to consoles. And swimming. Garrett doesn't swim.
Some interesting ideas with the levels (clocktower, abandoned asylum, impenetrable museum), and the faction system proves for great shenanigans when being chased by the city guard. There are also some moments of genuine horror, mostly building on the idea of how much of a pain in the ass it is to enter combat, but also using the game's already dark atmosphere to create some unique levels (for the time).
Overall, it's another great thief adventure, just with what feels like a lot of unrealized potential, especially in regards to level scale and total game length. But not bad!
Игры похожие на Thief: Deadly Shadows
Дополнительная информация
Разработчик | Ion Storm |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Metacritic | 85 |
Отзывы пользователей | 81% положительных (1448) |