
Разработчик: Ion Storm
Описание
- Передовой геймплей боевой хитрости - Прячься в тенях, крадись мимо охраны или устраивай им засаду в темноте!
- Огромный арсенал воровских инструментов - В том числе отмычки, дубинка, стрелы, перчатки для лазания по стенам, масляные склянки, ослепляющие бомбы и кинжал.
- Целый город на обозрение - Пробирайся в любое здание, обирай знать на улицах, трать добычу и строй свою репутацию. Чувствуй себя как настоящий вор в городской среде с непараллельной восприимчивостью и интерактивностью.
- Продвинутый искусственный интеллект - Охранники, которые видят и слышат, учитывают улики и подозрения, ищут незваных гостей, сражаются, преследуют, шевелят губами в соответствии с текстом, меняют выражение лица и используют сотни строк диалога в реальном времени.
- Система динамического освещения и теней - Каждый персонаж и объект отбрасывают реалистичную, динамическую тень, влияющую на геймплей хитрости.
Поддерживаемые языки: english
Системные требования
Windows
Рекомендуемые: Intel Pentium IV 2.0 ГГц (или эквивалент AMD Athlon XP), системная память 512 МБ, видеопамять 128 МБ, Direct3D 9.0 и Pixel Shader 1.1
Thief: Deadly Shadows не поддерживает игру на переносных компьютерах.
Отзывы пользователей
It's a good game viewed in isolation but unfortunately has a double identity as Thief 3. While it makes a few steps forward, this game seems to miss a lot of what made Thief 1 & 2 so memorable. Because of that the main reason to play this in my opinion would only be if you played the first two games and really wanted more of that formula even with a slight quality dip. Or maybe if you just want to see how the series developed after the first two games? For reference, I played with the Sneaky Upgrade, a fan patch which does things like remove loading screens from within levels and other things I didn't look very deeply into, and on Hard mode without doing much side content. Not going to be comprehensive but I'll just point out things that stood out to me.
Lack of Immersion - The terrible camera that twitches like a fly that accidentally came under your foot constantly takes you out of the game and calls attention to itself. Constant bugs - like the glitch where jumping on a slightly tilted surface will cause you to float in mid-air for some reason, or the janky ledge climbing (which is not new tbf) will get you killed or at least pull you out of thieving to do technical troubleshooting. Levels are much smaller and don't pose much difficulty - go from room to room, blackjack guards, rinse and repeat - makes it so you are rarely challenged to think creatively or sacrifice resources to solve problems or steal things.
Story - The main story is okay and gives a good enough reason for Garrett to go between levels and steal loot, but it lacks the sense of growing mystery and the building up of a sinister villain from the first two games - the villain in this one is introduced late and we are given little reason to care about them. I did like the emphasis on the Keepers though who were probably the last of the main Thief factions that hadn't seen the spotlight. The narrative of this game is best though on smaller scales such as in levels like House of the Widow Moira where you have to confront the impact that behavior like yours has and The Sunken Citadel with the isolated clueless fish people caught up in events they could barely understand.
City - Exploring the city between missions sounds interesting but the implementation was not the best. Most of the places in this game look pretty samey, with the slightly-washed-out lighting and samey generic medieval cobbled appearance which erased the distinction between the rich side of town, the poor side of town, Hammerites, Keepers, with only extremes like Pagan hideouts really standing out visually. Alliances were an interesting feature as well but the implementation felt limited. Why, after vanquishing their god in Thief 1, would the Pagans be appeased by Garrett after shooting three hard-to-notice bricks with arrows? You don't get a whole lot from it either, though Hammerites not attacking you in the streets is a huge plus. The side quests involving eavesdropping on NPCs and breaking into houses added spice to the open world, but were held back by the limited rewards for doing this, loot which you probably are already overflowing with, and the fact that it is not fun to walk past the same City Watch guards for the umpteenth time traversing the city.
Other - I was very disappointed by Garrett's wall climbing abilities. He definitely looks like he'd be a better climber. It feels like it could be a key tool in Garrett's arsenal but ends up only being useful like two times where the game forces you to use it - you aren't even told it exists either! so I spent a whole ten minutes thinking that there was some special way I was supposed to stack boxes to climb this wall, only to be told by Google about these things called "climbing gloves" that some random merchant apparently sold. The third person mode is also kind of useless? I mean you are spending the whole game in constricted alleyways, hiding behind bookshelves - there isn't a lot of space for a flying camera to fit in here and it wouldn't help you anyhow. It was cool having the maps for certain levels being hidden in the city. The smaller levels were actually more interesting to tackle without a map since you were forced to construct your own mental map of the space you were in. But this also had the side effect of spoiling where future levels would take place.
I mentioned a lot of things I didn't enjoy about the game here but I swear I did enjoy it - it did a lot of things right. The things is, everything done well by this game, minus a few small things, was done way better in the first two Thief games. Which are just as available to you as an option to buy and play as this game is. If you haven't played those you really shouldn't consider buying and playing this. If you have played those and they've lit the Builder's fervor in your heart, this game is probably worth a play but you should come in with tempered expectations.
When Thief: Deadly Shadows is not a defunct product, it is authentically stealth-based and entertaining in that the video game allows players to map out their strategy in a stunning environment with reliable mechanics and tools to their disposal. Unfortunately, this decades-old product has not aged well, as character animations often get stuck, forcing players to awkwardly navigate levels without being able to crouch or jump. All in all, it is difficult to enjoy this game without external patches, and even then, resolution fixes and slight adjustments to code can only do so much when core issues overshadow what makes it interesting and tolerable.
An absolute classic!
The game does need a mod in order to work, though, since it was built for ancient Windows systems. Even though the mod "fixes" the game, stuttering and frame-drops are quite common, as well as crashes every so often.
Other than that, it is a must-have in your library, and every gamer should experience this awesome stealth game at least once!
Really buggy, but installing some patches makes this more than playable. Great game, great story, and Garrett is a great protagonist.
what a great game
Thief: Deadly Shadows review
I recommend the fan-patch for improved gameplay and graphics.
This is a classic. Initially deemed a disappointment, this game was a bit unfairly judged. Sure the maps were simpler and smaller, but the moment to moment gameplay was solid. Soundtrack is the best of the series without a rival. Graphics are dated but the style has aged well. There are plenty of missions and between them a sort-of open world with secrets to uncover. The between of missions there are well made cinematics.
There is a classic level, Robbing the Cradle, which unfortunately has a soft-lock moment if you play the game in the hardest difficulty: it is possible to miss some loot in the second part of the mission without ability to go back and collect it. Otherwise the mission is a masterpiece of writing and design.
Overall this is a fine game to play if you enjoy Thief series. If you've missed the series... I recommend playing this or the first one.
Yes, obviously. it's Thief 3.
A huge step down from the previous two games. Janky movement and severely trimmed down level design. A solid stealth game still but I couldn't force myself to finish it.
Played almost two hours trying to fix the pick lock issues, I couldn't even get past the tutorials.
I remember playing this on Xbox younger, thought I could have some nostalgia but lock picking don't work.
stuck in the tutorial because the lock picking will not work.
amazingly solid successor to the original two games!!?!??!? i was really worried this one would suck but it fits right in even if the maps are WAY smaller (and by extension, more linear) but still a very fun time for more thiefing all over the place.
LOVE the use of sound design from the previous games, the story holds up with a neat mystery and getting to flesh out the keepers, and it's got a lot of ambition with missions AND city sections! the penultimate missions gimmick i think drags on WAY too long but maybe that's just cuz of how TENSE it was.
my ONLY real gripe with the game is the movement. it's both a third AND first person game allowing you to switch back and forth so garrett always feels heavily delayed or like he needs to switch feet especially on more precarious platforms. despite being on a different engine, thief jank is ALIVE AND WELL!!!
In retrospect, this is the worst game in the series. Rather small locations, atrocious AI, limited equipment items (compared to Thief 1/2) - all of this makes Deadly Shadows worse than its predecessors. And, of course, it's practically unplayable in modern widescreen resolutions without a fix: I recommend Sneaky Upgrade (SneakyTweaker) - look it up on ModDB.
However, Shalebridge Cradle is still one of the best missions in videogames, and generally Deadly Shadows has its moments aside from that. It's not a perfect game by any means, and is definitely not the best entry point into stealth genre, but if you like Thief, Dishonored, and Splinter Cell, you will definitely like this one. Even though it's not the best in the series, it's still a classic, and after replaying it in 2025 (for the third time), I can totally recommend it despite it's flaws.
Played with Sneaky Full - only T3Gold and visual mods
Good if you're a fan of Thief and its lore but a bit too janky and lacks the finesse of the older games.
Nitpicks:
- Rudimentary faction system and stupidly easy to maximize
- Lackluster final mission - a common theme in Thief games
Kudos:
- Great voice acting - some really nice additions to voice lines where NPCs notice changes like opened doors and stolen goods
- I enjoyed the references to previous games' lore and the deeper dive into the Keepers
[*]Main villain's design is delightfully grotesque
One of my favorite games I've been playing since I was a kid. The best Thief game in my opinion, as the first two are a bit too old-fashioned and clunky in comparison.
There's nothing quite playing as Garrett, Master Thief. I'm not usually a completionist, but in TDS I like to search every nook and cranny until I've reached 100% loot stolen in each mission... well, other than The Cradle, that is. The Cradle mission is infamous for being one of the (if not THE) scariest levels in a video game. I still get the creeps whenever I play through that mission - it's just perfectly constructed to feel menacing and keep you tense. Even though I usually avoid horror like the plague, I have to say this mission stayed with me in a good way. I can't help but appreciate the skill and effort that went into creating such a scary level.
I've owned this game since 2005 (physical copy), so that's why you don't see so many hours played on here. Until fairly recently, I had no idea TDS was on Steam so I just kept reinstalling the game with my old CD.
In terms of performance, you may struggle to get the game to work on newer operating systems and hardware, so I highly recommend getting the Sneaky Upgrade mod pack, which includes various other mods that you may or may not be interested in. Personally I just recommend installing the Thief 3 Gold mod from there, changing whatever settings you want/need from the basic Sneaky Upgrade and T3Gold, and disabling everything else. If you want to try playing the game without this mod, you may need to change some settings in the game if you get stuck (V-Sync is the culprit for getting stuck in the lockpicking animation for example).
I heard many bad things abut this game, but it turned out to be ok.
The atmosphere is still here, good old Thief.
Yeah it's bugged allright, but not as bad as I thought.
The movement is shit (the most important thing in a stealth game, lol). If you move
on something other than flat surface you are asking for trouble. Walking on a pipe, or a ledge
you can slide down and fall at any moment (cos physics...).
But on the other hand you don't really have to be sneaky, you can outrun anyone, at least on normal.
One thing I don't understand - climbing gloves - a new mechanic. You are require to use them to progress the story. You need to buy them in one of the black market stores, but the game doesn't inform you about that. Neither that you need them or how to acquire them. If you are like me and don't visit in-game merchants, you won't even know those gloves exist at all. I had to google how to reach that damn drainpipe.
Garret can hide entire tree sapling in his pocket. Amazing.
Played on normal, FPP only with Sneaky Upgrade (Thief 3 gold installed)
Favourite levels: Overlook Mansion and Museum
Ancient, nearly unplayable on modern systems without the "Sneaky Upgrade" community patch, but with said patch it's still one of the best and funniest stealth games out there. Thief 3 walked so A**Creed could run.
The third game from the original series. Better graphics engine, better story, better everything. A must for a Thief hardcore fan.
I wanted to like Thief III, I really did. But nothing really kept me there except the story, which I could just look up a video on.
To put it simply, Thief III is tedious without mods, too many technical issues bugs, and limitations due to the xbox port. And even with mods, it just doesn't have much to offer sadly.
The game is just so much restrictive than the previous games, and I almost quit since even with mods, your garett bugs out in a glitched state if the game fails to mantle, which happened just about... 187 times.
The city hub to explore feels like a wasted potential, it's like DE:Invisible war. Due to pushing graphics and Xbox, they had to cut the level sizes. Which detracts a lot from the game, there a few side quests in the city, but most are very easy and boring fetch quests, really you just walk to a canal and take a purse from it, nothing else in the way. And sneaking past the citywatch every time you enter and reenter a district is... just annoying, it's not too hard but makes exploring more of a chore than it already is. There isn't much to discover in the city either, the game often tells you how little there is. In audale, which is described as a rich district with many risky but rich places to break into, you can find a tunnel that leads to a museum, but oops, that's actually a main quest for later, so here's an invisible wall to remind you that the city is just a walking simulator.
So what about missions, there are some that are alright. But most of them just don't hit. Clocktower and Keeper compound had massive potential for fun big places with and be very unique, but instead they are all very repetetive and boring.
This game likes to create new enemies (lizardmen, giant rants in sunked citadel, green monsters in the pagan caves, giant stone golen in the witch den) and have them appear once and never again. Comparing to undead and robots from Thief 1/2 these barely offer anything to spice up the same repeating sneaking past the same guards, it gets boring. Enemies with torches we're also a cool idea, but they appear in 3 levels... out of 10 and the city which you must spent so much time on.
I want to cut this game some sluck, it's obviously trying. And I did enjoy a lot of things about it, the cradle obviously, the faction system may have very cheap and easy ways to increase reputation, but it's something.
Zombies are better made than in original, instead of having to kite them to a corner to kill them and never go past them or they wake up, you can still do that, or use a better supply of holy water or use fire arrows when they're downed. Which are now more viable due to not being so resource expensive. Or uhh... I guess finding maps for levels elsewhere is cool, though the maps don't show your position unlike other games so they're not very usefull.
Overall it could have been a good game, but with all the technical issues, unexplored ideas, botched ideas, you're not missing out on much by only looking up the lore and not playing it
Leaving a positive review because I am appalled at the number of people not knowing how to download a very simple mod to get the game working on modern Windows + hardware etc. I still prefer Thief 1 +2. I can understand criticisms of the maps being way more cramped (albeit still good) than Thief 1 + 2 but Thief 3 is fine both as a game in its own right and for the series. If anything my main problem is related to Unreal Engine 2 + Havok engine weirdness but thankfully the game was designed around not doing the most annoying things and occasional pixel hunts that are funny (if playing on the hardest difficulty) because some tips will say something like "go to Top Floor for X loot" but the TOP FLOOR ends up being... below the second floor??? (this weirdness was only matched by Thief 1's maps, like when Garrett annotates "The Sword" map with "Outside?"). It's a great game with a slightly corny angle on the Keeper faction. I love the lighting and shadows, incredibly cozy, some of the best delivered voice lines. Soundtrack slightly took a step back. Enemy AI behaviour is also undoubtedly more dynamic.
This game does have a learning curve. But it is not hard to get through *wink wink* *snicker* Anyway, Thief: Deadly Shadows is a game that focuses extremely heavily on stealth. If you are not so inclined, it is entirely possible one might fail every mission. Patience and a watchful eye are key with this particular title. There will be items that will be missed by those that do not investigate every corner cast in shadow, or search every barrel in the storehouse.
Items stolen by players in Thief: Deadly Shadows can be sold to a fence. Multiple fences exist within the walls of the city. But players will find only one available per district. With no weight restrictions to speak of, a player can steal to their heart's content. Depending on the situation, one may have to pick a lock to acquire the object of their desire. Fear not, however, as these lock are a temporary stop. They aren't hard to pick, just time consuming.
Thief: Deadly Shadows is not hard once a player gets the hang of things. I'd venture to say the most difficult part is remembering where the fence is in each district. While adventuring through the city, be mindful of the light and keep to the shadow. It's certainly a dated game and it is a product of its time. The controls are wonky as hell, but don't let that stop you from enjoying a console classic from the OG Xbox.
This is quake without guns. Its all about stealth and to be smart to use your resources. The graphics is very atmosperic. Shadows and speak from guards makes you jumpy. Only wish that the mission goals would pop up in real time when something is changed during play time...
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think l am a ninja!
With the sneaky update patch it still is a great game.
Plus: Great atmosphere, story. Lots of stuff to do and discover.
Minus: Somewhat janky controls, some crashes during gameplay
Facing the same problem as many others, in the tutorial trying to open the door and it is not working... I played this games when it was released 20 years ago and thought, wow nice, under 1€, lets play it again but after 15min in the tutorial I got stuck... Anyone else faced this issue and fixed it?
Don't bother, there's no official patch to get it working, and there's no workaround with running compatibility troubleshooter, unless you are running it in an old OS.
Great Taffer game! :D "It is not an easy thing to see a Keeper, especially one who does not wish to be seen."
great with mods and custom missions
experiment with the systems and the game is hella fun (in a different way to the 1st 2)
unlocking a cell and baiting a guard inside only to trap a zombie with him or throwing bricks as a form of distraction; leading a guard to slip on an oil flask straight into a furnace is some of the best fun you can have and I will not forget this game for a long time
I cant get passed the training part because i cant get the lock pick I am so frustrated with it
With the right patches
The Thief franchise is often underestimated, with Thief: Deadly Shadows standing out as the finest installment in the series. I recommend experiencing all the games, as they each offer enjoyable gameplay. However, if you plan to play this title, it's essential to research how to ensure it runs smoothly on your computer. Many of these games, which are over two decades old, may encounter compatibility issues with modern systems.
In this game, you assume the role of Garrett, the master thief. Elusive and never apprehended, Garrett is unparalleled in his craft. He can evade any guard, unlock any door, and infiltrate the most securely protected homes. Operating in the dark and treacherous City, he steals from the affluent to enrich himself, navigating a world rife with crime and corruption, where the wealthy exploit the less fortunate, and magic and machinery exist in a delicate balance. Garrett is a weary and cynical character, embodying the essence of the original Thief trilogy.
This installment distinguishes itself from its predecessors primarily through the use of a more advanced engine, which enhances lighting and shadow effects. Visually, it surpasses earlier titles, but as always, where there is light, shadows follow. The gameplay is generally satisfactory, though I occasionally experienced issues with "floating," which occurs when jumping frequently causes physics glitches. While these can be resolved in-game, they remain a minor annoyance. Additionally, I noticed a few areas where the level designers seemed inexperienced with the new engine, resulting in missing textures or glitchy geometry. However, most players are likely to overlook these imperfections.
From a gameplay perspective, it is evident that this game was designed with consoles in mind, reflecting the classic console era of the 2000s. While it remains playable with a keyboard and mouse, those accustomed to the earlier titles may need some time to adjust. On the positive side, mechanics such as sneaking and stealthily approaching enemies have been improved. A significant change from previous games is the semi-open world design, which offers a bit more freedom of exploration.
packed with errors. unplayable. can´t touch this, can´t touch that, can´t open this, can´t do that. i got stuck for half an hour on tutorial trying to open a door and as i continued it was obious that evenctually i´d get an unopenable , door, an inmovibl object.
Thief Series are the best!!! 1 and 2 are my favourite of course! All time classics! 3 and 4 are not great but I wanted to have entire collection. Purchasing them from STEAM seemed a good idea, but 3 has a lot of bugs... 1-2 are not with HD textures... and I had to customise them... these 20 y.o. games yet nobody did the needful to make them playable. This particular episode "deadly shadows" stucks, crashes and even have bugs that Garret is not able to move properly... you have to save/load each time to debug... I don't mind paying for the games, but when I do pay I expect the team to remove some of the bugs and make my experience better!
I CANT PICKLOCK THE DOOR ON THE FRIST MISSION
I just finished the game and here's my review of Thief: Deadly Shadows. I'll rant about this game without cursing. This game was awful for me to play. Since the game mechanics in their original state have a mind of their own whether or not they want to work. There are game mechanics you need to use to beat levels in this game. The number of hours I played in this game showed how much I struggled to play it. I hate the fact when you start a mission the game doesn't even restore all your health which is cheap right there. The game doesn't show where you are directly in the minimap which is stupid since the old Theif games while I had trouble with we're able to show where you are directly in the map. I know it's a stealth game, but I liked this one. If you're going to play this game patch the game since it will make the experience much better compared to mine. I give this game a 7 out of 10 because of the version I played on. I'm never playing this game ever again.
The pinnacle of the original classic Thief trilogy.
This game differs from its predecessors. Mainly because it uses a newer engine which enables better light's and shadows.
Compared to the older games this games looks way nicer but as always, where's light, there's also shadow.
The gameplay feels alright but I often encountered problems with "floating" which happens to trigger when I jump too often and when the ingame physics glitches out. It can be fixed ingame but it's an annoyance still. Also in some locations you can see that the level creators still were "new" to this engine. I found 3 locations where textures were missing or the level geometry left a glitchy void.
But I think most people won't even notice those, so they're neglectable.
Gameplay wise one notices that this game was created with consoles in mind, it oozes the classic 2000's console era. It's still well playable with KB/M but if you're used to the older games it takes you some time to get used to. Other things like sneaking and crawling up behind foes works better, though.
One major difference compared to the older games, is the semi-open world (well, more like a hub-design).
While being nice to have a little more freedom, it'll grow old on you really fast. Also the small "sidequests" that you can do in the city are merely a small "bonus". I wouldn't have minded if they stuck to the old formula where you just play one mission after another but okay, it didn't really bother me.
Storywise I'd say the game delivered. Sure, it's not top-notch but it includes stuff from the older games and this is really cool.
Well well...
one last thing... this game is really old and I'd suggest playing it with fan patches (look for Sneaky upgrade).
It'll smoothen out the whole experience and gives the player lots of options to tweak stuff like AI.
It's time for Thief 5 ^^
The gameplay of Deadly Shadows doesn't really ever reach the heights of the first two games, but it's still a fun time and worth playing as a Thief fan. To start with the flaws, the movement is pretty janky as everyone says. It's kinda buggy too, particularly with jumping and climbing up ledges. You get used to it fairly quickly, but it's really jarring coming off of the buttery smooth controls of Thief 1 and 2. I think the game would probably be better off without third person too. It's kinda cool to see Garrett, but it just doesn't add much to the experience and also cheapens leaning around corners when you can just switch camera. As for other gameplay aspects, you can feel that Deadly Shadows was held back by being released on Xbox because of how every area has to be split up into zones. Even added together, the zones are just not that big. It's most disappointing with the City streets, which are really small. The game feels a bit easier than the first two as a result, compounded by never really being at risk of running out of money and ammo since those persist between missions due to City exploration.
However, getting past the numerous flaws that came with being made by a different studio on a new engine for both PC and Xbox, I still found Deadly Shadows a pretty fun and memorable experience. I don't think the gameplay ever reaches the same deep thrills as The Dark Project or The Metal Age, but it still has that same Thief feeling. It's always fun to sneak around guards and get as many valuables as possible. The tools are all still fun to use too. I love the new use of moss arrows in particular if you shoot someone with them. Atmosphere is still fantastic, aided by the higher fidelity visuals and sound. There's the one everybody talks about for good reason, but my favorite has to be Moira's Overlook Mansion. It's just brimming with atmosphere and emotion and has a great soundtrack. Every mission has a distinct feel that sets it apart and sticks with you.
The story is great too. I think it's a little rocky which makes me still prefer Thief 2's, but the story of Deadly Shadows is pretty intriguing and exciting all around once it really kicks off. Learning more about the Keepers after learning so much about the Pagans and Hammers is fun, and there's a lot of interesting mysteries and new lore throughout the game. It all culminates in a really satisfying end to the trilogy and Garrett's character arc. I really love the final note, and while it's open enough to allow a Thief 4 to happen, I'm perfectly satisfied with the series ending there.
Overall, while Deadly Shadows might be easily the weakest and most flawed of the trilogy, I still found it incredibly memorable and a great end to Thief trilogy. Good game.
welcome back kevin macleod
This game takes me waaay back. Nostalgia is a hell of a drug, and this game gives me an overdose.
BEST ..Felling Nostlagic
Meh.
This is supposed to be Thief 3, but was made by a new studio and made it's debut originally on the XBox. Unfortunately, as much as I love Thief 1 & 2 on the dark engine, this Thief is at least slightly worse in almost every way compared to the originals (minus the updated graphics). I still love the game, but I just don't come back to it like I do Thief 1 & 2, it may be that I'm just unshakably faithful to the Thief series that I'm not THAT harsh on it. That said, the controls, story and game-play are just OKAY. The camera is particularly bad though, as it is both 1st AND 3rd person, and the controls and environment were made for neither. (Get the Sneaky Upgrade, it'll help.) Everything else is still pretty good, especially The Cradle mission, peak Thief. If you get this game on sale, it's still a steal or a deal (pun intended).
I really tried to love this game, but it was impossible, at least for me.
Characters often get stuck in walls and doors because the spaces are too narrow. The settings are very simple and repetitive as are colors and textures. Many of the game's limitations are due to the console's hardware limitations, but the overall result is disappointing. I mean, this game was released just a few months before Half-Life 2, so that's no excuse for such a poor implementation.
The unofficial patch called The Sneaky Update limits these issues, but not entirely.
EPIC! A nostalgic game I grew up watching my Dad play, the narrative is incredible. Can't say enough how much I love this game.
This isn't a horrid game, it's just not for me. This is worth it if you wanna hit up all Thief games to completion but don't get repulsed by the engine like I have.
Coming off of Thief 1 and 2, I'll pass on this one -- I've already completed an Ion Storm xbox jankification via Invisible War, and although this is less of a butchering than that, I still just could not get into it. If it were a few years earlier I probably would've just sucked it up and completed it anyway. I do understand that LGS went under, and a lot of employees were relocated to texas to help make this game. The engine feels like liquid ass coming off of TFix 1-2. Yes, the sneaky upgrade does help a lot with this game, and you can numerically tailor some aspects about it. There's a timeline where I could've finished this game, but I really don't think I would've enjoyed most of it besides just finding out what happens next -- which I have read what happens anyway. It did seem like it had a cooler story than usual.
It's unfortunate that I couldn't get T2x working for me, but thankfully I still have The Black Parade for more classic thief. Have not heard good things about the reboot, but I'll at least give it a try like I did for this game.
Well I finally got around to finishing this game after years and years and years, it crashes a lot, the open source patch for the game helps a TON, you should absolutely play this if you like games like dishonoured or any games with sneaky elements, the game is very much a product of its time but this gives it a certain sense of charm and atmosphere, I feel ive done the game some justice by finally playing through to the end! Good story, murky atmosphere and just a good fun game really!
Not much in the way of help guides so some stuff i really had to figure out on my own which was a good challenge!
(the patch is essential, there are still random crashes but much less so with the unofficial patch so be sure to hit F10 a lot to auto save!)
My Favorite All Time Genre Stealth Games
8/10
Reviewing every game I've played in my Steam Library. Game 27
I hated this game upon release but over time I've managed to grow my appreciation for it.
I loved Thief: The Dark Project and Thief 2: The Metal Age this changed a bunch of well loved mechanics from the prior games and it just took me years to get over my over hyped expectations for this game.
Ultimately my own hype made this a disappointment for me, the city was small and the levels were split into loading zones and they changed Garrett's weapons and items (mainly the removal of the sword).
Now I can see how it was visually and technically a great game (for its time), obviously its extremely dated and some mods are needed to get widescreen and better graphics, the story finally hooked me for a while and I've enjoyed the game.
There are lots of different ways to traverse the levels and the objectives and level design (although not really open like the first two games) was still well put together.
There is also a really fun play-style called 'ghosting' (not the "official" type of ghosting where you literally touch nothing, no doors, lights etc) where you rapidly move around the levels with NPC's just barely getting a glimpse of you.
They become alerted/suspicious and probably would swear they saw something, but by the time they come to investigate you're long gone and have only left a door open, stuff missing and the lights out.
I've not finished it yet and perhaps I will find the inspiration to complete it one day.
Reccomended
P.S I have many hours more outside steam.
If you do not have nostalgia for this game, you will not like it.
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Дополнительная информация
Разработчик | Ion Storm |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.06.2025 |
Metacritic | 85 |
Отзывы пользователей | 81% положительных (1478) |