Разработчик: Ion Storm
Описание
- Передовой геймплей боевой хитрости - Прячься в тенях, крадись мимо охраны или устраивай им засаду в темноте!
- Огромный арсенал воровских инструментов - В том числе отмычки, дубинка, стрелы, перчатки для лазания по стенам, масляные склянки, ослепляющие бомбы и кинжал.
- Целый город на обозрение - Пробирайся в любое здание, обирай знать на улицах, трать добычу и строй свою репутацию. Чувствуй себя как настоящий вор в городской среде с непараллельной восприимчивостью и интерактивностью.
- Продвинутый искусственный интеллект - Охранники, которые видят и слышат, учитывают улики и подозрения, ищут незваных гостей, сражаются, преследуют, шевелят губами в соответствии с текстом, меняют выражение лица и используют сотни строк диалога в реальном времени.
- Система динамического освещения и теней - Каждый персонаж и объект отбрасывают реалистичную, динамическую тень, влияющую на геймплей хитрости.
Поддерживаемые языки: english
Системные требования
Windows
Рекомендуемые: Intel Pentium IV 2.0 ГГц (или эквивалент AMD Athlon XP), системная память 512 МБ, видеопамять 128 МБ, Direct3D 9.0 и Pixel Shader 1.1
Thief: Deadly Shadows не поддерживает игру на переносных компьютерах.
Отзывы пользователей
Unbelievably janky.
But not the good, enjoyable kind of janky.
Not very enjoyable, even with the Sneaky upgrade.
What a way to kill a series. Add horrible controls, movement TIED to animation, remove mechanics, dumb down kept ones, worse maps, worse difficulty, janky physics, and for what? for a few extra polygons? This is like demo version of the previous games with better graphics which is a shame because it still has the vibes of a Thief game.
The first two are much better (yes, even in 2024 stop crying about the pre-historic graphics you baby), but this is unfortunately probably the last true thief game we will get. The reboot in 2016 was an abomination that should've been taken behind the chemical sheds and disposed of. Do yourself a favor and play the first two on GOG with the Tfix patches (just google required thief Gold / 2 mods) and install. After those try the Black Parade Mod and experience some of the best immersive sim levels I've ever seen in a video game and in a lot of ways blows the original levels out of the water. They are extremley large tho so you deff do want to start with the 2 original games first, or at least the first one before jumping in. Then try this game. You really don't want to enter here imo. Still it's a great stealth game, just not a great thief game.
Playing Thief: Deadly Shadows after the first two games brought a mix of fresh and familiar elements. The developers managed to preserve the core spirit, with its dark atmosphere, eerie soundscapes, and suspenseful vibe, all amplified by the new engine. The graphics update was refreshing, even if the engine came with some occasional glitches.
However, this third installment marked the first shift toward artificially increasing difficulty—a departure from the natural challenge found in the earlier games. Unlike the first two titles, which avoided making NPCs overly sensitive and detection mechanics unnecessarily punishing, Deadly Shadows amps up these elements in ways that feel contrived. Where previous games focused on skillful stealth and expanding mission objectives to challenge players, this installment introduces obstacles that can feel less rewarding.
The addition of factions and relationship-building mechanics also felt unnecessary and somewhat out of place. Garrett has always been a lone wolf with a personal code, forming alliances only when situationally advantageous. By pushing these faction elements, the game strays from his established, independent character and muddies the lone-wolf persona that made him such an iconic figure.
The attempt to broaden the game’s world by letting players explore the streets was innovative for its time, but in 2024, this feature doesn’t hold up as well. The open-world feel can get repetitive, detracting from the focused tension that made the earlier games unforgettable.
Despite these missteps, Deadly Shadows stands out favorably in 2024’s gaming landscape, which is rife with shallow characters and formulaic narratives aimed at a non-existent “modern” audience. In comparison, Thief: Deadly Shadows is refreshing, with a rich, dark fantasy world that respects the player’s intelligence and tries to stay true to the source. Even with its flaws, it offers a much-needed escape from today’s homogenized, watered-down offerings and remains a worthy installment in the Thief series.
I wanted to try this game, but got stuck on tutorial because lockpicking is bugged and nothing happens. As I was trying to get a solution on the internet, I got fed up and couldn't bother to try anymore. If they don't bother to make the port playable, why should I bother doing it myself? This is not even worth a dollar.
I remember when I first tried it right after release, when I saw the highlighted footsteps as part of a tutorial on the map, the world fell for me. I was a bitter little monster about it and I hated it so I uninstalled. Then years passed (a decade I think) and I tried it again, and realized how stupid I was back then. It's a really good continuation of the Thief series, and the last one too. Enjoyed playing it and would reccomend it to anyone who plays stealth games and isn't after the latest graphics and mechanics. GG
Thief is a good and funny game but i'm not a good thief ha ha ^^
One of my all times favorite game. It isn't that optimized for modern PCs/Laptops but with The Sneaky Upgrade Community Patch, you will linger for more content, it's so goddamn good. I wished it was longer and had an open world + the graphics and the atmosphere are just pure perfectness. The sound effects, the music, everything is awesome. 10/10 , I would recommend you to play it with the patch for the best experience.
Thief: Deadly Shadows stands as a hallmark of stealth gaming, expertly blending atmospheric storytelling, intricate level design, and a compelling gameplay experience that captivates players from start to finish. Released by Ion Storm in 2004, this third installment in the acclaimed Thief series not only honors its predecessors but also sets a high bar for future stealth titles. With its richly crafted world and engaging mechanics, Deadly Shadows is a must-play for fans of immersive gameplay.
Immersive World and Atmosphere
At the heart of Thief: Deadly Shadows is its atmospheric setting, a beautifully realized city inspired by Gothic and Victorian aesthetics. The game’s environments are meticulously designed, from the shadowy alleyways of the city to the opulent interiors of noble estates. Each location is teeming with detail, creating a living, breathing world that players can lose themselves in.
The dynamic day-night cycle adds an extra layer of immersion, influencing gameplay and strategy. Players must adapt their tactics depending on the time of day, with darkness serving as both a cover and a crucial element for stealth. This design choice enhances the overall experience, making every mission feel unique and tailored to the player’s approach.
Engaging Stealth Mechanics
Thief: Deadly Shadows excels in its stealth mechanics, offering players a variety of tools and abilities to navigate challenges. The game encourages a thoughtful approach to gameplay, allowing for multiple solutions to problems. Players can choose to sneak past guards, pickpocket valuable items, or engage in creative distractions to manipulate their environment.
The addition of the “focus” system allows players to slow down time, granting them a strategic advantage in tense situations. This feature complements the game's emphasis on stealth, enabling players to plan their moves carefully and execute their strategies with precision.
Rich Narrative and Character Development
The narrative of Thief: Deadly Shadows is compelling, weaving a tale of betrayal, intrigue, and heists that keeps players invested throughout. Players step into the shoes of Garrett, a master thief with a complex backstory and moral dilemmas that add depth to his character. The story unfolds through well-crafted missions that balance action and exploration with moments of character reflection.
Supporting characters are equally well-developed, enriching the narrative and providing context for Garrett’s actions. The interplay between characters, along with the game’s overarching themes of power and corruption, creates an engaging storyline that resonates with players.
Impressive Audio Design
The audio design in Thief: Deadly Shadows is outstanding, enhancing the immersive experience. The atmospheric soundtrack perfectly complements the game’s tone, evoking a sense of tension and suspense during key moments. Ambient sounds, such as the whispers of NPCs or the creaking of floorboards, further immerse players in the world, heightening the stakes during stealth sequences.
Voice acting is also noteworthy, with strong performances that breathe life into the characters. The dialogue feels authentic and adds emotional weight to the narrative, making players more invested in the unfolding story.
Areas for Improvement
While Thief: Deadly Shadows is a remarkable title, it does have some minor flaws. Some players may find the AI behavior to be occasionally inconsistent, leading to moments that break immersion. Additionally, a few of the later missions can feel a bit more linear compared to the expansive early levels. However, these issues do little to detract from the overall experience.
Conclusion
In summary, Thief: Deadly Shadows is a triumph in stealth gaming, showcasing a perfect blend of immersive world-building, engaging mechanics, and a rich narrative. Its atmospheric design, thoughtful gameplay, and character-driven story make it a standout title that resonates with players long after the experience ends.
For fans of the stealth genre or anyone looking for a deeply immersive experience, Thief: Deadly Shadows is an essential journey into a world of shadows and intrigue. It not only honors the legacy of the Thief series but also stands as a testament to the potential of video games as a medium for storytelling and engagement.
taffer is my new favorite word and no i didn't play the cradle mission.
Awesome atmosphere, but the controls are clunky. Shalebridge cradle is one of the best level ever designed.
G.O.A,T
Very good. Goes for game itself, story and sound design. The maps are smaller, but offer a couple of options...
Fights between your allies and your enemies are real dramas - something to be watched- like even ... the world is alive ! Its funny.
Shows where Thief 4 really failed - making a cohesive thief-extraordinaire/exploration experience, where you find notes, listen to conversations and partake of some meaningful extra-curricular exploration; in order to yield the bounty.
Recommend Sneaky upgrade. Seems good thus far. FMVs for a start (but need to compare it to the original); the game works well and looks good at least.
Maybe the game looking quite rich and allows some good scripting , thanks to the game engine, but...
Unreal engine (2) is a total joke... walking/jumping on many objects will make the character bug out, leaving him in a T pose, this means you cant run, crouch or walk normally... This happens ALOT! It's clearly a limitation in the engine as it happens in Deus Ex 2 as well! Totally ruins the immersion! It is worse on here, as you really must fix it. Often reloading makes your character skip, alerting all enemies around; so this is not
a good thing (yes sure just save often - still Utterly shockingly - jaw dropping-ly bad). *face palm*
Not completed yet, will update review later. really invested thus far.
The missing map makes it next to unplayable.
It didn't turn out to be what I thought it would be. It's very cool when it did come out but I am not playing this anymore
I love the sound effects with this game!
I played this game as a kid on the original Xbox and it both amazed and scared me. I've replayed it again as of typing this out and all I can say is this is one of the few "true" stealth games. Hiding in the dark, making the least noise that you can, and trying to leave everything as it was so enemies don't notice a difference, these are all crucial in making sure that you're not detected.
It's definitely showing its age now and you'll notice but I highly recommend this game if you love immersive stealth.
Pretty watered down compared to the first two but there's no good reason to skip it if you're a Thief fan.
I played this game pirated,geforce 6600gt bundled,retail purchased and steam purchased one.
I probably finished this game close to 10 times. And i still like the myst from this gem of a game.
I've bought this game for my Xbox twice and have played it tons of times to the point where both discs "Crashed out". Great game, was really wild for the time.
All the Thief games are top notch, still hard to beat the level of creativity these games have and immersive ancient fantasy vibes imbued with a medieval world. 1 was a true creative piece, and by 3 they really added positively in ways unexpected adding more depth, like the groups of Hammerites and Pagans etc, the whole freaky assylum then the mystical cthulu like underworld.
This game is up there with MediEvil, Alice (the original, not offered on steam), Skyrim....
there are mods to modernize the textures, like Sneakys upgrade.
I play with an xb cntroler, easier to sink back and play Garrets role as a sneak, the vibrations and spinning dongles make it so much more immersive picking locks etc, and it's what I originally played on so is what I recommend.
Not many games like it in my opinion, would love for another release but honestly feel it'd be butchered...best leave it be.
Something is buggy with the steam release unrelated to the og dev's. Play it on xbox if you can dont buy it on here
"Thief: Deadly Shadows" Storywise, it's a brilliant denouement to the franchise. The movement mayhap be a little janky if not downright bizarre at times, and the levels are smaller and less creatively designed compared to the first two games. The ambience and sound in this game are still phenemomal though, and there are levels full of atmosphere. Despite it being the weakest installment in the trilogy, it's still full of charm and interesting new additions, and I would consider it among one of the best stealth games of all time.
sounds of a torch being doused "You turn the lights off when I still need them. Truly, these are...dark times."
awesome game if you like sneak genre
While it's an okay experience, is better than Thief 2014, and my favorite in the series story-wise, it still PALES in comparison to the first two games overall. The Shalebridge Cradle mission carries this whole experience on its back like Atlas
I pretty much only recommend it if you wanna actually see how the trilogy ends
I've never played the other Thief games, so I can't say how this one compares. I played this one back when it first came out and loved it then, so when I saw it again in a Steam sale for practically free I grabbed it out of nostalgia. 20 years later it's still enjoyable, and the Shalebridge Cradle is still super creepy
One piece of advice - quicksave frequently. I did experience crashes occasionally, and a weird bug where Garrett would start floating and be unable to jump or crouch. I suppose that's to be expected from something so old running on an unofficial patch, but it doesn't significantly detract from the experience.
Yes
Just download SneakyTweaker from Nexus and the game's perfect! No bugs, has 1920x1080 support. Literally the best stealth game on Steam.
This movement is clunky as hell, even in the (intended) 3rd person, Garrett moves awkward as f*ck. The AI is somehow even more retarded. And having to manually change back the resolution every time you decide to play the game becomes tedious fast.
That said, this is still a Thief game, and an enjoyable one at that. Garrett now moves exclusively through the city, but there's still space for the supernatural elements from the first game. Lockpicking has shifted from holding down RMB to a full mini game (akin to Bethesda titles), and entering combat now makes you feel completely helpless, since the block feature is all but missing here. And there's no rope/vine arrows anymore, since the levels themselves had to undergo downscaling to be ported to consoles. And swimming. Garrett doesn't swim.
Some interesting ideas with the levels (clocktower, abandoned asylum, impenetrable museum), and the faction system proves for great shenanigans when being chased by the city guard. There are also some moments of genuine horror, mostly building on the idea of how much of a pain in the ass it is to enter combat, but also using the game's already dark atmosphere to create some unique levels (for the time).
Overall, it's another great thief adventure, just with what feels like a lot of unrealized potential, especially in regards to level scale and total game length. But not bad!
best stealth game i ever played of all time
Once I finally got this game running with some tinkering with the Sneaky Upgrade, it reminded me that the third best Thief game is still in my top 20 games of all time.
It boasts the scariest level in the entire franchise - The Shalebridge Cradle. The sound and lighting effects in this mission are something to behold. Sometimes it feels as though it's the building, not the undead creatures, that poses the real threat, and there's little you can do about it. It's a mission that is full of surprises, and the first time you play it is something you'll never forget.
St. Edgar's Church, and The House of Widow Moira, also rank among the very best Thief missions. The game's lighting engine and skilful soundtrack give these levels a mournful ambience. Loot you need to steal glitters in the dark, tempting you from a distance, and managing to pick everything up without alerting or incapacitating the guards is just as challenging as in The Dark Project or The Metal Age.
The special loot system, where on higher difficulties you need to steal a certain number of unique items, is a great addition. These could be paintings, strange antiques, or lost artefacts. Often getting these requires finding a piece of journal telling you where they may be, or perhaps finding a hidden route to nab them more easily. On Expert level, getting 90% of the loot in a mission is a real challenge, probably harder than it was in the first two games.
So what's the city hub like? Apart from the fact that the quarters themselves are quite small (especially Auldale), I really enjoy sneaking through the town at night and stealing stuff while spying on the townspeople to learn of some secrets. One downside is there's not much opportunity to sneak via rooftops, aside from a handful of hidden areas above the street level. There's no Life of the Party Here. However, almost all places of importance have more than one way to infiltrate, even smaller houses in the City.
There's also a faction system, where you can ally with or be opposed to the Hammerites and Pagans, based on your actions such as attacking members or stealing from them. It works quite well, except it's very easy to ally with both at the same time provided you complete several tasks throughout the City. Also, there are no loadout screens between missions - instead, you sell loot at fence shops in town, and buy things like arrows, flashbombs, or gas bombs in nearby shops. You might find that by the end of the game you'll have a ridiculous amount of money left over, especially since there's limits on how many of each tool you can carry.
Other than that, this Steam version still felt slightly unstable, prone to crashing at times, and without the upgrade, you'll find the lockpicking simply doesn't work, which is really bizarre since I don't remember this bug being present in my original disc copy. Also, the Lair really should have been expanded into a proper mission, rather than just an extension of the City hub.
Deadly Shadows is still a classic to me, and gave me much joy replaying it. It's definitely one of the best things Ion Storm has ever done, and made its own contribution in the stealth and immersive sim categories. Play the first two games before this one at all costs though.
Shadows: Deadly Thiefs
Booted up on the ASUS ROG Ally, I can't turn or do anything other than walk forward ? Is there something I am doing wrong ?
Thief Deadly Shadows
There are a ton of great ideas in this game, but it has perhaps aged the worst of the trilogy. It is still a good deal of fun though, especially since I just love the world of these games so much.
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Дополнительная информация
Разработчик | Ion Storm |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 04.12.2024 |
Metacritic | 85 |
Отзывы пользователей | 81% положительных (1426) |