Разработчик: Shovsoft
Описание
A modern take on the classic arcade game, Lunar Lander, Lunar Flight extends the experience to a fully fictionalized and accessible lunar module simulator providing a variety of mission types involving transporting cargo, acquiring data at survey locations and locating lost cargo.
Completing missions earns experience points and money to be used to refuel, repair and upgrade the lunar module. In addition to missions there are time trial challenges complete with online leader boards and a globally ranked ‘pilots’ leader board, ranked by experience. To round out the game there are a variety of achievements to provide additional challenges and objectives.
When you think you've got what it takes, head online and go head to head in deadly combat against the best pilots in the world in Lunar Flights Multiplayer mode.
A truly unique and challenging flight simulation experience, Lunar Flight will give you many hours of immersive, addictive and rewarding gameplay.
Key features
- Track IR Support
- Authentic Newtonian space physics
- Addictive, challenging Simulation
- Earn money and experience from Transport, Survey & Lost cargo recovery missions
- Purchase Upgrades and Action items for the Lunar Module
- Online Time Trial and Pilot Experience Leader boards
- Online Multiplayer with Weapon Systems
- Random mission generation
- 51 Achievements
- Spectacular graphics and effects
- Award Winning Soundscape
- Unique Quad view display
- Comprehensive Replay System
- Default X360 Controller Support
- Support for multiple Input Devices (HOTAS)
Поддерживаемые языки: english
Системные требования
Windows
- VR Support: SteamVR or Oculus PC
Отзывы пользователей
This game is one of the greatest I've ever played
Call me biased, but the fact that you must actually put in effort to upgrade is really great. It felt like I was an actual LEM pilot. And it only got better when I found out the game was compatible with my flight set! All around great game, worthwhile buy, the concurrent player count should be brought back to former glory.
Great simulator
Bought this 12 years ago, never reviewed it so HWG,
Its a simulation of the moon lander, no arcade stuff here its a rough learning curve, equal and opposite reactions, piloting this machine is alot of fun, what starts are pretty tough soon becomes second nature, I picked it up again a few days ago and its still as good as it ever was.
Not a deep game, pretty simple, pick up cargo and drop it off as another base give rewards of money and xp, money pays for better equipment and xp lets you lvl up to reach ranks needed to buy the better stuff.
So it's 2024. And this game still slaps. Awesome experience, especially in VR.
12 years after launch, and it still is better looking than some titles you find deep in various VR stores. I'm really not going to be critical about the issues, like Quest 2 not having controller support, because it's just not warranted due to its age. I know this is an old game, and honestly playing in VR with a Xbox controller works and feels good. I'm just happy it boots into VR, and looks great. All around its a fun experience you could sink some time into before it gets old.
There really aren't many games like this, it really scratches a weird itch for me.
Developer: I really hope one day you find the inspiration to come back to this gem, and update some features for the modern day, and maybe drop a new map or two. I would love to see you come back and breathe some new life into Lunar Landing.
When you crash the ship so many times and then AT LAST you figure out how to drive it, you will start to adore this game. I played it in 2013 every evening and I wona play now. Does anyone want to play multiplayer? And yes, beside fun control you can lunch rockets to each other.
As a simple, but extremely challenging VR experience, Lunar Flight is hard to beat. Simply flying from one point to another successfully is very satisfying and the VR environment is hugely immersive despite admittedly dated visuals. It's hard to believe this was one of the first and yet remains one of the best VR simulations.
I would recommend this game if you are a space or physics nerd. It is surprisingly difficult to get used to, just one miscalculation can send you hurtling into outer space or careening into the ground. It will infuriate you at first, but when you get the hang of it, it becomes much more enjoyable, although it keeps you on your toes as you can always run out of fuel. For a simple game like this though, if it was any easier it would be boring. The music, graphics and background chatter help to give you a great cosmic experience.
The game is mostly a demo. Maps and missions are barely all the same. Just mars give you some different feelings. There is not much to do after you learn the basic, as you only have the basic to do. Specially without any way to extend the game like Mods.
It is sad to say, but even while is still unique in the gender, for the price tag you can just have Frontier Pilot Simulator with 10x more content.
There are no down sides. Its a legit, full-physics, 3D remake of Lunar Lander from 1982.
I wish there were 8 terrains instead of 3, I wish there were 25 different mission styles instead of 5, but its a fabulous game. I would pay $25 for it. With Occulus its absolutely incredible.
If you use Joystick, or Throttle, or other physical controllers, BEWARE!
>>> Read the Steam Discussions before you buy. <<<
Setting up physical controllers is a nightmare, and often won't work at all. It's very unfortunate, because I LOVE this game. But I can't play it. Steam says that I have played it for 44hrs. It's a total lie. In over 7 years I don't think I have over 4hrs in this game, and 3 of them are trying to setup the controllers.
There is a new Beta version of this game that uses the Oculus Touch Controllers, which is very good! Unfortunately, you cannot setup the game's default VR joystick. So you are left with the Pitch, Roll on the joystick axis, which is the hardest way to fly. And the thrusters are on the joystick's hat. You have to grab the joystick to fly and by doing that you will inevitably move the pitch or roll, and start spinning. It would be better to have the left/right and forward/backward thrusters on the joystick for easier control.
This little gem is the perfect homage to 50 years of human spaceflight, and classic Lunar Lander games (originating way back on 1969 text-only computers).
It takes the idea of the old 2D arcade games with realistic physics, and perfectly transcends them into 3D - plus VR support! The audio deserves special mention: the mesmerizing music, plus voice recordings from real NASA missions, create an intriguing ambience.
Considering the 'Newtonian' flight dynamics, this game is of "Easy to learn, difficult to master" flavor. There *is* a learning curve, but once you get the hang of it, it feels AMAZING to fly around. The satisfaction of completing Mars missions is just so rewarding!
🎮 We have a liftoff! (Now what...?)
You will not struggle with the controls per se, they're done clean and perfect, and not too hard to understand. The challenge is to master them all at once: to manage your movement, and not do too much. To not lose control of your lander once you've set it in motion.
It's about focus.
Flying on Earth means gliding through air. On Moon, there is no air: when you thrust forward, you have to use the same energy to come to a stop. There is, however, some gravity: if you do nothing, you will crash down on the surface.
✪ Houston, we have a solution
There are some features to help you though: Thrust Lock helps you hover, beginners can option for Unlimited Fuel and Auto Leveling (at an XP penalty), or you can unlock stronger engines and Stabilizer items, encouraging you to avoid said penalties.
There are 3 maps on Moon (Crater/Hills/Canyon), and one on Mars. They're all pretty different, increasing in difficulty, and on Mars you will face stronger gravity, atmospheric drag, winds and reduced visibility in sand clouds.
📈 VERDICT
This game is unique, since it's the only pure, realistic space flight simulator on Steam that puts you right into the cockpit. (Kerbal Space Program simulates physics too, but it's more of a sandbox playground, putting you through a trial-and-error process of shipbuilding first.)
If the store page has you interested, give it a try. It's a unique experience. There is nothing like it!
As a plus: As shown in the new store trailer, a VR overhaul is coming up, incl. completely reworked 3D cockpit! Even 7 years after release, the Dev is still taking care of this game and forums, despite the low number of sales. This is not his main job, still he invests time in it, so you can easily tell this was (and is) a project of passion. That said: the game is bug-free!
(Tip: If you struggle to fly, use this strategy: launch vertically, rotate to face your target, then pitch forward to fly towards it, mid-way pitch backward to slow down. Minimize sideway movement. This way, you basically fly in a 2D geometry, which is easier to control. If you still struggle, use any online Lunar Lander game to get the hang of the 2D basics.)
If you're interested in the historic Apollo flights, check out nasa.gov
A simple idea with superb execution. One of the best VR games out there, even though not made for VR originally and steam VR support still in beta.
I'm not sure how I could miss this game for so long - maybe because I was scared off by its presumed age, or because the logo didn't look "serious" or whatever. Could not have been more pleased with this discovery. It's a very "physical" game - all about putting you in control of a low-gravity vehicle on the moon (and later on mars), you control thrusters in all directions (main thrust for up/down, side thrusters for left/right/forward/back movement, and combined thruster control for all 3 rotational axes, i.e. pitch/roll/yaw). Initially the whole thing seems totally overwhelming and uncontrollable, but it's amazing how you develop a better and better sense for it after a few hours of play.
Graphics seem better to me than most VR games out there currently. Sound is amazing - chill space tunes, convincing engine and warning sounds, NASA radio recordings in the background for extra ambience. The HUD appears big and simple (probably because it's scaled up for VR), but is extremely functional. I didn't read the manual and only watched a single tutorial video, but could figure out what all the indicators meant relatively quickly (my limited flight sim experience probably helped though). Note that this isn't a serious simulator though - it's very much focused on the flight/thruster control mechanics; there are no systems to manage or anything of the sort.
Only real downside is the limited content - three types of simple missions; four maps total (with the same missions); there are ~50 achievements but they're not that hard to get either. Using your in-game credits earned from completing missions, you can also purchase up to 12 upgrades for your moon lander to improve its performance and handling, but that's it. Apparently there is some kind of multiplayer/deathmatch mode as well, but that's not yet supported in VR so I haven't tried it. I prefer non-combat anyways. I'd love to see more mission variety, maybe a campaign even, and/or more challenging achievements. Coop multiplayer would be amazing too :) Also can't wait for replays to work in VR.
Even for what it is though, I found the price absolutely fair. I think you too might like this if some or all of these points may apply to you:
- you like space
- you like flight sims
- you enjoy docking in elite dangerous
- your favorite part in euro/american truck simulator is backing up and parking your trailer
Thanks to the dev for this amazing piece of software!
The developer of this game took the old arcade game Lunar Lander - from a bona-fide franchise that has existed since 1969 - and turned it into a detailed simulator. Let that sink in for a minute.
Well, okay, Lunar Lander was fairly in-depth for an arcade title to begin with. Lunar Flight though is a full 3D sim with VR support and...deathmatch multiplayer, for some reason I'm not going to question because dogfighting in Moon landers with missiles is an awesome idea.
It's fairly cheap on sale and has a good amount of content: you can even go to Mars now. Space nerds, physics nerds, and salty sim dogs will probably get a kick out of this; if that sounds like you I'd say at least try it.
Okay.... had this game for a long time. Today, HTC Vive support added.
Blew my mind. This is going to be an amazing experience going forward. Thanks to Sean Edwards for his indefatigable efforts on this project - that some (myself included) - had thought was shelved.
The addition of the Vive element creates very immersive experience and adds a greater essence of situation awareness - I had recently played a little on this previously using TrackIR, which was still very enjoyable.
I'm looking forward to playing this a lot more. This will be one of my go-to games that I typically use to "wow" my mates who haven't tried VR gaming before.
I never thought I'd put 12 hours into this game, but I was super hooked on the challenging flight model back in 2014.
Fast forward to 2016, Sh0ver added Oculus Rift support, and here I am again sweating bullets because now I'm actually inside this spacecraft that is 5 meters from crashing into point B.
I wouldn't even wait for a Steam Sale, you'll get your $15 out of it easily.
Edit for Steam Autumn Sale 2016: yeah, totally buy this.
A true spiritual successor to old games like Lunar Lander. Yes, there is a learning curve here. One thing that is a bit unfair is a stock lander with no upgrades lacks a stabilizer, if you get the craft rotating in mutiple axis you will have a hell of a time getting it stabilized. As you progress and upgrade the LM you won't have this problem, though of course you will have more experience flying and won't be so fazed by basic flight. Bottom line: when starting out only use yaw/rotate and leave pitch and roll alone. Mission types are fine though they boil down to fly from base X to base/point X and do something. Lost cargo is a little more interesting as you have to use your eyes to locate the target (the beacon is too short ranged to be of too much use in locating the cargo). Some other mission types would be useful, like a photo-mapping mission, where you have to fly a designated strip of territory taking images as you go along.
The actual feeling of flight is superb. The Hills map in particular has a very authentic Lunar Highlands feel to it. Others less so. Canyons is challenging but the verticle exageration makes it look a little unbelievable. Mars is also a challenge but after the "purity" of Lunar flying is a bit frustrating.
As far as this game being too difficult, well, I disagree. If you watch the basic tutorials you should be fine, esp if you obey the basic rule of "no pitch/roll w/o a stabilizer". If you want difficult, try Eagle Lander 3D which is a hardcore LM sim, no game, no missiles, no HUD, just the DSKY and a scribed pattern on the LM window to guide you and historical Apollo scenarios.
For a niche title an impressive level of support. After the initial release we saw release of Oculus Rift support and then multiplayer, and continuing support into 2015. The developer has demonstrated maturity and staying power by supporting this very excellent sim/game.
"Simple simulator" sounds a bit like an oxymoron, but I'd say this is one. The creator seems to think it's more on the arcade-ish side, but I think the flight model is complex enough to make most people think "simulator". You will have to think about when and how to turn to gain right kind of velocity, when to start braking in time and other things like that. I would also recommending using an analog control of some kind. Keyboard is too clunky. Personally I'm using a joystick. I guess the most arcadey thing might be the missiles that were added later. Probably to make the multiplayer have some point. I just ignore that and fly around doing missions. Very relaxing. There's also a simple level up system for buying better thrust, gyros to kill your spin and such.
It had been said that this is one of the best early Oculus Rift games. I wouldn't know about that, but the virtual cockpit is enjoyable enough with just headrtracking (I'm using EDTracker with FreeTrack).
DK2 beta works fantastic with Windows 10, DK2, amd a8, and ati 6870! New OS, mid-range cpu, and several generations old graphics card. No issues what-so-ever! This is easily one of my favorte VR games now!! Thanks @SH0V0R, looking forward to more updates and hopefully future releases from you!
Some tips for new people:
- DK2 Beta is accessed via, right clicking on the game title in your library->properties->beta tab->dk2 beta->OK.
- While it should work either way, having the oculus as primary monitor plays best and requires no tinkering in-game.
- If you are seeing a half screen\half desktop, try pressing alt+enter to snap to full screen or see the tip above. (this is windows and oculus, NOT this game specifically)
- If controls are somewhat or entirely not working, try removing InputData.dat from C:\Users\"yourname"\Documents\Saved Games\\LunarFlight\. It will regenerate on your next game launch and should fix all control issues.
----- ADDITIONAL EDIT -----
It's been 2½ years since my original review (see below) which still stands. However, I've now been able to play this game in VR (Vive) and felt compelled to update my thoughts.
This game is the best VR experience I've had to date! It's easily a better VR experience that DCS which I also spend a lot of time with. Why the high praise? There are a few reasons:
GOOD FRAME RATES - Perhaps due to the fact that this is a relatively simple game, framerates remain high enough to give a good experience.
SMOOTH MOTION - Due to the "floating" nature of low-G motion, movement is smooth and predictable. It feels more like piloting a submarine than an plane at times and this smooth motion is very VR friendly allowing me to play for long stretches with absolutely no discomfort.
AVATAR PRESENCE - The scale and position of the avatar is perfect. Looking down at your space suit with hands on the controls feels just right when holding your HOTAS in real life. Also, the interior of the lander is well laid out and nicely modelled. All this really adds to the sense of presence. While I mention below that a gamepad is the preferred method of control, when in VR definitely use a HOTAS if you've got it.
It's not perfect and the [vr_beta] build that provides VR support still has a few bugs. The control setup is needlessly convoluted for a game that is fundamentally quite straight forward. But, if you can wrestle through the configuration, you'll be rewarded with one of the best cockpit based VR experiences available!
----- ORIGINAL REVIEW -----
This unassuming title delivers far more than you might expect on first glance and has become one of my all-time favourite games! Yes - it's that good!
The visuals and physics are superbly done giving you a real sense of low-G flight while keeping the controls very straight-forward. However, just because the simulation is limited to basic thruster controls, don't be fooled into thinking this is a simple arcade flight model.
It takes a while to master flight and get used to the fact that (unlike an aeroplane) the direction you're facing is not always the direction you're moving and that your primary thrust (assuming you're upright which frequenly you are not) is pushing you up rather than forward. Learning the art of flight and mastering precise landings is tons of fun and very addictive.
It's the *feeling* of low-G flight that this game does so incredibly well! I don't have an Occulus Rift yet but it supports it and I imagine it would be nothing short of incredible! After you finish a flight, you can optionally save it and play it back which is a great feature if you've done a particularly interesting manoeuver or perhaps recovered from a minor crash.
*Note: I am a long standing PC gamer and get frustrated when the control scheme of a game is compromised to support gamepads that lack the precision of a mouse. However, Lunar Flight is a notable exception to that rule. This game is best played with a controller. A joystick/HOTAS setup works well (I've tried it) as it does with any flight simulator but in this case a gamepad is definitely the best option.
There are 3 lunar maps of increasing complexity and a 4th Mars map that has stronger gravity and wind storms which push you off course and obscure your vision adding a nice extra challenge.
Missions are one of three varieties: Transporting cargo directly from one pad to another; surveying (hover over) an area; or searching for and returning cargo that has been lost somewhere on the surface. In addition there are time trials where you have to fly from pad to pad through a series of gates as fast as possible and you can equip missles to shoot at either unmanned drones or other players in multiplayer.
Personally, I find the magic to this game is in the flying - not the shooting - and I would have been just as happy if the combat had been removed from the game entirely. The time trials never grabbed me either as I prefer to fly at my own pace. The missions are fun but extremely simplistic. After 100+ hours in the game, I fly cargo recovery exclusively as it is the most interesting of the three.
In some ways the game suffers from it's sucessful flight model as it's so much fun that even once you're past the challenge of learning, you still want to keep flying around. But, the simple and limited missions mean that there just isn't enough to do.
PROS:
- Well executed and realistic flight/physics model.
- Excellent sounds and graphics. Both are simple but very effective.
- Wonderful *feel* to low-G flight.
- Oculus Rift support (even though I don't have one to try yet).
CONS:
- Simplistic and limited missions that quickly become repetitive.
- Relatively small maps. They're sufficient but would be nice if they were bigger.
Mastering flight can be a challenge at first. However, the realistic physics coupled with simple controls strike a nice balance between game and "light sim", making it easy to pick up.
It's the wonderful sensation of low-G flight keeps me coming back for quick fixes despite the repetitive missions. I highly recommend this game to anyone that has an interest in flight games.
Great space flight simulation.
if you would like to play a relaxing, fun game that is also a learning experience then you need to try this game out.
Once you learn the basics of liftoff, landing, ACS thrusters and how to change your heading you will be having a lot of fun with this game.
There are 4 huge maps that you can fly around and there are 3 different types of missions(transport cargo, find lost cargo, data survey).
highly recommend to any space/simulation enthusiast.
Lunar Flight is a simple sim that allows you to fly an Apollo style lunar module around four different maps (difficulty varies between the maps) simulating the moon and mars environments. It has a steep learning curve but is extremely satisfying to master.
Initially it feels a bit like playing the classic 8 bit 'lunar lander' type games in 3D but there's more to it than that. Missions include carrying cargo between locations, gathering data from survey sites and recovering lost cargo. As you progress with missions you gain XP and are able to upgrade your ship to make it more fuel efficient and more manoeuvrable.
Multiplayer introduces combat, adding 'sidewinder' style missiles and decoy flares to the mix. Combat isn't easy; changing direction can be hard due to inertia and it's a pretty unique experience.
This game is an absolute gem. I only wish I had an Oculus Rift to play it with, but my TrackIR does perfectly well.
Ever since "Lunar Lander" on the ZX81 and "Thrust" on the Atari ST, I've loved these kinds of gravity-based vector thrust games. This game takes it into a whole new dimension: 3D.
Everything about this game is delightful: the mini tech tree to upgrade the lander, the background sounds, the retro green UI, the perfect lunar landscape rendering. I have to hand it to Shovsoft, this game is so polished you can see your face in it.
This game is for people who have EXCELLENT spacial awareness. If you get a bit sea-sick, or can't read a map upside down, go elsewhere. This is the sort of game where you have to be upside down, spinning, while flying in a parabolic arc, trying to calculate thrust vectors to slow you down and cancel rotation before you become a lunar smear.
I absolutely love the sense of "being there", especially with the head-tracking, and in-ear microphones. Sitting with the lights off, listening to the NASA commentary and carrying cargo around, I'm in hog heaven.
I really REALLY hope that there's a sequel to this which goes in the direction that HardWar (or SubCulture) took. Thank you shovsoft, I've loved every second of playing this!
if NASA had carried on going to the moon, this is what it would have been like in the 80s or 90s, green digital displays and all.
Absolutely absorbing game with superb physics, and much more than just a homage to the original 2D lunar lander games.
Fun, hard, challenging, rewarding, graceful, elegant, smooth as silk, great to look at even without oculus.
Yea an absolute bargain in the sale, and a bargain at full price.
Thisis one of those games that will sit in your library and you will keep coming back to.
I am a fan of simulation games. I own about every flight and space flight simulator there is, and I must admit, this game was quite a fun experience.
First, you'll have to learn about thrust vectoring, which is about the hardest thing to learn if you don't know physics. It's very long for some people and you may get desperate and begin hating this game. But once this is done, you'll understand just how fun this game is.
You can carry out mission, such as locating lost equipment or transporting cargo. And yes, weight does affect your flight. There nothing more intense than landing on a platform with 0.3% left fuel because you underestiamted the weight of that cargo.
And there's multiplayer : Shooting other people on the moon/mars!
And the best part is : The developper (independant, as far as I know) oftens adds stuff to the game and they're awsome. When I bought the game, there were 3 maps, no multi. Since then, Mars was added, multi was added, Occulus Rift support was added and I can't wait to see what's next.
A definitive buy for any flight sim enthousiast.
Дополнительная информация
Разработчик | Shovsoft |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Отзывы пользователей | 85% положительных (422) |