
Разработчик: Empty Clip Studios
Описание
A mysterious entity is absorbing and corrupting your music before your very eyes. You must battle through your own song collection, discover items, customize your ship and fight boss enemies to liberate the Symphony of Souls and reclaim your music!
Symphony is one of the most music-driven games ever made. In this vertical shooter, re-experience each of your songs as it becomes a unique battlefield driven by intensity and tempo.
Your music collection is now an item collection! Each of your songs contains an item you can discover, equip and upgrade. Fully customize your ship to reach score targets, upgrade items and unlock new difficulty levels.
Showcase your skill. Symphony's innovative per-song leaderboard rewards you more, when you dominate with less powerful weapons. Find the loadout that suits your style and show what you can do!
Key features
- Battle a mysterious entity that absorbs and corrupts your music as it plays
- Cutting-edge music analysis adapts the game to any song you like!
- Innovative per-song leaderboard system rewards you based on your weapons and the difficulty level
- 5 unique sets of boss enemies to conquer
- 6 difficulty levels
- Discover, collect and equip weapons hidden inside your own music collection
- 30 achievements/medals to unlock
- Supported file types:
- Windows & Mac: MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV.
- Linux: MP3, OGG, WAV, FLAC, AIFF
- Windows & Mac: MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV.
- M4A & AAC supported via a DLC download for a small fee to cover patented decoder licensing costs (M4A & AAC also require the free QuickTime player)
- Full amBX™ support (cool lighting!) - Windows only
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP SP3 / Vista / 7
- Processor: 2 GHz
- Memory: 2 GB RAM
- Hard Disk Space: 500 MB
- Video Card: MB, DirectX® 9.0c-compatible, Shader Model 3.0 or higher
- DirectX®: DirectX 9.0c
- Sound: DirectX 9.0c-compatible
Mac
- OS: OS X 10.8 or later
- Processor: Dual core, 2 GHz or faster
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1 (with shader model 3 video card or higher)
- Hard drive: 500 MB available space
- Not recommended for Intel integrated graphics, Mac Mini's or early generation MacBooks
Linux
- OS: Major Linux distributions from 2012
- Processor: Dual core, 2 GHz or faster
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1 (with shader model 3 video card or higher)
- Hard drive: 500 MB available space
- Not recommended for any integrated graphics GPUs
Отзывы пользователей
Was fun in 2012 when localised mp3s were kind of still a thing.
First off, I want to say that for what this game has to offer, the price of admission is very cheap. I can truly only imagine the time and effort that went into making this well-made game, and it is indeed a well-made game. Symphony is a rhythm bullet hell game. You choose from a selection of tracks offered in game and it creates enemy patterns based on the tempo of the song, the beat, and so on. I mean, you can choose the in-game songs if you want to. But most of the appeal lies in you being able to use YOUR own music collection in game. You heard me right. A game where you CHOOSE the soundtrack for each level. How freaking amazing is that?
Now, while this isn't the first game to have done this, and it certainly isn't ground breaking, it implements rhythm elements rather well. The enemies fly in at you from the left or right of the screen, and their flaying and movement patterns are all based on your music. Now, I own a varied source of music, and my first play through of this game was with the Donkey Kong Country Tropical Freeze Soundtrack. Let me tell you, enemies come and go with the sound of the music. It's so cool. But this is especially true for the easiest difficulty. On piano, I admit I am finding it hard to pinpoint an enemy-musicality pattern. This is most prominent on faster tracks.
There is a quasi-story mode. Not sure what else to call it. I haven't beaten the final boss yet, however, I still want to say something about it. It's pretty hype. You have this entity trying to gain access to our world through our music, and he turns music composers into slaves to do his bidding. I mean, it's not a groundbreaking story. It's more reminiscent of arcade game stories. But it's neat. It's executed well. I really have no complaints about this game other than two things.
THE CONS:
- A max song length of ten minutes, apparently, according to another reviewer on here (I haven't personally run into this yet, but I do own many songs that are well beyond thirty minutes even; I just have yet to use them
- A min song length of one minute and thirty seconds (which sucks for us soundtrack buffs)
These two little nitpicks of mine by no means ruin the experience. There's Audiosurf +2 and Beat Hazard +2 & 3, so I'll be able to use my shorter songs in some way in one of these games. So, I'm not losing any sleep over the song length min and max limits.
In my unsolicited, non-professional opinion, this game is worth more than its selling price. You get hours and hours of fun. A snappy, colorful (too colorful actually) UI. The game is easy to navigate with either mouse and keyboard or controller. This *experience* is just an overall good time. It's fun, looks pretty, functions as it should, is optimized, et centera. I recommend this to anyone who likes rhythm games or who wants to get more mileage out of their music collection. Trust me when I say that you will gain a new appreciation for the music that you own after experiencing it through this game.
It's innovative, but its polish as a bullet-hell game is questionable, and the music doesn’t integrate well with the gameplay. It almost feels like playing a bullet-hell game with random music in the background.
u like :3
I had to download another program to make it work, since it's so old, but that was quick and easy. Symphony is a relaxing rhythm game. It's simple, but it's fun and i'm enjoying unlocking different weapons and power ups.
It's an OK retro arcade shooter with some unlock and ship configuration mechanisms. The real feature, of course, is the way it makes levels out of songs. Helped me to get reacquainted with my ancient music library, but also made me afraid of any sweeping refrains in my songs. Interface for browsing songs and such seemed pretty bare bones and the game didn't seem to like alt-tabbing when I was trying to make sure it got all my folders, but it's fine for what it is.
You can turn literally any song (over 1:30 minutes) into a level in this game, and it always feels perfectly on beat. I do wish they let you unlock "demon" as a difficulty setting after you beat the game though. It's a bit of a shame that those can only appear once per story.
Дополнительная информация
Разработчик | Empty Clip Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 13.05.2025 |
Metacritic | 75 |
Отзывы пользователей | 87% положительных (606) |