
Разработчик: Almost Human Games
Описание
Steam Workshop
Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve. Fill your dungeons with puzzles, traps, or even totally new items, monsters and environments with custom graphics and audio!
Click here to learn more.
Об игре
Legend of Grimrock — ролевая игра на исследование подземелий в современном исполнении, но зато с духом старой школы. Группа узников приговорена к верной смерти в ссылке на изолированной горе Гримрок за жуткие преступления, которые они, может быть, и не совершали. Но не ведали их каратели, что гора пронизана древними туннелями, подземельями и гробницами давно исчезнувших цивилизаций. Теперь, если они хотят когда-либо снова увидеть дневной свет и обрести свободу, сбродная группа изгнанников должна сплотиться в команду и спуститься через нутро горы, уровень за уровнем.Игра возвращает старомодные испытания, такие как тактические битвы в реальном времени и перемещения по сетке, хитроумно запрятанные переключатели и секретные места, а также смертельные ловушки и жутких монстров. Legend of Grimrock ставит акцент на головоломках и исследовании так, что разум и восприятие игрока — гораздо более важные инструменты, нежели самый острый из мечей, какой только может быть. А если ты закаленный в изучении подземелий ветеран и жаждешь еще больших испытаний, то запасайся листами в клеточку и включай режим «Oldschool», чтобы отключить такую излишнюю роскошь, как автоматическая карта. Готовы ли вы рискнуть и распутать тайны горы Гримрок?
Ключевые особенности:
- Исследуйте обширную сеть древних туннелей, раскройте секреты и найдите способ выжить в опасных подземельях горы Гримрок.
- Творите заклинания при помощи рун, варите зелья из трав и сражайтесь со смертоносными монстрами с помощью разнообразного оружейного арсенала.
- Создайте отряд из четырех персонажей и придайте им индивидуальности с помощью различных рас, классов, навыков и особенностей.
- Чистокровная игра-лабиринт с сеточным перемещением и тысячами квадратиков, напичканных спрятанными переключателями, нажимными плитами, выдвижными стенами, плавающими кристаллами, заброшенными алтарями, дверями с ловушками и многим другим.
- Подарочное издание включает в себя: красивое руководство по игре, карту мира Legend of Grimrock, разлинованную бумагу для записей в режиме «Oldschool», музыку из игры, стильные карточки созданий Гримрока, а также фото команды разработчиков.
Поддерживаемые языки: english
Системные требования
Windows
- ОС: Windows XP с пакетом обновления 3
- Процессор: двухъядерный Intel с тактовой частотой 2 ГГц или AMD с тактовой частотой 2,8 ГГц
- Оперативная память: 2 ГБ
- Видеокарта: ATI Radeon X1600 или NVIDIA GeForce 7600, или лучше (не менее 256 МБ видеопамяти, необходима поддержка шейдерной модели версии 3.0). Минимально поддерживаемые разрешения экрана: 1280x720 и 1024x768.
- DirectX®: 9.0c
- Жесткий диск: 1 ГБ свободного места
- Звуковая карта: совместимая с DirectX 9.0c
- ОС: Windows Vista или Windows 7
- Процессор: четырехъядерный Intel с тактовой частотой 2,66 ГГц или AMD с тактовой частотой 3,2 ГГц
- Оперативная память: 4 ГБ
- Видеокарта: поддерживающая OpenGL версии 2.1 и выше; ATI Radeon HD 2900 или NVIDIA GeForce 8800, или лучше; необходима поддержка шейдерной модели версии 3.0
- DirectX®: 9.0c
- Жесткий диск: 1 ГБ свободного места
- Звуковая карта: совместимая с DirectX 9.0c
Mac
- ОС: Mac OS X 10.6 (Snow Leopard) или новее
- Процессор: Intel Core 2 Duo (двухъядерный)
- Оперативная память: 2 ГБ
- Жесткий диск: 1 ГБ свободного места
- Видеокарта: с поддержкой OpenGL 2.1 или более новой версии (с 256 и более МБ видеопамяти). Минимальные поддерживаемые разрешения экрана — 1280x720 и 1024x768
- ОС: Mac OS X 10.6 (Snow Leopard) или новее
- Процессор: Intel Core i5
- Оперативная память: 4 ГБ
- Жесткий диск: 1 ГБ свободного места
- Видеокарта: ATI Radeon HD 2900 или NVIDIA GeForce 8800 или лучше (с 512 МБ видеопамяти или больше)
Отзывы пользователей
Something something great Dungeon crawler
Fun dungeon crawler! Got that old school vibes
Haven't made it out yet, but hopefully I will one day
Great puzzles, combat and loot. Really suits my style
fantastic game takes me back to 1987 when i was 18 playing dungeon master till the sun came up.
Somebody else described combat as "dancing simulator". Fighting the normal way just means your party get killed FAST. The poison mechanic is frustrating and takes away from the game. Like, when you're poisoned - are you going to go to the next fight while poisoned, or are you going to click *sleep* and wait it out for 60 seconds (or however long the game thinks you should wait while staring at a black screen with "z.zz.zzz" as the poison eventually goes away).
Also, modern execution but no minimap? Understandable if the dungeons had any location defining features, but it's all the same 2 types of wall.
Combat is like:
-Wait for enemy to walk into range
-Click weapons, click spell pattern then click cast spell, step back to avoid enemy attack
-enemy moves forward into range
-click weapon, click spell pattern then click cast spell, step to side to avoid enemy attack
-enemy thinks and turns a couple of times on the spot
-wait for enemy to decide where it will move to
-turn to face predicted enemy location
-click weapons, click spell pattern then click cast spell, step back to avoid enemy attack
REPEAT between 5 - 20 times
If you hate modern design principles and love crippling arthritis, Legend of Grimrock and its 'QWASDE' control scheme is the choice for you!
4/10
If you like this type of oldschool games this might be for you, for me I was expecting more combat and RPG out of this, the difficulty of the combat is achieved by making you navigate a shit UI and having to mouse click everything, you use 2 braincells to understand that the combat is constantly kitting your enemies while trying to quickly click the UI and cast spells in the most retarded way possible.
The puzzles might be cool but I just found my self to be paranoid trying to find every little crack in a wall and over analyzing everything, turns out puzzles in this game are not that deep and using the term "exploration" to describe this game is a straight up lie.
a love letter to the classic first-person dungeon crawlers of the '90s—but with all the polish, atmosphere, and quality-of-life improvements you'd want in a modern game.
From the moment you're dropped into the claustrophobic darkness of Mount Grimrock, you're hooked. The puzzles are clever and satisfying, the combat is tense and tactical (yes, real-time grid-based combat can be intense!), and the sound design and visuals create an immersive, eerie atmosphere that never lets up.
You'll scream at hidden switches, cheer when you finally crack a cryptic riddle, and panic when a pit trap drops you into a room you’re not ready for. And when you finally escape? You’ll immediately want to go back and do it all over again.
🎯 Perfect for fans of:
Eye of the Beholder, Dungeon Master, or Wizardry
Puzzles that don’t hold your hand
Mapping out a dungeon on grid paper (or letting the auto-map do it, if you're a modern adventurer)
⚠️ Warning: May cause sudden urges to eat mushrooms and throw fireballs at giant snails.
Do yourself a favor—grab a torch and step into the dark. Grimrock awaits.
Best dungeon crawler I ever played
This is a very enjoyable game. It is a very basic fantasy party dungeon crawler, but it is also complex at the same time. Especially for someone who's never played a game like this before (like me). Combat happens in real time but it is not action based as in active parries, blocks, or dodges. It is all numbers based like in old fantasy games, with bonuses and penalties. There is freedom to create every character in your party however you see fit. The best thing for me to say is that it is a thinking man's game. If you like to micro manage your party, characters, inventory, you will like it. If you like to look for secrets as you try to find your way through, or solve very enjoyable little puzzles as you go, you will like it. I died for the first time to a combat puzzle, it wasn't anything crazy, I'm just not quick witted so I died. But on the second try I succeeded because I was desperately trying to survive and I kinda fell into the "solution" or best way to go about defeating the enemies. The best part about it was that it didn't feel like a puzzle, it just felt like a very intense combat situation with that moment of "OH! How about if I do this?" It was quite an enjoyable encounter. I would say this is like the Elden Ring of the golden age of fantasy computer games. Very enjoyable! It's not an open world game because it's a dungeon crawler, but it is a quality fantasy party game. For the price, it's a no-brainer imo. I got it on sale. If it's not on sale, I would wait until it is.
Graphics 8.5/10
Soundtracks 7/10
Gameplay 9/10
Controls 10/10
Story 9.9/10
Puzzles 11/10
A hidden gem of a game. If you like escape room puzzles, this might be a game for you. The story is that you are thrown into a dungeon and you have to escape. Tip: Carry extra torches and put those skill points to good use.
Decent
Always wanted to try out a classic dungeon crawler
And WOW is it fun
Funny lil' game. If you enjoyed those ye olde 80's and 90's dungeon crawlers, this is exactly that, but with modern graphics.
The game has two aspects: Combat and puzzles.
Combat varies from "smash the snail to face ez!" to "one wrong step at boss fight and dead".
Puzzles vary from "pull lever, door opens" to "this thing barely makes sense and you just had to know this hidden button two rooms away is involved in this?" or maybe my brain is too smooth and the logic of these puzzles just slides off it.
But all in all, really enjoyable game for what it is. Try it, even if the style is new for you, it is more likely than not to enjoy it. There is also a workshop with plenty of custom content to try out.
100% achievements at 64th hour of playtime.
I am surprised a game this poorly designed would have such a high rating.
The controls are so clunky. Combat is real time but you have to move your mouse pointer over the character's hand you want to attack with to attack. and you have a magic user but no idea how to cast anything... also, raising resolution makes all the UI icons really small...just facepalm....smh
I really had high hopes for this because i am very much an old school Eye of the Beholder and Wizardry fan....just too unwieldy for me. Definitely cannot recommend this to anyone.
One Word: Epic
Cute dungeon crawl. The final battle is as much skill as RNG though. Outside of that, it never felt like anything was impossible even if some encounters seemed a bit cheap. Deep down it feels like I finally defeated the old-school maze screen saver. I'm not a completionist but there is a good level of secrets and collectible content to please those who like that sort of thing.
Takes me back to Eye of the Beholder days. This game is not easy, but is pretty addictive.
Great game. Better than part 2.
Old school dungeon crawler, environment sort of reminded me of dark souls 1.
One of the best Dungeon Crawlers, highly recommended.
Legend of Grimrock — це справжнє любовне послання класичним dungeon crawler'ам 90-х, яке водночас виглядає сучасно, стильно і дуже атмосферно. Гра зуміла відродити дух старої школи, не втративши актуальності для нового покоління гравців.
Геймплей і механіка
Це покроковий RPG-лабіринт, де гравець керує групою з чотирьох героїв, досліджуючи таємничу гору Грімрок, повну пасток, монстрів і загадок. Навігація відбувається по квадратній сітці, що викликає ностальгію у фанатів класики типу Dungeon Master чи Eye of the Beholder.
Битви реальні, напружені й вимагають тактики. Тут недостатньо просто натискати кнопки — потрібно думати, рухатися, атакувати вчасно, використовувати магію і уникати ворогів.
Головоломки
Окрема насолода — це загадки. Гра не веде тебе за руку, і більшість головоломок вимагають логічного мислення, уважності до деталей та іноді — трохи терпіння. Але саме це дає неймовірне задоволення після їх розв'язання.
Атмосфера
Гра виглядає мінімалістично, але при цьому візуально дуже стильна. Темні коридори, мерехтіння факелів, звуки з-за стін — усе створює напружене відчуття постійної небезпеки. Саундтрек не нав’язливий, але ідеально підкреслює атмосферу ізоляції й таємниці.
Персонажі та розвиток
Система розвитку героїв гнучка, але водночас вимагає продуманості. Вибір рас, класів і навичок має значення, а неправильні рішення можуть зробити гру важчою — що тільки підкреслює "олдскульний" дух.
Вердикт
Legend of Grimrock — це ідеальний приклад того, як можна повернути класику в сучасність. Вона шанує традиції, але при цьому грається свіжо й цікаво. Якщо ви любите складні підземелля, розгадування головоломок і тактичні бої — ця гра точно для вас.
⭐ Оцінка: 9/10
Turns out I really love Dungeon Crawlers.
Terrible game, there's only one massive dungeon. And where are my cutscenes???
Where can I buy character skins for $15/ea.? And why is there no Team Deathmatch game type?
Still a fantastic old-school style RPG brought to a well devised 3D rendition. I haven't encountered any bugs, atmosphere is perfect, gameplay is easy enough to get into but fresh enough to keep it from being repetitive, and the world building is straight out of a D&D campaign.
Legend of Grimrock 1 and 2 are two amazing games.
I haven't played much classic dungeon crawlers, only Might&Magic X Legacy, which has fun quests and dialogue, but is slightly less dynamic that LoG
Personally I like to limit myself to characters from 1 race. Minotaurs will feel clunky. Ratmen and Lizards quite strong.
Riddles in LoG1 usually are really ridiculous and will end up with online guide. In LoG2 you can figure most of them yourself, only one or two will be unsolvable.
Gameplay is relatively easy, so taking additional challenge may be fun.
-Hard mode in first game is brutal with elite enemies one shoting your warriors. Expect reloading saves. In LoG2 difficulty doesn't feel nearly as tough.
-No map is terribly demanding in first game, as whole adventure takes place inside one dungeon, every floor and corridor looks identical. In LoG2 we explore more enviroments so it's navigation is managable recalling objects around us.
-Saving At and One use crystals (only LoG2, for achievement both need to be on) not recommended for first playthrough due to traps, 2h between saves. The single use is not an obstacle tho.
Mild spoilers
Enemies respawn sometimes. Your party should reach 70 skill points (LoG1) or level 14 (LoG2). Some enemies early on can be immune to Earth/Poison magic, but it's still strong thru the game. Dodge is little unreliable for front characters, thus ignoring armor skill is valid option even on hard (both LoG1 2),.
Great music.
Looks good even thought it's an old indie.
Fun and unique.
Has retro rpg vibes, but is very approachable.
Looks good but quite boring. There's zero story. Just play EOB.
oneofthebest
cool game, would like to see more games like it!
A good dungeon crawler
I found the puzzles and combats a little drawn out at times and felt a bit of a grind was needed to solve puzzles and beat monsters at certain points.
Once you know the secrets it is easier, but on the first run you find yourself running out of food and light.
Basically you have to find every key and most secret buttons to progress, there is no moving on without searching everywhere, but it is great fun :-)
A good old school dungeon crawler.
Not a RPG but dancing simulator
Gave me the chills ! Good sound effects, atmospherical graphics, nice puzzles, good game :)
Reminds strongly on Dungeon Master - also some of the interactions in DM were even better (fe.g. falling trap doors can damage enemies) but Grimrock is really nice !
I thought i was ok at these games but this one did me over a number of times as i was prancing round the damn dungeon. Yes you get the hang of side stepping and timing your attacks but still some bits...
If your not following a guide and miss some good stuff, leave stuff as you run out of inventory space, backtrackin when something has clicked how to work out secret earlier etc, it gets quite intense. I'd say don't check up on any guide as long as you can as the lost and scared in the dungeon vibe is a nice one.
And unless your achievement hunting, the gear you come across randomly, learning to sidestep fight and working out afew puzzles for afew items and gear will see you through to the end of the game. I did check the guide myself afew times but limited it as much as poss. Be mindful of which clues are dropped if it comes to that, i lost an useful one =-O
One last thing, i used AHK to rebind the keys, so annoying being a lefty and not being able to rebind the keys to the right side of the keyboard.
It's okay. Maybe something interesting for those really into only rpg-esk games. Just enough to pull me in but not enough to make me stay. Strange game design choice that forces players to scan and scour every nook and cranny just to be able to progress. Just not my cup of tea.
gud game
Fist half is excellent but the second half is filled with so much bs that it ruins the entire game. Hopefully the sequel is better
Haven't played much but enjoying myself so far. The puzzles aren't crazy difficult either. If you feel like playing an old-school dungeon crawler, this one's great.
Dungeon crawler at its finest. Highly recommended.
Super fun and atmospheric. Worth playing
.
I got filtered!
I liked the puzzles and exploration, but my the combat became very repetitive and annoying. Maybe my issue here is that I used the default characters preset.
I might give it a second chance in the future, but right now I lost all interest.
I was in the mood for some dungeon crawling and this delivered. something I didn't expect is how much grimrock is a real time action game. It's a lot of fun to explore, solve puzzles, and learn the ins and outs of the combat system
Great dungeon Crawl
I first got into the first-person dungeon crawler experience when I played Stonekeep. I know others had come out before it, but this was the one that intrigued me as a kid. I probably even have the CD somewhere.
Now Legend of Grimrock was a game that piqued my interest around the time it had first come out because it reminded me of Stonekeep. When I first tried it out, I hadn't made it far - maybe two floors - before I moved on. It wasn't because of boredom or lack of interest. It was simply a case of installing something else and never getting back around to it.
Well, I am now pleased to say that is no longer the case.
As I played the game, it brought back all the fond memories of my time on Stonekeep. I did have to change some of the control schemes to mimic that game because even though I had completed it in 2023 I was still expecting certain key presses to behave the same way.
I loved the exploration within the game. At no point did it feel tedious. There were some back-and-forth moments, but never anything that felt dragged out. Most of it was because I finished exploring a section and found a clue or key to get past an area that I had not yet gotten through. So obviously, I would travel to that section to get past it. There were a couple of times when I had to go back to a floor to retrieve an item - for example, I needed three torches to solve a puzzle and unlock a door. I merely went up a floor, grabbed the first three torches from their wall sconce, and viola, I was moving ahead again.
One element that I really liked in Legend of Grimrock but was not present in Stonekeep was the use of lighting and shadows. At the start of the game, you need to carry a torch with you if you want any hope of seeing what's in front of you. Later on, you can find other light sources that end up freeing your hands for other important things. But the light also has another use - to cast shadows. At one point, I was in an area where I was facing a wall. There was an empty space behind me and on the wall, there was a torch. I happened to be reading a note that I had found - and keep in mind, note reading; inventory checking, and map reviewing do NOT pause the game - when a skeleton walked into the space behind me. How did I know? Well, the torch on the wall behind us cast his shadow on the wall in front of me. It was an absolutely brilliant touch!
A game like this also has a ton of secrets which makes exploring even more worthwhile. Now the secrets varied from easy to how in God's name was I meant to figure that out?!
One other feature that I liked, which saved me plenty of headaches, especially during the final fight, was that I could disengage from an enemy and retreat to a safe spot to heal (and save if need be).
I will eventually get around to Legend of Grimrock 2 (which honestly, I don't know how the game has a sequel with the way things ended). Hopefully, it will be just as good, if not better, than its predecessor.
Full Post: https://www.thealphabeticalgamer.com/post/l-is-for-legend-of-grimrock
Lost my save file 13 hours into the game. Might try later. Amazing game.
A nice, simple, throwback dungeon crawler with excellent atmosphere, decent combat, solid but occasionally unintuitive puzzles, good treasure, and fun exploration. The strongest element of the game for me are its secrets - they are hidden everywhere, often require puzzles/careful observation to obtain, and have fantastic rewards. Easily the highlight of my playthrough was obtaining the Dismantler, a secret sword which has an entire floor dedicated to it. Just note that XP is pretty limited, which means you will likely be min-maxing your combat skills on every level up. If you want a mage in your party, fire magic is noticeably stronger than the other elements (at least from my experience) to the point that it will feel like you are handicapping yourself (and your fun) by choosing another school of magic. Also make sure to hold onto every rock you come across; they are often used for the game's puzzles.
Can't recommend this, and I'm almost 50 years old and played Eye of the Beholder when it came out.
It's just an extremely player hostile game, the designers seemed to think "old school" means "obtuse". It's not 1984 anymore, tell me how to play your game and let me fix character mistakes.
I got to level 3, it was a dumb gauntlet of getting attacked by spiders. As an old pro at Eye of the Beholder I knew how to loop them around and slant fights in my favor - then the designers started forcing me to fight them toe-to-toe. My guys would get poisoned and I had to take a trip back to the healing crystal...repeatedly. About the 15th time I was bored and sick of the game. I also found out I had accidently borked my characters, particularly the mage. Lame.
Bummer, I really wanted to like this. Play Dungeon Master or Eye of the Beholder instead.
Great old school dungeon crawler mixed with real time combat.
Дополнительная информация
Разработчик | Almost Human Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 01.06.2025 |
Metacritic | 82 |
Отзывы пользователей | 93% положительных (3150) |