Разработчик: Almost Human Games
Описание
Steam Workshop
Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve. Fill your dungeons with puzzles, traps, or even totally new items, monsters and environments with custom graphics and audio!
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Об игре
Legend of Grimrock — ролевая игра на исследование подземелий в современном исполнении, но зато с духом старой школы. Группа узников приговорена к верной смерти в ссылке на изолированной горе Гримрок за жуткие преступления, которые они, может быть, и не совершали. Но не ведали их каратели, что гора пронизана древними туннелями, подземельями и гробницами давно исчезнувших цивилизаций. Теперь, если они хотят когда-либо снова увидеть дневной свет и обрести свободу, сбродная группа изгнанников должна сплотиться в команду и спуститься через нутро горы, уровень за уровнем.Игра возвращает старомодные испытания, такие как тактические битвы в реальном времени и перемещения по сетке, хитроумно запрятанные переключатели и секретные места, а также смертельные ловушки и жутких монстров. Legend of Grimrock ставит акцент на головоломках и исследовании так, что разум и восприятие игрока — гораздо более важные инструменты, нежели самый острый из мечей, какой только может быть. А если ты закаленный в изучении подземелий ветеран и жаждешь еще больших испытаний, то запасайся листами в клеточку и включай режим «Oldschool», чтобы отключить такую излишнюю роскошь, как автоматическая карта. Готовы ли вы рискнуть и распутать тайны горы Гримрок?
Ключевые особенности:
- Исследуйте обширную сеть древних туннелей, раскройте секреты и найдите способ выжить в опасных подземельях горы Гримрок.
- Творите заклинания при помощи рун, варите зелья из трав и сражайтесь со смертоносными монстрами с помощью разнообразного оружейного арсенала.
- Создайте отряд из четырех персонажей и придайте им индивидуальности с помощью различных рас, классов, навыков и особенностей.
- Чистокровная игра-лабиринт с сеточным перемещением и тысячами квадратиков, напичканных спрятанными переключателями, нажимными плитами, выдвижными стенами, плавающими кристаллами, заброшенными алтарями, дверями с ловушками и многим другим.
- Подарочное издание включает в себя: красивое руководство по игре, карту мира Legend of Grimrock, разлинованную бумагу для записей в режиме «Oldschool», музыку из игры, стильные карточки созданий Гримрока, а также фото команды разработчиков.
Поддерживаемые языки: english
Системные требования
Windows
- ОС: Windows XP с пакетом обновления 3
- Процессор: двухъядерный Intel с тактовой частотой 2 ГГц или AMD с тактовой частотой 2,8 ГГц
- Оперативная память: 2 ГБ
- Видеокарта: ATI Radeon X1600 или NVIDIA GeForce 7600, или лучше (не менее 256 МБ видеопамяти, необходима поддержка шейдерной модели версии 3.0). Минимально поддерживаемые разрешения экрана: 1280x720 и 1024x768.
- DirectX®: 9.0c
- Жесткий диск: 1 ГБ свободного места
- Звуковая карта: совместимая с DirectX 9.0c
- ОС: Windows Vista или Windows 7
- Процессор: четырехъядерный Intel с тактовой частотой 2,66 ГГц или AMD с тактовой частотой 3,2 ГГц
- Оперативная память: 4 ГБ
- Видеокарта: поддерживающая OpenGL версии 2.1 и выше; ATI Radeon HD 2900 или NVIDIA GeForce 8800, или лучше; необходима поддержка шейдерной модели версии 3.0
- DirectX®: 9.0c
- Жесткий диск: 1 ГБ свободного места
- Звуковая карта: совместимая с DirectX 9.0c
Mac
- ОС: Mac OS X 10.6 (Snow Leopard) или новее
- Процессор: Intel Core 2 Duo (двухъядерный)
- Оперативная память: 2 ГБ
- Жесткий диск: 1 ГБ свободного места
- Видеокарта: с поддержкой OpenGL 2.1 или более новой версии (с 256 и более МБ видеопамяти). Минимальные поддерживаемые разрешения экрана — 1280x720 и 1024x768
- ОС: Mac OS X 10.6 (Snow Leopard) или новее
- Процессор: Intel Core i5
- Оперативная память: 4 ГБ
- Жесткий диск: 1 ГБ свободного места
- Видеокарта: ATI Radeon HD 2900 или NVIDIA GeForce 8800 или лучше (с 512 МБ видеопамяти или больше)
Отзывы пользователей
12 years late but really enjoyed the game! The combat is a little hard to learn at first but once you're used to it it's a good time! The magic is difficult but it kind of made it more charming in a way. Plus if you're like me and usually play games with a guide so you don't miss stuff there's plenty of guides that help you learn the magic. Alternatively you usually find the button combos for spells pretty early. Overall, 10/10! scratches the itch for wanting to play something close to a classic rpg
Excellent Dungeon Master clone. Tropetastic.
I got really surprised how satisfying is to play this game. Solve puzzles, uncover secrets, get better gear, slay monsters.
great game still holds up today
Love it as a decent Dungeon Crawler
This game is so unique and challenging. One of my favorite games of all time
First time playing and I had a blast. I got stuck and had to look up puzzle spoilers more than I would like to admit but the game was great. Now I'm moving on to Legend of Grimrock 2.
Not sure why the recent reviews are mixed, this is a great game. A bit obscure at times with its puzzles, and a little clunky by modern standards, but still a fun game. Seeing as one of the recent negative reviews is "How the ♥♥♥♥ attack in this game? Non key works." when the game TELLS you that all you need to do is right click to attack, I can only assume the negative reviews were left by morons.
9/10
How the fuck attack in this game? Non key works.
(y)
No
A great dungeon crawler. It's indie so this game has some irritating bugs but in general is an excellent experience.
Not for me
I get scared by the snail every goddamn time.
Surpassed only by its sequel for grid-based dungeon crawlers. The combat is fun and the puzzles are absolutely top notch.
excellent dungeon crawler. don't pass this up or legend of grimrock 2
Takes me back to the 80s and old school RPG
hours of frustrating gameplay for a dud ending
This game is fan, relaxing and challenging.
Pretty awesomely faithful recreation of my favourite type of game from the early 90s. Dungeon crawler where you go frame by frame with the keyboard. Finding items, solving puzzles and finding treasure. Similar to lands of lore or ultima underworlds. I remember how hyped i was when UW2 got released. This feels similar.
I am only a few hours in, but so far, no market to sell surplus items you find so dont bother hoarding them. There are also no NPCs which i find strange. I mean the plot is that you are in a prison, so i guess stores and npcs are not part of that. Still i am digging it. I even got stuck on one of the puzzles for several days! Several times a monster came out of nowhere and scared me :P
Glad people are still interested in making this type of game so that the younger generations can experience it.
The "final boss" took a game that I was engaging with and mostly enjoying to just apathy and indifference.
1-shot party wipes are rarely even cute/funny the first time they happen,
infinite body-blocking enemies is never engaging. especially when they exist to setup for that 1-shot party wipe.
invalidating entire characters is just bad design (being able to customize the party does not invalidate this point as the player would have to be following a guide or just so happen to pick the "correct" party)
a no text, no dialog, power-point presentation "ending" is more frustrating and anti-climactic then cut directly to credits.
I would not be shocked if the "final boss" encounter was thrown together is a couple days; it completely destroyed any positive feeling I had toward the game.
Very good game!
This game is exactly what it looks like, a modern reinterpretation of the original Eye of the Beholder, especially the first part. Contrary to what some other reviewers said, the game is not short at all, it took me a good 30 to 40 hours to complete, probably not even close to 100%. Once you have played through it, you can probably speedrun it in much less time, but even so it should take much longer than Eye of the Beholder, which could be played through in an afternoon if you have memorized where everything was.
I think the difficulty of the puzzles is just right. Much more difficult than even Eye of the Beholder 2, which in turn contains much harder puzzles than Eye of the Beholder 1. I strongly disagree with players who claim that you have to constantly look up the solutions to the puzzles online. If you really need to do that, you are dumb and should just be playing a different game. There are plenty of action RPGs that contain no puzzles. Some of the puzzles, and not necessarily the most difficult ones, are either supported with hints on scrolls or notes, or the puzzle itself is understanding what the scroll says. To solve these, plenty of lateral thinking and some trial and error is required. Just like combat, the puzzles are challenging, but generally far from unfair. The game gives clear hints on how to solve them most of the time, either through scrolls, or the layout of the map, or sometimes even the presence of respawning monsters. (Monsters only respawn to drop food for you or because they are needed for a puzzle.) I for one only needed to look up the solution online for one of the puzzles that were needed to progress in the game (the hall of pillars), but in retrospect it wasn't that hard. The problem was that it wasn't obvious which hint belonged to this room. I have to admit that I only found 4 out of the 7 optional treasures though, so I certainly missed some puzzles, but one of the nice things about the game is that you don't necessarily have to solve everything to get to the end. Solving the optional puzzles generally just rewards you with slightly better equipment compared to what you already have, sometimes not even that. But even if you get something useful as a reward, it doesn't count all that much since even with the best armor and weapons the monsters kill you easily if you don't strafe to avoid them. So you are solving the optional puzzles just for the fun of it. Cheating by looking up the solutions makes no sense at all. Actually, some of the puzzles require perfect timing, which was much more frustrating for me (since I'm old) than the thinking puzzles, but most of them are managable. And again, you can skip over almost all of the timing puzzles if you don't like them.
The user interface is okay, but could be better. The option in Eye of the Beholder to press space to operate a switch on a wall was much better in my opinion than having to click on every switch with the mouse. I also missed the option to bind number keys to the weapons and spells and also a key to attack with all equipped weapons with the whole party. It's just bad design to force the player to click the PCs' weapons on every attack, and especially to go through a sequence of three to five clicks to cast a spell depending on spell level. This is tiresome and, in many situations, just frustrating without adding anything meaningful to the game experience.
Combat is okay in general. Much harder than in Eye of the Beholder, but always winnable. You have to watch out that you don't run out of food, but this isn't particularly difficult. Most enemies in the game don't respawn, but there are some strategically placed food-dropping critters that do later on in the game, so you just have to go back to harvest them if your food supply should run low.
The carrying weight limits are not always simple to manage, but this never gets really frustrating. You can carry everything that you really need and don't have to keep stashes that you have to revisit. In general it makes sense to carry everything with you that you find since you might need these for optional puzzles later on. For example, rocks are only useful as a thrown weapon very early in the game, so there is little point to carrying rocks with you after that, but later on there are several puzzles that strictly require that you have a rock. Similarly the "guillotine" puzzle requires an object that you found early on in the game and that you could have discarded because it seems to serve no purpose. Eventually it turns out that you need it to open an optional door, although as usual there is nothing really useful behind it.
The only thing that I really disliked about Grimrock was the final battle, which I found to be unreasonably frustrating. The main boss is hard enough to defeat already and moves very fast, and there are holes in the ground that make it difficult enough to manoeuvre, so it's just unnecessary to have a dozen annoying critters crawling and buzzing around that do not pose a direct threat to you but are just there to serve as obstacles so that you can't walk out of the way as the boss is trying to run you over. So I think these critters were another really bad design decision in a game that is designed very well overall. In addition, there are three doors that open with a key along the sides of the boss room, and it seems that the key to these is dropped by one of the useless annoying critters. When you pick up the key, you try to get to a door while avoiding them and open the door, which takes you about 10 tries since they are literally everywhere surround you and then you get crushed. When you managed to finally open a door, you find some junk in the small room behind it that's of no particular utility at this point in the game, and right after you pick it up, the boss arrives at the door and crushes you flat unless you did all of this very quickly and were very lucky at the same time. Seriously, why did the level designer think this is a good idea? It's just infuriating and pointless since the game is going to end in a few minutes anyway.
Another thing that I didn't like was that to solve some puzzles, you have to turn on sounds since you have to listen to what clicks the switches that you push make. I always play almost everything with sounds turned off, since I find the sound and music of basically all games unbearably annoying (and Grimrock is no exception), so I wasn't happy about this, but I guess it's another type of puzzle, so okay. I still played without sound 99% of the time, but I switched it on briefly when I came across a puzzle where there seemed to be no visible confirmation of whether what I was doing was useful to open a door or whatever.
Finally, as for the combat, I think it wasn't that bad that you simply can't take monsters head-on throughout most of the game and have to move and strafe all the time and do your best to pick them off one by one. You are just really weak compared to the monsters you meet even when you got to the end of the game. There's nothing inherently wrong about this, and actually I prefer it to games in which you are hugely overpowered compared to enemies and can just massacre them by the hundreds. In this game even a spider, which is a monster that you get to know at an early point in the game, can wipe out your party in the endgame if you are not careful. What gets somewhat boring though is that you have to hit the stronger monsters tens of times until they die. Having to move and strafe during combat is okay. Having to do it for several minutes on end just to kill a single ogre feels like working and shouldn't have been necessary.
What we still need is a real Eye of the Beholder remake with the original AD&D monsters and maybe a bit of extra content. Grimrock is great, but as a pen and paper player I think it's more enjoyable to fight against the familiar AD&D creatures than generic spiders or walking mushrooms.
Some game styles and mechanics are best left in the past...
There is a reason we evolve, and perhaps I am spoiled for choice these days, or perhaps modernity has created too high expectations, but I could not enjoy nor continue this game.
Yes - it is a classic early nineties dungeon crawler
HOWEVER
It carries much of the baggage from this era, and the lack of anything which would resemble true 3-D play or thought is defeating.
For instance - combat is simply a matter of clicking squares containing character weapon icons until they recharge.
It is that simple.
I guess I expect too much these days...now for TIK TOK!
Great game
I am an old fart!
I played Dungeon Master on the Amiga 500. This game released about 25 years after that. It is the obvious evolution of Dungeon Master if it does not have to run on the modern day equivalent of a calculator.
It is a simple dungeon crawler, but it is fun. If you are open to retro games look up Dungeon Master. It is worth it. When i think about it.... Dungeon Master crashed alot. It was still fun! :)
Mo Ful Ir forever!
Really fun with good puzzles. Nice way to play a modern dungeon crawl.
GRAPHICS
🔵 MS-DOS graphic
🔘 Ugly, but still bearable
🔘 Fine, nothing too fancy
🔘 Pretty good
🔘 Next gen graphic or art
[hr][/hr]
STORY
🔘 What is the story?
🔵 Written by 5 years old child
🔘 Something that'll hook you up with the game
🔘 You can remember the story after you finished the game for a while
🔘 You cannot get it out of your head
[hr][/hr]
FUN
🔘 You want to delete it after a few minutes
🔘 It's not for everyone
🔘 Could be bored after a while
🔵 Can keep you entertained for hours straight
🔘 It's already morning?
[hr][/hr]
MUSIC
🔘 Just mute it
🔘 Few of them are good
🔵 Not the best, but it's good
🔘 You get immersed in the game
🔘 Sometimes you will need to stop playing the game to hear it.
[hr][/hr]
TOTAL SCORE: 10/20
>=17: you don't want to miss this masterpiece
>=14: definitely worth the price
>=6: if its on sale or free, you could consider to try it
<6: don't waste your time on it
Basically half your time is spentcircle strafing while attacking spiders, fire elementals, ice raptors and Mind Flayers in this game.
The other half is spent looking for solutions online on sometimes very confusing puzzles.
You also need to make a solid party because you can't always "square dance" your way out of trouble you'll often find yourself stuck between a rock and a troll's hammer.
It was fun, It wasn't turn based and probably your party wouldn't have survive if it was, you can't face tank enemies like in any other RPG here any monster given enoug exposure to it will kill you even in end game sou you'll be "Crawling through this Dungeon".
It is fun a really well made game, It crashed mad on me but a reinstall fixed that. It is an interesting sometimes difficult experience but save scumming is a thing so you'll eventually find a way out of any challenge.
If you wanted to experience some old school blobbers but find the archaic RPG mechanics rather insurmountable, Legend of Grimrock would give you those experience without really having to need to entangle yourself with difficult RPG rules and rather user unfriendly experience of actual old school blobbers.
This is the first 3D First Person Dungeon Crawler I've ever played and it intrigued my enough to play more of them. It's a very tightly designed game and is relatively short. There isn't much in the way of writing but the game is oozing with atmosphere and there's tons of secrets to find. Overall a very good introduction to the dungeon crawler genre.
If you are a fan of dungeon crawlers of yesteryear such as Eye of the Beholder to name just one, then this game is for you. It's an honest and respectful nod to the genre with graphical and game play improvements compared to the originals. Very impressed so far and look forward to many more hours of fun and reliving the good old days.
Simple and satisfying dungeon crawler.
Дополнительная информация
Разработчик | Almost Human Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 07.12.2024 |
Metacritic | 82 |
Отзывы пользователей | 93% положительных (3071) |