Разработчик: Gaijin Games
Описание
CORE is the second installment in CommanderVideo's soul quest with:
- Classic NES-Style Controls!
- Beautiful Boss Battles!
- A Thumpin' Chiptune-Inspired Soundtrack!
- Special Chiptune Guest Star Bubblyfish!
- Mind-Melting Challenges!
- Revealing Cutscenes!
Key features:
- Leaderboards!
- Achievements!
- Brand New Easy Mode!
Поддерживаемые языки: english
Системные требования
Windows
- OS *:Windows XP SP3
- Processor:2.0+ GHz
- Memory:512 MB RAM
- Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
- DirectX®:9.0c
- Hard Drive:100 MB HD space
- Sound:Any sound card capable of stereo output
Mac
- OS:OS X version Snow Leopard 10.6.3, or later.
- Processor:2.0+ GHz
- Memory:512 MB RAM
- Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
- Hard Drive:100 MB HD space
- Sound:Any sound card capable of stereo output
Отзывы пользователей
As people say this is the most Challenging Game in the series, I will agree it is, and that's what I loved about this, I been playing BIT.TRIP CORE since WiiWare. Was it fun in the beginning? No? but learning it through the way you will get the hang of it.
But I may come off as bias, but I love this game, I love the patterns, I love how challenging it is.
This rhythmic game managed to capture my interest more than the other two titles in the BIT.TRIP series that I played earlier, namely BIT.TRIP RUNNER and BIT.TRIP BEAT. It's impressive to realise that this franchise is more expansive than my initial expectations. There are eight games in total, though I find myself puzzled as to why the distinctive black stick figure wasn't chosen as the main character. This inclusion, or lack thereof, raises questions about the decisions made within the franchise.
On the whole, the game offers an enjoyable experience. It effectively challenges your hand-eye coordination, attention to detail, quick thinking, and ability to embrace its unique quirkiness. Your task is to eliminate moving bulletins and lasers before they cross your quadrant, all while being treated to a delightful musical backdrop. The fun factor is undeniable, and the experience is truly one-of-a-kind. This unique puzzle aspect sets it apart from other games, making it a must-play.
However, I'd caution against purchasing it solely for its narrative, as there isn't much of one to speak of. The game features a single level in one game type, with escalating difficulty as dots spawn. It's a test of skill, but it's not laden with substantial content. Upon completion, there's a sense of finality—once you're done, you're genuinely finished. It's not even particularly enticing for those seeking to immerse themselves deeper into the franchise's flow. In a sense, this game could be seen as a standalone within the broader BIT.TRIP Consortium.
Considering its price tag, I do find it a tad steep. The game doesn't boast an extensive array of offerings. All things considered, I'd rate it a 3 beats out of 5, acknowledging its strengths while recognising its limitations.
I've got 65h clocked on the WiiWare version of this game, so it's fair to say this is one of my favourite entries in the BIT.TRIP series! Great to have this on PC now where I can play it in full HD and let those incredible colours properly sear my eyeballs! The thumping soundtrack is great, and getting a perfect or near perfect score is soooooooooo satisfying! This game is pretty tough, and if you're not interested in pattern learning it's probably not for you, but it's one of my favourite rhythm action games I've ever played!
If you like extremely challenging rhythm games, this might be up your alley, but I don't personally find the gameplay to be fun - the entire game is played with a single mechanic of directing your arrow in one of four cardinal directions, and then hitting an activation ("strum") button like the space bar to "hit" the musical note blocks that are coming across the bars of each direction.
It's sort of like if you were trying to play guitar hero, but with the tabulature mixed up like the windows pipe screen saver. Notes cross back and forth across the bars, or change directions, or speed up and slow down without warning. It's an interesting challenge but the game is extremely unforgiving, and does not have a challenge mode.
Additionally, it's visually confusing, with very flashy, cartoon-like background elements that make it very hard to focus on the game pieces. If you do badly enough, you end up in "negative mode" which is all black and white, and you have to score better to get back out of negative mode and keep progressing, but I'd rather just play the whole game in negative mode, it's so hard to see what's going on sometimes with all the neon and stuff.
game is lit too many haters
gets you groovin without moving
the truth is you haven't really become the bit.trip core until you flawless all levels and the prospect is so daunting nobody bothers with this shit
i rate it 8.8/10
The second game in the series. This time you used D-Pad to aim your laser in one of the four direction and press the button to shoot laser for a second, to hit any incoming square that go in various patterns and may even circle around and so on.
I actually felt the sense of rhythm and started to enjoy it this one. However, it still felt a bit that I was wasting time... and my fingers did not appreciate the challenge with this control scheme. The patterns also felt like they were trying to confuse you and gotcha the first walkthrough players too much instead of putting them into trance.
My least favorite of the BIT.TRIP series, but it's still alright. Anyways haha funny bombs go boom boom boom
Great game if you like the visual style and a challenge.
Requires good reflexes though and seeing a pattern emerge to get through a level. But when you hit spacebar at the right spot it rewards you with satisfying sounds and completing the whole level feels even better
DISCLAIMER: This is a first impressions review, and NOT a full review
BIT.TRIP CORE is a game developed and published by Gaijin Games
The game offers some pleasant graphics and really vibrant colours, although some ugly glitches here and there, it is pleasant all the same
The game does suffer with some repetitiveness at certain areas of the game but a fun game nontheless
BIT.TRIP CORE overall, however, is a fun game to play, yet sometimes flawed, casual game to play!
RECOMMENDED :)
REVIEW SOURCES:
[list]
[*] None
Tags: Casual - Brickbreak & Pinball
Additional Tags: Delete Local Content & Remove from Library
TLDR: Due to rarely used WASD+space control scheme the muscle memory and skills wont translate to being better in other games. Low entertainment.
This is an odd game in which you use a D pad or the keyboard to spawn long bars of light to catch bullets that fly by.
Margins are very tight and it is easy to just get completely overwhlemed.
It might be possible to train your muscle memory and get in the zone and do gradually better until you can ace the game, probably relying on memorizing patterns of bullets due to the difficulty at play.
The audiovisuals do not really motivate you to do better just to enjoy a richer experience due to its low fidelity limited nature either.
Conclusion: An odd, possibly fun title in the right hands, but comes across as very niche and ultimately not one I would prioritize over more conventional, more engrossing games that rely on established control schemes and encounter design. The fact that the light bars stay lit for such a small period of time is really grueling at times, and makes you feel like they are misfiring.
I've seen most of the complaints about this being difficult or just a bad port from the Wii. To be fair, it's not THAT bad of a port. It sucks on a keyboard, and I highly recommend you get a controller if you decide to play this game. The controller makes this game easier on your hands and makes the Challenges much easier as well.
Like BEAT, this takes practice if you want to succeed. The same difficulty scaling applies in CORE as it does in BEAT and all the other BIT.TRIP games. The music and sounds are great, as always, when firing to the rhythm of the music (with Control as the best music in-game). If you're iffy about this version, wait for a sale or get it on another platform of your choice (WiiWare expires next year, so this specific platform, not counting COMPLETE, may not apply in the future).
There are way too many negative reviews for this little gem. I'm not going to lie, it's a ridiculous game, and it's insanely difficult. However, most of the complaints only revolve around an issue with lag, and I don't see that. I'm definitely not running a super pc, and my standards with rhythm games are pretty high. If there's any lag, it's very minor, although the game is incredibly unforgiving, and your timing has to be absolutely spot-on with the beat. If you want to experience true rhythm lag, try running a rom of Rhythm Heaven GBA.
Of course if brutally difficult games aren't your thing, steer clear. If you're up for a challenge, go for it.
This game required as ton of sacrifices. Pad is near essential, port is completely horrible and functionality of the PC version is near non-existent. If you don't want to risk, I can completely understand that. Avoid if you are not prepared or are not interested in rhythm games in particular.
That said, I just cannot force myself to give this game a negative review, since I had great time playing this. Yes, it's most difficult of the Bit.Trip original series, but the rhythm in this one is nearly hypnotizing. You need to be more precise with hitting those flying bit and pattern recognition is ESSENSIAL but I was constantly finding myself replaying those levels enjoying how much a great musical experience this game is. Your whole mind will act and react to the beat.
That said... Someone should contact the authorities. Making that poor port of such a great game should be considered a crime. This is like leaving a cute, poor puppy alone in the forest. It's sad and unfair.
It's a simple little game that is both relaxing and terribly frustrating. Jolly good if you want to play something that will make you zone out, without a lot of effort.
Bit.Trip Core is the second entry in the Bit.Trip series, playing a bit more like a typical rhythm game in some aspects. The graphical and musical style from Beat is carried over from Core. In this game though, the graphics are not as crazy but still are trippy and weird, while the music is a lot more subdued. The story and cutscenes tend to revolve around Commander Video and 2 figures that look a lot like Commander Video.
The gameplay consists of controlling an object in the middle that can fire up, down, left, or right. The goal is to hit each block as it passes through a line. This felt a little bit like Guitar Hero in trying to match a block with a direction and firing the laser. Just like in Beat, blocks move on the screen and with different patterns or in huge groups. Bosses exist at the end of the level with 2 more Atari references, and included to the game are bombs to remove difficult blocks onscreen.
Core feels a bit flawed though. There are times when I was interested in the pattern of the blocks and the level designs, while other times I felt bored. Sometimes I would easily get the hang of a pattern and be in sync to the music, while other times I wouldn't and try to button mash my way out. The mellowed out design and more abstract gameplay in Core makes the game a bit harder to enjoy. As a whole, the game is roughly harder than Beat, although there are points where the game is easy and then it suddenly ramps up in difficulty. The time to beat Core is also roughly the same as to finish Beat as well.
Bit.Trip Core will be fine for players who played some of the other Bit.Trip games like Beat or Runner and want more Bit.Trip action. The game itself isn't perfect, but gives a different kind of game that isn't the most amazing, yet offers some interesting things to check out.
This is, in essence, Asteroids without the thrust button. As such, it's as awkward and cumbersome as you would imagine. The usual stylish charm of BIT.TRIP franchise is still there, yet it's sadly overshadowed by the nagging feeling that you are constantly struggling against the contrived control constraint forced upon you.
Some may call it a challenge, but for me it seemed awfully unfair, and ultimately, unfun. My least favorite entry in the series.
Update: comments to this review inspired me to remap the input scheme to the "DDR method" (4 buttons), as opposed to the "Guitar Hero" method employed by the game proper. It improved the gameplay immensely.
If you got this one on the cheap, and have suitable tool (I used Pinnacle Game Profiler), it's worth a shot. It transcends the game to a challenging and unique brain teaser, and you wouldn't have to fight with the interface anymore.
The game is really short, only 3 levels long. In fairness, each of these levels have around 8 sub sections, Each of which need to be cleared on the hardest difficulty to perfection if one wants to truely beat this game. Unlike another game in the series, Runner, the lowered difficulty setting actually makes the game a Bit.Easier, and so the game can be finished by anybody with a little practice. Gameplay is fun and challenging, missing a beat doesn't interrupt gameplay (Unlike in runner, where you have to reset the whole level) And the music is fun. A solid rhythm game, recommended to anyone interested in getting into the series or style of games, and even to fans of the series who like a challenge.
Along with the rest of the BIT.TRIP Saga, this game is definitely unique. Only more so. But if you like simple, yet unforgiving music oriented games (I know you do), then do yourself a favor and check this one out. Commander Video FTW!
This game is like Guitar Hero, except that the notes are flying all over the screen in different directions and it's hard to tell when you're supposed to hit them. But if you zone out to the awesome music and the crazy visuals, you'll figure it out.
It's a game about pattern recognition, memorization, and trusting the rhythm when everything's trying to distract you and overwhelm you. It's the game that got me into this series, and probably my favorite rhythm game to date.
So far my least favorite Bit.Trip game. The controls (using a controller) are just so awkward, I can't get used to them. Like all the other Bit.Trip games this one uses the same formula, so I think most of us know what to expect. I expected better.
[Rating: 74/100]
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Дополнительная информация
Разработчик | Gaijin Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 12.10.2024 |
Отзывы пользователей | 62% положительных (86) |