Разработчик: Croteam
Описание
Serious Sam Indie Series
The Serious Sam Indie Series is an extraordinary program launched by Croteam and Devolver Digital to partner with gaming's most creative independent developers and design radically unique Serious Sam games in a variety of styles and genres.
Key Features:
- Turn-Based Awesome: Battle across three worlds of pandemonium with Serious Sam and his band of quirky commandos as they clash with legions of relentless creatures hell-bent on ruining your day. Choose your weapons and prepare for an absolute onslaught of merciless enemies charging from every direction.
- Extraordinary Visual Design: Behold the pixilated brutality of Serious Sam’s struggle against evil in glorious retro-styled graphics. Visit the exotic locals of Egypt and dangerous caverns overrun by Mental’s twisted horde. Battle by land or take on all-new aquatic variations of classic Serious Sam baddies in underwater skirmishes unlike anything Sam has faced before!
- Serious Strategy: No magic here, son. Select from a variety of dynamic items to increase your party’s stats, toss out some Headless Kamikaze bait, or bring everything to a devastating halt with the all-powerful Serious Bomb.
- Challenge Mode: Take on a never-ending wave of Mental’s most fearsome minions and attempt to post the best score to win the admiration of your friends and family.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP, Vista, 7 [Not Windows 10]
- Processor: 2.0Ghz or faster processor
- Memory: 1GB RAM
- Hard Disk Space: 100MB free space
- Video Card: 256MB Video Memory or higher, DirectX 8 or later
- DirectX®: 8.0 or later
Отзывы пользователей
its alright. if you buy it you aint really getting much so id recommend buying it when its on sale
It's recommended ONLY for SS fans like me who want something new in our beloved universe, For others it's not good place to get familiar with SS series, better go dive in two very first games: SS Classic: TFE and SS Classic: TSE.
It's not a very good game.
So far this is literally the only Serious Sam game that I’ve refunded.
Okay but on a serious note though (no pun intended) I played it for about 10 minutes and didn’t really enjoy it at all.
For starters though I just want to quickly say that whilst I do quite like RPGs I’m not a very big fan of the mechanic where you move around for a bit and then you suddenly engage in a fight with heaps of enemies because to be fair there are a few games like this which I love such as FNaF World and POPGOES Arcade but here I don’t know it just feels off and I sometimes feel as if it happens way to often also the difficulty here seems kinda off to me since the battles start of relatively easy - too easy but then all of a sudden about 4 fights in and then BOOM! Game Over!
But one thing that I will give some credit is with you getting barraged by tons and I mean TONS of enemies all at once in classic Serious Sam style.
Speaking of style I’d like to touch up on the art style for a short while (Ooh that rhymes) because I (like many others) am a HUGE fan of pixel art styles in games but here it’s not exactly terrible but just feels kinda soulless and I don’t know why.
It’s just another one of those things in this game that feels strangely off to me.
Again - it’s definitely NOT the most atrocious pixel art I’ve ever seen in a game - far from it in fact but I do feel like this is something worth talking about, like for example although I’ve not played Bogus Detour just yet (heck, I’ve not even bought it by the time of typing out this review) it does look like a vast improvement over the art style of this game and is easily the superior out of the two (but I do wanna just say real quick that at times it does actually look pretty okay and maybe even good in some parts).
Another thing which I’d like to point out (even though I’m sure it’s more of a personal thing) is the obvious lack in achievements for this game since there’s none at all and that (for me at least) really hinders and takes away from all of the replayability that this game could have had.
To be honest at this point I’m probably going to end this review because while there are most likely a few other little nitpicks I have with it I would really say that I think they’re worth talking about and again I haven’t even played this game for an hour yet let alone half an hour.
I may give it another chance one day but as of now yeah - nahh this ain’t it chief.
And as one final little side note I do just want to say that I know this is the general consensus for this game (or from what I’ve heard of it at least) so honestly for my final verdict of this game (if I had to give it a score then it’d probably be) a good 3.5/10.
Easily the worst spin off in this series and hopefully Bogus Detour will wash this rather poor excuse of a game out of my mind.
And yes, even worse than Kamikaze Attack! (I’ll try and do a review for that thing as well later this month and it won’t be as lengthy as this review lmao)
Anyway that’s about it, see ya and I really hope that you all somewhat enjoyed this absolute ramble of a review - peace out fellas.
“It's trash.”
~Mr. Johnson, Abbott Elementary
“Indie series”, huh? Long story short, Devolver Digital are not Nintendo and after starting working with Croteam encouraged all sorts of indie developers to work with Serious Sam franchise. Devolver Digital will end up purchasing Croteam nine years later, but that's not what's important here. What's important is that DD's approach brought us quite a lot of new games. Of mixed quality. Eric Ruth's Greek Encounter (top-down wannabe “demake” of the first two Encounters), for example, was so poor that nobody even tried to bring it to Steam. It debuted on Indie Royale, but even after Indie Royale was gone... Let's just say it felt more like a school project and didn't show any commercial vibes, OK? Double D (hand-drawn twin-stick shooter), on the other hand, while being ridiculously unbalanced, was crazy fun. In other words, you never know what to expect from yet another indie Sam game. So, let's take a look.
Let's start with the good stuff. OK? The idea behind Random Encounter was rather good. It was designed after old-school Asian role-playing games. You know. Final Fantasy and sh*t. You're supposed to explore overworld in order to collect weapons and items and, of course, there'll be random encounters. Modern audience who never played retro stuff before probably don't even know about those, but back in the days those were, like, one of the main mechanics in JRPG genre. You walk around as usual, then boom! All of the sudden the battle begins. There was no way to see the attackers before the attack, there was no way to avoid it, etc. It was just that – random encounters. Got it? Got it? A Serious Sam game that takes place after Serious Sam: The First Encounter and also has random encounters in it? Hence Serious Sam: Random Encounter? * In Minsc's voice * You're the smart one!
Anyway, you've got the idea. We've got JRPG-like overworld, random encounters and battles. Our usual JRPG formula. The battles are kinda tricky, though. Instead of old-school turn-based mechanics, we've got some sort of mix between JRPG-like tactics and... Shoot 'em Up. Technically, there are still turns, except actions during the turn would not be automatic. At the beginning of each turn you'll be able to choose / swap weapons and use items. And then? Then the action part will begin. For some time you'll be able to move your characters (you'll start the game all alone, but will get two more party members on the way) in order to kill as many enemies as possible, while avoiding bullets. See? SHMUP. The turn will last for a few seconds and then it'll be a tactical phase again. Repeat until you'll win. Or die (a number of lives is limited, like in Xbox version of the first two Encounters). That's it.
Doesn't sound bad, huh? I agree. If something, it sounds rather awesome. The idea is great, SHMUP mechanics totally fits Serious Sam universe, while familiar monsters from Serious Sam games, together with familiar weapons, add both fun and tactical variety. But. You knew there'll be “but”, right? It's a negative review, after all. What can I say? I... love... big “buts” and I cannot lie!~ 🎵 Ahem. Sorry. Anyway, as you can easily guess, a lot of things went wrong with this title. Like, a lot of 'em.
First of all, this game is a technical disaster. For a very long time it just refused to work on modern systems. People used to apply IPS patches and do some other screwed up things that used to ruin the experience for 'em long before the game even began. I'm writing this in 2024 a-a-and... Well, the game launches. I can give it that. Unfortunately... No, it wasn't completely fixed. On a Windows 10 system that can easily run Cyberpunk 2077, it gave me, like, ten frames per second. And those just kept dropping until things became completely unbearable. And you know what? There are no options to play with. You can toggle fullscreen mode on and off and... you can turn off the music. That's it. In config file there are just two numbers. One for fullscreen (1 means on and 0 means off) and one for music (same logic). After playing with compatibility modes and even using DxWnd (a free hooker apps that intercepts system calls) I somehow managed to make this game give me some decent FPS, but honestly, what the f*ck?! I paid for this! Can it at least... you know... WORK? Bloody Hell...
But no. Before you'll ask, I didn't give this game a thumb down just because it's terribly made. Sure, all of the above felt bad and I totally don't understand why the heck, while utilizing consoles-like controls, this game doesn't have at least partial gamepad support. Feels like playing a SNES game on emulator with a bloody keyboard (who in the right mind does that?!). But no. My reason is that... Random Encounter is just a bad game. That's it.
It's short. Not just short but short short. There are only three regions, with only three maps each. And you can beat every map in only a few minutes. That's the second problem, actually. The maps are laughably tiny and offer only a couple of items to collect. With nothing else to do. Aside from endless random encounters, of course. Which are actually more annoying than fun thanks to how, while you can technically earn the experience here, you can't level up in the usual way. You know, doing random encounters again and again until suddenly you can one-hit-kill final boss. Can't do that here. Gaining a “level” in this game will only give you health bonuses, which can also be easily lost if you'll be too careless, so yeah. Not... really... that... satisfying. Lack of progression feeling in this kind of entertainment? Always a bad idea.
And that's our final problem. The game feels rather... random. OK, OK, I know how it sounds. I'm blaming the game called Random Encounter for being... you know. Random? But see, even the random encounters require some balance. Here? It's way too easy to find yourself in a situation, in which there's no other way for you but to lose a life. After all, tactical action is not nearly as easy as it sounds. It requires a lot of polish, which... we can't really expect from a thirty minutes long game.
In other words, no, I can't recommend this game. It's giving off very, very strong Greek Encounter vibes. It's short, unsatisfying, very unpolished and incredibly poorly made. Sure, it was made by only a couple of dudes. But so what? Stardew Valley was made by only one man. This here? It's just something you download for free from one of those indie websites, play for a couple of minutes, uninstall and then forget right away. Paying $4.99 for this is a bloody joke. You can do way, way better in Steam. Especially during one of 'em big sales. But even for free, Serious Sam: Random Encounter just... doesn't worth your time. Even if you consider yourself to be a fan of the series, there's just not enough stuff for you. Not enough content, not enough gameplay time and not enough fun. Dixi.
Wow this sucks
Avoid this piece of sewage I wish I didn't own this
Serious Sam: The Random Dead Body in my Bedroom
> Tries to be a little funny game built around purely random turn-based mechanics
> Makes combat difficult and tight enough for you to easily lose depending on luck
> Crashes and resets your entire progress if you fail the final boss fight
> Refuses to elaborate further
> Leaves (by getting uninstalled)
Sorry, Sam, but I don’t think even Fork Parker would’ve been proud of this one.
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Дополнительная информация
Разработчик | Croteam |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Metacritic | 64 |
Отзывы пользователей | 45% положительных (305) |