Разработчик: Oxeye Game Studio
Описание
Harvest: Massive Encounter is an award-winning real-time strategy game with battles of epic proportions and a unique style of resource management and exploration. Build power plants, mineral harvesters and defense towers and make sure they have sufficient energy to fend off endless hordes of evil aliens. The game offers a vast array of possible strategies with these simple rules, and will compel you to try new and better base designs every time.
Your objective is simple: Stay alive for as long as possible. Compete on the extensive online high-score lists, form player groups that battle against other groups, or simply try to beat your own record on each of the game's planets. With two scores to beat, three planets to explore and four high-score enabled game modes, you will have a lot to do!
- Survival Real-Time Strategy Game with Epic Proportions
- Unique Resource Management that Requires Planning and Creative Thinking
- Beautiful Rendered 2D Graphics
- Five Game Modes Ranging from Relaxed to Insane
- Three Worlds with New Challenges and Discoveries
- Ten Distinct Enemy Alien Types
- Five Building Types with Unique Abilities
- Extensive Online High-scores
- Unlock all 25 Steam Achievements
Поддерживаемые языки: english
Системные требования
Windows
- OS:Windows 2000/XP/Vista
- Processor: 2 GHz
- Memory: 512 MB
- Graphics: Direct3d compatible
- DirectX Version: 9.0 or later
- Hard Drive: 100 MB
Mac
- OS: OS X version Leopard 10.5.8 or later.
- Processor: 1.6 GHz
- Memory: 512 MB RAM
- Hard Disk Space: 180 MB
- Video Card: 3D accelerated graphics card, Open GL compliant
Отзывы пользователей
s'pretty good
Very intense keeps you on guard
Bought it out of nostalgia. I remember this game as one of the first hoard/tower defense games. It is still fun to play, though a big clunky on the UX side of things. Cannot recommend it though, as there is known issue where a high framerate breaks the game. With no v-sync option this is difficult to circumvent.
One tower and one missile silo. That's it. The missile silo can be upgraded to increase range or increase number fired. Very simple, fast paced, and very difficult. Play for an hour and you will never want to play again.
An old classic, has aged like fine wine,
Tower defense mixed with mining for resources.
I can't recommend this enought!
An excellent early tower defense game
I got this game Long Ago and have enjoyed it for many more hours than are listed here.
This is an early tower defense game. It's graphics were nothing to write home about when it was released, they still aren't. The game itself falls in the "you will lose, how long can you hold out?" genera of TD games.
It's like this hot spanish girl you fell in love and spend the time of your life with. But after a few months it dawns on you that you are not compatible for a long term relationship.
This game is very unique, very beautiful and encourages you experiment a lot. It shows you how to be creative, build something and invites you to experiences you never had anywhere else. But ultimately the dread of routine sets in and you are starting to realise that this is not going to be a match for a lifetime. You are trying very hard to make this work and tell yourself that the levels are all very unique and every time is as fresh and as new as the beginning. You burn out and clarity hits you like a truck that this game has not changed since it left it's developers and is ultimately kind of shallow.
You had the time of your life but in the end start to question if it was worth the time.
But hey, whats life but an experience? Maybe it will work for you after all.
This game has ZERO upgrades. Well you can sort of upgrade one tower out of the box. But what you get in the beginning (and it's scant) is what you get forever.
There's no end to the game. It's just survive.
If you think checkers or chess is a great game for you. Then you might like this. But the (nearly) no upgrades, no win conditions, no story, gameplay is meh. I would have paid 1 dollar for this, and still be disappointed.
Is it still playable? yes. Is it Windows 10 Friendly? Yes. It rooms smoothly? Yes.
But the lack of campaign and game modes that are more customizable than a house in The Sims 4, made it unchalleging to me.
Its not definitely my kind of tower defense game.
I loved this game. For hours, i was trying to find a way to build a base that won't get destroyed in minutes.
From trying a big laser, trying a single base to scattered base. That game put you on pressure of what you should be doing early to survive as long as possible.
I truly had a blast with this game. Despite the gigantic waves of enemies, i could relax a lot with it actually.
Analysing my mistakes, my moves and what i could work on to increase efficiency. TO SURVIVE.
I truly love this game.
UI design was improved in Cobalt, but very fun strategy game; love the music!
It starts off slow-- I wish they could accelerate the resource-gathering phase-- but once things get moving it stays tense and engaging for the rest of your in-game life.
One of the most creative games, both in the way it's made and in the way it let's you set up your defences.
It's just a bit of a spam-fest. Probably not the tower defense game you're looking for. Price hasn't changed since it came out in 2008. Clearly more like a £1.59 game.
Game no longer works for me and many other players. Seems to be a common issue with turrets not attacking anymore.
One of the games that i allways come back to, after about one year playing other big and epic games that you just forget about when the time goes by. this one game, this gem, i allways seems to fall back to. sadly is has one bug that makes it totaly unplayable, and that is that the sentry towers cant rotate and thereby not do their purpose.
I still hope that the developers someday are going to fix that one flaw, so that i may once more return to this gem.
Great concept, easy to play, tricky to master.
I have really liked and played extensively this TD-like game. Original and innovative in its layout and it's dev tree. Recommended
Not sure when it came to steam, but I bought it directly from Oxeye nearly a decade ago, and I frequently come back to it. Gladly bought it again. With tough acchievements to keep challenging you, this unique Tower Defense might have you yelling at the sceen, or even going out of your way to destroy any spinning yellow disc-like objects. I've found myself getting into the 'one more run' mentality about it on more than one occasion.
The only issues I have with the game are that there are only 3 planets (lack of scenary options), and I find at times linking/unlinking towers can be needlessly complicated, especially when I'm trying to get very specific owers to link, unless theres a shortcut command like shift+click that i've been missing all these years.
But those minor gripes aside, it's definatly worth a look, for both casual and hardcore TD fans, and casual gamers in general, the general hardcore crowd might not find it intense enough to start wiith, but it does ramp up later.
Tower defence with a touch of 4X resource gathering.
The seemingly unlimited units allow a truly epic scale.
Also the ability to link weaker laser towers together gives a creative freedom not often found in the genre.
As ever, balance is the key but like most great RTS/Tower Defence games there are myriad ways of achieving balance and victory.
☺ A different twist on Tower Defence.
☺ Heavy on strategy.
☺ Solid mechanics.
☹ Limited diversity.
☹ Repetitive.
Harvest: Massive Encounter is appropriately named. It's up to you to defend yourself against large waves of enemies that attack from all sides rather than predefined routes as you harvest a finite amount of resources and build up your defences, enabling you to expand your territory to harvest yet more resources and defend against even larger and deadlier waves of enemies.
Unlike a lot of tower defence games, Harvest: Massive Encounter is all about the known variables and a synergy of mechanics. You require resources to build Harvesters, Solar Plants, Laser Towers, Missile Turrets and Link Nodes - no endless stream of unlockable buildings here, just the tools for the job! The Solar Plants produce the power you need to operate the harvesters and fire your turrets and everything needs to be connected via link nodes to allow for a smooth transfer of energy, should a link in the chain break or your layout bottlenecks your supply, you'll be looking at an even tougher fight to survive. It's a very clever mechanic that rewards thoughtful placement and allows you to steadily expand without being constrained to build only area's or a grid system.
It's all about keeping the synergy between your assets allowing you to expand, collect, defend and repeat. For added complexity, Laser Towers can be linked to produce a more powerful beam with a longer range, so it's not just about putting more towers down to stop the flow of enemies, it's also about creating strong defensive points to tackle the harder enemies (of which there are several types with varying strengths, such as speed or the ability to teleport in reinforcements).
It's a tough battle from the start until you're inevitably overwhelmed, victory is not so much about defeating your enemy but simply lasting as long as you can before your defences finally cave in. Maybe you'll fair better on the field, but it'll be tough as thousands of enemy ships close in.
This may all sound rather positive but unfortunately, because the game relies on such closely knit mechanics there isn't that much diversity in what you can do or the enemies you face, its simply about using those limited tools you're given to the best of your abilities. You're also limited to the one, barren map until you can unlock another two after putting quite a few hours into the game and while there are a few game modes available, they offer a similar experience.
While a solid strategy game and a unique tower defence title, I'd only really recommend the game for those patient few that like a challenge, enjoy refining their tactics and can feel a sense of accomplishment in beating their old records. While the game can be satisfying and very rewarding when you defeat a wave with all your turrets still intact, for those looking for a greater sense of progression or some light hearted fun, I feel the game could quickly become repetitive.
Thank you for your time!
Well, now you've gone and done it. You've made a remarkably unique Tower Defense game, and that takes some serious effort these days, along with a whole lot of crazy.
Harvest: Massive Encounter is honestly just that: a TD game. If you like TD games, you're going to enjoy it.
So what makes it so unique compared to the others out there on the market, from the starcraft 2 maps to flash games?
First off, resource harvesting. You get nothing for killing enemy units; you're dumped into the middle of an endless field full of minerals. Your job is to mine as many minerals as possible, and survive as long as you can. (With some variations on a theme for different game modes).
The map starts out small, but if you build towards the edge of any one side, it'll stretch out, expanding the minimap further and letting you move farther away from your base. As such, you have pretty much unlimited room to build, but the most dense packs of minerals will be close to where you start off, and the farther from your central base you get, the less efficient mining will become.
The towers provided to you are remarkably few in number for a tower defense game, but they're very carefully fine tuned to be exactly what you need. For example, laser towers have relatively short range themselves, but can be set to focus all of the laser towers in an area to a single, massive beam. This effect can scale to an unlimited degree, and you can chain smaller groups of laser towers together to form an enormous, intricate network of lasers that has immense range and godlike firepower, or break off their power temporarily to wipe out a swarm of smaller enemies that are faster.
You can set your towers to prioritize, deprioritize, or ignore certain enemy types as well, so it's well within your power to tell little lasers to focus fire kill the suicide-bomber style gehenna shuttles, but ignore some of the larger units, while having your eagle class missle launchers ignore the shuttles unless they're the only thing left on the screen, or ignore them entirely, only aiming for bigger game to hunt.
Another really unique feature to H:ME is the energy system. I've seriously seen nothing remotely similar to it in any game before or since. The idea is that you build solar power generators, which create a ball of energy every few seconds. The energy ball bounces randomly between any adjacent point that it can possibly reach, until it comes across something that needs power, and then it rams the target and provides the power required, disappearing from your screen in so doing. This quickly leads to a vast, intricate network of energy lines going all over your base, and energy management becomes vitally important. Having a ton of energy on one side of your base, but not the spot that it's needed, is BAD. Fortunately, you have plenty of very easy to use tools to control your energy flow, such as marking a building as top priority to get any and all energy it needs, or drawing out routing paths to force energy balls to travel along a set path, only being allowed to follow their typical AI programming when they exit the path.
Pretty much everything in H:ME can be summed up this way: it's weird, but in a really good way. It's creative, unique, and it WORKS. It's not just different for the sake of being different, but rather, it's different because it makes the game more interesting and fun.
It'll take awhile to get used to most of the unique aspects that Harvest has to offer, but they're well worth the enjoyment once they've grown on you a bit.
Final Verdict:
Everything Harvest: Massive Encounter does, it does well. The learning curve is really quite steep, however, there's no plot, no multiplayer, and it's really just one big tower defense sandbox. For what it strives to be, it's pretty much perfect at. For what it doesn't try to be, however, it doesn't do at all. If you don't like TD games, this won't be the one to make you a convert, by any means, but it'll be one of the best TD games you've played if you do like them.
Score: About 70%. It does what it does pretty much perfectly, but it completely lacks a few areas that could make it a lot better still.
RTS/Tower Defense game with simple mechanics but with the potential for a high level of strategy, with resource management and the way buildings interact with one another. Gameplay is mostly survival based, where you just try to to not lose for as long as possible against ever increasing numbers of enemies.
Also unique in the sense that as far as story goes, you are sort of the antagonist, stripping resources from alien planets for money, with the local alien populations understandably irritated about this and attacking you.
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Дополнительная информация
Разработчик | Oxeye Game Studio |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 05.12.2024 |
Отзывы пользователей | 74% положительных (102) |