Tom Clancy's Splinter Cell®

Tom Clancy's Splinter Cell®

4.0
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Разработчик: Ubisoft

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Описание

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Поддерживаемые языки: english, french

Системные требования

Windows

Минимальные:
  • Поддерживаемые ОС: Microsoft Windows® 2000/XP
  • Процессор: Pentium® III или AMD Athlon™ с тактовой частотой 800 МГц
  • Оперативная память: 256 МБ или больше
  • Видеокарта: с 32 МБ видеопамяти
  • Звуковая карта: совместимая с Direct X 8.1
  • Версия DirectX: DirectX® 8.1 или новее
  • Жесткий диск: 1,5 ГБ свободного места
  • Сетевая игра: требуется широкополосное Интернет-соединение
Рекомендуемые:
  • Поддерживаемые ОС: Microsoft Windows® 2000/XP
  • Процессор: Pentium® III или AMD Athlon™ с тактовой частотой 1 ГГц
  • Оперативная память: 256 МБ или больше
  • Видеокарта: с 64 МБ видеопамяти
  • Звуковая карта: совместимая с Direct X 8.1
  • Версия DirectX: Direct X 8.1
  • Жесткий диск: 2,1 ГБ свободного места
  • Примечание: Чтобы узнать все поддерживаемые чипсеты, видеокарты и операционные системы, пожалуйста, прочтите раздел FAQ для этой игры, находящийся по адресу: .

Отзывы пользователей

Рекомендую 23.03.2025 16:20
0 0

The Gameplay:


A very basic, but powerful template of stealth that would be further refined into a masterpiece later on. Movement speed, material and ambiance all play a role into if an enemy can spot you. Also shadows which where dynamic based on what's goin on in the enviorment. The game is slow and methodical, with enough power where you can fight, but definitely not an action game. Solid even after 20 years+.

The Story:


This story was a lot more well written than I gave it credit for. It had some solid political intrigue and really layered on a tale of corruption that honestly seems pretty reminiscent of todays events. Although I hate that I just said that and wish all of this was just fantasy.

The Visuals:


Surprisingly solid visuals that while old, don't look terrible. You can tell that this was the pinnacle of visual fidelity at one point, especially with the attention to detail with lighting and shadows.

The Sound:


The sound effects were amazing, it wasn't over the top action or anything, but was a good attention to detail. This was also ahead of it's time as most games did not pay that much attention to footsteps to have like 17 different sounds for it. The music was mostly good, the last level had a banger of a song using the suspicion music as a refined backdrop to amp you up. Also the voice acting, specifically Lambert and Fisher was iconic. In the following game Pandora Tomorrow, just the change of Lambert was noticeable enough for me to not like the experience as a whole comparatively.

The Experience:


This game was not perfect, and as a PC game, did not feel as smooth as its Xbox version. With some tweaks I was able to get it to work with the controller but it wasn't the most ideal. This was a solid trip down memory lane, and an exploration into how well the game was made from a mechanical and story perspective. It is certainly not for everyone as it doesn't have explosions in your face all the time. It is for those who want a solid stealth action game with a heavy emphasis on the stealth aspect. This is a game I will recommend for years to come.

Время в игре: 2504 ч. Куплено в Steam
Рекомендую 22.03.2025 05:45
0 0

Still playable and enjoyable more than 20 years after release - a true classic.

Время в игре: 690 ч. Куплено в Steam
Рекомендую 21.03.2025 16:53
0 0

It takes around 2 minutes to install the patches (simple drag and drops) to get the game running properly,
after installing them (hd textures and shadows fix) this game is really worth it and might become one of your favorites if you like stealth games like hitman, assassin's creed, metal gear solid, it's a great start to the splinter cell trilogy and you should not skip it, the pc controls are also really good and playable, no controller support without a 3rd party software

Время в игре: 37 ч. Куплено в Steam
Рекомендую 20.03.2025 23:58
0 0

Trotz seines Alters bleibt Splinter Cell ein Meilenstein im Stealth-Genre. Wer über die etwas sperrige Steuerung und technische Hürden hinwegsehen kann, bekommt ein spannendes, taktisches Schleichspiel mit einer dichten Agenten-Atmosphäre.

Pflicht für Stealth-Fans!

Время в игре: 555 ч. Куплено в Steam
Не рекомендую 20.03.2025 07:24
0 0

The controls for this game are like converting the intended input into wingdings, running it through a 100-man game of telephone, and having the 100th man send the single input through an enigma machine to a toddler who's going to try and decode it with a box of Cra-Z-Art. Fisher is one part elite special agent and one part inebriated.

Время в игре: 934 ч. Куплено в Steam
Рекомендую 18.03.2025 23:49
0 0

the controls can be a little goofy but a very fun game overall.

Время в игре: 655 ч. Куплено в Steam
Рекомендую 18.03.2025 12:04
0 0

aged well, playable on modern hardware with no crashes. resolution gets funky during cutscenes and few keybind swaps needed. 10/10 game for under $5

Время в игре: 960 ч. Куплено в Steam
Рекомендую 14.03.2025 15:24
0 0

I recently had the pleasure of playing Tom Clancy's Splinter Cell on Steam, and I must say, it's an absolute masterpiece. As a fan of stealth games, I was blown away by the game's engaging storyline, challenging gameplay, and impressive graphics.

The game's protagonist, Sam Fisher, is a well-developed character with a rich backstory that adds depth to the story. The narrative is full of twists and turns, keeping you on the edge of your seat as you navigate through the game's various missions.

The gameplay is where Splinter Cell truly shines. The stealth mechanics are incredibly well-designed, requiring you to use strategy and patience to sneak past enemies undetected. The game's level design is also top-notch, with multiple paths and hiding spots to discover.

The graphics and sound design are also worthy of praise. The game's visuals hold up surprisingly well even today, with detailed environments and character models. The sound effects and music are equally impressive, creating a tense and immersive atmosphere that draws you into the game world.

Overall, Tom Clancy's Splinter Cell is a must-play for fans of stealth games and action-adventure games in general. With its engaging storyline, challenging gameplay, and impressive graphics, it's a game that will keep you entertained for hours on end.

Pros:
Engaging storyline with a well-developed protagonist
Challenging stealth gameplay that requires strategy and patience
Impressive graphics and sound design
Well-designed levels with multiple paths and hiding spots

Cons:
Some players may find the gameplay too challenging or frustrating at times
The game's graphics may not be as polished as some modern games

If you're a fan of stealth games or action-adventure games, Tom Clancy's Splinter Cell is a must-play. Even if you're new to the genre, the game's engaging storyline and challenging gameplay make it a great introduction. With its impressive graphics and sound design, it's a game that will keep you entertained for hours on end.

Время в игре: 106 ч. Куплено в Steam
Рекомендую 14.03.2025 03:38
0 0

OBS.: Para jogar esse jogo instalei um patch de Widescreen e texturas HD da versão de PS3.

OBSERVAÇÕES
- O modelagem dos personagens nas cutscenes pré-renderizadas já está muito datada. (Até para época já não era grande coisa)
- Não há tantos elementos de interação com o cenário além de atirar em lâmpadas. Nesse aspecto eu esperava mais.
- O movimento de se estender no alto entre 2 paredes, apesar de ser legal, só usei durante o jogo uma única vez.
- Muitos momentos do jogo me senti perdido, andando de um lado pra outro procurando por onde deveria ir.
- A movimentação de Fisher é travada e confusa, em várias situações eu acabava falhando a missão porque Fisher não realizava uma ação que eu esperava ser feita automaticamente.
- Em alguns momentos inimigos pareciam enxergar coisas estando de costas.
- Outro problema é que inimigos desconfiam de coisas insignificantes. Por exemplo: se um inimigo ver uma luz se apagando, mesmo que seja em um local distante de onde ele está e não esteja em estado de alerta, ele ainda assim irá investigar.
- Inimigos sabem sua localização instantaneamente quando descoberto. Todos os inimigos próximos irão começar atirar em você, mesmo que você esteja em local escuro.
- Na fase da plataforma petrolífera tive um bug onde o alvo que deveria fugir para que Fisher o interrogasse simplesmente desapareceu, o que me obrigou a reiniciar a missão.
- O jogo faz uso das sombras e escuridão, o que em alguns momentos gera cenários que não fariam sentido na vida real. Exemplo: uma rua onde mesmo tendo postes suficientes para iluminar não conseguem iluminar quase nada.
- Há momentos onde parece possível passar passar por um obstáculo, mas há uma parede invisível obstruindo o caminho.
- É difícil identificar quais lâmpadas podem ser quebradas e quais não podem.
- A necessidade em esconder corpos simplesmente os deixando no escuro não faz sentido.
- A mira é extremamente imprecisa, mesmo alinhando a mira perfeitamente e estando perto do alvo. Fisher ainda errará tiros.
- Jogo não permite acordar inimigos após nocauteá-los, então se um alvo importante que não pode ser morto ficar inconsciente o jogo entenderá como se ele morresse.
- Em um missão específica, onde eu deveria seguir um inimigo e abrir portas no teclado numérico das portas com óculos térmicos, houve uma situação em que consegui me aproximar o suficiente do inimigo e entrar logo após ele abrir a porta sem inserir os números no teclado numérico. Mesmo por conseguir entrar pela porta o jogo falhou a missão por que eu não segui as "regras".

RESUMO
Minha experiência no geral foi muito frustrante, porém, a possibilidade de salvar a qualquer momento amenizou isso. A única razão por eu ter finalizado esse jogo foi para conhecer o início da série Splinter Cell após ter jogado toda a série Metal Gear. E comparando esse jogo com MGS2, que lançou mais ou menos na mesma época, simplesmente não há comparação. MGS2 é superior a esse jogo em todos os aspectos. Ainda assim, Splinter Cell apresenta elementos únicos e interessantes, talvez por questões de orçamento o jogo não poderia competir com MGS2, Mas o que Ubisoft conseguiu conquistar aqui, apesar de ser ainda muito rudimentar, é com certeza algo especial que pretendo conhecer mais.

Время в игре: 1092 ч. Куплено в Steam
Рекомендую 08.03.2025 19:56
1 0

This is a positive recommendation only for those who have some historical interest in the franchise or have some nostalgic attachment to this thing.

For everyone else, I would say that it is not worth wasting your time on this. Go straight to Chaos Theory and be happy (even if some of the problems I will report here are present there as well). This game will not give you an elegant, intuitive and engaging experience, but rather just a perspective on how the stealth genre was formed and how several elements present in this franchise were dissipated and integrated into practically all action games today.

To begin with, the immediately recognizable aspect of some mechanics and animations may lure you into thinking that this game is not as old as it seems. After all, its visuals remain suitably iconic, with an incredible and dramatic use of very deep contrasts of shadows and lighting, in very well-detailed environments, selling an immersive realism to the places you visit, while enveloping everything in a very original atmosphere.

The espionage thriller as a narrative is very charming and well-told. And Michael Ironside's voice as Sam Fisher is as striking as I remembered.

The game perfectly captures the fantasy it wants to convey without you even needing to play it.

But make no mistake, this game is old. And it has aged a lot.

What you have to understand is that almost everything you expect from games today, even those that feature very superficial stealth systems, simply did not exist back then. Splinter Cell is a pioneering game, and like all other games of the genre at the time, it had its own language and way of executing the concepts that are so widespread and homogeneous today.

Each game had its own rules and its own way of communicating to the player what was allowed or not, and what was required or not. Where you had to go and what the limits of your freedom were. This, unlike today, could vary drastically from franchise to franchise and was not always very intuitive.

In the case of this game, I was forced to practically throw away everything I had learned over all these years, in favor of solutions that almost never make the slightest sense.

Contrary to what one might imagine (mainly because of the other games in the franchise), Splinter Cell is a very linear game, consisting essentially of a set of well-tied and varied challenges, without much room for improvisation.

You usually only have one path to follow and a single route optimized for stealth.

And this direction is not always well communicated by the design. What happens in general is a clumsy process of trial and error and wandering aimlessly looking for the place you have to go, because the game didn't show a certain trigger or because the game doesn't clearly communicate to you which objects in the scenario you can interact with, and so on.

Things like walking through fire or walking right in front of enemies, are very common solutions in this game.

Things that are too specific and poorly communicated are very common in this game.

At the beginning of the third mission, for example, I got stuck when I had to slide down a cable as if on a zipline. The character would slide, and when he was reaching the other side, he would fall and die, without any explanation. After several attempts, thinking that the game was bugged, I discovered that I had to press the duck button while sliding, so that the character would raise his legs and reach the platform at the end of the cable. There was no indication that the character would not be able to reach the other side if I didn't do this and why the character, after falling, didn't grab the platform's ledge, which was clearly within reach.

And I had no idea that I could do this, because it was the first time the game was introducing the idea to me.

Coupled with this, the inconsistency of how the rules work, makes the experience an exercise in frustration. You almost never know what is considered too loud or not and what is considered visible or not.

You just want things to work logically and they don't, and when you figure out how they work, you just get annoyed because it doesn't make any sense.

Years and years of playing virtually every relevant stealth game on the market, watching the genre evolve and refine itself and eventually die and dissipate into the ether of the unfocused clutter that is today's games, has conditioned me to read the language of stealth design and behave in certain ways that are completely incompatible with Splinter Cell, even though the aesthetics and feel are immediately recognizable.

Things that should work don't. Things that shouldn't work do.

I've been conditioned to see every piece of the scenery as an interactive objective and a navigation option, I've been conditioned to improvise and avoid certain habits. Splinter Cell wants me to take it slow, memorize enemy placement, figure out not-so-obvious solutions, and play by its own rules.

Throw logic and familiarity out the window and learn the game on its own terms. It's an old game, released before any of the things you imagine were refined.

Once you familiarize yourself with the game, it becomes much more enjoyable. Even though the dynamism that has become so characteristic of the franchise simply wasn't there yet.

Time has obliterated almost all of the original memories i had of this game, so it was like learning it for the first time. In another context, much less favorable to this type of experience.

Splinter Cell is a cool game that has aged rather poorly, but can be enjoyed in many ways once you get used to it. I just don't guarantee that the process until you get there will be worth it.

Время в игре: 367 ч. Куплено в Steam
Не рекомендую 08.03.2025 09:08
0 1

possibly the shittiest game ever designed (real shocker coming from ubisoft) autosave never occurs so you lose 30 minutes of progress to the dumbest possible bullshit

Время в игре: 271 ч. Куплено в Steam
Рекомендую 05.03.2025 22:31
2 0

This is my childhood. The MGS & Splinter Cell games are responsible for my love of the stealth-game genre.

I got it for the Xbox when it came out all the way back in 2002 - those dynamic shadows were simply mind-blowing for the time, and the overall art direction & vibe still hold up 23 years later. Michael Ironside's incredible voice-work is just as good as it was back then.

It does require a bit of elbow grease to get it running on modern machines, with those beautiful buffer shadows & in widescreen - a quick visit to the PC Gaming Wiki is recommended.
Also, it doesn't have proper controller support, although KB/M controls are surprisingly smooth and well thought-out.

Now yes, Chaos Theory is better in every conceivable aspect, but SC1 is still a real, pure stealth challenge. And it's not like there's a too much of those these days.

Oh and also - why oh why is it that every storefront simply refuse to sell Pandora Tomorrow? It's also very good, maybe ever so slightly better than SC1 even, but it's pain to get and to get running too. Just, why?

Время в игре: 154 ч. Куплено в Steam
Рекомендую 04.03.2025 16:11
0 0

Very fun game, has lots of personality and a clear cool factor that makes it appealing even to this day.
Some sections are a bit rough here and there (got stuck in place a few times especially at the beginning of oil rig) and difficulty can be somewhat inconsistent, but the overall experience is a blast. The political shenanigans are really detailed (flash cards were great to get more context on the events) and so are the missions, just a shame a chunk of the game got cut between kalinatek and chinese ambassy.

Время в игре: 1293 ч. Куплено в Steam
Рекомендую 04.03.2025 05:33
0 0

The first stealth game I remember playing. Grafics aren't as groundbreaking as 20 years ago, but the game still holds up.

Время в игре: 270 ч. Куплено в Steam
Рекомендую 04.03.2025 01:19
0 0

A classic. Gameplay still holds up 20 years later.

Время в игре: 1380 ч. Куплено в Steam
Рекомендую 03.03.2025 01:31
0 0

One of the best games of all time IMO. While it does show its age in some spots, it still holds up very well 20+ years later. Give the series a shot! what's the worst that could happen ;)

Время в игре: 598 ч. Куплено в Steam
Не рекомендую 02.03.2025 20:01
2 1

Fantastic game. Terrible company.

In desperate need of an update to allow controller support.

Время в игре: 44 ч. Куплено в Steam
Рекомендую 02.03.2025 08:28
4 2

It's like MGS but without the wack-ass, anime characters and story. 10/10 I've played it countless times before the review, but the CD has too many scratches so I had to grab a digital copy.

Время в игре: 253 ч. Куплено в Steam Получено бесплатно
Не рекомендую 02.03.2025 01:14
0 0

The concept and story is cool, but the mechanics are completely awful to play around, especially with the later missions being less interesting and more of a tedious slog

Время в игре: 1577 ч. Куплено в Steam
Не рекомендую 02.03.2025 01:06
0 0

ubisoft is trash

Время в игре: 122 ч. Куплено в Steam
Рекомендую 01.03.2025 20:46
0 0

good

Время в игре: 765 ч. Куплено в Steam
Не рекомендую 01.03.2025 01:38
0 0

Splinter Cell's level design and game play designs speak that the developers weren't sure which direction they want to take splinter cell. Half of the mechanics introduced to you in the tutorial are almost forgotten about in the main game. The level design is also very linear and exploration isn't really a thing when you just follow whatever tight hallway the game uses to direct you from one room to the next. There's little freedom of choice left to the player when it comes to enemy placement and some of them are just pure trial and error, (especially in Abattoir which has my favorite section and then easily the worst in the game), toying with the light meter trying to edge your way through the map because the actually lighting is not related to your light meter and sometimes Sam is outright glowing when your light meter says your hidden. It's not a terrible but it is frustrating and showtime's boring. Another thing game does is force you into combat which SUCKS, it's not fun in this and while it's slow and methodical those forced shootouts are a punch in the gut. However the atmosphere and mood of this game is awesome and there is a definite cool factor.

Время в игре: 933 ч. Куплено в Steam
Рекомендую 28.02.2025 16:32
0 0

Even it is a quite old game. The fun and excitement factor is still high and magnetic. Especially when you are one man army ;-)

Время в игре: 342 ч. Куплено в Steam
Рекомендую 27.02.2025 23:32
1 0

The starting point of the Splinter Cell series, this is still a very good game. No widescreen support and controls are a bit funky to accommodate the need to control move speed with kb+m, but still pretty solid.

My one major complaint that isn't due to its age is that, despite being a stealth game, they threw in forced combat sections where enemies can just know where you are in pitch black darkness. Playing on hard difficulty, that led to some very annoying deaths.

Minor complaints are the inability to interact with things like doors while carrying a body, the almost total uselessness of the split jump, and the pistol being inaccurate even when you sit still. Also that the game doesn't tell you to use the scroll wheel when the SC20k is out so you can snipe/right click while sniping to hold breath and steady your aim.

Overall, a bit jank, but worth a go, especially if you plan on getting Pandora Tomorrow or Chaos Theory so you have a frame of reference for how the series improves.

Время в игре: 830 ч. Куплено в Steam
Рекомендую 26.02.2025 20:06
0 0

Classic stealth game. Has some rough edges but a fun game

Время в игре: 3381 ч. Куплено в Steam
Рекомендую 26.02.2025 04:29
0 0

its litty , do the 1080p thing in the discussions, if not, ur gonna have a bad time

Время в игре: 1821 ч. Куплено в Steam
Рекомендую 25.02.2025 16:40
7 0

So, this really was a blast from the past!
I remember playing this game a lot on my Playstation 2 when it came out, but it was so long ago that I only remembered some bits here and there.
With that said and after finishing the game once again in the most stealthy way that the missions would let me, I definitely recommend this game. It didn't age terribly, but it still aged and to me it was great playing it again because I knew what to expect. It's hard to recommend this to newcomers especially with the high gaming standards nowadays... I'll sure recommend it to people that like retro gaming, but if you're looking to play something new to you, have in mind that this is an old game. It's good, but it didn't come out yesterday.

Just a heads up, it is possible to fix the missing shadows by adding "-shadowmode=projector" without the quotes to the Launch Options in the game's Properties.
It is also possible to play at any resolution you want by editing the line "Resolution" inside the file "...\Steam\steamapps\common\Splinter Cell\SplinterCellUser.ini" present on the game's folder.

Время в игре: 1328 ч. Куплено в Steam
Рекомендую 25.02.2025 03:16
6 0

Runs pretty well on modern systems. This game comes from a time when people took stealth seriously :(

Время в игре: 248 ч. Куплено в Steam
Рекомендую 24.02.2025 21:33
2 0

Good game even considering its age.

Stealth mechanics are very simple: stay in shadows, don't walk too fast, don't shoot near enemies - and you can get anywhere you want. The main difficulty comes from NPCs having great hearing and sight, which allows them to hear any step except the lightest and slowest ones and detect player even if they showed themselves only for a fraction of moment. And even though it creates a lot of bullscheize moments, fighting against enemies that actually have eyes and ears is very refreshing in our times of games with dumbest NPCs that barely notice presence of player even when they stand in front of them.

Other thing that deserves mentioning is movement: character's speed can be set with great precision because it is regulated with a slider. It adds a lot to the immersion and allows to move quickly even while crouching, making it much more comfortable than in other stealth games, in which crouching usually means being irritatingly slow.

Possible interactions with surroundings are also impressive: character can roll, hang on edges, pull himself up, press against the walls - or even do the splits in the air between the walls -, and then fall on the enemy from above to knock them down. Such variety makes gameplay much more engaging, and enables player to be able to find a solution to almost any situation.

But being flexible and acrobatic isn't enough to come victorious in the end of every encounter. When hanging and doing splits isn't enough - to help comes arsenal of different spy devices: multi-vision goggles, camera jammer, explosives, smokes, fiber optic camera - and also sticky cameras, shockers and foil rings (for knocking down enemies) that can be launched from the gorgerous rifle that's possessed by main character. Also there is a sidearm with silencer that has zero accuracy if character moves even a bit, but even that abomination is handy for destroying bulbs. And although all these valuables are limited, great feats can be achieved if they are applied thoughtfully!

Level design is also pretty nice: every location has distinctive style, music and enemies to better fit part of the world in which they are set. Moreover, each level is nicely detalized and feels like a real place, most of the time. The only downside is that sometimes levels are done like little mazes, and it can be disorienting.

The worst part of the game is AI. It's smart, but in unfair way. Sometimes it just knows where player is, shoots with great accuracy, can bug out and get stuck in constant "alarmed" mode, and sometimes doesn't react to distractions unless is hit with something in the head. Trying to get to enemy from behind to knock them out can be infuriating because they tend to look around a lot and can hear player if they are not moving with the slowest speed possible. And to reach NPC while moving in the slowest speed possible - it needs to be standing still. And of course, most of the time they don't stand still. So either you get lucky and time everything just right, or you'll need to hope that this time NPC won't turn around with the speed of light because you try to move a bit faster than a snail. Overall, it's not making gameplay more challenging, just tedious because of how much you'll need to wait for the NPC to stand just right, or to load a save because of its super reactions. And that will happen a lot.

Ah, and the last thing: plot. Just forget about it, okay? It's so typical "Save the world, all hope is only on you, super secret super agent!" and lacks so much of logic that there is really nothing to talk about. Characters aren't deep or memorable either, though sometimes funny.

In the end, I would say that the very first Splinter Cell is at least worth a try. It's a good stealth action, and it's a nice reminder of how games in this genre should be done.

Время в игре: 1051 ч. Куплено в Steam
Не рекомендую 24.02.2025 02:40
0 1

This game is not difficult. It's simply terribly done. The npc are retarded, the game play is boring and the game overal is a hot mess.

Время в игре: 292 ч. Куплено в Steam
Рекомендую 11.02.2025 10:24
1 0

good

Время в игре: 338 ч. Куплено в Steam
Рекомендую 09.02.2025 04:14
0 0

Pretty good, although very linear and restrictive compared to the sort of open level design that good stealth games are known for. 3/5.

Время в игре: 989 ч. Куплено в Steam
Рекомендую 08.02.2025 04:43
1 0

absolute cinema

Время в игре: 623 ч. Куплено в Steam
Рекомендую 03.02.2025 14:33
40 0

A message to UBISOFT.

Guys, this was the golden era. The two coolest things on this planet in no particular order are; The Matrix
and Splinter Cell. What a fantastic game, its over 22 Year old and destroys anything you have made in the last 15 years... If you want to save your company... you know what to do ... OVER AND OUT

Время в игре: 903 ч. Куплено в Steam
Рекомендую 03.02.2025 02:51
4 1

It was ok, and a great intro to Sam Fisher as a character. Wish they gave a better tutorial on your godforsaken
SC-20K because I went through the whole game without knowing how to zoom in on the rifle until the last objective lmao

Время в игре: 829 ч. Куплено в Steam
Рекомендую 01.02.2025 23:32
0 0

Level design feels like Half-Life's. An attempt was made to make the levels feel real.

Время в игре: 1615 ч. Куплено в Steam
Рекомендую 19.01.2025 05:15
0 0

i be playing this game with my BOOBS out.

Время в игре: 2174 ч. Куплено в Steam
Рекомендую 13.01.2025 01:58
0 0

I get an itch to play this game every few years, sooooo good!

Время в игре: 1554 ч. Куплено в Steam
Рекомендую 11.01.2025 22:54
0 0

The first realistically serious 3D stealth game that knew what it was talking about.
Fantastically engrossing 23 years later.

Время в игре: 939 ч. Куплено в Steam
Рекомендую 08.01.2025 20:11
1 0

Sometimes you're better off dead
There's a gun in your hand it's pointing at your head
You think you're mad, too unstable
Kicking in chairs and knocking down tables
In a restaurant in a West End town
Call the police, there's a mad man around
Running down underground
To a dive bar in a West End town
In a West End town, a dead end world
The East End boys and West End girls
In a West End town, a dead end world
The East End boys and West End girls
West End girls
Too many shadows, whispering voices
Faces on posters, too many choices
If, when, why, what? How much have you got?
Have you got it, do you get it
If so, how often?
Which do you choose
A hard or soft option?
(How much do you need?)
In a West End town, a dead end world
The East End boys and West End girls
In a West End town, a dead end world
The East End boys and West End girls
West End girls
West End girls
In a West End town, a dead end world
The East End boys and West End girls
Ooh, West End town, a dead end world
East End boys, West End girls
West End girls
You got a heart of glass or a heart of stone
Just you wait 'til I get you home
We've got no future
We've got no past
Here today, built to last
In every city, in every nation
From Lake Geneva to the Finland station
(How far have you been?)
In a West End town, a dead end world
The East End boys and West End girls
A West End town, a dead end world
East End boys, West End girls
West End girls
West End girls
West End girls
(How far have you been?)
Girls

Время в игре: 1004 ч. Куплено в Steam
Рекомендую 08.01.2025 17:21
0 0

48417484184184845140411118794004014440121451110054744554104150100000100154101474110000000000000011111154515141184

Время в игре: 2516 ч. Куплено в Steam Получено бесплатно
Рекомендую 06.01.2025 12:44
3 0

very very very hard! my brain is destroyed . i played hard mode for 20 fucking hours

enjoy it

Время в игре: 1227 ч. Куплено в Steam
Рекомендую 02.01.2025 18:01
0 0

This is by far the most realistic spy game i have ever played hope you enjoy it too

Время в игре: 208 ч. Куплено в Steam
Рекомендую 02.01.2025 03:43
0 0

good

Время в игре: 821 ч. Куплено в Steam
Рекомендую 01.01.2025 04:48
0 0

georgia numero 0!!!!!! america numero 1!!!!

Время в игре: 747 ч. Куплено в Steam
Рекомендую 31.12.2024 18:15
0 0

I was midway through a level, got sighted despite being fully in shadows, got shot, died, respwaned a while back, did jump where game required it, Sam didn't grab the edge despite me doing the right thing, fell onto the street, (which I wasn't supposed to do), and onto a person as well (which I wasn't supposed to do) got yelled at by my boss, had to restart again, 10/10



Seriously, good game, a little dated, very linear compared to later games, still pretty fun, 6 or 7/10

Время в игре: 515 ч. Куплено в Steam
Рекомендую 31.12.2024 05:13
0 0

العبة حلوة بس بسبب قدمها فيها مشاكل و ما تتصلح الا ب المودات

Время в игре: 431 ч. Куплено в Steam
Рекомендую 30.12.2024 21:07
0 0

MASTERPIECE.

Время в игре: 662 ч. Куплено в Steam
Рекомендую 30.12.2024 13:10
0 0

Need mods to make it better, obvs. Anyway great game the OG stealth game along with the Metal Gear Franchise

Время в игре: 377 ч. Куплено в Steam
Рекомендую 27.12.2024 13:35
0 0

I like the game but it shows it's age and also for some reason there is no controller support even tho the game was originally on controller and it took all day to setup controller support and despite that the only thing was working was movement, at least the movement was like the console version but every other button weren't even working so I had to use Steam input which was such a headache.

If you have PS3 or Xbox then play it there but the PC version is very cheap (I got it for 1.99)

Sorry for bad english

Время в игре: 1173 ч. Куплено в Steam

Дополнительная информация

Разработчик Ubisoft
Платформы Windows
Ограничение возраста Нет
Дата релиза 02.04.2025
Metacritic 91
Отзывы пользователей 88% положительных (1913)

Отзывы пользователей

88%
1,679 положительных и 234 отрицательных отзывов
Обновлено: 26.03.2025 23:07

Жанры

Action

Особенности

Single-player Family Sharing