
Разработчик: Mana Potion Studios
Описание


- Build your castle. Find a good place to place your keep and build defenses around it. You can place walls, gates and towers. Position your archers on them to shoot enemies at night.
- Gather resources. You will have to manage the economy of your city. Gather resources to build new buildings and to maintain your workers and army.
- Train an army. Train your troops so that you will be ready to meet the enemy at night. You can also upgrade your troops with a new shining armor in the armory.
- Expand your city. Capture more territories to get access to new resources. Build more houses to have a place for new people. More workers will be able to create a better economy and sustain a bigger army. There are some production chains. All of that will making you busy during the day
- Siege engines. Trebuchets and ballistas can help to protect your castle. You can place them on top of towers. Make sure you have enough ammo for them to shoot.
- Survive a siege. Each night you are being attacked by moon monsters, the more your play the more powerful is their attack. How long can you survive? Enemies can have rams or siege towers to break through walls.
Поддерживаемые языки: english, russian, french, italian, german, spanish - spain, simplified chinese, turkish, czech, dutch, hungarian, polish, swedish, ukrainian, danish, portuguese - brazil, romanian, traditional chinese, finnish, greek, korean, norwegian, japanese, thai, vietnamese, bulgarian
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel Core i3-7100 3.9GHz or AMD Ryzen 3 2200G
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)
- Storage: 1 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-7500 @ 3.40GHz or AMD Ryzen 5 3600X 3.8GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 970 or AMD R9 290X (4GB VRAM with Shader Model 5.0 or better)
- Storage: 2 GB available space
Mac
Linux
Отзывы пользователей
Great game and great progress.
very fun and stratigic
games pretty solid. needs more content and better military management.
pretty fun tbh
I don't generally enjoy these kinds of games, but this one is definitely the best I've played
New update just dropped, I appreciate the devs commitment to updating this game. I really love the castle building system and the freeform nature of it.
My red flag is a cant use ANY building in the middle becuase the castle wont disappear now for sum reason, i love this game but i hate that feature
yall rly need to lower the expecation for small developers like these guys they put in work and effort in one game and try their best to update it its hard to code it rly is even whit a full team of like 20 people its still rly hard to make a good game (the game is great i rly recommend it and i hope that these guys can make this game even better then it is now thats all from me brother made me refund bcs he dosent like it)
Kinda like StarCraft if it was in ancient times.
It's an enjoyable game. Some UI elements are confusing, like the troop counter. It's not glitchy or buggy so far. Some bits here and there are annoying, like every segment of wall that is at a different level to others has to have its OWN ramp up to it, not sure whether or not this is fixed later on in the game, but so far with wooden walls there is no way to have troops go from one level of wall straight to another via a ramp. They have to go down and all the way around and back up another ramp to the other wall. Very slow and annoying. Happiness is also difficult to keep up.
Bought this long ago and really enjoyed the gameplay, the graphics, the progression etc. But at the time i felt unpolished and crashed too often. I waited for it to be updated and fixed but it's been so long (more than a year) there hasn't been any updates so I can't really recommend this game. Would love to see it more developed though
abandoned no update in almost a year
❤️
Scam
using this box to fill word limit. Game is great and i highly recommend it, also isnt a huge storage hog and for the size it is its comparable to games like rimworld for me in replayability
This game is very good 10/10 Tutorial is very bad tho but the rest of the game is goood
I feel scammed.
walls
A very fun and addictive game!
Scam game by terrible devs
great game and very intresting mechanics
This game has a lot of bugs that need to be fleshed out. The targeting/pathing for the allied soldiers is horrendous, especially when they are placed on walls or towers. When you issue a command they will get stuck or not come down from the tower. Alongside this, if you lose during the night there is no fast forward and you have to either sit around and wait for up to 5 mins or longer and wait for the night to end and kill the enemies or you will have to load a previous save. There is no fast forward button so everything is sluggishly show. If your stone quarry gets destroyed and you don't have the stone to rebuild it you have to destroy it and rebuild it otherwise you are soft locked from stone. The repair system inst great. Troops are wayyyy to expensive for the food cost. Food is very sparse even with the materials turned up. Game sound is extremely loud and i found that if i had the sound nearly off is the best to not having it blast my ears. This game has a lot of potential the bugs just need to be fleshed out. For things like troops, siege machines, and traps i believe these should have their own menu so that you don't have to search your whole kingdom to find these buildings just to create these things. Research cost for the most part is pretty solid, if not a hair to expensive, but i wouldn't focus to much on that. Losing vital building can almost be run ending if you start losing residents. It just becomes a downwards spiral that is not fun to fix. Overall I would give this game a 5/10 with potential of being a 8-9/10. Don't get me wrong this game was fun in the time i played it, but would be much better if there was a focus on polishing the game.
Its sad that I'm here but unfortunately I am. This game was really good for about a year or 2 but in the last year that has been no updates at all. Last thing was a news blog from Oct 29,2024 and that blog was an update of a previous blog from Apr 18. I understand this a Ukrainian and German studio so I know there are conflicts with the team being able to work.
Since the last update (Dec 2023, over a year) they added seasons and I personally think the seasons needs to be toned down. Wither its lightning hitting all of your buildings and catching them on fire, hitting your little amount of units and killing them, or a winter that is brutal and can kill your whole base. Im not against the seasons but I do think they need some tweaking.
Pathing has been an issue since release. They have worked on it some but it still has a long ways to go, Units get stuck, some get unresponsive and wont move, units will get bunched up and trapped on walls and towers, etc. Enemy units can be just as bad and will sometimes not even move when spawned.
Overall I have enjoyed this game and like many others say it is a fun escape from sweaty shooters for a while but sadly with the very slow updates and current bugs in the game, I cant recommend it. I hope the team hasnt abandoned the game and they can start releasing updates again soon because the potential is huge.
great and fun game with a load of content
it was fun for a bit but updates are slow and no workshop so just get it on sale
its a fun game
great game, but it need some serious optimization
i love
its very fun and relaxing but it would be cool to see steam workshop with this game, there could be some very cool ideas with the steam workshop.
ive played for a little bit but when i tried to load in my world it keeps zooming in and out a lot and i cant do anything. if this would stop then it would definitely be a good game.
Fun game to play when you wanna just chill and build a civilization.
I JUST LIKE IT
Lotta fun very stress relieving love this game for a good relaxation from high stress games
This is a brilliant little game. It took a few games to work out the optimal strategy, and learning from my mistakes, with each run becoming better and I could last longer and longer. I am now in to the end game, and have some big armies attacking my fortress of a castle; and it's brilliant, and epic. I can't wait to see how else this game will expand.
the game is a blast to play i enjoy it very much. biggest problem i keep having with it is unit pathing really aggravating when they do not path right on walls and towers, and when it happens you pretty much lost the map.
This game has no warnings that the second you hit winter you are fucked without a charcoal maker. Even if you build one the day of the game bugs out and no people want to work the charcoal maker. Its a serious issue and it killed a fun run i had going. :(
Great game, everything you want from a single player RTS that has a nightly defense mode. Keep you on your toes and the progression is paced nicely.
Really buggy - The longer you play the worse the performance gets, suggesting poor memory management - the game will frequently crash if too many events occur at once, and upon reload, the state of certain walls and buildings doesn't match the original save point.
Had fun
This game deserves way more attention than it gets. there's a lot of neat little things in this game that really ties it all together, and can be quite a challenge.
i finished the game in 2 hours, its good
Fun simple game with a fun building mechanic, maybe more weapons we can use on towers?
great game for a refresher
yes
very calming and a good break from the loud shooters of most games
List of things that would possibly make this way more entertaining for those of us with Castle like fantasies.
1) Custom Map editor that is easy to use, can easily adjust terrain creating Valley like pathing and open fields for easy housing and industrialization areas that will not prohibit pathing of army movement, as well as being able to over populate resources so we aren't struggling endlessly with the inflation market purchasing masses of stone/iron/food in droves to feed our continuous advancement of size/Quantity of village and or army/blacksmith needs.
2) being able to place excess stone/iron mines onto the map for random map pretty sure it caps both at 4... can we get like 10? lol seriously all of us are thinking the same thing. possibly having them in clusters to boot so they aren't in the 4 corners of the world would actually be really nice.
3) after Level 5 of units they should be able to advance to level 6 giving them "heroic abilities" - Archer 5x range snipe, knight - shockwave cleave, sword&shield - Unity (all nearby melee units share damage mitigation equally within range) Spearman - Sundering thrust Straight line aoe hit similar to shockwave going in a line rather than to left and right of strike.
- Limit 1 per stack of 100. as that'd be OP if there were more.
4) Monster spawning seems to have lag later in the period? as in they spawn and don't move under fire of archers, because of all the commands going on in the back ground(my guess-based on all RTS styled games command flow is limited computation ability in many of the base engines used to make them isn't entirely dependent on PC specs FYI I can plan sc2 on high quality while maintaining 50 FPS minimum).
Basically to my understanding there's to much pathing of civilians in background causing command stuttering in the games command diagnostic system creating a serious lag that isn't a screen stutter but a command/action stutter. - Recommendation -
(make workers automated placement on everything that isn't a resource search for example - ranch, wheat field, iron/stone/gold mines, butchers, fishermen, herbalist. Make them upon night/date teleport to and from work station and maintain a static position to reduce command overflow/Unit animation for game optimization. - Note it does look nice and cool but it's breaking the game unfortunately reducing the difficulty of later game play hindering the experience offered.
Only needed animations would be for hunter hut/ Sawmill as those two are an active resource searching production facility. Would try to reduce pathing for non combat orientated units as much as possible as they are just an economic representative hindering game play in late stage.
- Note, also Issue with units mounting wall locations and Tower positions as once a unit gets into position its deemed an impassible object by remaining units looking for positioning. Very unfriendly for large army management that is essentially required as difficulty ramps up from days passing. Also can be fought against by making as many "stairs" as possible but the units pathing when sending them in the group identifies the shortest location trying to allocate all the movement to a single point, which in turn creates a blockade inside the "ramparts" in Towers and blocks movement on the "stairs"
Overall game is pretty entertaining, and gets my Inner Castle Junkie fix for defensable location positioning and army composition. If fixes can be made for pathing/command stuttering I'd give it a solid 8 out of 10. Previous suggestions are simply my inner nerd screaming I want to make LOTR based Castles and Historical based Castles in this game. If it does go up for map editor I'd love to see workshop introduced onto your store page for everyone to share their love for LORE and challenges! But please put in an update earlier spawning in more RSS nodes before working on a big project XD - I beg ya
Very charming and enjoyable experience with surprising depth. Can't beat the price. If you enjoy city builders with a healthy dose of combat, this is your pick.
An excellent little castle defense game.
Similar to Kingdoms and Castles but with a bit more emphasis on battle and wave survival, but lighter on the city-building options. That said I was pleasantly surprised by the city building aspect since I expected little to none.
It's very fun to watch your little castle on a hill build up and get stronger while fending off enemies that scale at a challenging but manageable rate.
It still has its issues.
-A lot of the interface feels like it's missing information and tooltips are terribly written so it's confusing when starting out.
-It's hard to understand basic stats for units like ammo for siege weapons or the level/status of troops. I was left wishing that there was more granularity on troop control; an true RTS this is not.
-It also has some pretty bad individual soldier AI, where lots of times swordsman will just be standing there in the heat of battle or sometimes randomly withdraw back to the lines despite having an enemy in their face.
Nevertheless a strong recommend overall.
I see a ton of potential to grow here, where you could add a whole 'nother layer of magic-imbued structures/defense (like some magic stone fourth-tier wall) and weaponry to match. But devs should definitely focus on fixing some of the annoying issues mentioned above first.
Fun!
Civ + Castle Story-style RTS
Very fun!
It's a fun game and a fun concept. However, there are several bugs especially with troop movement that makes it hard to play sometimes.
Дополнительная информация
Разработчик | Mana Potion Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Отзывы пользователей | 84% положительных (2440) |