Разработчик: Gunfire Games
Описание
Editions
Об игре
Невообразимые миры и смертельные опасности
Remnant II® — продолжение крайне успешной игры Remnant: From the Ashes. Выжившим представителям человечества предстоит отправиться в жуткие миры и вступить в бой с новыми беспощадными тварями и богоподобными боссами. Исследуйте глубины неизведанного в одиночку или вместе с друзьями и помешайте злу разрушить реальность. Чтобы не допустить истребления человечества, игрокам придется пройти сложнейшие испытания, полагаясь на собственные навыки и помощь друзей.
Сражаясь с могучими боссами и их коварными приспешниками, вы вновь будете вынуждены то бросаться в ближний бой, то аккуратно отстреливать врагов издалека. Для исследования новых биомов понадобится тщательно выбирать оружие и снаряжение, а схватки с боссами и охота за самыми ценными наградами потребуют слаженной работы высокоуровневых игроков.
Путешествовать по новым причудливым мирам и за их пределами можно как в одиночку, так и с друзьями. Вам предстоит встретиться с невиданными существами и опаснейшими врагами. Вы побываете во множестве миров, населенных различными обитателями, где найдете новые виды оружия и интересные предметы. Используйте и улучшайте находки, чтобы совладать с сильными противниками.
Разветвленные цепочки заданий и динамически генерируемые подземелья и зоны проверят на прочность даже самых закаленных игроков, а различные усиления, добыча и система создания предметов помогут им в путешествиях. Каждое прохождение игры будет увлекательным, неповторимым и полным смертельных опасностей. В новых мирах вас ждет множество историй, которые подтолкнут к исследованиям и повторному посещению уже знакомых мест.
Вместе с расширенной системой классов появились уникальные пассивные бонусы и потрясающие способности. Путешествуя по мирам, вы сможете открыть новые классы, повысить их уровень и снарядить их, чтобы сделать игру еще более разнообразной.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, portuguese - brazil, russian, simplified chinese
Системные требования
Windows
- ОС: Win 10
- Процессор: Intel Core i5-7600 / AMD Ryzen 5 2600
- Оперативная память: 16 GB ОЗУ
- Видеокарта: GeForce GTX 1650 / AMD Radeon RX 590
- Место на диске: 80 GB
- ОС: Win 10
- Процессор: Intel i5-10600k / AMD R5 3600
- Оперативная память: 16 GB ОЗУ
- Видеокарта: GeForce RTX 2060 / AMD Radeon RX 5700
- Место на диске: 80 GB
Отзывы пользователей
most of these monsters.. i would tbh~
11/10 fun, its like if eldenring and the division had a kid
theres so many trinkets to collect that u can replay it 20 times and still need another run lmao
Decent sh't to play with friends. The story itself is "I dont remember anything except the last boss". The thing here is mostly the gameplay.
스토리 모드에서의 마지막 두 보스, '맹독'과 '완전한 파괴'는 FPS 게임에서 겪은 가장 쓰레기 같은 경험이었습니다. 진짜 개같은데. 왜 공격받았는지 모르겠고, 공격 타이밍도 모르겠고, 뭘 해야 죽일 수 있는지도 모르겠습니다. 소을라이크 장르 문법 안에서 가장 쓰레기 같아요.
The last two bosses in the story mode, the Venom and Annihilation, is the worst experience I did in FPS game; they're true evil bosses. Never understand why I've got attacked. Never understand the timing of their attack. Never understand what makes me kill them. It's worst part in soul-like genre syntax.
Very fun its kind of feels like a mix of Tomb Raider and Dark souls and I love the Item systems they have as well as the classes not to mention the game just looks amazing to begin with.
game just spontaneously crashes all the time for no reason, very annoying when trying to complete boss rush mode.
Games fun. However, game didnt work on install. HAd issues saving due to save file destination was never generated and couldnt create one manually. Dev was less than helpful in resolving issue, required multiple IT professionals to resolve
dark souls with guns but with better coop
Gameplay is fun but held back by terrible progression systems.
After roughly 700h+ I will say that this game is just not worth it man.
Long text here, because I genuinely care for this game, as the gameplay is really unique and fun, if It weren't for all the rant of context I come up with my complaints here I experienced ingame.
The game was released for over a year now, and still to this date I wrote this message, has an unspeakable amount of bugs (Especially in coop as a client), to the point that I found 2, 3 up to 4 bugs a day at worst, and it's heckin' ridiculous!
Along with it's newly introduced "Prism System" and "Boss Rush", currently as of this message date, covered with annoying bugs.
I bought Remnant 2, because Remnant 1 (Remnant from the Ashes) was actually good!
It was a working, unique game, one can enjoy!
Not noticed any bugs the time I played remnant 1.
This right here is the complete opposite up to this date the message was written.
Introducing new mechanics before getting major bugs fixed (Prism System), and NOW the prism system is bugged as well.
Introducing Boss Rush as well, that Is ALSO hell of a mess, and STILL is!
Certain aberration enemies to kill, spawn outside the boundaries with no way out, needing to forfeit boss rush.
Players get randomly disconnected, and lose ALL of their bloody xp, because the devs seriously didn't consider implementing a security system where players receive their at least "failed" xp even if they crashed/disconnected, and because their netcode just seems unstable and improperly implemented. Wasting so much time for literally NOTHING in return.
I know it's possible to implement this security system I'm writting here about, so there is absolutely NO excuse for it!
Clientside Hit Detection has only been partially implemented, but is still inconsistent, and some attack instances STILL lack clientside hit detection completely. A problem since Remnant 1.
Not to mention the action delays as a client in a session. Consumables, skills, mods all are delayed, dependent on the ping, and it feels awful!
Items to use through inventory menu doesn't work on first try, sometimes not second try, but on third try!
Some mods/skills don't trigger when used, and having to press the input button of either these things again, to actually trigger it.
The devs don't playtest the game at all it seems, nor do they show interest in making the game feel appealing, and THINK about the obvious possibilities of events that can occur in boss rush specifically.
And I say that, cus I had experienced games of this quality that HAD no bugs whatsoever.
Games that ACTUALLY work.
And why would they prioritize balancing when all these bugs still exist!??
By this state, there's a high chance through balance/rework to "bring items more in line", and create more bugs along with the already existing amount of bugs.
Some of them were just pointless nerfs/buffs. These "starting" weapons such as service pistol, repeater, revolver etc. are "starting" weapons, that are meant to be very basic, are they not?
Cus this whole mindset of nerfing the advanced weapons to bring them in line with the basic weapons just makes the advanced weapons equally boring as the basic ones.
The advanced weapons you don't so easily acquire. ESPECIALLY Anguish for example, which is a weapon now nerfed.
It wasn't even strong really.
They are weapons with unique properties and mechanics only obtained mid/late to endgame, that now regress to the point they work the same way as the basic weapons, that are all utterly weak compared to the more advanced weapons you gotta work for, if they don't stop this madness.
I have understanding if it was a bug that made things utterly strong unintentionally, such as Detonator Mutator, that dealt a ridiculous amount of damage before it was patched.
MEMORY LEAK is still crazy in this game. And WHY is the UI so laggy!????? It's like the devs are loading up a 500M polygon mesh when opening any menu.
S**t, just using orb of undoing to respec traits freezes the game for 1-4 seconds.
Why!????? It's just resetting numbers and stuff or what's going on behind the game's code????
None of this crap happened in remnant 1. None!
It was well optimized, and was really enjoyable to play!
And the aberrations in boss rush generally are designed very poorly.
Cheap aberration suffixes to make them "hard". That did NOT achieve it's goal for me.
Spawning projectiles on the players with no Line of Sight check directly is SUPER boring man, including the cloning/displacing/thunder, the hexer suffix that just makes aberrations a bullet hell crap, and this weird cubes suffix, are the worst designs I've ever witnessed in any game.
It's achieving in making them difficult in the cheapest way possible, that's not fun at all. Just lazy work.
It's so easy to make a tiny mistake even for skilled players, that can cost your whole run.
It's like you are forced to run a tank build to eat up these nearly guaranteed mistakes.
I could go rant about it a lot more, but I'll end it here.
This is my absolute honest opinion about the game as once said, after 700h+ of playing the game.
Simply not worth it. My trust THIS time was misplaced it appears for over 1 year.
This product is ultimately shifting my view of Gunfire Games as regressing, and will thus no longer continue buying any of their products anymore.
Absolutely incredible world building for each world. The writing of the "main campaign" is abysmal, but luckily only 1% of what you will be doing and you will forget it about it very quickly.
Such an absolutely wonderful experience, you can feel the attention to detail with the worlds and their secrets.
This is one I was looking forward to.
Absolutely loved the first one.
This is less engaging, way more and unneccesarily convoluted and anything positive I could say about it comes from the first game.
The new worlds have zero personality and feel empty and generic.
The story is just not there, not a big deal but sometimes less is more (yes, like the first one).
All in all I'd get this game on a sale, but for what they're charging... I'd get the first one. Much better.
Also, nobody plays this games for the platforming, wtf were you thinking??
The perfect game to replay infinitely, alone or with friends. So many secrets, weapons, builds, etc. as well as very fun bosses!
I was a year late to this game but after a rec from my friend Chewy I picked it up and been having a blast with friends ever since. I love the buildcraft of the game and I've been able to figure out how to even solo bosses on my own with lower level characters. I'd never played a Souls or Souls-like game before this one but I find the dodge mechanics intuitive. And the rings - you can combine so many different styles to completely change how the character plays. Lots of fun.
Great game, fun gameplay, good story. If you enjoyed the first you'll enjoy this.
The game consistently and repeatedly crashes to desktop on either launch or character load. I can't believe that over a year after release this game still has the same issues as it had at launch.
I had previously managed to work around this by downclocking my processor significantly, which end-users should never really have to do. When I wanted to try the new DLCs, I tried the same strategy, but kept getting those old familiar crashes. The only solution that 'worked' was setting compatibility to Windows 7, but I don't consider choppy 30 fps and multiple minutes long loads to really be playable. Not when Cyberpunk pulls 144 fps steady with psycho settings.
It absolutely baffles me that this issue is still present. Fix your game.
A good game that is fun to play.Easy to navigate thru the game. Good graphics. I like it a lot more than the first REMNANT game.
No only is the first game really good but the sequel is even better.
Amazing game. Plenty of build diversity with some kool guns and gear, great boss fights, secrets everywhere, really unique and interesting biomes. Absolutely a contender for best game '23.
Some dude whose looking for the closest Bass Pro Shops gets caught in the multiverse and accidentally erases the root from existence. 10/10 would shoot Annihilation again
This game is amazing, a blend of FPS, RPG, and amazing world building - deep customization of character attributes, endless possibilities for re-play, and a dynamic world. Buy it, you will not regret the purchase.
Truly a once in a decade game and in my top 5 games of all time. Well done devs.
The combat is good. The story is like something C.S. Lewis would do with the Bible, if he wasn't a Christian. There are quite a few puzzles that I found more tedious than enjoyable. I also don't like the save system. It's something I would only buy on a steep sale, if I knew what I was getting into. If you enjoyed the first one, you will this one, too.
I needed some time to get into this game, but it was worth it. I had a blast with the first one, and I had some trouble to find my way into Remnant 2. I think the trick is to let the campaign flow, things will be more clear as soon as you get into the second world. You won't see everything in a single campaign run - the adventure mode gives you the opportunity to roll new worlds to explore them. Let randoms join your session if you don't play with friends, and join other adventures. That way, people can help you and you can get an idea how others play this game.
all you need to know game good in long if your looking for a adventure with some interesting plot, nice views , cool monsters and hidden content look no further all dlc included you can have a blast by your self or with friends for 70 to 100 hours
really fun and love the fact you can join random peoples world roll and possibly get new items
The game is fantastic. I have very few if any complaints. It performs well, it is fun, build building is relatively easy. There is no real RNG related grind (The most RNG is really what drops from the random pool in a given world. It's not like Destiny where you have to get both the gun and the specific rolls on the gun).
I would say one of my complaints is definitely the organization of gear. There are SOO many rings and amulets that it needs a sort of search or filter system. Sort by effecting mod damage/generation. Sort by cooldown. Filter by Perfect Dodge. Etc. That way you're not sorting through nearly 150 rings at a time and 103 Amulets. If you know what you want for an effect, it'll be MUCH easier to find
Overall though, I love this game. Highly recommend
Big improvement over the first.
Sorta mindless fun and a nice break from the standard FPS formula
I've played a lot of this game both solo and with friends and it is much more fun with friends. That said it is still a satisfying game solo with tons of content and weapons to unlock multiple build types for different play styles all built around the guns and their modifiers. There are flaws and bugs some of which may never be patch given the smaller dev team, but it is none the less a wonderful time. 8/10 solo 8.5/10 with friends
A great game with a lot of replay value held down by a couple major problems (Such as poor performance and repetitive/confusing level design with minimal directions) as well as a quite a few smaller flaws (like many unnecessarily slow animations that delay the opening of shops and doors as well as being vulnerable while stuck in animations). It's also pretty grindy to get to reap the benefits of good prisms and builds with great synergy, ESPECIALLY if you are not using a World Analyzer (Please just use a world analyzer when looking for specific items to save yourself a lot of precious hours!).
I wish the DLC wouldn't automatically get mixed into the campaign and you'd have to instead play through them on adventure mode only. I doubt many people will play through the campaign again just to see base game stuff because their campaign rolled DLC modules instead of the base game ones.
If you're like me and you've played souls games before then you will get the hang of things pretty quick. I'd also advice to play through the campaign on 'Nightmare' from the beginning if you've got a friend or just really like to be challenged. I found 'Survivor' and 'Veteran' to be very unchallenging to the point where we regularly first-tried bosses and barely got to learn anything (except for the final boss 'Annihilation' which was quite difficult because of how many things you need to be paying attention to while also fighting the boss itself [it also felt a bit bs if I'm being honest]).
The DLCs are pretty much just more of the same and nothing to really write home about, still worth trying out if you really like the base game.
Solid game but man i hope you like the most obtuse secrets ever. I highly recommend playing through the first time with a secrets guide since you will miss just about everything.
Been playing a few hours, quite pleased with the game.
Will have you screaming at your teammates from time to time which is healthy.
Would recommend 10/10
My husband and I put over 500 hours in already each. The only thing to flag is that its 3 player maximum, so no two couples can game together at the same time.
So many secrets, so many builds, so much replay ability, great gameplay. Say what you want about nerfs and buffs in a PvE game, at the very least it keeps it from getting too stale with a short list of best builds. Devs also keep up with issues people have with things like the prism system, and update accordingly while maintaining a reasonable balance. Its a fantastic gaming experience overall
Tremendous EXP requirement for levelling Prism, bugged Chefs Medal quest which requires grinding killed the game for me. For new players maybe Prism exp wont be problem, but when you seen everything countless times and need to play same amount to level up prism is just nonsense for me
If you not interested in finishing game 100% its good choice. Game requires a lot of grinding and some items you wont be able even see in first run.
Changing maps is Unique idea which is worth to see.
Game lets me tell Spark that the sadistic deer are monsters 10/10.
Oh and also everything else is top notch and has many quality of life improvements and fun gameplay changes from the first game.
Base game price at $50 is huge for game industry, where prices only seem to go up, Ultimate edition is well worth the price.
Imagine getting lost in a world, fully immersed in the great gunplay and wonderful art direction - just loving the solitude of wandering an alien wasteland by yourself. And then your own custom-made character spits a horrendous Marvel one-liner out of nowhere, instantly annihilating any deeper connection you felt to the game you're playing.
That entire circle of events plays out every five minutes in this game. It's pretty good, I just wish you could mute the player character.
Gameplay is good but constant memory leaks and crashes. 2/10
difficult, but a good kinda of difficult, like Legendary difficulty on Halo 2, you just keep wanting to get back up!
Really good looter shooter with a decent story. Lots of different build variety and ways to play. RNG to get everything is insane and you can play for hundreds of hours and still find a new item.
I spend 2 hours grinding the final boss with my friend on THE HARDEST MODE IN THE GAME going through mental torture as every attack one shots me and the boss has regenarator modifier, kill the boss just for the game to crash right before the credit scene and robbing me of the rewards for beating the game on the hardest mode
Beautiful Graphics, good Difficulty Choices, good Replayability, cool Storyline, but most important... a LOT of Secrets and Easter Eggs.
Would buy again.
Great gameplay, more content that it appears to and good replayability as well !
Lots of variety in gameplay, and you can come in and just shoot em up or you can get deep into mechanics. There are four difficulty levels, so it's accessible to a wide range of abilities, but the learning curve does ramp up quickly. Third person, procedurally generated dungeons, campaign mode, boss rush mode for quicker gameplay, and puzzles provide a lot of variety and replayability.
TL;DR RE4 meets Dark Souls to make a soulsevil baby
Wot I liked
- Highly addictive gameplay: shooting baddies is fun;
- Baddies have been diversified - Remnant 1 had mostly evil dead bark monsters: now you got beefed up evil dead bark monsters, cockney elves, diablo 2 evil angels, robots, various drones, space elf zombies, zombie meatblobs, stone goat men, (not so much)immortal goat men, hostile geometrical shapes;
- Improved combat - more enemies have weakspots not on the head, some enemies are "tactical" (as much as a soulslike enemy can be);
- Bosses: there are at least 30 bosses with a lot more buffed up regular baddies. Most of the bosses have secret kills or interactions;
- Classes (Archetypes): you start with 3-4, and there are TEN more which you can unlock if you explore the world and do fun stuff. What's more you can combine 2 classes together for a fun deadly mix;
- Each class has one active skill (out of 3) and a couple of passive perks outlining the class functionality;
- Traits: passive bonuses (run faster, evade farther, that sort of stuff). You get them from discovering new classes, from exploring and discovering secrets;
- Itemization is top-notch. There are main guns, sidearms, melee weapons (dozens of each kind), amulets (hundreds), rings (literally hundreds), skills for the guns, skills for melee weapons, skills modifying weapons, various consumables;
- Progression is there: level up classes (and prisms) by doing quests and killing enemies, use loot to upgrade your items, find books to get more trait points;
- Exploration is the name of the game: the campaign has 4 biomes. Each biome has 4 main iterations and several secondary iterations. You can roll a campaign to travel around 4 semirandomized + 2 predetermined biomes. You can roll one world for a one-off adventure, or you can stick in for a 3-6-19 boss gauntlet;
- Secrets! Most locations have secrets, most bosses have alternative kills or some cool interactions. Sometimes secrets have secrets;
- NPCs are not just vendromats — they are usually deeply entwined into the exploration game;
- Quite often you gotta inspect an item in your inventory to progress in a quest or find new gear or discover a secret;
- Very convenient 3d map. And as locations can become an elaborate tangled multilevel ball it is a very handy tool;- Stories which we experience in quests are nothing to scoff at: they were not the driving force of my gameplay but it was fun to read all the additional info and learn their secrets;
- Various flair texts and recordings you can find around the maps give a good immersion boost;
- The strong independent teenage girl that saves the world is not obnoxious (she is no Ava that's for sure);
- Nice music;
- High quality voiceover.
Wot I disliked
- It's not bug free: when I had started playing it on release I lost all my inventory and decided to wait for a fix. Now there are no major bugs but some visual glitches (missing explosion textures), skills and items getting disabled, skills disappearing, unstable network connection happen every now and then;
- I wish you didn't have to stand around the recordings you find during explorations;
- Melee weapon combat. I get that it's kinda bonus and not the main point, but hitting weakspots with 95% melee weapons is very awkward;
- Prism system takes too much time to grind, especially if you want to roll a perfect one.
To sum it all up, it has all that I liked in the first instalment but just 10x. That's the level of improvement I want to see in all sequels!
My issues with how the dev team treats people and the way they choose to "balance" the game aside... I fucking love this game.
But of course, their questionable decision making is far too tiresome. There are traits in the game, passive perks for your character. In the DLC they combined four of them into two. Instead of giving you the new ones, you have to go earn them. Not that bad, at least it wouldn't be if they didn't expect you to go into the story mode and play until the last level again. Redoing the worlds is fun, that's the game, redoing the story should not be.
That and it is... so tiring refreshing your world to see if you have a single encounter when that encounter is stopping your build (which might get nerfed in two days) from working because you need the drop. This is the game I am saddest that I kinda hate now.
Performance is still garbage, one of the worst performing games in terms of aesthetic satisfaction per fps I played. Story is dog water. Gameplay is ok. There are interesting encounters. A lot of gear is pointless.
DLC area is straight up trolling DS2 vibes from the start.
Played it with my friend through one campain and then some solo adventures. With friends there's more to do (not in terms of content but how you interact with it) and game feels more balanced.
A true successor of Remnant: From the Ashes, the sequel delivers more action with interesting new worlds, variety of enemies and more unique boss fights.
Though lacking in story, ( even more than the first game ), Remnant 2 and its 3 DLCs delivers tough yet fun and enjoyable gameplay with difficult encounters and smart level puzzles that is worth the time.
Performance issues and the tedious grind for the 'Master Builder' achievement does hold a bit back from having an awesome experience I would have had playing Remnant 2.
Much as I enjoy Remnant 2, I cannot recommend it to new players in its current state, entirely due to the recently-added Prism system.
Will I, as a veteran player, continue to play and enjoy Remnant 2 and aim to achieve and acquire everything in the game? Yes. But the Prism system made the game something other than what I initially purchased this product for, and I think it detracts very heavily from the game's core identity of an RPG-style third-person shooter.
Remnant 2 is a third person adventure shooter filled to the brim with difficult encounters and hidden secrets. Its core gameplay is a joy to engage with - whether you're stumbling across secrets on your own or finding help from friends/online guides, or just trying to tackle the game's hardest bosses on Apocalypse difficulty, the means of acquiring a powerful new weapon or trinket or thwarting a challenging boss battle has always been the Remnant series's greatest strength. Remnant has always felt, in every way, like a wonderful game that respected players' time; a rarity in the modern shooter genre!
Alas, the Prism system spits in the face of all of that and doesn't respect players' time in the slightest.
Introduced with the release of The Dark Horizon DLC, the Prism system is an RNG-powered Experience Point grind that sees players chasing experience farms over physical loot, and the RNG can disappointingly and dishearteningly brick countless hours of investment at a moment's notice. Were it that Prisms were locked to The Dark Horizon and not a base game system, I would happily recommend Remnant 2 itself and discuss the problems of Prisms on the DLC's page; alas, that is not the case, and Prisms are a new base-game system inflicted upon everyone.
Veteran players will allege, "But you can control the RNG of the Prism system by injecting some Fragments (another game system, also backed by RNG) into your Prism to influence your Prism's rolls!" And they are correct about that, but it isn't a guaranteed influence, and does nothing but introduce a secondary grind - that of Relic Dust - on top of the Experience Point grind. Remnant 2 was never a grindy game, not to so severe an extent as this. But this argument is also meaningless for new players that have no Fragments but will be met with the same bricky disappointment that the Prism system provides.
The developers at Gunfire Games have taken measures to allow players to restart bricked Prisms sooner, and have promised a means to reroll the end-tier make-or-break reward (a Legendary Perk) at the end of one's Prism investment (albeit at an escalating cost with each reroll...why though?), but have not addressed the grind or the fact that Prisms can brick in the first place. Until they address both of those issues, this will remain a negative review, as these facets of the system are punishingly disrespectful of a veteran's time and entirely unfun for new players to engage with. (Once they are cursed with the knowledge of how the system works, that is, as the game does little to explain the intricacies of the system either.) And this review isn't for the veterans, it's for those new players.
I'd be remiss if I complained so much about this system and didn't offer a suggestion on how to fix it, so here we go:
Gunfire, if you've read this far, please a) reduce Experience Point requirements to level up a Prism, and b) provide the opportunity to "skip" a level's provided choices, resulting in no change to the Prism's perks and having players re-grind that level for new perk choices instead. I think this provides greater player-facing control over the system that would make players knowingly and willingly opt for further grinding, as that seems to be the goal. (For some reason)
And if you have read this far, Gunfire Games employee or not, thank you for doing so.
the game crashes to desktop, freezes on loading screens, bosses disappear and never come back (leaving you stuck in the arena and you have to restart the whole fight). one-and-a-half years post-release and the game functions like it's on life support
a kind of fun game but they clearly don't care to optimize the game and lean heavily on DLSS.
I would rate the game positively if I could actually play it. Unfortunately the game seems to be made out of sticks, spit and mud and exclusively crashed on start up before eventually letting me beat the tutorial boss then crashing again and becoming unplayable.
It was fun for the short time I could play but making me spend a day and a half exhausting pages of 1 year old trouble shooting search results just to still be unable to play gives this game an extremely bad first impression.
Others are probably luckier than me and the game just hates my computer but oh well, maybe in 2 years or something I'll be able to play it.
Дополнительная информация
Разработчик | Gunfire Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.11.2024 |
Отзывы пользователей | 86% положительных (23472) |