
Разработчик: Deck13
Описание


Исследуйте Reign of Sand — наиболее полную версию Atlas Fallen — в одиночку или в совместном режиме. Рассекайте по вечным пескам и уничтожайте легендарных чудовищ своими сокрушительными приемами в этом ролевом экшене.
Подчините себе силу песка, чтобы создавать мощные орудия, забирать Сущность ваших врагов и оттачивать собственный стиль игры. Начните новую эпоху человечества в сюжетной кампании, которую можно проходить в одиночку или совместно с другом. Разбейте свои цепи. Обрушьтесь на мир бурей!


Расширенный мир, новые враги, переработанная система прогрессии, новые задания... свежее и совершенно бесплатное обновление значительно насыщает мир Atlas Fallen! Вас ждет новая озвучка, переработанная кампания и еще более грозные враги, вооруженные новыми камнями Сущности. Достигайте новых высот с долгожданным режимом «Новая игра+» и бросьте вызов богам с кошмарным уровнем сложности. И поверьте, в обновленной версии вас ждет еще немало сюрпризов и улучшений!


Скользите по барханам этого опустевшего мира, раскрывая его тайны и освобождая его обитателей от тяжкого гнёта. Благодаря переработанной системе прогрессии и обновленной озвучке сейчас идеальный момент начать ваше путешествие.


С новым кошмарным уровнем сложности, доступным в Новой игре+, союзник в битве с богами вам точно не помешает. Бросьте вызов новым испытаниям Телоса и сразитесь с невиданными ранее врагами, наделенными уникальными способностями.


Высвободите силу Длани и напишите собственную легенду, используя все возможности плавной, динамической и полностью открытой боевой системы. С Reign of Sand ваш арсенал пополнится новыми камнями Сущности и новыми доспехами с необычными свойствами.
Поддерживаемые языки: english, french, italian, german, spanish - spain, czech, korean, polish, portuguese - brazil, russian, simplified chinese, spanish - latin america, traditional chinese, japanese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64-bit
- Процессор: Intel Core i5-6600K/AMD Ryzen 3 1200
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 4 GB VRAM, GTX 1050 Ti/RX 470
- DirectX: версии 12
- Место на диске: 35 GB
- Дополнительно: 30 FPS in 1920x1080 with the "Low" preset (Vulkan API)
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64-bit
- Процессор: Intel Core i7-9800X/AMD Ryzen 5 3600
- Оперативная память: 16 GB ОЗУ
- Видеокарта: 8 GB VRAM, GTX 1070 Ti/RX 5700
- DirectX: версии 12
- Место на диске: 35 GB
- Дополнительно: 60 FPS in 1920x1080 with the "Very High" preset (Vulkan API)
Mac
Linux
Отзывы пользователей
Peak game. However there is a lot of unused potential and a lot of cool little things for example the first boss breaking rocks with his laser or them falling from the sky. I think that instead of spending probably a lot of time on those animations and the coding you couldve made the first boss who I think only had like 4 attacks better. And the whip? The whip could have been split into multiple weapons. Its a spear, a greatsword, a shortsword and it even turns into a scythe during the shatter. So maybe if youre a small studio you couldve made a lot more really cool weapons instead of a lot of small neat details.
While the combat was much too difficult for me, even on easy, the game does enough right otherwise that it deserves the thumbs up. More games like this (that are a bit easier for us dusty old and slow people)!
Got this game on discount, and worth the price if you're bored and want something to do. Plenty of exploration and rewards that are worth the risk. Combat can be summed up as "the more damage you deal, the more damage you take."
The story is at least mildly interesting but entirely predictable. Puzzles are easy to figure out. The only part I had a hard time on is the final boss of the Source quests - which is harder than the actual final boss of the game. The only downside I saw during gameplay was getting to improve your main weapons only after you beat the game and start New Game + . However, the enemies are also harder and may require you to rethink your build.
Overall, the game is enticing enough to see to the end. I hope they'll make a sequel, especially one that improves on the story and voice acting
pretty fun, bought it on discount, did not regret the purchase. Lots of different builds you can do, so you can spice up the combat if you get bored, and it's fun to sand slide while exploring.
These devs have no idea what they are doing with the camera it's all over the fucking place zooming in and out at 200mph or flinging itself 90degrees away from what you want to see because the game decided to target the wrong enemy yet again - not to even mention the egregious amount of mouse-smoothing you can't turn off.
complete waste of money that's the last time I'm buying a game that 'might be good' developed by random people with a game dev engine licence key.
Sweet fun game. Camera controls need a little more work. Game is worth the purchase
Yeah buy it! I got it on sale, but I now know that it's worth the full price. Do you like swords? Have you enjoyed a fist fight? Do you wanna kill the things? Do it! Buy it! Play it!
ALSO, the co-op is apparently broken. Maybe read the forums from other complaining humans before buying if you want co-op. I plan to beat the game on my own before joining friend(s) games, but that'll be just fine since I won't need to carry-over any progress for myself.
Play!
Really just doesn't feel good. Attack animations are super long and you can't dodge during them, so you have to play very tediously, waiting for enemies to attack and hitting them while they are calmed. Or parry and hit them while stunned. Just doesn't feel fluid or fun. Voice acting, camera hijacking, dialogue is all pretty rough.
If nothing else, this game does COOP justice. They do everything right!
So far, my partner and I are loving this game.
I played this entire game in co-op. To avoid issues with non-host character saves, you must play 100% of the time in co-op, so that neither world becomes desynced.
Aside from that, I didn't have any performance issues, even though my PC is medium-high spec. Completing all the missions takes 20-30 hours of play. There's a good variety of weapons, and you can customize your build quite a bit based on your chosen weapons, armor, etc.
Once you've finished the game, you can play it again in Game Plus mode.
I've enjoyed the game more for the story than anything. It got me sucked in. Issues I had with it were graphic glitches. I had to go three characters before a hair style didn't look like showing part of my head. And there some some lag in textures loading, but not enough to stop the game. This game is fun, but its the best game I ever played. Will probably play it in the future again. So i give this a 7/10 and that is because I enjoyed the story.
This is a good action/adventure game but it is not a RPG. There is no role playing. The PC is the PC and you have no control over the story choices made by them. The story is straight forward and the gameplay is simple yet fun for a single playthrough.
The story is one of good god versus evil god. You play as an “unnamed” which to be honest comes off more as a lazy way of not having to deal with a named protagonist since they can be male or female. At the beginning you find a gauntlet that grants you powers given by said good god. You go through several changes but the long short of it is that you gather the things that you need to defeat the evil god, no plot twists save one which was mid.
The gameplay is a hodgepodge of mechanics from other games. It has your typical action adventure flare with light and heavy attacks, rolling and dodging which is imprecise, and a parry system that borrows the hardening mechanic for Mortal Shell. It has crafting materials and upgrading armor and perks.
For $15.99 it is worth playing once if you are into action/adventure games.
The problem I have with this game is "It's going to get harder, if you don't have friends, who can play with you". TF?? I don't want to. IF I have others playing with me THEN it should get harder. However, if I solo, it should not get harder in an attempt to force me to coop.
If that's not what you meant, change the in-game message.
After beating the game 100% with all achievements, this game is a solid 8/10.
It's like if Elden Ring had a baby with Remnant and was made by Ubisoft, but in a good way.
(I also beat both of them)
Polished gameplay, great graphics, fun mechanics, good progression, and good incentives to explore everything on the map on your own.
The story could be told to the player in a more engaging way, but it's still easy to follow.
It also supports full story co-op but I played all the campaign solo.
Recommend to anyone looking for a fun game to play/explore alone or with a friend.
for the price its great, Story line is good but side quests eat up a lot of time. Because finding items needed are not where the map locates them. The Co-op is fun and easy to set up. Battles are challenging but not over whelming, Good tips given all thru game making weapon & gear upgrading easy
Quite a fun game. Some of the enemies are super annoying to fight, though. Interesting story.
Combat feels fluid and responsive with decent skill customization and a progression curve that maintains momentum. Graphics are nice. Greater enemy variety and increased density would help a lot and the voice acting is nothing special. Story is also pretty bland. Despite these things, I had a good time bopping enemies.
Very happy with the blind purchase for ~$17 USD! Solid RPG that gives Darksider's 2 combat vibes, but with an extra layer of customization. Co-op was better implemented than expected. 20 hours to 100% the game in co-op, likely 30 to 40 if played solo. I don't know that I can recommend this for full price, but on sale it's a no-brainer.
The game has "Essence Stones" as the buildcrafting mechanic, and they are in abundance. Pretty quickly I moved from feeling that 3 weapons were insufficient to being given a lot of build choices through the Essence Stone system. By end-game there were well over 100 to mix and match, in addition to a few other features to choose.
And then the co-op... other developers should be required to play this. A friend joined from the start and more than a few times we found ourselves pleasantly surprised. All rewards are shared: one player picks up an item, both get it. No tether: both players can free roam each map, and much like item pickups, quest completions are shared. Aside from a few pivotal story steps we found ourselves dividing and conquering.
Even game crashes left us happy. 3 times my game (host) crashed, 1 time my friend's game (guest) crashed. Host crashes immediately gave the guest a prompt asking if they'd like to save their character progress and individually their world progress. Guest crash appeared to lose no progress, similar to host crashes for the host. We did encounter 1 bugged side quest, but in the end it had no impact on Steam achievements or the overall experience.
So far its really good if you have a buddy to play with, sometimes thing get out of sync ( like your buddy is fighting something and you cant see it) but it makes for a good laugh when they start panicking.
Not bad, had fun and the game is not to long like most recent open world. Less than 20h for a nearly 100%. Fun combat and right difficulty for me.
Solo-able, would probably be fun with friends too. Very different from others I've played. Story rich.
Took a shot during the sale and this game is a blast! Part God of War part Prince of Persia. Combat has a learning curve but its super fun when you start upgrading. No issues at all playing on the deck
The fact that air dashing doesn't seamlessly flow into sand surfing is a crime against humanity and probably emblematic of why the game initially failed to gain traction.
In all seriousness, it's pretty solidly OK so far. A pretty mid but good overall experience. The kind of thing you'd pick up at a GameStop as a kid because you liked the box art, and if you've been playing games for that long, you've probably played at least three games like this already.
This game doesn't belong in this decade. It feels like an early 2010's kind of game. But, like, in the best of ways. It’s just a video GAME. Don’t judge this game by its contemporaries. That doesn’t make any sense. This game belongs beside the likes of Darksiders, or Kingdoms of Amalur, or the Monster Hunters of yore. When games were just games for the sake of being games, and nothing more.
4/5 Star: A Really good game action wise and combat pretty challenging but not super sweaty so, don't be afraid. I was looking for a game to play while my main is on maintenance etc and sadly this won't be the one. Try it out now while it's on SALE!! I don't dislike the game it's just not the feel I'm currently looking for.
I want to like this game but holy crap every system in it is just annoying to interact with. The combat can be fun but the lock on and block mechanics are just insanely frustrating. I won't be locked onto anything and my character will attack the farthest away enemy randomly. Depending on the monster the block window really just feels like it works when it wants to. Air combat will just stop moving you towards the enemy so you just attack in front of it missing completely. Sand sliding gets hung up on the tiniest little rocks constantly. Dashing in the air and falling into a slide works about never. So you land with a 3 point landing and just stop moving. Special attacks and armor breaks all work off the momentum meter. The break armor function (which you'll find yourself using a ton) will use all of your momentum meter. So you'll rarely ever get to use the 2nd or 3rd abilities. It's so dumb. Just put specials on a cool down and let them be used when they are up. It's all half baked and it feels like they didn't have anyone play test it before being released. Or they did and just ignored all of their issues. I can't believe the devs played through this game and thought it was a solid experience.
Get cool looking armor: Tons of dudes in the next area have it on. Get cosmetic item that replaces your helmet: None of them match the armor in the game and cannot be dyed. It's like they grabbed a bunch of assets and shoved them in.
There is a point later on in the game where you go back to a main city hub that you left earlier. They have a massive caravan loaded to the brim with supplies... in front of a massive stair case that it can't possibly get up.. But then you realize beyond it is a half broken bridge that there is no way it could have crossed, So they built the wagon and loaded it with supplies on the half broken bridge....??? It sums this game up perfectly. So many good ideas, executed so close to greatness but some person came into each mechanic and was like put this massive wagon here that makes no sense.
really good progression just wish it was easier to find lore items.
If you, like me, were interested in this game thinking it's a Co-op Action Adventure RPG— then I urge you to stop and read. Do not fall for the misleading label of Co-op, and spend your money elsewhere.
The game has a co-op tag. Lovely! Until...
"Progression Mismatch: When joining this Co-op Session, Character and World State cannot be saved, because the Host has progressed much further in the story than you. Continue anyway?"
We were both at the exact same starting point of the game. It makes no sense whatsoever to claim they were, at any point, ahead of me in progression in the story.
Lo and behold, upon researching, it's discovered that I am not alone in this problem. Many others have reported this since as long ago as 2023, yet no patch was made to resolve this kind of stupidity.
And so went hours down the drain after a fun co-op session with my friend, all just to lose my character without a trace. Both of us are bummed and feel scammed. We wanted to enjoy a game together.
Progressing in my friend's world should've counted as progression for my character, and to let me save. Not just mindlessly erasing the character with 0 fucks given. It's like the bare minimum expectation of co-op RPG; to let you play as a party and progress as a party.
I do not recommend this game in good faith for anyone looking solely at the Co-op label. You can join their instance and interact with it, you can play in your friends world, you can teleport to each others objectives, but you cannot save your character or progress alongside them. You HAVE to make your own slot in your own world and progress it equally, if not further than your friends. It's so dumb.
Very well done combat mechanics and exploration. They really reward players for exploring and going to places off the beaten path.
Bought it at a sale for 18$ for complete edition, just clocked in around 11 hours, got to the second zone and i quite like it. The combat feels good enough, its pretty simple yet a bit complex with all the synergies you can do. There is a decent variety of enemies and they feel different. Some even require different builds to fight decently or even to be able to kill them. The visuals are quite nice, its not insane level graphics but there were quite a few spots where I just stopped and enjoyed the scenery, made some screenshots and just took in the view. The story is not particularly groundbreaking or unheard but it has a nice flow, some things a you can infer pretty early on of you are attentive but some do give nice surprises.
During all this time I didn't experience any bugs, with just one cut scene where there were a bit of glitching on the screen but it went away quickly. Sadly I did experience a crash, just before writing this review.
For other bad points right now, maybe some of the powers could have better information on how much damage they do, or what they do. And until this point there were not many npc's , tho I did like the few named ones until right now that I met, they are diverse both in looks and their personalities though the time spent with them is not a lot.
Now exploration, this one is hit or miss for each player, they have assasin creed style vantage points scatered around the map but they only reveal the treasures while you are near them, so you need to mark them manually on your map or remember them, while you do have an upgrade skill that gives notice to you that a treasure chest is near but you will still need to find it yourself, sometimes they are really well hidden, but at least I like this kind of exploration.
Overall I give this game 8/10 right now, if you see it on sale and like action rpg , give this game a try you most likely will enjoy it and have a few dozen hours of fun depending on the difficulty, if anything changes during further gameplay I will edit this review.
This game has some major Nostalgia value. I feel like I'm playing on the PS2 again. Just came home from Gamestop with some obscure game. It feels like an early day GoW/DMC game. I really enjoy it.
Really great combat system. I had fun. Recommended.
cool game. some annoying stuff being the targeting, would be nice to have a way to switch between enemies without fighting the targeting system and camera and enemies and their bodyparts all at the same time. and the shadow enemy. was hoping for a the surge 3, got a cool fun adventure with fun combat! i still hope they one day make the surge 3. there's ng+ with new stuff n things. will test it out another time, i hope.
good game! happy customer here ♥
I just got the completionist for this game in 55h really taking my time and messing around with everything the game has to offer
I wanna start by saying that this game is literally the clunkiest game I've ever played in my life, and I've been playing video games non stop for about 25 years. I really enjoyed it but god damn, let's do a simple good and bad list, starting with the bad to get it out of the way.
Weaknesses:
- The combat feels like it was made clunky on purpose, probably to try and get a Dark Souls feel to it but it's freaking horrible. Every attack is painfully slow while the enemies' aren't, which makes it feel really unfair, the hitboxes are quite messed up and the movement also is, like your character aiming at a completely different direction sometimes when you're locked on something, getting blocked on an invisible wall, it's things like that constantly and by far the worst aspect of the game imo
- The targeting system is terrible. Elites/bosses have several parts and each can be locked on individually, but since they constantly spawn adds that you generally wanna get rid of asap they're usually really hard to switch to with the game's locking system. Why? I don't know, but it made me die a lot of times so I do recommend to get rid of the smaller enemies without using it, it just makes the process easier
- NPCs. This game is known for having bad dialogues and it's pretty true so to speak, but more than that it's the fact that they constantly repeat the same one line of dialogue each time you pass by them even when a certain event should change what they say. IE: when a person asks you if you can help them and still do after you finish their quest, it makes no sense and breaks immersion. That and also the fact that they don't do anything apart from standing around or cycling through the one animation that was given to them, for that reason the world kinda feels lifeless.
- The balancing around essence shards is just not there, there are too many ways to become invincible/one shot every enemy in the game and it's not hard at all to get the components for those builds, I messed around with those a little before switching to fairer builds which made it a bit more enjoyable
- The animations are not that great imo
Strengths:
- The combat. Although it's clunky as hell I really enjoyed it, picture something between Devil May Cry and Monster Hunter but way simpler, if you're willing to be patient with this game it will reward you with a lot of fun
- The build system is pretty good, intuitive and there are a lot of interesting builds to make. Some builds will make you OP really fast though as mentioned above, try them out and let them go because they're fun but also take every risk out of the game
- Sand sliding, probably the most unique feature of this game and the reason why most people wanted to play it, it's fun, I just wish you could go faster
- It doesn't drag on forever, it's a straightforward game that doesn't try to trick you into playing longer than necessary by bloating up the map with too many useless objectives, those open world activities are there but it felt like the right amount
- The story is okay, I enjoyed it
There you go, thank you for reading, I do recommend this game and although it has flaws, I felt it grow on me the more I was playing it and I ended up having a really good time with it. I just started a new game+ playthrough despite getting the completionist because it's just pretty fun, I feel like overall this is an underrated game but people not liking it is definitely understandable
TLDR: This game is the game I would use if I had to explain what "clunky" is, but it's pretty damn good imo, it's also not too long which is a good thing.
Great game really good story, game play, and voice acting. The overall look was quite good too.
I like the concept, but the combat needs to faster or have more oomph. Movement doesn't feel to smooth. Story was not too compelling.
8/10
In 2024 an open world fantasy game set in a ruined world with a protagonist who gains magic powers from a mysterious armband and uses a novel way to get across the world quickly. No it's no Forspoken it's Atlas Fallen, a peak into a world where Forspoken was good. This is a brilliant game with lots of mechanical depth with many unique abilities you can swap out on the fly. Atlas Fallen encourages you to mix things up and you never feel stuck with your choices. Sand surfing is a blast and the enemies are interesting and varied.
Thumbs up for the action only as the writing and dialogue are atrocious. Voice acting is wooden, stiff, emotionless, and the dialogue between MC and NPCs is rudimentary. It's not good enough to stay in tune or care about the story. People that say Dragon Age Veilguard's writing is garbage either never played Atlas Fallen or DAV.
Action is pretty good, exploration is cool, the world is pretty and worth looking at while random wraiths attack you. Sand surfing is pretty cool too but not fast enough. Aerial dash is cool for long distance jump but the floating part of it is a detriment to combat. Let us cancel the float or make us HOLD the button down to float.
Combat is hit or miss. The small random wraiths are fodder and useful for learning to fight. I haven't encountered a constant supply of them to hone my skills but would love to. Early aerial larger wraiths are broken constantly summoning other wraiths, are out of reach mostly, and are a bit harder to parry or dodge with their multi attack combo. A level three crab summons earthquakes and tornadoes also which is ridiculous. A level two morpher turned into some crystal launching second phase fight because only a certain body part was killed. Speaking off, the killing of body parts to end fights could be awesome but so far there are way too many on larger wraiths at the early part of the game for this to be exciting. This makes fights way too long especially considering the BS attacks large wraiths have.
Upgrade system is super wonky with idols, essence, momentum, armor, fuse, this, that, other things in the early game. Takes a bit to figure out what is going on, but you're still gimped power wise while the wraiths are bigger and stronger than you. Momentum system is pretty cool if you're good at parrying or dodging, but like all games of these types lately you have an internal dodge cool down forcing you to tank damage or parry. High momentum means high damage taken so if you're an offensive minded player you'll get rocked hard until you can learn to parry. Parry isn't "that" hard to do in Atlas compared to other games but it's still not intuitive or interesting, especially with the busted key binding. Unless you can tweak the set up for your hands expect them to be twisted into pretzels during play time.
Part of me wants to uninstall because the game is clearly very uninspired but the world and actual action look and feel promising so I'll take time to learn and finish it.
This game has the worst camera control and target lock switch I've ever seen.
It has its flaws but still enjoyable.
After 100% completing Atlas Fallen, I think I can safely give it somewhere around a 7.5/10 out of 10.
PROS
-Build your own character with a decent creation system.
-Huge variety of ways to customize the abilities of your character.
-Sand surfing is pretty rad.
-Abilities and enemies are pleasing thematically and aesthetically.
-Can transmogrify your gear to various other armor sets and unlock a ton of different dyes to heavily customize your look.
CONS
-Optimization issues. I can get close to 150 FPS but the game has lots of minor stuttering despite that no matter what I did.
-The enemy targeting system doesn't feel quite as snappy or responsive as I would like.
-Lack of transparency. You don't feel like you fully understand what exactly many of the ability modifiers actually do. For example, you can equip a stone that says "Increase damage", but it doesn't tell you how much damage and there's no way to view it.
-One of the perks doesn't appear to work as intended. You can unlock the ability to detect treasures nearby and your gauntlet is supposed to react to their proximity. It doesn't.
NEUTRAL
-The game appears to want you to explore naturally for a lot of things like treasure instead of relying on the map. You can find vantage points that reveal the locations of things like treasure, but it doesn't actually place markers anywhere. If you're the type that likes to wander around and search every nook and cranny, this might be a plus. For me, it felt more like I was wasting a lot of time running in circles. I won't hold encouraging exploration against a game, just felt a bit more tedious than rewarding for me.
-Fairly simple story with relatively basic NPCs. I didn't find this to be a problem with it being such an action forward game though.
Got it on sale with no regrets.
Fun.
great game
fun combat. decent story i had a lot of fun playing this with my best friend, i give it a solid 7 out of 10
I guess the best way to describe this game is God of War in an open world experience. I loved the visuals, the story, the music, it was great. It takes around 15-17 hours to get through the story but it doesn't feel like it. I found myself accidentally staying up late running around the open world completing side quests and looking for chests. The game is worth the price and being able to go back and replay it only gets better with New Game Plus. Definitely give it a try.
Who doesn't want to skate in sand?
Jokes aside, taking away the layer of being generic looking and sometimes feeling this is surprisingly a very good game in all ways. Definitely deserves your attention especially when it comes to the DMC/Darksiders combat as well. And again dont you wanna skate in sand?
A decent game, story is alright and the voice actors were having a good time. Combat and movement weren't as fluid as I was hoping but it was still fun, not really a direct comparison but this game occupies the same place in my brain as darksiders
Awesome Hacker slasher games.
Action RPG that is a lot of fun to play. Writing and dialogue is not that bad. Story is also quite passable. Several progression systems in place - essence upgrades, armor upgrades, builds etc. Overall worth a playthrough.
Игры похожие на Atlas Fallen: Reign Of Sand
Дополнительная информация
Разработчик | Deck13 |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Отзывы пользователей | 74% положительных (1038) |