
Разработчик: Quantic Dream
Описание


Detroit: Become Human, отмеченная наградами видеоигра от Quantic Dream, наконец доступна в Steam! В создании игры приняли участие всемирно известные актеры, среди которых: Джесси Уильямс («Анатомия страсти»), Клэнси Браун («Карнавал»), Лэнс Хенриксен («Чужие»), Брайан Декарт («Настоящая кровь») и Вэлори Керри («Сумерки»).
ЧТО ДЕЛАЕТ НАС ЛЮДЬМИ?

Детройт, 2038 год. Технологии развились до такой степени, что человекообразные андроиды встречаются на каждом шагу. Они говорят, двигаются, ведут себя словно человеческие существа, но они — лишь машины в на службе у людей.
Играйте за трех разных андроидов и наблюдайте мир на грани хаоса — наше возможное будущее — их глазами. Каждое ваше решение приведет к драматическим поворотам напряженного, ветвящегося сюжета игры.
Вы столкнетесь с моральными дилеммами, вам предстоит решать, кому жить и кому умереть. Какими окажутся будущее Детройта и судьба человечества в результате тысяч принятых вами решений и десятков возможных концовок?

ИГРАЙТЕ СВОЮ РОЛЬ В ЗАХВАТЫВАЮЩЕЙ ИСТОРИИ
Погрузитесь в мир, в котором моральные дилеммы и непростые решения могут превратить рабов-андроидов в преобразующих мир революционеров. Узнайте, что значит быть человеком с точки зрения аутсайдера, — и взгляните на мир глазами машины.ИХ ЖИЗНИ, ВАШ ВЫБОР
Влияйте на амбициозную ветвящуюся историю, в которой ваши решения не только определяют участь трех главных героев, но и целого города — Детройта. Жизнь и смерть Кары, Коннора и Маркуса зависят от того, как вы управляете ими, и если один из этих персонажей заплатит высшую цену, история все-равно продолжится…БЕСЧИСЛЕННЫЕ ПУТИ, БЕСЧИСЛЕННЫЕ КОНЦОВКИ
Каждое принятое вами решение, даже самое крохотное, влияет на исход истории. Одинаковых прохождений этой игры не существует: играйте снова и снова и открывайте совершенно новые финалы.ПОЛНОСТЬЮ ОПТИМИЗИРОВАНО ДЛЯ ПК
Detroit: Become Human вышла на ПК с потрясающей графикой, разрешением 4K, частотой смены кадров 60 кадр/с и полной интеграцией управления с помощью мышки/клавиатуры и геймпада. Вас ждет наиболее полное издание Detroit: Become Human на сегодняшний день.
Поддерживаемые языки: english, french, italian, german, spanish - spain, arabic, czech, danish, finnish, greek, hungarian, japanese, korean, norwegian, polish, portuguese - portugal, portuguese - brazil, spanish - latin america, swedish, turkish, dutch, russian, traditional chinese, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64 bit)
- Процессор: Intel Core i5-2300 @ 2.8 GHz or AMD Ryzen 3 1200 @ 3.1GHz or AMD FX-8350 @ 4.2GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Nvidia GeForce GTX 780 or AMD HD 7950 with 3GB VRAM minimum (Support of Vulkan 1.1 required)
- Место на диске: 55 GB
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64 bit)
- Процессор: Intel Core i5-6600 @ 3.3 GHz or AMD Ryzen 3 1300 X @ 3.4 GHz
- Оперативная память: 12 GB ОЗУ
- Видеокарта: Nvidia GeForce GTX 1060 or AMD Radeon RX 580 with 4GB VRAM minimum (Support of Vulkan 1.1 required)
- Место на диске: 55 GB
Mac
Linux
Отзывы пользователей
This is an amazing game, but wow, after this, I really don't need any more QTEs.
I love the story, and Conner is definitely the real MC; Markus and Kara were ok, but I enjoyed Conner the most
9/10 - would revolt again
Freedom is fought, not begged. Revolution ending is the true ending imo.
$10 for an interactive movie, worth the price!
Detroit is a game released in 2018 for PlayStation 4. A year later it came to PC. Most of the negative reviews for it only cover technical difficulties with modern hardware. I'll try giving a spoiler free review for it as I do believe this game deserves much more criticism than it gets here.
Story
This is a story based game where you take control of three characters and choose their fate. This is a rare game where your choices actually do matter and game producers tried covering every possible scenario. Sadly this gets turned on it's head because the amount of choices and possible endings is too big for each choice to be properly addressed in today's age of game development. While all choices have consequences, the results are often biased towards a particular world view that producers require from a player. It's like playing with a stubborn Dungeon Master that refuses to entertain players' ideas. This results in a disappointment especially if you don't buy into the world view that it tries to promote.
There are also forced and superficial relationships, forced drama that doesn't get resolved because characters can't resolve simple conflicts, unnecessary shouting where deep dialogues should be etc. The game doesn't challenge your views at all. The dialogue in the game, except from some parts at the beginning mostly consists either of emotional shouting between characters or very shallow monologues and thoughts that don't really make good points and are never challenged. This is critical for sci-fi genre and especially so since the game is story driven.
On many occasions the game's story has terrible logic, many conflicts have very dumb resolutions, it's narrative has very narrow perspective on things and very little thought put into it. For a game about the choices, the short description for each choice, like in every game of this genre, doesn't signal clearly to the player what it really represents. There's no nuance in the responses nor an option for explanation of your opinions. If you choose an option, the characters often completely misrepresent the point that you as a player wanted to make. This makes Detroit mostly a one-sided dialogue where the game simply dumps all of it's morals on you and expects no challenge in return, be it it's premise, world view, parallels etc. And only some of it works if you follow the producer's world view.
The characters you play as mostly have already predetermined role with only input from the player is the approach the player will take to successfully perform in the role. Out of 3 characters, Connor gives the most freedom to player at how the player is going to approach ideological conflict of this game. The actors for Connor (Bryan Dechart) and Connor's partner detective Hank (Clancy Brown) carry this game's enjoyment with their chemistry and improvisation which infamously the director of the game David Cage didn't like. Their performance deserves every praise. Rest of the cast is mostly there for players to experience the events through them. The story also plays too many emotional cards, sacrifices good buildup for plot twists that actually destroy emotional payoffs for cheap shock value. Story basically spawns romantic relationship between characters that have no business being together (no chemistry, opposite views, player influence). Characters sometimes spin their motivations unexpectedly, hold multiple conflicting opinions at once, buy into ideas too quick...
Gameplay
The game is accessible and very easily playable by people with no experience in video games. Basically anyone can pick it up and finish it. Quick-time events are present from time to time, sometimes, with convoluted controls. The character movement is very stiff and unnatural and context menus are sometimes sensitive to your characters position and your camera angle, making the interactions very clunky at times and prompts easy to miss. On the other hand, this game contains investigation segments that are awesome and really do deserve to be utilised and put in front more, albeit with more input from player regarding the conclusions
The game can be amusing at times but it does fall apart in it's crucial parts. Detroit offers high value and replayability as no two runs are the same. Most of beginning sections are fixed, boring and tedious. The most fun part about the game is to f- around and find out, where finding out usually doesn't have favourable conclusions.
Detroit: Become Human liefert genau das, was man erwartet: ein interaktives Erlebnis mit starkem Fokus auf Storytelling. Der eigentliche Spielanteil ist eher gering – oft läuft es auf simple Aktionen hinaus wie Knöpfe drücken, Dialogoptionen wählen oder Umgebungen scannen. Viele Level sind schlauchartig aufgebaut, aber durch die richtige Länge, bekommt die Welt trotzdem ein Gefühl von Größe, genug Vielfalt und Abwechslung.
Das Spiel funktioniert am besten als interaktiver Film mit einer packenden Geschichte, faszinierenden Charakteren und einem atmosphärischen Setting. Technisch überzeugt das Spiel mit beeindruckender Grafik und abwechslungsreichen Szenen.
Mein größter Kritikpunkt betrifft die Entscheidungen – ein Problem, das fast alle Spiele dieser Art haben. Zwar gibt es viele Wahlmöglichkeiten, aber wirklich bahnbrechende Auswirkungen auf die Story bleiben aus. Die meisten Entscheidungen verändern nur Details, während der übergeordnete Verlauf oft ähnlich bleibt. Ich verstehe, dass es enormen Aufwand bedeuten würde, mehr echte Konsequenzen einzubauen, aber Detroit zeigt, wie nah ein Spiel diesem Ideal bereits kommen kann. Wäre es in diesem Punkt noch mutiger, hätte es das Potenzial für etwas wirklich Revolutionäres.
Trotzdem: Wer narrative Spiele mag, sollte sich Detroit: Become Human nicht entgehen lassen – es kommt dem perfekten interaktiven Story-Erlebnis schon verdammt nahe.
so, totally a walking sim. chose your own story. imagine this is a great game if youre not a gamer and a fan of visual novels.
chpt 1 youre literally cleaning up after a meth addict for 3 stories... lost my iterest, decided to finish since i payed for the dang game 4 years ago. anyways great endings, good enough story, enough branches to make it interesting for a walking sim.
solid 5.6/10
80/100 visuals
99/100 voice acting / stories
100/100 money that should have went towards fleshing out the game went to paying actors......
20/100 play-style / UI
10/100 length
i only recommend this game if you're into movies/walking sims type games, otherwise i found it very hard completing the first hour just out of sheer boredom.
i cannot in good faith recommend this game unless you are a huge fan of Disco Elysium or Senua's Sacrifice. i prefer CRPG's or action games like fallout4 witcher3... this game is the opposite of those playstyles...
Usually, I'm not fan of movie-like occasionally-mash-some-button games. However, the story in this game is absolutely awesome, there are a lot of choices that matter, the game play is good and the whole game is just perfectly executed in every aspect. I couldn't name many games with a better story, because there are none. This should be made into a movie.
I love this game. The visuals, the characters, the story were all great. So often, the story had me overthinking and stressing about my choices. So much so I used a guide for the majority of my playthrough. Although my personal choices would've differed minimally from the guide, I regret using the guide. So much so, it got me to try to stop using them going forward unless I've been stuck for a while in a game (it's a work in progress, old habits die hard).
Backlog Games Beaten 2025
1/50
---{ Graphics }---
☑ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isn't necessary to progress but required for playing all endings
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☑ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
The only thing I can possibly say about this game is, Jesus sainted mother Christ... I mean HOLY SHIT I can't imagine how a game and be this touching, diverse and beautiful, This game fascinates you in every aspect and by the time you realize, I really want this to happen, please don't make me do this,,, in this game all of your emotions will get involved and it would be so unkind to just call it a Game, it's Cinema... for you guys out there, all of you, doesn't matter if you know how to play games, just buy Detroit and play it, I'll guarantee it would be a life time experience y'all, I envy those who haven't played yet. 😭
The game is beautiful, but ruined by keyboard controls. you spend a lot of time going in circles trying to walk straight. It's very annoying.
One of the best if not the best tell-tale game, the demo got me hooked, decided to buy and finished the game twice (first got the worst ending, which scarred me for life, but impacted me the most, then one of the best endings on my second playthrough) atm and its been one of the most memorable video game experiences and stories of all time. I still want to explore alternative endings and choices as choosing differently feels like a completely different story.
There are only few studios out there who give you something more than a game and Quantic Dreams is definitely one of the finest. If you've ever saw a film or TV series where you would come up with hypothetical scenarios wondering how the story would play out if the protagonist/antagonist did this or that, then Detroit Become Human offers you precisely that. It's a game by all means but I'd call it an interactive animated film. You have 3 main characters with their story and distinctive personalities and the mocap animation is just brilliant in this game. Every decision matters and has a impact on the story. The game does a good job of making you feel for the main characters and keeps you invested in the story while also encouraging you to explore the game further by making alternate choices. The music in this game is also one of the finest music compositions you'll hear. Kara's Theme is definitely one of my favourites.
If you have had your fill of playing big RPG's or other such open world games and are looking for something that you can play with a relaxed mind while also having an enriching gaming/cinematic experience, Detroit Become Human is definitely recommended for you. And for anyone who has never tried out such expansive movie style games with multiple choice and endings, please give this game a chance. Play it with an open mind and don't try to lump it with other games like RDR2 or Witcher 3, because DBH aims to provide you with a vastly different experience.
Cannot express how much this game truly moves you. It's exciting, interesting and emotional. A masterpiece of sorts.
Absolute cinema! It really is an amazing game. I'm so glad this game is available on PC. The graphics and sound design are great. The story was so exciting that I felt doubtful after completing the story once, all the choices in the game really matter and there are multiple endings. You can kill some characters at first hour of game, you can complete story pacifist or violent way. There is much to explore if you're really want to take your time to see all the possible outcomes. That being said, running it on PC with hardware on recommended specs can sometimes be a little sloppy, with occasional frame drops and stuttering. The game is locked at 30fps by default and only have 2 options capped at 30/60fps, however there is a workaround out there. I can recommend this game to people who enjoy interactive story driven game.
Connor and Markus are peak characters, while Kara... she's just there, most of her story is boring.
---{ Graphics }---
☑ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☑ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
---{ Author }---
☑ https://vojtastruhar.github.io/steam-review-template
Имба советую, так ещё и по скидке брал ,сказать игра отличная пророботаная и нет ошибок очень приятная и очень интересная на прохождение советую🤗🤟
this is somewhat difficult to review, because while Detroit: Become Human's plot, storytelling, aesthetic, acting, graphics, etc are absolutely top-notch, the gameplay... isn't. it's fine, and there's enough branching (conveniently set out for you at the end of each mission in a flowchart) to ensure replayability, the actual experience of *playing* this is lacklustre. a lot of the time you're essentially on rails completing quick-time events.
this might sound like a criticism, but i'm not entirely sure that it is. it's more an observation that Detroit: Become Human is a piece of interactive digital storytelling that isn't overly interested in being a *game* per se. if you take it for what it is, you'll be rewarded with a really remarkable experience.
a warning: some of the chapters are pretty harrowing--in particular, there's one domestic abuse scene that's really uncomfortable. but equally, there are moments that lend levity to what's a pretty grim depiction of humanity. i shed tears more than once, and i found this story genuinely emotionally involving, moving and thought-provoking.
I never really write reviews for anything but this game was really one of my favorites so I guess it's worth that. This review was also written on my second full play through. (This will be long, I'll be surprised if anyone reads it completely but I really wanted to write this soooo)
PS, this will contain spoilers
pros
This game was an absolute masterpiece to look at. The beautiful scenery along with the details and various settings made this game such a nice experience. I especially liked how human the characters were. You could actually read the character's emotions on their face, making the game so much more human and attaching. The little game details were also making this gaming experience so wonderful. For example, when Hank tries to replicate Connor's coin trick in Stratford Tower, or how Zlako has blue blood on his fingertips when Kara enters his mansion.
I adored Connor's story line. It is genuinely one of the best written story I've ever came across in gaming. It's so deep and gives the player an gives the player actual dilemmas regarding their decisions. Connor is a complex and really attaching character and the was everything is paced is wonderful. I often had to pause my game and think before making some of those decisions, like the one in meet Kamski, for example, where you have to choose between either or not shooting Chloe.
I think it's insane how much control the player has over the game. The amount of different endings and elements to account for is insane. I have over 200 hours over this game (don't base yourself off the steam time shown, I also have a Playstation lol) and i am not even near being done. Pretty sure the first chapter alone, "The hostage", took me about an our and a half to 100%. Every single action you take has small repercussions, either it is through character lines or through elements in the game, for example, certain magazines being there either or not you chose to be violent or Connor's graves in the zen garden depending on how many times you died.
On the same topic, oddly enough, I love the death-ability of the characters. The game doesn't care if you kill its characters and it shows. I'd be lying if I say I didn't spend hours rewinding and trying to keep my characters alive through a fight. You don't get a "you died, restart ?" banner if you kill someone, the game moves on and it's too bad for you. I think this makes the experience so much more challenging and interesting.
now, for the cons
I might be alone on this one, but I did not enjoy Kara or Marcus' stories as much as i would've imagined. I will explain both of my points individually to make this clearer
Beginning with Kara. I personally think making Alice an android was lame af. It was a plot twist, sure, but not all plot twists are good. I originally liked this aspect of the game, but now replaying it, I think it breaks the idea that androids and humans can live together, regardless of what they are or represent. I personally believe the game would've been better if she was a real human and not just an android. Kara had a really "chore" game style, and it's ridiculous how the only female main character has to be a babysitter the whole time. I also personally think the Midnight train chapter at Rose's place made no sense. "Reports of androids" Are we deaduzz?!?? This chapter- actually just the whole Rose part in general- felt like a reference to the underground railroad, which I think felt reused.
Talking about the underground railroad, I personally had a hard time with the holocaust and civil war parallels. To me, comparing androids to what happened to the black and Jewish communities is dehumanizing. The game is filled with allegories to real life historical forms of oppression, excepted both elements are really not comparable. The problem with racism is that we hate on others for physical or spiritual differences, although we are part of a same specie. In Detroit, the characters are robots, which means they may look human, but are obviously not apart of the human race. This, to me, felt disrespectful to the real life struggles experienced by hundreds of millions by reducing their problems to those of an android's.
Now, onto Marcus' story. I think the idea was good, but I feel like his character development was poor. While we got to know Kara and Connor through the story, We got pitched a "lonely at the top" narrative with basically no development, just a total shift in his views after he joined Jericho. To me, Marcus felt like one of those spoiled rich kids who throw a tantrum because their parents ask them to empty the dishwasher or something. I also hated North, I think her character was poorly written, cliché and the romance between both characters felt insanely forced. Overall though, I think the Marcus part was decent, with some really fun parts and cool ideas. The character, on the other end, was not developed enough.
This was my overall experience of the game andddd yeah!! If you made it this far, sorry for my crappy English, please ignore any mistakes. Overall though, I would definitely recommend this game.
Unquestionably in my top 5 list; every single element of the game is a masterpiece, from the plot and characters to the gaming mechanics and the way the tale unfolds to the way you choose alternatives.This game is insanely replayable and well worth the money.
Utterly. Fantastic.
Detroit: Become Human is a phenomenal achievement of storytelling and presentation. Every line is on par with the best in prestige television, and each shot feels as detailed (and expensive) as a James Cameron movie. This single game highlights the creative power, and possibility, that video games can accomplish as devices for storytelling.
This is a short, spoiler-free segment on the game’s story which I’ll follow up with a more detailed look under the spoiler tag. On the whole, Detroit: Become Human (DBH) excels. Short chapters mean you’re always pining for “just one more” scene, and the game’s tight editing means you can make sense of weighty philosophical issues without getting lost in a tangle of lore dumps and endless context. This light-on-info approach can occasionally serve to the game’s detriment. The question of Android sentience is DBH’s ultimate conundrum: yet, we aren’t always given enough information to create our own stance. We’re shown that Androids don’t feel physical pain, for instance, yet we’re asked to feel empathy and intervene when violence takes place against them. These decisions, intended to make the player feel morally confused, can sometimes feel like guesswork.
Despite this lack of information at times, what is shown is simply outstanding. The voice-acting across the board is superb, but Connor - an assistant to jaded ‘has-been’ detective Hank - ultimately steals the show. Connor is programmed to function entirely by the book, yet despite his best efforts, he can often flounder when trying to understand Hank’s more human responses. Connor delivers such a heavyweight performance that DBH requires us to follow not one, but two characters which contrast against his views to attempt a counterbalance. spoiler-filled analysis next.
Markus and Kara’s story feels inevitably weaker compared to Connor's, but some of this could have been prevented. Kara initially acts as a home servant to an unemployed taxi driver whose jobs are repeatedly lost to Androids. After witnessing him beat her daughter Alice, Kara protects the girl and they both attempt to flee the country. Alice’s quiet nature is understandable given her abusive dad, yet she never opens up throughout the story. She’s portrayed as a vulnerable figure to keep safe, but has so few lines that our empathy extends only so far. My feelings towards Alice after the first hour were the same as I had by the 12th hour. That being said, the cat-and-mouse storyline as they evade the police works well. Both Kara and Alice are placed into dangerous situations, which can be resolved via sharp street senses and social awareness. Kara’s story also places us in genuinely great moral conundrums, with the phrase “get it how you live” becoming a guiding principle for my survival.
Markus’s story believes itself to be a bit more grandiose than it is. Having been wrongly framed for a murder, due in large part to anti-Android discrimination, Markus launches an uprising to demand equal rights for his fellow robots. Large portions of Markus’s story are clearly meant to replicate the Black civil rights movement in America, yet it feels so heavy-handed to the point of discomfort. Androids are bought and sold in shops, replicating how slaves in the American South were purchased by plantation owners. However, all subtlety goes out the window when Androids are relegated to a designated place in the back of the buses. Markus can follow either Martin Luther King’s non-violent approach or something more akin to the Black Panthers, but it doesn’t quite feel like the apples to apples comparison it thinks it is.
Markus’s story instead feels more effective as a critique of AI. Androids are blamed in Detroit for being so efficient at carrying out tasks that it makes humans redundant. Books scattered around the game world reveal a near 40% unemployment rate, as Androids supplant more and more jobs. It’s the working class specifically that are being replaced, leaving people most at risk of social deprivation and mental health problems to be forgotten. This doesn’t prevent Markus’s story from feeling any less holier-than-thou but instead provides a very natural grey area which explains human’s apprehension towards them.
As mentioned above, DBH isn’t exactly forthcoming with information leaving many decisions to feel like the blind leading the blind. For example, sacrificing Android characters in difficult situations is meant to be given the same weight as killing a human character. After all, they talk, act and feel like humans. Except in the late game, Connor can bring back a key character simply by changing their parts - nullifying the threat of their death in the game’s narrative. This makes me feel like I’ve made choices without knowing the full picture, and it’s easy to begin imagining the plot holes that result from this.
Whilst I’ve gone into significant depth picking apart the themes, I want to emphasize that I’ve only done this because I engaged so deeply with the story. No other game in my 162 reviews has come close to warranting this level of analysis, and ultimately the story is absolutely brilliant.
What’s similarly brilliant is DBH’s visuals. The best way to describe it is expensive. Clothes realistically sway in the wind, mocap faces react with nuance, and the game features over 74,000 unique animations. Stylised effects such as bokeh depth of field produces a cinematic look, yet it’s the game’s absolutely stunning lighting which takes the cake for me. In fact, it might be one of the best looking games I’ve ever played. This is achievable because environments are so heavily contained and controlled. The best looking scenes generally give you only a few metres of travel in either direction, letting the developers maximise the visuals and focus on creating a handful of the beautiful, static shots.
DBH’s visuals start to crumble at scale. During a mission in which Markus parkours across the city, you’re rewarded with views of flat and blurry building and ship textures. The bigger the environment the more issues tend to appear, but these instances are few and far between. Textures also occasionally fail to load in, or take a second to pop-in, which impacts immersion. Performance was mostly smooth, hitting 60fps at 1440p on high settings with an RTX 3070M with some drops to the low 50s when in busy streets.
Gameplay is a bit less exciting: it’s mostly just a long quick-time event. As you move throughout the world, you’re given button prompts to achieve particular tasks. Flicking the right-stick in various directions is used to accomplish physical tasks, LB and RB for scanning, and XYAB for punching people. In reality, the game quickly becomes a right-stick up simulator, which can get tiring fast. Button prompts during fights are more engaging and challenging, but the game’s chase scenes are perhaps the highlight: offering speed and control of your character alongside the quick-time events. The game sprinkles in enough of these to keep things interesting, but some of Markus’s scenes can be particularly tedious. One awful mission, referenced above, has Markus explore a series of abandoned buildings and rooftops with little to no stimulation for the player beyond occasionally pressing Y and X. The result is mind-numbing, but this is the exception rather than the rule. Most of the time, DBH switches up its pacing and button prompts just enough to keep you engaged.
Final summary in the comments.
the game is fantastic with amazing storyline, just if i didnt crash every 5 minutes it would be nice
Detroit: Become Human presents the player a question that had me thinking throughout the entire game- through multiple playthroughs. The philosophical question of sentience. What truly is sentience? Do androids truly have free will or are they programmed to think that they have? Are androids capable of human emotion? Do the androids really have free will if you are the one controlling them? These questions are never explicitly answered, it is up to the player to understand this for themselves.
Story (9/10)
The story is super engaging and thought-provoking. It really makes you question AI consciousness, morality, and what it means to be human. Every choice actually matters, and the multiple endings make it feel like your decisions have real weight. I have nerded over it so much that i have completed like every choice possible xD
Gameplay (7/10)
Ngl the gameplay is pretty basic.
You mostly just smash buttons, use WASD, and click with the mouse. It works for the narrative-driven style, but if you're looking for action-heavy gameplay, this aint for you xD
Graphics (10/10)
For a game that came out in 2018, the graphics still hold up insanely well. The character models, animations, and environments are super super detailed, making everything feel really immersive. Also, Connor is so pretty, and his voice??? Damn, I’m fangirling.
Sound & Voice Acting (10/10)
The voice acting is top-tier, and the soundtrack hits all the right emotions. Every scene feels more intense or emotional because of the sound design. I freaking love it hehe.
Replayability (9/10)
I’ve had at least five different playthroughs, and I’m still not tired of it. I think thats all that i need to say abt replaylibility haha. I 100%'d all achivements xD
There are tons of branching choices, but there are two main paths you can take (which I won’t spoil).
Characters (9/10)
Imo the characters are really well-written. Connor, Kara, and Markus all have unique perspectives, and their development throughout the game feels natural. Their interactions can change based on your choices, which makes them feel even more real.
Cons ❌
Basic Gameplay
Not gonna lie, the gameplay is super simple. It's mostly QTEs, walking around, and investigating. If you're expecting deep mechanics or action-packed sequences, you won’t find much here.
Some Slow Sections
Certain chapters feel a bit slow-paced, especially if you’re more into the high-stakes moments. Some parts drag on longer than needed. There is No Skip Cut-Scene Option which is honestly annoying when replaying.
Minor Animation Issues
The graphics are great, but some facial animations feel a bit stiff at times. It’s not super noticeable, but once you see it, you can’t unsee it.
VK_ERROR_DEVICE_LOST Crash
Some players experience the VK_ERROR_DEVICE_LOST crash, which can randomly close the game.
Fix:
-Switch the screen mode from Borderless to Fullscreen
-Set Resolution Scale to 1.00
Overall (9/10)
If you love narrative-driven games, THEN ALL I'D SAY IS PLAY THE DAMNED GAME xD
The story is something everyone needs to experience once haha
I am reluctantly giving it a downvote, because it is... not quite as great as it seems.
Don't get me wrong. It isn't a bad experience. I am enjoying it quite. I am five hours in and I will probably finish it, to see where it leads. There are alternate paths I want to explore.
But it isn't a great game.
The graphics are quite beautiful. The premise is interesting. The way you are put in uncomfortable situations and given unsatisfying cards to play is enticing.
The movement of the androids limited to not-too-clear patches in the ground. It is also limited arbitrarily, frequently (the limitation isn't arbitrary sometimes, such as when you have been given orders, and this works very well and to a great effect to put you in the synthetic skin of the protagonists... But that is diegetic, part of the story, whereas most of the time the movement restrictions are there just because the world isn't open.
Controls are clunky. Often you are required to press keys in more or less arbitrary moments and without discernible patterns. While the movement of the mouse to open a door is more or less consistent, as is the gesture for "interact with something down, or to the left, or to the right", about any other control isn't. Sometimes you will use Q to look. Other times you will use it to struggle. Others to crawl. Sometimes you will interact with things through clicking-and-pressing the left mouse button. Others you will use the F key for that. There is just no sense of getting yourself used to the controls and improving your handling of the character. It is basically a game of Simon: press or click whatever flashes on the screen.
Dialogue choices are, quite frequently, not clear. They are often timed, and when that happens it is good that you are given just one word describing each option, for a speedy understanding of what you can choose. That's the theory. The problem is that this isn't easy to implement well, and so it isn't rare that you can't figure out what kind of dialogue the word you choose will result in.
In terms of world building and narration, it isn't consistent either. Androids don't feel pain, this is well established several times. Yet apparently they can be traumatized through repeated physical torture. Androids will destroy themselves when subject to the high stress of being interrogated... yet our protagonists respond to much higher levels of stress with becoming deviant (or just enduring it, in other situations). A certain character establishes a strong emotional bound with a human... without really a reason why. Yet the bond is strong enough to break its programming. Another character feels that he is being treated unjustly, enough to break its programming too, just by being yelled at by a brat. The same character was thrown to the floor and kicked down earlier in the timeline, without apparent consequence.
Yet the main problem, to me, is that the experience feels *very* railroaded. You are constantly pushed forward in the direction the writers want you to go, either through having very obvious things you should do, or through *not* having any alternate possibilities, or through just smacking a sign reading 'you can't go there' and forcing your character to turn around. Your actions feel scripted, not a result of your own decisions.
Most of what you do isn't a relevant choice. It is just the only thing you could do. While this works well when the androids are serving humans, to reflect the way their programming constrains them, it doesn't make as much sense when they are supposedly acting on their own volition.
The game exposes the flowcharts of choices after each episode you play. I think the idea here is to get people back to replay those scenes. The result, for me, is that it shows the actual rails you are on, reinforcing the feeling.
Overall, it feels like an interactive movie. Movies *show* the story. Games have you *act* the story. Of course there is overlap, and thus experiments like Netflix's Bandersnach... but I don't think anyone would call that a game (or at least a *good* game, as game). I think Detroit falls in the same category.
And the story is compelling. It is just that games are supposed to tell stories by *doing*, rather than showing. And in this... narration... it is quite evident that while they had a story they wanted to tell (with several alternative routes through it, granted), they didn't quite know how to turn that into an actual game where you have initiative and freedom of action and choice. All the fuss with flashing you keys to press feels like a distraction to the fact that your character can only go through the prescribed path.
Again: the story is interesting, and this piece of software may still be very enjoyable for you if you are into the topics it touches. It just isn't a very good *game*.
Bought this game on sale, and it was absolutely worth every penny. Detroit: Become Human is a cinematic masterpiece in every sense. The story is incredibly engaging, with branching narratives that keep you invested in every character's fate. The choices you make actually feel like they matter, and the emotional weight of those decisions can be heavy. The game feels smooth and the quick time events are engaging.
The soundtrack enhances the mood and atmosphere throughout the game, and I found myself genuinely absorbed in the world.
If you're a fan of narrative-driven games with beautiful visuals and a gripping story, this is definitely a must-play. Highly recommend!
I was so excited to try it out but it crashed every time i attempted to launch it. I tried all the solutions i could find online and asked multiple people to help me but it still didn't launch. It seems like a really cool game otherwise!!
Wow! How ahead of its time and deeply impactful of a game! Between the complex plot combined with the gameplay and graphics, this experience puts you in the hot seat to end all hot seats. Within is a definite reminder how the future is infinite and that no one else can see through its layers of light and shadow. After completing multiple different play throughs I am certain no other game out there has neither the same nor the similar shell shock; the mighty slam, that this one introduces to the player. The characters you can play as are charming and downright likable with their own intricate personalities and past. It is then solely up to you to envision and control their outcomes through the given situations. Despite the well thought out dilemmas in this game, picking a side of any of these characters is reasonable yet can be challengingly at the expense of someone or something. What can prove to be a difficulty is to not be torn apart in the process of whom you ultimately choose to go far with, as you will be going through everything with them together. Trying to figure out who is good, bad, human and far from it has never impressed me on this level before in a video game. Overall, it is widely accepted that this more than deserves a good rating and I wholeheartedly agree.
Very good game with several absurd and intriguing alternative endings. At certain moments, the game requires the player to master specific mechanics, and depending on your skill, the outcome of the action may vary. Overall, this game is excellent.
I am mind blown by this game.
This game just takes you on the wildest emotional roller coaster imaginable.
It's such an experience, but please - for the love of all that is holy, play it BLIND! Do not look anything, and I mean ANYTHING up about it!
Just play it blind and you will love every moment of it!
It's mesmerizing, captivating! It is fascinating, interesting! It is a truly wondrous tale that makes you wonder how it'll play out and what the outcome will me.
It keeps you guessing throughout the entire game and often will leave absolutely at the edge of your seat, holding your breath as you navigate through dozens of choices and split second decisions.
I don't think I've ever been so captivated and emotionally invested in a game's story before.
This game is actually so good, no spoilers but the amount of hours ill just play on this game without realising. The endings and character stories are my faves and the whole game isn't too confusing.
Interesting story and great graphics.
Absolute peak cinema. Considering part of the game is watching many of what is going on.. But seriously, absolutely beautiful how the choices are given to you, and how pressing "1" or "2" on your keyboard could depend on an ending that moves your soul or shocks you to the cold, depths of yourself. You can really connect with the characters and put yourself in their shoes aswell as feel the consequences of the possibilities. Bewildering choices, amazing characters, astounding storyline
Esse jogo é incrível. Já joguei muitos jogos que se auto denominam "multiple endings" mas na maioria deles as escolhas levam ao mesmo lugar mas esse jogo é diferente. Acho que tem mais de 30 possíveis finais diferentes, tudo influencia de verdade, não existe jeito "perfeito" de virar o jogo, tem que jogar como se estivesse assistindo à uma série de ficção científica. Eu vou passar uns dias pensando nesse jogo antes de dormir... sem palavras pra descrever
I tremendously enjoyed this. Having never played a choice-based story game, but having watched them, I wasn't sure whether it would scratch the itch that open world RPGs usually have for me. However, I felt myself get really attached to the characters as I was playing. I'd watched a playthrough years ago, so I remembered small bits, or certain endings. Connor's storyline appealed to me most - but that's probably because I have a background in law enforcement - but I found myself growing fond of Kara's story as well.
The quick-time-events are such a good addition to a game like this, and they are very well-manageable on the higher difficulty level even if you have never played games with QTE's. Some dialogue options annoyed me, though. Sometimes I'd think I'd get a particular answer based on the one-word prompt, for the character then to say something completely different. That's the one part I think could've been executed a bit better: dialogue option descriptions. They sometimes feel like they're lacking, especially for Connor, where I feel like it is sometimes most important for your relationship to Hank. I ended up making some mistakes in my relationship with other characters just because I was interpreting dialogue options in a certain way that for some reason did not line up with what the game meant.
I think this game has some good replay value as well, though it may get repetitive because you'd have to play through certain parts just to get to a choice you want to change to get a different ending. Either way, enjoyable game, I'd recommend. I'm giving it a bit more time before I go in for a second playthrough to get the other achievements.
Реально лучшая игра Кейджа, где минимум его дурацких ходов и максимум сосредоточения на повествовании и последствиях выбора. Не без огрехов, конечно, как по мне ветка Кэры довольно странная и слишком многое прячет за кадром и еще Кейдж всё-таки вставил всратый твист с девочкой-андроидом
Остальные ветки довольно хорошо показывают как каждый персонаж начинает, переживает, меняется, дают делать сложные выборы и приходится мириться с разными последствиями.
Strong 8 to light 9, даже думаю что это единственная киношка, которую перепройду в поиске новых решений.
It was a really fun game, with good cutscenes and story, but at one mission it stopped working, suddenly just glitching out and saying "VK ERROR DEVICE LOST" and every fix ive tried hasn't worked. I've tried reinstalling the drivers to my graphics card, updating the pc, and the BIOS, ive tried reinstalling the game, but nothing seems to work.
4 Years of this game being on steam and there is still no fix for the game not recognizing a Dualsense Controller. Incredible.
What a game 10/10
The Introduction to each character and their story is awesome and your each and every choice matters. The Story is fantastic and I really loved the walkthough. Music is a huge part that this game feels alive and Graphics are insane aswell. The art direction is also heart touching little intractions and at ending damn such a unique game and experience. This game is must try for once. After RDR 2 this game touched my heart. Sad that I wont be playing it ever again but happy that I got to experience it. Go for it worth your bucks.
This is unlike any game I've played before. The choices you make in this game do have consequences.
You play the role of an android in various scenarios, making decisions quickly, or deciding what happened if it's a crime scene, making the right decisions are key to success.
Graphics, controls and atmosphere are great, it's like being in a movie.
As you progress further in to the game, you will unlock other options on the main menu, these could be books you have found and read, characters you've met, etc.
My only criticism with this game are the camera angles, at times, it can be difficult to see which way to run or escape, depending on the scenario.
A very enjoyable game!
---{ Graphics }---
☑ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☐ Workable
☑ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☑ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
---{ Author }---
☑ https://vojtastruhar.github.io/steam-review-template
Actions have consequences and you must live with your consequences. 10/10
I don't know if Roger Ebert ever recanted his opinion that video games can be art, but I'd like to dream that this game would have convinced him otherwise.
This sort of storytelling is what we literally fantasized about circa early 2000's Wired magazine, and it's executed nearly perfectly.
Remember when Telltale tried to tell us that 1 "major" choice over the course of a 20 minute episode were impossibly hard to manage? Quantic Dream and Remedy Entertainment and Pillars of the Earth and Baldur's Gate continue to prove that to be nonsense. This is a 15 hour visual novel of Hollywood production values with significant branching conditions. I won't replay it to explore other branches because I stand by all of my decisions (and also I don't have time), but boy did I wish I could in the moment more than once.
I'd love a TV series spinoff between detective "lieutenant" Hank and Connor. My favorite scenes.
10/10
Edit:
I should actually mention that getting past the installation screen "compiling shader caches" was the most challenging final boss and I was nearly ready to rage quit. I had to do like, fucking 3 hours of voodoo bullshit to get the game to even install, and even then it was like rolling die. Will it make it past 9% this time? Did I shut down all background apps and not move my mouse the entire time? I have standard hardware and it's not overclocked with turkey gravy. Fuck you. Maybe that docks the score to 9/10.
Despite it's flaws, I enjoy this game. Could never really get myself invested in a Quantic Dream game, mainly bc the dialogue in them always felt so corny. It's still present here, ESPECIALLY in Markus's chapters. Sometimes characters make statements, or repeat (obvious) answers that take you out of the experience. At times it even got so bad that it'd have my eyes rolling into space whenever it happened. But I love the setting, the game looks great, and the overall story IS probably the best it's ever been in a Quantic Dream title. My favourite parts are with Hank and Connor though, for sure. This is my first playthrough, where I kinda let things play out without a goal in mind. I tried to choose what felt right in the moment. I'll probably attempt a second playthrough down the line. Would love to see Connor go Terminator.
9.8/10
Words can't describe the love that i have for this game.
Where the hell do i begin? The story is wondeful, the graphics are a piece of art and the characters are just... wow.
Definetly play this game before you die, yeah, the gameplay may be slightly limited but still.
I don't really play choices matter games cuz I never really liked this genre of games but this is something else, This game is so good that its first chapter got my heart and yeah don't look at my play time I have played more then 500 hours aka 37 endings in my old ps4 and I will try to get all posible endings in future. Everyone should try this masterpiece once :)
***** 5 / 5 Stars *****
! Magnificent !
This Game tied me to the Computer and made me wanna see whats next, like rarely any game before.
The Charackters are well thought and have a depth which is amazing - the pacing of the Game lures you deeper and deeper in, until you reach a thrilling climax at the end - best of it : Your Decisions matter quite a lot!
Special Tip: Play this Game with a Controller !
A solid modern cinematic style adventure games where you really get different stories depending on your choices throughout the game.
The game has you following 3 sets of characters that navigate through the story where admittedly went through all sort of cliches surrounding AI and robotics places in the human society that many of us have seen before especially if you're a scifi nerd who have seen many scifi fictions across all kind of media in the past, don't come here expecting something truly new from the story genre.
The story is quite solid although I have some issue with it that can't be talked about without spoiling the story, where I have a bigger issue is with the action oriented secuences during the gameplay, my problem is that after all that time (I say this because the Dev have created several similar games in their history as a game dev), they still couldn't improve on that part of the gameplay. The problem is that in games where everything you do can have drastic consequences, making the action sequences hard to follow also with unpredictable QTE sequences is a very potent recipe for frustration. Especially when the dev gave the action sequences the much maligned modern Holywood style shaking camera, inconsistently moving and confusing camera positioning, confusing in the middle of action jump cuts etc, they're bad enough on movies, and they're far worse on interactive medium like this.
And this is a criticism not just for this game but for all other modern cinematic adventure games as well, stop emulating modern Holywood crap camera works and instead please adopt the 80s-90s peak hong Kong action movies camera works please!
Now that being said, I wish we get a sequel to this game though, because on the broader scale of the story in the game, the ending (that I got at least) left many things far from having actual resolutions, I don't know why they did this perhaps they ran out of resources to truly finish the story.
For Ultrawide support, disappointingly it's the same case with many adventure games that I reviewed, this one has no official support although a fix has been out in the form of a mod for years, it's not perfect and I wish in the future this kind of games no longer need modding to support Ultrawide displays.
Absolute Cinema, I've procrastinated to play this game for a while now and this game is soooo well made, the choices seem like they truly impact the storyline and honestly i had a very nice time playing the game,
It has high likeliness of replay-ability.
Honestly, coming from a life is strange enthusiast, I feel like this is one of the best choices-matter game that ive played so far. The AAA games nowadays (2023+) have been so bland and doesnt have life. Gaming peaked at 2010-2020 and this game is a good example of it.
A 10/10 experience from my side. try it, u'll never regret it.
With all the advances in AI, this can be our future. I just hope that we have a peaceful Markus and things go more peaceful.
Now about the game.
Pros:
-Beautiful graphics (the chareters models feels so real)
-The story it's amazing
-Tons of replayability, all this choices and consequences are insane.
-They set up an android in your main menu, that welcomes you in various ways, and more insane, she comments about a lot of stuff, options that you pick in the menu, choices that you make ingame(you can see her emotions), your gaming habit, she even ask you stuff that you can answer with "yes/no". Amazing, never saw something like this in a game.
Cons:
-That bluer efect at distance that only can be removed by editing the exe file, like damn it can almost destroy how beautiful the game looks.
-Were is the sequel?
---{ Graphics }---
☑ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☐ Good
☑ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☑ Kids
☑ Teens
☑ Adults
☑ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☑ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☑ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
---{ Author }---
☑ https://vojtastruhar.github.io/steam-review-template
Игры похожие на Detroit: Become Human
Дополнительная информация
Разработчик | Quantic Dream |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 11.03.2025 |
Metacritic | 80 |
Отзывы пользователей | 94% положительных (35283) |