
Разработчик: Quantic Dream
Описание


Detroit: Become Human, отмеченная наградами видеоигра от Quantic Dream, наконец доступна в Steam! В создании игры приняли участие всемирно известные актеры, среди которых: Джесси Уильямс («Анатомия страсти»), Клэнси Браун («Карнавал»), Лэнс Хенриксен («Чужие»), Брайан Декарт («Настоящая кровь») и Вэлори Керри («Сумерки»).
ЧТО ДЕЛАЕТ НАС ЛЮДЬМИ?

Детройт, 2038 год. Технологии развились до такой степени, что человекообразные андроиды встречаются на каждом шагу. Они говорят, двигаются, ведут себя словно человеческие существа, но они — лишь машины в на службе у людей.
Играйте за трех разных андроидов и наблюдайте мир на грани хаоса — наше возможное будущее — их глазами. Каждое ваше решение приведет к драматическим поворотам напряженного, ветвящегося сюжета игры.
Вы столкнетесь с моральными дилеммами, вам предстоит решать, кому жить и кому умереть. Какими окажутся будущее Детройта и судьба человечества в результате тысяч принятых вами решений и десятков возможных концовок?

ИГРАЙТЕ СВОЮ РОЛЬ В ЗАХВАТЫВАЮЩЕЙ ИСТОРИИ
Погрузитесь в мир, в котором моральные дилеммы и непростые решения могут превратить рабов-андроидов в преобразующих мир революционеров. Узнайте, что значит быть человеком с точки зрения аутсайдера, — и взгляните на мир глазами машины.ИХ ЖИЗНИ, ВАШ ВЫБОР
Влияйте на амбициозную ветвящуюся историю, в которой ваши решения не только определяют участь трех главных героев, но и целого города — Детройта. Жизнь и смерть Кары, Коннора и Маркуса зависят от того, как вы управляете ими, и если один из этих персонажей заплатит высшую цену, история все-равно продолжится…БЕСЧИСЛЕННЫЕ ПУТИ, БЕСЧИСЛЕННЫЕ КОНЦОВКИ
Каждое принятое вами решение, даже самое крохотное, влияет на исход истории. Одинаковых прохождений этой игры не существует: играйте снова и снова и открывайте совершенно новые финалы.ПОЛНОСТЬЮ ОПТИМИЗИРОВАНО ДЛЯ ПК
Detroit: Become Human вышла на ПК с потрясающей графикой, разрешением 4K, частотой смены кадров 60 кадр/с и полной интеграцией управления с помощью мышки/клавиатуры и геймпада. Вас ждет наиболее полное издание Detroit: Become Human на сегодняшний день.
Поддерживаемые языки: english, french, italian, german, spanish - spain, arabic, czech, danish, finnish, greek, hungarian, japanese, korean, norwegian, polish, portuguese - portugal, portuguese - brazil, spanish - latin america, swedish, turkish, dutch, russian, traditional chinese, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64 bit)
- Процессор: Intel Core i5-2300 @ 2.8 GHz or AMD Ryzen 3 1200 @ 3.1GHz or AMD FX-8350 @ 4.2GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Nvidia GeForce GTX 780 or AMD HD 7950 with 3GB VRAM minimum (Support of Vulkan 1.1 required)
- Место на диске: 55 GB
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64 bit)
- Процессор: Intel Core i5-6600 @ 3.3 GHz or AMD Ryzen 3 1300 X @ 3.4 GHz
- Оперативная память: 12 GB ОЗУ
- Видеокарта: Nvidia GeForce GTX 1060 or AMD Radeon RX 580 with 4GB VRAM minimum (Support of Vulkan 1.1 required)
- Место на диске: 55 GB
Mac
Linux
Отзывы пользователей
hands down one of the best OSTs in game history. grabbed it while on sale, but would purchase it full price in a heartbeat :D
"Detroit: Become Human" is a fascinating experiment in interactive storytelling, but it's not without its flaws.
On the one hand, the game excels at creating a world that feels both believable and unsettling. The stunning visuals and motion-captured performances bring the android characters to life, making their struggles feel surprisingly human. The branching narrative is a technical marvel, offering a genuine sense of player agency and encouraging multiple playthroughs to explore different outcomes. The game's exploration of AI consciousness and social injustice provides a compelling backdrop for a story that is both thrilling and thought-provoking.
However, "Detroit" isn't without its shortcomings. The gameplay, which relies heavily on quick-time events and dialogue choices, can feel simplistic and uninvolving at times. While the narrative is ambitious, its handling of complex social themes can occasionally feel clumsy and heavy-handed. The pacing, too, can be uneven, with some sections dragging on while others rush towards their conclusion.
Ultimately, "Detroit: Become Human" is a game that prioritizes narrative and player choice above all else. It's a game that will likely evoke a strong emotional response, and its impact will vary depending on the player's tolerance for Quantic Dream's particular style of interactive storytelling.
This game changed how I feel, I mean it. It's story is so impactful, I love it so much. Experience it for yourself.
Don't sleep on this one, don't let anyone spoil it for you. Easily the most believable and realistic depiction of real human interaction, decision making and world building i've ever seen in a game. I found it hard to understand before playing this why these kinds of games exist. It's not just a movie with button prompts.
Awesome story, awesome variety of choices. Replay-ability high, graphics are gorgeous.
Part way through the story, here were my thoughts: This game has very weird time mechanics, and doesn't allow for certain obvious choices. It also has some really weird reactions. Such as characters being unrealistically vague, or stupid in order to progress the plot. Overall, a nice story, but also really could use some better writing at many points in the story to stop breaking my immersion. For example, just claim you are a maintenance android to the guards. They will believe it. No need to either attack them with a gun, or stand around silently. Jesus.
After finishing the story, I was left less satisfied. We never learn who/what ra9 is. We don't seem to learn much about Amanda. The "public" seems to be almost non-existent. The revolution is super weird. 35% of the population is unemployed. There should be a crazy number of androids, and yet society seems totally fine killing every one of them after a few seem to go crazy (and we never hear of any investigations into Cyberlife). We never learn why the androids become sentient, and in such an "transmittable" fashion (especially in such a specifically human way -- I can only assume in my head canon that Kamski or someone near him is responsible, but the story really makes that hard to believe).
the story is full of life and even after 7 years has passed, the message of this game still stays strong to its roots and the rich-filled plot ponders how reality would look like if this we're the case. Anyways, to be straightforward, I love this game and I hope other people who haven't been able to play it yet, gets to play at least once in their lifetime.
"Detroit: Become Human" is a broken drama that thinks it's talking to you about something important but is really just shouting in your face. It tries to ask questions about slavery and what it means to be human, but doesn't give you any time to think immediately answering them itself. The whole game is so black and white that completing it felt like a real challenge.
Despite this, the characters are well-written and the game is well-produced. The decision system works properly, leaving you with questions like, "Was that the best choice?" or "Did I make a mistake?". Visual part still is super great, even though the game was released 7 years ago and atmosphere conveys different feelings, especially through OST and sound design.
Overall "Detroit" isn't a sensation, but a solid entertainment product between games and movies.
Basically no gameplay, but the story is just phenomenal. Feels like you are watching a movie. Made me reflect on my own morals and stuff, philosifcal game; really makes you reflect. One of the best games I have ever played.
Very very thought provoking game. I don't think I'm even half way through and I already plan on playing this again based off on its multi path story, and just planely based on how fun it is. WORTH EVERY PENNY!!
This game blew me away so I just wanted to give my pov on it. I'm playing it in 2025 and I was shocked it's been out on pc for like 6 or 7 years. It looks better than any other game I've played, hands down.
I used an xBox controller and I'm not a huge console player, so movement felt a bit clunky for me at times, but no big deal. I know the system of quickly using button combos to make decisions has been a thing for a while, but this was the first game I played that had it. It's a really awesome that makes you feel like you're actually calling the shots in an action movie. Imo, it's pretty unforgiving. If you screw up, it changes the outcome. I love that. No hand holding just because you're the main character. And I was playing on story mode which is the easiest.
I love that you can see how your decisions altered the course of the story with the flowchart. You can also see how popular the decisions you made were, compared to other players. The "reputation" system (long time WoW player so idk what to call it lol) brought an extra layer of complexity to it. Also, the general public's view of androids would change based on actions of androids that made news.
Over all, I absolutely loved this game and I'm going to start a new play through when I get time. This one took two days and it didn't turn out the way I had hoped. Like I screwed up a lot lol.
Spoiler below just talks about an overarching theme that felt weird that some might see as a spoiler.
Probably the only issue I had with the game (and it's probably just me) is more philosophical. If we're just extrapolating from current times to the period in the game (2038), it's odd how much people already resent androids. They blame them for taking their jobs, but then you look at Todd, he's doing pretty good for a guy that doesn't work. Pizza boxes and beer bottles everywhere, among other things. Plus he can afford a droid that takes care of everything. So that aspect of the game seems to suggest the devs believe people derive purpose from work, even if everything is provided for them. Which really isn't the case for most blue collar workers. I would most definitely rather be in Todd's shoes (minus his... issues) than my own.
But everywhere you go, people are hating on the androids when, "realistically", they should still be a relatively new luxury with most people excited they no longer have to do manual labor. But ofc that is just assuming a timeline similar to our own. It could be that they have had androids for decades. It is a fictional game, after all. Obviously not a big deal. Just a little odd imo.
A few other spoilers about my outcomes in case anyone was interested:
I made Connor deviant and took him to wake the droids at the bottom of the CyberLife tower. He got killed as soon as he walked off of the elevator in the warehouse. Having betrayed Amanda, she terminated him.
Kara and Alice were captured fleeing the Jericho. I had Kara volunteer to dispose of the murdered android and then I wanted to see if she had a way to escape and maybe come back for Alice. I kept promising Alice we would be together forever. I chose abandon Alice because I thought it was a trick to make you think you REALLY were abandoning her, but you could get her some other way. That was heartbreaking!
With Markus and the Jericho movement, I wanted to stay peaceful towards the humans to get their support, but that went south when I started smashing windows to free other androids. The cops came and murdered some androids and then I murdered the cops. Downhill from there. Markus failed in his assault on the humans, Killing North in the process. I fled and detonated the dirty bomb, ensuring a Civil War between humans and androids.
I must say it. This game is an absolute masterpiece, I watched a playthough a few years ago on the game, and didn't decide to buy it at the time because I wasn't sure if id like it, although when I did, it ended up being my #1 game rec to anyone who asked me.
My dream was to play Detroit become human since a early age. I saw a Youtuber playing it names Beast boy shub. It is an absolute masterpiece, I am very happy that i bought it. I love it because of it rich story, Graphics too but my laptop is not compatible. I was having issues but i still loved i was anyhow able to play. But at least I got a damn chance. It's a high processor and graphic card demanding game.
The game needs patience and resilience.
It teaches several moral values too.
It gives you a chance that your decisions can even cause anyone's life.
It has absolutely great visuals and graphics. But i was not able to experience it due to my computer compatibility.
It has a rich story you'll love if you like story based and choices regarding games.
Thank you for reading this review.
Kindly checkout BBS channel on You tube.
It's very detailed, engaging, characters and the choices matter quite a bit but the options of choices really only suit someone who has the same belief about the subject matter as the developers. And if you really don't have this belief or fail to be convinced of it by a certain time in the game it becomes quite unenjoyable.
That being said the Connor storyline is really the only good one for the most part, and it's amazing to work along with Mr Krabs to unravel these mysteries and explore moral dilemmas (even if bias from the writers prohibits you from exploring the other side of the dilemma fairly). The game is well-made it was just frustrating that no choices I would make are reflected, and I had to suffer 2/3 of the game for other storylines and characters that I just did not care for whatsoever. But if you got an open-mind about these topics it I'm sure you'd like it.
I’m so emotionally invested in this game with every play-through, this is an amazing game with an amazing cast of characters. If you’ve been on the fence about this one, definitely pick it up
Dull, game that resembles a slightly interactive move.
Great story game for those who like single player story games with multiple endings
Love how a game can be so impactful and story rich at the same time! If only I paid so much attention on making the right choices IRL as much as I've paid in this game, my life would be different 💀
Amazing game, great story-telling, just how choice based games should be made.. 10 on 10 for me
Como un juego de Playstation no es compatible con su propio Dualsense, no pido ni siquiera los gatillos adaptativos pero por lo menos dame mis botones y no los del mando de Xbox que ni siquiera estan mapeados correctamente la concha de tu vieja se me murio la niña por esta estupidez. Toma tu port de mrd de vuelta gaaa
This is a great game. It can be really easy or really hard. Love the story and the choice of paths leading to different outcomes; just like a choose your adventure book. Graphics are also amazing. I'm glad Sony started releasing their games to other systems, they make fantastic games.
What an interesting game. 3 story lines completely intertwined, so many impactful decisions, and countless ways to play. I had my eye on Detroit Become Human for awhile and finally pulled the trigger while the game was on sale and it was absolutely worth it.
I loved how suspenseful the game was when I had to make a quick decision and I had no clue what the outcome would be. It was super cool being able to see the percentage of people who selected the same outcomes I did and to see all the different directions a mission could have gone.
genuienely one of the best games i've ever played. the whole concept of the game where choices actually matter and the actions proceed accordingly to the way a person sees the game and the way they personally want it to go, not how the ending was designed to be for every player, it feels so fascinating and real to me. it has so many different endings, and i recommend for every person that will ever play this game to play their first time without changing the story on their way of completing the game, it's 100% worth it.
Detroit: Become Human is basically a "what if your emotions had Quick Time Events" simulator. The story is intense, choices actually matter, and by the end, you’ll either feel like a genius or completely ruin everything.
One moment you're leading a revolution, the next you're staring at the screen in shock because you accidentally got your favorite character killed. Again.
Doing 100% achievements was worth it, would panic over dialogue options and blame the controller for my bad decisions.
Wonderful game, story, soundtrack and art direction. I enjoyed that it made me think on a more philosophical level than most games.
The only thing I might change are the controls. It was a little difficult to move characters around the sets at times. Once, I even got stuck between props and had to restart the level. But that's a small complaint. The game was absolutely worth the money and the time. It's absolutely stunning given the amount of work that goes into a product like this that we're able to enjoy the final product at such a tiny fraction of their cost to build it.
Absolute masterpiece, story, characters, fights, unexpexted moments everything is perfect.
Detroit: Become Human" is a must-play masterpiece that will captivate you with its stunning visuals, compelling narrative, and mesmerizing soundtrack. Here's why you should definitely dive into this game:
Graphics:
The game boasts photorealistic graphics that bring the futuristic world of Detroit to life. The meticulous attention to detail in character models and environments makes every scene breathtakingly immersive.
Storyline:
The storyline is both thought-provoking and emotionally charged, exploring themes of artificial intelligence, free will, and what it means to be human. You'll navigate through a branching narrative with multiple endings, ensuring that every decision you make has a significant impact on the story. The game's three main protagonists, Connor, Kara, and Markus, each offer a unique perspective that keeps the plot engaging and fresh.
Music:
The soundtrack is a work of art in itself, composed by Nima Fakhrara, Philip Sheppard, and John Paesano. Each character has their own distinct musical theme that enhances the emotional depth of their journeys. The music beautifully complements the game's atmosphere, making every moment memorable.
Gameplay:
"Detroit: Become Human" features a blend of interactive storytelling and action-adventure gameplay. The intuitive controls and smooth gameplay mechanics make it easy to get lost in the story. The game's emphasis on choice and consequence ensures that no two playthroughs are the same, adding replay value.
Emotional Impact:
The game excels at creating an emotional connection between the player and the characters. You'll find yourself deeply invested in their fates, making tough decisions that can lead to heart-wrenching or triumphant outcomes.
In summary, "Detroit: Become Human" is a masterpiece that excels in graphics, storyline, music, and gameplay. It's an unforgettable experience that will leave a lasting impression. Don't miss out on this incredible journey!
Detroit: Become Human – A Stunning Interactive Narrative Experience
Hours Played: 11.2
Detroit: Become Human is one of the best choice-driven narrative games out there, blending a gripping story, emotional depth, and stunning visuals. It takes you through three androids' perspectives in a futuristic world where artificial intelligence and human ethics collide. If you love games like Heavy Rain or Beyond: Two Souls, this is a must-play.
The Good
✅ Deep & Emotionally Engaging Story – The game tackles AI rights, morality, and human nature in a way that feels meaningful.
✅ Choices Matter (For Real) – Unlike many choice-based games, your decisions lead to drastically different outcomes, making each playthrough unique.
✅ Incredible Graphics & Motion Capture – The character models, animations, and environments look amazing, creating a highly immersive world.
✅ Great Character Development – Connor, Kara, and Markus each have compelling arcs, and their stories intertwine in unexpected ways.
✅ Multiple Endings & Replayability – With tons of branching paths and different outcomes, your choices truly shape the story.
The Bad
❌ Some Predictable Story Beats – While the narrative is great, some plot twists are easy to see coming.
❌ Quick-Time Events Aren't for Everyone – If you’re not a fan of QTE-heavy gameplay, this might not be for you.
❌ Occasionally Stiff Dialogue – Some interactions can feel a bit unnatural or forced, though it's not a deal-breaker.
Final Verdict
With 11+ hours, I can confidently say Detroit: Become Human is a must-play for narrative-driven game fans. If you love cinematic storytelling, tough moral choices, and multiple endings, this game delivers an unforgettable experience.
Rating: 9/10 – A thought-provoking, visually stunning, and highly replayable narrative adventure. 🤖💙
OK WOW. well I wasn't expecting that, an emotional roller coaster. its essentially a movie but you get to make the choices.
I have only had one play through and i feel it will stay in my mind, I am looking forward to a second play through and I am keen to try different choices.
Overall a beautiful moving masterpiece.
This is an amazing game, but wow, after this, I really don't need any more QTEs.
I love the story, and Conner is definitely the real MC; Markus and Kara were ok, but I enjoyed Conner the most
9/10 - would revolt again
Freedom is fought, not begged. Revolution ending is the true ending imo.
$10 for an interactive movie, worth the price!
Detroit is a game released in 2018 for PlayStation 4. A year later it came to PC. Most of the negative reviews for it only cover technical difficulties with modern hardware. I'll try giving a spoiler free review for it as I do believe this game deserves much more criticism than it gets here.
Story
This is a story based game where you take control of three characters and choose their fate. This is a rare game where your choices actually do matter and game producers tried covering every possible scenario. Sadly this gets turned on it's head because the amount of choices and possible endings is too big for each choice to be properly addressed in today's age of game development. While all choices have consequences, the results are often biased towards a particular world view that producers require from a player. It's like playing with a stubborn Dungeon Master that refuses to entertain players' ideas. This results in a disappointment especially if you don't buy into the world view that it tries to promote.
There are also forced and superficial relationships, forced drama that doesn't get resolved because characters can't resolve simple conflicts, unnecessary shouting where deep dialogues should be etc. The game doesn't challenge your views at all. The dialogue in the game, except from some parts at the beginning mostly consists either of emotional shouting between characters or very shallow monologues and thoughts that don't really make good points and are never challenged. This is critical for sci-fi genre and especially so since the game is story driven.
On many occasions the game's story has terrible logic, many conflicts have very dumb resolutions, it's narrative has very narrow perspective on things and very little thought put into it. For a game about the choices, the short description for each choice, like in every game of this genre, doesn't signal clearly to the player what it really represents. There's no nuance in the responses nor an option for explanation of your opinions. If you choose an option, the characters often completely misrepresent the point that you as a player wanted to make. This makes Detroit mostly a one-sided dialogue where the game simply dumps all of it's morals on you and expects no challenge in return, be it it's premise, world view, parallels etc. And only some of it works if you follow the producer's world view.
The characters you play as mostly have already predetermined role with only input from the player is the approach the player will take to successfully perform in the role. Out of 3 characters, Connor gives the most freedom to player at how the player is going to approach ideological conflict of this game. The actors for Connor (Bryan Dechart) and Connor's partner detective Hank (Clancy Brown) carry this game's enjoyment with their chemistry and improvisation which infamously the director of the game David Cage didn't like. Their performance deserves every praise. Rest of the cast is mostly there for players to experience the events through them. The story also plays too many emotional cards, sacrifices good buildup for plot twists that actually destroy emotional payoffs for cheap shock value. Story basically spawns romantic relationship between characters that have no business being together (no chemistry, opposite views, player influence). Characters sometimes spin their motivations unexpectedly, hold multiple conflicting opinions at once, buy into ideas too quick...
Gameplay
The game is accessible and very easily playable by people with no experience in video games. Basically anyone can pick it up and finish it. Quick-time events are present from time to time, sometimes, with convoluted controls. The character movement is very stiff and unnatural and context menus are sometimes sensitive to your characters position and your camera angle, making the interactions very clunky at times and prompts easy to miss. On the other hand, this game contains investigation segments that are awesome and really do deserve to be utilised and put in front more, albeit with more input from player regarding the conclusions
The game can be amusing at times but it does fall apart in it's crucial parts. Detroit offers high value and replayability as no two runs are the same. Most of beginning sections are fixed, boring and tedious. The most fun part about the game is to f- around and find out, where finding out usually doesn't have favourable conclusions.
Detroit: Become Human liefert genau das, was man erwartet: ein interaktives Erlebnis mit starkem Fokus auf Storytelling. Der eigentliche Spielanteil ist eher gering – oft läuft es auf simple Aktionen hinaus wie Knöpfe drücken, Dialogoptionen wählen oder Umgebungen scannen. Viele Level sind schlauchartig aufgebaut, aber durch die richtige Länge, bekommt die Welt trotzdem ein Gefühl von Größe, genug Vielfalt und Abwechslung.
Das Spiel funktioniert am besten als interaktiver Film mit einer packenden Geschichte, faszinierenden Charakteren und einem atmosphärischen Setting. Technisch überzeugt das Spiel mit beeindruckender Grafik und abwechslungsreichen Szenen.
Mein größter Kritikpunkt betrifft die Entscheidungen – ein Problem, das fast alle Spiele dieser Art haben. Zwar gibt es viele Wahlmöglichkeiten, aber wirklich bahnbrechende Auswirkungen auf die Story bleiben aus. Die meisten Entscheidungen verändern nur Details, während der übergeordnete Verlauf oft ähnlich bleibt. Ich verstehe, dass es enormen Aufwand bedeuten würde, mehr echte Konsequenzen einzubauen, aber Detroit zeigt, wie nah ein Spiel diesem Ideal bereits kommen kann. Wäre es in diesem Punkt noch mutiger, hätte es das Potenzial für etwas wirklich Revolutionäres.
Trotzdem: Wer narrative Spiele mag, sollte sich Detroit: Become Human nicht entgehen lassen – es kommt dem perfekten interaktiven Story-Erlebnis schon verdammt nahe.
so, totally a walking sim. chose your own story. imagine this is a great game if youre not a gamer and a fan of visual novels.
chpt 1 youre literally cleaning up after a meth addict for 3 stories... lost my iterest, decided to finish since i payed for the dang game 4 years ago. anyways great endings, good enough story, enough branches to make it interesting for a walking sim.
solid 5.6/10
80/100 visuals
99/100 voice acting / stories
100/100 money that should have went towards fleshing out the game went to paying actors......
20/100 play-style / UI
10/100 length
i only recommend this game if you're into movies/walking sims type games, otherwise i found it very hard completing the first hour just out of sheer boredom.
i cannot in good faith recommend this game unless you are a huge fan of Disco Elysium or Senua's Sacrifice. i prefer CRPG's or action games like fallout4 witcher3... this game is the opposite of those playstyles...
Usually, I'm not fan of movie-like occasionally-mash-some-button games. However, the story in this game is absolutely awesome, there are a lot of choices that matter, the game play is good and the whole game is just perfectly executed in every aspect. I couldn't name many games with a better story, because there are none. This should be made into a movie.
I love this game. The visuals, the characters, the story were all great. So often, the story had me overthinking and stressing about my choices. So much so I used a guide for the majority of my playthrough. Although my personal choices would've differed minimally from the guide, I regret using the guide. So much so, it got me to try to stop using them going forward unless I've been stuck for a while in a game (it's a work in progress, old habits die hard).
Backlog Games Beaten 2025
1/50
---{ Graphics }---
☑ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isn't necessary to progress but required for playing all endings
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☑ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
The only thing I can possibly say about this game is, Jesus sainted mother Christ... I mean HOLY SHIT I can't imagine how a game and be this touching, diverse and beautiful, This game fascinates you in every aspect and by the time you realize, I really want this to happen, please don't make me do this,,, in this game all of your emotions will get involved and it would be so unkind to just call it a Game, it's Cinema... for you guys out there, all of you, doesn't matter if you know how to play games, just buy Detroit and play it, I'll guarantee it would be a life time experience y'all, I envy those who haven't played yet. 😭
The game is beautiful, but ruined by keyboard controls. you spend a lot of time going in circles trying to walk straight. It's very annoying.
i love this game, it's so fun to play and especially when you have different outcomes & endings.
One of the best if not the best tell-tale game, the demo got me hooked, decided to buy and finished the game twice (first got the worst ending, which scarred me for life, but impacted me the most, then one of the best endings on my second playthrough) atm and its been one of the most memorable video game experiences and stories of all time. I still want to explore alternative endings and choices as choosing differently feels like a completely different story.
There are only few studios out there who give you something more than a game and Quantic Dreams is definitely one of the finest. If you've ever saw a film or TV series where you would come up with hypothetical scenarios wondering how the story would play out if the protagonist/antagonist did this or that, then Detroit Become Human offers you precisely that. It's a game by all means but I'd call it an interactive animated film. You have 3 main characters with their story and distinctive personalities and the mocap animation is just brilliant in this game. Every decision matters and has a impact on the story. The game does a good job of making you feel for the main characters and keeps you invested in the story while also encouraging you to explore the game further by making alternate choices. The music in this game is also one of the finest music compositions you'll hear. Kara's Theme is definitely one of my favourites.
If you have had your fill of playing big RPG's or other such open world games and are looking for something that you can play with a relaxed mind while also having an enriching gaming/cinematic experience, Detroit Become Human is definitely recommended for you. And for anyone who has never tried out such expansive movie style games with multiple choice and endings, please give this game a chance. Play it with an open mind and don't try to lump it with other games like RDR2 or Witcher 3, because DBH aims to provide you with a vastly different experience.
Cannot express how much this game truly moves you. It's exciting, interesting and emotional. A masterpiece of sorts.
Absolute cinema! It really is an amazing game. I'm so glad this game is available on PC. The graphics and sound design are great. The story was so exciting that I felt doubtful after completing the story once, all the choices in the game really matter and there are multiple endings. You can kill some characters at first hour of game, you can complete story pacifist or violent way. There is much to explore if you're really want to take your time to see all the possible outcomes. That being said, running it on PC with hardware on recommended specs can sometimes be a little sloppy, with occasional frame drops and stuttering. The game is locked at 30fps by default and only have 2 options capped at 30/60fps, however there is a workaround out there. I can recommend this game to people who enjoy interactive story driven game.
Connor and Markus are peak characters, while Kara... she's just there, most of her story is boring.
---{ Graphics }---
☑ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☑ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
---{ Author }---
☑ https://vojtastruhar.github.io/steam-review-template
Имба советую, так ещё и по скидке брал ,сказать игра отличная пророботаная и нет ошибок очень приятная и очень интересная на прохождение советую🤗🤟
this is somewhat difficult to review, because while Detroit: Become Human's plot, storytelling, aesthetic, acting, graphics, etc are absolutely top-notch, the gameplay... isn't. it's fine, and there's enough branching (conveniently set out for you at the end of each mission in a flowchart) to ensure replayability, the actual experience of *playing* this is lacklustre. a lot of the time you're essentially on rails completing quick-time events.
this might sound like a criticism, but i'm not entirely sure that it is. it's more an observation that Detroit: Become Human is a piece of interactive digital storytelling that isn't overly interested in being a *game* per se. if you take it for what it is, you'll be rewarded with a really remarkable experience.
a warning: some of the chapters are pretty harrowing--in particular, there's one domestic abuse scene that's really uncomfortable. but equally, there are moments that lend levity to what's a pretty grim depiction of humanity. i shed tears more than once, and i found this story genuinely emotionally involving, moving and thought-provoking.
I never really write reviews for anything but this game was really one of my favorites so I guess it's worth that. This review was also written on my second full play through. (This will be long, I'll be surprised if anyone reads it completely but I really wanted to write this soooo)
PS, this will contain spoilers
pros
This game was an absolute masterpiece to look at. The beautiful scenery along with the details and various settings made this game such a nice experience. I especially liked how human the characters were. You could actually read the character's emotions on their face, making the game so much more human and attaching. The little game details were also making this gaming experience so wonderful. For example, when Hank tries to replicate Connor's coin trick in Stratford Tower, or how Zlako has blue blood on his fingertips when Kara enters his mansion.
I adored Connor's story line. It is genuinely one of the best written story I've ever came across in gaming. It's so deep and gives the player an gives the player actual dilemmas regarding their decisions. Connor is a complex and really attaching character and the was everything is paced is wonderful. I often had to pause my game and think before making some of those decisions, like the one in meet Kamski, for example, where you have to choose between either or not shooting Chloe.
I think it's insane how much control the player has over the game. The amount of different endings and elements to account for is insane. I have over 200 hours over this game (don't base yourself off the steam time shown, I also have a Playstation lol) and i am not even near being done. Pretty sure the first chapter alone, "The hostage", took me about an our and a half to 100%. Every single action you take has small repercussions, either it is through character lines or through elements in the game, for example, certain magazines being there either or not you chose to be violent or Connor's graves in the zen garden depending on how many times you died.
On the same topic, oddly enough, I love the death-ability of the characters. The game doesn't care if you kill its characters and it shows. I'd be lying if I say I didn't spend hours rewinding and trying to keep my characters alive through a fight. You don't get a "you died, restart ?" banner if you kill someone, the game moves on and it's too bad for you. I think this makes the experience so much more challenging and interesting.
now, for the cons
I might be alone on this one, but I did not enjoy Kara or Marcus' stories as much as i would've imagined. I will explain both of my points individually to make this clearer
Beginning with Kara. I personally think making Alice an android was lame af. It was a plot twist, sure, but not all plot twists are good. I originally liked this aspect of the game, but now replaying it, I think it breaks the idea that androids and humans can live together, regardless of what they are or represent. I personally believe the game would've been better if she was a real human and not just an android. Kara had a really "chore" game style, and it's ridiculous how the only female main character has to be a babysitter the whole time. I also personally think the Midnight train chapter at Rose's place made no sense. "Reports of androids" Are we deaduzz?!?? This chapter- actually just the whole Rose part in general- felt like a reference to the underground railroad, which I think felt reused.
Talking about the underground railroad, I personally had a hard time with the holocaust and civil war parallels. To me, comparing androids to what happened to the black and Jewish communities is dehumanizing. The game is filled with allegories to real life historical forms of oppression, excepted both elements are really not comparable. The problem with racism is that we hate on others for physical or spiritual differences, although we are part of a same specie. In Detroit, the characters are robots, which means they may look human, but are obviously not apart of the human race. This, to me, felt disrespectful to the real life struggles experienced by hundreds of millions by reducing their problems to those of an android's.
Now, onto Marcus' story. I think the idea was good, but I feel like his character development was poor. While we got to know Kara and Connor through the story, We got pitched a "lonely at the top" narrative with basically no development, just a total shift in his views after he joined Jericho. To me, Marcus felt like one of those spoiled rich kids who throw a tantrum because their parents ask them to empty the dishwasher or something. I also hated North, I think her character was poorly written, cliché and the romance between both characters felt insanely forced. Overall though, I think the Marcus part was decent, with some really fun parts and cool ideas. The character, on the other end, was not developed enough.
This was my overall experience of the game andddd yeah!! If you made it this far, sorry for my crappy English, please ignore any mistakes. Overall though, I would definitely recommend this game.
Unquestionably in my top 5 list; every single element of the game is a masterpiece, from the plot and characters to the gaming mechanics and the way the tale unfolds to the way you choose alternatives.This game is insanely replayable and well worth the money.
Utterly. Fantastic.
Detroit: Become Human is a phenomenal achievement of storytelling and presentation. Every line is on par with the best in prestige television, and each shot feels as detailed (and expensive) as a James Cameron movie. This single game highlights the creative power, and possibility, that video games can accomplish as devices for storytelling.
This is a short, spoiler-free segment on the game’s story which I’ll follow up with a more detailed look under the spoiler tag. On the whole, Detroit: Become Human (DBH) excels. Short chapters mean you’re always pining for “just one more” scene, and the game’s tight editing means you can make sense of weighty philosophical issues without getting lost in a tangle of lore dumps and endless context. This light-on-info approach can occasionally serve to the game’s detriment. The question of Android sentience is DBH’s ultimate conundrum: yet, we aren’t always given enough information to create our own stance. We’re shown that Androids don’t feel physical pain, for instance, yet we’re asked to feel empathy and intervene when violence takes place against them. These decisions, intended to make the player feel morally confused, can sometimes feel like guesswork.
Despite this lack of information at times, what is shown is simply outstanding. The voice-acting across the board is superb, but Connor - an assistant to jaded ‘has-been’ detective Hank - ultimately steals the show. Connor is programmed to function entirely by the book, yet despite his best efforts, he can often flounder when trying to understand Hank’s more human responses. Connor delivers such a heavyweight performance that DBH requires us to follow not one, but two characters which contrast against his views to attempt a counterbalance. spoiler-filled analysis next.
Markus and Kara’s story feels inevitably weaker compared to Connor's, but some of this could have been prevented. Kara initially acts as a home servant to an unemployed taxi driver whose jobs are repeatedly lost to Androids. After witnessing him beat her daughter Alice, Kara protects the girl and they both attempt to flee the country. Alice’s quiet nature is understandable given her abusive dad, yet she never opens up throughout the story. She’s portrayed as a vulnerable figure to keep safe, but has so few lines that our empathy extends only so far. My feelings towards Alice after the first hour were the same as I had by the 12th hour. That being said, the cat-and-mouse storyline as they evade the police works well. Both Kara and Alice are placed into dangerous situations, which can be resolved via sharp street senses and social awareness. Kara’s story also places us in genuinely great moral conundrums, with the phrase “get it how you live” becoming a guiding principle for my survival.
Markus’s story believes itself to be a bit more grandiose than it is. Having been wrongly framed for a murder, due in large part to anti-Android discrimination, Markus launches an uprising to demand equal rights for his fellow robots. Large portions of Markus’s story are clearly meant to replicate the Black civil rights movement in America, yet it feels so heavy-handed to the point of discomfort. Androids are bought and sold in shops, replicating how slaves in the American South were purchased by plantation owners. However, all subtlety goes out the window when Androids are relegated to a designated place in the back of the buses. Markus can follow either Martin Luther King’s non-violent approach or something more akin to the Black Panthers, but it doesn’t quite feel like the apples to apples comparison it thinks it is.
Markus’s story instead feels more effective as a critique of AI. Androids are blamed in Detroit for being so efficient at carrying out tasks that it makes humans redundant. Books scattered around the game world reveal a near 40% unemployment rate, as Androids supplant more and more jobs. It’s the working class specifically that are being replaced, leaving people most at risk of social deprivation and mental health problems to be forgotten. This doesn’t prevent Markus’s story from feeling any less holier-than-thou but instead provides a very natural grey area which explains human’s apprehension towards them.
As mentioned above, DBH isn’t exactly forthcoming with information leaving many decisions to feel like the blind leading the blind. For example, sacrificing Android characters in difficult situations is meant to be given the same weight as killing a human character. After all, they talk, act and feel like humans. Except in the late game, Connor can bring back a key character simply by changing their parts - nullifying the threat of their death in the game’s narrative. This makes me feel like I’ve made choices without knowing the full picture, and it’s easy to begin imagining the plot holes that result from this.
Whilst I’ve gone into significant depth picking apart the themes, I want to emphasize that I’ve only done this because I engaged so deeply with the story. No other game in my 162 reviews has come close to warranting this level of analysis, and ultimately the story is absolutely brilliant.
What’s similarly brilliant is DBH’s visuals. The best way to describe it is expensive. Clothes realistically sway in the wind, mocap faces react with nuance, and the game features over 74,000 unique animations. Stylised effects such as bokeh depth of field produces a cinematic look, yet it’s the game’s absolutely stunning lighting which takes the cake for me. In fact, it might be one of the best looking games I’ve ever played. This is achievable because environments are so heavily contained and controlled. The best looking scenes generally give you only a few metres of travel in either direction, letting the developers maximise the visuals and focus on creating a handful of the beautiful, static shots.
DBH’s visuals start to crumble at scale. During a mission in which Markus parkours across the city, you’re rewarded with views of flat and blurry building and ship textures. The bigger the environment the more issues tend to appear, but these instances are few and far between. Textures also occasionally fail to load in, or take a second to pop-in, which impacts immersion. Performance was mostly smooth, hitting 60fps at 1440p on high settings with an RTX 3070M with some drops to the low 50s when in busy streets.
Gameplay is a bit less exciting: it’s mostly just a long quick-time event. As you move throughout the world, you’re given button prompts to achieve particular tasks. Flicking the right-stick in various directions is used to accomplish physical tasks, LB and RB for scanning, and XYAB for punching people. In reality, the game quickly becomes a right-stick up simulator, which can get tiring fast. Button prompts during fights are more engaging and challenging, but the game’s chase scenes are perhaps the highlight: offering speed and control of your character alongside the quick-time events. The game sprinkles in enough of these to keep things interesting, but some of Markus’s scenes can be particularly tedious. One awful mission, referenced above, has Markus explore a series of abandoned buildings and rooftops with little to no stimulation for the player beyond occasionally pressing Y and X. The result is mind-numbing, but this is the exception rather than the rule. Most of the time, DBH switches up its pacing and button prompts just enough to keep you engaged.
Final summary in the comments.
Игры похожие на Detroit: Become Human
Дополнительная информация
Разработчик | Quantic Dream |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Metacritic | 80 |
Отзывы пользователей | 94% положительных (35949) |