Разработчик: Airship Syndicate
Описание
Эвенор практически разрушен. Ваша задача — овладеть силой Путника, чтобы управлять охватившим мир хаосом. Пригласите еще двух друзей и повышайте свою мощь. Управляйте приключениями с помощью мутаторов — модификаторов настройки, которые помогают направлять исследование обширного мира — и собирайте ценное снаряжение и трофеи!
Управляйте хаосом
Каждое прохождение зависит от ваших решений: входите во врата приключений с помощью таинственного устройства под названием «кинжал Мрака». В каждом приключении есть уникальные модификаторы и испытания, которые создаете именно ВЫ. От вас зависит, какие области исследовать, каких боссов встретить, какие материалы собрать и каким Путником стать.Станьте Навигатором
Освойте силу могучего Путника и управляйте ею! Овладейте множеством уникальных способностей: от таинственных технологий и магии до смертоносных боевых искусств, подбирая именно то, что подходит вашему игровому стилю. Объединившись с другими Путниками, пересеките огромный мир и создайте подходящие именно вам приключения. Выбирайте места для исследований и противников для битв, чтобы проложить подходящую тропу для вашего Путника.Исследуйте и собирайте
Во время каждой охоты и экспедиции во Мрак вы будете находить новые места, монстров и снаряжение. Соберите все комплекты брони и предметы уникального оружия, а также сотни украшений для жилища, по осколкам собирая регионы разрушенного мира.Вместе сильнее
Путники сильнее вместе! Выполняйте сюжетные задачи или охотьтесь на босса вместе с друзьями, ведь игра Wayfinder поддерживает совместный режим для трех игроков. Присоединяйтесь к приключениям друзей или выходите из игры в любой момент, всей командой сражаясь с Мраком.Поддерживаемые языки: english, french, italian, german, japanese, spanish - latin america, korean, polish, portuguese - brazil, traditional chinese, spanish - spain, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64-bit
- Процессор: AMD Ryzen 5 3600 / Intel i7 6700
- Оперативная память: 16 GB ОЗУ
- Видеокарта: AMD Radeon RX 5600 XT / Nvidia GTX 1650 Super
- DirectX: версии 12
- Место на диске: 50 GB
- Дополнительно: SSD Required
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64-bit
- Процессор: AMD Ryzen 7 5800X / Intel i7 10700K
- Оперативная память: 16 GB ОЗУ
- Видеокарта: AMD RX 6600XT / Nvidia RTX 3070
- DirectX: версии 12
- Место на диске: 50 GB
- Дополнительно: SSD Required
Mac
Linux
Отзывы пользователей
This game wasn't for me but it is a very long way from being a bad game, its actually a pretty fantastic game. The developers deserve their flowers for the 180 they pulled on this game, I truly hope it finds its audience.
I'm a big fan of ARGPs and dungeon crawlers, this game has some good dungeons and this game has great boss fights and dungeons. The art style is well done and the voice acting is fantastic. If you're looking for an open world, coop, hack and slash ARPG this might interest you and I recommend giving it a shot.
Even though this game didn't click with me and I didnt stick around, I would still encourage anyone who is on the fence but loves these kinds of games to try it out.
I bought this under Skill Ups' recommendation. It was a mistake. After about 90 minutes of play, I was bored. I am sure many people will enjoy this game and I understand why they would, but it's not for me. Here's my issues:
Everything is generic/mobile/DOTA looking in terms of design: the characters, equipment, background and even the fights themselves. The equipment - although it's constantly dropping for you to upgrade - pretty much looks the same. Sure, a sword might have a sparkle to it or the shoulderpads might be pointy, but few pieces are truly different than the previous ones. And, since this is essentially a ARPG "looter shooter", equipment looks and upgrades need to be significant. They really aren't.
Perhaps a more significant issue is the game still feels like a poor man's MMO. Vast hubs with NPCs standing around doing nothing with empty roads and empty shops and . . . everything is empty. The quests consist of run to X and kill Y or retrieve Z, and then come back. Rinse and repeat. The quest givers are sometimes voiced, sometimes not. Animations consists of your character and the NPC on both sides of the screen giving and receiving walls of texts filled with narratives that were clearly meant to justify the previously implemented microtransactions.
Additionally, there are optimization issues - strange drops in framerate that are not necessarily tied to graphical complexity or the action that is going on at the time. For a game that is as simple as it is - and it is simple - there's not really no excuse. My PC runs Dragon's Dogma 2, Veilguard, BG3, and Elden Ring without a problem.
Lastly, for the price point ($25 - although I picked it up for $15) there's so much else out there that is better. I returned it.
A solid action RPG that really shines once you get past the initial slower-paced combat. The game picks up significantly as you progress, offering engaging gameplay that keeps getting better. One of its strongest points is the fair free-to-play model - you can farm everything in-game, which is refreshing in today's market.
The art style, while well-executed, is more colorful and stylized than I prefer - I tend to gravitate toward darker, more realistic aesthetics. The character creation system is extensive, which makes the gender/race locks on certain characters feel particularly restrictive and out of place given the game's otherwise deep customization.
Steam Deck users: the game is playable but expect your fans to work overtime. Hopefully, optimization improvements are in the pipeline.
Despite these minor gripes, I'm genuinely enjoying it and plan to support its development. If you're into action RPGs, give it a shot - the core gameplay loop is genuinely fun.
its a more involved ARPG, with a nice loot selection and great time in Co-oP. game runs less than smooth in the overworld, but its not a deal breaker, def still so much fun for sure. at the time of writing we have near 20 hrs and thats been in just a few sittings. would def recommend, and as a bonus there are no micro transactions in the game.
Actually a fairly decent game, without a doubt bearing a few flaws. Some of these might have been due to its development history, but know that if you're looking at the game and are wondering if it's worth the money, the answer is probably yes. You're not getting some amazing story or anything groundbreaking, but $25 gets you the full game, and for me and a friend that lasted about 70 hours. It's not a bad output. And I'd say the game deserves a 7 or 7.5 out of 10.
But there's a lot of explaining to do, and I'll do my best below.
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So, the total review score. I wasn't there to witness it, but what I gathered is that the original publisher had some sort of internal collapse. Which, originally, the game was designed as an MMO. This posed several problems for the development team, as I imagine certain funds and agreements were suddenly rendered void or just vanished. I have seen claims that they ate the losses, dropped many people from the team, and switched to turn the game into what it is now. Which is something closer to a third person dungeon crawler ARPG.
While if I had more details I could say it was commendable, I also fully believe the historical and present negative reviews are justified. Supporters expected an MMO, and perhaps paid for one- and received this in the end. While it is not entirely the fault of the development studio to my knowledge, life does not always follow the path you want it to. My point though- is that it doesn't seem like a scummy, shady practice at the root- but it is entirely up to you to look over the relics from this event, and judge yourself if it matters with your purchase.
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Performance and the technical side of things is... acceptable. I've seen worse, at least, but it is Unreal Engine. When given the chance it'll handle even a game like this poorly. Most of the time my frames are stable, but at certain other times, usually due to the particle effect system, there are major drops. Most notable when running two solar or shadow modifiers, or at the Precursor fight. And while single player and host experiences seem to lead to very few bugs, multiplayer is different. It ranges from incorrect power rating displays to weird desyncs with equipped items, to more serious things like quest progress desyncs (very prevalent in the Crucible, oddly), and due to us playing Nightmare, trap desyncs. Traps one shot you in Nightmare. Not having the visuals line up for your friend is pretty cool. But, in one hundred hours, two crashes and no save data issues.
With this, I would say it runs mostly fine, with occasional and temporary annoyances that are usually fixed by leaving and re-joining.
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And now to address content. This is probably where you'll be torn. The game does some things really well here, but also puts an equal amount into mediocrity or just plain bad design. First thing you might notice is how good movement feels. Seriously, it's responsive, fluid, and has a little more depth than you might expect. I think my last third person game was Monster Hunter World, and this absolutely destroys that game with how good movement is. Very few animation locks, input queue is reasonable, and there's really nothing overly complex to pick up. Over time you'll learn how to incorporate slam attacks and how to run circles around certain bosses by striking out of dodge rolls.
It's just that when you get past that, deeper into the game, you'll notice some bosses and enemies not only have very poor attack hitboxes (the Emissary should teach you that), and some bosses also have wonky collisions that get you stuck on them (Kindled Heartwood). This is also further worsened by some bosses just being very, very poorly designed, to the point I seriously did not want to interact with them at all. Now, I played my first run on Nightmare, the highest you can go, and I cleared the game with relative ease, but that doesn't mean I had fun with some bosses. And the list is pretty sizable. Dark Arbiter, Hollowlord Vendraal, Fallen Greedlord, and Teryssa all sit on my list as "nah". Crazy enough, those four made that list for pretty different reasons. They probably had design choices from the MMO phase, and were not adapted to the new system well. I would say most bosses are fine, and some are just incredibly easy, but none were memorable and I genuinely enjoyed fighting very few.
And that also might be due to the story, which, due to it being an ARPG, you might not expect much. I usually like to read into it, but this is pretty bare-bones. The way it's told isn't terrible at times, but as the game goes on, you might just get thrown a curveball and the new "big bad" who is supposed to be a world-ending threat or something appears as a boss fight you can immediately travel to, and is never mentioned again. Aturach and The First are the only ones with build-up and some substance, but the latter is not done justice. In between that you'll get very vague stories of factions at war, but if you want names and faces, best you're going to get is your Wayfinders having a handful of paragraphs and some memories. Still, it deserves props for what I didn't skip being generally consistent and respecting its own rules.
Gameplay and gear, though, are pretty alright. Most stats matter and are pretty useful, and playstyles can be tuned if you pay attention and hover over things to read tooltips. Wingrave, despite being a starter paladin with emphasis on support, is one of my higher DPS characters and is still pretty tanky. Even squishies can integrate health due to the socket-like echo system. It's not quite as deep as I like, but there's enough there to feel purposeful, and rewarding. Drop rates are also reasonable until late game, with vendors offering some form of floor for advancement if you're stubborn about your favorite weapon. However, I do think defense curves need serious revision. It's quite stupid that it's an exponential curve for defense rating. Having a little defense is totally worthless, with late game having 2k defense on the low end equating to 2-3% damage reduction. Meanwhile stacking it to 5-6k you get 15%~. A friend of mine got it high enough to achieve near 50%, and I don't think he got a single defense stat over 10k. And even 5k defense requires some fair investment. It's a strange choice, and makes stacking HP completely superior for most players, especially Warmaster class characters, who can turn HP into weapon strength.
Most characters I've tried have also been well-balanced, with only one perhaps getting a bit cheated out of his kit by the weird integration of the resilience/block break system. As in, most trash mobs and some bosses don't have it, so the character's main focus is rendered either weak or null. But again, on Nightmare, I've pretty much maxxed out 3 characters, and while some are certainly stronger, I can smash up Mythic Hunt bosses with all of them. Some are pretty uncomfortably close (Vendraal and Teryssa) for some characters, but doable. The undeniable worst feature are random traps, specifically Reaver Wood bear traps. Traps, as mentioned, will straight up one shot your ass on the spot on Nightmare. It scales down with difficulty (even the next one down is no longer a one shot), but just have fun playing someone who dashes around when in the snow map, snow-covered coconut sized traps are hidden among branches and debris. I just love it. So much fun using a character with a jump and instantly dying from full HP.
I might have made this sound a bit more negative than I'd intended, but it's not a bad game. It's definitely dotted with frustrations, but nothing has made me quit. If work was done on the desync, bad hitboxes, bugs, and a little tuning on drop rates, it could be much more solid. And I believe it deserves that chance to improve, which is why I've recommended the game to friends. It's not a bad buy, and it has potential at its core.
Wayfinder feels like if Destiny and Skyrim had a baby raised on Saturday morning cartoons. The combat’s smooth, the world’s stunning, and there’s more loot than I know what to do with. Came for the action, stayed to flex on NPCs with my drip. 10/10, would get lost in side quests again.
I don't normally leave reviews but i gotta say this game deserves it. I'm sure the reviews have put off many people from purchasing. This game is a blast. No micro-transactions. The Critical Role starter pack is a good way to support the devs who did a great job taking a game that was bound to fail as a live service and make it something unique. To say the least it deserves a better review than mixed overall.
There are some optimizations that can be made to correct some fame-rate drops here and there but overall very playable. Id love to see the devs keep at it for this game and release some expansions.
you can feels how the end coming slowly and you gonna stay with no content soon for playing
ITS NOT much to do on END GAME
BUT
for 15$ its a MASTERPIECE for a full price maybe PASS
but on special holiday YES YES YES!!
Crazy the turnaround this game has had. They somehow made a good game in 2024. Idk how.
Surprisingly good. FPS drops are still a big problem, devs need to fix that. BUT what’s here is actually really cool and unique. It reminds me a lot of Kingdoms of Amalur in that it’s a single player game (with coop in this case) that kinda feels like World of Warcraft. It also reminds me a lot of Immortals: Fenyx Rising. Both of those games are niche and a bit of an acquired taste, and Wayfinders is the same. The character system reminds me of Gran Blu Fantasy Relink, but you play with one character at a time. Actually that whole game reminds me of this too, it’s also an MMO-lite sort of thing.
I really don't want to refund because i think there is a very decent ARPG looter here that you can sink your teeth into, the combat is decent and the world just looks gorgeous BUT the performance is pretty bad. It isn't optimised well at all and after updating my GPU drivers the performance is now even worse! It stutters and hiccups, particularly in the open world areas but I'm now getting pretty severe stutter in the dungeons now... 3070/10700 @ 1440
Absolutely amazing game! My first session it held me captive for almost 8 hours!
The graphics and art design are some of the best I've seen since 'No Rest for the Wicked' it's just breathtakingly beautiful.
Combat is a lot of fun and quite challenging on the 3 of 5 difficulty and the gameplay loop is addicting af.
This game should have a lot more recognition. Devs did a great job turning this thing around as I've also tested the old mmo-lite version and this new version is just way way better than the old one.
What a gem - This was a failed MMO/live service game that was reworked to a co-op ARPG looter. Feels like Remnant 2 and Monster Hunter had a baby with a WoW art style. Having tons of fun with this since purchasing during a sale. There are zero microtransactions and everything is earnable through gameplay. HIGHLY recommend giving this a shot.
Highlights:
- Multiple characters/classes
- Loot
- Buildcrafting
- Unique bosses
- Questing
- Housing system
- Mounts
- Multiple open world areas with events/secrets
- Procedural dungeons with mutators that you can mix for different effects to increase difficulty and loot
- Crossplay enabled with PS5
- Solo or co-op
I wasn't sure about this one, but it's great! Playing on Nightmare difficulty, combat feel like a mix between Souls games, Godfall and DmC (without the air juggling). A lot more impactful and fun that I thought. As a whole, the game reminds me of a modern Kingdoms of Amalur. Worth every penny!
Hats off to the devs that turned an "online only" MMO into an amazing singleplayer game!
Wayfinder is a gem in the realm of adventure gaming. From the moment I started playing, I was captivated by its impressive graphics, immersive storyline, and intricate environments to explore. The attention to detail in every aspect of the game is truly commendable.
The characters in Wayfinder are well-developed and engaging, each with their own unique backstory and personality. The voice acting is top-notch, bringing the characters to life in a way that makes you feel deeply connected to their journeys.
One of the standout features of the game is its open-world design. The freedom to explore and interact with the environment at your own pace adds a layer of depth and realism that is often missing in other games. The quests are challenging yet rewarding, providing a perfect balance that keeps you hooked for hours on end.
The combat system is smooth and intuitive, offering a variety of skills and abilities that allow for a personalized playstyle. Whether you prefer guns, magic, or brute force, Wayfinder accommodates all types of players.
The developers have also done an excellent job with the sound design and musical score. The ambient sounds and music perfectly complement the game's atmosphere, enhancing the overall experience and making it truly unforgettable.
The developers have committed to providing regular updates and new content, ensuring that the game remains fresh and exciting for players. Additonally, Wayfinder doesn't rely on microtransactions, everything you need to enjoy the game is included in the initial purchase price.
In conclusion, Wayfinder is a must-play for any adventure game enthusiast. Similar to Destiny and Warframe, it offers a rich, immersive experience that will keep you coming back for more. Don't miss out on this epic journey—dive into the world of Wayfinder today!
I originally planned to wait until I finished the game, but after 30+ hours, I feel like I have a solid understanding of it. As someone who used to love MMOs but struggles to find the time to play them anymore, Wayfinders has been the perfect solution. It’s great to have a game where you can jump in for 30 minutes to complete a dungeon or knock out a few quests. The combat feels fantastic, and the ability to switch between alts at any time while picking up right where you left off is a real plus. Switching weapons is also incredibly satisfying.
I started with Niss using daggers, which was fun early on, but as I got closer to max level, I wanted to try something new. I switched to Venomess with a rifle, and it’s been an exciting change. The ranged combat feels just as great, and the active reload mechanic adds a bit more depth. Combat is incredibly addictive, and the character builds strike a perfect balance — just enough depth and just enough grind to make you want to chase that next stat boost.
The difficulty is very flexible, too. I started on Normal but quickly bumped it up to Challenging, and the dungeon modifiers have created the ideal balance, especially for the larger bosses. The combat and art design remind me a bit of Wildstar. The world is visually stunning, and the armors and weapons are also really cool.
As for the narrative, it's a bit lackluster. I tried to follow the story early on but lost interest after about 10 hours, so now I mostly click through quests. The main story is voice-acted, which is a nice touch, though.
There are definitely optimization issues — I've seen others mention this, and I’ve experienced it myself. The game tends to stutter when new NPCs, events, or "Memories" load in. It’s not a dealbreaker, but it’s worth mentioning.
In terms of value, this game is a no-brainer. For just $25, you get an enormous amount of content. I’m over 30 hours in and haven’t even finished the main area yet, and I know there are two more to explore. I’m doing all the side quests and public events, and I’m loving every minute of it.
There are also a ton of great features I haven’t mentioned, like armor transmog and dye options, and the fact that you can set the world to level with you, ensuring the challenges and rewards scale as you progress. Plus, there’s multiplayer, which I haven’t even tried yet.
Overall, this game does a great job of respecting both your time and your wallet. I’m so glad I gave it a chance. If you enjoy MMOs or action RPGs, I highly recommend giving Wayfinders a shot.
Great game, a little bit grindy but has a great control scheme and feels smooth to play.
turned around the game and made it good I hope the game gets a good rep
Wayfinder is going to be a case study in the games industry in 5-10 years as AAA studios continue to fail, while AA and indie studios go back to making boxed product experiences. Wayfinder feels like you have a totally unlocked power fantasy MMO with 0ms ping and all the content available to you without opening up your wallet every five minutes. It's hard to comprehend how incredible that feels when you're so accustomed to having everything gated behind paywalls or time locks.
The core gameplay loop is super fun and the amount of content in this game, even at full price, is astounding. I hope that other studios look at the success Airship Syndicate had changing direction and follow in their footsteps.
This game gets a recommendation BUT with a few massive asterisks:
The game overall is really pretty. It plays smoothly, even as I played the majority of my playtime on the Steamdeck.
The story is so forgettable I nearly forgot to talk about it. Its soooo bland. Its been a while since I had a game where I skipped dialogue while muttering "Bla bla bla" to myself.
I have to emphasize again that I REALLY like at least the Meele combat classes and the various systems put in there. There are some shooty classes, but as mentioned I played mainly on a Steamdeck.
I have long since lost the ability to play shooters with a controller or at least I can't do it to the degree as I could during the XBox360 PS3 era after which I changed to PC.
A big incentive for a lot of people to play a game like Wayfinderm is that you could theoretically upgrade every little aspect of your characters and weapons.
You can upgrade weapon types, have a passives tree, active abilities to level up, you can slot in echoes that give stat increases but also can trigger certain effects. You can equip additional Items of and artefacts of increasing rarity and then slot echoes into those as well. You then can upgrade certain affinties which of course has additional increases to your stats.
Then there are artifacts and items that you can place in your housing that ALSO give additional stats increases as well as timed effects. Finally there are a LOT of different potions that you can brew, additionally to healing potions, that do all of that again but with much shorter timings.
The issue with this is the requirements. EVERYTHING needs like 4 to 5 different incrediences to get upgraded or crafted. And its not the same 4 or five things. Oh no. It must be like 50 different things you need for crafting and upgrading and many of them are required in many of the other various upgrade paths and crafting recipes. Its ridiculous.
This gets worse by the fact that I am 30 hours in and I am still in the, supposedly, first area of the game while the various dungeons use the same few tile sets of rooms that I have already all seen after a few hours into the game.
And you need to go into these A LOT. Because not all incrediences and upgrade Items are available in all of the dungoens.
So you need to slot in crystals, that are basically modifiers for these dungeons which impose certain effects on the dungeon environments as well as the traps and enemies within.
Which is neat until you realize some Items can only be gained by using specific modifiers on the same set of dungeon room tilesets that you already encountered for the last 20 hours, over and over again.
And the payout seems rather abysmal which probably stems from the fact that this was once a free to play MMO with monetization that was apparently extremely predatory, when it came to materials (and cosmetics, but quite frankly the game is extremely generous with them and there is no in game real money story any more).
The Grind is fucking real, and the repetition is getting rather off putting.
After over 30 hours into this game I want, no NEED to see more environments, dungeon tiles sets and enemies.
The thing is this:
This is a visually excellent and gameplay wise rather good game.
It is in fact so good that I know I'll be coming back regularly, at least when commuting from and to work, or when I have a good podcast to listen to in the back, to play more.
And I know for a fact that certain players will LOVE this kind of grind and the push for every percentage of power.
So I still give this game a overall recommendation.
Just be aware that you won't finish the story in a decent time, even if you start ignoring side quests to try and push it onwards, that the story isn't really worth it anyway, that the gameplay gets rather repetitive and that upgrade progression gets VERY grindy.
A really enjoyable and beautiful game, well worth the price! There's a lot of content here to get stuck into with various characters and playstyles, and so many little customization options for them! Dyes and trinkets and a good amount of different armour sets, all unique for each character!
The characters themselves are all very well voiced and have their own personalities, though there isn't too much dialogue, what is there is good. Dialogue as well is great overall with the main quest fully voiced. Side quests however are not, but the writing I've found is actually really nice, even if the objectives themselves can sometimes be a little basic. This is a game all about killing stuff though, so expect most quest to be kill this and go here and kill that, with some gathering in between.
Combat itself is really good with it being swift and flowing and each character being different. You can set your characters up however you want to really as well so if you wanted the tank man, Wingrave, to wield daggers or a gun, he can!
So far my only issues with the game are that the lock on system (at least for controller, not tested on Mouse + Keyboard) can make combat more awkward than it should be. I've found it best to just manually aim at everything. Another issue, though tiny ultimately and doesn't impact gameplay, is that certain items like trinkets and charms DO have little descriptions, which is great! However unless you obtain them in a dungeon and then look at them in the end of dungeon reward screen, there is no way to see the flavour text again.
Also for a game this pretty with such nice designs and all the customization, it lacks a photo mode, which is a real shame.
Rambled for too long, ultimately very satisfying to play and pretty to look at with lots of nice customization and different builds and weapons and things to try! Bit of a grind but for those that like upgrading things and managing that side, you'll love it!
Much improved now that it's an offline co-op instead of an always online MMO. No lag, no server or internet issues, no annoying FOMO & micro-transactions. Very few crashes but there are micro-stutters. If they continue the game, it has "No Man's Sky" potential.
Really nice game. Gameplay loop is good, grind is there, difficulty is on point. But Wayfinder shares same destiny with Kingdoms of Amalur (which is also visually similar and I like very much). Some side quests in the game feels like labor, say like too much MMO, like "bring 10 fishes to me" or "kill 50 rats". If you can bear those types of quests, main storyline and dungeons are really good and diverse to keep you going.
Didn't like most of the characters (storywise, not mechanicwise), but the combat and the grind is fun. Scratches the mmo itch without having to deal with all the toxicity and timegating that is common in them.
Read a lot of bad things about this game a while back because of the change from MMO to singleplayer/co-op. I personally don't mind the developers route to go singleplayer so i bought it and tried it out. The gameplay loop and combat is really well done and feels great to play. And the world design and art style is really beautiful. However optimization (especially in the start) is really not that great, even after changing some settings, it still doesn't run as good as i hoped for (You can still get 100+ fps almost everywhere if you change some settings). Still a great game which i can recommend, and I'll be looking forward for the future updates.
The gameplay is alright even if the individual characters and their builds aren't particularly deep, but there's one major demotivating factor and the reason why I wouldn't recommend the game:
Less than 2 months after the 1.0 launch, 1.1 released with a new difficulty and new rewards... and requires an entirely new and fresh save. Want to experience the new "Nightmare" difficulty and collect the rewards exclusive to it? Be prepared to start over from nothing and grind all of your favorite characters and weapons from scratch, re-do all of the extremely tedious and repetitive side quests, and slog through the exact same story again. The game can be fun, but it's not good enough for an update to ask me to throw away my old save and start completely over.
Bland, boring, and after 5-10 hours you've seen the entire game. the different heroes mix up things a bit, but not enough. Performance is still in the dumpster, and it is passable at best on steam deck. Game needs a lot of work to be considered a goodish game. It suffers greatly from its "live service" roots. get it on sale or dont play it in my opinion. much better games to be spending your valuable time on.
Game is fine, but the performance and constant freezing/stuttering (especially in combat) is making it unplayable for me. My rig ain't the best, but I was hoping that medium to low settings would help fix it. It did not.
I know I haven't played much of this game - I've only played two heroes but that's enough for me to grasp the pretty bland gameplay loop. Third-person Diablo style co-op action game. Great art style, okay music that never really stood out to me. There's an upgrade and a crafting system, but it's nothing you haven't seen before - just collect different coloured junk to eventually gain a small stats boost.
If you're really into this sort of thing, get it on a sale.
👍
- Fun, crunchy combat with good feedback, generous dodge allocation and lots of character variety.
- Lovingly crafted world with player housing and outfit collection
- Earnest, high-stakes story with great VA and cutscenes.
- Looks to have a late-game you can play but it's mostly by scaling / self challenge
- Teleport frequently available and fast loading
- Interesting world with some rewards for exploration
👎
- Accessories feel like interchangeable stat sticks
- Exploring seemed to overpower me for the base content; upgrades were a bit difficult to compare without filling their 'echo slots', which could only be done by un-equipping the ones used.
- Variety of currencies is confounding. Why do I always seem to have 9999 memory fragments or whatever. Was I supposed to be burning them somewhere ? Do I really need these spare 'xp in a box' ? Why do I get so much gold if accessories drop constantly?
- Drops are across all classes, so you're frequently collecting an gear/cosmetic for a different hero.
- MSQ feels like it was meant to go through several more biomes but then it just... cuts to the end?
- Lost count of times the MSQ had me re-enter dungeons I had just cleared but with a modifier applied for 'story reasons' . Can't seem to exit a dungeon early even if story condition is completed...
-
❓
- Didn't try multiplayer at all
- Crafting epic weapons - not enough breadcrumbs so I just never did any
- When you die in an ambush or challenge area, unless it's a end-boss, you can just reenter the challenge area and... the enemies are just waiting for you, however you left them. So you can just chip them down and there doesn't really seem to be a penalty for losing. I felt like I was accidentally in an easy mode or something... (maybe I was??)
- Occasional weird exposition or gear change in the story feels like a much bigger story was cut right down to fit the single-player game. It messes with the flow a little.
For all those negatives, there's a great skeleton here for fun combat and streamlined activity thanks to teleporting and world mounts. It's just a pity the item system is befuddling and takes away more than it adds.
I found this game when it released back in 2023, bought all the DLC for $100, and the game was looking good back then. It was okay, let's say, but now? The devs eliminated every microtransaction. This is a true comeback. Wayfinder is now what every MMORPG aims to be but fails.
This has been one of my favorite sit down and chill games for the past few weeks, as well as a fun co-op game to play with my buds. We've been really enjoying the dungeon running, boss battling, and emote-collecting shenanigans - and we only just got to the second ever area!
While the story's presentation is a little lackluster, I have been enjoying the world and learning more about it as we've gone on - not to mention the characters you can play as are super cool and stylish. Venomness is my favorite ;^)
I highly recommend this game for a lowkey dungeon looter with mmo-styled boss fights, especially with a couple of friends. <3
Biggest surprise of the year. Remember watching a trailer for Wayfinder a long time go and despite grabbing my attention, decided it was not for me because of the MMO, microtransactions, always online, etc... I'm not going to bother you with what happened with this game since last year, you probably already read about it. If not, I suggest you do a little bit of digging.
Best way to turn a pretty much dead game into a GOTY contender to me. Lots of exploration, unlocks, upgrades and fun gameplay all around. It even has slight Arcane vibes to it. And all of this for a crazy cheap price!
I play games on Steam for 13 years (though my total experience with games are 34 years).
And this is the second game which I 100% with all the achievements.
For me it means a lot.
For you? May be it'll help you to give it a try.
And if you do and like it - I'll be glad.
I'm not familiar with the game before the big rehaul, but as it is now it's really fun and satisfying to play, especially with friends :) it's also got gooorgeous stylised visuals and a very charming world to look at. I heard someone say it scratches the MMORPG itch without being an MMORPG with repeat transactions, and I agree. Would recommend!
Wayfinder the MMO that turn into a single player game and forgot to remove the MMO Grind from the game.
The Amount resources you need to get for anything in this game is less then adequate, most of the resources you get are usually are in lost zone which are boring and not as varied as you think and usually end up getting around only 1000 maybe a little more, btw you need way more resources then that especially those god forsaken memory fragments.
Also the game focus is on boss farming which is the fun part of the game but you will be spending all of your time in lost zones farming for resources so you can enhance your gear so you can fight bosses in hunts and the cycle repeats each time you move ever so slowly in your power rating to make the bear minimum requirements so you can fight the bosses with out getting one shoted. I don't understand why are people defending this. Grind does not equate to quote on quote content, Torch Light 3 was getting lambasted for a free season board and some slight mmo ism while this game does that and freaken more and gets a pass maybe because it has 30 different freaken color flags in it or somthing I don't know.
And I will die on the hill that Torch 3 wasn't as bad as people made it out to be especially after that walking wendigo put on it corpse on "cough" Torch Light infinite, but that not the point of this review. My point is I want this game to succeed combat is great and satisfying, character have that kick ass Darksider aesthetic and the Muscle Mommies and tomboy abs are to die for. It need to focus on the player one aspect and tone down the grind, and add the co op as a bonus, Grim Dawn is the perfect example of this, but this is just my take you can disagree with it if you want.
My Final thoughts and suggestions is maybe add more of the farming elements through bosses, increase amount resources you get from bosses because that were the game shines the most and increase the resources you get from lost zones for the love of god, and also increase the drop rate on cosmetic items because I forgot to mention that some of those drop are insane and a pity system would be nice too but alas I'm not a game designer so these are just my thoughts and what would make it enjoyble for me and my friend group maybe you love lost zones and wandering aimlessly for hours I don't know anyway this end the review.
Love Joe Mad's style and giving this game is from that studio it's nothing but full of it. Game plays great, only laggy sometimes. Awesome looter shooter!
This game is a labor of love. It started out as an MMO in the vein of Warframe and became a coop action rpg. The world is wonderful, the visual style is arresting and colorful and the gameplay is spectactular and feels amazing. Everyone should give this game a chance. And you should buy it for your friends. Plays greay solo but as most things is more fun together with friends. Big recommend.
After 20ish Hours of playing this game I can confidently say it’s one of the most engaging games I’ve played recently.
The combat is incredibly satisfying—each Wayfinder feels distinct, and experimenting with their abilities kept the gameplay fresh.
The world itself is stunning, with its vibrant, stylized visuals and attention to detail. I found myself pausing just to take in the scenery or appreciate the soundtrack, which perfectly complements the atmosphere. Even solo play felt immersive, thanks to well-designed enemies and thoughtful pacing.
Sure, there were a few bumps—like occasional server issues—but the overall experience more than made up for it. The developers seem committed to polishing the game, which gives me confidence in its future. If you enjoy action-packed, cooperative adventures, Wayfinder is absolutely worth your time.
This game's past year has been quite the roller-coaster.
When it first released as an always-online multiplayer live-service title, the servers had conniptions for the first week or so, which led to massive queue times. By the time that got sorted out, most people had refunded or otherwise left for different pastures. The devs stuck with it.
Then the company serving as the games publisher (as well as providing Wayfinder's servers) nixed their publishing division, leaving the game's future in jeopardy. The devs stuck with it.
Then the game underwent a significant remuddling, making it single-player focused (eliminating the need for the existing server architecture) and making the previously paid cosmetics into earnable items in-game. The core gameplay remained pretty much intact. The devs stuck with it, despite having to let some of their staff go.
Then the game hit full release, which included more playable characters, more weapons, more areas to play in, a ton of quality-of-life tweaks, and the return of cooperative multiplayer via a server browser, and later a quick-match functionality - as well as optional world-scaling to provide a more consistent challenge (and also better loot). The devs, as above, stuck with it.
It's been one hell of a ride, and the game is in its best state yet. You've got your dungeon crawling, you've got your better-loot grinding, you've got your resource grinding to craft better stuff, you've got character variety, you've got a detailed world and detailed, semi-procedurally-generated dungeons with stuff hidden in neat little nooks and crannies - and you've got devs who are sticking with it, bringing a new difficulty mode in the next month or so and more tweaks and fixes.
The game isn't perfect; some of the environmental modifiers make the dungeons turn into The Floor Is Lava simulators, which you can generally build around but can be annoying. The grind to max out your weapons and characters via Awakening is substantial but reasonably straightforward - I can see it turning some people off. It doesn't have quite the same degree of build variety as some other more traditional loot-focused dungeon-crawlers, but it's still got room to make characters that seem like glass cannons on the surface be indomitable tanks, turn your burly give-and-take bruisers into DPS machines, or let you make team-play focused builds. Any character can use any weapon; they might do a bit better with certain ones but you'd be surprised at how effective some non-traditional weapon+character pairings are.
At any rate, the game is solid, it's gotten consistent support well beyond the point at which most games would have just folded and vanished into obscurity and unplayability. Wayfinder is still here; and the devs, well... you get the idea.
Its the right game if you want the MMO experience without all the toxicity. The world is beautiful and colorful, the combat is nice, you can grind all the gear you want, there is housing if you like those kind of things. Would definitly recommend to play with friends.
First off, love the game and concept. The second area can get a little grindy. The characters are all unique, and I love their abilities. I also love that no one is locked into melee/ranged only, you choose how you want to play. 100% recommend.
Deep lore, vast story, beautiful world, easy-to-play, colorful characters, and nothing locked behind a paywall. I know it was supposed to be an MMO when it launched but now it feels more like Kingdoms of Amalur with how big it is in terms of world, story, and things to do. There are a few drawbacks such as an enemy's aggro bubble being a bit too large and it takes too long to escape them, it's also a bunch of back-and-forth with sidequests: talk to person, go outside of safe area to beat quest, go back to talk to them, repeat more than a dozen times in the first area alone, and the dungeons are randomly generated setpieces that repeat a little too often. But if you can look past those minor annoyances then you're going to have a great time with it.
Wayfinder is a refreshing addition to the action RPG genre, offering a vibrant experience best enjoyed with friends. While the storytelling and mission designs could use some polish, the vibrant open worlds and dungeon challenges more than compensate. Wayfinder delivers robust content without leaning on microtransactions, making it a standout for fans of co-op RPGs
Pretty fun game. I was able to put in about 60 hours into the whole game from start to finish. Now if I had to rate the game I would give it probably like a 7.5 out of 10. Its really fun and enjoy able. Your able to gear out and just have fun. The different weapons make it so wayfinders can have different builds.
My gripes would be:
1. I wish there was loadouts. This would make it so experimenting with would be less of a pain equipping echos/trinkets and weapons just a lot easier.
2. You aren't able to drop items for friends.(this was once set up as a MMORPG, so I can see why that was but now I wish it wasn't).
3. I wish every 'Wayfinder' had a extra set of skills. And on top of me complaining about wayfinders I wish that when you finish the start of the story you were able to pick the three you wanted to play with and then unlock the other three.
fun gameplay, feels really well polished aside from some minor bugs.
you can tell the devs put a lot of love into this one. I LOVE the hub area, it's so cozy
i bought this one and a half years ago and it was ok, but not great. i made it 40h in before it annoyed me.
now here we are, its end of 2024. and this 1.0 game is nothing like it was on EA release.
do you like:
- a good artstyle with details galore on the world enviroment,
- good combat,
- high customisation,
- good music,
- good voice acting,
- fun and challenging bosses,
- secrets,
- adaptable difficulty on the spot,
- absolutely ZERO mtx,
- and a gun-diablo-destiny-arpg with the option to play with friends type of game in general?
i came back to this and i am stunned on how good it has become. these must be some passionate devs.
thumbs up, great turnout, i hope this game has a bright future, it certainly is good enough to have me root for that.
lovely. fantastic game.
Great game, fun loot loop, and a commendable turnaround from Airship. This one is here to stay.
really needs an option to lock your game to offline mode. you can play offline but if you gain internet connection during that time you will be forcibly switched to online mode. If you then loose connection again, instead of being returned to offline mode you will be booted from the game back to the title screen because you lost connection. huge props to the devs for making this game playable offline at all (the only reason i got it) but now i need to fully disconnect all of my internet from my computer if i want an uninterrupted fun time.
Steam, I want to thumbs up that game, not to write an essay nobody will read.
This game is "it's 3 in the morning, I should have gone to bed long ago, didn't see the time pass"/20.
'That enough? I hope so.
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Дополнительная информация
Разработчик | Airship Syndicate |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Отзывы пользователей | 68% положительных (13020) |